wew big reply post inc
thanks for the mods! updated all diffs
big replies
HappyRocket88 wrote:
Ohayo~ As requested in exchange of a GD that I should've made ages ago >w<!!
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Comment: This is a really pleasant and lovely difficulty to read and play! >w< Most of the patterns are catchy and the flows can be easily handle along with the structure of the note-placement. Good job! \o3o/ Some minor concerns:Since I was supposed to map a GD, here I only modded one diff as the deal. >w< Best of success with ranking! :3
- 00:34:013 (3) - In terms of beat-emphasis, this slider skips a very important sound 00:35:309 - which I think it would be cool if it were emphasized. As it is now it feels rather flat than actually providing feedback with the slider-reverse. since this is the lowest difficulty in the set, and i didn't make the previous sound here 00:32:161 (4) - clickable either i left them both out for consistency and ease of playability
- 00:39:939 - This might have probably been suggested before and I'm totally against the idea of ignoring such as a great sound here. While I find the rhythm of emphasizing only the bell-sound somewhat reasonable, I strongly disagree with giving emphasis ONLY to that hitsounds. Hence, I do believe that, while adding a circle 00:39:939 - here, stressing that instrument up would feel way more intuitive to players. Just as well as you did here 00:41:050 (4) - with the slider-end. good idea, made this clickable aswell
- 00:41:050 (4) - This is only a reference, but I think it would hurt no one if you could use a 1/2 slider+reverse instead here to accentuate better the instruments. Might be somehow subjective, but worth to give it a try. /w\ will consider this, it works pretty nice both ways, will wait for more feedback
- 01:30:680 - Quite interesting way to map this section, which really differs from the one you've mapped here 00:06:235 - Variation is important but I'm not sure is a good idea to map these section entirely different from each other. The way I see things, I think it would be more pleasant to players if you could avoid using 1/2 sliders as 00:09:754 (2,3) - 00:15:680 (2,3) - since it becomes unexpectedly harder from players to get the timing of them. again will consider, i'm pretty sure i'm going to change a least a little bit of this section for more visual consistency, i'm not sure about removing the 1/2 sliders since i don't know how else to map the dodo/bass kicks without having to use needless 1/1 sliders or harder circles
Neoskylove wrote:
Q
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00:06:606 (2,5,6) - stack? can't stack without breaking ds/visual consistency
00:24:752 - I recommend you map this break. i think its ok, the part where it jumps back in is after a clear 1 bar transition
01:17:717 (1) - Nc doesn't necessary imo maybe change, i think it works well to accent the drum part and show a change in rhythm, but will change based on more feedback
[Winter break]
00:26:421 (4,6,2) - looks overlap not so good for me. moved 6 a bit
00:40:217 (5,6,1,4,6) - make triangle? could be bettter. fixed i think
01:06:606 (1) - ctrl G, looks weird pattern. no thanks, doing this gives weird flow onto 01:06:976 (1) -
01:32:902 (4,1) - make blanket? i think its ok, doing this would give 4 too much spacing emphasis
GL
Left wrote:
M4M~
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00:44:754 (5) - NC 00:46:235 (1) - off
00:50:680 (5) - NC 00:52:161 (1) - off but maybe you have intention here? didn't nc these because the nc would cut off halfway through the vocal line which is what i'm following here, the ncs are where they are because it follows a different section momentarily whilst the vocals are out
00:52:532 (2,3,1) - maybe can make perfect triangle fix
01:34:384 (4) - only didn't stack with 3 here. reason? it's harder to read when stacked at this low difficulty
all minor things, nice rhythm choice lol
[Winter Brake]
00:40:680 (1,2,3,4,6) - can make it better shape? https://osu.ppy.sh/ss/7239365 thats the shape i was going for xd, fixed
00:44:939 (6) - NC 00:45:124 (1) - off fix
01:01:976 - maybe I can see your intention of 01:01:421 (1,2,3) - but missed this sound felt slightly uncomfortable. maybe changed based on more feedback, this would fit into 1/2 pretty easy but the vocal switches are a bit late so i wanted to try hit that by having sliders on blue tick
01:05:124 (7,8,9,10,1) - stream-slider flow isn't nice. intentional? ye its intentional, i wanted to slow down the players movement here
01:22:347 (2,3,4,1) - make overlap degree sameoops, fix
01:40:680 (1) - can use more distance here? ok
ahh song is too nice..call me when you map nice song like this later... i might already have a song if you're interested ^^
good luck with your rank!
Osu Tatakae Ouendan wrote:
From World's Largest M4M Queue
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00:10:495 (3) - My suggestion is to have it facing to the right like this: http://puu.sh/tOOKY/d744cb0f5c.jpg Reason is that with the slider end pointing upward, it feels like the gap of time between 00:09:754 (2,3) - is not obvious enough (i.e. it's not easy to tell they are 3/2 apart at first glance) because there's "more objects" in the space between them if the slider points upward. Having it face to the right opens up the space between them and makes the time gap more apparent. See 00:15:124 (1,2,3) - for example, where 2 and 3 are not bounded by any other hitobjects around them, and so the rhythm is easier to tell
yup, good idea, fix
At the kiai: I think you should map to vocals more. First half of the map maps to strong sounds: 00:06:235 - 00:18:087 - vocals are the dominant strong sound, with those bass sounds on 1/2s every now and again. Post break, strong bell sounds or bass, but thanks to vocals being on white ticks they're also mapped to vocals, with rhythm choices actually emphasizing vocals. On the kiai, vocals are the loudest parts of the song, so I think you should change the following parts:
01:06:976 (1,2,3) -
01:12:902 (1,2,3) -
01:18:828 (1,2,3) -
Rhythm should go something like this: http://puu.sh/tOVvK/7012cbb9ef.jpg i kinda disagree here, i wanted to map the vocals passively and focus on the main drum beat since thats much easier for newer players to play as it's consistent, which is especially important in the lowest diff of a set. i focused more on the vocals earlier in the song because thats the only thing that you realistically can map without having really long sliders
01:32:532 (4) - I think this should be on 01:32:717 - to mirror previous mapping at the intro, and the fact that the vocals are the strongest part here with not much to map to on 01:32:532 - maybe, since the snare is a lot more pronounced in the outro compared to the intro i wanted to give it proper emphasis, maybe change based on more feedback
01:32:902 (1) - Re:move NC and NC this 01:33:643 - instead. fix + 1 removed another nc a bit later for consistency
[Winter Brake]
00:54:013 (2,3,4,5) - It's in my opinion that you should space them like this (what is this called, anti-jumps? idk the term), specially since most of the map has spaced out 1/2s and i don't think this portion here warrants something like this
these are spaced like this because the tom toms play in groups of two, to represent that better than having individual jumps between each tom tom hit, i had jumps between each group of tom tom hits
Hope this helps (/w\)
thanks for the mods! updated all diffs