ok lets try, gl!
Both slider border and body colors must be manually set or not set. Setting only one may conflict with a user's custom skin choices.https://osu.ppy.sh/help/wiki/Ranking_Cr ... !#skinning
thanks for checking!Lasse wrote:
Both slider border and body colors must be manually set or not set. Setting only one may conflict with a user's custom skin choices.https://osu.ppy.sh/help/wiki/Ranking_Cr ... !#skinning
=> remove custom sliderborder or also add custom slidertrack (removing is nicer imo, but up to you)
sighs - removed
00:01:066 - would sound better if you set sliderbody sampleset on all sliders in this part to soft, normal is so loud and kinda unfitting here imo, just double click sliderbody and set sampleset to soft
done (and for ending part too)
hard
this doesn't need such high ar, 8 would be fine already set to 8
01:01:285 (5) - whistle on sliderbody intentional? sounds kinda random removed and for this sliders too - 01:15:300 (5,2) -
easy
ar 3.5-4 would be nicer with this density, sv, spacing and all set to 4
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would be better to rename your diffs to normal - advanced - hard, with how current normal uses lots of longer "high" spacing 1/2 patterns, way above average sv etc.
i think it a little confusing diffnames. i didnt feel easy as normal - with this long sliders, and normal didnt combines hard technicues to be called advanced.
but im open to change it if its so critical
poke me for rebubble after things have been fixed
hm i see ranked sets with both versions of this "o" and it not affect search on this siteLanturn wrote:
Source should be "銀魂゜" not "銀魂°"
http://www.negoto.com/music-detail.html#KSCL-2582
http://www.sunrise-inc.co.jp/gintama/bddvd/07.php
Any search on google for the correct one yields proper page results. The other leads to a bunch of chinese results or something. So this needs to be corrected.
If you want, I can call a QAT for you
hm i thought HP 3-5-7 would be good spread and its hardest diff in set, gonna ask someonePeterEU wrote:
Hard has HP 7 thats too high lol
thats for insane
Gordon123 wrote:
gratz bro~
3/4 and 1/1 difference always would be similar, it was in game for years, they might be alike but they doesnt and there are becoming familiar with the song and learnig become significant, its also aspect of the game/ so it might be a problem on first try, but plays smooth on a second try becose of this small differences.Mishima Yurara wrote:
the difference in spacing between the 3/4 patterns like 00:01:942 (1,2,3) - and the 1/1 patterns like 00:10:701 (1,2,3) - and the 1/2 patterns like 00:17:271 (4,5,1) - are way too similar, consider changing the way u handled the spacing for it since it is negatively impacting the playability of the map currently by a huge margin, usually its not a good idea to just stick to DS and then randomly stray off from it at times unless if there is consistent contextual reason for doing it like that