Hey, m4m from your queue!
[Simple]
[Simple]
- 00:10:906 (3) - You should remove this note, it's not necessary because this is an extremely easy difficulty, and you don't map to a faint sound like this anywhere else.
- 00:41:375 (1,2) - I wouldn't use an overlap like this because it'll be hard for beginners to read, and it is the only slider body overlap that appears in the entire map.
- Where are the hitsounds?
- 00:11:140 (4) - Like I mentioned in simple, this note just doesn't fit, there isn't a strong enough sound to justify it. So it would be better if you got rid of it. This is a calm section as well, making this note even more unfitting.
- 00:35:750 (5,1) - Completely overlapping sliderbodies is unrankable. Move (1) a bit so that they're only partially overlapping, like what you did at 00:24:500 (4,1) -
- 00:50:750 (3,4) - To improve this blanket, I would tighten the curve on (3). This way, the slider trail is parallel with the hitcircle and it'll look nicer.
- 00:42:078 (2) - This slider lands on one of the high pitched sounds, so shouldn't it be shaped like 00:36:453 (2) - and 00:38:328 (3) - to be consistent?
- 00:43:953 (4,5,6) - (4) is on a prolonged sound, so it should be emphasised using a slider, as the guitar is the main instrument you're mapping to. Maybe use a rhythm like this instead? It'll encapsulate the guitar much better.
- 00:45:125 (1,2,3,4) - Really not a fan of this. This goes against the concept of smooth flow that you adhered to throughout the whole map, making this pattern inconsistent due to the sharp angles. I would do something like this instead. (the song also gets calmer here, making a snappy pattern even less fitting.