Monstrata wrote:
unhinged
00:14:806 (1,2,1,2) - Is now unrankable. You have to make then not perfetly stacked, so like manually stack them. Applies to all patterns where the slider end and the slider head are separated by 3/4's of a beat or less. (here its blue tick to white tick, or red tick to blue tick). checking in with qat about this
00:29:289 (1,2,1,2,1,2,1,2,1,2) - This is still the wrong rhythm considering location of doublets. i understand why you think this but i'm mapping to both rhythms, it makes sense to all the players who play the map and is very fitting to play and i haven't had ONE player complaint about this rhythm... maybe if you slow it down to 50% yeah it's mapped to two separate sounds, but all the notes it is mapped to are IN the song and it is my interpretation of the sounds. part of mapping is taking the music and using your own interpretation of it, and getting so up and arms about such a simple rhythm is stupid
00:36:186 (1,2,3,1) - I can't support this either. The angle is too wide to give that snappy movement onto 00:36:530 (1) - well numerous playtests have proven otherwise, it isn't MEANT to be snappy lol.... not everything has to be snappy just because its a "double bpm" movement, not everything needs to follow simple conventions of mapping
01:40:668 (1,2,1,2,1) - I don't see how this pattern is necessary, especially after those three streams from earlier. Having the stream moving downward makes the most sense flow wise. Also your spacing has been suggesting that the next patter would be easier. 1. it's cool as hell to play 2.
the sound is clearly final and needs more emphasis 3. the pattern fits very well with the music and the spacing goes from "big --> medium ---> medium -->
really big which is the level of emphasis i was looking for, complaining about this pattern is like being the fun police, doing it the way you suggested would be boring and inconsistent with the rest of the map which has been using these spacing concepts the entire kiai time
01:49:289 - Should be mapped since it's the same sound as the others. It's not one of those gaps where you can skip it . this is no different than the rest of the notes skipped, if you listen to the song its pretty clear what rhythm im following
Seems the rhythm at 01:42:392 - has finally been fixed or something, only the thing i mentioned above remains.
In any case, the original points I made about overmapping, and about unnecessary difficulty spikes / over the top 1/4 movements all still stand. I'm too busy now to invest time into mapping discussions. I'm not here to convince you of what I consider high quality. And I don't have the time to listen to your discussion about why you think these patterns fit. I'd rather just mod simpler maps where the mapper can give me simple reasons to accept/deny and I can push it forward.
Your best bet is to find another BN. I don't have time to work with large sets in any case, and I'm fairly certain I'm going to run into trouble with the other extra's too just from going through them quickly. Good luck.
from alien thread, really makes you thinkMonstrata wrote:
Do you think any mapper will try the techniques and ideas I've used on this map if they know it'll 1. receive multiple bubble pops and outrage from the community, and 2. result in hundreds of pages of discussion and mapping analysis? If anything, this shows how much trouble mappers need to go through to get anything non-standard and creative ranked.
being a nominator and being a mapper are two different things, but i think you have illustrated your own point here very well by saying "And I don't have the time to listen to your discussion about why you think these patterns fit. I'd rather just mod simpler maps where the mapper can give me simple reasons to accept/deny and I can push it forward."
i dont really care that you're not ranking my map i just think its hypocritical for you to have this attitude, especially when from my perspective it feels like you really don't understand a lot of the proven concepts i'm using just because they're too different/difficult