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MitiS - untitled guitar

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Spayyce

PandaHero wrote:

m4m from your queue


[-Space-]
  1. Ar 6 or 7 will be more suitable for this difficulty and bpm imo met in the middle kinda with 7.5 ^^
  2. 00:03:875 (1) - I think you can improve your wave sliders by making it less curved (just my personal preference) I prefer curvier wave sliders XD
  3. 00:36:453 (2) - you use this form of slider only once in whole map and it looks a bit out of place even if it fit sound well, I recommend you to changed it to regular curved slider yeah, I noticed this was a bit odd. Since there is a high pitched sound I wanted to emphasise it, I put the same slider type at 00:38:328 (3) to emphasise it more
Good diff, cant point out more Thanks for modding <3

UselessXD wrote:

Hi, from my queue c:

Space's Challenging
This diff is well mapped. I've got just few suggestions for mapper.

00:11:140 (4) - This circle can be placed in better spot (x:336 y:128) - esthetic thing. 127 ;)
00:34:578 (2,3) - Isn't spacing between these too big according to previous jumps? I think that you can try to make it a bit smaller by changing the shape of slider or something like that. I think slider leniency allows this to be easier hit than expected, ill check for more suggestions tho
00:36:453 (2) - This slider don't fit the rest of the objects. I mean it's not bad, but I'd change it somehow - just a suggestion. responded above, but fixed
00:42:781 (3) - Maybe try to flex this slider, to make it target the next circle - 00:43:250 (1) not sure what you mean here xD

I can't find any bigger problem here.

Cool one, GL :P Thanks for modding! :)
aaa
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[Metadata]
Title:untitled guitar
TitleUnicode:untitled guitar
Artist:MitiS
ArtistUnicode:MitiS
Creator:Gordon123
Version:Space's Challenging
Source:
Tags:slow house calm relax relaxing chill chillstep Chalwa -Space-
BeatmapID:1430716
BeatmapSetID:676344

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OverallDifficulty:7
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Phos-
Hey, m4m from your queue!

[Simple]
  1. 00:10:906 (3) - You should remove this note, it's not necessary because this is an extremely easy difficulty, and you don't map to a faint sound like this anywhere else.
  2. 00:41:375 (1,2) - I wouldn't use an overlap like this because it'll be hard for beginners to read, and it is the only slider body overlap that appears in the entire map.
[Chalwa's Average]
  1. Where are the hitsounds?
  2. 00:11:140 (4) - Like I mentioned in simple, this note just doesn't fit, there isn't a strong enough sound to justify it. So it would be better if you got rid of it. This is a calm section as well, making this note even more unfitting.
  3. 00:35:750 (5,1) - Completely overlapping sliderbodies is unrankable. Move (1) a bit so that they're only partially overlapping, like what you did at 00:24:500 (4,1) -
  4. 00:50:750 (3,4) - To improve this blanket, I would tighten the curve on (3). This way, the slider trail is parallel with the hitcircle and it'll look nicer.
[Space's Challenging]
  1. 00:42:078 (2) - This slider lands on one of the high pitched sounds, so shouldn't it be shaped like 00:36:453 (2) - and 00:38:328 (3) - to be consistent?
  2. 00:43:953 (4,5,6) - (4) is on a prolonged sound, so it should be emphasised using a slider, as the guitar is the main instrument you're mapping to. Maybe use a rhythm like this instead? It'll encapsulate the guitar much better.
  3. 00:45:125 (1,2,3,4) - Really not a fan of this. This goes against the concept of smooth flow that you adhered to throughout the whole map, making this pattern inconsistent due to the sharp angles. I would do something like this instead. (the song also gets calmer here, making a snappy pattern even less fitting.
Spayyce

-Faded- wrote:

Hey, m4m from your queue!



[Space's Challenging]
  1. 00:42:078 (2) - This slider lands on one of the high pitched sounds, so shouldn't it be shaped like 00:36:453 (2) - and 00:38:328 (3) - to be consistent? yep, you're right here - changeddd ^^
  2. 00:43:953 (4,5,6) - (4) is on a prolonged sound, so it should be emphasised using a slider, as the guitar is the main instrument you're mapping to. Maybe use a rhythm like this instead? It'll encapsulate the guitar much better. kinda changed this, ctrl+g the rhythm worked just as well imo
  3. 00:45:125 (1,2,3,4) - Really not a fan of this. This goes against the concept of smooth flow that you adhered to throughout the whole map, making this pattern inconsistent due to the sharp angles. I would do something like this instead. (the song also gets calmer here, making a snappy pattern even less fitting. nerfed snappiness here :)
Thanks for the super useful mod!

aa
osu file format v14

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[Metadata]
Title:untitled guitar
TitleUnicode:untitled guitar
Artist:MitiS
ArtistUnicode:MitiS
Creator:Gordon123
Version:Space's Challenging
Source:
Tags:slow house calm relax relaxing chill chillstep Chalwa -Space-
BeatmapID:1430716
BeatmapSetID:676344

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DeletedUser_6181859
o/, for my luck maybe m4m from your queue (if you'll accept my map) or just nm
slishkom chill'nen'ko
Ах да, я давненько не моддил. Надеюсь, чем-нибудь буду полезен.

[General]
  1. FullHD bg, а то чё как этот. Да и в оригинале твоём разрешение достаточно странное, не знаю, разрешено ли.
[Simple]

  • Слишком симпл, насчёт ритма, скорее всего, ничего не скажу. Но я попытаюсь.
  1. 00:00:125 (1) - правая часть более-менее ровная, но вот из левой вейв не очень получается. Как вариант, сделать через три точки или через анчор (ну, более ровно, чем я).
  2. 00:24:500 (3,1,2) - хлопочек пропущенный. Я, конечно, понимаю, что ещё как минимум в четырёх местах такая же проблема ( 00:20:750 (3,1,2,3) ), но там они были в рипитах, а тут нет, и выглядит/звучит не очень. Особенно в первом случае не очень приятно, когда вокруг этого слайдера такое обилие звуков.
  3. 00:37:625 (1,2,3) - слишком закруглённо, как по мне. Я, конечно, понимаю, что это изик, всё такое, и я сам такой же, да, но такое дикое обилие слишкомфлоу больше настораживает, чем радует. Хоть бы забланкетил что, а то у тебя паттернов в карте почти нет толком.
  4. 00:50:750 (2) - а вот тут наоборот - мало того, что слишком антифлов, так ещё и какой-то очень странный курв, который и выглядит в одиночку странно, и ничего не триггерит. Предложений нет, если что.
  5. 00:54:500 (2) - в конце-концов, немного триггернул этот слайдер, потому что это некий слайдер Шрёдингера - он одновременно и пытается быть бланкетом с предыдущим, и не пытается. Вот тут как раз таки вариант сделать всё более-менее прямо и поднять слайдер чуть выше, как это было, допустим, на 00:09:968 (2) .
[Chalwa]
  1. 00:08:093 (2,3) - 00:09:968 (2,3) - i don't fully understand this rhythm; yep, i know that it's your right, but my choice is there (cursor on 00:09:031 ) - it's not main part of music, so drums here don't play main role. Yep, I also add circle on 00:07:390, because here is a sound, and remove on 00:11:140 (4) , because here is no sound. (firetruck logic)
  2. 00:24:500 (4,1) - 00:35:750 (5,1) - due to low AR, those sliders overlap each other too much (and, for example, expert-diff of -kevincela-'s Classic Pursuit don't allow this, even with high AR), and consider to move it a bit away.
  3. 00:29:421 (6,7,1) - eh, it looks strange and unreadable - compare it with 00:44:656 (6,7,1) - which isn't stacked, it's really better.
  4. 00:53:328 (2,3,4) - same as above, because it's only one pattern which highlight those strange sounds. I think, you can make rebuild pattern because 00:53:093 - 00:54:031 - is strong but wrong highlighted.
  5. 00:56:375 (1,1) - gratz, you're supraman, cuz even in hard here is spinner instead slider.
[-Space-]

  • nah, here is so small number of highlighted drums, so no rhythm in mod
  1. 00:11:140 (4) - except this - do you really hear any sound here? i don't. 00:10:437 (3) is ok for inertia.
  2. 00:36:453 (2) - this slider looks ok if it's single slider (like in 00:38:328 (3) ) or if it's blanket with previous slider (like ehh, i know some maps, but i can't recollect, fairly!), but not in conjunction with previous slider - it may be anything if they are identical, like blanket or just symmetry.
  3. 00:45:125 (1,2,3,4) - after 00:43:250 (1,2,3,4,5) flow here looks a bit undefined, and ctrl+g of 00:45:828 (4) maybe will solve the problem.
Удачи, good luck and powodzenia for all.
{end of the mod}
Topic Starter
Gordon123

-Faded- wrote:

Hey, m4m from your queue!

[Simple]
  1. 00:10:906 (3) - You should remove this note, it's not necessary because this is an extremely easy difficulty, and you don't map to a faint sound like this anywhere else. ok
  2. 00:41:375 (1,2) - I wouldn't use an overlap like this because it'll be hard for beginners to read, and it is the only slider body overlap that appears in the entire map. this is quite controversial, since it is not such a difficult overlap, that I do not think that beginners can confuse it with something

100bit wrote:

o/, for my luck maybe m4m from your queue (if you'll accept my map) or just nm
slishkom chill'nen'ko
Ах да, я давненько не моддил. Надеюсь, чем-нибудь буду полезен.

[General]
  1. FullHD bg, а то чё как этот. Да и в оригинале твоём разрешение достаточно странное, не знаю, разрешено ли. спасибо, применил
[Simple]

  • Слишком симпл, насчёт ритма, скорее всего, ничего не скажу. Но я попытаюсь.
  1. 00:00:125 (1) - правая часть более-менее ровная, но вот из левой вейв не очень получается. Как вариант, сделать через три точки или через анчор (ну, более ровно, чем я). немного подправил,но по своему
  2. 00:24:500 (3,1,2) - хлопочек пропущенный. Я, конечно, понимаю, что ещё как минимум в четырёх местах такая же проблема ( 00:20:750 (3,1,2,3) ), но там они были в рипитах, а тут нет, и выглядит/звучит не очень. Особенно в первом случае не очень приятно, когда вокруг этого слайдера такое обилие звуков. ай,не ради того что бы вставить там хлопок,я не хочу пихать еще один файл
  3. 00:37:625 (1,2,3) - слишком закруглённо, как по мне. Я, конечно, понимаю, что это изик, всё такое, и я сам такой же, да, но такое дикое обилие слишкомфлоу больше настораживает, чем радует. Хоть бы забланкетил что, а то у тебя паттернов в карте почти нет толком. я всегда так делаю,люблю очень закруглённый флоу ;3
  4. 00:50:750 (2) - а вот тут наоборот - мало того, что слишком антифлов, так ещё и какой-то очень странный курв, который и выглядит в одиночку странно, и ничего не триггерит. Предложений нет, если что. ну,я по другому ничего и не придумал...а так как не хотел оставлять там просто прямую линию,поставил точку для того что бы показать что этот слайдер направлен с поворотом на другой слайдер)
  5. 00:54:500 (2) - в конце-концов, немного триггернул этот слайдер, потому что это некий слайдер Шрёдингера - он одновременно и пытается быть бланкетом с предыдущим, и не пытается. Вот тут как раз таки вариант сделать всё более-менее прямо и поднять слайдер чуть выше, как это было, допустим, на 00:09:968 (2) . никакого поддекста в этом слайдере не было,я его сделал просто так - вот именно таким, и да тот что на 00 09 068 я переделал под прямой хаха, так как там не стало круга(чекай прошлый ответ на мод)
thx for mod -Faded- and 100bit ;)
Spayyce

100bit wrote:

[-Space-]

  • nah, here is so small number of highlighted drums, so no rhythm in mod
  1. 00:11:140 (4) - except this - do you really hear any sound here? i don't. 00:10:437 (3) is ok for inertia. changed some stuff around, thanks for pointing this out
  2. 00:36:453 (2) - this slider looks ok if it's single slider (like in 00:38:328 (3) ) or if it's blanket with previous slider (like ehh, i know some maps, but i can't recollect, fairly!), but not in conjunction with previous slider - it may be anything if they are identical, like blanket or just symmetry. I think it has symmetry with the previous slider and it's made like this to put emphasis the high pitch sound on the music
  3. 00:45:125 (1,2,3,4) - after 00:43:250 (1,2,3,4,5) flow here looks a bit undefined, and ctrl+g of 00:45:828 (4) maybe will solve the problem.
Удачи, good luck and powodzenia for all. Intentional because the music is calming down I want smaller motions in the flow
{end of the mod}
Спасибо за усердный мод!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15125
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 30125,45125
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:untitled guitar
TitleUnicode:untitled guitar
Artist:MitiS
ArtistUnicode:MitiS
Creator:Gordon123
Version:Space's Challenging
Source:
Tags:slow house calm relax relaxing chill chillstep Chalwa -Space-
BeatmapID:1430716
BeatmapSetID:676344

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

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Chalwa
Fixed all things about overlaps and rhythm! (Gordon copy hitsounds pls)
Why my diffs are that bad :C
osu file format v14

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Title:untitled guitar
TitleUnicode:untitled guitar
Artist:MitiS
ArtistUnicode:MitiS
Creator:Gordon123
Version:Chalwa's Average
Source:
Tags:slow house calm relax relaxing chill chillstep Chalwa -Space-
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fffffffffffffxD
Hey there.. m4m from your queue \o/

General:
I know this song isn't much intense but.. consider making a Light Insane or Insane diff to make things more interesting hehe.
also I think you should remove some unecessary tags like ''relaxing'' and ''slow''.

Simple:
Maybe you shouldn't use that many timing points to lower the volume, other than that, there's nothing much to say about it, you follow the rules and guidelines of the Ranking Criteria and I couldn't find much flawls here or anything that could mislead new players,but there's nothing special about it.. but yeah you mapped it well and it's rankable.

Chalwa's Average:
Same thing here.. both Simple and Chalwa's Average are mapped really well.. my only advice for this one would be adding some hitsounds ^^

Space's Challenging:
00:01:062 (3) - Hm.. I think this slider is a bit long and ends on 00:01:531 which I'd rather make clickable.
00:02:937 (3) - ^
00:04:578 (3) - ^
00:08:562 (3) - ^
Some other part have this too and some of the other strong sounds are on the red ticks
Other than that, that was mapped really well too..

Heck, there's almost nothing to mod here from what I can see, it's pretty solid :ok_hand: well might be because I'm new at modding/mapping but dude this one is GOOD, compared to the other maps I modded so far xD I feel like this was useless and you prob will agree, so If you have another map that needs some mod let me know anytime! I'll be sure to be as much helpful as possible.. also, really fun map :D
Topic Starter
Gordon123

fffffffffffffxD wrote:

Hey there.. m4m from your queue \o/

General:
I know this song isn't much intense but.. consider making a Light Insane or Insane diff to make things more interesting hehe.
also I think you should remove some unecessary tags like ''relaxing'' and ''slow''. ok removed only "slow"

Simple:
Maybe you shouldn't use that many timing points to lower the volume, other than that, there's nothing much to say about it, you follow the rules and guidelines of the Ranking Criteria and I couldn't find much flawls here or anything that could mislead new players,but there's nothing special about it.. but yeah you mapped it well and it's rankable. I reduced the volume at the beginning because there is too loud a clap

Heck, there's almost nothing to mod here from what I can see, it's pretty solid :ok_hand: well might be because I'm new at modding/mapping but dude this one is GOOD, compared to the other maps I modded so far xD I feel like this was useless and you prob will agree, so If you have another map that needs some mod let me know anytime! I'll be sure to be as much helpful as possible.. also, really fun map :D ty
Thank you for mod fffffffffffffxD ;)
2zz

sml

00:47:468 (2) - очень неудобно и рано, передвинь на красный тик 00:47:703, или хотя бы на следующий белый, как во всех остальных местах карты.
00:51:453 (2) - угол сильно не совпадает с тиком, да и слайдер можно до 00:52:156 растянуть. Хотя может и длинноват будет, но не длиннее следующего, так что хотя бы попробуй глянуть.

Clw vrg

00:56:375 (1,1) - remove nc, too close spinner start, move to 00:56:609
or even del 00:56:375 (1) and set spinner right there (in both other diffs it start on white tick)

Spc Clg

00:34:578 (2,3) - too far
00:47:000 (1,2) - one step down by smallest grid and 00:47:703 (2) better blanket pls :D
Topic Starter
Gordon123

2zz wrote:

sml

00:47:468 (2) - очень неудобно и рано, передвинь на красный тик 00:47:703, или хотя бы на следующий белый, как во всех остальных местах карты. не,там идёт определённо удар,на красном тике я так и не услышал удара,да и для новичков прожимать не удобно, а на следующем белом тоже самое
00:51:453 (2) - угол сильно не совпадает с тиком, да и слайдер можно до 00:52:156 растянуть. Хотя может и длинноват будет, но не длиннее следующего, так что хотя бы попробуй глянуть. постарался исправить
thank you for mod 2zz ;)
Jonis221
[General]
Offsett feels a bit too early for me, I can suggest to set up to 130 or a little bit more.

[Simple]
00:00:125 (1) - How about to make something like this https://i.imgur.com/33KiRdG.png to get more attractive slider shape.
00:02:937 (3,1) - Blanket can be improved a little bit.
00:07:625 (1,2) - Angles could be symmetrical here.
00:41:375 (1,2) - It looks a bit odd that the rest of this diff sliders does not intersect like these one.
00:48:875 (1,2) - How about to parallel straights, I suggest to rotate 00:50:750 (2) - by -4 degrees.

[Average]
00:27:312 (3) - You can rotate this by 2 degrees to parallel more with 00:28:250 (5) -
00:29:421 (6) - Isn't this supposed to be snaped on 1,3 like the rest.
00:32:703 (6) - ^
00:33:875 (1,3,4,5,7,1,3) - Maybe some diversity on slider shapes, cause whey all look straight/same.
00:50:750 (3,4) - Sliderbow could be more symmetrical as you see slidertail and sliderhead doesn't overlap equally.
00:48:875 (1,2,3,4,5,1,2,3,4,5,6,1) - This whole part has a bit too much 1/2 tansitions compare with kiai part.
00:50:281 - 00:54:031 - In my opinion there's could be some clickable object.

[Challenge]
00:17:000 (1,2) - Blanket?
00:27:078 (2,3,4,5,6) - I think this part doesn't need to be ephasized with only circles. You could add 1/2 slider right here. 00:27:781 -
00:42:546 - How about to make this sound clickable?
Peter
Random Mod

Simple
diff looks pretty good but i got some optional suggestions
00:35:750 (2) - you should ctr+j this http://osu.ppy.sh/ss/9467301
00:50:750 (2) - i feel like this could look better it doesn't look esthetic to me

chałwa Average
00:22:625 (1) - czuje że pomijasz dzwięk gitary http://osu.ppy.sh/ss/9467325 00:23:093 (2) jak dałbyś to jako osobny slider to słychać że gitara kończy się na czerwonym ticku który pomijasz a zaczyna na białym według mnie powinieneś dać osobny slider na to
00:28:250 (5) - lepiej by brzmiało takie coś
00:39:500 (5) - nie pasuje do rytmu gitary może

challenging
00:19:578 (2) - i feel like wavy slider would be better http://osu.ppy.sh/ss/9467413
00:23:328 (2) - doesn't fit to rhythm there is a sound on white tick
00:30:593 (2) - could be placed higher http://osu.ppy.sh/ss/9467424

Good map i like it
Topic Starter
Gordon123

EggsGone wrote:

[General]
Offsett feels a bit too early for me, I can suggest to set up to 130 or a little bit more. no,because bpm and offset was taken from ranked ver.

[Simple]
00:00:125 (1) - How about to make something like this https://i.imgur.com/33KiRdG.png to get more attractive slider shape. why? because my ver. too looks good,idk why need to change it?
00:02:937 (3,1) - Blanket can be improved a little bit. lol,its perfect now
00:07:625 (1,2) - Angles could be symmetrical here. done
00:41:375 (1,2) - It looks a bit odd that the rest of this diff sliders does not intersect like these one. just so LOL
00:48:875 (1,2) - How about to parallel straights, I suggest to rotate 00:50:750 (2) - by -4 degrees. a bit done

PeterEU wrote:

Random Mod

Simple
diff looks pretty good but i got some optional suggestions
00:35:750 (2) - you should ctr+j this http://osu.ppy.sh/ss/9467301 what for? it does not have the meaning of lol
00:50:750 (2) - i feel like this could look better it doesn't look esthetic to me fixed with past mod :>

Good map i like it
thanks EggsGone and PeterEU for mod ;)
ego_17
General - i suggest using normal finish on all diffs, it fits to song better than soft
also why not use normal clap? it fits well (just make it quieter - now it feels like there is no hitsounds at all

easy
даже на одну звезду сложности не намапал ну ты даешь )

00:02:937 (3) - можно подогнуть немного начало слайдера в сторону 00:03:875 (1) - слайдеры будут смотреться лучше
00:11:375 (1) - какой-нибудь хитсаунд на конце можно влепить (смотри генерал)
00:26:375 (1) - пониже чтоли немного опустить чтобы лучше с пред слайдером сошлось
00:30:125 (1,2,3) - круг как-то не по центру стоит
00:30:125 (1,2,3,1,2,1,2) - можно весь кусок немного влево сдвинуть и не придется этому слайдеру 00:39:500 (3) - в углу жаться (его бы можно было бы вправо подвинуть тогда)
00:43:250 (2,1) - 1 как-то высоковато

normal
00:05:750 (5,1) - looks like its too low
00:28:250 (5,6) - DS
00:32:000 (5,6,7) - doesnt looks good ) how about make sliders alike?
00:53:328 (2,3) - DS

hard
i dont like tripples in first part - i know why they are there, but it doesnt plays well for me (in kiai part they are fine)
00:07:390 (5,1) - i think its too intence for a first calm part of the song
00:29:656 (3,1) - ds?
00:43:718 (3,4) - didnt flows well mb rise slider start ? http://puu.sh/ylRPq/14bb6d07e8.jpg

thats all i think
Topic Starter
Gordon123

ego_17 wrote:

General - i suggest using normal finish on all diffs, it fits to song better than soft
also why not use normal clap? it fits well (just make it quieter - now it feels like there is no hitsounds at all
about fhinish i think no , Soft-Finish better for me hehe
yeah,about clap...it sounds very good before the kiai time and only 5% lol

easy
даже на одну звезду сложности не намапал ну ты даешь )

00:02:937 (3) - можно подогнуть немного начало слайдера в сторону 00:03:875 (1) - слайдеры будут смотреться лучше о да,есть такое,спасибо
00:11:375 (1) - какой-нибудь хитсаунд на конце можно влепить (смотри генерал) финиш
00:26:375 (1) - пониже чтоли немного опустить чтобы лучше с пред слайдером сошлось оке
00:30:125 (1,2,3) - круг как-то не по центру стоит сделано owo
00:30:125 (1,2,3,1,2,1,2) - можно весь кусок немного влево сдвинуть и не придется этому слайдеру 00:39:500 (3) - в углу жаться (его бы можно было бы вправо подвинуть тогда) сделано :>
00:43:250 (2,1) - 1 как-то высоковато угу

thats all i think
thx for really helpfull mod ego_17 ;)
Chalwa

2zz wrote:

Clw vrg

00:56:375 (1,1) - remove nc, too close spinner start, move to 00:56:609
or even del 00:56:375 (1) and set spinner right there (in both other diffs it start on white tick) Nono, spiner isn't clickable object so can be on 1/16 and it will work the same, so no changes.

EggsGone wrote:

[General]
Offsett feels a bit too early for me, I can suggest to set up to 130 or a little bit more.

[Average]
00:27:312 (3) - You can rotate this by 2 degrees to parallel more with 00:28:250 (5) - No I can't cause it's unreasonable, no one will put a lineal on his/her monitor and looks is it really parallel :v
00:29:421 (6) - Isn't this supposed to be snaped on 1,3 like the rest.
00:32:703 (6) - ^
00:33:875 (1,3,4,5,7,1,3) - Maybe some diversity on slider shapes, cause whey all look straight/same. Aestetically and in "flow" it is good and comfortable, so no changes.
00:50:750 (3,4) - Sliderbow could be more symmetrical as you see slidertail and sliderhead doesn't overlap equally.
00:48:875 (1,2,3,4,5,1,2,3,4,5,6,1) - This whole part has a bit too much 1/2 tansitions compare with kiai part.But they're mostly 1/1 sliders,
so player feels it's slowpart

00:50:281 - 00:54:031 - In my opinion there's could be some clickable object. Hypocritic? "They are too 1/2 transition, but make more clickable objects")

PeterEU wrote:

Random Mod

chałwa Average
00:22:625 (1) - czuje że pomijasz dzwięk gitary http://osu.ppy.sh/ss/9467325 00:23:093 (2) jak dałbyś to jako osobny slider to słychać że gitara kończy się na czerwonym ticku który pomijasz a zaczyna na białym według mnie powinieneś dać osobny slider na to 00:18:875 (1,2,3,4,5,6) - Masz follow perkusji i nie chcę robić długiego łańcucha, więc jest wszystko miodowo malinowo
00:28:250 (5) - lepiej by brzmiało takie coś PERKUSYJA HERE
00:39:500 (5) - nie pasuje do rytmu gitary może Perkusja + gitara basowa xD

ego_17 wrote:

General - i suggest using normal finish on all diffs, it fits to song better than soft
also why not use normal clap? it fits well (just make it quieter - now it feels like there is no hitsounds at all

normal
00:05:750 (5,1) - looks like its too low it's not too low.
00:28:250 (5,6) - DS
00:32:000 (5,6,7) - doesnt looks good ) how about make sliders alike? doesn't look good, but very comfortable to play.
00:53:328 (2,3) - DS

thats all i think
ave
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15125
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16062,30125,45125
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:untitled guitar
TitleUnicode:untitled guitar
Artist:MitiS
ArtistUnicode:MitiS
Creator:Gordon123
Version:Chalwa's Average
Source:
Tags:slow house calm relax relaxing chill chillstep Chalwa -Space-
BeatmapID:1437901
BeatmapSetID:676344

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.25
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

[TimingPoints]
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15125,-100,4,2,1,40,0,0
30125,-100,4,2,1,40,0,1
45125,-100,4,2,1,30,0,0
58250,-100,4,2,1,20,0,0
60125,-100,4,2,1,5,0,0


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Combo2 : 194,113,255
Combo3 : 255,155,55

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Topic Starter
Gordon123
:arrow: :?:
Spayyce

PeterEU wrote:

Random Mod


challenging
00:19:578 (2) - i feel like wavy slider would be better http://osu.ppy.sh/ss/9467413 agreed and changed
00:23:328 (2) - doesn't fit to rhythm there is a sound on white tick ? It fits to the strings I am not focusing on percussion here
00:30:593 (2) - could be placed higher http://osu.ppy.sh/ss/9467424 nah trying to go for circular flow here

Thanks for modding! :)

ego_17 wrote:

hard
i dont like tripples in first part - i know why they are there, but it doesnt plays well for me (in kiai part they are fine) I feel they compliment the song well, removing them would be undermapping for this diff
00:07:390 (5,1) - i think its too intence for a first calm part of the song the beginning should've game them an indication, the first part i used slider leniency to emphasise the upcoming slightly more difficult jumps
00:29:656 (3,1) - ds? it's following the previous timing of x1.00
00:43:718 (3,4) - didnt flows well mb rise slider start ? http://puu.sh/ylRPq/14bb6d07e8.jpg i dont really see a difference :s

Thanks for the mod! :)

aaaachallenging
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15125
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 30125,45125
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:untitled guitar
TitleUnicode:untitled guitar
Artist:MitiS
ArtistUnicode:MitiS
Creator:Gordon123
Version:Space's Challenging
Source:
Tags:house calm relax relaxing chill chillstep Chalwa -Space-
BeatmapID:1430716
BeatmapSetID:676344

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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15125,-100,4,2,1,40,0,0
30125,-83.3333333333333,4,2,1,40,0,1
45125,-100,4,2,1,30,0,0
58250,-100,4,2,1,20,0,0
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[Colours]
Combo1 : 255,149,255
Combo2 : 194,113,255
Combo3 : 255,155,55

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mancuso_JM_
Hi Gordon! Modding as per your request. Sorry for the delay bro!

[General]

  1. Tags: You're missing "slow" in Chalwa's Average. Make sure to add it for consistency.
  2. 00:56:375 (1) - In all difficulties, the end of this spinner sounds a bit weird because there is no sound in 01:00:125 - . Yeah, I know you used 5% in the last green line, but still it becomes longer than I expected during the gameplay. Why don't you try to finish it in 00:58:953 - ? It sounds more accurate to me because it'll be ending in the highest pitch of the song at the end of the map. Give it a try guys and tell me your opinions please.
[Simple]

Settings:
  1. Try using Approach Rate 2.5 ~ 3. I find it a bit low in two, comparing it with that BPM especially.
Mapping:

  1. 00:22:625 (1,2) - This pattern sounds a bit random to me, in term of rhythm. So, I recommend you a single note in 00:22:625 - and a 2/1 slider, starting in 00:23:093 - and ending in 00:24:031 - . Take a look at this screenshot so you can see that better.
  2. 00:30:125 (1,3) - Yeah, this is pretty minor but these slider are not 100% symetrical between them. I think you may want to do that.
  3. 00:31:531 (2) - For a better flow, try moving this note "out" the previous and next slider. Try moving it to x:412 y:192
  4. 00:37:625 (1,2) - Same as 00:22:625 - . I don't find those 1/1 slider covering anything in the song :/, so I recommend you to use the same pattern I suggested you before.
  5. 00:41:375 (1,2) - It is the only overlapped pattern that you use in the whole map and I personally didn't like it :c. I know you should make some fixes if you decide to rearrange this pattern, but you don't need to do a lot because it's almost the end of the map. It took me no more than 30 secs. to rearrange the following patterns and make this neat so I'm sure you can fix that easily :D.

    - Nice difficulty in general. I was not completely agree with those rhythms mentioned in my mod especially but as for the rest of the map it works fine to me.
[Chalwa's Average]

  1. 00:05:750 (5) - The song here sounds different than 00:02:000 (5) - but for a weird reason you're using the same rhythm. There is a sound in the white tick (generally there are sounds over white ticks) but the sound over the following red tick is higher and it deserves an object if you ask me.
    Following your rhythm selection, I think this is the best way to cover things in the music. You need to rearrange some things but you have a spinner near this pattern, so you don't need to touch a lot of things.
  2. 00:07:390 (x) - I personally think a note here is necessary to cover the instrumental as much as you can in this difficulty.
  3. 00:08:093 (2,3) - 00:09:968 (2,3) - I personally think average players can be a bit confused with this pattern, because the slider ends is too near from (2) and if you listen to the music makes sense to have an object there (especially in the second case), so they can click over that and probably miss the combo. You can say this is a Normal and not an Easy but still, some things should be a bit simple. So, would be better if you move these sliders end to avoid confusions.
  4. 00:10:203 (x) - Not a must, but yeah, as I explained in the previous point you can add a note here.
  5. 00:20:750 (5) - This is the only time in the whole map you decided to follow that sound in the music, and it looks really inconsistent even if you were looking for variety, at least you had to follow that somewhere else but you didn't. At least you should remove the reverse arrow and add a single note in 00:21:687 - to follow that clap sound that you always followed.
  6. 00:29:421 (6) - I'd say this note plays weird because you haven't followed that before in the map. If I were you, I'd delete this note and stack both sliders (5,1) as you did in the whole map.
- Aesthetically it's a good difficulty but rhythmically I was not really agree with it, sorry. I've pointed out the things that worried me during the gameplay especially in my mod, I hope you can fix those things.
In addition, I didn't like some stacks such as 00:02:000 (5,1) - and many more that you use in the whole map becuase they are not totally coherent with the music but I decided to don't mention them in my mod because you would change a lot of things in the map.


[Space's Challenging]

  1. 00:05:046 - This slider end sounds bad, this normal hitsound sounds pretty weird. I think it's a simple mistake (?)
  2. 00:10:437 (3,4) - Try using a 1/1 slider instead of this pattern. The music is pretty quite and using full 1/2 it looks excessive in this section and it won't provide anything.
  3. 00:45:359 (2,3) - You can use a slider here instead of two single notes. The song become quieter than before and having 4 single notes here it doesn't play really good for that reason.
  4. 00:45:125 ~ 00:56:140 - I'm pretty sure you can add some hitsound in this section, some whistles here and there sound pretty good in my opinion. Actually you have 11 secs. without any hitsound and I've to say that's not good at all.
- Pretty clean difficulty, I liked in general. Nice rhythm usage, good flow, you did a good job :). Just make sure to add hitsounds in the last section of the map hehe.

That's all!
It's not a bad map in general, but I personally think that Chelwa's difficulty can works better.
In addition, a little recommendation to you Gordon, this a 1 min. long song and you only mapped one difficulty and well, I don't think it is a problem for you mapping more difficulties because if you ask me it looks a bit lazy. In your next maps I want to see more difficulties mapped by yourself! because as I said you only mapped one difficulty and it was the Easy one.
Best of luck!
Topic Starter
Gordon123

mancuso_JM_ wrote:

Hi Gordon! Modding as per your request. Sorry for the delay bro! np bro :>

[General]

  1. Tags: You're missing "slow" in Chalwa's Average. Make sure to add it for consistency. k added again lol
  2. 00:56:375 (1) - In all difficulties, the end of this spinner sounds a bit weird because there is no sound in 01:00:125 - . Yeah, I know you used 5% in the last green line, but still it becomes longer than I expected during the gameplay. Why don't you try to finish it in 00:58:953 - ? It sounds more accurate to me because it'll be ending in the highest pitch of the song at the end of the map. Give it a try guys and tell me your opinions please. ok ,thats too good point
[Simple]

Settings:
  1. Try using Approach Rate 2.5 ~ 3. I find it a bit low in two, comparing it with that BPM especially. 2.5 is ok
Mapping:

  1. 00:22:625 (1,2) - This pattern sounds a bit random to me, in term of rhythm. So, I recommend you a single note in 00:22:625 - and a 2/1 slider, starting in 00:23:093 - and ending in 00:24:031 - . Take a look at this screenshot so you can see that better. you are a little wrong, since on the first slider there are two individually audible blows, which are underlined by the slider. the same with the second slider/ so no...i like this moment
  2. 00:30:125 (1,3) - Yeah, this is pretty minor but these slider are not 100% symetrical between them. I think you may want to do that. fixed
  3. 00:31:531 (2) - For a better flow, try moving this note "out" the previous and next slider. Try moving it to x:412 y:192 although I dont like this option, but okay
  4. 00:37:625 (1,2) - Same as 00:22:625 - . I don't find those 1/1 slider covering anything in the song :/, so I recommend you to use the same pattern I suggested you before. here same too,sry,but really i dont feel ur variant how "good"
  5. 00:41:375 (1,2) - It is the only overlapped pattern that you use in the whole map and I personally didn't like it :c. I know you should make some fixes if you decide to rearrange this pattern, but you don't need to do a lot because it's almost the end of the map. It took me no more than 30 secs. to rearrange the following patterns and make this neat so I'm sure you can fix that easily :D. *deep breath* : PUIOSDFGNILWEUNRGIOAAAAAAAA XDDDDD I can not understand why this moment gives you so many "problems" lol :D i'll try to fix it )

    - Nice difficulty in general. I was not completely agree with those rhythms mentioned in my mod especially but as for the rest of the map it works fine to me. ty
That's all!
It's not a bad map in general, but I personally think that Chelwa's difficulty can works better.
In addition, a little recommendation to you Gordon, this a 1 min. long song and you only mapped one difficulty and well, I don't think it is a problem for you mapping more difficulties because if you ask me it looks a bit lazy. In your next maps I want to see more difficulties mapped by yourself! because as I said you only mapped one difficulty and it was the Easy one. G O R D O N ' S - L A Z Y - M A P P I N G
i'll try my best in next time,and yes i make some diffs then one ez diff,try make hard or normal too
Best of luck!
Thank you bro mancuso_JM_ for mod ;)
Spayyce

mancuso_JM_ wrote:

[Space's Challenging]

  1. 00:05:046 - This slider end sounds bad, this normal hitsound sounds pretty weird. I think it's a simple mistake (?) Rearranged some rhythm around to accomodate the music better.
  2. 00:10:437 (3,4) - Try using a 1/1 slider instead of this pattern. The music is pretty quite and using full 1/2 it looks excessive in this section and it won't provide anything. I believe this achieves both rhymic and visual consistency for this part so no change.
  3. 00:45:359 (2,3) - You can use a slider here instead of two single notes. The song become quieter than before and having 4 single notes here it doesn't play really good for that reason. As mentioned before in a previous mod I want this part to be a gradual comedown from the kiai so I think having some active clicking here would compliment it better.
  4. 00:45:125 ~ 00:56:140 - I'm pretty sure you can add some hitsound in this section, some whistles here and there sound pretty good in my opinion. Actually you have 11 secs. without any hitsound and I've to say that's not good at all.Threw in some whistles to liven things up a little :)
- Pretty clean difficulty, I liked in general. Nice rhythm usage, good flow, you did a good job :). Just make sure to add hitsounds in the last section of the map hehe.
Thank you! I appreciate the mod :)
Space
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Topic Starter
Gordon123
Chalwa have problems with his PC,so i'll check his diff(as his req)

mancuso_JM_ wrote:

[Chalwa's Average]

  1. 00:05:750 (5) - The song here sounds different than 00:02:000 (5) - but for a weird reason you're using the same rhythm. There is a sound in the white tick (generally there are sounds over white ticks) but the sound over the following red tick is higher and it deserves an object if you ask me.
    Following your rhythm selection, I think this is the best way to cover things in the music. You need to rearrange some things but you have a spinner near this pattern, so you don't need to touch a lot of things. a bit fixed
  2. 00:07:390 (x) - I personally think a note here is necessary to cover the instrumental as much as you can in this difficulty. yes, I hear it, but I want to leave such a structure with this flow
  3. 00:08:093 (2,3) - 00:09:968 (2,3) - I personally think average players can be a bit confused with this pattern, because the slider ends is too near from (2) and if you listen to the music makes sense to have an object there (especially in the second case), so they can click over that and probably miss the combo. You can say this is a Normal and not an Easy but still, some things should be a bit simple. So, would be better if you move these sliders end to avoid confusions. ok done
  4. 00:10:203 (x) - Not a must, but yeah, as I explained in the previous point you can add a note here. fixed
  5. 00:20:750 (5) - This is the only time in the whole map you decided to follow that sound in the music, and it looks really inconsistent even if you were looking for variety, at least you had to follow that somewhere else but you didn't. At least you should remove the reverse arrow and add a single note in 00:21:687 - to follow that clap sound that you always followed. in the variety is there something wrong? I understand that in this difficulty there is only one such moment, but this is not my choice, it is the author's selection, so not fixed
  6. 00:29:421 (6) - I'd say this note plays weird because you haven't followed that before in the map. If I were you, I'd delete this note and stack both sliders (5,1) as you did in the whole map. yeah,u're right)
- Aesthetically it's a good difficulty but rhythmically I was not really agree with it, sorry. I've pointed out the things that worried me during the gameplay especially in my mod, I hope you can fix those things.
In addition, I didn't like some stacks such as 00:02:000 (5,1) - and many more that you use in the whole map becuase they are not totally coherent with the music but I decided to don't mention them in my mod because you would change a lot of things in the map.
its fine
Thx ) ;)
Cloudchaser
Random mod from #modreqs

General
The SB load in the kiai is huge (around 6.3) if you can optimize a little more for wooden computers.

Space's Challenging
  1. 00:10:906 (4) - There's no sound in this part if you can hear well. I recommend you to remove that note and avoid the little overmap!
  2. 00:24:500 (1,2,3) - This pattern doesn't convince me at all, I feel like you changed your rhythm so suddenly after these patterns like in 00:18:875 (1,2,3) - . I suggest you this rhythm, it is way more consistent for what you're doing right now. https://i.imgur.com/1omtx0A.png
  3. 00:29:656 (3,1) - This part should be more emphasized with a jump since you're starting the Kiai (like you did 00:33:406 (6,1) - )
  4. 00:35:750 (1,2) - *NAZI* You could make them more parallel, I'm not sure if they are aligned enough.

    My opinion: I felt this map pretty nice, but! I would like to see a bit more of dynamic with jumps. I mean, it's not something unrankeable or smth but I felt like this should have more jumps in the downbeats.
Chalwa's Average
  • Something that I agree with Mancuso is that it's bit difficult for being a Normal, but not Hard enough tho. (Prob with the stack and long 1/2 patterns in general)
  1. 00:10:203 (2) - *NAZI* I'd like this position before the actual one, I consider the flow something you have to be really severe in low diffs. that's why I don't like mapping normals :(https://osu.ppy.sh/ss/9749202
  2. 00:32:000 (5,6,7) - Flow could be better, my suggestion is to move (6) more in the middle between the heads of (5) and (7) just like this https://osu.ppy.sh/ss/9749236 Remember to fix the alignment without losing your symmetry!
  3. 00:33:875 (1,2,3,4,5) - This is too hard to read, I'm sure someone will agree with me about this one. My suggestion in this case is to delete 00:34:578 (2,3) - and extend 00:33:875 (1) - with a repeat (1/1). I highly suggest you to change the entire pattern (aesthetically talking) to fit properly with the next notes.
  4. 00:39:265 (4,5) - Improve the blanket

    My opinion: It's a fact this need a bit more of modding but in general is pretty good. I would like to see more of this 00:48:875 (1,2,3,4,5) - around the diff,
    it is the most accurate pattern for the slow rhythm that provides the song, less is more. I hope you can take a look to it! :P
Simple
  1. 00:30:125 (1,2,3) - Flow can be improved here, my suggestion is: https://osu.ppy.sh/ss/9749308

    My opinion: well... It's just an easy, I don't have much to say :?
I hope this is useful for you all. Any feedback is welcome.
Chalwa

Cloudchaser wrote:

Random mod from #modreqs

Chalwa's Average
  • Something that I agree with Mancuso is that it's bit difficult for being a Normal, but not Hard enough tho. (Prob with the stack and long 1/2 patterns in general)
  1. 00:10:203 (2) - *NAZI* I'd like this position before the actual one, I consider the flow something you have to be really severe in low diffs. that's why I don't like mapping normals :(https://osu.ppy.sh/ss/9749202
  2. 00:32:000 (5,6,7) - Flow could be better, my suggestion is to move (6) more in the middle between the heads of (5) and (7) just like this https://osu.ppy.sh/ss/9749236 Remember to fix the alignment without losing your symmetry! no, cause i think circular flow is good now
  3. 00:33:875 (1,2,3,4,5) - This is too hard to read, I'm sure someone will agree with me about this one. My suggestion in this case is to delete 00:34:578 (2,3) - and extend 00:33:875 (1) - with a repeat (1/1). I highly suggest you to change the entire pattern (aesthetically talking) to fit properly with the next notes.
  4. 00:39:265 (4,5) - Improve the blanket

    My opinion: It's a fact this need a bit more of modding but in general is pretty good. I would like to see more of this 00:48:875 (1,2,3,4,5) - around the diff,
    it is the most accurate pattern for the slow rhythm that provides the song, less is more. I hope you can take a look to it! :P
I hope this is useful for you all. Any feedback is welcome.
thanks
SPOILER
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Spayyce

Cloudchaser wrote:

Random mod from #modreqs

General
The SB load in the kiai is huge (around 6.3) if you can optimize a little more for wooden computers.

Space's Challenging
  1. 00:10:906 (4) - There's no sound in this part if you can hear well. I recommend you to remove that note and avoid the little overmap! I don't want to leave the user too long without anything clickable before the spinner, so I feel this little bit of feedback keeps the consistency of 1/1. It used to be a 1/2 in the past xD
  2. 00:24:500 (1,2,3) - This pattern doesn't convince me at all, I feel like you changed your rhythm so suddenly after these patterns like in 00:18:875 (1,2,3) - . I suggest you this rhythm, it is way more consistent for what you're doing right now. https://i.imgur.com/1omtx0A.png The pattern in the song here is more reflective of 00:17:000 (1,2,3) , than anything else. The parts you mentions have more elongation on the strings imo and this is more fast paced coming off the triplet.
  3. 00:29:656 (3,1) - This part should be more emphasized with a jump since you're starting the Kiai (like you did 00:33:406 (6,1) - ) added a little jump thing, I didn't have a lot of space to work with here >.<
  4. 00:35:750 (1,2) - *NAZI* You could make them more parallel, I'm not sure if they are aligned enough. They're slightly inward but parallel at both sides xD

    My opinion: I felt this map pretty nice, but! I would like to see a bit more of dynamic with jumps. I mean, it's not something unrankeable or smth but I felt like this should have more jumps in the downbeats.
Thank you for the mod! <3
aa
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15125
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6101,30125,45125
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:untitled guitar
TitleUnicode:untitled guitar
Artist:MitiS
ArtistUnicode:MitiS
Creator:Gordon123
Version:Space's Challenging
Source:
Tags:slow house calm relax relaxing chill chillstep Chalwa -Space-
BeatmapID:1430716
BeatmapSetID:676344

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Gordon123

Cloudchaser wrote:

Random mod from #modreqs O:

General
The SB load in the kiai is huge (around 6.3) if you can optimize a little more for wooden computers. k

Simple
  1. 00:30:125 (1,2,3) - Flow can be improved here, my suggestion is: https://osu.ppy.sh/ss/9749308 nah,sorry,i like this version

    My opinion: well... It's just an easy, I don't have much to say :?
I hope this is useful for you all. Any feedback is welcome.
Thank you for mod Cloudchaser ;)
Voli
untitled bubble
Topic Starter
Gordon123
awwww ty Voli <3
Voli
uhh, looking at it another time, i just noticed that half of chalwa's difficulty isnt hitsounded at all, objects like 00:35:750 (5,7) - 00:38:796 (2,3,4) - etc. don't have any hitsounds on them, you can do better here, perhaps take example for the other diffs. popping it again, call me back when its fixed xD
DeRandom Otaku
fastest pop ever (?)
Topic Starter
Gordon123
haha :D
Voli
irc about the hs
19:05 Voli: go through the entire diff please
19:05 Voli: i noticed a lot of weird spots without hitsounds
19:07 Gordon123: sure
19:14 Gordon123: oke ,done u can check and tell me what u dont like in HS
19:14 Voli: 00:32:000 (5) -
19:14 Voli: strong sound missing hitsound
19:14 Voli: 00:33:875 (1) -
19:15 Voli: 00:39:031 (3) -
19:15 Voli: no hs
19:15 Voli: just a lot of the noticable sounds in the song have no hitsounds on them still
19:16 Voli: 00:56:375 (3) -
19:16 Voli: the finish there sounds kinda unfitting too
19:16 Voli: 00:22:625 (1) - no hs
19:16 Voli: 00:28:250 (1) - no hs again
19:18 Gordon123: done
19:19 Gordon123: :>
19:19 Voli: 00:32:000 (5) - still no hs
19:19 Voli: xD
19:19 Gordon123: yah
19:19 Gordon123: ;3
19:19 Gordon123: sorry
19:20 Voli: 00:34:812 (3) -
19:20 Voli: shouldnt that be a clap?
19:20 Voli: or uhh
19:20 Voli: no wait
19:20 Voli: 00:34:812 (3) - claps are only used here?
19:20 Voli: 00:28:480 - *
19:20 Voli: why o.o
19:20 Voli: thers like 2 claps and then no claps anymore
19:20 Voli: maybe just replace those
19:21 Gordon123: 00:28:484 (2) - added on center
19:22 Gordon123: or i need add in the tail too?
19:22 Voli: no thats fine
19:22 Voli: but what about the claps?
19:22 Voli: i think its really weird that it sonly used 2 times
19:23 Voli: i mean the normal addition ones
19:23 Voli: 00:31:062 (3) - and 00:32:937 (7) -
19:24 Gordon123: 00:27:312 (3) - +
19:24 Voli: yeah but
19:24 Voli: why are they different
19:24 Voli: from like 00:34:812 (3) -
19:24 Voli: 00:36:687 (7) -
19:24 Voli: etc.
19:24 Voli: could you make them the same xD
19:24 Voli: unless you have a reason for it
19:25 Gordon123: sure
19:25 Voli: oki
19:25 Voli: after that, i'll rebbuble it
19:25 Gordon123: yea
19:25 Gordon123: its better
19:25 Gordon123: wait
19:25 Gordon123: i update
19:25 Gordon123: and check it
19:25 Gordon123: LOL
19:25 Voli: yea
19:25 Gordon123: because i stupid
19:25 Gordon123: yuea
19:26 Gordon123: done
19:27 Voli: 00:21:687 (7) -
19:27 Voli: 00:23:562 (3) -
19:27 Voli: 00:25:437 (3) -
19:27 Voli: those are still differenet
19:29 Gordon123: done again LOL ;w;
19:29 Voli: ok
19:29 Voli: good
Topic Starter
Gordon123
ty again Voli <3
Cloudchaser
Such a speedranker

*runs*


Grats!!
Topic Starter
Gordon123

Cloudchaser wrote:

Such a speedranker

*runs*


Grats!!
btw after ur mod :^) ty
Cloudchaser
Now let's wait 1 year to get this ranked
Topic Starter
Gordon123

Cloudchaser wrote:

Now let's wait 1 year to get this ranked
XD lmao ...so now i waiting Cerulean Veyron I made a request in his "google form" :thinking: or Nozhomi lol (but he is now very busy)

ehh ;w;
Cerulean Veyron
ya rite ^ new page, o no ;c

general
ok tbh about ur hitsounding in ez and top diff, some of le sections r kinda lackluster cuz it has merely very few whistles or sth. like on 00:15:125 - and 00:45:125 - regardless of the number of notes, u cud just add some more whistles or other hs cuz it feels rlly faint while the song is monotoned melody.

cahlwa
some of the ncs thoughout the diff is probably not very consistent tho. cuz its like u add each nc in every two downbeats at a time, but somehow not linear and consistent. ther r parts leik 00:09:500 (1) - 00:24:500 (1) - 00:28:250 - and maybe 00:54:500 - idk, cud simply remove them ya

top diff
00:28:132 - maybe add a circle here on tis blue tick? wud be p cool if tis has a triplet for following the hi-hats tho
00:34:578 (2,3) - thats proly leik the biggest jump in the whole diff from wat i see h ere. some other jumps r like x2 avg, but tis one is overly ^2.4x which is p big tho. might also create a spike so maybe u cud reduce it a little bit by placing it somewher (maybe place it liek on x247 y182 ig), and adjust it similarly likr the other jumps to balance density.

p solid set, hmu when ur done!
Chalwa
Fixed all, thanks! (Gordon will do it manually cause faster than I'll do it, copy, paste, he will copy, paste, upadte XD)

Cerulean Veyron wrote:

cahlwa
no
Topic Starter
Gordon123

Cerulean Veyron wrote:

ya rite ^ new page, o no ;c ;w;

general
ok tbh about ur hitsounding in ez and top diff, some of le sections r kinda lackluster cuz it has merely very few whistles or sth. like on 00:15:125 - and 00:45:125 - regardless of the number of notes, u cud just add some more whistles or other hs cuz it feels rlly faint while the song is monotoned melody. k added in both diff

p solid set, hmu when ur done! :>
Thanks for mod Cerulean Veyron ;)
Spayyce

Cerulean Veyron wrote:

ya rite ^ new page, o no ;c


top diff
00:28:132 - maybe add a circle here on tis blue tick? wud be p cool if tis has a triplet for following the hi-hats tho Yep, this works insanely well and plays nice! Thanks for helping me find this!
00:34:578 (2,3) - thats proly leik the biggest jump in the whole diff from wat i see h ere. some other jumps r like x2 avg, but tis one is overly ^2.4x which is p big tho. might also create a spike so maybe u cud reduce it a little bit by placing it somewher (maybe place it liek on x247 y182 ig), and adjust it similarly likr the other jumps to balance density. I believe slider leniency will offset the difficulty of this jump somewhat - making it more achievable to hit
Thank you for the mod!

a
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15125
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6101,30125,45125
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:untitled guitar
TitleUnicode:untitled guitar
Artist:MitiS
ArtistUnicode:MitiS
Creator:Gordon123
Version:Space's Challenging
Source:
Tags:slow house calm relax relaxing chill chillstep Chalwa -Space-
BeatmapID:1430716
BeatmapSetID:676344

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:7.5
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SliderTickRate:1

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Cerulean Veyron
looks ok from here
Topic Starter
Gordon123
>w<
ty bro ;3 <3
Kyouren
Awesome :D
Congratulations, Gordon-kun! <3
Topic Starter
Gordon123
Yah ty :3
Cloudchaser
Topic Starter
Gordon123
lol :P
Shmiklak
грац
Krfawy
Сексовные карты Гордонёшка, Халвошка и -Спейсёшка-. оwо Поздравляю! о3о
Topic Starter
Gordon123
Oh ty guys owo
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