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Iria Hosizaki - Private Sky

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Xinnoh
the thing said i would only get one kudosu for modding lol
I was pretty tempted to ignore your request because pcmasterrace is more just obnoxious these days :/

General
00:05:124 (1,2,3) - 01:36:235 (3) - These are 3/8 not 1/3. Resnap them with 1/8 beatsnap
00:28:272 (1) - This is 1/6

Winter Break
00:15:124 (1) - Move this slider head to 430,140 to avoid overlap with 00:13:828 (2,3) - , and reduce how much curve slider has
00:19:569 (1,2,3,4) - Rhythm isn't following vocal well, make 00:19:569 (1) - 1/1
00:19:569 (1) - nibba y u using old sliders
00:22:532 (1) - Make this 1/1 or a circle to avoid overmapped tail, as there's no sound. Makes 00:23:087 (3) - clearer there's a sound on this tail
00:25:495 (1) - etc same thing. Avoid using 1/2 sliders with no sound on the tail. It causes a bit of confusion on whether a sound is there for a player, and reduces emphasis on things that do have a sound on the tail.
00:36:235 (2) - Lower SV here, too high
01:09:939 (1) - uh hitwhistles get used too much around this area
01:27:347 (6,7,1) - 1 is not emphasised enough because spacing is the same, decrease spacing of previous jumps a bit (eg 6 can blanket 3)
Often times I think there's too many hitsounds going on tbh, but I can't point it out specifically

frost's Insane
See general
00:31:050 (1) - these are cool
00:53:643 (1) - my ears are ringing, can you increase the volume of your special samples and decrease inherited point volume
cool diff

DavidEd's Hard
See general
00:20:495 (4,5) - This doesn't really need distance emphasis
00:22:532 (1,2,3,4) - ^, only use it on important sounds, otherwise keep to the ds
00:28:828 (2,3) - Remove emphasis, it makes 00:29:754 (6,1) - stronger if there's fewer things with it
00:35:124 (4,5) - Can emphasise but reduce distance, not everything needs to be exact same distance when using emphasis
Apply the distance emphasis thing to other places where you see fit, there's quite a few. Try to keep them just to the most important sounds, especially for the first half
01:16:976 (4,5,1) - Too many distance changes for hard
01:18:272 (1,2) - The distance between these is wayy to big, makes player think that this is a 3x repeat. Make distance smaller so it's clear this is 5x.
01:26:976 (3,4,5,6) - This is a diff spike, make the distance spacing smaller than 01:24:013 (3) - . This is because it's easy to cut corners on the square. Compare how much red is in each pattern https://puu.sh/y7s9k/2a595c9b5e.png https://puu.sh/y7s99/40f99eb25d.png
It's a good diff, but there's too many uses of distance spacing. Cut them down

Normal diff is great, good job

Cut down on the usage of distance emphasis on hard, apply the changes for frost's hitsounds, and I'd suggest asking frost for a bit of help on hitsounds in top diff. Call me back after those are done
Topic Starter
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Sinnoh wrote:

the thing said i would only get one kudosu for modding lol
I was pretty tempted to ignore your request because pcmasterrace is more just obnoxious these days :/

General
00:05:124 (1,2,3) - 01:36:235 (3) - These are 3/8 not 1/3. Resnap them with 1/8 beatsnap my bad
00:28:272 (1) - This is 1/6 talked to mir, and we decided that it was a grace note and a 1/8 slider + circle snapped best compared to 1/6 (i hate anime)

Winter Break
00:15:124 (1) - Move this slider head to 430,140 to avoid overlap with 00:13:828 (2,3) - , and reduce how much curve slider has this was intentional :( and i dont think it looks/plays that bad
00:19:569 (1,2,3,4) - Rhythm isn't following vocal well, make 00:19:569 (1) - 1/1 ok
00:19:569 (1) - nibba y u using old sliders yowatchusayindaWG
00:22:532 (1) - Make this 1/1 or a circle to avoid overmapped tail, as there's no sound. Makes 00:23:087 (3) - clearer there's a sound on this tail made it a circle since 00:22:902 (2) - is a really strong sound
00:25:495 (1) - etc same thing. Avoid using 1/2 sliders with no sound on the tail. It causes a bit of confusion on whether a sound is there for a player, and reduces emphasis on things that do have a sound on the tail. ya
00:36:235 (2) - Lower SV here, too high cool sv
01:09:939 (1) - uh hitwhistles get used too much around this area did some stuff + later on in the kiai hope its good now
01:27:347 (6,7,1) - 1 is not emphasised enough because spacing is the same, decrease spacing of previous jumps a bit (eg 6 can blanket 3) ya good idea, it also fixes up the odd visual spacing lol
Often times I think there's too many hitsounds going on tbh, but I can't point it out specifically whistle hitsounds are going on for the vocal and the notes that stand out in the background eg bells/loud held string notes, still got rid of a bunch in the kiai tho hope it sounds better

Normal diff is great, good job

Cut down on the usage of distance emphasis on hard, apply the changes for frost's hitsounds, and I'd suggest asking frost for a bit of help on hitsounds in top diff. Call me back after those are done
thanks for the mod! in addition to your top diff suggestions i fixed visual spacing up in some places

as per looking at davideds userpage/recent activity ill apply this mod for him

Sinnoh wrote:

DavidEd's Hard
See general fixed the first one, i've left the 1/6 out for the reason that it's a grace note, and that would be really difficult to read/play at this level of difficulty so it's remained as a repeat slider as it still snaps correctly
00:20:495 (4,5) - This doesn't really need distance emphasis ok
00:22:532 (1,2,3,4) - ^, only use it on important sounds, otherwise keep to the ds did a thing
00:28:828 (2,3) - Remove emphasis, it makes 00:29:754 (6,1) - stronger if there's fewer things with it i think david was using this as a final build up thats played in the piano for this section, and i think that his use om ephasis on these two notes fits the piano nicely
00:35:124 (4,5) - Can emphasise but reduce distance, not everything needs to be exact same distance when using emphasis ok
Apply the distance emphasis thing to other places where you see fit, there's quite a few. Try to keep them just to the most important sounds, especially for the first half ya did more stuff
01:16:976 (4,5,1) - Too many distance changes for hard nerf abit
01:18:272 (1,2) - The distance between these is wayy to big, makes player think that this is a 3x repeat. Make distance smaller so it's clear this is 5x. yea
01:26:976 (3,4,5,6) - This is a diff spike, make the distance spacing smaller than 01:24:013 (3) - . This is because it's easy to cut corners on the square. Compare how much red is in each pattern https://puu.sh/y7s9k/2a595c9b5e.png https://puu.sh/y7s99/40f99eb25d.png
It's a good diff, but there's too many uses of distance spacing. Cut them down
not really sure how i can do this whilst keeping his current flow/pattern style and since this building up into the climax of the song i think its probably ok
updated, fixed some missing hitsounds in normal diff too, just waiting on frosts reply
Seolv

[ L u k a s ] wrote:

Rhythm isn't good
modding 11/10 :joy: :gun:
Topic Starter
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updated with frosts update finally ><
Xinnoh
Frost
00:05:124 (1) - why are these kicks, overdoing the violin. Would work on a different sample set.

Going to ask for video to be compressed since 24mb is large for 2 minutes, wait until shad0w1and returns~
Shad0w1and
Topic Starter
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fix both, thanks for the video shad0w1and!
Xinnoh
ok
Topic Starter
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thank you! :D
Voli
christmas is merry
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MariahCarey wrote:

christmas is merry
christmas is my favourite anime
Fursum
placeholder for qualif
Chewin
hello there I like this song

General

Normal

  1. 00:10:495 (3,4) - This part has the same melody of the next section at 00:16:421 (3,4) - so I would make them the same since both section are initially following the same rhythm structure. Also, if I can give you a tip I would choose second section rhythm because it's more appropriated for the easiest diff of the mapset (1/2 slider with small breaks are kinda meh imo);
  2. 00:41:791 (1) - Would add soft finish here instead than drum to emphasize the cymbals in the music (I guess this applies to the next diffs as well so I won't mention it again);
  3. 00:44:754 (5) - I would add NC here and remove it from 00:46:235 (1) - instead, looks more logical. Apply this to 00:50:680 (5) - as well if you agree;
  4. 01:21:791 (1) - This slider is too pushed upside and HP bar covers it, and it's very bad and ugly, try to replace it properly;
DavidEd's Hard

  1. 00:28:272 (1) - Would flow better if directed on the right instead than left so it connects better the previous part to the upcoming slider: https://osu.ppy.sh/ss/9687711
  2. 00:35:309 (5,6,1,2) - I think this is pretty confusing and kinda bothered me tbh and I explain you why: 00:35:124 (4,5,6) - the spacing between these can be kept even if I think it's a bit exagerated compared to the previous elements so I would just stack the (5) with 00:34:013 (1) - 's tail, but the problem is the fact that after the jump between 00:35:309 (5,6,1) - that are currently snapped 1/2 the following part 00:35:865 (1,2) - is snapped 1/1 but still have the same spacing of the previous 1/2. So, I highly suggest you to reduce the spacing between 00:35:309 (5,6,1) - so that the 1/2 snapping will have a different spacing (smaller) than the next 1/1 (that can be kept in this way but it will be bigger than the previous part as it should actually be);
  3. 01:18:272 (1) - Too much repeats considering the previous one: remove two (so end it on the white tick) and add a circle on the new empty red tick (so 1/2 after the new tail snap);
  4. Not a fun of so much random exagerated changes of spacing in the hard diff but well
frost's Insane

  1. 00:32:161 (2) - NC for consistency with 00:35:124 (1) - because of change of SV;
  2. 01:18:087 (6) - NC because of flute sound? It would even avoid this only long combo of the whole map;
  3. 01:29:847 (4,5) - I would make them more linear with the previous slider since they are actually slighly directed more on the left;
  4. 01:31:976 (1,2) - (Personal taste) I would try something else here because I don't like this pattern/overlap to be honest xD Map has been so clean so far but this kinda bothered me a little :c;
  5. 01:37:347 (3) - There should be addition: soft and clap on this slider's tail like you did for 01:31:421 (3) - ;
Winter Break

  1. 00:18:828 (3) - Would add whislte on head to emphasize the vocal higher pitch (it makes the section look empty), same for 00:24:754 (3) -
  2. 00:35:680 (4) - Place to 176|368 to follow the same logic you did for 00:34:754 (1,2) - ? (Placing circle on the same direction of slider's tail);
  3. 00:40:186 (4,5,6) - Why is this 1/6? Just snap it 1/4 like the Insane diff please, looks more appropriated;
  4. 00:54:013 (2,3,4,5) - I would avoid this since on the next section at 00:57:347 (2,3) - I would have expected the same pattern to be consistent, so just use normal spacing or the same rhythm of second part or 1/2 sliders :\
  5. 00:58:828 (2,3,4,5) - What about making the pattern like this? Cursor movement is much more flowing than the current placement: https://osu.ppy.sh/ss/9687880 (up and down movement);
  6. 01:22:902 (4) - I would overlap it with 01:21:791 (1) - 's tail instead, flow would be more way better;
Topic Starter
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Chewin wrote:

hello there I like this song :D

General

Normal

  1. 00:10:495 (3,4) - This part has the same melody of the next section at 00:16:421 (3,4) - so I would make them the same since both section are initially following the same rhythm structure. Also, if I can give you a tip I would choose second section rhythm because it's more appropriated for the easiest diff of the mapset (1/2 slider with small breaks are kinda meh imo);
    good idea
  2. 00:41:791 (1) - Would add soft finish here instead than drum to emphasize the cymbals in the music (I guess this applies to the next diffs as well so I won't mention it again); good idea
  3. 00:44:754 (5) - I would add NC here and remove it from 00:46:235 (1) - instead, looks more logical. Apply this to 00:50:680 (5) - as well if you agree; the nc's here follow the vocal phrasing and i think the interjection from violins/bells warrants an nc here (same for next ojne too)
  4. 01:21:791 (1) - This slider is too pushed upside and HP bar covers it, and it's very bad and ugly, try to replace it properly; i think its fixed now
Winter Break

  1. 00:18:828 (3) - Would add whislte on head to emphasize the vocal higher pitch (it makes the section look empty), same for 00:24:754 (3) - yes
  2. 00:35:680 (4) - Place to 176|368 to follow the same logic you did for 00:34:754 (1,2) - ? (Placing circle on the same direction of slider's tail); wanted the change of direction here to further emphasise the bass kick/cymbal right after
  3. 00:40:186 (4,5,6) - Why is this 1/6? Just snap it 1/4 like the Insane diff please, looks more appropriated; i think its 1/6 in the music? is it ok to simplify this here to 1/4? im not 100% sure
  4. 00:54:013 (2,3,4,5) - I would avoid this since on the next section at 00:57:347 (2,3) - I would have expected the same pattern to be consistent, so just use normal spacing or the same rhythm of second part or 1/2 sliders :\
  5. 00:58:828 (2,3,4,5) - What about making the pattern like this? Cursor movement is much more flowing than the current placement: https://osu.ppy.sh/ss/9687880 (up and down movement); cool idea, i didn't really think to make a similar flowing jump pattern
  6. 01:22:902 (4) - I would overlap it with 01:21:791 (1) - 's tail instead, flow would be more way better; agre
thanks for the mod! also double checking artist name cus i think i got it wrong zzzzzzzz
Topic Starter
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double edit: i didnt notice i double posted sorry :((((
edit: replying for davided as well as he is still supa busy :(

DavidEd's Hard

  1. 00:28:272 (1) - Would flow better if directed on the right instead than left so it connects better the previous part to the upcoming slider: https://osu.ppy.sh/ss/9687711 ok
  2. 00:35:309 (5,6,1,2) - I think this is pretty confusing and kinda bothered me tbh and I explain you why: 00:35:124 (4,5,6) - the spacing between these can be kept even if I think it's a bit exagerated compared to the previous elements so I would just stack the (5) with 00:34:013 (1) - 's tail, but the problem is the fact that after the jump between 00:35:309 (5,6,1) - that are currently snapped 1/2 the following part 00:35:865 (1,2) - is snapped 1/1 but still have the same spacing of the previous 1/2. So, I highly suggest you to reduce the spacing between 00:35:309 (5,6,1) - so that the 1/2 snapping will have a different spacing (smaller) than the next 1/1 (that can be kept in this way but it will be bigger than the previous part as it should actually be); did a thing, i hope its good now
  3. 01:18:272 (1) - Too much repeats considering the previous one: remove two (so end it on the white tick) and add a circle on the new empty red tick (so 1/2 after the new tail snap); the song supports this extended repeat and i think its readable enough tbh with the nc, but if not i think i can reuse the previous rhythm if you want
  4. Not a fun of so much random exagerated changes of spacing in the hard diff but well
Chewin
@DavidEd yea I prefer you use the same rhythm at 01:18:272 (1) it's much more better imo!
btw let me know when everyone fixed it up
Dilectus

Chewin wrote:

@DavidEd yea I prefer you use the same rhythm at 01:18:272 (1) it's much more better imo!

could be confusing for some, so sure
thanks

changes
  • osu file format v14

    [General]
    AudioFilename: privatesky.mp3
    AudioLeadIn: 0
    PreviewTime: 66976
    Countdown: 0
    SampleSet: Soft
    StackLeniency: 0.7
    Mode: 0
    LetterboxInBreaks: 0
    WidescreenStoryboard: 0

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    DistanceSpacing: 1.7
    BeatDivisor: 4
    GridSize: 4
    TimelineZoom: 1.4

    [Metadata]
    Title:Private Sky
    TitleUnicode:Private Sky
    Artist:Hoshizaki Iria
    ArtistUnicode:星咲 イリア
    Creator:Log Off Now
    Version:DavidEd's Hard
    Source:この大空に、翼をひろげて SNOW PRESENTS
    Tags:if my heart had wings Kono Oozora ni Tsubasa wo Hirogete 羽々音 小鳥 Habane Kotori pulltop eroge visual novel expansion opening short version davided frostwich
    BeatmapID:1188944
    BeatmapSetID:558107

    [Difficulty]
    HPDrainRate:5
    CircleSize:4
    OverallDifficulty:6
    ApproachRate:7.5
    SliderMultiplier:1.25
    SliderTickRate:1

    [Events]
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    //Break Periods
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    400,188,100495,1,8,0:0:0:0:
    260,156,100680,5,12,0:0:0:0:
    256,192,100865,12,0,105495,0:0:0:0:
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updated
Chewin
We have fixed some more stuff via IRC and not the mapset is ready for me! Have my first hear homie :3

(ノ^ヮ^)ノ*:・゚

Qualified!
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yeeey! thanks guys :D
Xinnoh
gratz~
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Sinnoh wrote:

gratz~
thank you :D
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