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Negoto - DESTINY

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Topic Starter
ego_17
This beatmap was submitted using in-game submission on 22 января 2018 г. at 1:55:19

Artist: Negoto
Title: DESTINY
Source: 銀魂゜
Tags: tv size gintama゜ ending gintama 2015
BPM: 137
Filesize: 3112kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1,56 stars, 101 notes)
  2. Hard (3,43 stars, 275 notes)
  3. Normal (2,17 stars, 163 notes)
Download: Negoto - DESTINY
Information: Scores/Beatmap Listing
---------------
де-де-дестени-и-и
Lumael
Hello! NM Request on queue

General
  1. Slider border colour is not fitting the background, I suggest you to put a kind of blue or white

Easy
  1. I recommend lowering the SV on the entire song, 1.2x is too fast even for 137 BPM, it's OK for a Normal
    00:01:101 (1,2) - This kind of pattern is not recommended to an Easy. Flow is a bit awkward, always put the next note/slider facing the tail of the other
    00:03:729 (1,2,1) - ^
    00:11:612 (4,5) - ^
    00:16:868 (2,3) - ^
    00:24:313 (2) - Move to 208|192 to blanket with 00:22:999 (1) -
    00:26:503 (1,2) - Again, flow
    00:45:335 (1,2) - Blanket can be improved
    00:49:715 (1) - This shape can be improved, it's a bit weird curved this way
    00:49:715 (1,2) - Flow
    01:03:729 (1,2) - Try a slider blanket, but should be fine this way
    01:05:919 (1) - Remove whistle?
    01:26:503 (4,5) - Blanket can be improved

    Seens like the second half of the song is much prettier than the first half lol

Normal
  1. 00:06:357 (3,4) - 1/4 is not fitting, I would change for 1/2
    00:08:766 (4,1) - Try a blanket here
    00:12:050 (2,4) - ^
    00:13:364 (2,3) - ^
    00:19:496 (4,2) - http://puu.sh/jhKbR/f0e2465a93.jpg
    00:22:123 (5,1) - http://puu.sh/jhKjs/562a653949.jpg
    00:28:693 (3,4) - Fail stack
    00:47:087 (3,4) - Try a blanket
    01:25:190 (3,4) - Same as above ^

Hard
  1. 00:03:728 (7) - NC?
    00:07:232 (7) - ^
    00:50:481 (5,3,4) - Fix overlap
    01:01:320 (5) - Add whistle on the head
    01:09:423 (4,5) - Make them parallel
    01:15:335 (5) - Add whistle on the head
    01:17:963 (2) - Add whistle
    01:18:839 (4) - ^
    01:27:817 (10) - Fix it making it straight down

GL!
Topic Starter
ego_17
Lumael mod

Lumael wrote:

Hello! NM Request on queue

General
  1. Slider border colour is not fitting the background, I suggest you to put a kind of blue or white
its yellow becos of windows colors is yellow )

Easy
  1. I recommend lowering the SV on the entire song, 1.2x is too fast even for 137 BPM, it's OK for a Normal i think its hard to see diffirence betwin 1 and 1.2? but i lowered AP OD
    00:01:101 (1,2) - This kind of pattern is not recommended to an Easy. Flow is a bit awkward, always put the next note/slider facing the tail of the other i cheked last ranked maps and think its okay for now -
    00:03:729 (1,2,1) - ^
    00:11:612 (4,5) - ^
    00:16:868 (2,3) - ^
    00:24:313 (2) - Move to 208|192 to blanket with 00:22:999 (1) - nah i did it like this to look similar as 00:22:561 (4) -
    00:26:503 (1,2) - Again, flow
    00:45:335 (1,2) - Blanket can be improved done
    00:49:715 (1) - This shape can be improved, it's a bit weird curved this way well i dont know that to do - just let it be )
    00:49:715 (1,2) - Flow
    01:03:729 (1,2) - Try a slider blanket, but should be fine this way i did it intentional - also its some kind of blanket anyway )
    01:05:919 (1) - Remove whistle? i copied hs from hard/it sounds weird here ) ok remowed - and on normal too
    01:26:503 (4,5) - Blanket can be improved ok

    Seens like the second half of the song is much prettier than the first half lol

Normal
  1. 00:06:357 (3,4) - 1/4 is not fitting, I would change for 1/2 there is rhytm on blue ticks - so it like this
    00:08:766 (4,1) - Try a blanket here i dont like this kind of litle blankets
    00:12:050 (2,4) - ^ its blanketed in some way//
    00:13:364 (2,3) - ^
    00:19:496 (4,2) - http://puu.sh/jhKbR/f0e2465a93.jpg did it but in other side ) http://puu.sh/jiwix/e01da6a3df.jpg
    00:22:123 (5,1) - http://puu.sh/jhKjs/562a653949.jpg it was in plan but its hard to place next slider - so i lowered it
    00:28:693 (3,4) - Fail stack i did it intentional// i think its moreclear this way/
    00:47:087 (3,4) - Try a blanket not possible with this DS
    01:25:190 (3,4) - Same as above ^ ^

Hard
  1. 00:03:728 (7) - NC? okay
    00:07:232 (7) - ^ no
    00:50:481 (5,3,4) - Fix overlap visible only in redactor/
    01:01:320 (5) - Add whistle on the head
    01:09:423 (4,5) - Make them parallel
    01:15:335 (5) - Add whistle on the head i think it dosnt fit
    01:17:963 (2) - Add whistle i think there is no need of HS
    01:18:839 (4) - ^
    01:27:817 (10) - Fix it making it straight down i did it intentional - liked it )

GL!

thank you - first mod!
as always i didnt changed much, but you helped to catch some mistakes i did/ it was helpful - here well-earned kudos
Xazariorus
В изи:
- Спинер 01:05:919-01:08:547 передвинь начало на 01:06:795 заместо него поставь слайдер 01:05:919-01:06:357 и слайдер "туда-обратно" на 01:08:985-01:09:861

В нормале:
- 00:09:642 - не хватает точки для ритма
- Тоже что в изи со спинером 01:06:138-01:08:547 в начале точку в конец на белые вершины слайдер "туда-обратно"
- На промежутке 01:12:926-01:13:583 лучше заменить 2 слайдера на один повторяющийся

В харде:
- 00:21:576 - тут не хватает точки
- 00:36:576 - перенеси от предыдущих точек в сторону по мне было бы лучше
- 00:49:605 - по моему лучше убрать
- 00:50:371 - аналогично

думаю всё, удачи :D
Topic Starter
ego_17
Xazariorus mod

Xazariorus wrote:

В изи:
- Спинер 01:05:919-01:08:547 передвинь начало на 01:06:795 заместо него поставь слайдер 01:05:919-01:06:357 и слайдер "туда-обратно" на 01:08:985-01:09:861 укоротил спиннер немного и добавил слайдер перед ним, после не стал - там же цепляются что нужно после спиннера побольше времени оставлять

В нормале:
- 00:09:642 - не хватает точки для ритма - ну там же на лирику, да и не стоит нормал загружать кругами
- Тоже что в изи со спинером 01:06:138-01:08:547 в начале точку в конец на белые вершины слайдер "туда-обратно" не здесь я тоже думаю что всё хорошо и так
- На промежутке 01:12:926-01:13:583 лучше заменить 2 слайдера на один повторяющийся вроде хорошо, но слайдеры на 3 повтора для нормалов стараюсь не ставить, да и переделывать там много придется

В харде:
- 00:21:576 - тут не хватает точки я слышу 2 четких удара
- 00:36:576 - перенеси от предыдущих точек в сторону по мне было бы лучше ну да так путаницы будет поменьше
- 00:49:605 - по моему лучше убрать оставлю
- 00:50:371 - аналогично тоже оставлю

думаю всё, удачи :D

спасибо за мод!
ZLOdeuka-
привет~

[General]

• Размер БГ не соответствует нормам для ранка. измени его до 1366х7688
• Превью предлагаю переместить сюда 00:37:999
• Киаи тайм расположи так: начало здесь 00:38:766 (как и было), далее закончи его здесь 01:06:795. припев повторяется три раза поэтому его вообще хочется закончить здесь 01:20:809. Но это будет слишком длинный киаи так что просто перенеси конец сюда 01:06:795
• В Song Setup во вкладке Design напротив Widescreen Support - убери галочку. Это нужно только для сб.
• Название сложностей не соответствуют действительности в игре. Изя - слишком сложная для изи. Норма - вообще стримы странные с исользованием синих тиков. Переименуй лучше дифы. Примерно так: Beginner, Advanced, Challenging

[Easy]

01:27:817 (1) - конец спиннера убери этот грубый Нормалхит. Сделай софт (как в нормале)

спейсинг в норме, единственное нк у тебя сбиты. Распишу по нк:
00:07:233 (3) - новое комбо
00:12:488 (5) - нк и тут 00:13:364 (1) - убрать нк
00:15:992 (4) - нк и тут 00:16:430 (1) - убрать нк
00:41:831 (1) - убрать нк и тут 00:42:269 (2) - нк
00:45:335 (1) - убрать нк и тут 00:45:773 (2) - нк
00:49:277 (6) - нк и тут 00:49:715 (1) - убрать нк
00:55:845 (1) - убрать нк и тут 00:56:284 (2) - нк
00:59:350 (5) - убрать нк и тут 00:59:788 (1) - нк
01:03:291 (5) - нк и тут 01:03:729 (1) - убрать нк
01:17:306 (5) - нк и тут 01:17:744 (1) - убрать нк
01:26:065 (3) - нк
^ в изи они расставляются очень просто. Чаще всего на большие белые тики. В твоей песне это так. т.е. когда меняется ритм ( и на сильный бит бывает). Это читается лучше при игре. С нормалом и хардом сделай примерно так же. Если ритм один и тот же то и старайся нк ставить в том же месте.

[Normal]

01:06:138 (1) - начало перенеси сюда 01:06:795
00:14:021 (3,4) - ctrl+g - лучше играется

с нк то же самое что в изи. сделай такие же.

[Hard]

00:12:817 (2) - здесь сильный бит на белый тик. может переместить серкл сюда 00:12:926? и тут 00:12:707 можно разместить серкл
00:17:196 (4,5) - не обоснованный джамп. как и тут 00:19:057 (5,6,7) - это тяжело читать потому что с таким же ритмом, до этого момента, джампов не было. лучше избегать таких моментов. Когда ритм меняется и если это позволяет музыка, то можно вставить джампы.
00:38:109 (1) - не нужно выделать здесь объекты новым комбо. и мне не нравится вообще этот слайдер, как-то не в ритм. попробуй так: тут 00:37:999, 00:38:109, 00:38:328, 00:38:547 - поставь серклы
01:06:904 (1) - может закончить его здесь 01:08:547? ибо он здесь как-то не к месту. либо замени его объектами

в харде тоже беда с нк, но тут по другому нужно расставить ибо тут есть джампы. Если интересно можешь отписать мне в игре и я тебе быстренько помогу расставить нк.

Удачи ~
Topic Starter
ego_17
ZLOdeuka- mod

ZLOdeuka- wrote:

привет~

[General]

• Размер БГ не соответствует нормам для ранка. измени его до 1366х7688 у меня 16 к 9 значит всё норм толку тянуть то ?
• Превью предлагаю переместить сюда 00:37:999 да ну - мне нравится как оно с дестени начинается
• Киаи тайм расположи так: начало здесь 00:38:766 (как и было), далее закончи его здесь 01:06:795. припев повторяется три раза поэтому его вообще хочется закончить здесь 01:20:809. Но это будет слишком длинный киаи так что просто перенеси конец сюда 01:06:795
да я тоже подумал что слишком длинный киай, но сделал так как есть чтобы на спиннере звездочки летели
• В Song Setup во вкладке Design напротив Widescreen Support - убери галочку. Это нужно только для сб. я работаю над добавлением сб
• Название сложностей не соответствуют действительности в игре. Изя - слишком сложная для изи. Норма - вообще стримы странные с исользованием синих тиков. Переименуй лучше дифы. Примерно так: Beginner, Advanced, Challenging
но ведь это ничего не меняет - только вуалирует и делает всё менее понятным - сейчас всё предельно ясно - простая, посложней и самая трудная, да и на нормале только слайдеры на синих тиках - это под музыку и очень просто играется

[Easy]

01:27:817 (1) - конец спиннера убери этот грубый Нормалхит. Сделай софт (как в нормале) чет на изи забыл ) поправил

спейсинг в норме, единственное нк у тебя сбиты. Распишу по нк:
00:07:233 (3) - новое комбо
00:12:488 (5) - нк и тут 00:13:364 (1) - убрать нк
00:15:992 (4) - нк и тут 00:16:430 (1) - убрать нк
00:41:831 (1) - убрать нк и тут 00:42:269 (2) - нк
00:45:335 (1) - убрать нк и тут 00:45:773 (2) - нк
00:49:277 (6) - нк и тут 00:49:715 (1) - убрать нк
00:55:845 (1) - убрать нк и тут 00:56:284 (2) - нк
00:59:350 (5) - убрать нк и тут 00:59:788 (1) - нк
01:03:291 (5) - нк и тут 01:03:729 (1) - убрать нк
01:17:306 (5) - нк и тут 01:17:744 (1) - убрать нк
01:26:065 (3) - нк
^ в изи они расставляются очень просто. Чаще всего на большие белые тики. В твоей песне это так. т.е. когда меняется ритм ( и на сильный бит бывает). Это читается лучше при игре. С нормалом и хардом сделай примерно так же. Если ритм один и тот же то и старайся нк ставить в том же месте.
не стоило тратить на это время, новое комбо я ставлю по лирике в основном , на большие белые тики ставить это скучно и слишком халявно - на мой взгляд так делают только ленивые мапперы. в игре это никак не читается ведь при игре ты не знаешь где большой белый тик, но слышишь песню, слова... новое комбо для индикации джампов тоже комильфо - это не то как нужно использовать новое комбо.
[Normal]

01:06:138 (1) - начало перенеси сюда 01:06:795 сделал, + добавил круг пред спиннером
00:14:021 (3,4) - ctrl+g - лучше играется

с нк то же самое что в изи. сделай такие же.

[Hard]

00:12:817 (2) - здесь сильный бит на белый тик. может переместить серкл сюда 00:12:926? и тут 00:12:707 можно разместить серкл
там круг был.. ну верну пожалуй круг на 00:12:817 (2) , только опять джамп радномный будет), а на 00:12:707 совсем не в ритм песни
00:17:196 (4,5) - не обоснованный джамп. как и тут 00:19:057 (5,6,7) - это тяжело читать потому что с таким же ритмом, до этого момента, джампов не было. лучше избегать таких моментов. Когда ритм меняется и если это позволяет музыка, то можно вставить джампы.
вся история осу это необоснованные джампы ) читается это легко, даже новички проходят с первого раза ( я тестил)
00:38:109 (1) - не нужно выделать здесь объекты новым комбо. и мне не нравится вообще этот слайдер, как-то не в ритм. попробуй так: тут 00:37:999, 00:38:109, 00:38:328, 00:38:547 - поставь серклы
я выделил этот слайдер чтобы подчеркнуть что припев пошел, а круги, ну да там есть хороший ритм, но мне больше нравится слайдер на лирику
01:06:904 (1) - может закончить его здесь 01:08:547? ибо он здесь как-то не к месту. либо замени его объектами
а мне нравится ) нужно же куданить спиннер запихнуть - вот. а продлить до круга, на простых я это сделал, но здесь лучше жмакать круги, чем заканчивать на даунбиты спиннер.

в харде тоже беда с нк, но тут по другому нужно расставить ибо тут есть джампы. Если интересно можешь отписать мне в игре и я тебе быстренько помогу расставить нк.

Удачи ~

спасибо, я как обычно мало поменял, но зато над многим задумался, думаю это мне поможет в будущем, к тому же заметил некоторые глюки с комбохаком, которые бы пропустил, если б не мод!
xDarxen
Hullo, here is my mod as requested in my queue:

[Easy]
  1. 00:03:729 (1) - Remove new combo, so it plays like 00:05:481 (1,2,3,4,5).
  2. 01:06:795 (1) - Extend the spinner till 01:09:861? Makes more sense to me.
  3. 01:22:561 (1) - Remove new combo. Same as above, it will look more consistent.
[Normal]
Here I will suggest you some new combo changes that I think will make the map more consistent. Feel free to not change it if you don't agree.
  1. 00:10:298 (4) - Add new combo.
  2. 00:11:174 (1) - Remove new combo and add it to 00:12:050 (2).
  3. 00:14:678 (5) - Add new combo.
  4. 00:22:123 (5) - Add new combo.
  5. 00:40:955 (6) - Add new combo, like you did with 00:44:459 (1).
  6. 00:51:466 (5) - Add new combo.
  7. 00:54:969 (5) - Add new combo, like you did with 00:58:474 (1).
  8. 01:03:729 (3) - Add NC and remove it from 01:05:481 (1).
  9. 01:06:795 (1) - Like Easy diff, extend the spinner till 01:09:861.
  10. 01:11:612 (5) - Add new combo.
[Hard]
  1. 00:30:007 (5) - Add new combo.
  2. 00:48:401 (6,2) - Stack?
  3. 00:50:371 (4,5) - I don't think a double is suitable here~ Move 00:50:481 (5) at 00:50:590 and shorten it for one tick.
  4. 01:23:875 (4) - Extend it for one tick. Fits the music better.
That's all! I hope it helped and good luck. :D
Topic Starter
ego_17
xDarxen mod
well i dont like then people mod new combo.. but you suggested some useful ones.

xDarxen wrote:

Hullo, here is my mod as requested in my queue:

[Easy]
  1. 00:03:729 (1) - Remove new combo, so it plays like 00:05:481 (1,2,3,4,5). i did it on normal - well ok
  2. 01:06:795 (1) - Extend the spinner till 01:09:861? Makes more sense to me. there must be enought time after spinner for easy\normals - it not a rule, but people follow it ( ~4 white ticks)
  3. 01:22:561 (1) - Remove new combo. Same as above, it will look more consistent. done
[Normal]
Here I will suggest you some new combo changes that I think will make the map more consistent. Feel free to not change it if you don't agree.
  1. 00:10:298 (4) - Add new combo.
  2. 00:11:174 (1) - Remove new combo and add it to 00:12:050 (2).
  3. 00:14:678 (5) - Add new combo.
  4. 00:22:123 (5) - Add new combo.
  5. 00:40:955 (6) - Add new combo, like you did with 00:44:459 (1).
  6. 00:51:466 (5) - Add new combo.
  7. 00:54:969 (5) - Add new combo, like you did with 00:58:474 (1).
  8. 01:03:729 (3) - Add NC and remove it from 01:05:481 (1). i changed it
  9. 01:06:795 (1) - Like Easy diff, extend the spinner till 01:09:861. explaned on easy
  10. 01:11:612 (5) - Add new combo.nice catch
[Hard]
  1. 00:30:007 (5) - Add new combo. nope
  2. 00:48:401 (6,2) - Stack? cant see reason - not visible while playing
  3. 00:50:371 (4,5) - I don't think a double is suitable here~ Move 00:50:481 (5) at 00:50:590 and shorten it for one tick. changed to circkes
  4. 01:23:875 (4) - Extend it for one tick. Fits the music better.sounds good for me
That's all! I hope it helped and good luck. :D

thankyou for modding - it was helpful - keep it up!
wajinshu
Я люблю эту песню :3 возьми мою звезду \( ‾◡‾)/
General
  1. Title - DESTINY (TV Size)
  2. Source - 銀魂°
  3. Tags - tv size gintama゜ ed ending
Sieg
привет

офсет + 10 имо лучше

хард:
00:26:503 (5,6) - старайся меньше использовать прямых слайдеров, алсо эти не параллельны
00:28:693 (3,4,5) - такие паттерны лучше размещать прямо по центру, хуже от это стилю не будет, а баланс будет лучше http://puu.sh/krxmi/81a3f56342.jpg
00:34:823 (6,1,2) - лучше их не стакать сразу после 00:34:166 (4,5) будут путать с 1\2
00:40:845 (3,4,6) - 6 ниже, уберет оверлап http://puu.sh/krxxt/47906e6874.jpg
в целом вполне, стиль немного стаорват, но все сделано аккуратно

нормал
00:18:620 (2,3,4) - как-то не очень паттерн
00:31:539 (3,5) - лучше без оверлапов

изи
00:16:868 (2,3,4,1) - как-то это все не взаимодействует между собой, нужен флоу
в целом изи смотрится как-то деревянно, оч. не хватает флоу

Если поработать над изи, то можно и что-нибудь выжать из сета, хард понравился
Topic Starter
ego_17
wajinshu - я добавил тегов ! спасибо за звезду
Sieg mod

Sieg wrote:

привет

офсет + 10 имо лучше добавил

хард:
00:26:503 (5,6) - старайся меньше использовать прямых слайдеров, алсо эти не параллельны перелопатил правя след паттерн
00:28:693 (3,4,5) - такие паттерны лучше размещать прямо по центру, хуже от это стилю не будет, а баланс будет лучше http://puu.sh/krxmi/81a3f56342.jpg ok
00:34:823 (6,1,2) - лучше их не стакать сразу после 00:34:166 (4,5) будут путать с 1\2 в мапе должны быть подковырки, но тут мало кто мажет - апроч циркл сразу это показывает
00:40:845 (3,4,6) - 6 ниже, уберет оверлап http://puu.sh/krxxt/47906e6874.jpg сделал, хотя заметно только в редакторе

в целом вполне, стиль немного стаорват, но все сделано аккуратно я такой да )

нормал
00:18:620 (2,3,4) - как-то не очень паттерн ну смотря как посмотреть - по мне норм (если с пред слайдером глянуть)
00:31:539 (3,5) - лучше без оверлапов ок

изи
00:16:868 (2,3,4,1) - как-то это все не взаимодействует между собой, нужен флоу
в целом изи смотрится как-то деревянно, оч. не хватает флоу
я перелопатил изи (начало)

Если поработать над изи, то можно и что-нибудь выжать из сета, хард понравился
lemountain
Hi from queue!

Easy
00:18:630 (4) - Distance
00:22:571 (4) - Consider Straightening this to match like 00:22:133 (3) - ?

Normal
Approach rate can't go higher than 5 for normal difficulties, so set it to 5 instead.
rs_fadeaway
привет, мод по англиский)

[Easy]
seems fine)

[Normal]
maybe CS4.2 not necessary?
00:28:703 (3,4) - too close
00:34:834 (4,5) - better placed separately

[Hard]
00:01:768 (4,5,1,2,3,4) - overlap 00:03:191 (5) -
00:20:491 (4) - move to x:256 y:132?
00:21:257 (6,7) - mb too faraway
00:28:045 (1,2) - a little crook
00:38:338 sure skip this sound?
01:06:148 (1,2,3,4,5,6,7) - this stream maybe kinda hard?
01:19:725 (6) - y:184
some notes placed seems not symmetry enough

btw the fireworks are so cute. i like it)
удачи!
Topic Starter
ego_17
LittlePigRMX mod

LittlePigRMX wrote:

Hi from queue!

Easy
00:18:630 (4) - Distance done - thanks!
00:22:571 (4) - Consider Straightening this to match like 00:22:133 (3) - ? i made it like this to match next slider

Normal
Approach rate can't go higher than 5 for normal difficulties, so set it to 5 instead. i seen a lot of normals maped with 5.5

rs_fadeaway"s мод по англиски

rs_fadeaway wrote:

привет, мод по англиский)

[Easy]
seems fine)

[Normal]
maybe CS4.2 not necessary? i will keep it for now (=
00:28:703 (3,4) - too close its like a hand stack i think its fine
00:34:834 (4,5) - better placed separately

[Hard]
00:01:768 (4,5,1,2,3,4) - overlap 00:03:191 (5) - its not easy to check overlaps ) and its only can be seen in redactor, not visible while playing
00:20:491 (4) - move to x:256 y:132? it breacks symmetry with 00:19:944 (2,4) -
00:21:257 (6,7) - mb too faraway didnt changed
00:28:045 (1,2) - a little crook intentional
00:38:338 sure skip this sound?yes, kiai is vocal based, and this slider kinda change it to vocals i think )
01:06:148 (1,2,3,4,5,6,7) - this stream maybe kinda hard? added repeat slider in the end
01:19:725 (6) - y:184
some notes placed seems not symmetry enough i think it flows better like this

btw the fireworks are so cute. i like it) спасибо )
удачи!
Lafayla
Hello :3~~
NM mod from my queue

Easy>
00:08:995 (1,3) - if you want to pretty things up a bit, you can take advantage of the curve on 00:08:995 (1,3) - to blanket like this
00:40:527 (3) - this blanket can be fixed to look better
00:54:542 (3) - this one too
01:08:556 (3) - this one too
01:26:075 (3) - I would make this a 1/1 slider and then do a 1/1 circle after it like this

Normal>
00:13:374 (2,3) - this can be blanketed better
00:28:703 (3,4) - enable stacking in the editor to make this overlap cleanly

Hard>
00:21:257 (5,6,7) - I would stack 6 under 5 to emphasis 7 because the way it currently is, 6 is getting the emphasis when really I think 7 should be getting the emphasis
01:21:148 (2) - it would probably be better to space this circle similarly to how you spaced 01:22:024 (5,2,5) -

Best of wishes with the mapset ego :3
Topic Starter
ego_17
Lafayla mod

Lafayla wrote:

Hello :3~~
NM mod from my queue

Easy>
00:08:995 (1,3) - if you want to pretty things up a bit, you can take advantage of the curve on 00:08:995 (1,3) - to blanket like this
00:40:527 (3) - this blanket can be fixed to look better
00:54:542 (3) - this one too
01:08:556 (3) - this one too
^fixed all
01:26:075 (3) - I would make this a 1/1 slider and then do a 1/1 circle after it like this its same pattern i used in the begining, and i like sound on start of 01:26:513 (4) - slider be clickable so no changes

Normal>
00:13:374 (2,3) - this can be blanketed better im not for blankets in this place - its more for triangles ) so no changes
00:28:703 (3,4) - enable stacking in the editor to make this overlap cleanly done!

Hard>
00:21:257 (5,6,7) - I would stack 6 under 5 to emphasis 7 because the way it currently is, 6 is getting the emphasis when really I think 7 should be getting the emphasis
mb its different point of view bit for me its like both 00:21:476 (6,7) - getting emphasis there and in musics they sound somhow equal to me
01:21:148 (2) - it would probably be better to space this circle similarly to how you spaced 01:22:024 (5,2,5) -
you selected objects that realy to far from each other on time line - i didnt understand your idea sorry

Best of wishes with the mapset ego :3

thank you for suggestions - kudos!
Peter
Easy
I think Slider velocity is too high beginners won't be able to follow that easily distance snap should be lower too for easy slider velocity should be 0.9~1.1
00:26:513 (1,2) - I think 00:26:513 (1) - should be faced 00:27:389 (2) its hard to follow for beginners
00:37:024 (1) - thats sudden in easy you should start from 00:38:776 (1)

Normal
Its almost a hard diff slider velocity is too high aswell for example 00:28:703 (3,4) - this isnt recommended in normal but its okay in hard for normal slider velocity should be 1.2~1.3
00:03:739 (3) - should be under 00:01:768 (2)

Hard
00:01:768 (4,5,1,2) - overlap like this one is not recommended in hard its okay in insane

Overall opinion
Hard looks much worse than normal i would make spacing in normal kinda higher and turn it into hard and make normal again which would be easier
Topic Starter
ego_17

PeterEU wrote:

Easy
I think Slider velocity is too high beginners won't be able to follow that easily distance snap should be lower too for easy slider velocity should be 0.9~1.1 i think its not so high - new players also try to move coursor fast on sliders - so there are no standart cure for this and big distance helps read map better
00:26:513 (1,2) - I think 00:26:513 (1) - should be faced 00:27:389 (2) its hard to follow for beginners changed
00:37:024 (1) - thats sudden in easy you should start from 00:38:776 (1)there are 3 fair seconds to react - i think its easy to hit this slider (=


Normal
Its almost a hard diff slider velocity is too high aswell for example 00:28:703 (3,4) - this isnt recommended in normal but its okay in hard for normal slider velocity should be 1.2~1.3 its a common stack for me and stacks are alowed for normals, about velosity again - 1,4 its a default one - changing it for 0.2 doesnt change much
00:03:739 (3) - should be under 00:01:768 (2) it doesnt flows good for me

Hard
00:01:768 (4,5,1,2) - overlap like this one is not recommended in hard its okay in insane hard shoud be hard - and its a stack for me - nothing insane there (also its the beggining of the map - easy to retry)

Overall opinion
Hard looks much worse than normal i would make spacing in normal kinda higher and turn it into hard and make normal again which would be easier but it will be just a normal diff with high spacing - its not how hard supposed to be
thanks for looking through!
DeRandom Otaku
suggested stuff regarding spread
21:52 ego_17: hello coud you please  test a map and say is diffspread are ok or not ?
21:52 DeRandom Otaku: ok
21:53 ego_17: this one (its kinda old so i need clarification) https://osu.ppy.sh/s/331892
21:56 DeRandom Otaku: rhythm wise. spread from easy to normal is not that good right now
21:57 DeRandom Otaku: i havent checked hard yet
21:57 DeRandom Otaku: but you need to definitely nerf 1/4 rhythms like 00:46:659 (2,3) - this one
21:57 ego_17: on normal?
21:57 DeRandom Otaku: yep on normal
21:58 DeRandom Otaku: its on 00:18:630 (2,3) - as well
21:58 DeRandom Otaku: probably repeats more times
21:58 ego_17: i think i can change this to repeat sliders
21:59 DeRandom Otaku: that will work fine
22:00 DeRandom Otaku: playability wise, you can nerf patterns like 00:40:965 (6,7,8) - this one in normal to a slider+circle
22:01 DeRandom Otaku: in easy you don't have two 1/1 circles in a row while in normal you have 3 1/2 circles repeat many times in the map
22:02 DeRandom Otaku: hard has kind of a gimmicky feeling to it, but spread from normal to hard seems ok
22:03 DeRandom Otaku: in hard, just dont make patterns like 00:51:914 (6,7,8,9,10,1) - this one because they are really tough for a hard
22:04 DeRandom Otaku: both stacks are next to each other, both have 3 circles each but one of the stack is 1/2 while the other one is 1/4
22:04 ego_17: thanks - i was most worried about normal-hard gap ) about 3 circles i added them in kiai most intence part for a little chalenge - thats fine i guess )
22:05 DeRandom Otaku: its ok to me but some BNs might not be too fond of it lol
22:05 DeRandom Otaku: every one has a different opinion so ya
22:07 ego_17: i think i can change this stack - not a big deal ) mb add slider
22:07 DeRandom Otaku: yep that works too
Topic Starter
ego_17

DeRandom Otaku wrote:

suggested stuff regarding spread
21:52 ego_17: hello coud you please  test a map and say is diffspread are ok or not ?
21:52 DeRandom Otaku: ok
21:53 ego_17: this one (its kinda old so i need clarification) https://osu.ppy.sh/s/331892
21:56 DeRandom Otaku: rhythm wise. spread from easy to normal is not that good right now
21:57 DeRandom Otaku: i havent checked hard yet
21:57 DeRandom Otaku: but you need to definitely nerf 1/4 rhythms like 00:46:659 (2,3) - this one
21:57 ego_17: on normal?
21:57 DeRandom Otaku: yep on normal
21:58 DeRandom Otaku: its on 00:18:630 (2,3) - as well
21:58 DeRandom Otaku: probably repeats more times
21:58 ego_17: i think i can change this to repeat sliders
21:59 DeRandom Otaku: that will work fine
22:00 DeRandom Otaku: playability wise, you can nerf patterns like 00:40:965 (6,7,8) - this one in normal to a slider+circle
22:01 DeRandom Otaku: in easy you don't have two 1/1 circles in a row while in normal you have 3 1/2 circles repeat many times in the map
22:02 DeRandom Otaku: hard has kind of a gimmicky feeling to it, but spread from normal to hard seems ok
22:03 DeRandom Otaku: in hard, just dont make patterns like 00:51:914 (6,7,8,9,10,1) - this one because they are really tough for a hard
22:04 DeRandom Otaku: both stacks are next to each other, both have 3 circles each but one of the stack is 1/2 while the other one is 1/4
22:04 ego_17: thanks - i was most worried about normal-hard gap ) about 3 circles i added them in kiai most intence part for a little chalenge - thats fine i guess )
22:05 DeRandom Otaku: its ok to me but some BNs might not be too fond of it lol
22:05 DeRandom Otaku: every one has a different opinion so ya
22:07 ego_17: i think i can change this stack - not a big deal ) mb add slider
22:07 DeRandom Otaku: yep that works too
updated rhythm on normal as suggested
minor fixes on hard and changed discussed stack
thanks!
Affirmation
Q

[General]
  1. Could you turn on epilepsy warning? this map has SB, so you should add it.
[Hard]
  1. 00:01:878 (5,1,2,3) - 00:02:862 (4,5,6) - ~ this 4/3 rhythm is hard to read for players, they could read it as 1/1 or 1/2, you can make it as slider, then players can read it easily.
  2. 00:09:870 (3,4) - this part has same problem as above, for seeing this, this rhythm can be easy to read for players.
  3. 00:14:250 (2,3) - in here, you didn't use big jump like this, but you made jump without any reason, then it is really weird for playing. could you set consistent DS with others?
  4. 00:30:017 (5) - you should add NC in here? You divided NC around 1 downbeats, but only this part doesn't have NC
  5. 00:38:338 - this part has vocal sound, but why you didn't follow this downbeat? this felt weird,
  6. 00:38:775 (1,2,3) - 00:42:279 (4,5,6) - 00:45:783 (2,3,4) - etc...~ you followed ONLY vocal? this rhythm feels just old maps, and this part doesn't give any fun things, you should make it into sliders and follow drum and vocals, and map can be fun./
  7. 01:06:914 (1) - this spinner is too uneven, nothing follows this spinner, and makes weird rhythm in here, you should map this part.
  8. 01:11:622 (5,6) - too big DS even if this part doesn't have any emphasis. You should set consistent pattern for better expression,
[Normal]
  1. DS is too big comparing with other normal diffs? It looks little bit hard to play for newbie players....
  2. 00:05:491 (1,2) - Ah, this part has 3/4 beats, but you only this part is expressed with 1/1 and 1/2? It has really bad rhythms, you didn't set consistency with 00:06:367 (3) - 00:01:987 (1,2) - .
  3. 00:04:615 (5,6) - change it into 1/1 slider or 2 circles, you didn't add 1/2 beats even Hard diff.
  4. 00:22:790 (6) - Unnecessary beat thinking about it is Normal diff, not so necessary in here.
  5. 00:28:703 (3,4) - you didn't stacked ever, why you stacked here? It makes really weird pattern? And this part doesn't have emphasis. You should unstack for better moving for consistency.
  6. 00:40:965 (6,7,8) - Do you think this part should be emphasized that you should add 3 clickable beats? I don't think this part has really strong emphasis. Just make slider for better music expressing.
  7. 01:26:951 (2,3) - Don't make 1/4 rhythm in Normal diff, it makes really hard and confusing pattern for newbies. Remember, Easy and Normal diffs are for newbies.
GL
Topic Starter
ego_17
Neoskylove Q mod

Neoskylove wrote:

Q

[General]
  1. Could you turn on epilepsy warning? this map has SB, so you should add it.
i think there is nothing special in SB that needs warning - its not a pulsing nightcore map

[Hard]
  1. 00:01:878 (5,1,2,3) - 00:02:862 (4,5,6) - ~ this 4/3 rhythm is hard to read for players, they could read it as 1/1 or 1/2, you can make it as slider, then players can read it easily.
    i think its only hard then you dont know the song, but after you learn it its easy to follow
  2. 00:09:870 (3,4) - this part has same problem as above, for seeing this, this rhythm can be easy to read for players.
    i changed this one and a 2 same patterns later
  3. 00:14:250 (2,3) - in here, you didn't use big jump like this, but you made jump without any reason, then it is really weird for playing. could you set consistent DS with others?
    i nerfed this jump its not so big right now
  4. 00:30:017 (5) - you should add NC in here? You divided NC around 1 downbeats, but only this part doesn't have NC
    its cos i wanted 00:28:703 (1,2,3) - be in one color
  5. 00:38:338 - this part has vocal sound, but why you didn't follow this downbeat? this felt weird,
    changed to repeat slider
  6. 00:38:775 (1,2,3) - 00:42:279 (4,5,6) - 00:45:783 (2,3,4) - etc...~ you followed ONLY vocal? this rhythm feels just old maps, and this part doesn't give any fun things, you should make it into sliders and follow drum and vocals, and map can be fun./
    this lyrics so strong, i cant imagine clicking smething except this de-de-destiny (= and i think i added enough notes to drums
  7. 01:06:914 (1) - this spinner is too uneven, nothing follows this spinner, and makes weird rhythm in here, you should map this part.
    i want at last one spinner per diff and this looong note singer holds fits it
  8. 01:11:622 (5,6) - too big DS even if this part doesn't have any emphasis. You should set consistent pattern for better expression,
    now it not so big
[Normal]
  1. DS is too big comparing with other normal diffs? It looks little bit hard to play for newbie players....
    its smalest DS when objects dont overlap
  2. 00:05:491 (1,2) - Ah, this part has 3/4 beats, but you only this part is expressed with 1/1 and 1/2? It has really bad rhythms, you didn't set consistency with 00:06:367 (3) - 00:01:987 (1,2) - .
    there also 1/2 and 1/1 beats, so i folow 3/4 for first part and 1/2 for second
  3. 00:04:615 (5,6) - change it into 1/1 slider or 2 circles, you didn't add 1/2 beats even Hard diff.
    changed to slider
  4. 00:22:790 (6) - Unnecessary beat thinking about it is Normal diff, not so necessary in here. deleted
  5. 00:28:703 (3,4) - you didn't stacked ever, why you stacked here? It makes really weird pattern? And this part doesn't have emphasis. You should unstack for better moving for consistency.
    its stacked to fit pattern in playfield
  6. 00:40:965 (6,7,8) - Do you think this part should be emphasized that you should add 3 clickable beats? I don't think this part has really strong emphasis. Just make slider for better music expressing.
    its middle diff so a little challenge there ) and i seen a lot ranked normals with 4 circles in a row
  7. 01:26:951 (2,3) - Don't make 1/4 rhythm in Normal diff, it makes really hard and confusing pattern for newbies. Remember, Easy and Normal diffs are for newbies.
    well changed to 1/2 sliders, for me only lowest diff in set for beginers
GL
thankyou for modding very helpfull
Voli
Hard
  1. 00:20:381 (2,4) - if you moved these inwards a bit they wouldnt touch each other, making it visually cleaner
  2. 00:33:519 (2) - this one should rather be stacked on 00:33:848 (3) - i think? Like that you'd have a good jump towards the strong finish/vocal sound.
  3. 00:34:833 (1,2,3) - pls dont put different rhythms together in one stack, that makes it really confusing to read, especially with the blue tick rhythms here.
  4. 01:04:177 (2,3,4,5,1) - you can make the pattern symmetrical?
  5. 01:08:885 (2) - i think it would look cool if you made 01:08:885 (2) - parallel to 01:09:433 (4) -
  6. 01:09:433 (4,5) - why is the movement change so slight? either make them completely parallel or make it more obvioous like https://voli.s-ul.eu/i3Vb7nKa.png
  7. 01:12:060 (1,8) - move them a bit left so theyre on the y axis perfectly (sorry it triggers me lol)
  8. 01:16:002 (1,3) - you could stack these for visual cleanliness - probably would need to move 01:17:316 (4) - a little more down for spacing
  9. 01:18:849 (4,5,6) - symmetrical? I mean theyre basically almost symmetrical, why not make them entirely :p
  10. 01:21:148 (2) - why is this one stacked underneath (no movement) but there is movement towards 01:22:024 (5) - ? I think theyre the same sounds and should use similar movements by that logic. I feel you executed it better here: 01:24:323 (1,2,3,4,5,6,7) -
  11. 01:23:885 (4) - the rhythm fits better here if you extend the slider to the red tick
  12. 01:27:279 (5,6,7,8,9,10) - Due to the weird rhythm of the drums there, this feels really off. To portray it accurately, this rhythm would work: https://voli.s-ul.eu/1BI9w5kX.png (1/6, 1/8 (yellow tick), 1/6). This may seem really weird though but may work if you put them in a stack as i've did. I feel you should ask some other bns what they think though..
  13. see if similar things occur in other patterns too please, i don't point the same issue out multiple times

Normal
  1. 00:01:768 (2,3) - Why not stack these? It looks way easier to read and visually cleaner
  2. 00:05:491 (1) - the rhythm of this slider seems weird, the repeats (00:01:987 (1,2) - ) cover all of the sounds but this one goes over the middle sound, maybe just make it a repeat just like the other. same goes for 01:24:323 (1) - and maybe others i didnt notice
  3. 00:10:308 (3,4,5) - plz make it a perfect triangle (ctrl+up 00:10:746 (5) - 4 times)
  4. 00:12:060 (2,4) - blanket could be visually better: https://voli.s-ul.eu/h1ZZ4BTV.png (make sure to fix the symmetry too then)
  5. 00:31:768 (4) - maybe make this slider move to the left instead of upwards? overlapping it with 00:30:673 (1) - doesn't look very good and might be confusing for normal players as the repeat is covered that way. you might have to move some objects around etc. to make this work

Easy
  1. 00:51:914 (3) - rotate it like this? the angle is less harsh for this difficulty then: https://voli.s-ul.eu/70XALDFn.png
  2. 01:03:739 (1,2) - you can make these curves work together way better by rotating 01:05:053 (2) - by about -15 degrees and moving it like https://voli.s-ul.eu/26UsJcS9.png -- you'll have to do it for the other side too if you apply
Alright, feel free to call me back for recheck. I think the map can be ranked but some things could be improved tho. Cute storyboard and cool simple/old style mapping ^^
Topic Starter
ego_17
redownload for new mp3

Voli's mod

Voli wrote:

Hard
  1. 00:20:381 (2,4) - if you moved these inwards a bit they wouldnt touch each other, making it visually cleaner moved, now they not touch each other
  2. 00:33:519 (2) - this one should rather be stacked on 00:33:848 (3) - i think? Like that you'd have a good jump towards the strong finish/vocal sound.
    i prefer summetry pattern there 00:33:256 (1,2,4,5) -
  3. 00:34:833 (1,2,3) - pls dont put different rhythms together in one stack, that makes it really confusing to read, especially with the blue tick rhythms here. unstacked 00:35:555 (3) -
  4. 01:04:177 (2,3,4,5,1) - you can make the pattern symmetrical?
    mb its not realy obvious but its a part of this pattern 01:04:351 (3,4,5,1,2,3,4,5,6) - rotated it to make it look better
  5. 01:08:885 (2) - i think it would look cool if you made 01:08:885 (2) - parallel to 01:09:433 (4) - done!
  6. 01:09:433 (4,5) - why is the movement change so slight? either make them completely parallel or make it more obvioous like https://voli.s-ul.eu/i3Vb7nKa.png
    made them more like on screenshot, also did it for 01:13:767 (1,2) -
  7. 01:12:060 (1,8) - move them a bit left so theyre on the y axis perfectly (sorry it triggers me lol) moved from y256 to y255 tell me if it enoungh or not =)
  8. 01:16:002 (1,3) - you could stack these for visual cleanliness - probably would need to move 01:17:316 (4) - a little more down for spacing ok (now 01:18:366 (3,5) - also stacked
  9. 01:18:849 (4,5,6) - symmetrical? I mean theyre basically almost symmetrical, why not make them entirely :p looks good - done
  10. 01:21:148 (2) - why is this one stacked underneath (no movement) but there is movement towards 01:22:024 (5) - ? I think theyre the same sounds and should use similar movements by that logic. I feel you executed it better here: 01:24:323 (1,2,3,4,5,6,7) -
    i think its because i like how tripple is stacked with next circle 01:20:601 (3,4,1,2) - no changes
  11. 01:23:885 (4) - the rhythm fits better here if you extend the slider to the red tick
    but there woud be big jump for next circle, better left it like this or i can make it a circle like in the begining
  12. 01:27:279 (5,6,7,8,9,10) - Due to the weird rhythm of the drums there, this feels really off. To portray it accurately, this rhythm would work: https://voli.s-ul.eu/1BI9w5kX.png (1/6, 1/8 (yellow tick), 1/6). This may seem really weird though but may work if you put them in a stack as i've did. I feel you should ask some other bns what they think though..
    i edited this place in Audacity to fit 1/4 ticks - hope its good now
  13. see if similar things occur in other patterns too please, i don't point the same issue out multiple times

Normal
  1. 00:01:768 (2,3) - Why not stack these? It looks way easier to read and visually cleaner
    done (changed pattern a little)
  2. 00:05:491 (1) - the rhythm of this slider seems weird, the repeats (00:01:987 (1,2) - ) cover all of the sounds but this one goes over the middle sound, maybe just make it a repeat just like the other. same goes for 01:24:323 (1) - and maybe others i didnt notice
    i did it cos there would be to many same repeat sliders - like 3 in a row, so i changed one to long slider and circle. and i like how its visualy better - 00:04:570 (5,1) - and 01:23:402 (5,1) -
  3. 00:10:308 (3,4,5) - plz make it a perfect triangle (ctrl+up 00:10:746 (5) - 4 times)
    done (didnt get ctrl+up 00:10:746 (5) - 4 times but perfected tiangle for shure)
  4. 00:12:060 (2,4) - blanket could be visually better: https://voli.s-ul.eu/h1ZZ4BTV.png (make sure to fix the symmetry too then)
    ok i like how sliders flow better with 00:13:110 (1) - now
  5. 00:31:768 (4) - maybe make this slider move to the left instead of upwards? overlapping it with 00:30:673 (1) - doesn't look very good and might be confusing for normal players as the repeat is covered that way. you might have to move some objects around etc. to make this work
done, but i changed pattern tell me if its ok or not


Easy
  1. 00:51:914 (3) - rotate it like this? the angle is less harsh for this difficulty then: https://voli.s-ul.eu/70XALDFn.png ok
  2. 01:03:739 (1,2) - you can make these curves work together way better by rotating 01:05:053 (2) - by about -15 degrees and moving it like https://voli.s-ul.eu/26UsJcS9.png -- you'll have to do it for the other side too if you apply
rotated them

Alright, feel free to call me back for recheck. I think the map can be ranked but some things could be improved tho. Cute storyboard and cool simple/old style mapping ^^
thank you!
also can you check offset - my is always ~5ms wrong )

used this for meta ) http://puu.sh/yUNVR/7cd51073b2.jpg
Gordon123
привет) (кудосу не надо)
[easy]

  • 00:10:711 (3,4) - ой,бланкет
    00:49:690 (1) - ого вот это слайдер,прям из 2009го,откуда спёр :^) ?? (мне нравится этот момент)
    00:56:259 (2) - не хватает какого-то сильного удара в голове слайдера,прям надо очень ><
~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Topic Starter
ego_17

Gordon123 wrote:

привет) (кудосу не надо)
[easy]

  • 00:10:711 (3,4) - ой,бланкет подправил
    00:49:690 (1) - ого вот это слайдер,прям из 2009го,откуда спёр :^) ?? (мне нравится этот момент) окау
    00:56:259 (2) - не хватает какого-то сильного удара в голове слайдера,прям надо очень ><ставил финиши только на звуки тарелок в припеве - потому только whistle
~~~~~~~~~~~~~~~~~~~

Good Luck ;)
спасибо =)
Voli
recheck, sorry for being late, i said i'd do it in the weekend but yeah some stuff came in between D:

Hard
  1. 00:10:701 (6) - nc here instead of 00:11:139 (1) - i think, the square pattern starts here
  2. 00:12:015 (3,4,5) - could you move these a bit to the left? it's kinda awkward when 00:11:139 (1,3) - touch each other
  3. 00:12:453 (5,3) - how about making these extended sliders instead? the last notes are longer vocals so i feel it'd fit here much better instead of having the breaks in the rhythm constantly. Like that you'll get a better feel that you're actually following vocals
  4. 00:15:957 (5) - nc here instead of 00:16:395 (1) - , the measure starts here (check the map pls for other spots like this, also 00:17:709 (5) - and 00:24:716 (5) - for example)
  5. 00:18:147 (1,4) - fix the stack?
  6. 00:42:234 (4) - missed nc
  7. 00:42:672 (5,6,7) - could make it a triangle by moving 7 move to the middle?
  8. 00:44:643 (4) - really feel like you should follow the drums there somehow since you use a lot of triples etc. in this part, you could do it for example like this https://osu.ppy.sh/ss/997146
  9. 00:49:461 (1,2,3) - this feels a bit sudden, you dont use a spaced triple like this anywhere else, perhaps just stack it on top of the slider like 00:52:526 (9,10,1) -
  10. 01:05:008 (1,2,3) - its weird to me that you ignore this triple but not this one 01:05:665 (4,5,6) -
  11. 01:06:760 - would be really nice if you could make this last strong beat clickable somehow, this is a possibility: https://osu.ppy.sh/ss/9971500
  12. 01:19:023 - dont you wanna map the triple here? since you have it mapped here 01:20:555 (3,4,1) -
  13. 01:26:906 (3,4) - maybe not a manual stack since you dont use any double manual stacks elsewhere
  14. 01:26:906 (3) - maybe a nc here for the finisher pattern?
  15. 01:27:234 (5,6,7,8,9,10) - you forgot the hs!
also the hitsound volume at 01:20:774 - seems really really low compared to this part which is identical: 00:05:446 -
Topic Starter
ego_17

Voli wrote:

recheck, sorry for being late, i said i'd do it in the weekend but yeah some stuff came in between D:


Hard
  1. 00:10:701 (6) - nc here instead of 00:11:139 (1) - i think, the square pattern starts here
    done
  2. 00:12:015 (3,4,5) - could you move these a bit to the left? it's kinda awkward when 00:11:139 (1,3) - touch each other
    okay ) (didnt cheked for this things, cos you know it's visible only in redactor =)
  3. 00:12:453 (5,3) - how about making these extended sliders instead? the last notes are longer vocals so i feel it'd fit here much better instead of having the breaks in the rhythm constantly. Like that you'll get a better feel that you're actually following vocals
    i tried adding sliders , but didnt liked it - red ticks are so weak, missing a few wouldnt hurt i think, and i kinda like this tringles ) (im open for remap this part if its rely bothers you)
  4. 00:15:957 (5) - nc here instead of 00:16:395 (1) - , the measure starts here (check the map pls for other spots like this, also 00:17:709 (5) - and 00:24:716 (5) - for example)
  5. 00:18:147 (1,4) - fix the stack? done
  6. 00:42:234 (4) - missed nc
  7. 00:42:672 (5,6,7) - could make it a triangle by moving 7 move to the middle? i think its not visible while playing
  8. 00:44:643 (4) - really feel like you should follow the drums there somehow since you use a lot of triples etc. in this part, you could do it for example like this https://osu.ppy.sh/ss/997146
    i made it similar to other parts - 00:58:658 (3,4,5,1,2) - and 01:12:672 (3,4,5,6,7) -
  9. 00:49:461 (1,2,3) - this feels a bit sudden, you dont use a spaced triple like this anywhere else, perhaps just stack it on top of the slider like 00:52:526 (9,10,1) - stacked
  10. 01:05:008 (1,2,3) - its weird to me that you ignore this triple but not this one 01:05:665 (4,5,6) -
    yes looks loke i just missed it ) but to be honest 2 tripples in a row and small stream would be to much for this difficulty and tripple ruin pattern
  11. 01:06:760 - would be really nice if you could make this last strong beat clickable somehow, this is a possibility: https://osu.ppy.sh/ss/9971500
    it becomes realy hard to hit circle after slider, better left it like this, or make 7 circle stream, like it was before, but stream this long is too hard for diff and i changed it to repeat slider after a few modders pointed to this stream
  12. 01:19:023 - dont you wanna map the triple here? since you have it mapped here 01:20:555 (3,4,1) -
    wanted to follow this lyrics on red ticks, tripple will ruin it
  13. 01:26:906 (3,4) - maybe not a manual stack since you dont use any double manual stacks elsewhere
    idea was to make this double look more similar to the next stream, but i can change it if you disagre
  14. 01:26:906 (3) - maybe a nc here for the finisher pattern?
    combo becomes to short, did it for next stream instead
  15. 01:27:234 (5,6,7,8,9,10) - you forgot the hs!
    added soft whistles
also the hitsound volume at 01:20:774 - seems really really low compared to this part which is identical: 00:05:446 -
raised it a little, made it to balance change from soft HS to normal. standart volume i used in first part makes change to sudden

about new combos - i recheked all diffs. now they should be more classic - on big white tick. didnt did it to easy kiai. for ones left on other ticks (like in first part of hard diff) - did it to look some patterns like one whole. hope its good now.
thanks again!

edit: updated after irc (sorry im so slow )
changed repeatштп slider on normal 00:07:198 (1,2) -
and for a hard 00:03:694 (1,2,3,4) - i think i better leave 4 as a circle for a first part - so there would be a little variety
Voli
ok lets try, gl!
Gordon123
O:
Lasse
Both slider border and body colors must be manually set or not set. Setting only one may conflict with a user's custom skin choices.
https://osu.ppy.sh/help/wiki/Ranking_Cr ... !#skinning
=> remove custom sliderborder or also add custom slidertrack (removing is nicer imo, but up to you)


00:01:066 - would sound better if you set sliderbody sampleset on all sliders in this part to soft, normal is so loud and kinda unfitting here imo, just double click sliderbody and set sampleset to soft


hard
this doesn't need such high ar, 8 would be fine already
01:01:285 (5) - whistle on sliderbody intentional? sounds kinda random

easy
ar 3.5-4 would be nicer with this density, sv, spacing and all

[]

would be better to rename your diffs to normal - advanced - hard, with how current normal uses lots of longer "high" spacing 1/2 patterns, way above average sv etc.


poke me for rebubble after things have been fixed
Topic Starter
ego_17

Lasse wrote:

Both slider border and body colors must be manually set or not set. Setting only one may conflict with a user's custom skin choices.
https://osu.ppy.sh/help/wiki/Ranking_Cr ... !#skinning
=> remove custom sliderborder or also add custom slidertrack (removing is nicer imo, but up to you)

sighs - removed

00:01:066 - would sound better if you set sliderbody sampleset on all sliders in this part to soft, normal is so loud and kinda unfitting here imo, just double click sliderbody and set sampleset to soft

done (and for ending part too)

hard
this doesn't need such high ar, 8 would be fine already set to 8

01:01:285 (5) - whistle on sliderbody intentional? sounds kinda random removed and for this sliders too - 01:15:300 (5,2) -

easy
ar 3.5-4 would be nicer with this density, sv, spacing and all set to 4

[]

would be better to rename your diffs to normal - advanced - hard, with how current normal uses lots of longer "high" spacing 1/2 patterns, way above average sv etc.

i think it a little confusing diffnames. i didnt feel easy as normal - with this long sliders, and normal didnt combines hard technicues to be called advanced.
but im open to change it if its so critical


poke me for rebubble after things have been fixed
thanks for checking!
mb make Destiny in title appear as a yellow color ? like 255,246,143 or so
Lasse
should be alright now I guess, rebubbled



to change color of the title thing during gameplay you will have to ask a qat member after the map is ranked
Voli
okay then
Lanturn
Source should be "銀魂゜" not "銀魂°"

http://www.negoto.com/music-detail.html#KSCL-2582
http://www.sunrise-inc.co.jp/gintama/bddvd/07.php

Any search on google for the correct one yields proper page results. The other leads to a bunch of chinese results or something. So this needs to be corrected.

If you want, I can call a QAT for you
Topic Starter
ego_17

Lanturn wrote:

Source should be "銀魂゜" not "銀魂°"

http://www.negoto.com/music-detail.html#KSCL-2582
http://www.sunrise-inc.co.jp/gintama/bddvd/07.php

Any search on google for the correct one yields proper page results. The other leads to a bunch of chinese results or something. So this needs to be corrected.

If you want, I can call a QAT for you
hm i see ranked sets with both versions of this "o" and it not affect search on this site
i took my from mal https://myanimelist.net/anime/28977/Gin ... ?q=gintama
does it realy that matter ? it still gintama with o
Peter
Hard has HP 7 thats too high lol
thats for insane
Topic Starter
ego_17

PeterEU wrote:

Hard has HP 7 thats too high lol
thats for insane
hm i thought HP 3-5-7 would be good spread and its hardest diff in set, gonna ask someone
Gordon123
gratz bro~

Kurai
fix source xp
igorsprite
:^)
Topic Starter
ego_17
done (and for tags too)
Kurai
source fixed xp
Lanturn



third gif on google, not bad.

Regrats!
Gordon123

Gordon123 wrote:

gratz bro~

VINXIS
the difference in spacing between the 3/4 patterns like 00:01:942 (1,2,3) - and the 1/1 patterns like 00:10:701 (1,2,3) - and the 1/2 patterns like 00:17:271 (4,5,1) - are way too similar, consider changing the way u handled the spacing for it since it is negatively impacting the playability of the map currently by a huge margin, usually its not a good idea to just stick to DS and then randomly stray off from it at times unless if there is consistent contextual reason for doing it like that
Topic Starter
ego_17

Mishima Yurara wrote:

the difference in spacing between the 3/4 patterns like 00:01:942 (1,2,3) - and the 1/1 patterns like 00:10:701 (1,2,3) - and the 1/2 patterns like 00:17:271 (4,5,1) - are way too similar, consider changing the way u handled the spacing for it since it is negatively impacting the playability of the map currently by a huge margin, usually its not a good idea to just stick to DS and then randomly stray off from it at times unless if there is consistent contextual reason for doing it like that
3/4 and 1/1 difference always would be similar, it was in game for years, they might be alike but they doesnt and there are becoming familiar with the song and learnig become significant, its also aspect of the game/ so it might be a problem on first try, but plays smooth on a second try becose of this small differences.
1/2 you mentioned is jumping pattern - i think its irrelivant
about randomly straying DS - i might be wrong but any ranked map nowdays mapped in this way, why make a point about it there ?
VINXIS
waht
VINXIS
Ok
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