Keep Fighting Haru ><Haruto_Aizawa wrote:
OMG!! WTF b-bubble?? Why?? Oh my God x'(Gaia wrote:
Selamat owo!
Anyway Good Luck Then
Please Some BNs check my map ;w;
Don't give up ><
Keep Fighting Haru ><Haruto_Aizawa wrote:
OMG!! WTF b-bubble?? Why?? Oh my God x'(Gaia wrote:
Selamat owo!
Anyway Good Luck Then
Please Some BNs check my map ;w;
What should I do?wendao wrote:
talked with NewIpas and we decided to change the mp3 and almost all of the hitsounds
no changes in any diff (just hitsound)
waiting for NewIpas now~
Accepted all of your mods except hitsound .-.-Nya- wrote:
Here for a recheck~General:
- Like Xinely had said: Remove “amazarashi” from the tags since it’s already in the artist section.
- And I also think that the “a” in the tags isn’t needed. Rather remove.
- Your hitsounding really improved a lot. Well done~
Easy:
- 01:19:829 (3) –Add new combo here. That strong cymbal sound really suggests it.
- 00:17:177 –Add a note here to improve flow and that gap just feels a bit empty.
Normal:
- 00:04:580 (4) –Hm, the whistles on this slider can be improved. Rather remove the whistles on the head and the tail and add it on the repeat instead. It sounds much better imo since that piano sound is on the repeat.
- 00:17:508 (4) –For combo consistency with 00:12:204 (1) – add new combo there.
- 00:24:138 (5) –Rather add new combo here since that cymbal sound is pretty strong and then remove new combo here: 00:24:469 (1) –
- 00:28:116 (4) –Add new combo here for consistency.
- 01:19:829 (4) –Add new combo here and remove new combo here: 01:20:491 (1) –
Hard:
- 00:14:193 (2) –Rather remove the whistle on the head of this slider. It sounds out of place.
- 01:13:862 (7) –Add new combo?
Insane:
- 00:37:397 (7) –Add new combo here and remove new combo here: 00:37:729 (1) –
Overall, this mapset has improved a lot~
It’s just those new combos in the Normal that requires fixing imo and the tags.
Call me back after making the necessary changes.
wendao said that this all has been fixed :3Sieg wrote:
regarding metadata
amazarashi - in both artist\romanised because that what they used on their official jp site
Kisetsu wa Tsugitsugi Shindeiku -Tokyo Ghoul A EDIT-
well, they actually romanised this is "Kisetsu ha Tsugitsugi shindeiku" http://puu.sh/gNzaW/48e4181914.png
but apparently we use wa instead of ha http://osu.ppy.sh/forum/t/185922
so this is still need some confirmation on what should be used here, I'll try to get before rebubble. Atm keep current one.
recheck
[general]hard:
- normal-hitfinish with no delay http://puu.sh/gNA68/82fa5b402b.wav
- soft-hitnormal way too quiet and don't give almost any feedback on play, which is unrankable, I recommend you to use this one instead - http://puu.sh/gNzkB/7e01dad802.wav
- also, here's drum-hitnormal, it will match better with incised volume on soft-hitnormal http://puu.sh/gNzls/0bb5aed879.wav
- 00:43:081 () - raise volume for this part until kiai to 60% for all diffs
- raise volume on kiai to 70% for all diffs
- remove excessive inherit points (green lines) on normal and easy difficulties
00:09:849 () - this line should be snapped to slider end I guess, also 00:10:346 () - this one the slider head, I don't see a point why you change volume in the middle of slider. There are few more, so please don't just blind copy you hitsounds\inherit points. <- check this also for normal\easy
Please Re-DLSieg wrote:
huh, video gone? so add video again to diffs or remove amazarashi.avi
call me after
Thank you so much Sieg ><Sieg wrote:
alright
NewIpas wrote:
Thank you so much Sieg >< I don't think I can update my map without your Pop >< Thanks ><Sieg wrote:
alright
Oh,yes xD-Nya- wrote:
NewIpas wrote:
Thank you so much Sieg >< I don't think I can update my map without your Pop >< Thanks ><
No, you can still update. The bubble will then be popped and then Sieg can just rebubble.
~ Thank you very much >< Accept all of your mods >< ~-Nya- wrote:
Recheck~Easy:
- 01:25:843 (2) - Add a clap on the tail of this slider.
- 01:27:501 (4) - And then also add a clap on the head of this slider.
Normal:
- 01:22:197 (5) - This clap on the tail feels out of place. Rather remove it and make sure the hitsounds are set to auto. Or if you really like that clap on the tail, then for consistency and to make it sound better, add a clap on the tail of this slider: 01:21:865 (4) - as well.
- 01:25:843 (3) - Add a clap on the tail of this slider.
- 01:27:169 (3) - Same thing here. Add a clap on the tail. It will make the hitsounds in that section sound very nice.
Hard:
- 01:10:429 - Add a circle here? I think it will help with flow.
- 01:22:363 (4) - Either remove that clap here. Or add a clap here: 01:22:031 (2) - as well. Same reason as in Normal.
- 01:26:175 (4) - Add clap on the head of this slider.
- 01:27:501 (4) - Also add a clap on the head of this slider.
Insane:
- 01:16:562 (3) - Add a clap on the tail of this slider.
- 01:22:197 (5) - Like the previous diffs, remove the clap on the tail or add a clap on the tail of this slider: 01:21:865 (4) -
- 01:24:517 (1,2) - Make the jump from the slider to the circle similar to this jump: 01:23:854 (3,4) -
- 01:26:175 (5) - Add clap on the head of the slider.
- 01:27:335 (7) - Add a clap on the tail of this slider.
Just some hitsounding that needs improving.
Call me back~
NewIpas wrote:
This beatmap was submitted using in-game submission on 28 Maret 2015 at 16:57:59
Artist: amazarashi
Title: Kisetsu wa Tsugitsugi Shindeiku -Tokyo Ghoul A Edit-
Source: 東京喰種 トーキョーグール√A
Tags: tokyo ghoul root a season 2 ending Seasons die one after another
BPM: 181
Filesize: 13140kb
Play Time: 01:27
Difficulties Available:Download: amazarashi - Kisetsu wa Tsugitsugi Shindeiku -Tokyo Ghoul A Edit-
- Easy (1.44 stars, 100 notes)
- Hard (3.17 stars, 225 notes)
- Insane (4.02 stars, 315 notes)
- Normal (2.01 stars, 131 notes)
Download: amazarashi - Kisetsu wa Tsugitsugi Shindeiku -Tokyo Ghoul A Edit- (no video)
Information: Scores/Beatmap Listing
---------------MY FIRST RANKED MAP!
*If you downloaded this map before 26/03/2015, please re-download it
東京喰種 トーキョーグール√A 1st ED Theme
アマザラシ - 季節は次々死んでいく -東京喰種トーキョーグール√A Edit-Special Thanks to
- -Nya-
- Gaia
- Sieg
- KSHR
- Gamu
- wendao
- Haruto_Aizawa
- theramdans
- farel12345
- No Dap
- ByBy_ChAn
- -Dave Strider-
- RzHr
- CelsiusLK
- Sky Trias
- mrturtle99
- SoGa
- monstrata
- Setsurei
- Peachtrees
- Neil Leo
- Fort
- Sognux
- Squirrel
- jloughman14
- NeK0Nyqn
- JBHyperion
Haruto_Aizawa wrote:
Congrats NewIpas for your first Ranked Diff ;w; ;w;
~ THANKS ALL~ :')-Nya- wrote:
Everything looks perfect now~
I don't see any other issues.Qualified~
Gratz on your first ranked map, NewIpas~!
Wow dude great job! Congrats! ^^-Nya- wrote:
Everything looks perfect now~
I don't see any other issues.Qualified~
Gratz on your first ranked map, NewIpas~!
Eh, kok kau tiba" kirim post ><farel12345 wrote:
Cieee Ranked
[Colours]
Combo1 : 108,196,217
Combo2 : 202,84,222
Combo3 : 95,218,88
Combo4 : 200,100,100
Accepted all of them :3-Bakari- wrote:
Just a few things bfore we'll push it forward. Please note, that you're free to ignore most of it.
[General][Easy]
- More like a matter of personal preference, but I'd use something less bright.
Example[Colours]
Combo1 : 108,196,217
Combo2 : 202,84,222
Combo3 : 95,218,88
Combo4 : 200,100,100[Normal]
- Consider lowering your OD and HP to 2. 3 feels relatively hard and breaks the balance of the set (the rest of the set has OD and HP settings a little lower than AR).
- 00:15:567 (4,2) - minor - is that overlap okay with you? It's quite noticeable while testing.
- 00:26:506 (4,2) - (2) appears a little too suddenly. In order to avoid it, you can unstack it to make the pattern a little easier. Example
- 00:32:142 (1,2,3) - vocals are pretty similar. So, you might want to keep rhythm mre consistent. example
Note: if you want, you can have two sliders. That'll be okay, too.
Great job![Hard]
- 01:21:865 (4) - the clap here sounds quite extra. Probably you should remove this one.
Note: 01:22:363 - the one at is fine! Keep it!
Wow, you really did great on this diff![Insane]
- 00:22:860 (3) - try removing the circle here, as it feels a little extra. while we remove it, we'll have the vcals emphasized in a nice way.
- 00:23:689 - and probably you should have a circle here to make this part match with the instruments.
- 00:33:136 - just a little weird to me: you have this beat mapped in your Normal, but not here. Any reason for that?
- 01:22:031 (2) - same suggestion as on the Normal. Remove the clap?
Well done!Find me when you check these suggestions.
- 00:01:562 (5) - isn't that overmapped? I'd rather remove this.
- 00:18:551 (5,6) - it feels quite tricky to have 1/4 and 1/2 stacked in the same combo. Try to unstack the 1/2s here?
- 00:26:341 - the beat is mapped in Hard, but ot in Insane (which is supposed to be harder). Agagin, any reason for that?
- 00:37:114 - try to increase volume by 5-10%, let's make the circles more audible.
- 00:52:694 (3) - just to emphasize the end of this antijump pattern, you might want to have a NC here.
- 01:17:888 (3,4,5,6) - is it your intention to lower DS here or is it just DS being a little glitchy?
Pretty nice. Not much to add.
Yeah ><Mood Breaker wrote:
wah sempet di unrank trnyata. congrats ipas for the first requalified map :>