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a*ru - Kizuato [CatchTheBeat]

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-Sh1n1-
Yahallo~~ M4M with Does :3

General

  1. Your combo colours are very similar so I recommend you add more variation, try this:
    [Colours]
    Combo1 : 148,214,189
    Combo2 : 255,255,138
    Combo3 : 255,108,108
  2. About Circle size, dunno if you can nerf 0.5 to cup, salad and platter, feels better to this kind of song and bpm tbh, also for spread with higuer diffs.
  3. 01:24:616 (1) - this spinner doesn't match with your previous patterns ( 01:19:067 (1,2,1,2) - ), looks very inconsistent, instead of 01:28:778 (1) - spinner will fit better, we can discuss this part if you want but I don't see a logical reason to keep it cause the sound you are following with spinner begin earlier.

Cup

  1. 00:11:784 (3,1) - add more distance just to mark the difference of the strong cymbal, is not a good idea to keep the same distance with 00:13:171 (2,3) -, around 1.50x could be ok
  2. 00:13:171 (2,3,4) - this pattern looks messy, like if every slider work alone, they are not related to each other, 00:13:171 (2,3) - they should be mirrored or something similar, 00:14:559 - you can change the direction here cause high pitch and 00:14:559 (4,1) - should be related one more time and so on
  3. 00:15:946 (2,3,4) - they should have the same distance, I feel you are trying to keep consistency with 00:21:495 (2,3,4) - but at 00:22:189 - there is a strong cymbal that deserve more enphasis, so you can keep consistency at structure but not with distances, also 00:15:946 (2,3) - is stacked, it means less enphasis to 00:16:466 (3) -.
  4. 00:23:229 (5,1) - more distance to mark the difference with previous distances, 1.50x as a suggested on my previous points will create enough enphasis.
  5. 00:30:512 - NC to create the bounce effect with the change of direction, also 8 fruits at cup is meh haha
  6. 00:33:981 (1) - I know is 1/8 but you don't need to put a 1/8 slider at this diff, just 1 note here work as a simplification.
  7. 00:35:541 (2) - and 00:36:929 (4) - vs 00:37:449 (1,2,3) - the principal problem on your kiai is: what are you following? will you focus on instrumental or vocal? but it looks really inconsistent at the second one, my advice here is change 00:37:449 (1,2,3,4) -, e.g: 00:38:316 (2) - change into 1/2 slider as you were doing on your previous patterns, then delete 00:39:183 (4) - and move 00:38:663 (3) - to 00:38:836 -
  8. 00:42:998 (1,2,3) - here too, this kiai time, so I recommend you to reflect that in your patterns, 00:42:998 (1) - should finish at 00:43:345 - , then add a note at 00:43:692 - or use a 1/1 slider removing 00:44:038 (2) -, finally 00:44:385 (3) - should finish at 00:44:732 - and add reverse, this part is clearly audible that drums are prominent so I strongly recommend you to change the rhythm as I suggested
  9. 00:45:426 (4,1) - 1.50x works better to mark the difference with previous distances, the beginning of kiais should have more enphasis imo, keep in mind the extra cymbal sound.
  10. 00:48:548 (1,2,3,4) - same as previous points, you know, consistency~~
  11. 00:54:097 (1,2,3) - same as previous ones too, reflect the intensity of the song at this part.
  12. 00:56:525 (4,1) - 1.50x again to enphasize the beginning of the new section.
  13. 01:18:721 - dunno if you want to add a note here, just for consistency with the previous rhythm on 01:17:333 (3,4,5) -

Salad

  1. 00:18:027 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3) - this section in terms of structure is basically the same as Platter, I recommend you to nerf the density of your patterns, try with something simpler, adequate to a salad diff, also try to don't focus on vocal, the sound of 00:20:801 - deserve a note but you are skipping with the current structure.
  2. 00:32:940 (1,2,3) - will you use dash for every object on this section?
  3. 00:33:981 (3) - wanna talk about this 1/8 one more time, it's 1/8, you are right, but lower diffs trend to simplify it to keep the same base throughout the whole diff, that's why I strongly recommend you to change it into a note
  4. 00:34:674 (1,2,3) - you should reconsider the whole structure on kiai, I was fine with this kind of sliders ( 00:35:541 (3) - ) at cup cause I understood your pattern as the best simplification of the rhythm, but is not the same at salad, I suggest you a pattern where you can enphasize 00:35:715 - with a better movement, not a dash but at least something around 1.50x, 00:35:195 (2) - could be changed into 1 slider from 00:35:195 - to 00:35:541 - and 00:35:541 (3) - should be just 1 note at 00:35:715 - and so on for the rest, you could add variations changing some sliders into notes but basically I want you to enphasize 00:35:715 - better.
  5. 00:40:223 (1,2) - vs 00:41:611 (1,2) -, the second one fits a salad diff better, the other one looks like a platter structure.
  6. now talking about the next patterns, 00:40:744 (3,4) - vs 00:42:478 (3) -, why they are following different sounds? one more time I thing that the sound of 00:42:651 - shouldn't be skipped, I recommend you this kind of structure to use a pattern related to the diff, also with consistency (first note is at 00:40:223 - ):
  7. 00:43:691 (5,6) - dunno why jump here if the strongest sound is at 00:44:038 -
  8. 00:45:773 - I'll suggest the same for this kiai, just keep consistency as you were doing.
  9. 01:06:582 (1,2) - make this walkable, I know they deserve a jump but 3 jumps in a row ( 01:06:409 (4,1,2,1) - ) is too much a salad, also consider that the next pattern has double jump too ( 01:08:836 (6,7,1) - ), so it's better to nerf distances on previous patterns as suggested.
  10. 01:17:680 (1,2,1) - again, reduce distance between 01:17:680 (1,2) - to make it walkable, 01:19:067 (1) - definitely deserves enphasis cause is a new section, also high pitch

Platter

  1. 00:02:420 (3,1) - if your intention is add a jump here, increase distance cause this can be catchable without dash button, if you wanna add jump, do it propertly, same to the rest of this section.
  2. 00:17:680 (3,1,2,3) - it's a cool idea but antiflow doesn't match this part imo, if you decide to change the antiflow, add more distance to enphasize the change in vocal, cause this part is more intense as I see.
  3. 00:19:067 (5,1) - add more distance, currently, dunno if it is a jump or not
  4. 00:21:495 (4,5) - dash + hdash = not at platter pls, decrease distance between 00:21:495 (4,5) -
  5. 00:22:709 (2,3) - instead of such hdash I prefer between 00:23:229 (4,1) - to enphasize the beginning of a new section, also there is a strong sound that deserve hdash imo.
  6. 00:29:819 (2,3) - what a weird movement you have here, also they looks like they are not related, keeping a similar distance doesn't mean it's good, they should look good too.
  7. 00:32:940 (2) - just curious why it isn't 1/4?
  8. 00:34:674 (1,2,3) - I'm not agree on using jump to every object, you can make 00:34:674 (1,2) - walkable and keep your jump between 00:35:195 (2,3) - to enphasize sounds propertly.
  9. 00:36:062 (1,2) - 00:37:449 (1,2) - etc same as above.
  10. 00:39:356 (3,4,5,1) - holy... for one moment I though I was playing a rain diff, platters are supposed to be an introduction of hdashes, don't abuso of them, remove the hyperdash between 00:39:356 (3,4) -, should be enough.
  11. 00:42:998 (1,2,3,4,5) - I don't think this pattern fit the song propertly but I must accept that is fun and give variation to the map, in the other hand, I don't see a reason to add a jump between 00:42:998 (1,2) -, so if you wanna keep your next hdash, I feel that you should reduce the distance between such objects.
  12. Apply the rest on the second kiai for consistency as you were doing.
  13. 00:55:484 (1,2) - this isn't salad anymore, that's why I think vocal mapping isn't good, 00:56:004 (2) - should finish at 00:56:351 - and then add a 1/4 triplet on 00:56:524 -, it will fix the spread between ascendance's rain and platter, cause current gap is huge.
  14. 00:56:871 (1,2,3) - one more time I think that you don't need to add a jump at every object, 00:57:391 (2,3) - is enough imo cause drum at 00:57:911 -, same to the rest of the section pls.
  15. 01:07:969 (1,2,3,4,5,6,7) - I'm more than sure that this is unrankable at platters, RC: " hypers combined with antiflow patterns must not be used. "
  16. 01:09:356 (1,2) - again the same, I'm sure you will fix it easily cause you are good at consistency
  17. 01:16:813 (2,3) - nope, they don't deserve hdash, one more time, platters should serve as an introduction to hyperdashing
  18. 01:18:027 (2,3) - this can't be hdash too, instead of this one, I recommend you to put hdash between 01:18:547 (3,1) - to enphasize the beginning of the new section, take a look to your salad as a reference, you did a great jump here, I was waiting for a hdash keeping in mind a good spread.

Ascendance's Rain

  1. I'm still asking me why you skip the sound of 00:19:414 - when at your previous patterns like 00:12:478 - 00:13:865 - 00:15:252 - 00:16:640 - etc, you were following such sound with an object, consistency pls.
  2. 00:20:801 - same as above, don't change from instrumental to vocal in the same section cause it looks messy (talking about structure)
  3. 00:27:738 (2) - add NC, migh looks weird at editor cause just 1 combo for 1 object at 00:26:351 (1) -, but for consistency, you are using nc for every 4 fruits at this section ( 00:24:963 (1,2,3,4) - ), if you don't want to add nc, remove at 00:24:963 (1) -
  4. 00:36:148 (2) - this note doesn't have sense cause I don't understand what are you following, if your intention was to keep consistency with 00:35:195 (2) -, your triplet should be at 00:36:582 -, now, I could interpretate your triplet same as I do on Taiko, triplets fit the song better after a high pitch or to enphasize a high pitch, it means: red ticks, as you did with 00:35:195 (2) -, so if you don't want to remove the unnecessary note, move 00:36:148 (2) - to 00:36:322 - at least.
  5. 00:47:160 (1) - same as above.
  6. 00:51:495 (2,3) - vs 00:52:709 (1,2) - rhythm is the same but distance are too different, reduce the distance between 00:52:709 (1,2) - please, not necessary this kind of hdashes cause you have a higher diff on the set.
  7. 01:06:929 (2,3) - remove the hyperdash here, it's weird cause you are skipping the hdash between 01:06:582 (1,2) - for simplification but you add on the next note, it's better to avoid it, just 01:06:495 (4,1) - is enough
  8. 01:17:680 (1,2) - now you have the jump here, when in the previous pattern you did on 01:18:027 (2,3) -, one more reason to avoid hdashes at this part, just remove hdash between 01:17:680 (1,2) -

Scar

  1. 00:34:067 (5) - no sound there, delete it.
  2. 00:56:004 (4) - nope, avoid long sliders just to follow vocal, this diff is supposed to be overdose right? well, do an estructure for an overdose, 00:56:004 (4) - change into note, then you can add notes at 00:56:177 - 00:56:264 - 00:56:351 - 00:56:437 - and 00:56:524 -, from 00:56:524 - you can add a hyperdash at 00:56:697 - too, to mark the difference with rain diff.
  3. 00:44:906 (4,5,6,7,8) - same as above, it will give more enphasis, also it will looks as an overdose diff.
  4. 01:18:027 (2,3) - dunno what are you following here, for consistency with 01:17:680 (1,2) -, 01:18:027 (2) - should finish at 01:18:287 -, then add 1 slider from 01:18:374 - to 01:18:547 - and finally 01:18:547 (3) - should start at 01:18:721 -, if you listen carefully there is a sound that deserve it.
  5. 01:19:067 (1,2,3,1,2,3,1,2,3,1,2,3,4) - why your sliders here are longers than intro? keep consistency, they are not exactly the same but the current structure looks like a platter diff.
    I like this diff, great job here~~

Call me back My Angel Benny-
Topic Starter
Benita

-Sh1n1- wrote:

Yahallo~~ M4M with Does :3

General

  1. Your combo colours are very similar so I recommend you add more variation, try this: ok
    [Colours]
    Combo1 : 148,214,189
    Combo2 : 255,255,138
    Combo3 : 255,108,108
  2. About Circle size, dunno if you can nerf 0.5 to cup, salad and platter, feels better to this kind of song and bpm tbh, also for spread with higuer diffs.
    sure
  3. 01:24:616 (1) - this spinner doesn't match with your previous patterns ( 01:19:067 (1,2,1,2) - ), looks very inconsistent, instead of 01:28:778 (1) - spinner will fit better, we can discuss this part if you want but I don't see a logical reason to keep it cause the sound you are following with spinner begin earlier. let's discuss!

Cup

  1. 00:11:784 (3,1) - add more distance just to mark the difference of the strong cymbal, is not a good idea to keep the same distance with 00:13:171 (2,3) -, around 1.50x could be ok ok
  2. 00:13:171 (2,3,4) - this pattern looks messy, like if every slider work alone, they are not related to each other, 00:13:171 (2,3) - they should be mirrored or something similar, 00:14:559 - you can change the direction here cause high pitch and 00:14:559 (4,1) - should be related one more time and so on I don't understand how it's messy ): Just because it's not perfectly mirrored doesn't mean it's bad, also i think the kick on 00:13:865 - is much stronger than a very faint vocal pitch change
  3. 00:15:946 (2,3,4) - they should have the same distance, I feel you are trying to keep consistency with 00:21:495 (2,3,4) - but at 00:22:189 - there is a strong cymbal that deserve more enphasis, so you can keep consistency at structure but not with distances, also 00:15:946 (2,3) - is stacked, it means less enphasis to 00:16:466 (3) -. even without the cymbal there's still both pitch change which is a lot more noticeable than what you pointed out above and a drum kick which i think justifies it
  4. 00:23:229 (5,1) - more distance to mark the difference with previous distances, 1.50x as a suggested on my previous points will create enough enphasis. ok
  5. 00:30:512 - NC to create the bounce effect with the change of direction, also 8 fruits at cup is meh haha ok and not really :^)
  6. 00:33:981 (1) - I know is 1/8 but you don't need to put a 1/8 slider at this diff, just 1 note here work as a simplification. i really wanna keep pretty please please please please I'll do anything
  7. 00:35:541 (2) - and 00:36:929 (4) - vs 00:37:449 (1,2,3) - the principal problem on your kiai is: what are you following? will you focus on instrumental or vocal? but it looks really inconsistent at the second one, my advice here is change 00:37:449 (1,2,3,4) -, e.g: 00:38:316 (2) - change into 1/2 slider as you were doing on your previous patterns, then delete 00:39:183 (4) - and move 00:38:663 (3) - to 00:38:836 - My kiai is following mostly the strongest vocals which happen to land on the synths in the background and then I also follow the drums where they are most prominent, which is why 00:37:449 (1,2,3,4,5,6) - is different than the rest because this stanza has a vocal starting before the downbeat 00:38:663 - and the other examples don't 00:35:888 - and in order to not be too dense with the patterns I decided to change 00:38:316 (2) - into a note instead of a slider.
  8. 00:42:998 (1,2,3) - here too, this kiai time, so I recommend you to reflect that in your patterns, 00:42:998 (1) - should finish at 00:43:345 - , then add a note at 00:43:692 - or use a 1/1 slider removing 00:44:038 (2) -, finally 00:44:385 (3) - should finish at 00:44:732 - and add reverse, this part is clearly audible that drums are prominent so I strongly recommend you to change the rhythm as I suggested You had a point here, not much of a build up so changed it up to my own liking to better match with previous patterns and also with the strong drums and such
  9. 00:45:426 (4,1) - 1.50x works better to mark the difference with previous distances, the beginning of kiais should have more enphasis imo, keep in mind the extra cymbal sound.
  10. 00:48:548 (1,2,3,4) - same as previous points, you know, consistency~~ same reply as previously
  11. 00:54:097 (1,2,3) - same as previous ones too, reflect the intensity of the song at this part. did same as previous reply
  12. 00:56:525 (4,1) - 1.50x again to enphasize the beginning of the new section. yes
  13. 01:18:721 - dunno if you want to add a note here, just for consistency with the previous rhythm on 01:17:333 (3,4,5) - all of them ar claps so wanna keep it as it is for simplification

Salad

  1. 00:18:027 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3) - this section in terms of structure is basically the same as Platter, I recommend you to nerf the density of your patterns, try with something simpler, adequate to a salad diff, also try to don't focus on vocal, the sound of 00:20:801 - deserve a note but you are skipping with the current structure.simplified
  2. 00:32:940 (1,2,3) - will you use dash for every object on this section? removed dash between 00:33:460 (2,3) - as it wasn't intentional
  3. 00:33:981 (3) - wanna talk about this 1/8 one more time, it's 1/8, you are right, but lower diffs trend to simplify it to keep the same base throughout the whole diff, that's why I strongly recommend you to change it into a note please please please please please please please please please please please
  4. 00:34:674 (1,2,3) - you should reconsider the whole structure on kiai, I was fine with this kind of sliders ( 00:35:541 (3) - ) at cup cause I understood your pattern as the best simplification of the rhythm, but is not the same at salad, I suggest you a pattern where you can enphasize 00:35:715 - with a better movement, not a dash but at least something around 1.50x, 00:35:195 (2) - could be changed into 1 slider from 00:35:195 - to 00:35:541 - and 00:35:541 (3) - should be just 1 note at 00:35:715 - and so on for the rest, you could add variations changing some sliders into notes but basically I want you to enphasize 00:35:715 - better. Reconsidered and changed, hope you like it better now
  5. 00:40:223 (1,2) - vs 00:41:611 (1,2) -, the second one fits a salad diff better, the other one looks like a platter structure. Agreed, was initially like this so yeah
  6. now talking about the next patterns, 00:40:744 (3,4) - vs 00:42:478 (3) -, why they are following different sounds? one more time I thing that the sound of 00:42:651 - shouldn't be skipped, I recommend you this kind of structure to use a pattern related to the diff, also with consistency (first note is at 00:40:223 - ): I think the vocal is strong enough here to justify the rhythm change
  7. 00:43:691 (5,6) - dunno why jump here if the strongest sound is at 00:44:038 - vocal starts 00:43:865 - that's why
  8. 00:45:773 - I'll suggest the same for this kiai, just keep consistency as you were doing. same as above, changed
  9. 01:06:582 (1,2) - make this walkable, I know they deserve a jump but 3 jumps in a row ( 01:06:409 (4,1,2,1) - ) is too much a salad, also consider that the next pattern has double jump too ( 01:08:836 (6,7,1) - ), so it's better to nerf distances on previous patterns as suggested. fixed
  10. 01:17:680 (1,2,1) - again, reduce distance between 01:17:680 (1,2) - to make it walkable, 01:19:067 (1) - definitely deserves enphasis cause is a new section, also high pitch fixed

Platter

  1. 00:02:420 (3,1) - if your intention is add a jump here, increase distance cause this can be catchable without dash button, if you wanna add jump, do it propertly, same to the rest of this section. it's now 2,20x
  2. 00:17:680 (3,1,2,3) - it's a cool idea but antiflow doesn't match this part imo, if you decide to change the antiflow, add more distance to enphasize the change in vocal, cause this part is more intense as I see. why not? antiflow is a way to emphasize as well and in this case it hits the vocal on 00:18:200 (2) - so I think it fits
  3. 00:19:067 (5,1) - add more distance, currently, dunno if it is a jump or not ok
  4. 00:21:495 (4,5) - dash + hdash = not at platter pls, decrease distance between 00:21:495 (4,5) - I'm unsure about this, I personally think it's ok but let's discuss it
  5. 00:22:709 (2,3) - instead of such hdash I prefer between 00:23:229 (4,1) - to enphasize the beginning of a new section, also there is a strong sound that deserve hdash imo. removed hdash but didn't add one
  6. 00:29:819 (2,3) - what a weird movement you have here, also they looks like they are not related, keeping a similar distance doesn't mean it's good, they should look good too. weird doesn't mean bad! I think it's ok
  7. 00:32:940 (2) - just curious why it isn't 1/4? I tend to stay away from 1/4 patterns in platters but i guess it works here so done
  8. 00:34:674 (1,2,3) - I'm not agree on using jump to every object, you can make 00:34:674 (1,2) - walkable and keep your jump between 00:35:195 (2,3) - to enphasize sounds propertly. fixed
  9. 00:36:062 (1,2) - 00:37:449 (1,2) - etc same as above. yes
  10. 00:39:356 (3,4,5,1) - holy... for one moment I though I was playing a rain diff, platters are supposed to be an introduction of hdashes, don't abuso of them, remove the hyperdash between 00:39:356 (3,4) -, should be enough. yes
  11. 00:42:998 (1,2,3,4,5) - I don't think this pattern fit the song propertly but I must accept that is fun and give variation to the map, in the other hand, I don't see a reason to add a jump between 00:42:998 (1,2) -, so if you wanna keep your next hdash, I feel that you should reduce the distance between such objects. it does fit, notice where i put the whistles
  12. Apply the rest on the second kiai for consistency as you were doing. done
  13. 00:55:484 (1,2) - this isn't salad anymore, that's why I think vocal mapping isn't good, 00:56:004 (2) - should finish at 00:56:351 - and then add a 1/4 triplet on 00:56:524 -, it will fix the spread between ascendance's rain and platter, cause current gap is huge. mapped the drums but didn't add any triplet
  14. 00:56:871 (1,2,3) - one more time I think that you don't need to add a jump at every object, 00:57:391 (2,3) - is enough imo cause drum at 00:57:911 -, same to the rest of the section pls. ok
  15. 01:07:969 (1,2,3,4,5,6,7) - I'm more than sure that this is unrankable at platters, RC: " hypers combined with antiflow patterns must not be used. " discussed this in the BN server with mbomb and az and they said it seemed ok without having testplayed it so maybe we can discuss this too
  16. 01:09:356 (1,2) - again the same, I'm sure you will fix it easily cause you are good at consistency yes
  17. 01:16:813 (2,3) - nope, they don't deserve hdash, one more time, platters should serve as an introduction to hyperdashing ok
  18. 01:18:027 (2,3) - this can't be hdash too, instead of this one, I recommend you to put hdash between 01:18:547 (3,1) - to enphasize the beginning of the new section, take a look to your salad as a reference, you did a great jump here, I was waiting for a hdash keeping in mind a good spread. okok


Scar

  1. 00:34:067 (5) - no sound there, delete it.ok mom
  2. 00:56:004 (4) - nope, avoid long sliders just to follow vocal, this diff is supposed to be overdose right? well, do an estructure for an overdose, 00:56:004 (4) - change into note, then you can add notes at 00:56:177 - 00:56:264 - 00:56:351 - 00:56:437 - and 00:56:524 -, from 00:56:524 - you can add a hyperdash at 00:56:697 - too, to mark the difference with rain diff. sorry mom
  3. 00:44:906 (4,5,6,7,8) - same as above, it will give more enphasis, also it will looks as an overdose diff. yes
  4. 01:18:027 (2,3) - dunno what are you following here, for consistency with 01:17:680 (1,2) -, 01:18:027 (2) - should finish at 01:18:287 -, then add 1 slider from 01:18:374 - to 01:18:547 - and finally 01:18:547 (3) - should start at 01:18:721 -, if you listen carefully there is a sound that deserve it. aaa don't you hear the very prominent drums?? D:
  5. 01:19:067 (1,2,3,1,2,3,1,2,3,1,2,3,4) - why your sliders here are longers than intro? keep consistency, they are not exactly the same but the current structure looks like a platter diff. because the song is a lot calmer here? o:
    I like this diff, great job here~~

Call me back My Angel Benny-
thanks for modding, My Angel Sh1n1 <3

waiting for assdance
Ascendance

-Sh1n1- wrote:

Yahallo~~ M4M with Does :3

Ascendance's Rain

  1. I'm still asking me why you skip the sound of 00:19:414 - when at your previous patterns like 00:12:478 - 00:13:865 - 00:15:252 - 00:16:640 - etc, you were following such sound with an object, consistency pls. Switched to vocal emphasis, and since I don't want more density than the top diff, I had to skip them :(
  2. 00:20:801 - same as above, don't change from instrumental to vocal in the same section cause it looks messy (talking about structure) I don't think it's the same section, the section swaps at 00:12:478 - with the green line because it's a vocal introduction
  3. 00:27:738 (2) - add NC, migh looks weird at editor cause just 1 combo for 1 object at 00:26:351 (1) -, but for consistency, you are using nc for every 4 fruits at this section ( 00:24:963 (1,2,3,4) - ), if you don't want to add nc, remove at 00:24:963 (1) - Added NC
  4. 00:36:148 (2) - this note doesn't have sense cause I don't understand what are you following, if your intention was to keep consistency with 00:35:195 (2) -, your triplet should be at 00:36:582 -, now, I could interpretate your triplet same as I do on Taiko, triplets fit the song better after a high pitch or to enphasize a high pitch, it means: red ticks, as you did with 00:35:195 (2) -, so if you don't want to remove the unnecessary note, move 00:36:148 (2) - to 00:36:322 - at least. Yeah as I said in an earlier mod, the song is very repetitive, so I wanted to at least give some different rhythms so the player isn't bored. I did what you said and moved the note!
  5. 00:47:160 (1) - same as above. Same thing
  6. 00:51:495 (2,3) - vs 00:52:709 (1,2) - rhythm is the same but distance are too different, reduce the distance between 00:52:709 (1,2) - please, not necessary this kind of hdashes cause you have a higher diff on the set. Okay, reduced
  7. 01:06:929 (2,3) - remove the hyperdash here, it's weird cause you are skipping the hdash between 01:06:582 (1,2) - for simplification but you add on the next note, it's better to avoid it, just 01:06:495 (4,1) - is enough I think it provides good contrast, 01:06:582 (1,2) - nohdash, 01:07:275 (3,4) - hdash
  8. 01:17:680 (1,2) - now you have the jump here, when in the previous pattern you did on 01:18:027 (2,3) -, one more reason to avoid hdashes at this part, just remove hdash between 01:17:680 (1,2) - Yeah in this case they are stronger than before w

Call me back My Angel Benny-
Thanks for modding <:

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 34327
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Kizuato
TitleUnicode:キズアト
Artist:a*ru
ArtistUnicode:a☆ru
Creator:Benny-
Version:Ascendance's Rain
Source:東方妖々夢 ~ Perfect Cherry Blossom.
Tags:東方Project ALiCE'S EMOTiON th7 touhou youyomu ayumi nomiya redalice scar ブクレシュティの人形師 the doll maker of bucuresti overdrive Alice Margatroid アリス・マーガトロイド pcb c83 comiket83 Benny BennyBananas Ascendance
BeatmapID:1439088
BeatmapSetID:668807

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ALICE.png",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Spectator
good song
Sorceress

Spectator wrote:

good song
Activity man here to be active in November, not August
[
Cup
]
  1. 00:33:981 (1,2) - Could try reducing the distance between these two so the movement between 00:34:327 (2,1) - stands out more, around 0.90x ds feels like it makes a good contrast
  2. 00:40:223 (1,2,3,4) - Distance moving across these feels a bit high, especially at 00:41:090 (2,3) - and 00:42:478 (4,1) - . I'd suggest moving 00:41:611 (3,4) - to x:86
  3. 00:52:709 (3,4) - Same as above but this time to x:416
  4. 01:19:067 - Nothing wrong here with this outro but I think there's potential to do a little more with the timelining here than 3/1 sliders. You could replace the slider head of 01:19:067 (1) - with a circle, then start a slider at 01:19:588 - ending where the old slider did, this fits the music well and helps make the outro a little more unique
[
Salad
]
  1. 00:59:472 (4,1) - Antiflow feels a bit strong for a 1/2 dash, would be nice to weaken it
  2. 01:03:807 (1,2,3,1,2,3) - This part feels a little too tricky, it's heavy on 1/2 dashes and direction changes close together. I think it would help to flip 01:05:715 (3) - to remove the direction change between 01:05:541 (2,3) -
  3. 01:11:957 (4,1) - Antiflow feels strong here too and 01:13:344 (3,1) -
  4. 01:19:067 - Same recommendation here as made in the cup, no need for any dashes but I think it would be nice to do something more than 3/1 sliders
[
Platter
]
  1. You could use tickrate 2 on this difficulty, should be no problem for Platter players and aesthetically looks a lot nicer
  2. 00:15:773 (2,3,1) - The dashes and direction changes to and from 00:16:293 (3) - is quite hard for a platter. I'd strongly suggest reworking this to remove the direction change across 00:16:293 (3) -
  3. 00:23:229 (4,1) - This dash is a little weak, try moving 00:23:576 (1) - to x:344
  4. 00:45:773 (1) - Feels a bit too close to the wall with this hyper strength, would be nice to move this in a couple of grids
  5. 01:17:333 (3,1,2) - The dashes to and from 01:17:680 (1) - are a bit strong, especially for a double dash like this. I'd bring in 01:17:680 (1) - a bit to about x:136 or so
  6. 01:28:778 (1) - Starting this slider after the spinner all the way on the left of the screen is a bit mean to players, easy to get spinner baited. Would be very nice if you could move this closer to the centre
[
Ascendance's Rain
]
  1. 00:15:252 (1) - Antiflow feels a little strong here considering the sound, I'd tilt this slider a bit more to nerf it
  2. 00:32:940 (4,1) - It's a little tricky to recover after this to hit 00:33:460 (2,3) -, try moving 00:33:114 (1) - to around x:414
  3. 00:41:090 (4,5) - This antiflow feels a bit over the top. Considering it's pretty much equal to 00:41:264 (5,1) - just after it I'd suggest nerfing it a fair bit
  4. 00:44:385 (1,2,3,4,5) - This is nice but sounds quite out of place to me, I'm not sure a stream is justified here
[
Scar
]
  1. 00:16:640 (1) - Very easy to hit the wall on this, I'd suggest moving this in a little
  2. 00:18:721 (3) - This is even closer to the wall, guidelines suggest 16px minimum but I'd suggest at least x:24 for this
  3. 00:45:686 (10,1) - This could do with a distance buff, it's smaller than the hyper between 00:45:253 (6,7) -. I'd get 00:45:773 (1) - to about x:192 to give it some impact
  4. 00:51:842 (4,5,6) - These 1/4 direction changes feel pretty out of place in this difficulty. It requires a quick dashing wiggle that is jarring to play. I'd suggest moving 00:51:929 (5) - to x:172 to remove the wiggle here
  5. 01:28:778 (1) - Pretty much the same point as made in the Platter though it's less likely to catch players out at this level
Please enjoy
Nokashi

Sorcerer wrote:

Activity man here to be active in November, not August
I Believe in you!
Topic Starter
Benita

Sorcerer wrote:

Spectator wrote:

good song
Activity man here to be active in November, not August
[
Cup
]
  1. 00:33:981 (1,2) - Could try reducing the distance between these two so the movement between 00:34:327 (2,1) - stands out more, around 0.90x ds feels like it makes a good contrast
  2. 00:40:223 (1,2,3,4) - Distance moving across these feels a bit high, especially at 00:41:090 (2,3) - and 00:42:478 (4,1) - . I'd suggest moving 00:41:611 (3,4) - to x:86
  3. 00:52:709 (3,4) - Same as above but this time to x:416
  4. 01:19:067 - Nothing wrong here with this outro but I think there's potential to do a little more with the timelining here than 3/1 sliders. You could replace the slider head of 01:19:067 (1) - with a circle, then start a slider at 01:19:588 - ending where the old slider did, this fits the music well and helps make the outro a little more unique
[
Salad
]
  1. 00:59:472 (4,1) - Antiflow feels a bit strong for a 1/2 dash, would be nice to weaken it
  2. 01:03:807 (1,2,3,1,2,3) - This part feels a little too tricky, it's heavy on 1/2 dashes and direction changes close together. I think it would help to flip 01:05:715 (3) - to remove the direction change between 01:05:541 (2,3) -
  3. 01:11:957 (4,1) - Antiflow feels strong here too and 01:13:344 (3,1) -
  4. 01:19:067 - Same recommendation here as made in the cup, no need for any dashes but I think it would be nice to do something more than 3/1 sliders
[
Platter
]
  1. You could use tickrate 2 on this difficulty, should be no problem for Platter players and aesthetically looks a lot nicer
  2. 00:15:773 (2,3,1) - The dashes and direction changes to and from 00:16:293 (3) - is quite hard for a platter. I'd strongly suggest reworking this to remove the direction change across 00:16:293 (3) - i think it's ok, it's justified by the music imo
  3. 00:23:229 (4,1) - This dash is a little weak, try moving 00:23:576 (1) - to x:344
  4. 00:45:773 (1) - Feels a bit too close to the wall with this hyper strength, would be nice to move this in a couple of grids
  5. 01:17:333 (3,1,2) - The dashes to and from 01:17:680 (1) - are a bit strong, especially for a double dash like this. I'd bring in 01:17:680 (1) - a bit to about x:136 or so
  6. 01:28:778 (1) - Starting this slider after the spinner all the way on the left of the screen is a bit mean to players, easy to get spinner baited. Would be very nice if you could move this closer to the centre
[
Scar
]
  1. 00:16:640 (1) - Very easy to hit the wall on this, I'd suggest moving this in a little
  2. 00:18:721 (3) - This is even closer to the wall, guidelines suggest 16px minimum but I'd suggest at least x:24 for this
  3. 00:45:686 (10,1) - This could do with a distance buff, it's smaller than the hyper between 00:45:253 (6,7) -. I'd get 00:45:773 (1) - to about x:192 to give it some impact
  4. 00:51:842 (4,5,6) - These 1/4 direction changes feel pretty out of place in this difficulty. It requires a quick dashing wiggle that is jarring to play. I'd suggest moving 00:51:929 (5) - to x:172 to remove the wiggle here I really do think they fit ):
  5. 01:28:778 (1) - Pretty much the same point as made in the Platter though it's less likely to catch players out at this level yeah i think it's fine
Please enjoy
No reply mean fixed owo thanks for modding sir!

Nokashi wrote:

Sorcerer wrote:

Activity man here to be active in November, not August
I Believe in you!
I believe in both of you!
Ascendance

Sorcerer wrote:

Spectator wrote:

good song
[
Ascendance's Rain
]
  1. 00:15:252 (1) - Antiflow feels a little strong here considering the sound, I'd tilt this slider a bit more to nerf it feels fine to me
  2. 00:32:940 (4,1) - It's a little tricky to recover after this to hit 00:33:460 (2,3) -, try moving 00:33:114 (1) - to around x:414 ok
  3. 00:41:090 (4,5) - This antiflow feels a bit over the top. Considering it's pretty much equal to 00:41:264 (5,1) - just after it I'd suggest nerfing it a fair bit seems ok but i tilted a bit
  4. 00:44:385 (1,2,3,4,5) - This is nice but sounds quite out of place to me, I'm not sure a stream is justified here background
Please enjoy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 34327
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Kizuato
TitleUnicode:キズアト
Artist:a*ru
ArtistUnicode:a☆ru
Creator:Benny-
Version:Ascendance's Rain
Source:東方妖々夢 ~ Perfect Cherry Blossom.
Tags:東方Project ALiCE'S EMOTiON th7 touhou youyomu ayumi nomiya redalice scar ブクレシュティの人形師 the doll maker of bucuresti overdrive Alice Margatroid アリス・マーガトロイド pcb c83 comiket83 Benny BennyBananas Ascendance
BeatmapID:1439088
BeatmapSetID:668807

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ALICE.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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382,98,35541,1,0,1:2:0:0:
243,106,35715,2,0,L|118:97,1,95,8|0,0:2|0:2,0:0:0:0:
434,282,36062,5,0,1:2:0:0:
500,199,36235,1,0,0:0:0:0:
472,144,36322,1,0,0:0:0:0:
411,116,36408,1,8,0:0:0:0:
95,94,36582,2,0,L|297:77,1,190,0|0,0:0|1:2,0:0:0:0:
113,260,37102,2,0,L|98:150,1,95,8|0,0:0|0:0,0:0:0:0:
374,197,37449,5,0,1:2:0:0:
246,217,37622,1,0,0:0:0:0:
116,241,37796,1,8,0:0:0:0:
410,270,37969,2,0,P|461:192|371:122,1,190,0|0,0:0|1:2,0:0:0:0:
270,129,38489,1,8,0:0:0:0:
415,43,38663,1,0,1:2:0:0:
164,205,38836,5,0,1:2:0:0:
330,253,39010,1,0,1:2:0:0:
51,336,39183,1,8,0:0:0:0:
171,277,39356,1,0,1:2:0:0:
48,225,39530,2,0,L|49:175,1,47.5,8|8,0:0|1:2,0:0:0:0:
112,144,39703,2,0,L|176:132,1,47.5,8|0,1:2|0:0,0:0:0:0:
351,202,39877,2,0,L|467:187,1,95,8|0,0:2|0:0,0:0:0:0:
204,64,40223,6,0,L|92:80,1,95,0|0,1:2|1:2,0:0:0:0:
377,162,40570,1,8,0:0:0:0:
217,246,40744,2,0,L|205:305,1,47.5,0|0,1:2|1:2,0:0:0:0:
370,341,41090,1,0,1:0:0:0:
58,185,41264,2,0,L|170:171,1,95,8|0,0:0|0:0,0:0:0:0:
452,148,41611,6,0,L|337:133,2,95,0|0|8,1:2|1:2|0:0,0:0:0:0:
200,284,42131,2,0,L|188:230,1,47.5,0|0,1:2|1:2,0:0:0:0:
351,172,42478,1,0,1:0:0:0:
79,105,42651,2,0,L|70:216,1,95,8|0,0:0|0:0,0:0:0:0:
391,68,42998,5,2,1:2:0:0:
468,116,43171,1,0,1:2:0:0:
473,208,43344,1,0,1:2:0:0:
402,265,43518,1,2,1:2:0:0:
282,268,43692,1,0,1:2:0:0:
402,265,43865,1,2,1:2:0:0:
130,273,44038,2,0,L|28:275,1,95,8|0,0:2|1:0,0:0:0:0:
84,244,44299,1,0,1:0:0:0:
282,268,44385,5,4,1:2:0:0:
317,237,44471,1,0,0:0:0:0:
330,192,44558,1,0,1:2:0:0:
317,148,44645,1,0,0:0:0:0:
281,118,44731,1,8,0:0:0:0:
148,107,44906,2,0,L|37:117,2,95,0|0|0,1:2|0:0|0:0,0:0:0:0:
296,38,45426,2,0,L|345:42,1,47.5,0|0,0:3|0:3,0:0:0:0:
296,38,45599,2,0,L|236:42,1,47.5,0|0,0:3|0:0,0:0:0:0:
458,299,45773,6,0,P|502:220|423:147,1,190,4|8,1:0|0:0,0:0:0:0:
310,143,46293,2,0,L|244:151,2,47.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
441,150,46640,1,0,1:2:0:0:
298,248,46813,2,0,L|405:240,1,95,8|0,0:0|0:0,0:0:0:0:
86,320,47160,5,0,0:0:0:0:
222,263,47333,2,0,L|228:206,1,47.5
216,306,47507,1,8,0:0:0:0:
80,196,47680,2,0,L|304:218,1,190,0|0,0:0|1:2,0:0:0:0:
103,179,48200,2,0,L|88:76,1,95,8|0,0:0|0:0,0:0:0:0:
340,103,48547,6,0,L|220:110,2,95,0|0|8,1:2|0:0|0:0,0:0:0:0:
191,300,49067,2,0,P|152:232|217:142,1,190,0|0,0:0|1:2,0:0:0:0:
346,135,49588,2,0,L|455:135,1,95,8|0,0:0|1:2,0:0:0:0:
203,60,49934,6,0,L|102:60,1,95,0|0,1:2|1:2,0:0:0:0:
346,41,50281,1,8,0:0:0:0:
210,43,50455,1,0,1:2:0:0:
443,124,50628,1,8,0:0:0:0:
488,153,50714,1,8,0:0:0:0:
493,198,50801,1,8,0:0:0:0:
456,235,50888,1,0,0:0:0:0:
175,311,50975,2,0,L|71:312,1,95,8|0,0:0|0:0,0:0:0:0:
340,164,51322,5,0,1:2:0:0:
207,167,51495,1,0,1:2:0:0:
470,292,51669,1,8,0:0:0:0:
313,342,51842,2,0,L|323:289,1,47.5,0|0,1:2|1:2,0:0:0:0:
470,292,52189,1,0,1:2:0:0:
172,246,52362,2,0,L|54:228,1,95,8|0,0:0|0:0,0:0:0:0:
380,162,52709,6,0,L|477:151,1,95,0|0,1:2|1:2,0:0:0:0:
179,81,53056,1,8,0:0:0:0:
271,153,53229,2,0,L|261:208,1,47.5,0|0,1:2|1:2,0:0:0:0:
114,262,53576,1,0,1:2:0:0:
390,332,53749,2,0,L|495:325,1,95,8|0,0:0|0:0,0:0:0:0:
189,357,54096,6,0,L|172:256,1,95,2|0,1:2|1:2,0:0:0:0:
309,230,54443,2,0,L|321:130,1,95,0|2,1:2|1:2,0:0:0:0:
193,106,54790,2,0,L|83:90,1,95,0|2,1:2|1:2,0:0:0:0:
359,56,55137,2,0,L|494:73,1,95,8|0,0:2|1:2,0:0:0:0:
402,99,55397,1,0,0:0:0:0:
163,233,55484,6,0,L|55:239,2,95,4|0|8,1:0|1:2|0:0,0:0:0:0:
435,346,56004,2,0,P|486:265|410:201,1,190,0|0,1:2|0:0,0:0:0:0:
263,162,56524,2,0,L|321:162,1,47.5,0|0,0:3|0:3,0:0:0:0:
365,162,56697,2,0,L|418:162,1,47.5,0|0,0:3|0:0,0:0:0:0:
122,340,56871,6,0,P|79:272|156:190,1,190,4|8,1:0|0:0,0:0:0:0:
291,183,57391,2,0,L|174:187,2,95,0|0|0,0:0|0:0|1:2,0:0:0:0:
139,144,57911,2,0,L|117:45,1,95,8|0,0:0|0:0,0:0:0:0:
384,90,58258,6,0,L|177:101,1,190,0|8,1:2|0:0,0:0:0:0:
316,176,58778,1,0,0:0:0:0:
202,289,58952,2,0,L|191:186,1,95,0|0,0:0|1:2,0:0:0:0:
315,342,59299,2,0,L|417:330,1,95,8|0,0:0|0:0,0:0:0:0:
150,359,59645,6,0,P|102:285|181:212,1,190,0|8,1:2|0:0,0:0:0:0:
283,212,60166,1,0,0:0:0:0:
170,136,60339,2,0,L|300:136,1,95,0|0,0:0|1:2,0:0:0:0:
430,77,60686,2,0,L|317:77,1,95,8|0,0:0|0:0,0:0:0:0:
55,57,61033,6,0,L|57:167,1,95,0|0,1:2|0:0,0:0:0:0:
183,180,61380,1,8,0:0:0:0:
60,280,61553,2,0,L|255:275,1,190,0|0,0:0|1:2,0:0:0:0:
124,361,62073,2,0,L|113:262,1,95,8|0,0:0|0:0,0:0:0:0:
358,253,62420,6,0,P|413:182|331:107,1,190,0|8,1:2|0:0,0:0:0:0:
261,86,62940,2,0,P|352:112|463:56,1,190,0|0,0:0|1:2,0:0:0:0:
320,185,63460,2,0,L|427:182,1,95,8|0,0:0|0:0,0:0:0:0:
168,310,63807,6,0,L|63:310,2,95,0|0|8,1:2|0:0|0:0,0:0:0:0:
323,370,64327,2,0,P|373:293|297:216,1,190,0|0,0:0|1:2,0:0:0:0:
190,204,64848,2,0,L|79:205,1,95,8|0,0:0|0:0,0:0:0:0:
440,137,65195,6,0,L|336:137,2,95,0|0|8,1:2|1:0|0:0,0:0:0:0:
323,62,65715,2,0,P|268:132|360:212,1,190,0|0,1:2|1:2,0:0:0:0:
439,293,66235,2,0,L|330:293,1,95,8|0,0:0|1:2,0:0:0:0:
298,293,66495,1,8,1:2:0:0:
92,343,66582,6,0,P|61:266|115:209,1,142.5,4|0,1:0|0:0,0:0:0:0:
137,219,66929,2,0,P|220:229|282:197,1,142.5,4|0,1:0|0:0,0:0:0:0:
459,278,67275,2,0,L|473:162,1,95,4|0,1:0|1:2,0:0:0:0:
181,154,67622,2,0,L|78:141,1,95,8|0,0:0|0:0,0:0:0:0:
340,78,67969,5,0,1:2:0:0:
259,141,68143,1,0,1:2:0:0:
344,199,68316,1,0,1:2:0:0:
205,235,68489,1,0,1:2:0:0:
371,287,68663,1,0,1:2:0:0:
186,327,68836,1,0,1:2:0:0:
472,356,69010,2,0,L|479:255,1,95,8|0,0:0|1:2,0:0:0:0:
430,233,69270,1,0,1:2:0:0:
159,227,69356,6,0,P|120:152|192:69,1,190,4|8,1:0|0:0,0:0:0:0:
290,45,69877,2,0,L|97:34,1,190,0|0,0:0|1:2,0:0:0:0:
225,140,70397,2,0,L|348:131,1,95,8|0,0:0|0:0,0:0:0:0:
62,349,70744,6,0,P|14:268|94:199,1,190,0|8,1:2|0:0,0:0:0:0:
206,193,71264,2,0,L|328:202,2,95,0|0|0,0:0|0:0|1:2,0:0:0:0:
87,260,71784,2,0,L|71:153,1,95,8|0,0:0|0:0,0:0:0:0:
369,297,72131,6,0,L|168:304,1,190,0|8,1:2|0:0,0:0:0:0:
296,190,72651,2,0,L|414:200,2,95,0|0|0,0:0|0:0|1:2,0:0:0:0:
166,223,73171,2,0,L|156:107,1,95,8|0,0:0|0:0,0:0:0:0:
433,365,73518,6,0,P|482:293|387:221,1,190,0|8,1:2|0:0,0:0:0:0:
305,187,74038,2,0,L|498:154,1,190,0|0,0:0|1:2,0:0:0:0:
370,84,74559,2,0,L|264:68,1,95,8|0,0:0|0:0,0:0:0:0:
27,195,74906,6,0,L|221:182,1,190,0|8,1:2|0:0,0:0:0:0:
127,343,75426,2,0,L|119:225,1,95,0|0,0:0|0:0,0:0:0:0:
255,278,75773,1,0,1:2:0:0:
139,164,75946,2,0,L|276:172,1,95,8|8,0:0|0:0,0:0:0:0:
496,99,76293,6,0,L|384:104,2,95,10|0|0,0:0|1:2|1:2,0:0:0:0:
263,57,76813,2,0,L|151:62,2,95,10|0|2,0:0|1:2|1:2,0:0:0:0:
23,237,77333,2,0,L|18:126,1,95,8|0,0:0|1:2,0:0:0:0:
68,113,77593,1,0,0:0:0:0:
277,333,77680,6,0,P|298:237|241:200,1,142.5,8|0,0:0|0:0,0:0:0:0:
123,205,78027,2,0,P|102:109|159:72,1,142.5,8|0,0:0|0:0,0:0:0:0:
187,76,78374,2,0,L|288:76,1,95,0|8,1:2|0:0,0:0:0:0:
187,76,78721,2,0,L|85:77,1,95,0|0,0:0|0:0,0:0:0:0:
428,195,79067,5,4,1:1:0:0:
Electoz
HIIAMFROMSANTAQUEUE

[Scar]

  1. 00:06:929 (1,2) - Not 1.5 spacing like what you did with the rest?
  2. 00:21:322 (3,4) - Spacing is so bigger than other hdashes despite not being musically different + makes 00:22:015 (5,1) - a lot less highlighted (where it fits to have a bigger spacing better)
  3. 00:31:033 (2,3,4) - Rhythms are getting denser while intensity isn't any different from 00:29:125 (1,2,3,4) . Idk if you're following vocals but what you did in Platter reflects musically much better.
    1. If you disagree with suggestion above then at least 00:31:033 (2,3) - 00:31:900 (1,2,3) - should be more distinguishable in terms of intensity.
  4. 01:05:541 (3) - Shouldn't this be emphasized instead of 01:05:715 (4) - like what you did in other diffs?
[Platter]

  1. 00:24:963 (2,1) - Inconsistent comboing
  2. 00:44:731 (3,4) - Could increase spacing a bit, kinda ambiguous between walk/dash atm
  3. 01:00:686 (3,1) - Why this one suddenly goes big what
  4. 01:06:582 (1) - Too underwheming, using 2 1/2 sliders instead of this would be a good spread progression from Salad too.
  5. 01:10:396 (3,1) - 01:13:171 (3,1) - Don't you think these are too overdone compared to other hyperdashes? zzz
[Salad]

  1. 00:36:582 (2,3) - Is this supposed to have 1.5 spacing like 00:35:195 (2,3) - 00:37:969 (2,3) ? Same applies to 00:47:681 (2,3) .
  2. 00:44:906 (4) - 00:56:005 (1) - Inconsistent comboing intentional?
  3. 01:11:610 (2,3,4) - Aren't spacings too big for a variation? Considering other stuff you did like 01:14:385 (2,3,4) - has much smaller spacings.
  4. 01:21:842 - Hitsound missing? Cup also
[Cup]

  1. 00:12:478 (1,2,3,4,1,2) - Could've mixed in some 2/1 sliders so you can have a rhythm density progression towards the incoming stuff at 00:18:027 - onwards.
  2. 00:42:998 (1) - Plays really uncomfortable cuz the border thing.
I can sense the copy-pastes hmmmmmmmmm :roll:
YukaRei
Hello ^^ Here because I really like this song, thanks for mapping it <3

I suck at modding so feel free to ignore this XD

[Cup]
  1. 00:06:929 (1) - Try this on x:356, the change of direction and distance feel a little hard
  2. 00:11:784 (3) - Rotate this at -9 and x:291, the distance to the prev will be lower but to the next is the same
  3. 00:14:559 (4) - How about ctrl+h and x:375?

Nothing on Salad. Pretty good in my opinion

[Platter]
  1. 00:09:356 (3) - Try rotating this at 10 and x:300
  2. 00:18:547 (3,4) - How about increasing the distance between these? Just my opinion but the claps needs a to be a little more highlighted
  3. 00:20:108 (3,4) - Same here, move these two to x:359, the clap is stronger than the next "pum" (in my oppinion) so it needs a little more emphasis

Well, that's all, I'm very sorry for be so useless, actually I can't mod the other two diffs, but your "Scar" is REALLY AMAZING!
I hope you Success ranking this ♥
Topic Starter
Benita

Electoz wrote:

HIIAMFROMSANTAQUEUE THANKYOUVERYMUCHELECTROZ

[Scar]

  1. 00:06:929 (1,2) - Not 1.5 spacing like what you did with the rest?
  2. 00:21:322 (3,4) - Spacing is so bigger than other hdashes despite not being musically different + makes 00:22:015 (5,1) - a lot less highlighted (where it fits to have a bigger spacing better)
  3. 00:31:033 (2,3,4) - Rhythms are getting denser while intensity isn't any different from 00:29:125 (1,2,3,4) . Idk if you're following vocals but what you did in Platter reflects musically much better. im following vocals mostly in this difficulty so added some dashes there, hope its better now
    1. If you disagree with suggestion above then at least 00:31:033 (2,3) - 00:31:900 (1,2,3) - should be more distinguishable in terms of intensity.
  4. 01:05:541 (3) - Shouldn't this be emphasized instead of 01:05:715 (4) - like what you did in other diffs?
[Platter]

  1. 00:24:963 (2,1) - Inconsistent comboing
  2. 00:44:731 (3,4) - Could increase spacing a bit, kinda ambiguous between walk/dash atm
  3. 01:00:686 (3,1) - Why this one suddenly goes big what
  4. 01:06:582 (1) - Too underwheming, using 2 1/2 sliders instead of this would be a good spread progression from Salad too.
  5. 01:10:396 (3,1) - 01:13:171 (3,1) - Don't you think these are too overdone compared to other hyperdashes? zzz
[Salad]

  1. 00:36:582 (2,3) - Is this supposed to have 1.5 spacing like 00:35:195 (2,3) - 00:37:969 (2,3) ? Same applies to 00:47:681 (2,3) .
  2. 00:44:906 (4) - 00:56:005 (1) - Inconsistent comboing intentional?
  3. 01:11:610 (2,3,4) - Aren't spacings too big for a variation? Considering other stuff you did like 01:14:385 (2,3,4) - has much smaller spacings.
  4. 01:21:842 - Hitsound missing? Cup also
[Cup]

  1. 00:12:478 (1,2,3,4,1,2) - Could've mixed in some 2/1 sliders so you can have a rhythm density progression towards the incoming stuff at 00:18:027 - onwards.
  2. 00:42:998 (1) - Plays really uncomfortable cuz the border thing.
I can sense the copy-pastes hmmmmmmmmm :roll: song is repetitive af and has the same melody through the entirity of it so it's kind of hard to make variated patterns :(

breathless wrote:

Hello ^^ Here because I really like this song, thanks for mapping it <3 thanks uwu

I suck at modding so feel free to ignore this XD we never ignore mods!

[Cup]
  1. 00:06:929 (1) - Try this on x:356, the change of direction and distance feel a little hard
  2. 00:11:784 (3) - Rotate this at -9 and x:291, the distance to the prev will be lower but to the next is the same fixed with previous mod
  3. 00:14:559 (4) - How about ctrl+h and x:375? fixed with previous mod

Nothing on Salad. Pretty good in my opinion

[Platter]
  1. 00:09:356 (3) - Try rotating this at 10 and x:300 dont understand why, it works ok as it is
  2. 00:18:547 (3,4) - How about increasing the distance between these? Just my opinion but the claps needs a to be a little more highlighted following vocals, not snare
  3. 00:20:108 (3,4) - Same here, move these two to x:359, the clap is stronger than the next "pum" (in my oppinion) so it needs a little more emphasis same here

Well, that's all, I'm very sorry for be so useless, actually I can't mod the other two diffs, but your "Scar" is REALLY AMAZING!
I hope you Success ranking this ♥
no reply means fixed owo thanks to both!
Sorceress
Activity Nominator man here to be active in November, not August nominate

don’t kudosu
[
General
]
  1. Difficulty Settings: Consider lowering the Cup/Salad/Platter HP by 1, HP 6 feels a little harsh on the Platter
  2. Timing Points:
    1. Unnecessary green line at 01:28:778 - in all diffs except Ascendance's Rain, settings are the same as the previous green line at 01:19:067 -
    2. There's a considerable amount of Kiai time used, Ascendance's Rain has Kiai toggled on for the majority of the map. It could be an idea to remove the 3rd and 4th Kiais as they don't have any vocals unlike the previous two
[
Cup
]
  1. 00:16:293 (2,3) - Pretty minor but the aesthetics of a vertical stack like this doesn't match up with the rest of the map too well, 00:16:293 (2) - to x:480 gives a slight tilt that looks prettier whilst playing the same
  2. 00:24:963 (2,1) - Movement in to 00:26:351 (1) - feels quite cramped and a little unexpected, would be nice to have this note follow in somewhere left of 00:24:963 (2) - instead
  3. 00:37:449 (1,2,3,4,5,6) - The combo here comes in at 9 only just exceeding the guideline limit of 8 in a Cup, same for 00:48:548 (1,2,3,4,5,6) - and 01:05:195 (1,2,3,4,5,6) -. Probably best to split these on the downbeat
  4. 01:20:455 (2,3) - Would be nice to use a slightly lower effective SV on these just to make the movement a little easier to fit with the outro
[
Salad
]
  1. 00:01:380 - The 1.37x DS for these walks in the intro feels just a little too high. I think around 1.28x DS would be a little more appropriate whilst still feeling strong
  2. 00:01:380 - Also still in the intro, may wish to adjust NC patterns here to be every other downbeat like in the outro
  3. 00:13:518 (3,1) - Bit odd to see no dashes here for the downbeats in this section but then having dashes for 00:19:241 (4,1) - and 00:20:455 (2,1) -. They're all very similar sounds so it would be best to be consistent in your approach to them
  4. 00:17:680 (2,1) - Somewhat ambiguous distance here, I get the feeling this should be a dash so I'd buff this badboy to around 1.94x DS for a proper dash
  5. 00:23:576 (1,1,1,1) - Would suggest NC every other combo here too
  6. 01:03:287 (2,3) - Might be nice to reduce the distance here by a grid space considering the direction change in to a dash, same for 01:15:772 (2,3) -
  7. 01:18:374 (2,1) - The distance here is a little hard to gauge, both because of the actual distance and the time between these two notes being larger than usual. It also isn't helped by being so close to the left of the playfield. I think it would help to reduce the distance a bit, you could make 01:18:374 (2) - horizontal and then you have some more room to work with
[
Platter
]
  1. Most points are about dash distances here, I know you've kept them quite small to keep it easy for Platter players but some still feel too small and quite easy to overshoot so I've tried to point out the ones I find most problematic
  2. 00:09:010 (2,3) - Some ambiguous distances surrounding these. I'd consider 2.20x DS the minimum for a dash and 1.70x DS the maximum for a walk here. Dashes to these works well but you could consider a walk to 00:09:010 (2) - and a dash to 00:09:356 (3) - to get that increasing emphasis with the rising pitch
  3. 00:36:582 (2,3) - The dash here is a little weak, I'd try keep dashes to a minimum distance of 1.80x DS in this Kiai. Any less feels too easy to overshoot
  4. 00:39:530 (4) - Same as above, would buff this to at least 1.80x DS, easy enough to sort by moving this a little to the right to buff the dash to and from this
  5. 00:40:223 (1,2) - Grid space or two buff to this would be nice
  6. 00:41:958 (2,3) - Here too
  7. 00:44:731 (3,4,5) - Distances here seem odd, certainly a bit ambiguous. I'd suggest trying to get the distances around 00:44:906 (4) - up to 1.80x DS again
  8. 00:45:773 - This next Kiai section seems to be a flip of the previous so same distance suggestions would apply to the equivalent parts except for 00:54:097 (1,2) - and 00:55:830 (3,4) - which would also be nice to buff a little
  9. 00:51:843 (2) - For following the vocal this slider should really start at 00:52:015 - alongside a circle where it currently starts from
  10. 00:56:871 - For these next two Kiais I feel the 2.0x DS for a dash is just a bit too low, I'd prefer to see 2.10x or 2.20x used although the distances are pretty consistent throughout here
  11. 01:03:460 (3) - I don't feel the tilt on this is enough to require any movement for the slider tail, feels best to just stand still for it which is a bit awkward flow wise. Probably better to tilt this some more
  12. 01:14:038 (2) - This slider is pretty close to vertical, the entire pattern of 01:13:518 (1,2,3) - requires little movement to easily hit. I'd suggest making both 01:14:038 (2,3) - a little more horizontal
[
Ascendance's Rain
]
  1. 01:06:929 (2) - This sound is as strong as 01:06:582 (1) - but gets absolutely nothing emphasis wise. I understand the simplification here to not go overboard with 1/4 hypers but a slight dash would be nice for at least some emphasis
  2. 00:41:090 (4,5) - I still feel this is a bit overkill in its intensity, the distance is a slight bit larger than 00:41:264 (5,1) - and the antiflow is pretty much equal. I'd suggest making 00:41:264 (5) - a near vertical slider instead so these two jumps actually feel different
[
Scar
]
  1. 00:23:576 - - 00:28:778 - Only walks here? I feel there's opportunity to make use of dashes at 00:24:963 (1) -, 00:26:351 (1) -, 00:27:738 (1) - and 00:28:258 (2) -
  2. 00:56:871 (1,2) - Is the distance between these supposed to be walkable? I find this and the rest of the patterns like this easy to hit just walking but I feel dashes would be a great fit. Consider buffing the distance to around 1.80x DS, that should be about equivalent to the distances used in the previous kiai like with 00:47:160 (1,2) -. Same would go for all instances of this pattern over the next two kiais
Ascendance
I explained the first point before in an earlier mod, but for the second part I still think it's fine. Hopefully you don't mind :( Thanks for modding
Topic Starter
Benita
To make things easier for Sorcerer:

Ascendance wrote:

-Sh1n1- wrote:

  1. 01:06:929 (2,3) - remove the hyperdash here, it's weird cause you are skipping the hdash between 01:06:582 (1,2) - for simplification but you add on the next note, it's better to avoid it, just 01:06:495 (4,1) - is enough I think it provides good contrast, 01:06:582 (1,2) - nohdash, 01:07:275 (3,4) - hdash

Sorcerer wrote:

Activity Nominator man here to be active in November, not August nominate

don’t kudosu
[
General
]
  1. Difficulty Settings: Consider lowering the Cup/Salad/Platter HP by 1, HP 6 feels a little harsh on the Platter ok
  2. Timing Points:
    1. Unnecessary green line at 01:28:778 - in all diffs except Ascendance's Rain, settings are the same as the previous green line at 01:19:067 - doesn't really do much but ok
    2. There's a considerable amount of Kiai time used, Ascendance's Rain has Kiai toggled on for the majority of the map. It could be an idea to remove the 3rd and 4th Kiais as they don't have any vocals unlike the previous two doesn't really affect anything and it's still pretty intense so i wanna keep it in my diffs at least. Ascendance can do what he wants
[
Cup
]
  1. 00:16:293 (2,3) - Pretty minor but the aesthetics of a vertical stack like this doesn't match up with the rest of the map too well, 00:16:293 (2) - to x:480 gives a slight tilt that looks prettier whilst playing the same subjective, I think your suggestion looks less pretty
  2. 00:24:963 (2,1) - Movement in to 00:26:351 (1) - feels quite cramped and a little unexpected, would be nice to have this note follow in somewhere left of 00:24:963 (2) - instead did something
  3. 00:37:449 (1,2,3,4,5,6) - The combo here comes in at 9 only just exceeding the guideline limit of 8 in a Cup, same for 00:48:548 (1,2,3,4,5,6) - and 01:05:195 (1,2,3,4,5,6) -. Probably best to split these on the downbeat Yeah I get it's a guideline and all but I really don't think this is an issue. If I split up the combos then the combos will be inconsistent to every other part of the map and I really don't want that. I don't think one fruit is very noticeabøle
  4. 01:20:455 (2,3) - Would be nice to use a slightly lower effective SV on these just to make the movement a little easier to fit with the outro did somethingx2
[
Salad
]
  1. 00:01:380 - The 1.37x DS for these walks in the intro feels just a little too high. I think around 1.28x DS would be a little more appropriate whilst still feeling strong
  2. 00:01:380 - Also still in the intro, may wish to adjust NC patterns here to be every other downbeat like in the outro
  3. 00:13:518 (3,1) - Bit odd to see no dashes here for the downbeats in this section but then having dashes for 00:19:241 (4,1) - and 00:20:455 (2,1) -. They're all very similar sounds so it would be best to be consistent in your approach to them
  4. 00:17:680 (2,1) - Somewhat ambiguous distance here, I get the feeling this should be a dash so I'd buff this badboy to around 1.94x DS for a proper dash
  5. 00:23:576 (1,1,1,1) - Would suggest NC every other combo here too
  6. 01:03:287 (2,3) - Might be nice to reduce the distance here by a grid space considering the direction change in to a dash, same for 01:15:772 (2,3) -
  7. 01:18:374 (2,1) - The distance here is a little hard to gauge, both because of the actual distance and the time between these two notes being larger than usual. It also isn't helped by being so close to the left of the playfield. I think it would help to reduce the distance a bit, you could make 01:18:374 (2) - horizontal and then you have some more room to work with
[
Platter
]
  1. Most points are about dash distances here, I know you've kept them quite small to keep it easy for Platter players but some still feel too small and quite easy to overshoot so I've tried to point out the ones I find most problematic
  2. 00:09:010 (2,3) - Some ambiguous distances surrounding these. I'd consider 2.20x DS the minimum for a dash and 1.70x DS the maximum for a walk here. Dashes to these works well but you could consider a walk to 00:09:010 (2) - and a dash to 00:09:356 (3) - to get that increasing emphasis with the rising pitch
  3. 00:36:582 (2,3) - The dash here is a little weak, I'd try keep dashes to a minimum distance of 1.80x DS in this Kiai. Any less feels too easy to overshoot
  4. 00:39:530 (4) - Same as above, would buff this to at least 1.80x DS, easy enough to sort by moving this a little to the right to buff the dash to and from this
  5. 00:40:223 (1,2) - Grid space or two buff to this would be nice
  6. 00:41:958 (2,3) - Here too
  7. 00:44:731 (3,4,5) - Distances here seem odd, certainly a bit ambiguous. I'd suggest trying to get the distances around 00:44:906 (4) - up to 1.80x DS again
  8. 00:45:773 - This next Kiai section seems to be a flip of the previous so same distance suggestions would apply to the equivalent parts except for 00:54:097 (1,2) - and 00:55:830 (3,4) - which would also be nice to buff a little
  9. 00:51:843 (2) - For following the vocal this slider should really start at 00:52:015 - alongside a circle where it currently starts from
  10. 00:56:871 - For these next two Kiais I feel the 2.0x DS for a dash is just a bit too low, I'd prefer to see 2.10x or 2.20x used although the distances are pretty consistent throughout here yeah but I think it's enough owo
  11. 01:03:460 (3) - I don't feel the tilt on this is enough to require any movement for the slider tail, feels best to just stand still for it which is a bit awkward flow wise. Probably better to tilt this some more
  12. 01:14:038 (2) - This slider is pretty close to vertical, the entire pattern of 01:13:518 (1,2,3) - requires little movement to easily hit. I'd suggest making both 01:14:038 (2,3) - a little more horizontal
[
Scar
]
  1. 00:23:576 - - 00:28:778 - Only walks here? I feel there's opportunity to make use of dashes at 00:24:963 (1) -, 00:26:351 (1) -, 00:27:738 (1) - and 00:28:258 (2) -
  2. 00:56:871 (1,2) - Is the distance between these supposed to be walkable? I find this and the rest of the patterns like this easy to hit just walking but I feel dashes would be a great fit. Consider buffing the distance to around 1.80x DS, that should be about equivalent to the distances used in the previous kiai like with 00:47:160 (1,2) -. Same would go for all instances of this pattern over the next two kiais
No reply means fixed
Sorceress
Ok happy enough with how everything looks, just a quick couple of points

[Salad]
00:22:015 (4,1) - Could put a dash back in here, it's a noticeably stronger downbeat than the rest where dashes were removed

[Platter]
00:40:744 (2) - My fault for missing this one, should be split in to a circle and 1/1 slider like at 00:51:842 (2,3) -
Topic Starter
Benita
both applied!!
Sorceress
Bubbled! Be gentle
Topic Starter
Benita


thanks! owo
Nao Tomori
so many kizuato lately o.o
Topic Starter
Benita

Naotoshi wrote:

so many kizuato lately o.o
Just taiko and catch? owo

But it's a good song <3
_handholding
top diff name could be more anime tbh
Aurele

Kisses wrote:

top diff name could be more anime tbh
That's good enought
Ascendance
anime?
Topic Starter
Benita
Anime.
Sorceress
ban anime
Topic Starter
Benita
AGREE, BAN ALL ANIME!!!!!
Deif
Hi there! I just have some minor concerns about Ascendance's difficulty before getting this beatmap qualified:

  1. 00:39:790 - There's nothing representative in the melody at this spot to map, so 00:39:703 (6) - must be a circle instead.
  2. 00:44:385 (1,2,3,4,5) - Similar case with this small stream, blue ticks have no relevance at all. Please remove 00:44:471 (2) - and 00:44:645 (4) - . With the remaining beat in the red tick 00:44:559 - you can create a small antiflow placing it on eg x:184 to add a bit of deserved intensity.
  3. 01:06:582 (1,2) - Probably missing a hyper between those sliders? The music is quite intense not to have one. This could probably work too: https://osu.ppy.sh/ss/9896771
Additionally normal-hitnormal could be optimised a bit. The real hitsound is about 0,2 seconds long and then there's about 1,5 seconds of nothing, in case you want to crop it. Also in order to save a bit more of space in your folder (~2MB I assume) your background picture can be changed to a jpeg format.

Touhosu
Ascendance

Deif wrote:

Hi there! I just have some minor concerns about Ascendance's difficulty before getting this beatmap qualified:

  1. 00:39:790 - There's nothing representative in the melody at this spot to map, so 00:39:703 (6) - must be a circle instead. I wrote about this a lot, but because the song is really repetitive, I tried to improvise a lot with my rhythms. If I did the same thing for everything, the map would be far too repetitive for me, so I added the extra note on the blue tick. This is also because the next sound is VERY strong and I prefer to emphasize that with a 1/4 dash rather than a 1/2.
  2. 00:44:385 (1,2,3,4,5) - Similar case with this small stream, blue ticks have no relevance at all. Please remove 00:44:471 (2) - and 00:44:645 (4) - . With the remaining beat in the red tick 00:44:559 - you can create a small antiflow placing it on eg x:184 to add a bit of deserved intensity. I removed 2 but kept 4 because the triple sounds really nice to me.
  3. 01:06:582 (1,2) - Probably missing a hyper between those sliders? The music is quite intense not to have one. This could probably work too: https://osu.ppy.sh/ss/9896771 Lots of people have suggested to change this so I guess I will
Additionally normal-hitnormal could be optimised a bit. The real hitsound is about 0,2 seconds long and then there's about 1,5 seconds of nothing, in case you want to crop it. Also in order to save a bit more of space in your folder (~2MB I assume) your background picture can be changed to a jpeg format.

Touhosu
Thank you!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 34327
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Kizuato
TitleUnicode:キズアト
Artist:a*ru
ArtistUnicode:a☆ru
Creator:Benny-
Version:Ascendance's Rain
Source:東方妖々夢 ~ Perfect Cherry Blossom.
Tags:東方Project ALiCE'S EMOTiON th7 touhou youyomu ayumi nomiya redalice scar ブクレシュティの人形師 the doll maker of bucuresti overdrive Alice Margatroid アリス・マーガトロイド pcb c83 comiket83 Benny BennyBananas Ascendance
BeatmapID:1439088
BeatmapSetID:668807

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ALICE.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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434,282,36062,5,0,1:2:0:0:
500,199,36235,1,0,0:0:0:0:
472,144,36322,1,0,0:0:0:0:
411,116,36408,1,8,0:0:0:0:
95,94,36582,2,0,L|297:77,1,190,0|0,0:0|1:2,0:0:0:0:
113,260,37102,2,0,L|98:150,1,95,8|0,0:0|0:0,0:0:0:0:
374,197,37449,5,0,1:2:0:0:
246,217,37622,1,0,0:0:0:0:
116,241,37796,1,8,0:0:0:0:
410,270,37969,2,0,P|461:192|371:122,1,190,0|0,0:0|1:2,0:0:0:0:
270,129,38489,1,8,0:0:0:0:
415,43,38663,1,0,1:2:0:0:
164,205,38836,5,0,1:2:0:0:
330,253,39010,1,0,1:2:0:0:
51,336,39183,1,8,0:0:0:0:
171,277,39356,1,0,1:2:0:0:
48,225,39530,2,0,L|49:175,1,47.5,8|8,0:0|1:2,0:0:0:0:
112,144,39703,2,0,L|176:132,1,47.5,8|0,1:2|0:0,0:0:0:0:
351,202,39877,2,0,L|467:187,1,95,8|0,0:2|0:0,0:0:0:0:
204,64,40223,6,0,L|92:80,1,95,0|0,1:2|1:2,0:0:0:0:
377,162,40570,1,8,0:0:0:0:
217,246,40744,2,0,L|205:305,1,47.5,0|0,1:2|1:2,0:0:0:0:
370,341,41090,1,0,1:0:0:0:
58,185,41264,2,0,L|170:171,1,95,8|0,0:0|0:0,0:0:0:0:
452,148,41611,6,0,L|337:133,2,95,0|0|8,1:2|1:2|0:0,0:0:0:0:
200,284,42131,2,0,L|188:230,1,47.5,0|0,1:2|1:2,0:0:0:0:
351,172,42478,1,0,1:0:0:0:
79,105,42651,2,0,L|70:216,1,95,8|0,0:0|0:0,0:0:0:0:
391,68,42998,5,2,1:2:0:0:
468,116,43171,1,0,1:2:0:0:
473,208,43344,1,0,1:2:0:0:
402,265,43518,1,2,1:2:0:0:
282,268,43692,1,0,1:2:0:0:
402,265,43865,1,2,1:2:0:0:
130,273,44038,2,0,L|28:275,1,95,8|0,0:2|1:0,0:0:0:0:
84,244,44299,1,0,1:0:0:0:
282,268,44385,5,4,1:2:0:0:
364,185,44558,1,0,1:2:0:0:
351,141,44645,1,0,0:0:0:0:
315,111,44731,1,8,0:0:0:0:
183,106,44906,2,0,L|72:116,2,95,0|0|0,1:2|0:0|0:0,0:0:0:0:
296,38,45426,2,0,L|345:42,1,47.5,0|0,0:3|0:3,0:0:0:0:
296,38,45599,2,0,L|236:42,1,47.5,0|0,0:3|0:0,0:0:0:0:
458,299,45773,6,0,P|502:220|423:147,1,190,4|8,1:0|0:0,0:0:0:0:
310,143,46293,2,0,L|244:151,2,47.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
441,150,46640,1,0,1:2:0:0:
298,248,46813,2,0,L|405:240,1,95,8|0,0:0|0:0,0:0:0:0:
86,320,47160,5,0,0:0:0:0:
222,263,47333,2,0,L|228:206,1,47.5
216,306,47507,1,8,0:0:0:0:
80,196,47680,2,0,L|304:218,1,190,0|0,0:0|1:2,0:0:0:0:
103,179,48200,2,0,L|88:76,1,95,8|0,0:0|0:0,0:0:0:0:
340,103,48547,6,0,L|220:110,2,95,0|0|8,1:2|0:0|0:0,0:0:0:0:
191,300,49067,2,0,P|152:232|217:142,1,190,0|0,0:0|1:2,0:0:0:0:
346,135,49588,2,0,L|455:135,1,95,8|0,0:0|1:2,0:0:0:0:
203,60,49934,6,0,L|102:60,1,95,0|0,1:2|1:2,0:0:0:0:
346,41,50281,1,8,0:0:0:0:
210,43,50455,1,0,1:2:0:0:
443,124,50628,1,8,0:0:0:0:
488,153,50714,1,8,0:0:0:0:
493,198,50801,1,8,0:0:0:0:
456,235,50888,1,0,0:0:0:0:
175,311,50975,2,0,L|71:312,1,95,8|0,0:0|0:0,0:0:0:0:
340,164,51322,5,0,1:2:0:0:
207,167,51495,1,0,1:2:0:0:
470,292,51669,1,8,0:0:0:0:
313,342,51842,2,0,L|323:289,1,47.5,0|0,1:2|1:2,0:0:0:0:
470,292,52189,1,0,1:2:0:0:
172,246,52362,2,0,L|54:228,1,95,8|0,0:0|0:0,0:0:0:0:
380,162,52709,6,0,L|477:151,1,95,0|0,1:2|1:2,0:0:0:0:
179,81,53056,1,8,0:0:0:0:
271,153,53229,2,0,L|261:208,1,47.5,0|0,1:2|1:2,0:0:0:0:
114,262,53576,1,0,1:2:0:0:
390,332,53749,2,0,L|495:325,1,95,8|0,0:0|0:0,0:0:0:0:
189,357,54096,6,0,L|172:256,1,95,2|0,1:2|1:2,0:0:0:0:
309,230,54443,2,0,L|321:130,1,95,0|2,1:2|1:2,0:0:0:0:
193,106,54790,2,0,L|83:90,1,95,0|2,1:2|1:2,0:0:0:0:
359,56,55137,2,0,L|494:73,1,95,8|0,0:2|1:2,0:0:0:0:
402,99,55397,1,0,0:0:0:0:
163,233,55484,6,0,L|55:239,2,95,4|0|8,1:0|1:2|0:0,0:0:0:0:
435,346,56004,2,0,P|486:265|410:201,1,190,0|0,1:2|0:0,0:0:0:0:
263,162,56524,2,0,L|321:162,1,47.5,0|0,0:3|0:3,0:0:0:0:
365,162,56697,2,0,L|418:162,1,47.5,0|0,0:3|0:0,0:0:0:0:
122,340,56871,6,0,P|79:272|156:190,1,190,4|8,1:0|0:0,0:0:0:0:
291,183,57391,2,0,L|174:187,2,95,0|0|0,0:0|0:0|1:2,0:0:0:0:
139,144,57911,2,0,L|117:45,1,95,8|0,0:0|0:0,0:0:0:0:
384,90,58258,6,0,L|177:101,1,190,0|8,1:2|0:0,0:0:0:0:
316,176,58778,1,0,0:0:0:0:
202,289,58952,2,0,L|191:186,1,95,0|0,0:0|1:2,0:0:0:0:
315,342,59299,2,0,L|417:330,1,95,8|0,0:0|0:0,0:0:0:0:
150,359,59645,6,0,P|102:285|181:212,1,190,0|8,1:2|0:0,0:0:0:0:
283,212,60166,1,0,0:0:0:0:
170,136,60339,2,0,L|300:136,1,95,0|0,0:0|1:2,0:0:0:0:
430,77,60686,2,0,L|317:77,1,95,8|0,0:0|0:0,0:0:0:0:
55,57,61033,6,0,L|57:167,1,95,0|0,1:2|0:0,0:0:0:0:
183,180,61380,1,8,0:0:0:0:
60,280,61553,2,0,L|255:275,1,190,0|0,0:0|1:2,0:0:0:0:
124,361,62073,2,0,L|113:262,1,95,8|0,0:0|0:0,0:0:0:0:
358,253,62420,6,0,P|413:182|331:107,1,190,0|8,1:2|0:0,0:0:0:0:
261,86,62940,2,0,P|352:112|463:56,1,190,0|0,0:0|1:2,0:0:0:0:
320,185,63460,2,0,L|427:182,1,95,8|0,0:0|0:0,0:0:0:0:
168,310,63807,6,0,L|63:310,2,95,0|0|8,1:2|0:0|0:0,0:0:0:0:
323,370,64327,2,0,P|373:293|297:216,1,190,0|0,0:0|1:2,0:0:0:0:
190,204,64848,2,0,L|79:205,1,95,8|0,0:0|0:0,0:0:0:0:
440,137,65195,6,0,L|336:137,2,95,0|0|8,1:2|1:0|0:0,0:0:0:0:
323,62,65715,2,0,P|268:132|360:212,1,190,0|0,1:2|1:2,0:0:0:0:
439,293,66235,2,0,L|330:293,1,95,8|0,0:0|1:2,0:0:0:0:
298,293,66495,1,8,1:2:0:0:
92,343,66582,6,0,P|61:266|115:209,1,142.5,4|0,1:0|0:0,0:0:0:0:
288,237,66929,2,0,P|371:247|433:215,1,142.5,4|0,1:0|0:0,0:0:0:0:
162,264,67275,2,0,L|49:259,1,95,4|0,1:0|1:2,0:0:0:0:
165,168,67622,2,0,L|54:162,1,95,8|0,0:0|0:0,0:0:0:0:
340,78,67969,5,0,1:2:0:0:
259,141,68143,1,0,1:2:0:0:
344,199,68316,1,0,1:2:0:0:
205,235,68489,1,0,1:2:0:0:
371,287,68663,1,0,1:2:0:0:
186,327,68836,1,0,1:2:0:0:
472,356,69010,2,0,L|479:255,1,95,8|0,0:0|1:2,0:0:0:0:
430,233,69270,1,0,1:2:0:0:
159,227,69356,6,0,P|120:152|192:69,1,190,4|8,1:0|0:0,0:0:0:0:
290,45,69877,2,0,L|97:34,1,190,0|0,0:0|1:2,0:0:0:0:
225,140,70397,2,0,L|348:131,1,95,8|0,0:0|0:0,0:0:0:0:
62,349,70744,6,0,P|14:268|94:199,1,190,0|8,1:2|0:0,0:0:0:0:
206,193,71264,2,0,L|328:202,2,95,0|0|0,0:0|0:0|1:2,0:0:0:0:
87,260,71784,2,0,L|71:153,1,95,8|0,0:0|0:0,0:0:0:0:
369,297,72131,6,0,L|168:304,1,190,0|8,1:2|0:0,0:0:0:0:
296,190,72651,2,0,L|414:200,2,95,0|0|0,0:0|0:0|1:2,0:0:0:0:
166,223,73171,2,0,L|156:107,1,95,8|0,0:0|0:0,0:0:0:0:
433,365,73518,6,0,P|482:293|387:221,1,190,0|8,1:2|0:0,0:0:0:0:
305,187,74038,2,0,L|498:154,1,190,0|0,0:0|1:2,0:0:0:0:
370,84,74559,2,0,L|264:68,1,95,8|0,0:0|0:0,0:0:0:0:
27,195,74906,6,0,L|221:182,1,190,0|8,1:2|0:0,0:0:0:0:
127,343,75426,2,0,L|119:225,1,95,0|0,0:0|0:0,0:0:0:0:
255,278,75773,1,0,1:2:0:0:
139,164,75946,2,0,L|276:172,1,95,8|8,0:0|0:0,0:0:0:0:
496,99,76293,6,0,L|384:104,2,95,10|0|0,0:0|1:2|1:2,0:0:0:0:
263,57,76813,2,0,L|151:62,2,95,10|0|2,0:0|1:2|1:2,0:0:0:0:
23,237,77333,2,0,L|18:126,1,95,8|0,0:0|1:2,0:0:0:0:
68,113,77593,1,0,0:0:0:0:
277,333,77680,6,0,P|298:237|241:200,1,142.5,8|0,0:0|0:0,0:0:0:0:
123,205,78027,2,0,P|102:109|159:72,1,142.5,8|0,0:0|0:0,0:0:0:0:
187,76,78374,2,0,L|288:76,1,95,0|8,1:2|0:0,0:0:0:0:
187,76,78721,2,0,L|85:77,1,95,0|0,0:0|0:0,0:0:0:0:
428,195,79067,5,4,1:1:0:0:
Setomi
hi
Topic Starter
Benita
I think since setomi had an older version of the set I also accidentally uploaded the hitsounds i didn't use in the previous update -_- removed them again now lol

also updated ascendances diff, kisses fixed the hitsound for me because im noob and setomi fixed the bg for me cause im a noober
_handholding

Setomi wrote:

hi
Ascendance

Setomi wrote:

hi
Topic Starter
Benita

Setomi wrote:

hi
Deif

Setomi wrote:

hi
-Sh1n1-
Gratz Benny chan~~
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