Hey from my queue (lol)
[Resonance]
[Resonance]
- For a top diff you could get the od to around 8.3.
- 00:15:670 (5) - This piano hit is very loud in the song and characteristic. I'd say it would need more spacing to emphasize that better, like 3.1x. Also NCing it sounds like a good idea too.
- 00:30:986 (1) - Even though it is a downbeat, it still feels like it is a part of previous comboing, so remove NC, that way the pianos also get 1-2s they need. 00:40:934 (1,2) - similar situation and suggestion here.
- 00:35:249 (3) - You should remove this and make the previous circle a slider. There is no vocal at this circle, and compared to 00:32:565 (1,2,3,4) - it doesn't have the menacing bass and strong piano hits. 00:34:776 (1,2,3,4,5) - also in this pattern (5) should be emphasized the most, since it is the most prominent vocal imo, might need to redo the pattern wholly.
- 00:43:460 (1,2,3,4,5) - idk but a star pattern should look better here and play better. It suits the structure since you usually don't give inconsistent visual spacing between objects
- 00:44:565 (1,1,2) - fix blankets.
- 00:49:302 (4,6,7) - Now that I look a little bit closely this should be aligned, and the circle in the middle should be at equal distance from both circles. 00:49:144 (3,4,5,6,7,1) - Overall this pattern also doesn't look appealing to me, and I'd suggest going a star pattern or some back and forth idk. Also consider increasing the spacing on that pattern since other than drums it has impactful violin on it.
- 00:53:565 (5,6,1) - some weird stuff going on with the spacing. 0.4x should be like 00:54:670 (5,6,7) .
- 00:59:091 (3) - This feels overemphasized compared to 01:01:618 (3). It has weird movement to it, big spacing and uncomfy movement after the hit. I suggest placing it here and readjust subsequent patterns https://osu.ppy.sh/ss/9395836 good luck with readjusting though ;d.
- 01:00:986 (6,7,1,2) - Rearrange to be perfectly aligned and spaced from each other.
- 01:15:671 (4) - Suggest into making this a slider since it has a strong orchestral sound on it (is it piano, trumpet idk), and more noticeable than the rest.
Should also be given bigger spacing to emphasize that.
- 00:09:986 (2) - You should add a curve also before the red anchor, should look much better.
- 00:14:881 (2,3) - Giving such low spacing for a farily prominent piano hit doesn't seem right. I'd prefer if you spacee it, to space it plenty. 00:15:670 (3) - same for this, be sure to have it more spaced than new adjustment on previous slider I suggested.
- 00:18:828 (7) - This is far more prominent than 00:18:986 (8) - and I highly advise it to make it a slider and not (8).
- 00:19:934 (3,2,3,4) - They don't seem perfectly triangulated. When a structure is based on perfect patterns it get's apparent when something is off even by a tiny bit.
- 00:32:407 (2) - It doesn't make sense for this to have bigger spacing than anything else, it feels like an empty note in the song, and should definitely have lower spacing than the piano hits that recent happened 00:31:302 (1,3,5) - .
- 00:39:828 (1,4) - iffy overlap.
- 00:41:249 (1) - delete NC and 00:41:407 (2) - NC this. I mean piano 1/2's should be started with a NC not with random completely unimportant beat.
- 00:45:986 (2) - I'd say that this particular note is much more impactful than the others in the following jump pattern. Meaning I advise you to give it bigger spacing than the jump pattern. Primarily this should be increased, and then the others decreased as you wish.
- 00:55:302 - The snares start from here. This is an empty note in the song 00:55:144 (2) and should be mapped as a slider end from (1).
- 00:57:512 (1) - The vocals together with cymbal are way too impactful here to be anything other than a slider imo. 00:57:670 (2) - other than that, it doesn't make sense for a random kick to have same spacing as a strong vocal here 00:57:828 (3) -
- 00:58:776 (8) - As a form of differentiation it would be a good idea to make this into two circles, that way the sliders will be reserved for the piano, meaning the player will with ease feel the change in the song. The way it is now, you made a 120 degrees slider pattern copy pasted for 3 notes, 2 of which are piano and 1 is vocal which are completely different layers, and it doesn't suit a map to follow different layers in same way.
- 01:00:039 (1) - Same as I mentioned on start of section. 01:00:670 (4) - if you insist on having something to click, this would be the spot where the vocals are not so impactful on one note but kicks still exist on offbeat.
- 01:05:091 (1,2,3) - I don't suggest having this angle so obtuse, especially considering that the following notes 01:05:723 (1,2,3,1,2,3) - are sharp and have repeated rhythm.
- 01:10:776 (3,4,5,6,1,2,3) - Firstly 01:11:249 (6) - this shouldn't really be clickable since it doesn't have either vocals or drums on it (maybe some barely audible hithat). Next, 01:11:407 (1) - this isn't emphasized at all. And last but not least, the pattern is not perfectly triangulated, please rehexagrid it, it doesn't look good. Also 01:11:565 (2,5) - a miserable failed blanket here lol
- 01:13:934 (1) - This should be the most emphasized with biggest spacing it is the strongest beat in the song with the cymbal vocal intensity increasment and stuff. Ideal placement would be stacked with 01:12:986 (3) - and of course have the pattern readjusted.
- 00:15:670 (4) - Really wish this was emphasized in some way.
- 00:16:144 (1,2,3) - With the violin hits happening in 1/2 intervals, I suggest making some of these sliders into 2 circles to better follow them.
- 00:20:881 (1,2,3,1) - ugh this doesn't look good. You can manually make it stacked by enabling 0.1DS, place the circle and then place with the snap enabled, as if making a stream, trying not to stack but to place next to it.
- 00:35:407 (3,4) - You shouldn't be afraid to make some red tick sliders to better follow the vocals. Ending on vocals which you seem to primarily follow doesn't seem right.
- 00:41:407 (2) - Make it into 2 circles please, the piano strongly calls for it. With new sounds appearing it should be mapped differently, the slider is nothing special and is completely like the rest filler ones in the section before.
- 00:43:776 (2) - The sliderend is fairly stronger than a random hithat 00:44:091 (3) - . So making a slider on a white is the better choice here. Then you can do a 2stack. 00:46:302 (2) - same here except now it also has a violin on its sliderend.
- 00:55:302 - The snares start from here. This is an empty note in the song 00:55:144 (2) and should be mapped as a slider end from (1).
- 00:58:302 (4) - I'm sorry but it's sliderend sounds way too important and impactful for it to be mapped like that. It is a strong vocal together with a drum hit and should without doubt in my eyes be mapped actively (aka being clickable). 01:00:039 (1) - same for this. 01:00:828 (3) - and also kinda for this.
- 01:12:039 (4,5) - It'd be sweet if this were mapped like 01:11:407 (1,2,3) - , or you could just make circles in the first pattern into slider which is boring.
- 01:15:670 (1) - I strongly advise emphasizing this with spacing, way too loud and noticeable to be given generic spacing like random vocals. When there's a note this big it should be noticeable different in the map compared to other filler stuff.
- 01:17:723 - You could use some volume decreasment in this section, seems to loud to me.
- 00:01:934 (1,3) - You know what would be veryyyy sweet? If you introduced the SV reducement on 1/1 notes on this kind of patterns done like 00:57:512 (1,2,3) - but without the overlap. It could prepare the players really well to what will be waiting for them. Of course will take a little bit of your effort to remap if you agree. I mean it feels late when the gimmick gets introduced more than halfway of the song.
- 00:17:091 (1,3) - Making them stack seems really confusing, you should have them partially overlap like 00:17:565 (3,5) - , it would look better, play better and suit the section too.
- 00:49:302 (4) - Might want a NC here.
- 00:50:881 (4) - Uhm it seems that there is a really deep drum on this sliderend, and I highly suggest making it clickable, preferably a 1/2 slider.
- 00:52:301 (4) - Nothing important on this note, it shouldn't be mapped actively, either empty or sliderend.
- 00:59:091 (2,3,4) - I admit that 120 degree sliders look good, but (4) is a different layer, two vocal hits, and shouldn't be grouped with the other two sliders which follow piano. Different layers should be mapped differently. 01:01:618 (2,3,4) - same here
- 01:11:249 - Seems completely out of place and consistent with nothing for this to be empty. Strongly advise in making the previous circle a slider or giving a note here.
- 01:12:512 - Here it is okay because the intensity of the vocals has dropped and the background noise. What's more (1) is now given much bigger spacing.
- 01:14:565 (3) - Should be made into two circles to be consistent jumps like 01:13:302 (1,2,1,2) -
- 01:15:197 (3) - NC here, not here 01:15:039 (1) - .
- 01:15:670 (5) - seems a bit offscreen, moving it up is a good idea since it touches the timing bar.
- 00:49:302 (1,2,3,4,1) - The difference of the sounds in the song is not that vast for it to have such variable spacing. Jumps would be much prefered here imo. 00:48:986 (6,1,2) - also this angle is a bit uncomfy.
- 00:58:618 (1) - In the section you tend to use very simple sliders for 1/1 vocals, so this one really sticks out seemingly without reason so I suggest you change it into a simple shape like other 1/1's.
- 01:06:986 (1,2,3) - making these as jumps feels healthy, it's the end of a dope pattern, and jumps are sure to give more impact to it rather than stacked triple note. Also there is a change in drums a bit compared to previous stacked ones.
- 01:15:670 (4,6) - You tend to go for gimmicky stuff and avoid jumps, so other than this pattern being just that, the notes I linked in the song sound really special especially (4). By hearing them, tapping anymore feels like a chore, since these kind of intense violin/orchestral sounds really call for a slider. What's more i'm a bit against doing full on generic hexagrid jumps, since it doesn't suit the style you've been going for with all kinds of flow, rhythm and pattern connecting. Pretty sure you can bring out something more impressive here, preferably some form of jumps.
- 00:12:039 (1,2) - Like the stack here 00:15:670 (4,1) - it'd be nice for this to be stacked too. Idk it's on the same section.
- 00:16:460 - This sounds too important to be a slider end, and overall the reverse sliders don't feel on point. 1/2 sliders could be better used here without reverse on more important beats; https://osu.ppy.sh/ss/9403050 simple rhythm and now all the stronger piano hits are mapped actively.
- 00:54:907 - No need to mute this, there is indeed a 1/4 there.
- 00:57:512 (1,2,3) - By starting a section like this, player would immediately assume the structure that's waiting for the kiai. However you only use this concept once and not here 01:00:039 (1,2,3) - , so I suggest making the first pattern generic aswell for consistency. 00:57:986 (2,3) - also, isn't this jump too big?
- 01:18:670 (3,4) - Very often do you use 1/2 sliders where the sliderhead is as strong as the slider tail in more intense sections. Here the red tick is fairly weaker than the white one, yet it is made in 2 circles. I don't think that it is a proper scaling, especially considering how peaceful this section is. 1/2 slider is enough to contrast 1/1 ones in peaceful sections of a Hard difficulty. 01:21:197 (3,4) - same for this.
- 01:23:723 (5,1) - Red tick doesn't feel right when your main focus seemed to be piano, like here 01:21:355 (4,1) - where you choose piano over vocals and 01:18:828 (4,1) - .
- Actually no complaints here, never knew I would take a liking on a normal difficulty, well done.
- Basically ask someone to nitpick blankets and parallel objects, rarely do I see a perfect blanket, or just take a look in depth by yourself.