Making a quick pass through ~
General, I find the normal-hitnormal, and the normal-hitfinish don't have any relation to the music (since they are pingpong sounds) thus they are unsuitable custom hitsounds for this map.
Also you might want to look into reading up on hitsounding guides. Right now hitsounds seem a bit random and the samples you are using (listed above) are inappropriate to the music. In general hitsounding should be more about emphasizing the music, and a large part of that is representing the music strong beats For example, in places like 00:13:290 (1) - there is a large crash cymbal in the music, this would go really well with a default soft-hitfinish or default normal-hitfinish. There are many places in the music lacking hitsounds like that one so I recommend taking a second look through. Here is a guide on hitsounding you might find useful: https://osu.ppy.sh/forum/t/306177
Also if you are going to theme some difficulty names you should theme them all, what I mean is right now July's normal says "July's Normal!" where as the Easy and Hard are missing the "!"
Another this is the artist name should be ゆさです and the Romanised Artist should be Yusadesu (so just change the unicode one)
In your tags you must indicate the usernames of the people who made GDs.
Easy
first there is a general issue, if you press ctrl+a it becomes more apparent, but the map is too cramped. This is an issue because the player is only actively playing in a rather small portion of the screen.
00:04:430 (3,4) - This is an issue because of how easy players play, basically an easy players tries to follow sliders as closely as possible so they will follow (3) until the end, reverse their movement to reach (4), and then reverse that movement to play (4). All of this reversing movement is really uncomfortable for newer players. This applies in a few other places in your map such as 00:06:917 (3,4) - 00:36:761 (6,7,1) - 00:45:621 (3,4) - 01:03:031 (1,2) -
00:05:829 (1,2) - this is the same rhythm in the music as 00:03:342 (1,2) - but you mapped them with different rhythm. You should make them the same rhythm.
00:08:316 (1) - since your rhythm more accurately is following the guitar sounds as shown by the previous two combos, I would suggest also more accurately following the guitar here as well. Basically this rhythm is skipping sounds on 00:08:782 - and 00:08:937 - so to help compensate for that (since you can't have 1/2 rhythms) you should make this slider a 2/1 slider with a 1/1 circle after it (the 1/1 circle will represent 00:09:404 - .) This also applies to 00:09:559 (2) - and the rhythm should end up looking like this when you are done: https://bor.s-ul.eu/TFJYT6GK.png
00:19:196 (2) - This slider shape turns on it self and looks really cramped which can be really confusing for easy players, I realized you had the bounces for the rhythm in the vocals (intentionally or not) but you can still keep those and uncramp the slider. Also this might tie into how you can use more of the screen, you could have the slider look more like this: https://bor.s-ul.eu/6y6YUjXQ.png (also to get the bumps as accurate as possible, you can notice in the picture I changed the tickrate to 2 to line up the red points with the slider ticks where the rhythm is.
00:23:238 - Notice in this section you start to New Combo (NC) every fourth measure, but in the section before it at 00:13:290 - you were only NCing every two measures. At 00:23:238 -the song is really close to identical to at 00:13:290 - but it adds in some other instrument making it the more intense section. Because of that, you NCs don't seem to reflect that well and you should either make them the same (per section here) or reverse them. I personally would prefer if you reversed them to where 00:13:290 - you only NC'd on 00:13:290 - and 00:18:575 - these two beats, then for 00:23:238 - you NC'd on 00:23:238 - 00:25:725 (1) - 00:29:145 - and 00:30:699 - .
00:25:725 (5,6) - I not really sure what you are going for in this section rhythm wise since you compliment the vocals in some places and ignore them in others, this is one of the places you chose to ignore the vocals where as 00:23:238 (1,2) - was you complimenting them. You should stick to 1 main instrument to follow in this section since it won't bring up much rhythmic ambiguity. I suggest changing (5,6) to something like this instead to match the vocals more: https://bor.s-ul.eu/S8I6m24M.png
00:29:145 (1,2) - you should unstack these notes and move 2 the appropriate distance away because this will be fairly difficult for newer players to read (which you should avoid) The reason it will be difficult for newer players to read is because 00:13:290 (1,2) - , here you have a stack that is 1/1, and it tells the newer players that something that is stack will be a 1/1 gap. Because the rhythm you have isn't drastically different in the first example, newer players will click it like it is a 1/1 gap. This is applicable to 00:46:399 (4,5) -
00:33:186 - NC's work here don't change these
01:13:290 (5) - You should NC this because for this section you have been doing 2 measure new combos and without this NC it would be a 4 measure new combo.
01:17:642 (1,2) - You should do something called swapping NCs here. That's where you remove the NC from 01:17:642 (1) - and then add an NC on 01:17:951 - . I suggest this because 01:17:953 - is the downbeat and you have been NCing based on downbeats so you should make that consistent.
01:20:440 (1) - This rhythm is really long but it doesn't really accurately reflect anything in the music because the instruments you were following before this (the guitar) still has beats on 01:20:906 - 01:21:062 - 01:21:373 - 01:21:839 -and 01:21:994 - so to match a previous suggestion I made you should make the rhythm like https://bor.s-ul.eu/HFV8g1Jl.png.
01:25:414 - This is kind of lame because spinners don't really reflect any rhythm well until they are finished and a strong beat is right here. You should make a circle happen here for the large crash in the music and then move the spinner a bit afterwards to accomodate for the circle.
July's Normal
Rhythm is a general issue in this difficulty, For example 00:08:316 (1,2,3,4,5) - this section rhythm seems really randomized, because for the combo prior, you followed the guitar roughly, but this completely ignores it. The guitar hits are on 00:08:782 - 00:08:937 - 00:09:404 - 00:09:559 - 00:10:025 - 00:10:181 - but only two of these points are clickable and only 3 (including the two) are even mapped. If you are going to make most of the strong white tick beats clickable, you should make them all clickable for consistency. (00:09:559 - this would be clickable then) Then there is a part like 00:28:212 (1,2,3,4) - where if you pressed ctrl+g the rhythm would make more sense.
This difficulty suffers from being cramped much more than the Easy difficulty, read what I wrote up there for explanation. Also there are other points in I listed in about the other difficulty you will probably find useful so check it out.
00:00:699 (1,1) - The usage of this spinner is inappropriate because you end up skipping 00:03:342 - this first measure, which is in the same musical phrase as the next measure. Because in Normal difficulties you can have a 2/1 gap between a slider end and the next object just end the spinner on 00:02:720 - and map the following measure
00:06:139 (4,5) - This is a problem because to play this, the normal player has to invert their movement after hitting (4) to hit the head of (5) and then invert their movement again to play (5). This is bad because this inversion of movement is difficult for newer players. This also applies to 00:06:450 (5,6) - 00:08:005 (7,1) - 00:08:316 (1,2) - 00:26:347 (6,7,8) - 00:37:538 (5,6) - 00:48:730 (3,4) - 00:59:922 (2,3) - 01:02:409 (1,2,3) - 01:06:761 (3,4) - 01:14:533 (2,3) -
00:10:803 - not mapping this measure does not make any sense because its still the same phrase as before but even more intense.
00:31:943 (3) -
00:53:082 (1,1) - This is considered unrankable because the end of the spinner is 1/1 gap away from the next object when in a normal difficulty it must be at least 2/1
01:17:642 (4,5,6) - because you haven't used a single 1/2 rhythm before this, this is unfitting. Same with 01:29:766 (1,2) -
General, I find the normal-hitnormal, and the normal-hitfinish don't have any relation to the music (since they are pingpong sounds) thus they are unsuitable custom hitsounds for this map.
Also you might want to look into reading up on hitsounding guides. Right now hitsounds seem a bit random and the samples you are using (listed above) are inappropriate to the music. In general hitsounding should be more about emphasizing the music, and a large part of that is representing the music strong beats For example, in places like 00:13:290 (1) - there is a large crash cymbal in the music, this would go really well with a default soft-hitfinish or default normal-hitfinish. There are many places in the music lacking hitsounds like that one so I recommend taking a second look through. Here is a guide on hitsounding you might find useful: https://osu.ppy.sh/forum/t/306177
Also if you are going to theme some difficulty names you should theme them all, what I mean is right now July's normal says "July's Normal!" where as the Easy and Hard are missing the "!"
Another this is the artist name should be ゆさです and the Romanised Artist should be Yusadesu (so just change the unicode one)
In your tags you must indicate the usernames of the people who made GDs.
Easy
first there is a general issue, if you press ctrl+a it becomes more apparent, but the map is too cramped. This is an issue because the player is only actively playing in a rather small portion of the screen.
00:04:430 (3,4) - This is an issue because of how easy players play, basically an easy players tries to follow sliders as closely as possible so they will follow (3) until the end, reverse their movement to reach (4), and then reverse that movement to play (4). All of this reversing movement is really uncomfortable for newer players. This applies in a few other places in your map such as 00:06:917 (3,4) - 00:36:761 (6,7,1) - 00:45:621 (3,4) - 01:03:031 (1,2) -
00:05:829 (1,2) - this is the same rhythm in the music as 00:03:342 (1,2) - but you mapped them with different rhythm. You should make them the same rhythm.
00:08:316 (1) - since your rhythm more accurately is following the guitar sounds as shown by the previous two combos, I would suggest also more accurately following the guitar here as well. Basically this rhythm is skipping sounds on 00:08:782 - and 00:08:937 - so to help compensate for that (since you can't have 1/2 rhythms) you should make this slider a 2/1 slider with a 1/1 circle after it (the 1/1 circle will represent 00:09:404 - .) This also applies to 00:09:559 (2) - and the rhythm should end up looking like this when you are done: https://bor.s-ul.eu/TFJYT6GK.png
00:19:196 (2) - This slider shape turns on it self and looks really cramped which can be really confusing for easy players, I realized you had the bounces for the rhythm in the vocals (intentionally or not) but you can still keep those and uncramp the slider. Also this might tie into how you can use more of the screen, you could have the slider look more like this: https://bor.s-ul.eu/6y6YUjXQ.png (also to get the bumps as accurate as possible, you can notice in the picture I changed the tickrate to 2 to line up the red points with the slider ticks where the rhythm is.
00:23:238 - Notice in this section you start to New Combo (NC) every fourth measure, but in the section before it at 00:13:290 - you were only NCing every two measures. At 00:23:238 -the song is really close to identical to at 00:13:290 - but it adds in some other instrument making it the more intense section. Because of that, you NCs don't seem to reflect that well and you should either make them the same (per section here) or reverse them. I personally would prefer if you reversed them to where 00:13:290 - you only NC'd on 00:13:290 - and 00:18:575 - these two beats, then for 00:23:238 - you NC'd on 00:23:238 - 00:25:725 (1) - 00:29:145 - and 00:30:699 - .
00:25:725 (5,6) - I not really sure what you are going for in this section rhythm wise since you compliment the vocals in some places and ignore them in others, this is one of the places you chose to ignore the vocals where as 00:23:238 (1,2) - was you complimenting them. You should stick to 1 main instrument to follow in this section since it won't bring up much rhythmic ambiguity. I suggest changing (5,6) to something like this instead to match the vocals more: https://bor.s-ul.eu/S8I6m24M.png
00:29:145 (1,2) - you should unstack these notes and move 2 the appropriate distance away because this will be fairly difficult for newer players to read (which you should avoid) The reason it will be difficult for newer players to read is because 00:13:290 (1,2) - , here you have a stack that is 1/1, and it tells the newer players that something that is stack will be a 1/1 gap. Because the rhythm you have isn't drastically different in the first example, newer players will click it like it is a 1/1 gap. This is applicable to 00:46:399 (4,5) -
00:33:186 - NC's work here don't change these
01:13:290 (5) - You should NC this because for this section you have been doing 2 measure new combos and without this NC it would be a 4 measure new combo.
01:17:642 (1,2) - You should do something called swapping NCs here. That's where you remove the NC from 01:17:642 (1) - and then add an NC on 01:17:951 - . I suggest this because 01:17:953 - is the downbeat and you have been NCing based on downbeats so you should make that consistent.
01:20:440 (1) - This rhythm is really long but it doesn't really accurately reflect anything in the music because the instruments you were following before this (the guitar) still has beats on 01:20:906 - 01:21:062 - 01:21:373 - 01:21:839 -and 01:21:994 - so to match a previous suggestion I made you should make the rhythm like https://bor.s-ul.eu/HFV8g1Jl.png.
01:25:414 - This is kind of lame because spinners don't really reflect any rhythm well until they are finished and a strong beat is right here. You should make a circle happen here for the large crash in the music and then move the spinner a bit afterwards to accomodate for the circle.
July's Normal
Rhythm is a general issue in this difficulty, For example 00:08:316 (1,2,3,4,5) - this section rhythm seems really randomized, because for the combo prior, you followed the guitar roughly, but this completely ignores it. The guitar hits are on 00:08:782 - 00:08:937 - 00:09:404 - 00:09:559 - 00:10:025 - 00:10:181 - but only two of these points are clickable and only 3 (including the two) are even mapped. If you are going to make most of the strong white tick beats clickable, you should make them all clickable for consistency. (00:09:559 - this would be clickable then) Then there is a part like 00:28:212 (1,2,3,4) - where if you pressed ctrl+g the rhythm would make more sense.
This difficulty suffers from being cramped much more than the Easy difficulty, read what I wrote up there for explanation. Also there are other points in I listed in about the other difficulty you will probably find useful so check it out.
00:00:699 (1,1) - The usage of this spinner is inappropriate because you end up skipping 00:03:342 - this first measure, which is in the same musical phrase as the next measure. Because in Normal difficulties you can have a 2/1 gap between a slider end and the next object just end the spinner on 00:02:720 - and map the following measure
00:06:139 (4,5) - This is a problem because to play this, the normal player has to invert their movement after hitting (4) to hit the head of (5) and then invert their movement again to play (5). This is bad because this inversion of movement is difficult for newer players. This also applies to 00:06:450 (5,6) - 00:08:005 (7,1) - 00:08:316 (1,2) - 00:26:347 (6,7,8) - 00:37:538 (5,6) - 00:48:730 (3,4) - 00:59:922 (2,3) - 01:02:409 (1,2,3) - 01:06:761 (3,4) - 01:14:533 (2,3) -
00:10:803 - not mapping this measure does not make any sense because its still the same phrase as before but even more intense.
00:31:943 (3) -
00:53:082 (1,1) - This is considered unrankable because the end of the spinner is 1/1 gap away from the next object when in a normal difficulty it must be at least 2/1
01:17:642 (4,5,6) - because you haven't used a single 1/2 rhythm before this, this is unfitting. Same with 01:29:766 (1,2) -