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Pal4 Music Team - Back to Dream

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Topic Starter
jonathanlfj
SPOILER

Steph De Chine wrote:

From Steph's Queue
好吧……其实我也是仙剑迷……超喜欢这首歌的说……
所以……
惊喜
附送Guest Diff一枚~虽然似乎我的水平也不咋地……
另外,如果想给这歌配个漂亮点的SB神马的,欢迎Collab~虽然我的SB水平也……
请点击这里来查看文件。用Skydrive没意见吧?拿不到请PM我。
里面包括我的GD和几张图片,愿意的话可以拿来当SB素材。
guest diff 加了,多谢~~

General
SB似乎只是为了闪烁而做的,可以考虑丰富一下,例如加上游戏人物之类的~ 等我期中考全完了我会试试的orz
另外,你的那个用来闪烁的图片的分辨率不是1024X768哦,注意下吧 ok

Easy
这个Easy似乎有些难了,把所有难度设置都调到最低或者第二低吧~ OD-1了
00:00:754 (1) - 这个似乎没必要吧?在没有音乐的情况下的第一个很容易100或miss的 slider应该没事的
00:09:754 (3) 00:10:754 (1) 这些本来原曲里面就只有1、2个音的就不要搞成带折返的吧?ok
00:13:754 (2) k
00:17:254 (1,2) - 这两个放在Easy似乎不是很合适,而且也和音乐合不来 这个应该可以吧。。。毕竟现在有更简单的diff了lol
00:25:254 (1) - 这个可以删掉,不然会打断那个长音 这个后面有一个很轻的音
00:25:754 (2) 00:27:754 (2) 这两个本来在曲子里面是两个音的,加了折返就多了一个了,把折返去掉吧 ok
00:30:754 (1,2,3,4,5,6) - 堆在一起的三连似乎不该在Easy出现吧?换成创意Slider会好很多 挪出stack了
下面这段看得出来你是^C ^V加^H ^J弄上去的,就只提个时间吧 跟之前修复的pattern一样
01:21:754 (2)
01:27:754 (2)
01:33:254 (1,2)
01:37:754 (2)
01:46:754 (1,2,3,4,5,6)
01:50:754 (1) 除了这个,为了placement
最后,
01:56:754 (1) - 结尾double spinner并不是什么该在Easy出现的好东西,让人家一个转盘转到底吧~ 好吧。。。总觉得太长orz
好喜感,合并了spinner后star rating 猛增。。。

Normal
00:52:504 (3) - 这个搞得这么短还加折返的意义何在?
00:54:504 (4) - 这个也和音乐不合拍
01:06:504 (3) - 这个也是 这三个都有背景音的,25%播放时能听出来
01:38:504 这里是留的坑吗?我习惯性认为原来的2那里还有个circle 加了
00:10:754 (1) 和01:42:754 (1) - 再加个折返会好些……听到那个音里面有四声的 这个实在没法加,难度和间距都是问题

Hard
01:49:754 (4) - 这个还是像前面两个那样改成两个circle吧 kk
最后那个Slider不错,赞一个~谢谢~
多谢mod还有guest~~
Tari
[General]

Hitsound volume in some parts is loud. maybe decrease by 5% on some parts?

[Steph's Simple]

00:11:754 (1) - You should silence this note too, since you silenced the one before
00:19:754 (4) - New combo for consistency
00:29:504 (4) - ^
01:45:504 (4) - ^
01:35:754 (4) - ^
00:30:754 (7) - Blanket could be better IMO.
01:46:754 (7) - ^
00:49:754 (5) - New combo?

Some parts sound a bit loud.. maybe decrease some parts by 5-10%

That's all

[Fairy]

00:09:754 (3) - New combo,
01:05:754 (2) - ^
00:29:754 (2) - ^
01:27:754 (4) - ^
01:43:754 (2) - ^
00:10:754 (1) - Remove it
00:14:754 (1) - ^
00:26:754 (1) - ^
00:28:754 (1) - ^
01:04:754 (1) - ^
01:06:754 (1) - ^
01:26:754 (1) - ^
01:28:754 (1) - ^

[Sword]

00:01:754 (5) - The blanket can be much better imo and new combo here
00:03:754 (5) - New combo here
00:11:754 (2) - ^
00:02:754 (1) - Your choice on removing this or not..
00:04:754 (1) - Remove it
00:10:754 (1) - ^
00:12:754 (1) - ^
01:30:504 (4) - Move note to form a triangle?

[Dream]

01:25:629 - You should add a note here.
Topic Starter
jonathanlfj
SPOILER

Taris wrote:

[General]

Hitsound volume in some parts is loud. maybe decrease by 5% on some parts? i personally think the volume is fine...the hitsounds complement the music pretty nicely and its only 60% at climax

[Fairy]

00:09:754 (3) - New combo, alrite
01:05:754 (2) - ^ NC on long white tick fits better
00:29:754 (2) - ^ ^
01:27:754 (4) - ^ ^
01:43:754 (2) - ^ ^
00:10:754 (1) - Remove it acctually keeping this makes the whole map consistant with NC on every 4/4 measure now since it has been added on 00:09:754 (3)
00:14:754 (1) - ^ NC on long white tick for consistency, same to NC sugggestions below
00:26:754 (1) - ^
00:28:754 (1) - ^
01:04:754 (1) - ^
01:06:754 (1) - ^
01:26:754 (1) - ^
01:28:754 (1) - ^

[Sword]

00:01:754 (5) - The blanket can be much better imo and new combo here improved blanket, but no NC for consistency as stated below
00:03:754 (5) - New combo here long white line and NC every 4/4 for consistency
00:11:754 (2) - ^ ^
00:02:754 (1) - Your choice on removing this or not.. ^
00:04:754 (1) - Remove it ^
00:10:754 (1) - ^ ^
00:12:754 (1) - ^ ^
01:30:504 (4) - Move note to form a triangle? done

[Dream]

01:25:629 - You should add a note here. added
Thanks for the mod~
HakuNoKaemi
  1. [Steph's Simple]
    1. Blankets are too restricted... refine them to something like this? (in example: 00:22:754 (3))
  2. [Fairy]
    1. 00:00:754 (1) - You can slightly curve kick sliders
    2. 00:03:754 (2) - ^
    3. 00:17:254 (1,2) - ^
    4. 00:27:754 (2) - ^
    5. 00:32:754 (1,2,1,2) - ^
    6. 00:46:754 (1,2,3,1) - Curve it
    7. 00:52:754 (1,2,3,4) - Rearrange wihout stack?
  3. [Sword]
    1. 00:17:254 (1,2,3,4) - It doesn't flow as a back and forth, though
    2. 00:35:754 (1,2,3) - Why not completing 00:32:754 (1,2,3,4,1,2) ?
    3. 01:46:754 (1,2,3,4,5,6) - You can avoid longer stacks...
  4. [Dream]
    1. 00:32:629 (1) - 00:33:629 (4) - quite lonely and over nothing... delete?
Topic Starter
jonathanlfj
SPOILER

HakuNoKaemi wrote:

[*][Fairy]
  1. 00:00:754 (1) - You can slightly curve kick sliders done
  2. 00:03:754 (2) - ^ leaving it straight for symmetry
  3. 00:17:254 (1,2) - ^ done
  4. 00:27:754 (2) - ^ straight for symmetry
  5. 00:32:754 (1,2,1,2) - ^ aite
  6. 00:46:754 (1,2,3,1) - Curve it done and rearranged
  7. 00:52:754 (1,2,3,4) - Rearrange wihout stack? done
[*][Sword]
  1. 00:17:254 (1,2,3,4) - It doesn't flow as a back and forth, though k changed to a square formation
  2. 00:35:754 (1,2,3) - Why not completing 00:32:754 (1,2,3,4,1,2) ?centered and changed
  3. 01:46:754 (1,2,3,4,5,6) - You can avoid longer stacks... this was intentional, which i think is fine since there is a slider separation
[*][Dream]
  1. 00:32:629 (1) - 00:33:629 (4) - quite lonely and over nothing... delete? these are there to provide a down beat before the sliders with the actual music...plays pretty smoothly so i think its fine
[/list]
thanks for the mod~~~

EDIT: Thanks for star >.<
Moonlight
mod mod mod

all stuff below are suggestions

sword:
00:27:504 - add note
00:46:504 - add note
00:50:504 (3) - ^
00:58:754 (1,2) - change to slider
01:02:504 - add note
01:28:504 (4) - ^
01:41:004 - ^
01:41:504 - ^

dream:
00:38:504 (1,2) - remove. too close to spinner...
01:18:379 (4) - remove. felt more consistent with what you did earlier
too much finishes... some of them should be replaced with whistle since the finish "echo" is sometimes not necessary.

Fairy:
cool

Steph's Simple:
good stuff


no reply necessary. 8-)
Topic Starter
jonathanlfj
SPOILER

Moonlight wrote:

mod mod mod

all stuff below are suggestions

sword:
00:27:504 - add note i dont see a emphasis in music to add a note here
00:46:504 - add note as above
00:50:504 (3) - ^ as above
00:58:754 (1,2) - change to slider that will destroy the star pattern
01:02:504 - add note no emphasis in music for a note
01:28:504 (4) - ^ i would have added this, but i really cant find a place to place the note without destroying flow...
01:41:004 - ^ this part i want to keep consistent with 01:25:254 (1)
01:41:504 - ^ as above
perhaps another reason why i do not want to add notes is because if i applied any more than two add note suggestions you mentioned above, the star rating goes past 4.25 and i do not want to see that on a 120bpm normal...hope you understand

dream:
changed to ar8 based on your suggestion via chat~
00:38:504 (1,2) - remove. too close to spinner... i think that is fine with this kind of difficulty level
01:18:379 (4) - remove. felt more consistent with what you did earlier true, changed
too much finishes... some of them should be replaced with whistle since the finish "echo" is sometimes not necessary. removed finishes on 00:10:754 (1) and 01:26:754 (1) for all diffs

Fairy:
cool

Steph's Simple:
good stuff


no reply necessary. 8-)
nah reply is always a sign of good responsibility lol. Thanks for the mod~
cirno-_old
General
Easy combo colors are different than the other 3 diffs. Also, I don't like the red. Maybe make it light gray?

Steph's Simple
SPOILER
AR3?
01:22:754 (3) - Seemed like you had a pattern going. Add finish on first hit. I think that custom finish is awesome for this kiai time!
01:26:754 (3) - ^
01:28:754 (3) - ^
01:30:754 (3) - ^
01:32:754 (5) - Finish on both hits



Fairy
SPOILER
New Combos
You had too many NC's so I messed around and did this:
00:01:754 (2) - NC
00:02:754 (1) - Remove NC
00:04:754 (1) - ^
00:05:754 (1) - NC
00:06:754 (1) - Remove NC
00:10:754 (1) - ^
00:12:754 (1) - ^
00:13:754 (2) - NC
00:14:754 (1) - Remove NC
00:20:754 (1) - ^
00:21:754 (2) - NC
00:22:754 (1) - Remove NC
00:25:254 (1) - ^
00:26:754 (1) - ^
00:27:754 (3) - NC
00:28:754 (1) - Remove NC
00:40:754 (1) - ^
00:44:754 (1) - ^
00:48:754 (1) - ^
00:56:754 (1) - ^
00:58:254 (5) - NC
00:58:754 (1) - Remove NC
01:00:754 (1) - ^
01:04:754 (1) - ^
01:09:254 (1) - ^
01:12:754 (1) - ^
01:16:754 (1) - ^
01:26:754 (1) - ^
01:30:754 (1) - ^
01:32:254 (4) - NC
01:36:754 (1) - Remove NC
01:37:754 (5) - NC
01:38:754 (1) - Remove NC
01:42:754 (1) - ^


00:09:754 (1) - Make wavy

Sword and Dream are both mapped good. NC's are good in those. I really enjoyed playing dream.

GL :)
Topic Starter
jonathanlfj

cirno- wrote:

General
Easy combo colors are different than the other 3 diffs. Also, I don't like the red. Maybe make it light gray? i think light blue will be even better, will apply that and fix colours on easy when i get the update~

Fairy
SPOILER
New Combos
You had too many NC's so I messed around and did this:
00:01:754 (2) - NC
00:02:754 (1) - Remove NC
00:04:754 (1) - ^
00:05:754 (1) - NC
00:06:754 (1) - Remove NC
00:10:754 (1) - ^
00:12:754 (1) - ^
00:13:754 (2) - NC
00:14:754 (1) - Remove NC
00:20:754 (1) - ^
00:21:754 (2) - NC
00:22:754 (1) - Remove NC
00:25:254 (1) - ^
00:26:754 (1) - ^
00:27:754 (3) - NC
00:28:754 (1) - Remove NC
00:40:754 (1) - ^
00:44:754 (1) - ^
00:48:754 (1) - ^
00:56:754 (1) - ^
00:58:254 (5) - NC
00:58:754 (1) - Remove NC
01:00:754 (1) - ^
01:04:754 (1) - ^
01:09:254 (1) - ^
01:12:754 (1) - ^
01:16:754 (1) - ^
01:26:754 (1) - ^
01:30:754 (1) - ^
01:32:254 (4) - NC
01:36:754 (1) - Remove NC
01:37:754 (5) - NC
01:38:754 (1) - Remove NC
01:42:754 (1) - ^
i applied the above combo suggestions in a different way; you had NC being placed on the 3rd beat of every 2 measures, i tweaked it around and did NC on the first beat of every 2 measures instead. That fits my hitsounding patterns better imo (except at 00:32:754 (1), the pattern i had there fits another combo setup)

00:09:754 (1) - Make wavy ok

Sword and Dream are both mapped good. NC's are good in those. I really enjoyed playing dream. thanks for the appreciation~

GL :)
thank you for the mod ^_^
gdeath
Good job. Just one point, I would silence the last spinner.
/me shoots a star~ :) :)
Topic Starter
jonathanlfj

gdeath wrote:

Good job. Just one point, I would silence the last spinner.
/me shoots a star~ :) :)
oh thanks for the star ^_^
and yeah thnks for the reminder i meant to silence that last spinner~
Banana
Hi Banana here from Chinese Beatmap Club

General

音效上面感觉搭配有点奇怪,SC1的finish持续时间比较短感觉用做clap或者whistle比较合适,但是现在是当作finish在用,出现频率什么的...clap又是一般用做finish的音效..
我的建议是现在的finish音效改成whistle然后把音效文件用cooledit之类的软件把音量调到大概一半再做具体修改
然后全部白线(white tick)放满现在的clap音效
然后finish另找

Dream

->AR7? bpm不高AR8有点高了
00:00:754 (1,2,3,4,5) - 开场一个star pattern jump,这么放也没问题但是放开始有点奇怪,开场音乐给我的感觉是顺着或者之字形的,并不适合放角度很小的跳,建议是像这样
00:39:754 (4) - 这边开始的whistle音可以先确定一小节,然后一或两个长白线一个循环,然后音效就会很有节奏。比如这边是(4,5)的whistle,下一节就是(1,2),1是加尾巴上。
01:19:504 (2) - 每一小节的这个位置可以加whistle,跟着曲子来的
01:52:754 (1) - 提前1/2结束?如果准备改的话我重新拉了一下,(主要是剑柄向里面有点奇怪
SPOILER
mine: 232,382,112754,6,0,B|244:304|244:304|173:308|173:308|162:285|162:285|176:264|176:264|240:272|240:272|196:76|196:76|256:0|256:0|316:76|316:76|272:272|272:272|336:264|336:264|348:288|348:288|332:308|332:308|268:304|268:304|280:385,1,1120,8|0,0:0|0:0,0:0:0

yours: 232,384,112754,6,0,B|232:308|232:308|144:316|144:316|164:284|164:284|144:252|144:252|232:260|232:260|216:68|216:68|256:0|256:0|296:68|296:68|280:260|280:260|368:252|368:252|348:284|348:284|368:316|368:316|280:308|280:308|280:384,1,1200,8|0,0:0|0:0,0:0:0
示意图

Sword
嗯 dream难度里面有把剑 sword居然没有(slap
00:52:504 (3) - 指向下一个note或者干脆竖直着

Fairy
00:03:754 (2) - 做个弧包住下一个note的开头?
00:38:254 - 没用到的绿线

Steph's Simple
00:09:004 - 没用到的绿线
00:29:504 (1,2) - 改滑条?
00:38:254 - 没用到的绿线
01:56:504 - 没用到的绿线

good luck
Steph De Chine
Steph's Simple

00:11:754 (1) - You should silence this note too, since you silenced the one before
00:19:754 (4) - New combo for consistency
00:29:504 (4) - ^
01:45:504 (4) - ^
01:35:754 (4) - ^
00:30:754 (7) - Blanket could be better IMO.
01:46:754 (7) - ^
00:49:754 (5) - New combo?

Some parts sound a bit loud.. maybe decrease some parts by 5-10%
I have double checked the green lines. It should be better now.
New combos are all taken. Thanks.

[Steph's Simple]
Blankets are too restricted... refine them to something like this? (in example: 00:22:754 (3))
Gosh! I really hate doing so. However after peppy added the new function, I have redrawn most of the sliders. It should be better. Thanks for your mod and peppy's new technique~

AR3? I'll try it. That possibly works.
01:22:754 (3) - Seemed like you had a pattern going. Add finish on first hit. I think that custom finish is awesome for this kiai time!
01:26:754 (3) - ^
01:28:754 (3) - ^
01:30:754 (3) - ^
01:32:754 (5) - Finish on both hits
I have several problems on adding hitsounds. Those finish sounds are all added. Thanks!

Steph's Simple
00:09:004 - 没用到的绿线
00:29:504 (1,2) - 改滑条? 要吗?两个点应该也不错吧……
00:38:254 - 没用到的绿线
01:56:504 - 没用到的绿线
抱歉我之前为了省事+保证Timing不出问题,所以是直接把jonathan的[Timing]那一节^C ^V下来的……重新检查过Timing了。应该都没问题了。

最后,麻烦jonathan帮我更新下。点击这里以下载
Topic Starter
jonathanlfj
明天有考试,等考完了在更新mod orz

Banana wrote:

Hi Banana here from Chinese Beatmap Club

General

音效上面感觉搭配有点奇怪,SC1的finish持续时间比较短感觉用做clap或者whistle比较合适,但是现在是当作finish在用,出现频率什么的...clap又是一般用做finish的音效..
我的建议是现在的finish音效改成whistle然后把音效文件用cooledit之类的软件把音量调到大概一半再做具体修改
然后全部白线(white tick)放满现在的clap音效
然后finish另找 个人比较喜欢现在的搭配。。。finish是专为鼓点用的,这个音乐也比较适合spam现在的clap, 还得考虑到太鼓谱的效果

Dream

->AR7? bpm不高AR8有点高了 改回去了
00:00:754 (1,2,3,4,5) - 开场一个star pattern jump,这么放也没问题但是放开始有点奇怪,开场音乐给我的感觉是顺着或者之字形的,并不适合放角度很小的跳,建议是像这样 puush悲剧了。。。鉴于我个人喜欢小角度跳,折中放三角吧
00:39:754 (4) - 这边开始的whistle音可以先确定一小节,然后一或两个长白线一个循环,然后音效就会很有节奏。比如这边是(4,5)的whistle,下一节就是(1,2),1是加尾巴上。这里的音效主要是跟笛子和重音下的,所以每节都不同
01:19:504 (2) - 每一小节的这个位置可以加whistle,跟着曲子来的 这里的whistle也是主要跟笛子,太多whistle有些吵
01:52:754 (1) - 提前1/2结束?如果准备改的话我重新拉了一下,(主要是剑柄向里面有点奇怪
SPOILER
mine: 232,382,112754,6,0,B|244:304|244:304|173:308|173:308|162:285|162:285|176:264|176:264|240:272|240:272|196:76|196:76|256:0|256:0|316:76|316:76|272:272|272:272|336:264|336:264|348:288|348:288|332:308|332:308|268:304|268:304|280:385,1,1120,8|0,0:0|0:0,0:0:0

yours: 232,384,112754,6,0,B|232:308|232:308|144:316|144:316|164:284|164:284|144:252|144:252|232:260|232:260|216:68|216:68|256:0|256:0|296:68|296:68|280:260|280:260|368:252|368:252|348:284|348:284|368:316|368:316|280:308|280:308|280:384,1,1200,8|0,0:0|0:0,0:0:0
示意图 kk改了,多谢~(稍微修改了一下,剑柄那里可能rankability有些问题

Sword
嗯 dream难度里面有把剑 sword居然没有(slap normal里面放那种slider会被喷死的orz
00:52:504 (3) - 指向下一个note或者干脆竖直着 改了

Fairy
00:03:754 (2) - 做个弧包住下一个note的开头?这个主要竖着搭配00:02:754 (1)
00:38:254 - 没用到的绿线 删了

good luck
多谢mod~
Breeze
[General]

  1. Source应该是"Chinese Paladin4"吧(http://zh.wikipedia.org/wiki/%E4%BB%99% ... B%E5%88%97)? Pal4只是个简称可以放到tag里面去
[Steph's Simple]

  1. 00:25:004, 00:25:254, 00:25:504 - 没用的绿线
  2. 00:29:504 (1,2) - 这个换成slider吧, 感觉简单难度里突然来这个二连打会对新手来说有点难掌握
  3. 00:38:754 - 01:17:254 - 这一长段完全没加音效啊D:
  4. 01:45:504 (1,2) - 换slider更好
其他都挺好的, 有回复后给我发个论坛pm吧
Topic Starter
jonathanlfj

Breeze wrote:

[General]
  1. Source应该是"Chinese Paladin4"吧(http://zh.wikipedia.org/wiki/%E4%BB%99% ... B%E5%88%97)? Pal4只是个简称可以放到tag里面去 改了
多谢mod!等steph的update~

EDIT: Also added Steph De Chine to tags, forgot to do that
Steph De Chine

Breeze wrote:

[General]

[Steph's Simple]

  1. 00:25:004, 00:25:254, 00:25:504 - 没用的绿线 为了保证Timing一致^C/^V的直接不良后果……搞定了
  2. 00:29:504 (1,2) - 这个换成slider吧, 感觉简单难度里突然来这个二连打会对新手来说有点难掌握 好吧……
  3. 00:38:754 - 01:17:254 - 这一长段完全没加音效啊D: 抱歉我一直对Hitsound没什么感觉……加了
  4. 01:45:504 (1,2) - 换slider更好 最后一段高潮,加那么一丁点的难度吧~
其他都挺好的, 有回复后给我发个论坛pm吧
osu文件在这里~~ 记得好好检查下那个Tag和Source,谢了~~
Topic Starter
jonathanlfj
All updated~
Breeze
Bubbled
Topic Starter
jonathanlfj
多谢微风sama~~
k back to studying for exams orz
Niva
Hi jonathanlfj~ Randomly checking bubbled map :3
This is a good mapset already, just few things that I thought could polish the map better:

[General]

-> Looking at your storyboard code, it's very untidy and full of inconsistency orz... Plus the last S line has the end time unfilled, idk why >_< - This should work smoother:

SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"BGBeat.png",320,240
F,0,2754,3254,0.75,0
S,0,2754,3254,0.625,0.66
F,0,18754,19254,0.75,0
S,0,18754,19254,0.625,0.66
F,0,26754,27254,0.75,0
S,0,32754,38754,0.625,0.625
F,0,32754,38754,0,0.67
F,0,38754,70754,0.67
F,0,70754,78754,0.67,1
F,0,78754,79254,1,0
S,0,78754,79254,0.625,0.66
F,0,94754,95254,0.75,0
S,0,94754,95254,0.625,0.66
F,0,102754,103254,0.75,0
S,0,102754,103254,0.625,0.66
S,0,112754,126754,0.625
F,0,112754,126754,0,0.75
//Storyboard Sound Samples

-> Also, as this map is snow-oriented I don't really get why you used Red as combo color orz ._. - I suggest something like this: (you might want to make the second blue lighter, up to you xD)

[Colours]
Combo1 : 128,255,194
Combo2 : 96,237,249
Combo3 : 36,156,255
SliderBorder : 193,255,238

-> You might also want to set the lead-in time to 1000 manually (:

[Dream]

  1. 00:28:504 (6,7,1) - Due to stacking's nature I'd put this in ~x:435 y:283, it also helps to avoid overlap (:
  2. 00:36:504 (1) - Please add gradual volume decrease here orz (due to the music, 20 -> 15 -> 10 -> 5 should be fine), currently this sounds quite abrupt for me ._.
  3. 01:02:754 (1,2,3) - I wonder why you don't create a symmetry here, it's a perfect place for it imo >_< (I'm fine with the little jumps here, it's beautiful anyway :3)
    124,108,62754,6,0,B|144:168|144:168|96:196|96:264,1,160,8|0,0:0|0:0,0:0:0
    257,328,63754,1,2,0:0:0
    414,248,64254,1,2,0:0:0
[Sword]

  1. 00:36:504 (1) - Same as Dream
  2. 01:09:254 (2) - Add whistle on start and repeat (to emphasize the instrument)?
  3. 01:41:754 (2,3) - ...imo i'll be MUCH more beautiful if you can CTRL+G one of (2) or (3), to create a wonderful circular movement~
[Fairy]

  1. 01:09:254 (4) - Same as Sword
[Steph's Simple]

-> Uhm... It would be better actually if you started mapping in 1.3x dist. snap (to avoid overlap between circles) but it's fine though...

  1. 00:32:754 (1) - Whistle on spinner's end here, it's REALLY required orz...
  2. 01:48:754 (1) - End spinner in 01:50:754? I'm worried about the spinner recovery time here (really), and:
  3. 01:51:754 (1,2,3) - Umm, why don't you just create symmetry here, gives a better impact to the ending imo :3
  4. 01:53:004 (1) - I prefer having this ended in 01:59:254 as the other diffs did - don't forget to make the spinner's volume lower if you followed this :3
The two hardest diffs has an unique flow, really~
Call me back when it's fixed xD
Topic Starter
jonathanlfj
Thanks for the check Niva~fixed everything you mentioned (bare with me for being storyboard noob lol)
waiting on steph's update
Steph De Chine

Niva wrote:

Hi jonathanlfj~ Randomly checking bubbled map :3
This is a good mapset already, just few things that I thought could polish the map better:

[Steph's Simple]

-> Uhm... It would be better actually if you started mapping in 1.3x dist. snap (to avoid overlap between circles) but it's fine though...

  1. 00:32:754 (1) - Whistle on spinner's end here, it's REALLY required orz... Why? I have almost silenced that...
  2. 01:48:754 (1) - End spinner in 01:50:754? I'm worried about the spinner recovery time here (really), and: Yes, that's right.
  3. 01:51:754 (1,2,3) - Umm, why don't you just create symmetry here, gives a better impact to the ending imo :3 Triangle? Possible.
  4. 01:53:004 (1) - I prefer having this ended in 01:59:254 as the other diffs did - don't forget to make the spinner's volume lower if you followed this :3
Fine.

The two hardest diffs has an unique flow, really~
Call me back when it's fixed xD
Done! Here we go!
Topic Starter
jonathanlfj
All updated~
Niva
(rechecking, don't kudosu this) - That whistle is for ornament btw (it's fine though if you don't want too add (: )

  1. Sword : 00:38:754 (1) is missing new combo, please add it manually, and
  2. As the last spinner on Steph's Simple is changed, add either clap or clap+whistle to last spinner on Steph's Simple (for consistency with other diffs)
One other thing that caught my eye is 01:18:754 (1) on both Fairy and Sword diff, personally I think it'll be more intuitive if you kept normal spacing with previous note, and started using speed-up spacing afterwards (not really necessary though, somewhat new combo helps already :3)

--------------------------------

EDIT : Okay (: (because the change includes the whole SB line I'll just rebubble >_<)

Rebubbled ~
Topic Starter
jonathanlfj

Niva wrote:

(rechecking, don't kudosu this) - That whistle is for ornament btw (it's fine though if you don't want too add (: )

  1. Sword : 00:38:754 (1) is missing new combo, please add it manually, and
  2. As the last spinner on Steph's Simple is changed, add either clap or clap+whistle to last spinner on Steph's Simple (for consistency with other diffs)
fixed both
One other thing that caught my eye is 01:18:754 (1) on both Fairy and Sword diff, personally I think it'll be more intuitive if you kept normal spacing with previous note, and started using speed-up spacing afterwards (not really necessary though, somewhat new combo helps already :3)
yeah it will be a hassle with respacing everything, i think the current kiai + NC indication is good enough
Fixed and updated~

EDIT: Thanks for rebubble Niva ><
MoodyRPG
Hey, sorry for the big delay and this map is bubbled, but let me check >w<

Just two minor things:

Steph's Simple
  • - 00:16:254 (4) - New combo here to keep your combo pattern?
    - 00:23:754 (4) - Same ^
Nice song and I like the sword-slider xD
Topic Starter
jonathanlfj
thanks for the mod, will probably apply them when bat comes :)
BeatofIke
Have my star! Good Luck! :3
Topic Starter
jonathanlfj
aww thanks ike ><
Chewin
Ohai jonathanlfj, checking random bubbled maps.

~Steph's Simple~

  1. 00:01:754 (1) - I would add whistle on the slider head to emphasize that flute sound (or what it is)
  2. 00:03:754 (3) - ^ same for 00:05:754 (1) and so on
  3. 00:17:254 (6) - Still whistle here to emphasize the piano
  4. 00:30:754 (3) - I know that you are using distance snap but it'd be better to place this slider manually because actually the blanket you made with 00:30:254 (2) flows really bad. What about:
    SPOILER


    340,184,30754,2,0,P|256:188|224:304,1,210
  5. 00:36:254 - You need to remove this break because play-warningarrows appear during the player is still playing
  6. 00:40:754 (4) - Same of 00:30:754 (3) about flow:
    SPOILER


    136,176,40754,2,0,P|228:172|262:283,1,210,8|0,0:0|0:0,0:0:0
  7. 00:44:754 (5) - Yea, you know:
    SPOILER


    409,79,44754,2,0,B|321:74|285:191|365:239,1,210,2|0,0:0|0:0,0:0:0
  8. 00:47:754 (2) - Forgot whistle? I guess yes because you added it on each 2/2 on the next patterns
  9. 00:50:754 (6) - You need to add new combo here because of new rhythm section.. also because this combo is longer than others x:
  10. 00:56:754 (4,1) - You know, same of previous sliders about flow/blanket <.<
  11. 01:08:754 - About break time, same of 00:36:254
  12. 01:10:754 (1,2,3,4) - 10% volume is too slow. You should raise (1) volume till 20% and if you want keep the increase in volume you'll have to raise other green lines volume as well.
  13. 01:18:754 (2) - What about to set soft default 40% volume finish to start this kiai time? I fell it fits better with music than the custom one IMO
  14. 01:45:504 (1,2) - These sudden pattern could confuse players. Change it with 1/2 slider orz
~Fairy~

  1. 00:10:754 (1) - You forgot to add whistle on this slider tail to keep consistency with 00:27:754 (2)
  2. 00:25:254 (3) - whistle/custom clap?
  3. 01:18:754 (1) - Same of "Steph's Simple" about hitsounds setting
~Sword~

  1. AR+2 fits muuch better. The actual one is too slow.
  2. 01:50:254 (3) - I'd curve this slider to make a blanket with 01:48:754 (1): http://osu.ppy.sh/ss/544318
~Dream~

  1. AR+1
  2. 01:52:754 (1) - awesome
The two hardest diffs are really well mapped.
Call me back and I will rank
Topic Starter
jonathanlfj

Chewin wrote:

Ohai jonathanlfj, checking random bubbled maps.

~Fairy~

  1. 00:10:754 (1) - You forgot to add whistle on this slider tail to keep consistency with 00:27:754 (2) done
  2. 00:25:254 (3) - whistle/custom clap? aite
  3. 01:18:754 (1) - Same of "Steph's Simple" about hitsounds setting i would like to keep the current one, the atmosphere created with the custom finish is much better imo (also corresponds with the beating of the sb being "drum like")
~Sword~

  1. AR+2 fits muuch better. The actual one is too slow. How bout AR+1? I feel that AR7 is too fast for what I claim to be a "Normal" difficulty (I could still FC with DTHR under AR6)
  2. 01:50:254 (3) - I'd curve this slider to make a blanket with 01:48:754 (1): http://osu.ppy.sh/ss/544318 done
~Dream~

  1. AR+1 [/color]
  2. 01:52:754 (1) - awesome lol thanks (maybe i should name this one "Sword" for what it has but I like "Dream" for matching the title ><)
The two hardest diffs are really well mapped.
Call me back and I will rank
Thanks for the mod ^_^
steph is busy with some exams rite now so i will wait a bit for him to finish and update :D
Steph De Chine

Chewin wrote:

Ohai jonathanlfj, checking random bubbled maps.

~Steph's Simple~

  1. 00:01:754 (1) - I would add whistle on the slider head to emphasize that flute sound (or what it is) Fine, as it is on a downbeat.
  2. 00:03:754 (3) - ^ same for 00:05:754 (1) and so on Are you trying to express "to silence the slider body is not good? I don't think we need a slider body sound"
  3. 00:17:254 (6) - Still whistle here to emphasize the piano I can't feel the differences between whistle and normal...
  4. 00:30:754 (3) - I know that you are using distance snap but it'd be better to place this slider manually because actually the blanket you made with 00:30:254 (2) flows really bad. What about:Thanks a lot!
    SPOILER


    340,184,30754,2,0,P|256:188|224:304,1,210
  5. 00:36:254 - You need to remove this break because play-warningarrows appear during the player is still playing
  6. 00:40:754 (4) - Same of 00:30:754 (3) about flow:
    SPOILER


    136,176,40754,2,0,P|228:172|262:283,1,210,8|0,0:0|0:0,0:0:0
  7. 00:44:754 (5) - Yea, you know:
    SPOILER


    409,79,44754,2,0,B|321:74|285:191|365:239,1,210,2|0,0:0|0:0,0:0:0
  8. 00:47:754 (2) - Forgot whistle? I guess yes because you added it on each 2/2 on the next patterns I just added that to the head of the sliders. Let me consider about that... Maybe a clap?
  9. 00:50:754 (6) - You need to add new combo here because of new rhythm section.. also because this combo is longer than others x:Fine
  10. 00:56:754 (4,1) - You know, same of previous sliders about flow/blanket <.< No more code provided D: (You are too greedy, steph!)
  11. 01:08:754 - About break time, same of 00:36:254 Fine
  12. 01:10:754 (1,2,3,4) - 10% volume is too slow. You should raise (1) volume till 20% and if you want keep the increase in volume you'll have to raise other green lines volume as well.OK
  13. 01:18:754 (2) - What about to set soft default 40% volume finish to start this kiai time? I fell it fits better with music than the custom one IMO That means I should silence the slider body... I'll ask jonathan to do so because he has the access to the hitsound file. Possibly Soft custom2...
  14. 01:45:504 (1,2) - These sudden pattern could confuse players. Change it with 1/2 slider orz I just want to add some difficulty at the last kiai time :o I extended the 3 before to a slider to express former 1. I hope this will be better.
Call me back and I will rank
ALERT: The hitsound changing is still being considered, so the beatmap and this post might be updated. I'll paste the new beatmap when it is determined.

So the only most important thing to think about is the hitsound (The second last suggestion)
jericho2442
Steph's Simple
01:51:754 (1,1,1) - these antijumps are really bad for a easy, totally dont match and even i didnt see it coming, give it normal spacing and the combo spam is not needed either

also this diff has a lot of tiny messy spacings what could be fixed up, not major but gong through the diff and making it all smooth would make it look better

Fairy
00:34:754 (3) - new combo to be consistant with your own pattern


Dream
Overall the 1/4 triples in this feel really overmapped, they dont follow the music and they break it away from the soft flowly feel of the song. They are also everywhere and sometimes feel just like they was used to increase difficult. This is never good and hurts the enjoyment of this difficulty. Think about removing some of them to bring the flow back in the map what these make it lose.

01:09:254 (2) - unrankable in its current state, widen it out abit so that the start point and end point do not overlap in a way what makes it blind to read which way the slider goes. remember that for users what dont use snaking sliders, the whole slider appears at the same time. thus making it extremely hard to know its route
00:32:629 (1,2,3,4,5,6,1,2) - these blue tick patterns really dont suit the style of the mapping here. removing the blue tick note on all of these patterns at this point and making it follow the instrument flows much much better
00:38:504 (1,2) - this is one exsample of where the 1/4 triples do not suit, the song does not ask for this at all, infact its a very silent part with almost no power at all yet it has a triple placed....i strongly advise to remove this and ones like it
01:52:754 (1) - widen the bottom of this slider out again so it does not overlap, same reasons as the other slider with the overlapping making it hard to read its route thus making it unrankable


The maps are good, but the big problem is you have overmapped with the hardest difficulty.Tthe extensive amount of focus you have put on 1/4 patterns in a song what almost never asks for them really hurts this map and it would be improved greatly if you tone them down and made the map follow the flow of the song. I can understand the need or want to create a insane difficulty to create a larger playerbase, but if that difficulty level comes at the cost of making a map what badly represents the song, then its not really worth it and you should instead focus on making the best map you can for the song.
Topic Starter
jonathanlfj

jericho2442 wrote:

Fairy
00:34:754 (3) - new combo to be consistant with your own pattern


Dream
Overall the 1/4 triples in this feel really overmapped, they dont follow the music and they break it away from the soft flowly feel of the song. They are also everywhere and sometimes feel just like they was used to increase difficult. This is never good and hurts the enjoyment of this difficulty. Think about removing some of them to bring the flow back in the map what these make it lose.

01:09:254 (2) - unrankable in its current state, widen it out abit so that the start point and end point do not overlap in a way what makes it blind to read which way the slider goes. remember that for users what dont use snaking sliders, the whole slider appears at the same time. thus making it extremely hard to know its route
00:32:629 (1,2,3,4,5,6,1,2) - these blue tick patterns really dont suit the style of the mapping here. removing the blue tick note on all of these patterns at this point and making it follow the instrument flows much much better
00:38:504 (1,2) - this is one exsample of where the 1/4 triples do not suit, the song does not ask for this at all, infact its a very silent part with almost no power at all yet it has a triple placed....i strongly advise to remove this and ones like it actually this is probably one of the few triplets in the map that has music backing it up...if you slow down to 25% speed you can hear the sharp tones making up the 1/4s. I do agree though there are some unnecessary triplets in the diff and i will clean those up
01:52:754 (1) - widen the bottom of this slider out again so it does not overlap, same reasons as the other slider with the overlapping making it hard to read its route thus making it unrankable


The maps are good, but the big problem is you have overmapped with the hardest difficulty.Tthe extensive amount of focus you have put on 1/4 patterns in a song what almost never asks for them really hurts this map and it would be improved greatly if you tone them down and made the map follow the flow of the song. I can understand the need or want to create a insane difficulty to create a larger playerbase, but if that difficulty level comes at the cost of making a map what badly represents the song, then its not really worth it and you should instead focus on making the best map you can for the song.
Fixed everything except the triplets at 00:38:504 (1,2,3), reasons given above. I did remove some unnecessary blunt triples that feels kinda overmapped...kept the rest mainly for setup from sb effects and consistent once-in-a-while snares (during the calm part most of the triplets actually make sense, since they correspond with the change in pitch of the instruments, so i kept them).

Waiting on steph (i hope exam preparation havent overthrown him)

EDIT: Updated Steph's Simple with some fixes from him and hitsounding arrangements from me (given permission). Can't mess with student life orz
Nyquill
SPOILER
[profile:7ad66]22:57 Nyquill: AAAAAAAAAAAAAAAAAAAAAAAAA
22:57 jonathanlfj: ?
22:57 Nyquill: I'm board
22:57 jonathanlfj: go mod my popped bubble then xD
22:57 Nyquill: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
22:57 Nyquill: okay
22:58 jonathanlfj: lol
22:58 jonathanlfj: im catching up on mods too
22:58 jonathanlfj: still have like 4 requests left
23:02 Nyquill: damn that sword
23:02 Nyquill: slider
23:02 Nyquill: thing
23:02 jonathanlfj: yeah
23:02 jonathanlfj: but looks retarded now without the boarder thing
23:04 jonathanlfj: the slider body used to have texture
23:04 Nyquill: YO
23:04 Nyquill: I'M ABOUT TO FALL ASLEEP HEREE
23:04 Nyquill: SO LOAD UP YOUR MAP AND TALK TO ME
23:04 jonathanlfj: lol
23:04 jonathanlfj: then go sleep?
23:04 jonathanlfj: oh ok
23:05 Nyquill: damn son
23:05 jonathanlfj: loaded and ready to go
23:05 Nyquill: thats a mighty fine sword dun u think
23:05 jonathanlfj: lol it used to look more like a sword until jericho told me to change it
23:07 Nyquill: so
23:07 Nyquill: remind me
23:08 Nyquill: why this shit was not ranked
23:08 jonathanlfj: https://osu.ppy.sh/forum/p/2042028
23:08 jonathanlfj: lol
23:08 jonathanlfj: he has valid points though i did overmap dream diff
23:09 jonathanlfj: atleast it used to look like overmap
23:09 Nyquill: I'm tempted to just check if the recent osu file version updates broke anything and just rebubble it
23:10 jonathanlfj: can i updated the map with the newest version?
23:10 Nyquill: uh
23:10 Nyquill: what
23:10 jonathanlfj: like if i ctrl+s
23:10 Nyquill: yeah
23:10 jonathanlfj: would it save to v12?
23:11 jonathanlfj: u should do a quick mod then cause 2kd xD
23:12 Nyquill: 00:32:754 (1,2,3,4,1,2) - sounds like would be cool if you subtly lowered the slider velocities here
23:12 Nyquill: subtly I mean
23:12 Nyquill: by .5s
23:12 Nyquill: just a random thought
23:12 Nyquill: lol
23:12 jonathanlfj: that actually would work
23:12 Nyquill: yeah
23:12 Nyquill: and then bring it back up after the spinner
23:12 jonathanlfj: but i dont want to break 3 svs unless its necessary
23:12 jonathanlfj: like the guideline where no more than 3 svs should be used
23:13 Nyquill: theres nothing wrong with breaking 3svs if it makes the map better
23:13 jonathanlfj: let me see what i can do
23:13 Nyquill: 3svs is there because a bunch of retards put it there in 208
23:13 Nyquill: 2008*
23:13 jonathanlfj: lol i see
23:13 jonathanlfj: well 1.0 0.9 0.8 how bout that
23:14 Nyquill: yeah thats good
23:14 Nyquill: btw whats this song from, your chinese rpgs?
23:15 jonathanlfj: yeah
23:15 jonathanlfj: all dem chinese rpgs
23:16 Nyquill: since when did china have all this time to make rpgs
23:16 jonathanlfj: since the 80s lol
23:16 Nyquill: 01:35:754 (3) - erg theres gotta be a better way to do this
23:18 Nyquill: mainly 01:35:504 (2) gives my OCD alarms hell
23:18 jonathanlfj: oh no it hurts my eyes
23:18 jonathanlfj: my ancient way of doing blankets
23:18 Nyquill: yeah like
23:18 jonathanlfj: let me seek an alternative
23:18 Nyquill: my aesthetic OCD is going off
23:18 Nyquill: remember folks
23:18 Nyquill: slow songs ratings are determined by aesthetics
23:19 Nyquill: so you better have that shit right
23:21 Nyquill: btw
23:21 Nyquill: your leadins
23:21 Nyquill: are inconsistent wtf
23:21 jonathanlfj: oh wut
23:21 Nyquill: dafuq is wrong with your lead ins put them all to 2k
23:21 jonathanlfj: kk
23:21 jonathanlfj: probably didnt manual adjust
23:21 jonathanlfj: the bar in the editor is always off
23:21 Nyquill: yeah
23:21 Nyquill: lol
23:21 Nyquill: old maps orz
23:23 jonathanlfj: oh wow now that im used to the 3-point algorithm
23:23 jonathanlfj: 4-point is such pain to adjust
23:24 Nyquill: just 3 point it
23:29 jonathanlfj: ok so now it looks like...sec let me screen it
23:29 jonathanlfj: http://puu.sh/2E3FK.jpg
23:29 jonathanlfj: the invisible one is (4)
23:31 jonathanlfj: http://puu.sh/2E3GR.jpg
23:31 jonathanlfj: and this is what follows
23:31 Nyquill: YE
23:31 Nyquill: gud
23:31 jonathanlfj: and wait wut my leadins are like 1000 exact
23:32 Nyquill: wtf
23:32 jonathanlfj: http://puu.sh/2E3Lp.png
23:32 jonathanlfj: and yeah its v12 now
23:33 Nyquill: o
23:33 Nyquill: dafu
23:34 Nyquill: the amount of broken AIBAT
23:34 jonathanlfj: im still wondering how to use aibat
23:34 jonathanlfj: my java seems to be glitched
23:40 Nyquill: okay
23:40 Nyquill: so like
23:40 Nyquill: try 2771
23:40 Nyquill: wait
23:40 Nyquill: wait
23:40 Nyquill: let me
23:40 Nyquill: just
23:40 Nyquill: do some testing
23:41 Nyquill: because I'm trying a new way to grab offset
23:41 jonathanlfj: 2771?
23:41 Nyquill: yeah
23:41 Nyquill: I'm like
23:41 Nyquill: doing some
23:41 Nyquill: crazy shit
23:41 Nyquill: to test offsets
23:41 jonathanlfj: i see
23:41 jonathanlfj: cause 2771 sounds really off to me xD
23:42 Nyquill: http://puu.sh/2E42P.jpg
23:42 Nyquill: CRAZY SHIT TO TEST OFFSETS
23:42 jonathanlfj: lolol
23:42 jonathanlfj: let me look in adobe audition too
23:42 jonathanlfj: for the fun of it
23:44 Nyquill: hmm
23:44 Nyquill: its 20 ms off
23:44 Nyquill: for some reason
23:44 Nyquill: LOL
23:44 Nyquill: audacity being hyper inaccuratre
23:45 jonathanlfj: yeah i see what u mean
23:45 jonathanlfj: audition gives me 2770 for the high of the wave
23:45 Nyquill: yeah thats weird
23:45 jonathanlfj: i do feel that the finish sound is not necessarily the hight of the wave
23:46 jonathanlfj: since left and right challen seems to oscilate at different times
23:46 Nyquill: we're not looking at waveform though
23:46 Nyquill: we're looking at spectrum
23:46 Nyquill: purple = bass
23:46 jonathanlfj: oh ok
23:46 jonathanlfj: im looking at waves to judge the peak
23:47 jonathanlfj: like right b4 kiai
23:47 Nyquill: idk I'll perfect audacity offsets some other day
23:47 Nyquill: okay so like
23:47 Nyquill: how chinese is this chinese paladin
23:48 jonathanlfj: https://www.google.ca/search?q=%E4%BB%9 ... qwGRi4DYAg
23:48 jonathanlfj: https://www.google.ca/search?q=%E4%BB%9 ... qwGRi4DYAg
23:48 jonathanlfj: https://www.google.ca/search?q=%E4%BB%9 ... qwGRi4DYAg
23:48 jonathanlfj: oh wtf
23:48 jonathanlfj: just search 仙剑奇侠传4 in google
23:48 Nyquill: o look hot grills
23:49 jonathanlfj: lolol
23:49 jonathanlfj: let me see if i can get u gameplay videos
23:49 jonathanlfj: https://www.youtube.com/watch?v=VvNipA7k-pI
23:50 jonathanlfj: that bgm is epic too
23:51 Nyquill: the amount of chinese
23:52 jonathanlfj: well yeah its a chinese rpg
23:52 Nyquill: wheres all the moonrunes
23:53 jonathanlfj: wut
23:53 Nyquill: like wheres all the japanese moonrunes
23:53 jonathanlfj: well i dunno
23:53 jonathanlfj: its completely chinese
23:53 Nyquill: the lack of japanese in an rpg is really disturbing
23:53 jonathanlfj: well not all rpgs are jap u know
23:54 Nyquill: yes
23:54 Nyquill: what do you mean
23:54 jonathanlfj: but yeah cant wait to play aoi kiseki
23:54 jonathanlfj: ao no kiseki*
23:54 Nyquill: why is there no jap in an rpg wtf
23:54 Nyquill: this is perposterous
23:55 Nyquill: have you kidnapped all the moonrunes
23:55 Nyquill: what have you done to all the moonrunes?
23:56 jonathanlfj: so whats a moonrune anyways
23:56 Nyquill: wtf
23:56 Nyquill: a moonrune is a moonrune
23:56 Nyquill: cus jap is obv a language that came from the moon
23:56 jonathanlfj: well i just checked urban dictionary
23:56 Nyquill: LOL
23:58 Nyquill: open normal
23:58 Nyquill: 00:00:754 (1) -
23:58 Nyquill: I need to sue you for doing this
23:58 Nyquill: actually since this is the first slider in the entire map its not so bad nvm
23:58 jonathanlfj: actually that one is easy but w/e
23:58 jonathanlfj: lol
23:59 Nyquill: yeah its fine
23:59 Nyquill: because its the first slider on the entire map
23:59 jonathanlfj: i believe there is another one
23:59 Nyquill: k now i need to sue you for making me mod this map
23:59 jonathanlfj: actually nvm
23:59 jonathanlfj: that was the only one
23:59 jonathanlfj: lol
00:00 Nyquill: lol
00:00 jonathanlfj: its quite old u see
00:00 jonathanlfj: i made this last year april
00:00 jonathanlfj: or may
00:00 Nyquill: back when you were sitll in school
00:00 jonathanlfj: back when i was still in highschool
00:01 Nyquill: open easy
00:01 Nyquill: 00:29:504 (1) -
00:01 Nyquill: EWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
00:01 jonathanlfj: what am i supposed to do i didnt make that
00:01 Nyquill: seriously though why are all the slider ends covered
00:02 jonathanlfj: but yeah the creator is at south pole right now
00:02 jonathanlfj: i can fix it if u insist on changing it
00:04 jonathanlfj: 00:28:754 (3,1) - how bout long slider then note
00:04 jonathanlfj: like 01:38:754 (3,4) -
00:04 Nyquill: that would be great
00:04 Nyquill: but if you don't want to change that shit let it be because south pole is cool
00:07 Nyquill: my mom is watching conan the forever grade 1 kid behind me
00:07 jonathanlfj: conan the shinigami please
00:07 jonathanlfj: http://puu.sh/2E4Nc.jpg
00:08 jonathanlfj: better?
00:08 Nyquill: conan is a motherfucking shinigami
00:08 Nyquill: and yes its better
00:08 jonathanlfj: kk
00:08 Nyquill: damn I want to watch conan
00:08 Nyquill: they better end that show soon
00:09 jonathanlfj: when we all have kids going to grade 1, conan is still in grade 1
00:09 jonathanlfj: wait no he is grade 2 now
00:09 Nyquill: wait he is?
00:09 Nyquill: OH SNAP
00:09 Nyquill: TIME PASSED
00:09 jonathanlfj: gg after 20 years
00:09 Nyquill: CONAN WILL EVENTUALLY END!
00:09 Nyquill: so if conan lives out the lifespan of an average adult
00:09 Nyquill: conan will end in 80x20 years
00:09 Nyquill: 160 years
00:10 jonathanlfj: the real show of death
00:10 Nyquill: by then they'll move out of japan
00:10 jonathanlfj: is when the audience dies watching/reading it
00:10 Nyquill: and start killing people
00:10 Nyquill: LOL
00:10 Nyquill: HAHAHAHAHAHAH
00:10 Nyquill: I think
00:10 Nyquill: 160 years later
00:10 Nyquill: japan would have died
00:10 Nyquill: everyone murdered
00:10 jonathanlfj: flooded or earthquick
00:10 jonathanlfj: who knows
00:11 Nyquill: no everyone was murderec
00:11 Nyquill: and conan solved all the crimes
00:11 jonathanlfj: he is the only one lefyt
00:11 Nyquill: theres eventually going to be conan episodes about conan in jail
00:11 Nyquill: and the prisoners killing each other
00:11 Nyquill: omg I can see the sequel.
00:12 jonathanlfj: prison break: wrath of shinigami
00:12 jonathanlfj: soulds like next level shiz[/profile:7ad66]

Rebubbled ~
Topic Starter
jonathanlfj
gg thanks~
and yeah that convo was so op xD
kanpakyin
Ranked.

(ノ・ω・)ノ
a32
恭喜ww
more chinese maps~
eveless
wow 回梦游仙!
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