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posted
This beatmap was submitted using in-game submission on den 3 januari 2018 at 14:02:29

Artist: a*ru
Title: Kizuato
Source: 東方妖々夢 ~ Perfect Cherry Blossom.
Tags: 東方Project ALiCE'S EMOTiON th7 touhou youyomu ayumi nomiya redalice scar ブクレシュティの人形師 the doll maker of bucuresti overdrive Alice Margatroid アリス・マーガトロイド pcb c83 comiket83 Benny BennyBananas Ascendance
BPM: 173
Filesize: 3924kb
Play Time: 01:19
Difficulties Available:
  1. Ascendance's Rain (4,07 stars, 222 notes)
  2. Cup (1,5 stars, 115 notes)
  3. Platter (3,14 stars, 193 notes)
  4. Salad (2,18 stars, 194 notes)
  5. Scar (4,5 stars, 264 notes)


Download: a*ru - Kizuato
Information: Scores/Beatmap Listing
---------------
touhou

Cup by me
Salad by me
Platter by me
Rain by Ascendance
Scar by me

osu!taiko map


modders
  1. celerih
  2. Hareimu
  3. salchow
  4. Nokashi
  5. -Sh1n1-
  6. Sorcerer
  7. Electoz
  8. Breathless


something something metadata? pls divine cake
http://c83.redalice.net/
http://www16.big.or.jp/~zun/html/th07.html
posted


Change source to "東方妖々夢 ~ Perfect Cherry Blossom." and put current source in the tags, it's more accurate this way and preferred
[
Cup
]

  1. Why Tick Rate 2? It does nothing useful to the map
  2. 00:38:316 (2,1) - P strong anti-flow here maybe reduce distance a bit
  3. 01:07:969 (1) - You could reduce movement here since the song goes down in intensity here
  4. nice cup
[
Salad
]

  1. Again the tick 2 is just a very weird choice that doesn't help the map
  2. 00:12:478 (1) - Extend by 1/2 to cover all the vocal better
  3. 00:19:241 (1) - I'd make this dash a bit stronger it's walkable and can be mixed up for a walk
  4. 00:45:426 (2) - Move to around x:344 so it's easier to walk
  5. 01:01:033 (1) - 01:13:518 (1) - These slider kill the flow so much, you should have higher movement here like 00:59:645 (1) -
[
Platter
]

  1. 00:12:478 - 00:18:027 - every note between these two time stamps are like at the limit between walkable and dash. you should try and distinct the two more
  2. 00:43:692 (3,4,5,6) - Especially after the two hypers this wiggle is too hard imo. Move 00:43:865 (4) - to x:464 and 00:44:212 (6) - to x:472
  3. 00:54:791 (3,4,5,6) - seems copy pasted, make these different because they're not that similar
Very nice map. gl with ranking it!
posted

celerih wrote:



Change source to "東方妖々夢 ~ Perfect Cherry Blossom." and put current source in the tags, it's more accurate this way and preferred ok
[
Cup
]

  1. Why Tick Rate 2? It does nothing useful to the map forgot to change
  2. 00:38:316 (2,1) - P strong anti-flow here maybe reduce distance a bit fix
  3. 01:07:969 (1) - You could reduce movement here since the song goes down in intensity here ok
  4. nice cup thanks!!!!!!
[
Salad
]

  1. Again the tick 2 is just very :thinking: here forgot to change
  2. 00:12:478 (1) - Extend by 1/2 to cover all the vocal better idk if it really fits with the consistency but i guess
  3. 00:19:241 (1) - I'd make this dash a bit stronger it's walkable and can be mixed up for a walk ok
  4. 00:45:426 (2) - Move to around x:344 so it's easier to walk ok
  5. 01:01:033 (1) - 01:13:518 (1) - These slider kill the flow so much, you should have higher movement here like 00:59:645 (1) - fixed those sliders
[
Platter
]

  1. 00:12:478 - 00:18:027 - Is it just me or is every note between these two time stamps are like at the limit between walkable and dash? I think you should try and distinct the two more decreased some, increased some
  2. 00:43:692 (3,4,5,6) - Especially after the two hypers this wiggle is too hard imo. Move 00:43:865 (4) - to x:464 and 00:44:212 (6) - to x:472 agree, reworked pattern
  3. 00:54:791 (3,4,5,6) - ctrl-c ctrl-v but didn't copy paste i actually made them different
  4. Can't wait to farm this platter :eyes: :eyes:
Can't even pass rain what a fuckin noob
Very nice map. gl with ranking it!
thanks for mod!!<3
posted
posted
mod thing
[General]
  1. Not that it's a big issue or anything, but widescreen storyboard is turned on in all diffs. Dunno if that's even a thing to check at rn but might as well point it out.
  2. Personally I think normal-hitnormal sounds really similar to the sample playing on the song itself, giving little to no feedback to whenever the player has accurately catched the fruit with this hitsound, specially on lower diffs such as cup. I'd instead use normal-hitnormal2 for the bass sounds you're currently covering with the usage of normal-hitnormal, but if you don't like how the former sounds in place of the latter, I still think you could search for another different sample that can actually be told apart from the song's original sounds.


[Cup]
  1. There are some useless green lines on the following points:
    00:44:906 -
    00:56:004 -
    01:16:813 -
    01:28:432 -
    01:28:778 -
    They don't do anything like changing samplesets/volume/SV so you might as well remove them.
  2. 00:33:937 (1) - I'd rather have this as a normal note tbh, beginner players might be confused as to what this REALLY short slider represents and if it works differently from normal fruits (been there myself).
  3. 00:34:674 (1) - You could instead turn these kind of sliders inside the kiai into a 1/1 slider followed by a note 1/2 a beat later to properly follow both vocal line and snares, which I think you're ignoring just for the sake of undermapping for no reason tbh (and no, star rating is not an excuse since it's already a N icon cup)
  4. 01:28:778 (1) - nice slider m8


[Salad]
  1. Same as in cup for the green lines, remove them here too.
  2. 00:18:027 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3) - IDK if all these were intended to have dashes between them all or even intended to have dashes on some places or anything or not, but I could catch them all with simple walks so the 1,5x distancing between them doesn't really make much sense to me. Just a thought.
  3. 00:29:125 (1,2,3,4) - Move to x:192? Also increase distancing between them to 1x so that the change doesn't need a lot of adjusting from other objects and also makes the dash between 00:30:166 (4,1) - these two a bit more clear.
  4. 00:31:900 (1) - Move to x:453? Makes the dash between this and the previous note clearer.
  5. 00:32:940 (1) - Move to x:387? Same as above.
  6. 00:33:937 (3) - Same as in cup diff, this might be unclear to newer players as to what it is exactly. Turn into a note?
  7. 00:34:674 (1) - x:431? Makes dash clearer (basically I think that 2,05x-2,10x distance for 1/1 dashes and 2,7x distance for 1/2 dashes work a lot better and are a lot clearer, so if you wanna apply them to all other dashes, it'd be really nice)
  8. 00:45:773 (1) - Too weak of a dash from previous note, move to x:57?
  9. 01:28:778 (1) - nice slider x2


[Platter]
  1. 01:28:605 - and 01:28:778 - these green lines are useless as well, remove.
  2. 00:02:420 (3,1) - Same as in salad, if this distance is supposed to be a dash distance, it should be higher. Since slider velocity in this diff is 1,50x, so distance should be 2,5x/2,7x to be considered a clear dash IMO. Same for all next dash distances.
  3. 00:13:518 (3,1) - This kinda works as a dashing distance, but I think it should be a bit higher, I can still catch everything with a walk (refer to previous point)
  4. 01:24:790 (1) - Last bananas of this spinner are at the left side and the slider is at the right side, kinda treacherous IMO. Either make the spinner finish 01:28:432 - here or ctrl+h the slider.


[Scar]
  1. Same green lines as in platter are present here as well, and also 01:18:374 - this one shouldn't be here either.
  2. 00:44:559 (2) - I'd instead move this note to x:231 to bring more leniency to the antiflow 1/4 hyperdash that comes 00:44:212 (8,1) - here.
  3. 00:55:657 (2) - ^ but to x:280
finished!
posted

Hareimu wrote:

mod thing
[General]
  1. Not that it's a big issue or anything, but widescreen storyboard is turned on in all diffs. Dunno if that's even a thing to check at rn but might as well point it out.
  2. Personally I think normal-hitnormal sounds really similar to the sample playing on the song itself, giving little to no feedback to whenever the player has accurately catched the fruit with this hitsound, specially on lower diffs such as cup. I'd instead use normal-hitnormal2 for the bass sounds you're currently covering with the usage of normal-hitnormal, but if you don't like how the former sounds in place of the latter, I still think you could search for another different sample that can actually be told apart from the song's original sounds. I accidentally copied the hitsounds from the std diff, if you see, most my custom hitsounds are unused lol. gj benny


[Cup]
  1. There are some useless green lines on the following points: same explaination as in general, will fix lol
    00:44:906 -
    00:56:004 -
    01:16:813 -
    01:28:432 -
    01:28:778 -
    They don't do anything like changing samplesets/volume/SV so you might as well remove them.
  2. 00:33:937 (1) - I'd rather have this as a normal note tbh, beginner players might be confused as to what this REALLY short slider represents and if it works differently from normal fruits (been there myself). Don't think it's really that is that big of a deal, other piano maps introduce the same and it's just to hit them one time and they'll learn it plays as a normal note
  3. 00:34:674 (1) - You could instead turn these kind of sliders inside the kiai into a 1/1 slider followed by a note 1/2 a beat later to properly follow both vocal line and snares, which I think you're ignoring just for the sake of undermapping for no reason tbh (and no, star rating is not an excuse since it's already a N icon cup) LOL I'm following the synth melody actually, the vocal just sometimes happen to hit the slider end :P
  4. 01:28:778 (1) - nice slider m8 ty


[Salad]
  1. Same as in cup for the green lines, remove them here too.
  2. 00:18:027 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3) - IDK if all these were intended to have dashes between them all or even intended to have dashes on some places or anything or not, but I could catch them all with simple walks so the 1,5x distancing between them doesn't really make much sense to me. Just a thought. made it clearer
  3. 00:29:125 (1,2,3,4) - Move to x:192? Also increase distancing between them to 1x so that the change doesn't need a lot of adjusting from other objects and also makes the dash between 00:30:166 (4,1) - these two a bit more clear. that's literally one grid and doesn't do much at all. for the distance between the notes, i think they are fine.
  4. 00:31:900 (1) - Move to x:453? Makes the dash between this and the previous note clearer. also this makes literally no difference
  5. 00:32:940 (1) - Move to x:387? Same as above. that's way too long imo
  6. 00:33:937 (3) - Same as in cup diff, this might be unclear to newer players as to what it is exactly. Turn into a note? no
  7. 00:34:674 (1) - x:431? Makes dash clearer (basically I think that 2,05x-2,10x distance for 1/1 dashes and 2,7x distance for 1/2 dashes work a lot better and are a lot clearer, so if you wanna apply them to all other dashes, it'd be really nice) you're crazy, that's way too long dashes for a salad,
    sure you should be clear where there's a dash and all but too long dashes again is also bad
  8. 00:45:773 (1) - Too weak of a dash from previous note, move to x:57? what how is this too weak??? this beat is just as strong as 00:34:674 (1) - which is kiai start
  9. 01:28:778 (1) - nice slider x2 ty


[Platter]
  1. 01:28:605 - and 01:28:778 - these green lines are useless as well, remove.
  2. 00:02:420 (3,1) - Same as in salad, if this distance is supposed to be a dash distance, it should be higher. Since slider velocity in this diff is 1,50x, so distance should be 2,5x/2,7x to be considered a clear dash IMO. Same for all next dash distances. they arent dashes
  3. 00:13:518 (3,1) - This kinda works as a dashing distance, but I think it should be a bit higher, I can still catch everything with a walk (refer to previous point) even if you can catch everything without using dash you'd still be extremely accurate in order to do so, an accuracy platter players don't have so they will dash. Therefore the distance will, for platter players, be a dash
  4. 01:24:790 (1) - Last bananas of this spinner are at the left side and the slider is at the right side, kinda treacherous IMO. Either make the spinner finish 01:28:432 - here or ctrl+h the slider. i dont spin


[Scar]
  1. Same green lines as in platter are present here as well, and also 01:18:374 - this one shouldn't be here either.
  2. 00:44:559 (2) - I'd instead move this note to x:231 to bring more leniency to the antiflow 1/4 hyperdash that comes 00:44:212 (8,1) - here.
  3. 00:55:657 (2) - ^ but to x:280 no to both, i think they are fine
finished!
seems we disagree a bit but thanks for your mod anyway! will fix the hitsounds
posted
Cup
- no dashes |check|

- Fun? |check|

- Patterns? |Consistant|

00:20:801 (1,2) - these 2 slider emphasizes the opposite sound. Change this to horizontal slider 00:20:801 (1) and this to vertical slider. 00:21:495 (2) 00:15:252 (1,2) - same as here but it follows the pattern so you don't really need to change it.

01:14:906 (1) - shouldn't you change this slider to repetitive slider?
Salad
- Good use of dashes? |Some are unclear (could make bit bigger at the kai like 1+ pixels)|

- Flow |Allright|

- Fun? |Check|

- Patterns |Consistant|

00:18:721 (4,5,1) - This part is a bit too harsh because it involves with 2 unclear dashes and "strict/sharp" movement that can cause a constant miss. Try to place 00:18:721 (4) slider end at x:144, and the circle 00:19:067 (5) at x:104

00:20:628 (1) - Place this closer to 00:20:455 (4) - to avoid confusion, because I don't think there should be any dashes

00:22:189 (1) - ^
Platter
I can't see any problems with this diff lol.
posted

salchow wrote:

Cup
- no dashes |check|

- Fun? |check|

- Patterns? |Consistant|

00:20:801 (1,2) - these 2 slider emphasizes the opposite sound. Change this to horizontal slider 00:20:801 (1) and this to vertical slider. 00:21:495 (2) - 00:15:252 (1,2) - same as here but it follows the pattern so you don't really need to change it. although i do get what you mean, i think the bigger distance is enough to emphasize the stronger notes

01:14:906 (1) - shouldn't you change this slider to repetitive slider? don't see why but removed a repeated slider after for consistency
Salad
- Good use of dashes? |Some are unclear (could make bit bigger at the kai like 1+ pixels)|

- Flow |Allright|

- Fun? |Check|

- Patterns |Consistant|

00:18:721 (4,5,1) - This part is a bit too harsh because it involves with 2 unclear dashes and "strict/sharp" movement that can cause a constant miss. Try to place 00:18:721 (4) slider end at x:144, and the circle 00:19:067 (5) at x:104 nonono, that's way too long distances for a salad, salads work as an introduction to dashes so they should be kept simple

00:20:628 (1) - Place this closer to 00:20:455 (4) - to avoid confusion, because I don't think there should be any dashes but that's a dash

00:22:189 (1) - ^ ^
Platter
I can't see any problems with this diff lol.
thanks a lot for your mod!
posted

Hello Bani!!!



Cup
As a general note, I believe you should go for a NC every 2 downbeats instead of every downbeat. I feel like the NC is overused, with some parts that have a NC per object
  1. 00:04:154 (1) - Would be cool if this was more spread out on the playfield, its movement seems uninteresting compared to other long sliders in this part, since its neither a curve (00:01:380 (1) -) nor a full horizontal movement (00:05:541 (1) -)
  2. 00:15:252 (1) - Since the other sliders that were placed on strong vocals like 00:12:478 (1) and 00:13:865 (1) - were fully horizontal, encouraring more movement, I would expect the same here, since this vocal is of equal prominence
  3. 00:15:946 (2,3,1) - About this section
    1. 00:16:466 (3,1) - I'd emphasize this a tad bit more. maybe a 0.20x DS increase could be nice. Would also be consistent with 00:21:495 (2,3,1) -
    2. 00:16:640 (1) - To be honest I believe this should be a normal 1/1 instead and the tick here 00:17:333 - should be a circle. That way this beat and the next prominent one here 00:17:680 (2) - are properly differentiated as 2 circle jumps
  4. 00:20:108 (2,1) - Vocal is bulding up so it would be cool if they had a bit more rotation to make up for it
  5. 00:30:166 (4,1) - Would have been cool if this jump was through direction change. That would require a ctrl-g on 00:29:819 (3,4) - but then you would need to readjust distances. Still I believe it would be a cool change
  6. 00:31:553 (4,1) - Similar stuff here^
  7. 00:36:062 (1,2) - Slight distance buff here imo for consistency with other 1/2 rhythms
  8. 00:38:663 (1) - I'd move this to somewhere like x:368 to better accentuation
  9. A more general suggestion regarding all similar patterns like this 00:39:530 (3,4,1) - to avoid uneeded length in the mod:
    1. 00:39:183 (2,3) - Right now this movement (and all similar movements in future iterations of the same pattern) feels somewhat weak to me in sense that the kick on 00:39:530 (3) - is really prominent. I would suggest a 0.15x - 0.20x DS increase on every slider
    2. By doing this, not only is the movement more intense, but also 00:39:877 (4,1) - (and every similar jump) This jump is way more interesting in terms of distancing
  10. 01:01:033 (1,2,1) - This whole movement to me feels really weak distancing wise. Maybe a direction change to here 01:02:420 (1) - should do the trick
  11. 01:05:195 (2,3) - I would increase this spacing in a sense that every other 1/2 rhythm you used had a form of pseudojump ( meaning something like this 00:16:466 (3,1) - ) which made it that much more interesting. A slight 0.30x - 0.40x DS increase should do the trick
  12. 01:06:582 (1,2,3,4,1) - I feel like a small distance buff is in order here in order to emphasize the distinct kicks here. Also aaa 01:07:622 (4,1) - this distancing is way too lackluster imo
  13. 01:18:547 (3,1) - Also would be cool to increase the spacing and encourage more movement to get to the slider

Cool cup uwu
Salad
Same thing about comboing as in Cup. Nicer if it was NC Per 2 downbeats, less clutter
  1. 00:02:767 (1) - Some more horizontal movement would be nice here, same applies for 00:09:703 (1) - 00:05:541 (1) - .Its a curve alright but it still feels like a standstill
  2. 00:09:703 (1,2,1) - I would buff this, even though you didnt really go for the high pitched synth in the background at all, the distancing is a bit off here. I would dare say it would be a nice place for a dash introduction but that is up to you
  3. 00:13:518 (3,4) - Regarding rhythm here, it would be more consistent if you went for something similar to 00:12:478 (1,2) - .That way the vocal is represented better and theres also a seperate object for the strong kick here 00:14:559 -
  4. 00:18:547 (3,4) - I would make this dash a bit more clear as there havent been any other 1/2 dashes as of yet so it would help differentiate it better and make it less ambiguous. Same applies for 00:19:067 (5,1) - 00:20:455 (4,1) - 00:21:148 (2,3) - 00:22:015 (4,1) -
  5. 00:22:189 (1) - Since you mostly followed vocals, you could map this tick as well to add more impact to this movement. Could be placed anywhere you like
  6. 00:28:258 - Is this sampleset intentional here?
  7. 00:32:767 (6,1) - slight distance buff would be nice here. Something like 2.30x DS instead of 2.15x
  8. 00:38:316 (3) - In terms of emphasis I would make this a 1/2 reverse or any other 1/2 rhythm of your choosing becauseo of the strong kick here 00:38:489 - and then connect with 00:38:836 (1) - with a dash
  9. 00:40:223 (1,2,3) - Again here it seems like this rhythm is off . You went for the vocal focus but you didnt quite hit the snapping. Nevertheless, I think you should focus more on the kicks here instead of vocals. Ideally, you should have a rhythm thats mostly 1/2 and with focus on instrument
  10. 00:41:264 (4,1) - Ambiguous spacing here, small increase should do the trick
  11. 00:43:691 (5,6) - 00:44:212 (7,1) - imo both of these dashes should get buffed to 2.50x DS. I find them really ambiguous in terms of spacing
  12. 00:46:294 (2,3) - 00:47:681 (2,3) - These should be buffed a bit as well, especially the second one, visually its spacing is really lackluster
  13. 00:55:311 (7,1) - 2.50x DS here as well
  14. 01:05:195 (1,2) - Visually these are pretty cluttered, you could increase the inbetween distance
  15. 01:22:882 - again wrong sampleset here or is this intentional?

Cute.
Platter
  1. 00:18:547 (3,4) - Definitely would have expected a dash here to account for the kick, 00:19:761 (2,3) - same point here
  2. 00:23:229 (4,1) - Ambiguous spacing, personally I would want this as a dash so I would increase spacing
  3. 00:37:969 (2,1) - Even though following vocals is cool and all, here you ignore a vital part of the background synth, which you then follow thereafter. Namely this tick 00:38:489 - has synth thats grouped with 00:38:316 - 00:38:663 - these sounds and its reall offputting to not play around that. Thus I would suggesting changing the rhythm here
  4. 00:49:068 (2,1) - Similar point here^
  5. 00:53:056 (2,3) - This deserves either a dash or a HDash, if this was meant to be a dash, i find it really unimpactful for the vocal provided. So do increase this
  6. 01:02:420 (1,2) - You could incorporate a direction change in this pattern as well, like all similar patterns, it was definitely more interesting
  7. 01:05:541 (2,3) - Due to the nature of the sounds here I would expect something more intense in a form of either a HDash or a more buffed dash
  8. 01:06:582 (1,2) - Even though these are mapped in a similar way, they layer different sounds. More specifically the second one has 1/2 rhythm with a strong kick here 01:07:449 - . So I would suggest switching to 1/2 rhythm for the second slider
  9. 01:16:293 (1,2,3,1,2) - As the climax to the diff it would be nice if it was a bit more intense. Stuff like making 01:17:680 (1) - into 2 1/2 sliders or 01:16:293 (1,2) - turning this into circles. Stuff that would definitely make this the climax to the map

You always succeed to make platters I love
Ascendance's Rain
  1. 00:04:154 (1,2,3,4,5) - About this rhythm, since you do go for the background synth ( example here 00:03:460 (2) - ) I would recommend this rhythm instead with ticker starting on 00:04:154 - . this way the synth is also mapped here 00:05:195 - and the rhythm is overall more interesting
  2. 00:17:160 (2,3) - The kick is really strong here so this could work as a nice dash
  3. 00:18:200 (2,3) - Same point here
  4. 00:26:351 (1,2) - I'd space these more to encourage more of a dash rather than a walk, keeps the player active during this slower part, this jump 00:27:738 (2,3) - will also be buffed
  5. 00:28:778 (3) - Since theres a kick on red tick before you might as well map that as a circle too. Would give off better impact
  6. 00:35:195 (2,1,2,3) - These 2 triples are overmapped for my ears. And even if theres some justification for 00:35:195 (2) - the other one is definitely overmapped
  7. 00:39:530 (5,6) - In this group of 4 sounds that are mapped the 4th one doesnt really fit in with the rest yet its mapped with the rest. Imo this would work better as a 1/4 reverse -> HDash leaving the blue tick here 00:39:790 -
  8. 01:07:969 (1,2,3,4,5,6) - This set of jumps is a bit underwhelming, you could get away with more spacing. As it stands 4 out of 6 circles are walkable
  9. 01:17:680 (1,2) - You should try to connect these with a HDash, consistency with 01:06:235 (3,4,1) - which was way more interesting

Pretty clean but some overmaps are a bit odd
Scar
  1. 00:12:478 (1,2,3,1,2,3,1,2,3,4,1,2,3,4) - & 00:18:027 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Regarding these 2 sections:
    1. In the first section the strong kicks are walkable and in reverse ticks of 1/2 reverse sliders
    2. In the second section one of the two sounds your HDashes are based on are the same strong ticks

      From my perspective, I find this structurally inconsistent, the kicks on the first section should be at least connected with dashes so there isnt much contrast between those 2 section
  2. 00:27:738 (3) - In my opinion it would reflect the vocals better if you utilized a more vocal friendly rhythm with no rhythm gaps. Would improve flow considerably
  3. 00:34:327 (1) - In order to make the entrance to the kiai more interesting you could map the 1/4 here instead, like the rain did
  4. 00:35:195 (2,3) - More strength here would be nice, considering the following hyper thats based on a similar kick has 0.50x more DS and way more impact
  5. 00:40:744 (3,4,5) - About these triples, even though the idea is interesting i think they would need to give a bit more momentum, I find them being a bit too close to each other. I could think up of an alternative way to express the 1/4 here but the vertical triples are an idea i hardly see used in this way. So yeah up to you
  6. 00:46:293 (2,3) - HDash here feels weak compared to other HDashes, same with 00:48:200 (3,1) -
  7. 00:50:628 (4,5,6) - To be consistent i would make this a 1/4 reverse
  8. 00:51:842 (4,5,6) - 00:53:229 (4,5,6) - I find these too strainful for a rain diff in terms of precision needed. I would substitute for either the triples you used in the previous stanza or something else that would encourage a not so straiful movement
  9. 00:56:784 (7,1) - More strength here should do the trick
  10. 01:07:969 (1,2,3,4,5,6) - Same as in the other rain there is more room on the initial circles to offer more intensity and express the graduality better

Fun map actually!
Best of luck with this!~ Pretty clean from my perspective
posted

Nokashi wrote:

Hello Bani!!!

^u forgot assdance^


Cup
As a general note, I believe you should go for a NC every 2 downbeats instead of every downbeat. I feel like the NC is overused, with some parts that have a NC per object ok
  1. 00:04:154 (1) - Would be cool if this was more spread out on the playfield, its movement seems uninteresting compared to other long sliders in this part, since its neither a curve (00:01:380 (1) -) nor a full horizontal movement (00:05:541 (1) -) ok
  2. 00:15:252 (1) - Since the other sliders that were placed on strong vocals like 00:12:478 (1) and 00:13:865 (1) - were fully horizontal, encouraring more movement, I would expect the same here, since this vocal is of equal prominence ok
  3. 00:15:946 (2,3,1) - About this section
    1. 00:16:466 (3,1) - I'd emphasize this a tad bit more. maybe a 0.20x DS increase could be nice. Would also be consistent with 00:21:495 (2,3,1) - ok
    2. 00:16:640 (1) - To be honest I believe this should be a normal 1/1 instead and the tick here 00:17:333 - should be a circle. That way this beat and the next prominent one here 00:17:680 (2) - are properly differentiated as 2 circle jumps i like it this way because it hits the kick
  4. 00:20:108 (2,1) - Vocal is bulding up so it would be cool if they had a bit more rotation to make up for it dont think its necessary
  5. 00:30:166 (4,1) - Would have been cool if this jump was through direction change. That would require a ctrl-g on 00:29:819 (3,4) - but then you would need to readjust distances. Still I believe it would be a cool change but it is already a direction change and i like the current pattern
  6. 00:31:553 (4,1) - Similar stuff here^ same
  7. 00:36:062 (1,2) - Slight distance buff here imo for consistency with other 1/2 rhythms whaa it's the same distance used with all other 1/2 rhythms
  8. 00:38:663 (1) - I'd move this to somewhere like x:368 to better accentuation yes
  9. A more general suggestion regarding all similar patterns like this 00:39:530 (3,4,1) - to avoid uneeded length in the mod:
    1. 00:39:183 (2,3) - Right now this movement (and all similar movements in future iterations of the same pattern) feels somewhat weak to me in sense that the kick on 00:39:530 (3) - is really prominent. I would suggest a 0.15x - 0.20x DS increase on every slider done
    2. By doing this, not only is the movement more intense, but also 00:39:877 (4,1) - (and every similar jump) This jump is way more interesting in terms of distancing yes
  10. 01:01:033 (1,2,1) - This whole movement to me feels really weak distancing wise. Maybe a direction change to here 01:02:420 (1) - should do the trick the distance isn't much different than any other pattern but increased it a bit between 01:01:033 (2,3) - anyway cause it was a tiny bit lower
  11. 01:05:195 (2,3) - I would increase this spacing in a sense that every other 1/2 rhythm you used had a form of pseudojump ( meaning something like this 00:16:466 (3,1) - ) which made it that much more interesting. A slight 0.30x - 0.40x DS increase should do the trick did something similar
  12. 01:06:582 (1,2,3,4,1) - I feel like a small distance buff is in order here in order to emphasize the distinct kicks here. Also aaa 01:07:622 (4,1) - this distancing is way too lackluster imo buffed a bit, second aaaaa stays the same
  13. 01:18:547 (3,1) - Also would be cool to increase the spacing and encourage more movement to get to the slider okok

Cool cup uwu thanks desu uwu
Salad
Same thing about comboing as in Cup. Nicer if it was NC Per 2 downbeats, less clutter
  1. 00:02:767 (1) - Some more horizontal movement would be nice here, same applies for 00:09:703 (1) - 00:05:541 (1) - .Its a curve alright but it still feels like a standstill fixed the first, others stayed the same
  2. 00:09:703 (1,2,1) - I would buff this, even though you didnt really go for the high pitched synth in the background at all, the distancing is a bit off here. I would dare say it would be a nice place for a dash introduction but that is up to you i think i fixed it
  3. 00:13:518 (3,4) - Regarding rhythm here, it would be more consistent if you went for something similar to 00:12:478 (1,2) - .That way the vocal is represented better and theres also a seperate object for the strong kick here 00:14:559 - dont think it makes much difference
  4. 00:18:547 (3,4) - I would make this dash a bit more clear as there havent been any other 1/2 dashes as of yet so it would help differentiate it better and make it less ambiguous. Same applies for 00:19:067 (5,1) - 00:20:455 (4,1) - 00:21:148 (2,3) - 00:22:015 (4,1) -
  5. 00:22:189 (1) - Since you mostly followed vocals, you could map this tick as well to add more impact to this movement. Could be placed anywhere you like ok
  6. 00:28:258 - Is this sampleset intentional here? no, fixed
  7. 00:32:767 (6,1) - slight distance buff would be nice here. Something like 2.30x DS instead of 2.15x ok
  8. 00:38:316 (3) - In terms of emphasis I would make this a 1/2 reverse or any other 1/2 rhythm of your choosing becauseo of the strong kick here 00:38:489 - and then connect with 00:38:836 (1) - with a dash i agree
  9. 00:40:223 (1,2,3) - Again here it seems like this rhythm is off . You went for the vocal focus but you didnt quite hit the snapping. Nevertheless, I think you should focus more on the kicks here instead of vocals. Ideally, you should have a rhythm thats mostly 1/2 and with focus on instrument
  10. 00:41:264 (4,1) - Ambiguous spacing here, small increase should do the trick I mapped like this cause I didn't want too long 1/2 rhythms and I think following the vocals worked well, and it isn't wrongly snapped according to the vocals >:v but changed it either way
  11. 00:43:691 (5,6) - 00:44:212 (7,1) - imo both of these dashes should get buffed to 2.50x DS. I find them really ambiguous in terms of spacing yes
  12. 00:46:294 (2,3) - 00:47:681 (2,3) - These should be buffed a bit as well, especially the second one, visually its spacing is really lackluster yes
  13. 00:55:311 (7,1) - 2.50x DS here as well yes
  14. 01:05:195 (1,2) - Visually these are pretty cluttered, you could increase the inbetween distance yes
  15. 01:22:882 - again wrong sampleset here or is this intentional? fixed

Cute.
Platter
  1. 00:18:547 (3,4) - Definitely would have expected a dash here to account for the kick, 00:19:761 (2,3) - same point here only putting dashes on downbeats in the calm part
  2. 00:23:229 (4,1) - Ambiguous spacing, personally I would want this as a dash so I would increase spacing increased
  3. 00:37:969 (2,1) - Even though following vocals is cool and all, here you ignore a vital part of the background synth, which you then follow thereafter. Namely this tick 00:38:489 - has synth thats grouped with 00:38:316 - 00:38:663 - these sounds and its reall offputting to not play around that. Thus I would suggesting changing the rhythm here mostly fixed
  4. 00:49:068 (2,1) - Similar point here^ same^
  5. 00:53:056 (2,3) - This deserves either a dash or a HDash, if this was meant to be a dash, i find it really unimpactful for the vocal provided. So do increase this done
  6. 01:02:420 (1,2) - You could incorporate a direction change in this pattern as well, like all similar patterns, it was definitely more interesting ok
  7. 01:05:541 (2,3) - Due to the nature of the sounds here I would expect something more intense in a form of either a HDash or a more buffed dash its already longer
  8. 01:06:582 (1,2) - Even though these are mapped in a similar way, they layer different sounds. More specifically the second one has 1/2 rhythm with a strong kick here 01:07:449 - . So I would suggest switching to 1/2 rhythm for the second slider yes
  9. 01:16:293 (1,2,3,1,2) - As the climax to the diff it would be nice if it was a bit more intense. Stuff like making 01:17:680 (1) - into 2 1/2 sliders or 01:16:293 (1,2) - turning this into circles. Stuff that would definitely make this the climax to the map fixed up a bit

You always succeed to make platters I love <3
Scar
  1. 00:12:478 (1,2,3,1,2,3,1,2,3,4,1,2,3,4) - & 00:18:027 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Regarding these 2 sections:
    1. In the first section the strong kicks are walkable and in reverse ticks of 1/2 reverse sliders
    2. In the second section one of the two sounds your HDashes are based on are the same strong ticks

      From my perspective, I find this structurally inconsistent, the kicks on the first section should be at least connected with dashes so there isnt much contrast between those 2 section To me, this isn't inconsistent because of the vocal being different in these two sections, in the first, the vocals hold a lot of 1/1 notes while in the second section the vocals start using more 1/2 which is why more 1/2 HDashes were added
  2. 00:27:738 (3) - In my opinion it would reflect the vocals better if you utilized a more vocal friendly rhythm with no rhythm gaps. Would improve flow considerably fixed up this section
  3. 00:34:327 (1) - In order to make the entrance to the kiai more interesting you could map the 1/4 here instead, like the rain did ok
  4. 00:35:195 (2,3) - More strength here would be nice, considering the following hyper thats based on a similar kick has 0.50x more DS and way more impact ok
  5. 00:40:744 (3,4,5) - About these triples, even though the idea is interesting i think they would need to give a bit more momentum, I find them being a bit too close to each other. I could think up of an alternative way to express the 1/4 here but the vertical triples are an idea i hardly see used in this way. So yeah up to you added a bit more distance
  6. 00:46:293 (2,3) - HDash here feels weak compared to other HDashes, same with 00:48:200 (3,1) - ok
  7. 00:50:628 (4,5,6) - To be consistent i would make this a 1/4 reverse variation
  8. 00:51:842 (4,5,6) - 00:53:229 (4,5,6) - I find these too strainful for a rain diff in terms of precision needed. I would substitute for either the triples you used in the previous stanza or something else that would encourage a not so straiful movement
  9. 00:56:784 (7,1) - More strength here should do the trick i really wanna keep this pattern but reduced distance a bit to make it easier
  10. 01:07:969 (1,2,3,4,5,6) - Same as in the other rain there is more room on the initial circles to offer more intensity and express the graduality better ok

Fun map actually! thanks!!!
Best of luck with this!~ Pretty clean from my perspective
thanks for modding! <3
posted
doubleposted derp
posted

Nokashi wrote:

Hello Bani!!!

Ascendance's Rain
  1. 00:04:154 (1,2,3,4,5) - About this rhythm, since you do go for the background synth ( example here 00:03:460 (2) - ) I would recommend this rhythm instead with ticker starting on 00:04:154 - . this way the synth is also mapped here 00:05:195 - and the rhythm is overall more interesting Seems okay the way it is!
  2. 00:17:160 (2,3) - The kick is really strong here so this could work as a nice dash Okay~
  3. 00:18:200 (2,3) - Same point here Done
  4. 00:26:351 (1,2) - I'd space these more to encourage more of a dash rather than a walk, keeps the player active during this slower part, this jump 00:27:738 (2,3) - will also be buffed There's nothing that really calls for a dash imo, better to keep it as just a walk!
  5. 00:28:778 (3) - Since theres a kick on red tick before you might as well map that as a circle too. Would give off better impact Vocal is much more prominent here
  6. 00:35:195 (2,1,2,3) - These 2 triples are overmapped for my ears. And even if theres some justification for 00:35:195 (2) - the other one is definitely overmapped Triplets are normally okay for a percussion-based line of rhythmic representation. The song is VERY repetitive, and in order to make it more dynamic, I decided to add a few triples.
  7. 00:39:530 (5,6) - In this group of 4 sounds that are mapped the 4th one doesnt really fit in with the rest yet its mapped with the rest. Imo this would work better as a 1/4 reverse -> HDash leaving the blue tick here 00:39:790 - I much prefer the quadruplet because it's a high impact section that needs a 1/4 dash, rather than a 1/2.
  8. 01:07:969 (1,2,3,4,5,6) - This set of jumps is a bit underwhelming, you could get away with more spacing. As it stands 4 out of 6 circles are walkable Adjusted it for more spacing!
  9. 01:17:680 (1,2) - You should try to connect these with a HDash, consistency with 01:06:235 (3,4,1) - which was way more interesting Sure!

Pretty clean but some overmaps are a bit odd
Best of luck with this!~ Pretty clean from my perspective
Thank you~

osu file format v14

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TitleUnicode:キズアト
Artist:a*ru
ArtistUnicode:a☆ru
Creator:Benny-
Version:Ascendance's Rain
Source:東方妖々夢 ~ Perfect Cherry Blossom.
Tags:東方Project ALiCE'S EMOTiON th7 touhou youyomu ayumi nomiya redalice scar ブクレシュティの人形師 the doll maker of bucuresti overdrive Alice Margatroid アリス・マーガトロイド pcb c83 comiket83 BennyBananas
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86,320,47160,6,0,L|27:326,2,47.5
216,306,47507,1,0,0:0:0:0:
80,196,47680,2,0,L|304:218,1,190
103,179,48200,2,0,L|88:76,1,95
340,103,48547,6,0,L|220:110,2,95
191,300,49067,2,0,P|152:232|217:142,1,190
346,135,49588,2,0,L|455:135,1,95
203,60,49934,6,0,L|102:60,1,95
346,41,50281,1,0,0:0:0:0:
210,43,50455,1,0,0:0:0:0:
443,124,50628,1,0,0:0:0:0:
488,153,50714,1,0,0:0:0:0:
493,198,50801,1,0,0:0:0:0:
456,235,50888,1,0,0:0:0:0:
175,311,50975,2,0,L|71:312,1,95
340,164,51322,5,0,0:0:0:0:
207,167,51495,1,0,0:0:0:0:
470,292,51669,1,0,0:0:0:0:
313,342,51842,2,0,L|323:289,1,47.5
470,292,52189,1,0,0:0:0:0:
172,246,52362,2,0,L|54:228,1,95
380,162,52709,6,0,L|477:151,1,95
132,81,53056,1,0,0:0:0:0:
271,153,53229,2,0,L|261:208,1,47.5
114,262,53576,1,0,0:0:0:0:
390,332,53749,2,0,L|495:325,1,95
189,357,54096,6,0,L|172:256,1,95
309,230,54443,2,0,L|321:130,1,95
193,106,54790,2,0,L|83:90,1,95
359,56,55137,2,0,L|494:73,1,95
402,99,55397,1,0,0:0:0:0:
163,233,55484,6,0,L|55:239,2,95
435,346,56004,2,0,P|486:265|410:201,1,190
263,162,56524,2,0,L|321:162,1,47.5
365,162,56697,2,0,L|418:162,1,47.5
122,340,56871,6,0,P|79:272|156:190,1,190
291,183,57391,2,0,L|174:187,2,95
139,144,57911,2,0,L|117:45,1,95
384,90,58258,6,0,L|177:101,1,190
316,176,58778,1,0,0:0:0:0:
202,289,58952,2,0,L|191:186,1,95
315,342,59299,2,0,L|417:330,1,95
150,359,59645,6,0,P|102:285|181:212,1,190
283,212,60166,1,0,0:0:0:0:
170,136,60339,2,0,L|300:136,1,95
430,77,60686,2,0,L|317:77,1,95
55,57,61033,6,0,L|57:167,1,95
183,180,61380,1,0,0:0:0:0:
60,280,61553,2,0,L|255:275,1,190
124,361,62073,2,0,L|113:262,1,95
358,253,62420,6,0,P|413:182|331:107,1,190
261,86,62940,2,0,P|352:112|463:56,1,190
320,185,63460,2,0,L|427:182,1,95
168,310,63807,6,0,L|63:310,2,95
323,370,64327,2,0,P|373:293|297:216,1,190
190,204,64848,2,0,L|79:205,1,95
440,137,65195,6,0,L|336:137,2,95
323,62,65715,2,0,P|268:132|360:212,1,190
439,293,66235,2,0,L|330:293,1,95
298,293,66495,1,0,0:0:0:0:
92,343,66582,6,0,P|61:266|115:209,1,142.5
137,219,66929,2,0,P|220:229|282:197,1,142.5
459,278,67275,2,0,L|473:162,1,95
181,154,67622,2,0,L|78:141,1,95
340,78,67969,5,0,0:0:0:0:
259,141,68143,1,0,0:0:0:0:
344,199,68316,1,0,0:0:0:0:
205,235,68489,1,0,0:0:0:0:
371,287,68663,1,0,0:0:0:0:
186,327,68836,1,0,0:0:0:0:
472,356,69010,2,0,L|479:255,1,95
430,233,69270,1,0,0:0:0:0:
159,227,69356,6,0,P|120:152|192:69,1,190
290,45,69877,2,0,L|97:34,1,190
225,140,70397,2,0,L|348:131,1,95
62,349,70744,6,0,P|14:268|94:199,1,190
206,193,71264,2,0,L|328:202,2,95
87,260,71784,2,0,L|71:153,1,95
369,297,72131,6,0,L|168:304,1,190
296,190,72651,2,0,L|414:200,2,95
166,223,73171,2,0,L|156:107,1,95
433,365,73518,6,0,P|482:293|387:221,1,190
305,187,74038,2,0,L|498:154,1,190
370,84,74559,2,0,L|264:68,1,95
27,195,74906,6,0,L|221:182,1,190
127,343,75426,2,0,L|119:225,1,95
255,278,75773,1,0,0:0:0:0:
139,164,75946,2,0,L|276:172,1,95
496,99,76293,6,0,L|384:104,2,95
263,57,76813,2,0,L|151:62,2,95
23,237,77333,2,0,L|18:126,1,95
68,113,77593,1,0,0:0:0:0:
277,333,77680,6,0,P|298:237|241:200,1,142.5
123,205,78027,2,0,P|102:109|159:72,1,142.5
187,76,78374,2,0,L|288:76,1,95
187,76,78721,2,0,L|85:77,1,95
428,195,79067,5,0,0:0:0:0:
posted
Yahallo~~ M4M with Does :3

General
  1. Your combo colours are very similar so I recommend you add more variation, try this:
    [Colours]
    Combo1 : 148,214,189
    Combo2 : 255,255,138
    Combo3 : 255,108,108
  2. About Circle size, dunno if you can nerf 0.5 to cup, salad and platter, feels better to this kind of song and bpm tbh, also for spread with higuer diffs.
  3. 01:24:616 (1) - this spinner doesn't match with your previous patterns ( 01:19:067 (1,2,1,2) - ), looks very inconsistent, instead of 01:28:778 (1) - spinner will fit better, we can discuss this part if you want but I don't see a logical reason to keep it cause the sound you are following with spinner begin earlier.

Cup
  1. 00:11:784 (3,1) - add more distance just to mark the difference of the strong cymbal, is not a good idea to keep the same distance with 00:13:171 (2,3) -, around 1.50x could be ok
  2. 00:13:171 (2,3,4) - this pattern looks messy, like if every slider work alone, they are not related to each other, 00:13:171 (2,3) - they should be mirrored or something similar, 00:14:559 - you can change the direction here cause high pitch and 00:14:559 (4,1) - should be related one more time and so on
  3. 00:15:946 (2,3,4) - they should have the same distance, I feel you are trying to keep consistency with 00:21:495 (2,3,4) - but at 00:22:189 - there is a strong cymbal that deserve more enphasis, so you can keep consistency at structure but not with distances, also 00:15:946 (2,3) - is stacked, it means less enphasis to 00:16:466 (3) -.
  4. 00:23:229 (5,1) - more distance to mark the difference with previous distances, 1.50x as a suggested on my previous points will create enough enphasis.
  5. 00:30:512 - NC to create the bounce effect with the change of direction, also 8 fruits at cup is meh haha
  6. 00:33:981 (1) - I know is 1/8 but you don't need to put a 1/8 slider at this diff, just 1 note here work as a simplification.
  7. 00:35:541 (2) - and 00:36:929 (4) - vs 00:37:449 (1,2,3) - the principal problem on your kiai is: what are you following? will you focus on instrumental or vocal? but it looks really inconsistent at the second one, my advice here is change 00:37:449 (1,2,3,4) -, e.g: 00:38:316 (2) - change into 1/2 slider as you were doing on your previous patterns, then delete 00:39:183 (4) - and move 00:38:663 (3) - to 00:38:836 -
  8. 00:42:998 (1,2,3) - here too, this kiai time, so I recommend you to reflect that in your patterns, 00:42:998 (1) - should finish at 00:43:345 - , then add a note at 00:43:692 - or use a 1/1 slider removing 00:44:038 (2) -, finally 00:44:385 (3) - should finish at 00:44:732 - and add reverse, this part is clearly audible that drums are prominent so I strongly recommend you to change the rhythm as I suggested
  9. 00:45:426 (4,1) - 1.50x works better to mark the difference with previous distances, the beginning of kiais should have more enphasis imo, keep in mind the extra cymbal sound.
  10. 00:48:548 (1,2,3,4) - same as previous points, you know, consistency~~
  11. 00:54:097 (1,2,3) - same as previous ones too, reflect the intensity of the song at this part.
  12. 00:56:525 (4,1) - 1.50x again to enphasize the beginning of the new section.
  13. 01:18:721 - dunno if you want to add a note here, just for consistency with the previous rhythm on 01:17:333 (3,4,5) -

Salad
  1. 00:18:027 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3) - this section in terms of structure is basically the same as Platter, I recommend you to nerf the density of your patterns, try with something simpler, adequate to a salad diff, also try to don't focus on vocal, the sound of 00:20:801 - deserve a note but you are skipping with the current structure.
  2. 00:32:940 (1,2,3) - will you use dash for every object on this section?
  3. 00:33:981 (3) - wanna talk about this 1/8 one more time, it's 1/8, you are right, but lower diffs trend to simplify it to keep the same base throughout the whole diff, that's why I strongly recommend you to change it into a note
  4. 00:34:674 (1,2,3) - you should reconsider the whole structure on kiai, I was fine with this kind of sliders ( 00:35:541 (3) - ) at cup cause I understood your pattern as the best simplification of the rhythm, but is not the same at salad, I suggest you a pattern where you can enphasize 00:35:715 - with a better movement, not a dash but at least something around 1.50x, 00:35:195 (2) - could be changed into 1 slider from 00:35:195 - to 00:35:541 - and 00:35:541 (3) - should be just 1 note at 00:35:715 - and so on for the rest, you could add variations changing some sliders into notes but basically I want you to enphasize 00:35:715 - better.
  5. 00:40:223 (1,2) - vs 00:41:611 (1,2) -, the second one fits a salad diff better, the other one looks like a platter structure.
  6. now talking about the next patterns, 00:40:744 (3,4) - vs 00:42:478 (3) -, why they are following different sounds? one more time I thing that the sound of 00:42:651 - shouldn't be skipped, I recommend you this kind of structure to use a pattern related to the diff, also with consistency (first note is at 00:40:223 - ):
  7. 00:43:691 (5,6) - dunno why jump here if the strongest sound is at 00:44:038 -
  8. 00:45:773 - I'll suggest the same for this kiai, just keep consistency as you were doing.
  9. 01:06:582 (1,2) - make this walkable, I know they deserve a jump but 3 jumps in a row ( 01:06:409 (4,1,2,1) - ) is too much a salad, also consider that the next pattern has double jump too ( 01:08:836 (6,7,1) - ), so it's better to nerf distances on previous patterns as suggested.
  10. 01:17:680 (1,2,1) - again, reduce distance between 01:17:680 (1,2) - to make it walkable, 01:19:067 (1) - definitely deserves enphasis cause is a new section, also high pitch

Platter
  1. 00:02:420 (3,1) - if your intention is add a jump here, increase distance cause this can be catchable without dash button, if you wanna add jump, do it propertly, same to the rest of this section.
  2. 00:17:680 (3,1,2,3) - it's a cool idea but antiflow doesn't match this part imo, if you decide to change the antiflow, add more distance to enphasize the change in vocal, cause this part is more intense as I see.
  3. 00:19:067 (5,1) - add more distance, currently, dunno if it is a jump or not
  4. 00:21:495 (4,5) - dash + hdash = not at platter pls, decrease distance between 00:21:495 (4,5) -
  5. 00:22:709 (2,3) - instead of such hdash I prefer between 00:23:229 (4,1) - to enphasize the beginning of a new section, also there is a strong sound that deserve hdash imo.
  6. 00:29:819 (2,3) - what a weird movement you have here, also they looks like they are not related, keeping a similar distance doesn't mean it's good, they should look good too.
  7. 00:32:940 (2) - just curious why it isn't 1/4?
  8. 00:34:674 (1,2,3) - I'm not agree on using jump to every object, you can make 00:34:674 (1,2) - walkable and keep your jump between 00:35:195 (2,3) - to enphasize sounds propertly.
  9. 00:36:062 (1,2) - 00:37:449 (1,2) - etc same as above.
  10. 00:39:356 (3,4,5,1) - holy... for one moment I though I was playing a rain diff, platters are supposed to be an introduction of hdashes, don't abuso of them, remove the hyperdash between 00:39:356 (3,4) -, should be enough.
  11. 00:42:998 (1,2,3,4,5) - I don't think this pattern fit the song propertly but I must accept that is fun and give variation to the map, in the other hand, I don't see a reason to add a jump between 00:42:998 (1,2) -, so if you wanna keep your next hdash, I feel that you should reduce the distance between such objects.
  12. Apply the rest on the second kiai for consistency as you were doing.
  13. 00:55:484 (1,2) - this isn't salad anymore, that's why I think vocal mapping isn't good, 00:56:004 (2) - should finish at 00:56:351 - and then add a 1/4 triplet on 00:56:524 -, it will fix the spread between ascendance's rain and platter, cause current gap is huge.
  14. 00:56:871 (1,2,3) - one more time I think that you don't need to add a jump at every object, 00:57:391 (2,3) - is enough imo cause drum at 00:57:911 -, same to the rest of the section pls.
  15. 01:07:969 (1,2,3,4,5,6,7) - I'm more than sure that this is unrankable at platters, RC: " hypers combined with antiflow patterns must not be used. "
  16. 01:09:356 (1,2) - again the same, I'm sure you will fix it easily cause you are good at consistency
  17. 01:16:813 (2,3) - nope, they don't deserve hdash, one more time, platters should serve as an introduction to hyperdashing
  18. 01:18:027 (2,3) - this can't be hdash too, instead of this one, I recommend you to put hdash between 01:18:547 (3,1) - to enphasize the beginning of the new section, take a look to your salad as a reference, you did a great jump here, I was waiting for a hdash keeping in mind a good spread.

Ascendance's Rain
  1. I'm still asking me why you skip the sound of 00:19:414 - when at your previous patterns like 00:12:478 - 00:13:865 - 00:15:252 - 00:16:640 - etc, you were following such sound with an object, consistency pls.
  2. 00:20:801 - same as above, don't change from instrumental to vocal in the same section cause it looks messy (talking about structure)
  3. 00:27:738 (2) - add NC, migh looks weird at editor cause just 1 combo for 1 object at 00:26:351 (1) -, but for consistency, you are using nc for every 4 fruits at this section ( 00:24:963 (1,2,3,4) - ), if you don't want to add nc, remove at 00:24:963 (1) -
  4. 00:36:148 (2) - this note doesn't have sense cause I don't understand what are you following, if your intention was to keep consistency with 00:35:195 (2) -, your triplet should be at 00:36:582 -, now, I could interpretate your triplet same as I do on Taiko, triplets fit the song better after a high pitch or to enphasize a high pitch, it means: red ticks, as you did with 00:35:195 (2) -, so if you don't want to remove the unnecessary note, move 00:36:148 (2) - to 00:36:322 - at least.
  5. 00:47:160 (1) - same as above.
  6. 00:51:495 (2,3) - vs 00:52:709 (1,2) - rhythm is the same but distance are too different, reduce the distance between 00:52:709 (1,2) - please, not necessary this kind of hdashes cause you have a higher diff on the set.
  7. 01:06:929 (2,3) - remove the hyperdash here, it's weird cause you are skipping the hdash between 01:06:582 (1,2) - for simplification but you add on the next note, it's better to avoid it, just 01:06:495 (4,1) - is enough
  8. 01:17:680 (1,2) - now you have the jump here, when in the previous pattern you did on 01:18:027 (2,3) -, one more reason to avoid hdashes at this part, just remove hdash between 01:17:680 (1,2) -

Scar
  1. 00:34:067 (5) - no sound there, delete it.
  2. 00:56:004 (4) - nope, avoid long sliders just to follow vocal, this diff is supposed to be overdose right? well, do an estructure for an overdose, 00:56:004 (4) - change into note, then you can add notes at 00:56:177 - 00:56:264 - 00:56:351 - 00:56:437 - and 00:56:524 -, from 00:56:524 - you can add a hyperdash at 00:56:697 - too, to mark the difference with rain diff.
  3. 00:44:906 (4,5,6,7,8) - same as above, it will give more enphasis, also it will looks as an overdose diff.
  4. 01:18:027 (2,3) - dunno what are you following here, for consistency with 01:17:680 (1,2) -, 01:18:027 (2) - should finish at 01:18:287 -, then add 1 slider from 01:18:374 - to 01:18:547 - and finally 01:18:547 (3) - should start at 01:18:721 -, if you listen carefully there is a sound that deserve it.
  5. 01:19:067 (1,2,3,1,2,3,1,2,3,1,2,3,4) - why your sliders here are longers than intro? keep consistency, they are not exactly the same but the current structure looks like a platter diff.
    I like this diff, great job here~~
Call me back My Angel Benny-
posted

-Sh1n1- wrote:

Yahallo~~ M4M with Does :3

General
  1. Your combo colours are very similar so I recommend you add more variation, try this: ok
    [Colours]
    Combo1 : 148,214,189
    Combo2 : 255,255,138
    Combo3 : 255,108,108
  2. About Circle size, dunno if you can nerf 0.5 to cup, salad and platter, feels better to this kind of song and bpm tbh, also for spread with higuer diffs.
    sure
  3. 01:24:616 (1) - this spinner doesn't match with your previous patterns ( 01:19:067 (1,2,1,2) - ), looks very inconsistent, instead of 01:28:778 (1) - spinner will fit better, we can discuss this part if you want but I don't see a logical reason to keep it cause the sound you are following with spinner begin earlier. let's discuss!

Cup
  1. 00:11:784 (3,1) - add more distance just to mark the difference of the strong cymbal, is not a good idea to keep the same distance with 00:13:171 (2,3) -, around 1.50x could be ok ok
  2. 00:13:171 (2,3,4) - this pattern looks messy, like if every slider work alone, they are not related to each other, 00:13:171 (2,3) - they should be mirrored or something similar, 00:14:559 - you can change the direction here cause high pitch and 00:14:559 (4,1) - should be related one more time and so on I don't understand how it's messy ): Just because it's not perfectly mirrored doesn't mean it's bad, also i think the kick on 00:13:865 - is much stronger than a very faint vocal pitch change
  3. 00:15:946 (2,3,4) - they should have the same distance, I feel you are trying to keep consistency with 00:21:495 (2,3,4) - but at 00:22:189 - there is a strong cymbal that deserve more enphasis, so you can keep consistency at structure but not with distances, also 00:15:946 (2,3) - is stacked, it means less enphasis to 00:16:466 (3) -. even without the cymbal there's still both pitch change which is a lot more noticeable than what you pointed out above and a drum kick which i think justifies it
  4. 00:23:229 (5,1) - more distance to mark the difference with previous distances, 1.50x as a suggested on my previous points will create enough enphasis. ok
  5. 00:30:512 - NC to create the bounce effect with the change of direction, also 8 fruits at cup is meh haha ok and not really :^)
  6. 00:33:981 (1) - I know is 1/8 but you don't need to put a 1/8 slider at this diff, just 1 note here work as a simplification. i really wanna keep pretty please please please please I'll do anything
  7. 00:35:541 (2) - and 00:36:929 (4) - vs 00:37:449 (1,2,3) - the principal problem on your kiai is: what are you following? will you focus on instrumental or vocal? but it looks really inconsistent at the second one, my advice here is change 00:37:449 (1,2,3,4) -, e.g: 00:38:316 (2) - change into 1/2 slider as you were doing on your previous patterns, then delete 00:39:183 (4) - and move 00:38:663 (3) - to 00:38:836 - My kiai is following mostly the strongest vocals which happen to land on the synths in the background and then I also follow the drums where they are most prominent, which is why 00:37:449 (1,2,3,4,5,6) - is different than the rest because this stanza has a vocal starting before the downbeat 00:38:663 - and the other examples don't 00:35:888 - and in order to not be too dense with the patterns I decided to change 00:38:316 (2) - into a note instead of a slider.
  8. 00:42:998 (1,2,3) - here too, this kiai time, so I recommend you to reflect that in your patterns, 00:42:998 (1) - should finish at 00:43:345 - , then add a note at 00:43:692 - or use a 1/1 slider removing 00:44:038 (2) -, finally 00:44:385 (3) - should finish at 00:44:732 - and add reverse, this part is clearly audible that drums are prominent so I strongly recommend you to change the rhythm as I suggested You had a point here, not much of a build up so changed it up to my own liking to better match with previous patterns and also with the strong drums and such
  9. 00:45:426 (4,1) - 1.50x works better to mark the difference with previous distances, the beginning of kiais should have more enphasis imo, keep in mind the extra cymbal sound.
  10. 00:48:548 (1,2,3,4) - same as previous points, you know, consistency~~ same reply as previously
  11. 00:54:097 (1,2,3) - same as previous ones too, reflect the intensity of the song at this part. did same as previous reply
  12. 00:56:525 (4,1) - 1.50x again to enphasize the beginning of the new section. yes
  13. 01:18:721 - dunno if you want to add a note here, just for consistency with the previous rhythm on 01:17:333 (3,4,5) - all of them ar claps so wanna keep it as it is for simplification

Salad
  1. 00:18:027 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3) - this section in terms of structure is basically the same as Platter, I recommend you to nerf the density of your patterns, try with something simpler, adequate to a salad diff, also try to don't focus on vocal, the sound of 00:20:801 - deserve a note but you are skipping with the current structure.simplified
  2. 00:32:940 (1,2,3) - will you use dash for every object on this section? removed dash between 00:33:460 (2,3) - as it wasn't intentional
  3. 00:33:981 (3) - wanna talk about this 1/8 one more time, it's 1/8, you are right, but lower diffs trend to simplify it to keep the same base throughout the whole diff, that's why I strongly recommend you to change it into a note please please please please please please please please please please please
  4. 00:34:674 (1,2,3) - you should reconsider the whole structure on kiai, I was fine with this kind of sliders ( 00:35:541 (3) - ) at cup cause I understood your pattern as the best simplification of the rhythm, but is not the same at salad, I suggest you a pattern where you can enphasize 00:35:715 - with a better movement, not a dash but at least something around 1.50x, 00:35:195 (2) - could be changed into 1 slider from 00:35:195 - to 00:35:541 - and 00:35:541 (3) - should be just 1 note at 00:35:715 - and so on for the rest, you could add variations changing some sliders into notes but basically I want you to enphasize 00:35:715 - better. Reconsidered and changed, hope you like it better now
  5. 00:40:223 (1,2) - vs 00:41:611 (1,2) -, the second one fits a salad diff better, the other one looks like a platter structure. Agreed, was initially like this so yeah
  6. now talking about the next patterns, 00:40:744 (3,4) - vs 00:42:478 (3) -, why they are following different sounds? one more time I thing that the sound of 00:42:651 - shouldn't be skipped, I recommend you this kind of structure to use a pattern related to the diff, also with consistency (first note is at 00:40:223 - ): I think the vocal is strong enough here to justify the rhythm change
  7. 00:43:691 (5,6) - dunno why jump here if the strongest sound is at 00:44:038 - vocal starts 00:43:865 - that's why
  8. 00:45:773 - I'll suggest the same for this kiai, just keep consistency as you were doing. same as above, changed
  9. 01:06:582 (1,2) - make this walkable, I know they deserve a jump but 3 jumps in a row ( 01:06:409 (4,1,2,1) - ) is too much a salad, also consider that the next pattern has double jump too ( 01:08:836 (6,7,1) - ), so it's better to nerf distances on previous patterns as suggested. fixed
  10. 01:17:680 (1,2,1) - again, reduce distance between 01:17:680 (1,2) - to make it walkable, 01:19:067 (1) - definitely deserves enphasis cause is a new section, also high pitch fixed

Platter
  1. 00:02:420 (3,1) - if your intention is add a jump here, increase distance cause this can be catchable without dash button, if you wanna add jump, do it propertly, same to the rest of this section. it's now 2,20x
  2. 00:17:680 (3,1,2,3) - it's a cool idea but antiflow doesn't match this part imo, if you decide to change the antiflow, add more distance to enphasize the change in vocal, cause this part is more intense as I see. why not? antiflow is a way to emphasize as well and in this case it hits the vocal on 00:18:200 (2) - so I think it fits
  3. 00:19:067 (5,1) - add more distance, currently, dunno if it is a jump or not ok
  4. 00:21:495 (4,5) - dash + hdash = not at platter pls, decrease distance between 00:21:495 (4,5) - I'm unsure about this, I personally think it's ok but let's discuss it
  5. 00:22:709 (2,3) - instead of such hdash I prefer between 00:23:229 (4,1) - to enphasize the beginning of a new section, also there is a strong sound that deserve hdash imo. removed hdash but didn't add one
  6. 00:29:819 (2,3) - what a weird movement you have here, also they looks like they are not related, keeping a similar distance doesn't mean it's good, they should look good too. weird doesn't mean bad! I think it's ok
  7. 00:32:940 (2) - just curious why it isn't 1/4? I tend to stay away from 1/4 patterns in platters but i guess it works here so done
  8. 00:34:674 (1,2,3) - I'm not agree on using jump to every object, you can make 00:34:674 (1,2) - walkable and keep your jump between 00:35:195 (2,3) - to enphasize sounds propertly. fixed
  9. 00:36:062 (1,2) - 00:37:449 (1,2) - etc same as above. yes
  10. 00:39:356 (3,4,5,1) - holy... for one moment I though I was playing a rain diff, platters are supposed to be an introduction of hdashes, don't abuso of them, remove the hyperdash between 00:39:356 (3,4) -, should be enough. yes
  11. 00:42:998 (1,2,3,4,5) - I don't think this pattern fit the song propertly but I must accept that is fun and give variation to the map, in the other hand, I don't see a reason to add a jump between 00:42:998 (1,2) -, so if you wanna keep your next hdash, I feel that you should reduce the distance between such objects. it does fit, notice where i put the whistles
  12. Apply the rest on the second kiai for consistency as you were doing. done
  13. 00:55:484 (1,2) - this isn't salad anymore, that's why I think vocal mapping isn't good, 00:56:004 (2) - should finish at 00:56:351 - and then add a 1/4 triplet on 00:56:524 -, it will fix the spread between ascendance's rain and platter, cause current gap is huge. mapped the drums but didn't add any triplet
  14. 00:56:871 (1,2,3) - one more time I think that you don't need to add a jump at every object, 00:57:391 (2,3) - is enough imo cause drum at 00:57:911 -, same to the rest of the section pls. ok
  15. 01:07:969 (1,2,3,4,5,6,7) - I'm more than sure that this is unrankable at platters, RC: " hypers combined with antiflow patterns must not be used. " discussed this in the BN server with mbomb and az and they said it seemed ok without having testplayed it so maybe we can discuss this too
  16. 01:09:356 (1,2) - again the same, I'm sure you will fix it easily cause you are good at consistency yes
  17. 01:16:813 (2,3) - nope, they don't deserve hdash, one more time, platters should serve as an introduction to hyperdashing ok
  18. 01:18:027 (2,3) - this can't be hdash too, instead of this one, I recommend you to put hdash between 01:18:547 (3,1) - to enphasize the beginning of the new section, take a look to your salad as a reference, you did a great jump here, I was waiting for a hdash keeping in mind a good spread. okok

Scar
  1. 00:34:067 (5) - no sound there, delete it.ok mom
  2. 00:56:004 (4) - nope, avoid long sliders just to follow vocal, this diff is supposed to be overdose right? well, do an estructure for an overdose, 00:56:004 (4) - change into note, then you can add notes at 00:56:177 - 00:56:264 - 00:56:351 - 00:56:437 - and 00:56:524 -, from 00:56:524 - you can add a hyperdash at 00:56:697 - too, to mark the difference with rain diff. sorry mom
  3. 00:44:906 (4,5,6,7,8) - same as above, it will give more enphasis, also it will looks as an overdose diff. yes
  4. 01:18:027 (2,3) - dunno what are you following here, for consistency with 01:17:680 (1,2) -, 01:18:027 (2) - should finish at 01:18:287 -, then add 1 slider from 01:18:374 - to 01:18:547 - and finally 01:18:547 (3) - should start at 01:18:721 -, if you listen carefully there is a sound that deserve it. aaa don't you hear the very prominent drums?? D:
  5. 01:19:067 (1,2,3,1,2,3,1,2,3,1,2,3,4) - why your sliders here are longers than intro? keep consistency, they are not exactly the same but the current structure looks like a platter diff. because the song is a lot calmer here? o:
    I like this diff, great job here~~
Call me back My Angel Benny-
thanks for modding, My Angel Sh1n1 <3

waiting for assdance
posted

-Sh1n1- wrote:

Yahallo~~ M4M with Does :3

Ascendance's Rain
  1. I'm still asking me why you skip the sound of 00:19:414 - when at your previous patterns like 00:12:478 - 00:13:865 - 00:15:252 - 00:16:640 - etc, you were following such sound with an object, consistency pls. Switched to vocal emphasis, and since I don't want more density than the top diff, I had to skip them :(
  2. 00:20:801 - same as above, don't change from instrumental to vocal in the same section cause it looks messy (talking about structure) I don't think it's the same section, the section swaps at 00:12:478 - with the green line because it's a vocal introduction
  3. 00:27:738 (2) - add NC, migh looks weird at editor cause just 1 combo for 1 object at 00:26:351 (1) -, but for consistency, you are using nc for every 4 fruits at this section ( 00:24:963 (1,2,3,4) - ), if you don't want to add nc, remove at 00:24:963 (1) - Added NC
  4. 00:36:148 (2) - this note doesn't have sense cause I don't understand what are you following, if your intention was to keep consistency with 00:35:195 (2) -, your triplet should be at 00:36:582 -, now, I could interpretate your triplet same as I do on Taiko, triplets fit the song better after a high pitch or to enphasize a high pitch, it means: red ticks, as you did with 00:35:195 (2) -, so if you don't want to remove the unnecessary note, move 00:36:148 (2) - to 00:36:322 - at least. Yeah as I said in an earlier mod, the song is very repetitive, so I wanted to at least give some different rhythms so the player isn't bored. I did what you said and moved the note!
  5. 00:47:160 (1) - same as above. Same thing
  6. 00:51:495 (2,3) - vs 00:52:709 (1,2) - rhythm is the same but distance are too different, reduce the distance between 00:52:709 (1,2) - please, not necessary this kind of hdashes cause you have a higher diff on the set. Okay, reduced
  7. 01:06:929 (2,3) - remove the hyperdash here, it's weird cause you are skipping the hdash between 01:06:582 (1,2) - for simplification but you add on the next note, it's better to avoid it, just 01:06:495 (4,1) - is enough I think it provides good contrast, 01:06:582 (1,2) - nohdash, 01:07:275 (3,4) - hdash
  8. 01:17:680 (1,2) - now you have the jump here, when in the previous pattern you did on 01:18:027 (2,3) -, one more reason to avoid hdashes at this part, just remove hdash between 01:17:680 (1,2) - Yeah in this case they are stronger than before w
Call me back My Angel Benny-
Thanks for modding <:

osu file format v14

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[Metadata]
Title:Kizuato
TitleUnicode:キズアト
Artist:a*ru
ArtistUnicode:a☆ru
Creator:Benny-
Version:Ascendance's Rain
Source:東方妖々夢 ~ Perfect Cherry Blossom.
Tags:東方Project ALiCE'S EMOTiON th7 touhou youyomu ayumi nomiya redalice scar ブクレシュティの人形師 the doll maker of bucuresti overdrive Alice Margatroid アリス・マーガトロイド pcb c83 comiket83 Benny BennyBananas Ascendance
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posted
good song
posted

Spectator wrote:

good song
Activity man here to be active in November, not August
[
Cup
]
  1. 00:33:981 (1,2) - Could try reducing the distance between these two so the movement between 00:34:327 (2,1) - stands out more, around 0.90x ds feels like it makes a good contrast
  2. 00:40:223 (1,2,3,4) - Distance moving across these feels a bit high, especially at 00:41:090 (2,3) - and 00:42:478 (4,1) - . I'd suggest moving 00:41:611 (3,4) - to x:86
  3. 00:52:709 (3,4) - Same as above but this time to x:416
  4. 01:19:067 - Nothing wrong here with this outro but I think there's potential to do a little more with the timelining here than 3/1 sliders. You could replace the slider head of 01:19:067 (1) - with a circle, then start a slider at 01:19:588 - ending where the old slider did, this fits the music well and helps make the outro a little more unique


[
Salad
]
  1. 00:59:472 (4,1) - Antiflow feels a bit strong for a 1/2 dash, would be nice to weaken it
  2. 01:03:807 (1,2,3,1,2,3) - This part feels a little too tricky, it's heavy on 1/2 dashes and direction changes close together. I think it would help to flip 01:05:715 (3) - to remove the direction change between 01:05:541 (2,3) -
  3. 01:11:957 (4,1) - Antiflow feels strong here too and 01:13:344 (3,1) -
  4. 01:19:067 - Same recommendation here as made in the cup, no need for any dashes but I think it would be nice to do something more than 3/1 sliders


[
Platter
]
  1. You could use tickrate 2 on this difficulty, should be no problem for Platter players and aesthetically looks a lot nicer
  2. 00:15:773 (2,3,1) - The dashes and direction changes to and from 00:16:293 (3) - is quite hard for a platter. I'd strongly suggest reworking this to remove the direction change across 00:16:293 (3) -
  3. 00:23:229 (4,1) - This dash is a little weak, try moving 00:23:576 (1) - to x:344
  4. 00:45:773 (1) - Feels a bit too close to the wall with this hyper strength, would be nice to move this in a couple of grids
  5. 01:17:333 (3,1,2) - The dashes to and from 01:17:680 (1) - are a bit strong, especially for a double dash like this. I'd bring in 01:17:680 (1) - a bit to about x:136 or so
  6. 01:28:778 (1) - Starting this slider after the spinner all the way on the left of the screen is a bit mean to players, easy to get spinner baited. Would be very nice if you could move this closer to the centre


[
Ascendance's Rain
]
  1. 00:15:252 (1) - Antiflow feels a little strong here considering the sound, I'd tilt this slider a bit more to nerf it
  2. 00:32:940 (4,1) - It's a little tricky to recover after this to hit 00:33:460 (2,3) -, try moving 00:33:114 (1) - to around x:414
  3. 00:41:090 (4,5) - This antiflow feels a bit over the top. Considering it's pretty much equal to 00:41:264 (5,1) - just after it I'd suggest nerfing it a fair bit
  4. 00:44:385 (1,2,3,4,5) - This is nice but sounds quite out of place to me, I'm not sure a stream is justified here


[
Scar
]
  1. 00:16:640 (1) - Very easy to hit the wall on this, I'd suggest moving this in a little
  2. 00:18:721 (3) - This is even closer to the wall, guidelines suggest 16px minimum but I'd suggest at least x:24 for this
  3. 00:45:686 (10,1) - This could do with a distance buff, it's smaller than the hyper between 00:45:253 (6,7) -. I'd get 00:45:773 (1) - to about x:192 to give it some impact
  4. 00:51:842 (4,5,6) - These 1/4 direction changes feel pretty out of place in this difficulty. It requires a quick dashing wiggle that is jarring to play. I'd suggest moving 00:51:929 (5) - to x:172 to remove the wiggle here
  5. 01:28:778 (1) - Pretty much the same point as made in the Platter though it's less likely to catch players out at this level
Please enjoy
posted

Sorcerer wrote:

Activity man here to be active in November, not August
I Believe in you!
posted

Sorcerer wrote:

Spectator wrote:

good song
Activity man here to be active in November, not August
[
Cup
]
  1. 00:33:981 (1,2) - Could try reducing the distance between these two so the movement between 00:34:327 (2,1) - stands out more, around 0.90x ds feels like it makes a good contrast
  2. 00:40:223 (1,2,3,4) - Distance moving across these feels a bit high, especially at 00:41:090 (2,3) - and 00:42:478 (4,1) - . I'd suggest moving 00:41:611 (3,4) - to x:86
  3. 00:52:709 (3,4) - Same as above but this time to x:416
  4. 01:19:067 - Nothing wrong here with this outro but I think there's potential to do a little more with the timelining here than 3/1 sliders. You could replace the slider head of 01:19:067 (1) - with a circle, then start a slider at 01:19:588 - ending where the old slider did, this fits the music well and helps make the outro a little more unique


[
Salad
]
  1. 00:59:472 (4,1) - Antiflow feels a bit strong for a 1/2 dash, would be nice to weaken it
  2. 01:03:807 (1,2,3,1,2,3) - This part feels a little too tricky, it's heavy on 1/2 dashes and direction changes close together. I think it would help to flip 01:05:715 (3) - to remove the direction change between 01:05:541 (2,3) -
  3. 01:11:957 (4,1) - Antiflow feels strong here too and 01:13:344 (3,1) -
  4. 01:19:067 - Same recommendation here as made in the cup, no need for any dashes but I think it would be nice to do something more than 3/1 sliders


[
Platter
]
  1. You could use tickrate 2 on this difficulty, should be no problem for Platter players and aesthetically looks a lot nicer
  2. 00:15:773 (2,3,1) - The dashes and direction changes to and from 00:16:293 (3) - is quite hard for a platter. I'd strongly suggest reworking this to remove the direction change across 00:16:293 (3) - i think it's ok, it's justified by the music imo
  3. 00:23:229 (4,1) - This dash is a little weak, try moving 00:23:576 (1) - to x:344
  4. 00:45:773 (1) - Feels a bit too close to the wall with this hyper strength, would be nice to move this in a couple of grids
  5. 01:17:333 (3,1,2) - The dashes to and from 01:17:680 (1) - are a bit strong, especially for a double dash like this. I'd bring in 01:17:680 (1) - a bit to about x:136 or so
  6. 01:28:778 (1) - Starting this slider after the spinner all the way on the left of the screen is a bit mean to players, easy to get spinner baited. Would be very nice if you could move this closer to the centre


[
Scar
]
  1. 00:16:640 (1) - Very easy to hit the wall on this, I'd suggest moving this in a little
  2. 00:18:721 (3) - This is even closer to the wall, guidelines suggest 16px minimum but I'd suggest at least x:24 for this
  3. 00:45:686 (10,1) - This could do with a distance buff, it's smaller than the hyper between 00:45:253 (6,7) -. I'd get 00:45:773 (1) - to about x:192 to give it some impact
  4. 00:51:842 (4,5,6) - These 1/4 direction changes feel pretty out of place in this difficulty. It requires a quick dashing wiggle that is jarring to play. I'd suggest moving 00:51:929 (5) - to x:172 to remove the wiggle here I really do think they fit ):
  5. 01:28:778 (1) - Pretty much the same point as made in the Platter though it's less likely to catch players out at this level yeah i think it's fine
Please enjoy
No reply mean fixed owo thanks for modding sir!

Nokashi wrote:

Sorcerer wrote:

Activity man here to be active in November, not August
I Believe in you!
I believe in both of you!
posted

Sorcerer wrote:

Spectator wrote:

good song
[
Ascendance's Rain
]
  1. 00:15:252 (1) - Antiflow feels a little strong here considering the sound, I'd tilt this slider a bit more to nerf it feels fine to me
  2. 00:32:940 (4,1) - It's a little tricky to recover after this to hit 00:33:460 (2,3) -, try moving 00:33:114 (1) - to around x:414 ok
  3. 00:41:090 (4,5) - This antiflow feels a bit over the top. Considering it's pretty much equal to 00:41:264 (5,1) - just after it I'd suggest nerfing it a fair bit seems ok but i tilted a bit
  4. 00:44:385 (1,2,3,4,5) - This is nice but sounds quite out of place to me, I'm not sure a stream is justified here background

Please enjoy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 34327
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Kizuato
TitleUnicode:キズアト
Artist:a*ru
ArtistUnicode:a☆ru
Creator:Benny-
Version:Ascendance's Rain
Source:東方妖々夢 ~ Perfect Cherry Blossom.
Tags:東方Project ALiCE'S EMOTiON th7 touhou youyomu ayumi nomiya redalice scar ブクレシュティの人形師 the doll maker of bucuresti overdrive Alice Margatroid アリス・マーガトロイド pcb c83 comiket83 Benny BennyBananas Ascendance
BeatmapID:1439088
BeatmapSetID:668807

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ALICE.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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189,357,54096,6,0,L|172:256,1,95,2|0,1:2|1:2,0:0:0:0:
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298,293,66495,1,8,1:2:0:0:
92,343,66582,6,0,P|61:266|115:209,1,142.5,4|0,1:0|0:0,0:0:0:0:
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430,233,69270,1,0,1:2:0:0:
159,227,69356,6,0,P|120:152|192:69,1,190,4|8,1:0|0:0,0:0:0:0:
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225,140,70397,2,0,L|348:131,1,95,8|0,0:0|0:0,0:0:0:0:
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433,365,73518,6,0,P|482:293|387:221,1,190,0|8,1:2|0:0,0:0:0:0:
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127,343,75426,2,0,L|119:225,1,95,0|0,0:0|0:0,0:0:0:0:
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139,164,75946,2,0,L|276:172,1,95,8|8,0:0|0:0,0:0:0:0:
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263,57,76813,2,0,L|151:62,2,95,10|0|2,0:0|1:2|1:2,0:0:0:0:
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68,113,77593,1,0,0:0:0:0:
277,333,77680,6,0,P|298:237|241:200,1,142.5,8|0,0:0|0:0,0:0:0:0:
123,205,78027,2,0,P|102:109|159:72,1,142.5,8|0,0:0|0:0,0:0:0:0:
187,76,78374,2,0,L|288:76,1,95,0|8,1:2|0:0,0:0:0:0:
187,76,78721,2,0,L|85:77,1,95,0|0,0:0|0:0,0:0:0:0:
428,195,79067,5,4,1:1:0:0:
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