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Negoto - DESTINY

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Topic Starter
ego_17

Gordon123 wrote:

привет) (кудосу не надо)
[easy]

  • 00:10:711 (3,4) - ой,бланкет подправил
    00:49:690 (1) - ого вот это слайдер,прям из 2009го,откуда спёр :^) ?? (мне нравится этот момент) окау
    00:56:259 (2) - не хватает какого-то сильного удара в голове слайдера,прям надо очень ><ставил финиши только на звуки тарелок в припеве - потому только whistle
~~~~~~~~~~~~~~~~~~~

Good Luck ;)
спасибо =)
Voli
recheck, sorry for being late, i said i'd do it in the weekend but yeah some stuff came in between D:

Hard
  1. 00:10:701 (6) - nc here instead of 00:11:139 (1) - i think, the square pattern starts here
  2. 00:12:015 (3,4,5) - could you move these a bit to the left? it's kinda awkward when 00:11:139 (1,3) - touch each other
  3. 00:12:453 (5,3) - how about making these extended sliders instead? the last notes are longer vocals so i feel it'd fit here much better instead of having the breaks in the rhythm constantly. Like that you'll get a better feel that you're actually following vocals
  4. 00:15:957 (5) - nc here instead of 00:16:395 (1) - , the measure starts here (check the map pls for other spots like this, also 00:17:709 (5) - and 00:24:716 (5) - for example)
  5. 00:18:147 (1,4) - fix the stack?
  6. 00:42:234 (4) - missed nc
  7. 00:42:672 (5,6,7) - could make it a triangle by moving 7 move to the middle?
  8. 00:44:643 (4) - really feel like you should follow the drums there somehow since you use a lot of triples etc. in this part, you could do it for example like this https://osu.ppy.sh/ss/997146
  9. 00:49:461 (1,2,3) - this feels a bit sudden, you dont use a spaced triple like this anywhere else, perhaps just stack it on top of the slider like 00:52:526 (9,10,1) -
  10. 01:05:008 (1,2,3) - its weird to me that you ignore this triple but not this one 01:05:665 (4,5,6) -
  11. 01:06:760 - would be really nice if you could make this last strong beat clickable somehow, this is a possibility: https://osu.ppy.sh/ss/9971500
  12. 01:19:023 - dont you wanna map the triple here? since you have it mapped here 01:20:555 (3,4,1) -
  13. 01:26:906 (3,4) - maybe not a manual stack since you dont use any double manual stacks elsewhere
  14. 01:26:906 (3) - maybe a nc here for the finisher pattern?
  15. 01:27:234 (5,6,7,8,9,10) - you forgot the hs!
also the hitsound volume at 01:20:774 - seems really really low compared to this part which is identical: 00:05:446 -
Topic Starter
ego_17

Voli wrote:

recheck, sorry for being late, i said i'd do it in the weekend but yeah some stuff came in between D:


Hard
  1. 00:10:701 (6) - nc here instead of 00:11:139 (1) - i think, the square pattern starts here
    done
  2. 00:12:015 (3,4,5) - could you move these a bit to the left? it's kinda awkward when 00:11:139 (1,3) - touch each other
    okay ) (didnt cheked for this things, cos you know it's visible only in redactor =)
  3. 00:12:453 (5,3) - how about making these extended sliders instead? the last notes are longer vocals so i feel it'd fit here much better instead of having the breaks in the rhythm constantly. Like that you'll get a better feel that you're actually following vocals
    i tried adding sliders , but didnt liked it - red ticks are so weak, missing a few wouldnt hurt i think, and i kinda like this tringles ) (im open for remap this part if its rely bothers you)
  4. 00:15:957 (5) - nc here instead of 00:16:395 (1) - , the measure starts here (check the map pls for other spots like this, also 00:17:709 (5) - and 00:24:716 (5) - for example)
  5. 00:18:147 (1,4) - fix the stack? done
  6. 00:42:234 (4) - missed nc
  7. 00:42:672 (5,6,7) - could make it a triangle by moving 7 move to the middle? i think its not visible while playing
  8. 00:44:643 (4) - really feel like you should follow the drums there somehow since you use a lot of triples etc. in this part, you could do it for example like this https://osu.ppy.sh/ss/997146
    i made it similar to other parts - 00:58:658 (3,4,5,1,2) - and 01:12:672 (3,4,5,6,7) -
  9. 00:49:461 (1,2,3) - this feels a bit sudden, you dont use a spaced triple like this anywhere else, perhaps just stack it on top of the slider like 00:52:526 (9,10,1) - stacked
  10. 01:05:008 (1,2,3) - its weird to me that you ignore this triple but not this one 01:05:665 (4,5,6) -
    yes looks loke i just missed it ) but to be honest 2 tripples in a row and small stream would be to much for this difficulty and tripple ruin pattern
  11. 01:06:760 - would be really nice if you could make this last strong beat clickable somehow, this is a possibility: https://osu.ppy.sh/ss/9971500
    it becomes realy hard to hit circle after slider, better left it like this, or make 7 circle stream, like it was before, but stream this long is too hard for diff and i changed it to repeat slider after a few modders pointed to this stream
  12. 01:19:023 - dont you wanna map the triple here? since you have it mapped here 01:20:555 (3,4,1) -
    wanted to follow this lyrics on red ticks, tripple will ruin it
  13. 01:26:906 (3,4) - maybe not a manual stack since you dont use any double manual stacks elsewhere
    idea was to make this double look more similar to the next stream, but i can change it if you disagre
  14. 01:26:906 (3) - maybe a nc here for the finisher pattern?
    combo becomes to short, did it for next stream instead
  15. 01:27:234 (5,6,7,8,9,10) - you forgot the hs!
    added soft whistles
also the hitsound volume at 01:20:774 - seems really really low compared to this part which is identical: 00:05:446 -
raised it a little, made it to balance change from soft HS to normal. standart volume i used in first part makes change to sudden

about new combos - i recheked all diffs. now they should be more classic - on big white tick. didnt did it to easy kiai. for ones left on other ticks (like in first part of hard diff) - did it to look some patterns like one whole. hope its good now.
thanks again!

edit: updated after irc (sorry im so slow )
changed repeatштп slider on normal 00:07:198 (1,2) -
and for a hard 00:03:694 (1,2,3,4) - i think i better leave 4 as a circle for a first part - so there would be a little variety
Voli
ok lets try, gl!
Gordon123
O:
Lasse
Both slider border and body colors must be manually set or not set. Setting only one may conflict with a user's custom skin choices.
https://osu.ppy.sh/help/wiki/Ranking_Cr ... !#skinning
=> remove custom sliderborder or also add custom slidertrack (removing is nicer imo, but up to you)


00:01:066 - would sound better if you set sliderbody sampleset on all sliders in this part to soft, normal is so loud and kinda unfitting here imo, just double click sliderbody and set sampleset to soft


hard
this doesn't need such high ar, 8 would be fine already
01:01:285 (5) - whistle on sliderbody intentional? sounds kinda random

easy
ar 3.5-4 would be nicer with this density, sv, spacing and all

[]

would be better to rename your diffs to normal - advanced - hard, with how current normal uses lots of longer "high" spacing 1/2 patterns, way above average sv etc.


poke me for rebubble after things have been fixed
Topic Starter
ego_17

Lasse wrote:

Both slider border and body colors must be manually set or not set. Setting only one may conflict with a user's custom skin choices.
https://osu.ppy.sh/help/wiki/Ranking_Cr ... !#skinning
=> remove custom sliderborder or also add custom slidertrack (removing is nicer imo, but up to you)

sighs - removed

00:01:066 - would sound better if you set sliderbody sampleset on all sliders in this part to soft, normal is so loud and kinda unfitting here imo, just double click sliderbody and set sampleset to soft

done (and for ending part too)

hard
this doesn't need such high ar, 8 would be fine already set to 8

01:01:285 (5) - whistle on sliderbody intentional? sounds kinda random removed and for this sliders too - 01:15:300 (5,2) -

easy
ar 3.5-4 would be nicer with this density, sv, spacing and all set to 4

[]

would be better to rename your diffs to normal - advanced - hard, with how current normal uses lots of longer "high" spacing 1/2 patterns, way above average sv etc.

i think it a little confusing diffnames. i didnt feel easy as normal - with this long sliders, and normal didnt combines hard technicues to be called advanced.
but im open to change it if its so critical


poke me for rebubble after things have been fixed
thanks for checking!
mb make Destiny in title appear as a yellow color ? like 255,246,143 or so
Lasse
should be alright now I guess, rebubbled



to change color of the title thing during gameplay you will have to ask a qat member after the map is ranked
Voli
okay then
Lanturn
Source should be "銀魂゜" not "銀魂°"

http://www.negoto.com/music-detail.html#KSCL-2582
http://www.sunrise-inc.co.jp/gintama/bddvd/07.php

Any search on google for the correct one yields proper page results. The other leads to a bunch of chinese results or something. So this needs to be corrected.

If you want, I can call a QAT for you
Topic Starter
ego_17

Lanturn wrote:

Source should be "銀魂゜" not "銀魂°"

http://www.negoto.com/music-detail.html#KSCL-2582
http://www.sunrise-inc.co.jp/gintama/bddvd/07.php

Any search on google for the correct one yields proper page results. The other leads to a bunch of chinese results or something. So this needs to be corrected.

If you want, I can call a QAT for you
hm i see ranked sets with both versions of this "o" and it not affect search on this site
i took my from mal https://myanimelist.net/anime/28977/Gin ... ?q=gintama
does it realy that matter ? it still gintama with o
Peter
Hard has HP 7 thats too high lol
thats for insane
Topic Starter
ego_17

PeterEU wrote:

Hard has HP 7 thats too high lol
thats for insane
hm i thought HP 3-5-7 would be good spread and its hardest diff in set, gonna ask someone
Gordon123
gratz bro~

Kurai
fix source xp
igorsprite
:^)
Topic Starter
ego_17
done (and for tags too)
Kurai
source fixed xp
Lanturn



third gif on google, not bad.

Regrats!
Gordon123

Gordon123 wrote:

gratz bro~

VINXIS
the difference in spacing between the 3/4 patterns like 00:01:942 (1,2,3) - and the 1/1 patterns like 00:10:701 (1,2,3) - and the 1/2 patterns like 00:17:271 (4,5,1) - are way too similar, consider changing the way u handled the spacing for it since it is negatively impacting the playability of the map currently by a huge margin, usually its not a good idea to just stick to DS and then randomly stray off from it at times unless if there is consistent contextual reason for doing it like that
Topic Starter
ego_17

Mishima Yurara wrote:

the difference in spacing between the 3/4 patterns like 00:01:942 (1,2,3) - and the 1/1 patterns like 00:10:701 (1,2,3) - and the 1/2 patterns like 00:17:271 (4,5,1) - are way too similar, consider changing the way u handled the spacing for it since it is negatively impacting the playability of the map currently by a huge margin, usually its not a good idea to just stick to DS and then randomly stray off from it at times unless if there is consistent contextual reason for doing it like that
3/4 and 1/1 difference always would be similar, it was in game for years, they might be alike but they doesnt and there are becoming familiar with the song and learnig become significant, its also aspect of the game/ so it might be a problem on first try, but plays smooth on a second try becose of this small differences.
1/2 you mentioned is jumping pattern - i think its irrelivant
about randomly straying DS - i might be wrong but any ranked map nowdays mapped in this way, why make a point about it there ?
VINXIS
waht
VINXIS
Ok
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