i hope qats dont demote me for this b4b
bubble 4 bubblun
bubble 4 bubblun
no reply is fuxedIrreversible wrote:
General
00:23:952 (1) - Inaudible hitsound <- bubble pop
Easy
00:31:717 (3,1) - Any reason why you've changed the DS here? Could be sticking to it since it's just an Easy diff.
00:39:129 (2,3) - Considering you've never stacked this kind of rhythm before, I suggest not introducing another technique in this difficulty. Unstack is my suggestion.
00:43:011 (1,1,2,3) - ? What happend here, haha. It somehow doesn't fit the concept (or why wasn't such a slider used b4?) Somehow it's difficult to read too, since it's almost completely overlapped by the slider before. I suggest just sticking to simple things.
Normal
00:10:894 (3,1) - Any reason why the hitsounds differ to 00:08:070 (3,1) - ? Sounds similar to me actually.
00:15:482 (1) - Hmm, here the hitsound is somehow missing. Could you please recheck the hitsounds?
00:37:011 - Hmm, isn't it odd that you leave out such an important object here? It's almost one of the most emphasized starts of sequences here, I feel a bit sad it's left out
00:43:011 (1) - I don't knooow, somehow same as in Easy. The song gets progressively more nervous, why do you lower the density with a boring slider D: I initially mapped it denser than this, but it involved 1/4 rhythm which multiple modders encouraged I don't include, so I simplified it.
00:45:305 (2,3,4,5,1) - Hm.. I do see why you've mapped this .. but ah, I feel like its not really readable for this difficulty. Speaking from own experience, I've always had trouble catching sliders like this with a weird rhythm between them, maybe something more digestible could be applied here I feel this rhythm still works because it visually looks like 1/2 rhythm, but the slider tail ends on a 1/4, so the player doesn't exactly have to listen for the 1/4 gap, they simply have to look at the spacing.
Hard
00:17:600 (1) - Idk..maybe make a cool slider here or something.. the spinner is really short and I can't think it's too enjoyable.. but oh well
00:36:835 (1,2) - Shouldn't the stress be on 2? What was your reason to stack it - Shouldn't the stack be here? 00:36:658 (7,1) - Yes, but I felt the player might get confused because having 1/2 stack next to a 1/4 stack might misdirect how the player would read it.
00:40:894 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1) - hm.. xD I don't dislike it that much but it is just a bit weird that you leave all out really strong beats.. it doesn't feel complete if you know what I mean This part was a pain in the ass to map. Half of the 'important sounds' are on 1/4 ticks which I can't map interestingly without the sr going REEEEEEE.
I get what you mean, but for this particular diff I feel this is as complex as it can get.
Light Insane
00:17:600 (1) - Idk..maybe make a cool slider here or something.. the spinner is really short and I can't think it's too enjoyable.. but oh well
00:52:188 (3,4) - Is this supposed to be paralell? it's not
00:43:011 (1) - and 00:43:805 (1) - How about this rhythm? It makes more sense rhythmically in the song http://puu.sh/yTIlq/a081e7c20a.jpg
good diff else
Insane
00:35:511 (2) - Doesn't smth like 90 194 follow the flow better? I think it's a bit weird to interrupt it here Yes, but I shifted it the other way for aesthetics. The middle of the circle is still in the predicted path however.
taht diff is cool
Extra
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Ultimatum
00:18:305 (1,2,3,4,5,6,1,1,2,3,4) - Somehow that part looks so unstructured comparing to the rest of the map... kind of a pity imo. Would be nice if you could make the slider shapes compliment each other a bit better like f.e.00:18:305 (1,3) - realllyyy don't suit together well cuz they just are so contextless to each other
call me again after you've replied :3
Thanks a lot for the short mod. For the most part the pixel stacks are to compensate for the screen borders, which was a huge problem during the modding process. There are slight offsets but they're distanced apart in the timeline so that they're not noticeable while playing. I don't exactly understand your last point, because the slider is off relative to what? I feel it looks okay as is, but if you could be more specific I think I'd understand.Jabba wrote:
ultimatum
00:39:835 (2) - nc missing? also the distance between it and (1) is a bit misleading imo
if you get a dq you might want to apply the next points as well:
00:41:600 (3,2) - uhhh those are unstacked by like 2 pixels
00:13:541 (2,2) - idk if you wanted to stack them but that would look nice imo
00:38:600 (5) - the top of this slider is slightly off
00:38:600 (5) - meant this, should be something like thisBubblun wrote:
Thanks a lot for the short mod. For the most part the pixel stacks are to compensate for the screen borders, which was a huge problem during the modding process. There are slight offsets but they're distanced apart in the timeline so that they're not noticeable while playing. I don't exactly understand your last point, because the slider is off relative to what? I feel it looks okay as is, but if you could be more specific I think I'd understand.
I'll take note of your first point because it's a valid suggestion, but I feel continuing the nc pattern used for 1/3 on the 1/4 stream would actually have the opposite effect due to the spacing. I contrasted the 1/4 stream from 1/3 by the distance. Having them bunched up together with consistent spacing compared to 1/3 with large spacing and gradual decline I feel provides the needed contrast.