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Pal4 Music Team - Back to Dream

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Chewin
Ohai jonathanlfj, checking random bubbled maps.

~Steph's Simple~

  1. 00:01:754 (1) - I would add whistle on the slider head to emphasize that flute sound (or what it is)
  2. 00:03:754 (3) - ^ same for 00:05:754 (1) and so on
  3. 00:17:254 (6) - Still whistle here to emphasize the piano
  4. 00:30:754 (3) - I know that you are using distance snap but it'd be better to place this slider manually because actually the blanket you made with 00:30:254 (2) flows really bad. What about:
    SPOILER


    340,184,30754,2,0,P|256:188|224:304,1,210
  5. 00:36:254 - You need to remove this break because play-warningarrows appear during the player is still playing
  6. 00:40:754 (4) - Same of 00:30:754 (3) about flow:
    SPOILER


    136,176,40754,2,0,P|228:172|262:283,1,210,8|0,0:0|0:0,0:0:0
  7. 00:44:754 (5) - Yea, you know:
    SPOILER


    409,79,44754,2,0,B|321:74|285:191|365:239,1,210,2|0,0:0|0:0,0:0:0
  8. 00:47:754 (2) - Forgot whistle? I guess yes because you added it on each 2/2 on the next patterns
  9. 00:50:754 (6) - You need to add new combo here because of new rhythm section.. also because this combo is longer than others x:
  10. 00:56:754 (4,1) - You know, same of previous sliders about flow/blanket <.<
  11. 01:08:754 - About break time, same of 00:36:254
  12. 01:10:754 (1,2,3,4) - 10% volume is too slow. You should raise (1) volume till 20% and if you want keep the increase in volume you'll have to raise other green lines volume as well.
  13. 01:18:754 (2) - What about to set soft default 40% volume finish to start this kiai time? I fell it fits better with music than the custom one IMO
  14. 01:45:504 (1,2) - These sudden pattern could confuse players. Change it with 1/2 slider orz
~Fairy~

  1. 00:10:754 (1) - You forgot to add whistle on this slider tail to keep consistency with 00:27:754 (2)
  2. 00:25:254 (3) - whistle/custom clap?
  3. 01:18:754 (1) - Same of "Steph's Simple" about hitsounds setting
~Sword~

  1. AR+2 fits muuch better. The actual one is too slow.
  2. 01:50:254 (3) - I'd curve this slider to make a blanket with 01:48:754 (1): http://osu.ppy.sh/ss/544318
~Dream~

  1. AR+1
  2. 01:52:754 (1) - awesome
The two hardest diffs are really well mapped.
Call me back and I will rank
Topic Starter
jonathanlfj

Chewin wrote:

Ohai jonathanlfj, checking random bubbled maps.

~Fairy~

  1. 00:10:754 (1) - You forgot to add whistle on this slider tail to keep consistency with 00:27:754 (2) done
  2. 00:25:254 (3) - whistle/custom clap? aite
  3. 01:18:754 (1) - Same of "Steph's Simple" about hitsounds setting i would like to keep the current one, the atmosphere created with the custom finish is much better imo (also corresponds with the beating of the sb being "drum like")
~Sword~

  1. AR+2 fits muuch better. The actual one is too slow. How bout AR+1? I feel that AR7 is too fast for what I claim to be a "Normal" difficulty (I could still FC with DTHR under AR6)
  2. 01:50:254 (3) - I'd curve this slider to make a blanket with 01:48:754 (1): http://osu.ppy.sh/ss/544318 done
~Dream~

  1. AR+1 [/color]
  2. 01:52:754 (1) - awesome lol thanks (maybe i should name this one "Sword" for what it has but I like "Dream" for matching the title ><)
The two hardest diffs are really well mapped.
Call me back and I will rank
Thanks for the mod ^_^
steph is busy with some exams rite now so i will wait a bit for him to finish and update :D
Steph De Chine

Chewin wrote:

Ohai jonathanlfj, checking random bubbled maps.

~Steph's Simple~

  1. 00:01:754 (1) - I would add whistle on the slider head to emphasize that flute sound (or what it is) Fine, as it is on a downbeat.
  2. 00:03:754 (3) - ^ same for 00:05:754 (1) and so on Are you trying to express "to silence the slider body is not good? I don't think we need a slider body sound"
  3. 00:17:254 (6) - Still whistle here to emphasize the piano I can't feel the differences between whistle and normal...
  4. 00:30:754 (3) - I know that you are using distance snap but it'd be better to place this slider manually because actually the blanket you made with 00:30:254 (2) flows really bad. What about:Thanks a lot!
    SPOILER


    340,184,30754,2,0,P|256:188|224:304,1,210
  5. 00:36:254 - You need to remove this break because play-warningarrows appear during the player is still playing
  6. 00:40:754 (4) - Same of 00:30:754 (3) about flow:
    SPOILER


    136,176,40754,2,0,P|228:172|262:283,1,210,8|0,0:0|0:0,0:0:0
  7. 00:44:754 (5) - Yea, you know:
    SPOILER


    409,79,44754,2,0,B|321:74|285:191|365:239,1,210,2|0,0:0|0:0,0:0:0
  8. 00:47:754 (2) - Forgot whistle? I guess yes because you added it on each 2/2 on the next patterns I just added that to the head of the sliders. Let me consider about that... Maybe a clap?
  9. 00:50:754 (6) - You need to add new combo here because of new rhythm section.. also because this combo is longer than others x:Fine
  10. 00:56:754 (4,1) - You know, same of previous sliders about flow/blanket <.< No more code provided D: (You are too greedy, steph!)
  11. 01:08:754 - About break time, same of 00:36:254 Fine
  12. 01:10:754 (1,2,3,4) - 10% volume is too slow. You should raise (1) volume till 20% and if you want keep the increase in volume you'll have to raise other green lines volume as well.OK
  13. 01:18:754 (2) - What about to set soft default 40% volume finish to start this kiai time? I fell it fits better with music than the custom one IMO That means I should silence the slider body... I'll ask jonathan to do so because he has the access to the hitsound file. Possibly Soft custom2...
  14. 01:45:504 (1,2) - These sudden pattern could confuse players. Change it with 1/2 slider orz I just want to add some difficulty at the last kiai time :o I extended the 3 before to a slider to express former 1. I hope this will be better.
Call me back and I will rank
ALERT: The hitsound changing is still being considered, so the beatmap and this post might be updated. I'll paste the new beatmap when it is determined.

So the only most important thing to think about is the hitsound (The second last suggestion)
jericho2442
Steph's Simple
01:51:754 (1,1,1) - these antijumps are really bad for a easy, totally dont match and even i didnt see it coming, give it normal spacing and the combo spam is not needed either

also this diff has a lot of tiny messy spacings what could be fixed up, not major but gong through the diff and making it all smooth would make it look better

Fairy
00:34:754 (3) - new combo to be consistant with your own pattern


Dream
Overall the 1/4 triples in this feel really overmapped, they dont follow the music and they break it away from the soft flowly feel of the song. They are also everywhere and sometimes feel just like they was used to increase difficult. This is never good and hurts the enjoyment of this difficulty. Think about removing some of them to bring the flow back in the map what these make it lose.

01:09:254 (2) - unrankable in its current state, widen it out abit so that the start point and end point do not overlap in a way what makes it blind to read which way the slider goes. remember that for users what dont use snaking sliders, the whole slider appears at the same time. thus making it extremely hard to know its route
00:32:629 (1,2,3,4,5,6,1,2) - these blue tick patterns really dont suit the style of the mapping here. removing the blue tick note on all of these patterns at this point and making it follow the instrument flows much much better
00:38:504 (1,2) - this is one exsample of where the 1/4 triples do not suit, the song does not ask for this at all, infact its a very silent part with almost no power at all yet it has a triple placed....i strongly advise to remove this and ones like it
01:52:754 (1) - widen the bottom of this slider out again so it does not overlap, same reasons as the other slider with the overlapping making it hard to read its route thus making it unrankable


The maps are good, but the big problem is you have overmapped with the hardest difficulty.Tthe extensive amount of focus you have put on 1/4 patterns in a song what almost never asks for them really hurts this map and it would be improved greatly if you tone them down and made the map follow the flow of the song. I can understand the need or want to create a insane difficulty to create a larger playerbase, but if that difficulty level comes at the cost of making a map what badly represents the song, then its not really worth it and you should instead focus on making the best map you can for the song.
Topic Starter
jonathanlfj

jericho2442 wrote:

Fairy
00:34:754 (3) - new combo to be consistant with your own pattern


Dream
Overall the 1/4 triples in this feel really overmapped, they dont follow the music and they break it away from the soft flowly feel of the song. They are also everywhere and sometimes feel just like they was used to increase difficult. This is never good and hurts the enjoyment of this difficulty. Think about removing some of them to bring the flow back in the map what these make it lose.

01:09:254 (2) - unrankable in its current state, widen it out abit so that the start point and end point do not overlap in a way what makes it blind to read which way the slider goes. remember that for users what dont use snaking sliders, the whole slider appears at the same time. thus making it extremely hard to know its route
00:32:629 (1,2,3,4,5,6,1,2) - these blue tick patterns really dont suit the style of the mapping here. removing the blue tick note on all of these patterns at this point and making it follow the instrument flows much much better
00:38:504 (1,2) - this is one exsample of where the 1/4 triples do not suit, the song does not ask for this at all, infact its a very silent part with almost no power at all yet it has a triple placed....i strongly advise to remove this and ones like it actually this is probably one of the few triplets in the map that has music backing it up...if you slow down to 25% speed you can hear the sharp tones making up the 1/4s. I do agree though there are some unnecessary triplets in the diff and i will clean those up
01:52:754 (1) - widen the bottom of this slider out again so it does not overlap, same reasons as the other slider with the overlapping making it hard to read its route thus making it unrankable


The maps are good, but the big problem is you have overmapped with the hardest difficulty.Tthe extensive amount of focus you have put on 1/4 patterns in a song what almost never asks for them really hurts this map and it would be improved greatly if you tone them down and made the map follow the flow of the song. I can understand the need or want to create a insane difficulty to create a larger playerbase, but if that difficulty level comes at the cost of making a map what badly represents the song, then its not really worth it and you should instead focus on making the best map you can for the song.
Fixed everything except the triplets at 00:38:504 (1,2,3), reasons given above. I did remove some unnecessary blunt triples that feels kinda overmapped...kept the rest mainly for setup from sb effects and consistent once-in-a-while snares (during the calm part most of the triplets actually make sense, since they correspond with the change in pitch of the instruments, so i kept them).

Waiting on steph (i hope exam preparation havent overthrown him)

EDIT: Updated Steph's Simple with some fixes from him and hitsounding arrangements from me (given permission). Can't mess with student life orz
Nyquill
SPOILER
[profile:7ad66]22:57 Nyquill: AAAAAAAAAAAAAAAAAAAAAAAAA
22:57 jonathanlfj: ?
22:57 Nyquill: I'm board
22:57 jonathanlfj: go mod my popped bubble then xD
22:57 Nyquill: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
22:57 Nyquill: okay
22:58 jonathanlfj: lol
22:58 jonathanlfj: im catching up on mods too
22:58 jonathanlfj: still have like 4 requests left
23:02 Nyquill: damn that sword
23:02 Nyquill: slider
23:02 Nyquill: thing
23:02 jonathanlfj: yeah
23:02 jonathanlfj: but looks retarded now without the boarder thing
23:04 jonathanlfj: the slider body used to have texture
23:04 Nyquill: YO
23:04 Nyquill: I'M ABOUT TO FALL ASLEEP HEREE
23:04 Nyquill: SO LOAD UP YOUR MAP AND TALK TO ME
23:04 jonathanlfj: lol
23:04 jonathanlfj: then go sleep?
23:04 jonathanlfj: oh ok
23:05 Nyquill: damn son
23:05 jonathanlfj: loaded and ready to go
23:05 Nyquill: thats a mighty fine sword dun u think
23:05 jonathanlfj: lol it used to look more like a sword until jericho told me to change it
23:07 Nyquill: so
23:07 Nyquill: remind me
23:08 Nyquill: why this shit was not ranked
23:08 jonathanlfj: https://osu.ppy.sh/forum/p/2042028
23:08 jonathanlfj: lol
23:08 jonathanlfj: he has valid points though i did overmap dream diff
23:09 jonathanlfj: atleast it used to look like overmap
23:09 Nyquill: I'm tempted to just check if the recent osu file version updates broke anything and just rebubble it
23:10 jonathanlfj: can i updated the map with the newest version?
23:10 Nyquill: uh
23:10 Nyquill: what
23:10 jonathanlfj: like if i ctrl+s
23:10 Nyquill: yeah
23:10 jonathanlfj: would it save to v12?
23:11 jonathanlfj: u should do a quick mod then cause 2kd xD
23:12 Nyquill: 00:32:754 (1,2,3,4,1,2) - sounds like would be cool if you subtly lowered the slider velocities here
23:12 Nyquill: subtly I mean
23:12 Nyquill: by .5s
23:12 Nyquill: just a random thought
23:12 Nyquill: lol
23:12 jonathanlfj: that actually would work
23:12 Nyquill: yeah
23:12 Nyquill: and then bring it back up after the spinner
23:12 jonathanlfj: but i dont want to break 3 svs unless its necessary
23:12 jonathanlfj: like the guideline where no more than 3 svs should be used
23:13 Nyquill: theres nothing wrong with breaking 3svs if it makes the map better
23:13 jonathanlfj: let me see what i can do
23:13 Nyquill: 3svs is there because a bunch of retards put it there in 208
23:13 Nyquill: 2008*
23:13 jonathanlfj: lol i see
23:13 jonathanlfj: well 1.0 0.9 0.8 how bout that
23:14 Nyquill: yeah thats good
23:14 Nyquill: btw whats this song from, your chinese rpgs?
23:15 jonathanlfj: yeah
23:15 jonathanlfj: all dem chinese rpgs
23:16 Nyquill: since when did china have all this time to make rpgs
23:16 jonathanlfj: since the 80s lol
23:16 Nyquill: 01:35:754 (3) - erg theres gotta be a better way to do this
23:18 Nyquill: mainly 01:35:504 (2) gives my OCD alarms hell
23:18 jonathanlfj: oh no it hurts my eyes
23:18 jonathanlfj: my ancient way of doing blankets
23:18 Nyquill: yeah like
23:18 jonathanlfj: let me seek an alternative
23:18 Nyquill: my aesthetic OCD is going off
23:18 Nyquill: remember folks
23:18 Nyquill: slow songs ratings are determined by aesthetics
23:19 Nyquill: so you better have that shit right
23:21 Nyquill: btw
23:21 Nyquill: your leadins
23:21 Nyquill: are inconsistent wtf
23:21 jonathanlfj: oh wut
23:21 Nyquill: dafuq is wrong with your lead ins put them all to 2k
23:21 jonathanlfj: kk
23:21 jonathanlfj: probably didnt manual adjust
23:21 jonathanlfj: the bar in the editor is always off
23:21 Nyquill: yeah
23:21 Nyquill: lol
23:21 Nyquill: old maps orz
23:23 jonathanlfj: oh wow now that im used to the 3-point algorithm
23:23 jonathanlfj: 4-point is such pain to adjust
23:24 Nyquill: just 3 point it
23:29 jonathanlfj: ok so now it looks like...sec let me screen it
23:29 jonathanlfj: http://puu.sh/2E3FK.jpg
23:29 jonathanlfj: the invisible one is (4)
23:31 jonathanlfj: http://puu.sh/2E3GR.jpg
23:31 jonathanlfj: and this is what follows
23:31 Nyquill: YE
23:31 Nyquill: gud
23:31 jonathanlfj: and wait wut my leadins are like 1000 exact
23:32 Nyquill: wtf
23:32 jonathanlfj: http://puu.sh/2E3Lp.png
23:32 jonathanlfj: and yeah its v12 now
23:33 Nyquill: o
23:33 Nyquill: dafu
23:34 Nyquill: the amount of broken AIBAT
23:34 jonathanlfj: im still wondering how to use aibat
23:34 jonathanlfj: my java seems to be glitched
23:40 Nyquill: okay
23:40 Nyquill: so like
23:40 Nyquill: try 2771
23:40 Nyquill: wait
23:40 Nyquill: wait
23:40 Nyquill: let me
23:40 Nyquill: just
23:40 Nyquill: do some testing
23:41 Nyquill: because I'm trying a new way to grab offset
23:41 jonathanlfj: 2771?
23:41 Nyquill: yeah
23:41 Nyquill: I'm like
23:41 Nyquill: doing some
23:41 Nyquill: crazy shit
23:41 Nyquill: to test offsets
23:41 jonathanlfj: i see
23:41 jonathanlfj: cause 2771 sounds really off to me xD
23:42 Nyquill: http://puu.sh/2E42P.jpg
23:42 Nyquill: CRAZY SHIT TO TEST OFFSETS
23:42 jonathanlfj: lolol
23:42 jonathanlfj: let me look in adobe audition too
23:42 jonathanlfj: for the fun of it
23:44 Nyquill: hmm
23:44 Nyquill: its 20 ms off
23:44 Nyquill: for some reason
23:44 Nyquill: LOL
23:44 Nyquill: audacity being hyper inaccuratre
23:45 jonathanlfj: yeah i see what u mean
23:45 jonathanlfj: audition gives me 2770 for the high of the wave
23:45 Nyquill: yeah thats weird
23:45 jonathanlfj: i do feel that the finish sound is not necessarily the hight of the wave
23:46 jonathanlfj: since left and right challen seems to oscilate at different times
23:46 Nyquill: we're not looking at waveform though
23:46 Nyquill: we're looking at spectrum
23:46 Nyquill: purple = bass
23:46 jonathanlfj: oh ok
23:46 jonathanlfj: im looking at waves to judge the peak
23:47 jonathanlfj: like right b4 kiai
23:47 Nyquill: idk I'll perfect audacity offsets some other day
23:47 Nyquill: okay so like
23:47 Nyquill: how chinese is this chinese paladin
23:48 jonathanlfj: https://www.google.ca/search?q=%E4%BB%9 ... qwGRi4DYAg
23:48 jonathanlfj: https://www.google.ca/search?q=%E4%BB%9 ... qwGRi4DYAg
23:48 jonathanlfj: https://www.google.ca/search?q=%E4%BB%9 ... qwGRi4DYAg
23:48 jonathanlfj: oh wtf
23:48 jonathanlfj: just search 仙剑奇侠传4 in google
23:48 Nyquill: o look hot grills
23:49 jonathanlfj: lolol
23:49 jonathanlfj: let me see if i can get u gameplay videos
23:49 jonathanlfj: https://www.youtube.com/watch?v=VvNipA7k-pI
23:50 jonathanlfj: that bgm is epic too
23:51 Nyquill: the amount of chinese
23:52 jonathanlfj: well yeah its a chinese rpg
23:52 Nyquill: wheres all the moonrunes
23:53 jonathanlfj: wut
23:53 Nyquill: like wheres all the japanese moonrunes
23:53 jonathanlfj: well i dunno
23:53 jonathanlfj: its completely chinese
23:53 Nyquill: the lack of japanese in an rpg is really disturbing
23:53 jonathanlfj: well not all rpgs are jap u know
23:54 Nyquill: yes
23:54 Nyquill: what do you mean
23:54 jonathanlfj: but yeah cant wait to play aoi kiseki
23:54 jonathanlfj: ao no kiseki*
23:54 Nyquill: why is there no jap in an rpg wtf
23:54 Nyquill: this is perposterous
23:55 Nyquill: have you kidnapped all the moonrunes
23:55 Nyquill: what have you done to all the moonrunes?
23:56 jonathanlfj: so whats a moonrune anyways
23:56 Nyquill: wtf
23:56 Nyquill: a moonrune is a moonrune
23:56 Nyquill: cus jap is obv a language that came from the moon
23:56 jonathanlfj: well i just checked urban dictionary
23:56 Nyquill: LOL
23:58 Nyquill: open normal
23:58 Nyquill: 00:00:754 (1) -
23:58 Nyquill: I need to sue you for doing this
23:58 Nyquill: actually since this is the first slider in the entire map its not so bad nvm
23:58 jonathanlfj: actually that one is easy but w/e
23:58 jonathanlfj: lol
23:59 Nyquill: yeah its fine
23:59 Nyquill: because its the first slider on the entire map
23:59 jonathanlfj: i believe there is another one
23:59 Nyquill: k now i need to sue you for making me mod this map
23:59 jonathanlfj: actually nvm
23:59 jonathanlfj: that was the only one
23:59 jonathanlfj: lol
00:00 Nyquill: lol
00:00 jonathanlfj: its quite old u see
00:00 jonathanlfj: i made this last year april
00:00 jonathanlfj: or may
00:00 Nyquill: back when you were sitll in school
00:00 jonathanlfj: back when i was still in highschool
00:01 Nyquill: open easy
00:01 Nyquill: 00:29:504 (1) -
00:01 Nyquill: EWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
00:01 jonathanlfj: what am i supposed to do i didnt make that
00:01 Nyquill: seriously though why are all the slider ends covered
00:02 jonathanlfj: but yeah the creator is at south pole right now
00:02 jonathanlfj: i can fix it if u insist on changing it
00:04 jonathanlfj: 00:28:754 (3,1) - how bout long slider then note
00:04 jonathanlfj: like 01:38:754 (3,4) -
00:04 Nyquill: that would be great
00:04 Nyquill: but if you don't want to change that shit let it be because south pole is cool
00:07 Nyquill: my mom is watching conan the forever grade 1 kid behind me
00:07 jonathanlfj: conan the shinigami please
00:07 jonathanlfj: http://puu.sh/2E4Nc.jpg
00:08 jonathanlfj: better?
00:08 Nyquill: conan is a motherfucking shinigami
00:08 Nyquill: and yes its better
00:08 jonathanlfj: kk
00:08 Nyquill: damn I want to watch conan
00:08 Nyquill: they better end that show soon
00:09 jonathanlfj: when we all have kids going to grade 1, conan is still in grade 1
00:09 jonathanlfj: wait no he is grade 2 now
00:09 Nyquill: wait he is?
00:09 Nyquill: OH SNAP
00:09 Nyquill: TIME PASSED
00:09 jonathanlfj: gg after 20 years
00:09 Nyquill: CONAN WILL EVENTUALLY END!
00:09 Nyquill: so if conan lives out the lifespan of an average adult
00:09 Nyquill: conan will end in 80x20 years
00:09 Nyquill: 160 years
00:10 jonathanlfj: the real show of death
00:10 Nyquill: by then they'll move out of japan
00:10 jonathanlfj: is when the audience dies watching/reading it
00:10 Nyquill: and start killing people
00:10 Nyquill: LOL
00:10 Nyquill: HAHAHAHAHAHAH
00:10 Nyquill: I think
00:10 Nyquill: 160 years later
00:10 Nyquill: japan would have died
00:10 Nyquill: everyone murdered
00:10 jonathanlfj: flooded or earthquick
00:10 jonathanlfj: who knows
00:11 Nyquill: no everyone was murderec
00:11 Nyquill: and conan solved all the crimes
00:11 jonathanlfj: he is the only one lefyt
00:11 Nyquill: theres eventually going to be conan episodes about conan in jail
00:11 Nyquill: and the prisoners killing each other
00:11 Nyquill: omg I can see the sequel.
00:12 jonathanlfj: prison break: wrath of shinigami
00:12 jonathanlfj: soulds like next level shiz[/profile:7ad66]

Rebubbled ~
Topic Starter
jonathanlfj
gg thanks~
and yeah that convo was so op xD
kanpakyin
Ranked.

(ノ・ω・)ノ
a32
恭喜ww
more chinese maps~
eveless
wow 回梦游仙!
[CSGA]Ar3sgice
吉安帕
Dark_Ai
grats on rank :3
UnitedWeSin
lol
<3
Hula
'Dream' is such a good fucking map man. Congrats on making such a masterpiece
Makar
grats :3
2211178
吉安帕
Colin Hou
共洗你呀
Topic Starter
jonathanlfj
whoa thanks for the rank kanpakyin!
and thank you all for the congrats~
我现在要去做仙五前的图了 8-)
eveless

jonathanlfj wrote:

whoa thanks for the rank kanpakyin!
and thank you all for the congrats~
我现在要去做仙五前的图了 8-)
瞎仙五前!
LunarSakuya
Congrats!1 this is good
hhhhhhos
仙剑4是我最喜欢的国产rpg没有之一,能在osu上找到很意外也很高兴……信仰啊

Pal 4 is my favourite rpg game !!
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