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Negoto - DESTINY

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Voli
ok lets try, gl!
Gordon123
O:
Lasse
Both slider border and body colors must be manually set or not set. Setting only one may conflict with a user's custom skin choices.
https://osu.ppy.sh/help/wiki/Ranking_Cr ... !#skinning
=> remove custom sliderborder or also add custom slidertrack (removing is nicer imo, but up to you)


00:01:066 - would sound better if you set sliderbody sampleset on all sliders in this part to soft, normal is so loud and kinda unfitting here imo, just double click sliderbody and set sampleset to soft


hard
this doesn't need such high ar, 8 would be fine already
01:01:285 (5) - whistle on sliderbody intentional? sounds kinda random

easy
ar 3.5-4 would be nicer with this density, sv, spacing and all

[]

would be better to rename your diffs to normal - advanced - hard, with how current normal uses lots of longer "high" spacing 1/2 patterns, way above average sv etc.


poke me for rebubble after things have been fixed
Topic Starter
ego_17

Lasse wrote:

Both slider border and body colors must be manually set or not set. Setting only one may conflict with a user's custom skin choices.
https://osu.ppy.sh/help/wiki/Ranking_Cr ... !#skinning
=> remove custom sliderborder or also add custom slidertrack (removing is nicer imo, but up to you)

sighs - removed

00:01:066 - would sound better if you set sliderbody sampleset on all sliders in this part to soft, normal is so loud and kinda unfitting here imo, just double click sliderbody and set sampleset to soft

done (and for ending part too)

hard
this doesn't need such high ar, 8 would be fine already set to 8

01:01:285 (5) - whistle on sliderbody intentional? sounds kinda random removed and for this sliders too - 01:15:300 (5,2) -

easy
ar 3.5-4 would be nicer with this density, sv, spacing and all set to 4

[]

would be better to rename your diffs to normal - advanced - hard, with how current normal uses lots of longer "high" spacing 1/2 patterns, way above average sv etc.

i think it a little confusing diffnames. i didnt feel easy as normal - with this long sliders, and normal didnt combines hard technicues to be called advanced.
but im open to change it if its so critical


poke me for rebubble after things have been fixed
thanks for checking!
mb make Destiny in title appear as a yellow color ? like 255,246,143 or so
Lasse
should be alright now I guess, rebubbled



to change color of the title thing during gameplay you will have to ask a qat member after the map is ranked
Voli
okay then
Lanturn
Source should be "銀魂゜" not "銀魂°"

http://www.negoto.com/music-detail.html#KSCL-2582
http://www.sunrise-inc.co.jp/gintama/bddvd/07.php

Any search on google for the correct one yields proper page results. The other leads to a bunch of chinese results or something. So this needs to be corrected.

If you want, I can call a QAT for you
Topic Starter
ego_17

Lanturn wrote:

Source should be "銀魂゜" not "銀魂°"

http://www.negoto.com/music-detail.html#KSCL-2582
http://www.sunrise-inc.co.jp/gintama/bddvd/07.php

Any search on google for the correct one yields proper page results. The other leads to a bunch of chinese results or something. So this needs to be corrected.

If you want, I can call a QAT for you
hm i see ranked sets with both versions of this "o" and it not affect search on this site
i took my from mal https://myanimelist.net/anime/28977/Gin ... ?q=gintama
does it realy that matter ? it still gintama with o
Peter
Hard has HP 7 thats too high lol
thats for insane
Topic Starter
ego_17

PeterEU wrote:

Hard has HP 7 thats too high lol
thats for insane
hm i thought HP 3-5-7 would be good spread and its hardest diff in set, gonna ask someone
Gordon123
gratz bro~

Kurai
fix source xp
igorsprite
:^)
Topic Starter
ego_17
done (and for tags too)
Kurai
source fixed xp
Lanturn



third gif on google, not bad.

Regrats!
Gordon123

Gordon123 wrote:

gratz bro~

VINXIS
the difference in spacing between the 3/4 patterns like 00:01:942 (1,2,3) - and the 1/1 patterns like 00:10:701 (1,2,3) - and the 1/2 patterns like 00:17:271 (4,5,1) - are way too similar, consider changing the way u handled the spacing for it since it is negatively impacting the playability of the map currently by a huge margin, usually its not a good idea to just stick to DS and then randomly stray off from it at times unless if there is consistent contextual reason for doing it like that
Topic Starter
ego_17

Mishima Yurara wrote:

the difference in spacing between the 3/4 patterns like 00:01:942 (1,2,3) - and the 1/1 patterns like 00:10:701 (1,2,3) - and the 1/2 patterns like 00:17:271 (4,5,1) - are way too similar, consider changing the way u handled the spacing for it since it is negatively impacting the playability of the map currently by a huge margin, usually its not a good idea to just stick to DS and then randomly stray off from it at times unless if there is consistent contextual reason for doing it like that
3/4 and 1/1 difference always would be similar, it was in game for years, they might be alike but they doesnt and there are becoming familiar with the song and learnig become significant, its also aspect of the game/ so it might be a problem on first try, but plays smooth on a second try becose of this small differences.
1/2 you mentioned is jumping pattern - i think its irrelivant
about randomly straying DS - i might be wrong but any ranked map nowdays mapped in this way, why make a point about it there ?
VINXIS
waht
VINXIS
Ok
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