wogh..Leordanya sibuk sekolah kyknya-SiN- wrote:
yg lebih sulit donghardnya ga kerasa
EDIT: kok blm update o.O

wogh..Leordanya sibuk sekolah kyknya-SiN- wrote:
yg lebih sulit donghardnya ga kerasa
EDIT: kok blm update o.O
then , i'll invite mekadonLeorda wrote:
sorry for late update
BTW, can you guys invite mekadon, aquabluu, alvisto, Crimson_SoulZ, and other mapper in Malay to join collab? I think it's would be nice if the collab from Indonesian and Malaysian........
oh come ondNextGen wrote:
no malaysian please
oh come ondNextGen wrote:
no malaysian please
osu standard collabHakeru Prismriver wrote:
then , i'll invite mekadon
its osu standard collab or taiko collab ?
loldNextGen wrote:
no malaysian please
-SiN- wrote:
wateper lah
stop make me more sensitive pleaseayey wrote:
Kok jadi gak jelas gini -_-"
Okay okay , sorry leoLeorda wrote:
stop make me more sensitive pleaseayey wrote:
Kok jadi gak jelas gini -_-"
This beatmap has not been uploaded correctly!Umm, fix ?? I really like this song so I want to download it and possibly help you if I can :3
Full-submitted, and please mod my map endlessly (don't take a break), until you die~lovhin456 wrote:
This beatmap has not been uploaded correctly!Umm, fix ?? I really like this song so I want to download it and possibly help you if I can :3
Oh hey ~ Let's start with this :3Leorda wrote:
Full-submitted, and please mod my map endlessly (don't take a break), until you die~
Combo1 : 255,125,252- Disable letterboxing on all diffs, the SB looks better like that ~
Combo2 : 255,204,128
Combo3 : 230,26,31
Combo4 : 254,129,163
I use inverted.jpg for 2x speed warning, now get the fuck out you idiotlovhin456 wrote:
Leorda wrote:
- OH SH- so you are using inverted.jpg but why does this diff has a different SB than the Collab one ?? :<
Oh, I see, sorry, my bad orz, sorry if I sound rude or anything I was surprised, just saying it'd look nice if you had the same SB for all diffs, but it looks good as it is too, good luck getting this approved :3Leorda wrote:
I use inverted.jpg for 2x speed warning, now get the fuck out you idiot
thx- Peaceful Melody - wrote:
My Part, Hope You Like It
(((((っ´Θ`)っS i R i R u wrote:
(゚Д゚)
I think Leorda Accidentally changed it D:Card N'FoRcE wrote:
04:42:998 (1)(AinO53) - why the new combo?[/list]
Thx yongyongtw123 wrote:
Hi hi~
Btw I am bad at hitsound so if it sounds good to me, then it's good.![]()
Spinners at the end are a bit loud though. That isn't loud for me
[Collab Flower View]
I had great fun with this. Not too hard, but accessible to good osu! players.
00:33:651 (3) - up one grid OK
00:55:575 (4) - not really aligned with (2,3) NO
[Leo's Flower View]
Personally I think there are some streams that may be unnecessary. Ex. 03:38:037 (3,4,5,6,7). It's not unnecessary. I put the stream to make a hitsound pattern
I won't point others out because they aren't too bad either.
04:29:037 (1,1) - @@ I can't see the approach circles lol Then memorize
05:13:576 (1..) - x2 BPM... hmmm. I'd say something like x1.5 but meh. Just caught me off-guard. *facepalm*
[Taiko Collab Flower View]
Sorry can't mod taiko (sad face)
Good mapset!
I played fine through them (except taiko of course lol)
Star~
I just want this to approved, not ranking. I don't want ask people to make a easy diff, because this map it's for approval.narakucrimson wrote:
You know... I didn't find any issues at all
But why would you want this for ranking? I know you don't want people to ask you to make an easy diff, but I'd this could be a ranked map if it had one. Just saying, though...
Anyway, here's my star for the perfect work!
rust45 wrote:
Christmas Mod!
[SB]
I don't really see why you need that negative image. In collab, negative image is for my second part of collab
[Collab Flower]
00:33:190 (1) - Why does this have a new combo? Opss, sorry
00:46:575 (5,6,7,8) - Don't like the anti-jumps, but if you want to keep them, at least put on a new combo. Ok
04:54:883 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Just seems like a clusterfuck that's hard to follow to me. It's fine for me >.<
05:09:652 (1,2,3,4,1,1,2,3,1,2,3,4,1,2,3,4) - ^ It's fine for me >.<
[Leo's Flower]
04:47:499 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Return of the clusterfuck. It's fine for me >.<
04:54:883 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ It's fine for me >.<
No warning for 2x (The Negative Image strobing doesn't tell you anything), and I don't really think the 2x fits. Added the Speed up!
[Taiko]
Fine
I'll shoot a star, and don't ask me to come back for a bubble cause I can't bubble approval maps. I know that MAT can't bubble the approval map, but It's too hard to find a BAT for that
no thxdNextGen wrote:
saran nama diff boleh gak ya![]()
Leorda
Collab
Taiko
better imo
Card N'FoRcE wrote:
-Storyboard:- Collab Flower View:
- Please remove the "Speed up" warning from the Collab Flower View Difficulty. Ok
- .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
02:26:036 (7,8,9) - playable, but a really unbalanced jump Fixed
- Leo's Flower View:- Taiko Collab Flower View:
- .Opinions: (Just some thoughts, I'd personally like if you follow them)
Nothing to say.Let me know and i'll bubble.
- .Opinions: (Just some thoughts, I'd personally like if you follow them)
If it's a Collab, where are the mappers' names? :X The problem is, I don't know the part where the mapper fills.... That's why I don't add the mapper names. Only 3UNI is know, but I think he is busy during at school
thx >.<Card N'FoRcE wrote:
Ok then.
Bubble #1
Thx Larto, bubble please >.<Larto wrote:
Leo's Flower View:
04:47:499 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I find that kind of hard to read. I hit it while playing, but had my problems with it. If you really want to keep it, do so, but I just want to note that this is quite hard to play/read, to me anyways. It's easy to read for me~
04:54:883 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ ^
05:13:344 - Eh, do you really have to use 2.0 sections? Now that we have custom slider speeds you could just use 1.5 or so, that wouldn't be so extreme. Though, as you have a warning, it still works. Keep if you must, change if you can. Change to 1.5x sections
Collab Flower View:
02:58:113 (4) - Add new combo? =P OK
03:17:959 (3,4,5,6,7) - This spacing change looks a bit weird, but iiiiiiiiiit's playable... if you want to keep it. It's easy to read for me~
04:42:883 (1,1,2,3,1) - These new combos are a bit ugly and don't quite make sense Fixed, I think Ain053 is make a combo nonsense![]()
04:54:883 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Again, these overlaps are hard to read. OK
05:10:806 (1) - Remove New Combo? OK
05:09:652 (1,2,3,4,1,1,2,3,1,2,3,4,1,2,3,4) - Again, these overlaps are hard to read. OK
I guess none of this is compulsory, but it'd certainly improve the map quality to look into some of these issues. Nice mapset though.
thxlufi10 wrote:
star
yes! Rebubbled for Bubble #1 or #2?Larto wrote:
Oh, woops. Sorry. Rebubbled.
Starrodkirby86 wrote:
Is marvelous work, yes~
However, there's some minor things that I'd like addressed! Let's see.
[Collab Flower View]:
03:17:959 (3,4) - This spacing tripped me utterly. First, you have a (3) - (4) 1/2 jump, then immediately followed by (5) being super close but the same rhythm. I suggest you should either make (3)-(6) the same spacing or repattern this weird thing altogether. Fix
Do we need the inverted BG here? There's no speed-up, after all... In [Taiko Collab Flower View] there isn't an inverted BG. ok ok, I remove that
[Leo's Flower View]:
Delicious.
[Taiko Collab Flower View]:
Is it intentional that you don't have the mappers' names for their respective parts in this collab? oxo 3UNI is being AFK
I understand that the names are embedded into BG's for [Collab Flower View], though what's your input on not having names for [Taiko Collab Flower View]? Since 3UNI AFK, I removed this sorry
Hmm...So are you saying that, because 3UNI is absent, you were unsure of where the storyboarded names belonged? o.oLeorda wrote:
Starrodkirby86 wrote:
[Taiko Collab Flower View]:
Is it intentional that you don't have the mappers' names for their respective parts in this collab? oxo 3UNI is being AFK
I understand that the names are embedded into BG's for [Collab Flower View], though what's your input on not having names for [Taiko Collab Flower View]? Since 3UNI AFK, I removed this sorry
Ok then, I will fix this after I full-submited. Also, please give me a bubble #2 because it's hard to find a BAT ._.Starrodkirby86 wrote:
Hmm...So are you saying that, because 3UNI is absent, you were unsure of where the storyboarded names belonged? o.o
If you're online, I'll talk to you there...xD
And what ._.
Why did the first post not update when you removed the Taiko difficulties?
Also, don't worry if the names aren't there. You credited the collab'ers in your first post. You might as well just resubmit that difficulty again. I was just asking a concern I had.
EDIT:
And Leorda...If you're going to fix that part like that...you might as well make it look more like this (Except neater):
The way you fixed it still didn't fix much of anything x[
ok, added. And give me and bubble #2, if you already give me, call my mom to approve this <3Starrodkirby86 wrote:
Leorda, my child ~
About the Taiko difficulty. I suggest you don't need to worry about who's part is who. The names aren't required --- I've seen collabs that don't implement SB names. I was simply asking a concern I had within the map, that's all. Maybe I didn't clarify that having names wasn't required. Anyway, you're free to insert that Taiko difficulty again as long as you credit all the collabers in the beatmap description again.
And don't worry about the bubble stuff. Changing only one pattern and a bit of the storyboard shouldn't reset the process over again.
I just insist that you insert the Taiko difficulty again since there wasn't anything wrong with it.
|KIA wrote:
What's this I don't even
approach rate TOO low *facepalm*
I must to make a not-so-insane diff, because I don't want this map is impossible to approvedinb4 you rate 1
O_OCDFA wrote:
(full ver.) FFFFFFFFUUUUUUUUU-
thank youMystica wrote:
grats.Finally.
no, I didn'tLeorda wrote:
inb4 you rate 1
then why you complain about Approach Rate, stuff?KIA wrote:
no, I didn't
Just go away and go to hellTenshi-nyan wrote:
Oh boy.
Bad hitsounds and overmap.
I don't like this at all.
thank youHakeru Prismriver wrote:
DT-able <3
grats leorda
beberapa tips dariku Leo:Leorda wrote:
Just go away and go to hellTenshi-nyan wrote:
Oh boy.
Bad hitsounds and overmap.
I don't like this at all.