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Sota Fujimori - polygon

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Topic Starter
Kaifin
This beatmap was submitted using in-game submission on January 13, 2018 at 4:51:17 PM

Artist: Sota Fujimori
Title: polygon
Source: jubeat copious
Tags: REFLEC BEAT colette autumn fanzhen0019 bonzi revurii xlolicore-
BPM: 174
Filesize: 6479kb
Play Time: 01:53
Difficulties Available:
  1. Bonzi's Ultra (7.29 stars, 685 notes)
  2. Easy (1.66 stars, 147 notes)
  3. Expert (6.02 stars, 688 notes)
  4. Extra (5.64 stars, 715 notes)
  5. fanzhen's Another (4.77 stars, 589 notes)
  6. Hard (3.38 stars, 291 notes)
  7. Incrementally Hi-Speed Extreme (6.72 stars, 732 notes)
  8. Insane (4.5 stars, 481 notes)
  9. Lolirii's Collab Expert (5.77 stars, 758 notes)
  10. Normal (2.08 stars, 189 notes)
  11. unhinged (7.33 stars, 813 notes)
Download: Sota Fujimori - polygon
Information: Scores/Beatmap Listing
---------------
trans rights
















some dreams do come true :)

#3 of 5

22:42 VINXIS: if u ever think
22:42 VINXIS: tht ranking polygon
22:42 VINXIS: is a waste of time
22:42 VINXIS: just remember
22:42 VINXIS: that rlc has been writing konosuba fanfiction partly with latex for the past 50 hrs



hitsounding by fanzhen0019 and me, samples and mp3 taken from sionKotori set

Easy - simple 1/1 rhythms
Normal - more complicated 1/1 rhythms and basic 1/2 rhythms
Hard - more complicated 1/2 rhythms and basic 1/4 rhythms
Insane - beginner 1/4 finger control and reading skill
fanzhen's Another by fanzhen0019 - inspiration
Extra - cs 5 no sv changes low slider velocity, PLAY THIS DIFF ITS THE BEST ONE
Lolirii's Collab Expert by xLolicore- and revurii - cutestream
Expert - cs 3 no sv changes high slider velocity
Incrementally Hi-Speed Extreme - title
Bonzi's Ultra by Bonzi - axion reborn, reborn
unhinged - can you pass?



old diff from year+ ago: https://puu.sh/uyFNA/3a01f3698d.osu
mithew
y did ascendance block me
Arusamour
no.1 multiplayer map pick
Triniset
nope!
Ascendance

mithew wrote:

y did ascendance block me
ew
Yoshimaro
Akitoshi
o:
Lulu-
hoyl
Asphyxia
Hi
Speed
Kaifin
Mapping
Spork Lover
U MAPPING POLYGON WTF AAA NICE
xLolicore-
im gya
dunois
Looks fun!
[-obee58-]
no stacks and too many streams 0/10
Halfslashed
I don't point out every instance of certain points.

[Lolirii]
00:25:841 (1,2,3,4,5,6,7,8,1) - What is this stream even mapped to. There's a lot of distinct 1/4 beats here and they aren't blurred together into continous 1/4 in the song. Find an alternative rhythm here, check the lower difficulties (Insane, Extra) for some other options.
01:07:910 (1,2,1,2,1,2,1,2,1) - "yehaj lmao" was my first thought when seeing this. Even if this is a collab, nothing up to this point has suggested something like this, and the combination of overlapping and 1/4 jumps makes this a really big difficulty spike. I'd space these out a bit more of even have the even circles stack in the center.

[Extra]
00:42:392 (1,2) - You could stack these better.
01:24:117 (1,2,3,4,1) - Yeah this sort of movement is really difficult compared to what you do later on. It's possible to play this in a straight line but the way it's read it is like a wide angle zigzag. Use a simpler curve or some sharper angles to facilitate easier snapping, though since nothing else is this hard in the map I'd just use a simpler curve.
01:26:875 (1,2,3,4,1) - Pretty easy to misread this due to 01:21:358 (1,2,3,1) not having the 4th note mapped. Basically, either remove 4 here or map the similar note in the previous spot.

[Insane]
00:07:910 (1,2,3,1,2,3) - Yeah, I can't quite tell what the rhythm is doing here. If you want to follow the melody, I'd recommend something like this.
00:14:806 (1,2,3,4,5,6,7,8) - I get the feeling that this is too intense of a rhythm in terms of clicking, but it might be fine considering how 1/4 heavy the kiais are.
00:16:530 (2,3,4) - This triple puts some unnecessary emphasis on the last beat imo. I'd just remove 3 given that both of the drums are of equal strength.
00:58:255 (1,2,3,4,5) - Since this is mapping the melody, I'd change 4 into a 1/4 slider, since you don't switch to following drums after this.
00:59:634 (1,2,3,4,5,6,1) - Since you don't really care about the drums here, you could follow the melody closer and switch to the drums more clearly with something like this. Another note about this section is that you haven't introduced the slider end stacking for 00:59:720 (2,3,4) anywhere else in the map, so it provides a difficulty spike combined with the low AR.
01:51:358 (1,2,3,4,5,6,1,2,3) - I like reading difficulty and all, but this is kind of unfair to come in at the end of the map. Nowhere prior did you introduce this kind of stacking/overlapping. In particular, the 3/4 perfect stacks, stacks after streams are the biggest problem here. You could change the map around to support this type of pattern or you could just make something simpler.

[Hard]
00:04:461 (1,2,3,4,5) - So in this measure you switch from drums for variation but not in the most clear way, since you don't switch on a strong drum. Here's something I came up with that should reflect the melody a bit better.
00:11:013 (5) - You could map this as a circle to create a pause effect to emphasize this. It would work since you map a ton of 1/2 before this
00:14:117 (1,2) - Rhythm is quite unclear here. Strong sounds are on both white ticks while there isn't anything strong on the red tick 2 is on. Here's a place where I would recommend using a 3/4 slider + a 1/2 slider, which should be appropriate for this sort of difficulty.
00:15:841 (2) - I think that making both of these into circles would reflect melody better here.
00:16:703 (4,1) - You could try a stack here since the first note is a sort of lead-in for the drum that 1 starts on (or just do what you did on 00:18:944 (3,4,1) in this section).
00:40:410 (2,3,4,5,6) - You might want to get some more opinions on this pattern, since I get the feeling that it's too hard to read for this difficulty level.
00:44:461 (1,2) - I don't really think 2 is a strong enough beat to be clickable. I suggest changing these circles into a 1/2 slider.
01:00:841 (1,2,3) - I don't really think a triple fits the intensity here, try a 1/4 slider to lead into 3 instead.
01:02:392 (1,3) - I think you should reconsider your pattern here, since the reverse arrow is mostly covered.

[Normal]
There's kind of a big gap between this and the Hard, since the Hard is basically 1/2 spam with some non-clickable 1/4. You've got an Easy, so there shouldn't be a problem making this more 1/2 dense. Don't be afraid to map blue ticks with reverses either. I listed some points of where you could do this.
00:04:461 (3,4,5,6) - This rhythm does work, but you could try something less 1/1 heavy. Additionally your current rhythm has the slider tails of the 1/2 sliders land on beats that are barely audible.
00:07:220 (3,4,5,6) - If you took the above, I would suggest the same rhythm, but the last circle would be a 1/2 slider instead.
00:14:806 (2,3,4,5) - Really confusing pattern, just see the mod on the easy for what I'm talking about.
00:25:841 (2,3,4,5,6) - As above.
00:41:703 (1,2,3,4,5) - Why not try a rhythm like this? https://halfslashed.s-ul.eu/Am6ESSbM


[Easy]
AR is a bit low for this BPM, why not try AR 3 instead? (Rip the 2-2-2-2 dream though...)
This is a pretty big gap between SV and DS and I believe this breaks the new RC guidelines. You may want to use a lower DS (1.1-1.2x), since you won't have a problem with overlapping 1/1 and it should still look fine.
00:14:117 (1) - Unacceptable slider shape due to the slider border being covered by itself, this can create reading issues.
00:21:013 (3,4,5,1) - This sort of pattern is hard to read for newbies since it's confusing which object the player has to hit first without relying on numbers. I recommend spreading out the visual distance between these circles (and the slider end of 3).
00:43:082 (3,4,1) - Similar to the above.
00:44:461 (1,2) - A fairly jerky motion, since the player will just follow the slider to it's end and then have to jerk back to hit the head of the next note. Probably not a good idea to use this sort of flow.
00:55:496 (1,2,3) - Probably the last time i'll point out a pattern like this, but yeah these sort of patterns are too hard for an easy. You've got lots of them in this difficulty but I think you should be able to find the rest.

6/11 diffs modded, not too many issues. Good luck!
Topic Starter
Kaifin

Halfslashed wrote:

I don't point out every instance of certain points.

[Extra]
00:42:392 (1,2) - You could stack these better. no its a square
01:24:117 (1,2,3,4,1) - Yeah this sort of movement is really difficult compared to what you do later on. It's possible to play this in a straight line but the way it's read it is like a wide angle zigzag. Use a simpler curve or some sharper angles to facilitate easier snapping, though since nothing else is this hard in the map I'd just use a simpler curve. i'll think of changing this but it parallels 01:22:392 (1,2,3,4) and i think is fair in the context of the map
01:26:875 (1,2,3,4,1) - Pretty easy to misread this due to 01:21:358 (1,2,3,1) not having the 4th note mapped. Basically, either remove 4 here or map the similar note in the previous spot. following the music

[Insane]
00:07:910 (1,2,3,1,2,3) - Yeah, I can't quite tell what the rhythm is doing here. If you want to follow the melody, I'd recommend something like this. it follows the rhythm of the percussion + rhythm
00:14:806 (1,2,3,4,5,6,7,8) - I get the feeling that this is too intense of a rhythm in terms of clicking, but it might be fine considering how 1/4 heavy the kiais are. this is not too intense: the spacing is low and consistent and this is an insane
00:16:530 (2,3,4) - This triple puts some unnecessary emphasis on the last beat imo. I'd just remove 3 given that both of the drums are of equal strength. do u hear the DODODO beeping sound
00:58:255 (1,2,3,4,5) - Since this is mapping the melody, I'd change 4 into a 1/4 slider, since you don't switch to following drums after this. 5 is too strong of a note to ignore, making it 1/4 slider could work but there are no 1/4 sliders in the map so it would go against the rest of the map
00:59:634 (1,2,3,4,5,6,1) - Since you don't really care about the drums here, you could follow the melody closer and switch to the drums more clearly with something like this. Another note about this section is that you haven't introduced the slider end stacking for 00:59:720 (2,3,4) anywhere else in the map, so it provides a difficulty spike combined with the low AR. there is no 1/4 sider in the rest of the map so the new rhythm would break that, also the new rhythm isn't as good as the one i have right now for following the music, also the slider end stacking is fine its not confusing at all lol
01:51:358 (1,2,3,4,5,6,1,2,3) - I like reading difficulty and all, but this is kind of unfair to come in at the end of the map. Nowhere prior did you introduce this kind of stacking/overlapping. In particular, the 3/4 perfect stacks, stacks after streams are the biggest problem here. You could change the map around to support this type of pattern or you could just make something simpler. maybe i'll think about changing this but it is consistent with 01:50:668 (1,2,3,4) - this patterning as well as 01:52:047 (1,2,3) - being a completely readable spacing: in my opinion the overlap emphasizes the finality of the notes in the song

[Hard]
00:04:461 (1,2,3,4,5) - So in this measure you switch from drums for variation but not in the most clear way, since you don't switch on a strong drum. Here's something I came up with that should reflect the melody a bit better. i dont switch to anything im mapping the 1/2 the entire time lol
00:11:013 (5) - You could map this as a circle to create a pause effect to emphasize this. It would work since you map a ton of 1/2 before this and randomly change the rhythm with no difference?????????? no
00:14:117 (1,2) - Rhythm is quite unclear here. Strong sounds are on both white ticks while there isn't anything strong on the red tick 2 is on. Here's a place where I would recommend using a 3/4 slider + a 1/2 slider, which should be appropriate for this sort of difficulty. how is the rhythm unclear its literally as basic as i can make this rhythm, i am avoiding more complex rhythm outside of the kiai times
00:15:841 (2) - I think that making both of these into circles would reflect melody better here. no, its the same sound as 00:14:806 (3,4)
00:16:703 (4,1) - You could try a stack here since the first note is a sort of lead-in for the drum that 1 starts on (or just do what you did on 00:18:944 (3,4,1) in this section). i could but since its the same sound and there's nothing wrong with my pattern i don't want to stack for consistency, if you're wondering why 00:18:944 (3,4,1) - is like this its to emphasize the different end of the same sound here 00:19:979
00:40:410 (2,3,4,5,6) - You might want to get some more opinions on this pattern, since I get the feeling that it's too hard to read for this difficulty level. i will get opinions the two people i've asked for hard check said it was fine though
00:44:461 (1,2) - I don't really think 2 is a strong enough beat to be clickable. I suggest changing these circles into a 1/2 slider. its literally a triple :?
01:00:841 (1,2,3) - I don't really think a triple fits the intensity here, try a 1/4 slider to lead into 3 instead. 1/4 slider not fitting for the rest of this diff + the sound is strong enough for triple imo, if it was 1/4 it would be confusing and unsatisfying for new player: triple is easily understandable for this rhythm and feels satisfying
01:02:392 (1,3) - I think you should reconsider your pattern here, since the reverse arrow is mostly covered. imo this is okay, i can understand it might be kind of confusing and if someone else brings this up i'll for sure change it but i dont think its that confusing when you consider that the ideas in the rhythm are presented beforehand in a harder spacing pattern with 00:59:634

[Normal]
There's kind of a big gap between this and the Hard, since the Hard is basically 1/2 spam with some non-clickable 1/4. You've got an Easy, so there shouldn't be a problem making this more 1/2 dense. Don't be afraid to map blue ticks with reverses either. I listed some points of where you could do this. no the easy is so basic that this needs to be very basic as well for spread
00:04:461 (3,4,5,6) - This rhythm does work, but you could try something less 1/1 heavy. Additionally your current rhythm has the slider tails of the 1/2 sliders land on beats that are barely audible. no need to make my rhythm more complex: if anything i'll just map an advanced if it actually becomes a spread issue lol
00:07:220 (3,4,5,6) - If you took the above, I would suggest the same rhythm, but the last circle would be a 1/2 slider instead.
00:14:806 (2,3,4,5) - Really confusing pattern, just see the mod on the easy for what I'm talking about. the basic concept of a shape should not be hard to grasp for a normal player especially with the slider flow guiding them: i will have my roommate play this pattern but im 99% sure its fine
00:25:841 (2,3,4,5,6) - As above. it is inconsistent to point out this pattern because it doesnt have the same "issue" that you think the first one has, seeing as 4 is visibly much farther away from the 2 than 3, and 5 is not visible until 5 is about to be clicked
00:41:703 (1,2,3,4,5) - Why not try a rhythm like this? https://halfslashed.s-ul.eu/Am6ESSbM for consistency within the


[Easy]
AR is a bit low for this BPM, why not try AR 3 instead? (Rip the 2-2-2-2 dream though...) 2222 its 174 bpm and this is bare bones basic easy, no change
This is a pretty big gap between SV and DS and I believe this breaks the new RC guidelines. You may want to use a lower DS (1.1-1.2x), since you won't have a problem with overlapping 1/1 and it should still look fine. this is a guideline not a rule, with this low of sv it is actually clearer for new player to have the objects farther apart and not cluttered at this low of ar and object density: the ar sv and ds are fitting for how the map has been mapped
00:14:117 (1) - Unacceptable slider shape due to the slider border being covered by itself, this can create reading issues. idk if you've noticed but all the sliders are like this because of the sv lol
00:21:013 (3,4,5,1) - This sort of pattern is hard to read for newbies since it's confusing which object the player has to hit first without relying on numbers. I recommend spreading out the visual distance between these circles (and the slider end of 3). this is fine as explained in normal, the slider flow also makes it very very very obvious for noob
00:43:082 (3,4,1) - Similar to the above. same really obvious slider flow while staying in a shape to keep it basic for new players to understand
00:44:461 (1,2) - A fairly jerky motion, since the player will just follow the slider to it's end and then have to jerk back to hit the head of the next note. Probably not a good idea to use this sort of flow. this is much too slow to be considered jerky in any sense: noobs don't snap to the next note like normal players would, imo this very basic motion is fine
00:55:496 (1,2,3) - Probably the last time i'll point out a pattern like this, but yeah these sort of patterns are too hard for an easy. You've got lots of them in this difficulty but I think you should be able to find the rest. as explained

6/11 diffs modded, not too many issues. Good luck! thank you for the mod!
yumi
i actually unironically like this
alden
(Insert obligatory I suck at mapping so fill free to ignore all of it comment)
here ya go bb

unhinged


00:02:651 (2,1) - You could blanket these better, a slightly higher spacing would give it a bit more emphasis too which I think would be good here
00:13:772 (1,2,3,4) - I think there could be more spacing here
00:32:392 (1,2) - I think you could Ctr+G these for a nice circular flow, as well as maybe give 00:32:392 (1) - a bit more spacing away from 00:32:134 (2) - ?
01:07:479 (3) - I dont think you need a NC here
01:39:547 (2,1) - 01:39:892 (4,1) - 01:40:237 (4,1) - The different spacing here didnt really make sense to me, at least try to even them out. As a suggestion you could make these spacing here start big then slightly decrease to match the decreasing pitch.

High-Speed Extreme


00:03:255 (1,1) - I doesnt really matter but these aren't the same DS away from the following slider
00:11:530 (1,2) - 00:11:789 (3,1) - even these spacings?
00:12:565 (1,2) - ctrl g these for zig zag?
00:52:651 (2,1) - don't you think this is a little too extreme?
01:07:220 (1) - drop this down a bit to better align with the slider
01:19:979 (1) - There's not really anything special here in terms of music, so i think it would be better to just drop the whistle on the slider end and extend it to blue tick
01:32:910 (1,2) - and 01:33:168 (1,2) - are pretty similar so I dont think the ds spacing should be so diferent. Try x:294 y:51 for 01:33:168 (1) - so that its has similar spacing and it overlaps with the bend of 01:32:048 (1) -
01:32:048 (1) - NC?

Expert


00:27:910 (1,2) - you could space it just so that it doesnt touch
00:33:427 (1,2) - ^
00:45:841 (1,2) - make it the same 1.3 spacing like here 00:46:099 (3,1) - ?

Loliiri's Collab


01:30:668 (1,1,1,1,1) - I dont agree with this NC spam here 01:31:186
01:31:186 (5) - shift to the left a bit?
01:38:255 (1) - I see that the slider end is stacked but is there any way you could do that and center it perfectly? If so that'd be cool
01:41:789 (1) - give it less of a curve and blanket better with 01:41:703 (1) - ?

Extra


00:34:289 (1) - I dont think a NC here is needed
00:55:755 (1,2,3,4) - this isnt even
00:56:703 (1,2,1) - ^
00:57:737 (1,2,3) - ^

fahzhen's Another


00:09:979 (1) - NC
01:07:910 (1) - ^
01:28:427 (6) - pull this up a bit?

Insane


AR 8 I hate you lol
Topic Starter
Kaifin

ChronoNig wrote:

(Insert obligatory I suck at mapping so fill free to ignore all of it comment)

unhinged


00:02:651 (2,1) - You could blanket these better, a slightly higher spacing would give it a bit more emphasis too which I think would be good here fixed
00:13:772 (1,2,3,4) - I think there could be more spacing here no this is low spacing because the 1/4 isn't emphasized and the lower spacing fits with the sound better than high spacing would + its leading into the next section after the intensity peaking at 00:12:392 (1,2,1,2,1)
00:32:392 (1,2) - I think you could Ctr+G these for a nice circular flow, as well as maybe give 00:32:392 (1) - a bit more spacing away from 00:32:134 (2) - ? no im happy with the flow here as of right now, the difficulty is purely the finger control in this section it shouldnt be the spacing, the flow is very very circular as is
01:07:479 (3) - I dont think you need a NC here it would look bad without :?
01:39:547 (2,1) - 01:39:892 (4,1) - 01:40:237 (4,1) - The different spacing here didnt really make sense to me, at least try to even them out. As a suggestion you could make these spacing here start big then slightly decrease to match the decreasing pitch. okay so to explain: the 01:39:461 (1,2,1) - spacing is lower because its the start of a new section and there is no particular emphasis that justifies high spacing like at 01:39:117 (1,2,1,2,1,2) so making it the same spacing as that wouldnt make sense. as for the other spacings they are reducing in spacing gradually so im not sure what you mean

High-Speed Extreme


00:03:255 (1,1) - I doesnt really matter but these aren't the same DS away from the following slider yes on purpose, because horizontal 1/4 movement needs the extra spacing to be effective where as using that level of spacing vertically to make them even would make it awkward
00:11:530 (1,2) - 00:11:789 (3,1) - even these spacings? just like those two, this is now also more spaced for consistency and also because of the building sound
00:12:565 (1,2) - ctrl g these for zig zag? nah i want the pulling downward flow, zig zag would just be awkward and not fitting
00:52:651 (2,1) - don't you think this is a little too extreme? Hi-Speed Extreme
01:07:220 (1) - drop this down a bit to better align with the slider woops must have accidentally moved this
01:19:979 (1) - There's not really anything special here in terms of music, so i think it would be better to just drop the whistle on the slider end and extend it to blue tick the sound ends on the red tick, also because i want a little space before transitioning into my new gender and u know that the sliders need to take hormones for like 6 months and like its really hard on them so if i put it to the blue tick it gets awkward
01:32:910 (1,2) - and 01:33:168 (1,2) - are pretty similar so I dont think the ds spacing should be so diferent. Try x:294 y:51 for 01:33:168 (1) - so that its has similar spacing and it overlaps with the bend of 01:32:048 (1) - sure
01:32:048 (1) - NC? there is an NC there :?

Expert


00:27:910 (1,2) - you could space it just so that it doesnt touch no the stream shaping is a 45 degree angle meme
00:33:427 (1,2) - ^ no the stream shaping is a 45 degree angle meme
00:45:841 (1,2) - make it the same 1.3 spacing like here 00:46:099 (3,1) - ? yes, made it the same angle too

Extra


00:34:289 (1) - I dont think a NC here is needed removed nc on both of them
00:55:755 (1,2,3,4) - this isnt even fixed all
00:56:703 (1,2,1) - ^
00:57:737 (1,2,3) - ^

Insane


AR 8 I hate you lol lul
thank you for the mod
fieryrage
Dab

mod
Grats You Win The 7 Star Rank Before Fieryrage Award


general
  • 1697x1199 bg res lol nice
    soft-hitclap4.wav 28 ms < navosu picked this up as unrankable take that as u will
top autism diff
  • ur nc's are like all over the place rn tbh i cba to look thru them rn tho, just lots of inconsistencies i'll point them out tomorrow if u want
    also ar 10 like nigga what u doing making a basically 356 bpm map with ar 9.7 Lmao

    00:26:530 (1,2,3) - this is like the only hard to read pattern in this entire song cuz of the random flow change that isn't really warranted in the song in my eyes, i'd just continue a linear pattern or stack underneath end of 2
    00:32:048 (1,2,3) - same thing here, i'd personally stack on top of next combo's 1 but you never do that kinda pattern so it wouldnt fit as well
    00:43:599 (2) - my name is kaifin and i put sliderends on the most potent beat
    00:46:444 (2) - u know since this basically plays like 356 bpm just put a triple here so u can be everyones most hated mapper (dont actually)
    00:54:375 (3,1) - ctrl+g imo but either way works just as fine
    00:59:634 (1,2) - hey silence ur slider ends mister
    01:00:237 (1) - missing the white tick here feels rly out of place compared to the rest of what u mapped
    01:05:755 (1) - ^
    01:08:513 (4) - hey add a 1/16 slider xd
    01:19:634 - skipping this note is kinda random especially considering the vocals are here
    01:20:841 (1) - ok this is one nc i'll point out that's useless af like 01:26:358 (3) - wot u didnt nc it here plz
    01:25:582 (2,3) - ctrl+g, no real reason to break flow here
    01:37:910 (1,2,3) - ok idk if ur intention is to make this awkward as fuck 2 play but this is awkward as fuck 2 play for no real apparent reason to me y dont you just continue the spacing originally and then add a jump so that 1 is here (obviously change positions for other notes)
    01:41:272 (1,1) - other useless ncs
    01:41:789 (2,3) - put the 1/8 slider on 2 instead of 3 since that's where that sound is played
    01:45:065 (1,2,3,4,5) - wait weren't u following the synth wtf happened here
    01:52:306 (1,1) - same as 01:41:272 (1,1)
    01:52:910 (2,3,4) - ok cmon this is clearly 1/16 or 1/12 cant u just do a slider here
    01:53:082 (1) - other useless nc xd

will mod other diffs later if u remind me cuz i gotta go to sleep
Topic Starter
Kaifin

fieryrage wrote:

Dab

mod
Grats You Win The 7 Star Rank Before Fieryrage Award


general
  • 1697x1199 bg res lol nice idk how to fix this
    soft-hitclap4.wav 28 ms < navosu picked this up as unrankable take that as u willwill remove as it is an unused hitsound too lol
top autism diff
  • ur nc's are like all over the place rn tbh i cba to look thru them rn tho, just lots of inconsistencies i'll point them out tomorrow if u want
    also ar 10 like nigga what u doing making a basically 356 bpm map with ar 9.7 Lmao learn 2 read XDDDDDDDDDDDDDD

    00:26:530 (1,2,3) - this is like the only hard to read pattern in this entire song cuz of the random flow change that isn't really warranted in the song in my eyes, i'd just continue a linear pattern or stack underneath end of 2 okok so the reason the 3 snaps back is because of the high pitched sound, you'll notice that it doesnt do this at 00:32:048 (1,2,3) where the high pitched sound isnt because this is less intense
    00:32:048 (1,2,3) - same thing here, i'd personally stack on top of next combo's 1 but you never do that kinda pattern so it wouldnt fit as well if u say that this is only hard to read pattern but then point out the same thing on the same pattern :thinking:
    00:43:599 (2) - my name is kaifin and i put sliderends on the most potent beat listen 2 the rhythm being followed at the song, there is way more emphasis here in leaving the drum hit which im not following as unclickable
    00:46:444 (2) - u know since this basically plays like 356 bpm just put a triple here so u can be everyones most hated mapper (dont actually) i'd RATHER DIE LOL
    00:54:375 (3,1) - ctrl+g imo but either way works just as fine ctrl g do i look lik evil elvis
    00:59:634 (1,2) - hey silence ur slider ends mister TRUE
    01:00:237 (1) - missing the white tick here feels rly out of place compared to the rest of what u mapped but it doesnt cause im following the song not the 1/1 drum beat :(
    01:05:755 (1) - ^ but it doesnt cause im following the song not the 1/1 drum beat :(
    01:08:513 (4) - hey add a 1/16 slider xd ur a troll
    01:19:634 - skipping this note is kinda random especially considering the vocals are here there is no note check again
    01:20:841 (1) - ok this is one nc i'll point out that's useless af like 01:26:358 (3) - wot u didnt nc it here plz true
    01:25:582 (2,3) - ctrl+g, no real reason to break flow here i will think about this in case of other suggestion but ehhhhh i think that the snap is very cool to play and would play better than a smoother motion
    01:37:910 (1,2,3) - ok idk if ur intention is to make this awkward as fuck 2 play but this is awkward as fuck 2 play for no real apparent reason to me y dont you just continue the spacing originally and then add a jump so that 1 is here (obviously change positions for other notes) holy SHIT yeah thats way cooler lemme do that thank u for this suggestion
    01:41:272 (1,1) - other useless ncs these arent useless theyre cool :9
    01:41:789 (2,3) - put the 1/8 slider on 2 instead of 3 since that's where that sound is played there is actually a 1/16 buzz on 2, fixed
    01:45:065 (1,2,3,4,5) - wait weren't u following the synth wtf happened here it is still following the synth exactly lol
    01:52:306 (1,1) - same as 01:41:272 (1,1) Its My Style
    01:52:910 (2,3,4) - ok cmon this is clearly 1/16 or 1/12 cant u just do a slider here ehhhhhh but there are 3 clear ticks on 1/6, i will think about making this a slider
    01:53:082 (1) - other useless nc xd removed

will mod other diffs later if u remind me cuz i gotta go to sleep i WILL thank u for the helpful modify flame anger
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