整體來說我覺得不錯 但我感覺兩格難度有差異
A 1 3 1 3
B 1 4 1 4
兩個難度感覺節奏的重點不同
A 1 3 1 3
B 1 4 1 4
兩個難度感覺節奏的重點不同
it can't be read by Adobe Audition but osuNavyzeap09 wrote:
I'll check on the wav later ^_^![]()
Tell me if you have troubles reading those wavs
確實我應該要把他兩個改的都跟 Hard 一樣比較好ArcherMahou wrote:
整體來說我覺得不錯 但我感覺兩格難度有差異
A 1 3 1 3
B 1 4 1 4
兩個難度感覺節奏的重點不同
very helpful for me to review my hitsound policyUmo- wrote:
hi
1|2|3|4
[NM]00:13:452 (13452|2) - this should be a LN like other notes[HD]
00:13:890 (13890|1) - ^
00:27:905 (27905|2) - ^
great point,
I think it's due to forgetting the two notes
00:13:233 (13233|1)
00:27:248 (27248|1)
and the synth sounds not that long here(compared to previous part)
00:32:503 (32503|3,32503|0) - remove clap from one of those notes because 1 in enough
00:33:160 (33160|0,33160|1) - ^
remove all notes that have double hitsounds
i don't know whether it is too loud or not, since i feel it's a bit quiet now.
waiting for further mods.
or maybe it's not the problem of volume?
but triple hitsounds on finishes are fixed
00:41:262 - I belive you missed a note here
I can't hear a hi-hat sound there
01:11:919 - missed a double here
01:15:423 - ^
01:18:927 - 01:29:438 - 01:30:533 - ^ and so on
true, but i think it is too hard for 1.5* to hit so much objects while holding.
so finally i choose to follow only snares here now.00:27:467 (27467|0,27905|2) - these should be LN like other notesGood Luck!
same as NM
00:43:014 - it would be nice if you changed the pattern here, change it to 232323 and dont repeate 121212 pattern since it can be a little boring
00:46:518 - same here but change to 14141414
fixed
00:57:029 - could rearange some notes so that they are not same as in EZ difficulty
i don't know which it's better,
try to follow everything in easy diff for consistency,
or try to rearrange everything for variation.
at least i think i'm a believer in consistency, if it doesn't break the ranking rules
01:07:540 - could map hihats here every 1/2
true.but then the SVs will make it too hard to play.
01:07:540 - I didn't check if you did but make sure that you average your SVs
here is the formulaclickbut you can use http://zardoru.github.io/sv-tools/ but I'm not sure if it works lol• Y = average of an SV sequence
• S1 = Starting SV value (the one you choose)
• S2 = Second SV value to make the sequence average 1x
• U = Units (counted by snaps)
• U1 = Total number of units
• U2 = Remaining number of units
Here are two equations you’ll probably end up using a lot:
• Finding average SV of a sequence when given both values
(S1 × U + S2 × U) ÷ U1 = Y
• Finding S2 when given the average SV, U1, and S1
(U1 – S1) ÷ U2 = Y
since i use a concept of how to map SVs in StepMania
expand the two white snaps to three white snaps by 1.5SV
shrink the two white snaps to one white snap by 0.5SV
then it will remain 4 white snaps in total, keeping the snaps going properly.
this may be another way to check easy SVs for ppl who are bad at arithmetic like me
01:10:496 (70496|2,70606|1) - ctrl+j. feels better while playing imo
fixed
01:14:109 (74109|0,74547|0) - this shouldn't be in same column since they are not the same pitch, same applys for other ones
i think the synths are.
but it's true that there are guitars in different pitch
01:22:430 (82430|3) - I belive this should be double
same as normal, i double them for snares,
but i think this is a kick or something i can't describe.
thank you for your mod![ Blaze ] wrote:
hi,NM req on Illusionary Border Queue
it depends from you,feel free to reject my mod
column
l1l2l3l4lHD00:28:353 (28353|1,28572|3) - ctrl + j will fit this imo ok
00:30:980 (30980|1,31199|0,31418|1,31637|0,31856|1,32075|0,32294|1,32513|0) - well it's too many pattern like this (I call this stacks)so I suggest you don't do that in hard diff lol replace this to become a random pattern (I'll not repeat the same problem like this again)
i think i won't change this, since it's the best way i can find to emphasize the bass guitar here.
except jack them all in a column
00:35:579 (35579|3,35798|3,36017|3) - don't put jacks like this since it's still possible to move that into another column imo
fixed
01:09:740 (69740|2,69740|0) - change this become normal note and the LN put it into the white line imo
follow NM
well this diff is "NEED A LOT FOR TIDY UP" since the pattern is not really so neat imo
do the self-mod for more experience
edit: i think i just change the pattern in the stack part and do another fan diff that's not for mod.NM00:35:798 (35798|3,35798|2,35908|0,35908|1) - remove 1 note each Line because I think it's too hard if you put a note like that imofixed
00:53:754 (53754|1,54192|1,54630|1,55068|1,55506|1,55944|1,56382|1) - what is this lol
fixed
01:07:550 (67550|1,67550|2) - same problem
fixed
01:09:740 (69740|0,69740|2,70178|2,70178|0) - why you dare to use shield pattern on normal mode? well the best solution for this I think move the normal note to col 2 and 4 then the LN sould finish at whine line
good suggestion
well not bad for NM diff but I don't really understand with your mapping style for this song
it's do the drum and bass for this song by hitsounds
good luck!
it's ok, i'll keep improving iterror_exe777 wrote:
hello!
unfortunately, im going to have to skip on modding this. its because i feel like the map needs more work and i cant mod it to the best of my abilities.
sorry for the bail, i really do hate bailing out. i hope you understand.
best of luck! o/
All fixedSpectorDG wrote:
Normal mod request from my queue!
[General][HD]
- NM=HD diff are same OD HP (HD HP-7
8)
- Turn off Widescreen Support (both diff)
- Fix Kiai problem https://i.imgur.com/89WLKex.png
[NM]
- 00:35:798 - So this pattern focused to catch only Right-hand? maybe you can try re-arrange like this
- 00:48:061 (48061|1,48280|3) - 1/2 triple jacks kinda awkard to get it so Ctrl+G for the balance, after 00:48:499 (48499|1,48718|3) - Ctrl+G
- 00:42:805 - Add LN for [1] it's must be more difference than NM
- 00:44:119 (44119|0,44338|0,44557|0) - Same triple jacks as before
- 00:55:068 (55068|1) - Move to [4] column
- 00:56:820 (56820|2) - What about move to [1] and 00:57:039 (57039|3) - [3]?
- 00:58:791 (58791|0,60105|1,60543|0) - This LN's looks spammed
- 01:02:294 (62294|1) - Move to [3] for keeping 1/2 triple jacks
goodluck!
- 00:13:681 - 00:14:557 - Missing one more notes? same as 00:28:572
- 00:58:791 (58791|0) - Move to [4] if it's possible, same reason as HD
thank you for the mod!tailsdk wrote:
heyo sorry for delay got pretty busy for a moment
no worriesMod[HD]
00:57:696 - 00:57:915 - maybe add a note on these sounds just to make it feel less empty and i think it will play in aswell
00:59:448 - 00:59:667 - ^ and so on
i think it means trying to follow the lyrics.
but these maps focus on drums(e.g. snares, hihats),
so i think it would be kind of misleading if do so,
and because this part is trying to let player get some rest, it would be fine with less notes.
but still good suggestion
01:08:864 - 01:09:521 - this SV feels really weird to play maybe change it a little so it's not super awkward
try to do them 'lighter',
maybe because i play mania with only 18 scrollspeed.
01:14:119 (74119|0,74557|0) - i feel like they should be placed like this here it makes sense on these 01:16:966 (76966|3,77185|3) - because the sound is almost identical but it doesn't at the other part at all
01:17:623 (77623|0,78061|0) - same here and so on
i'm not sure what this part is talking about,
but i just try to change jacks.
00:48:280 (48280|1,48280|0) - these notes are using the wrong hitsound
fixed
[NM]
00:29:010 - in this section i think i would focus on the white ticks sounds instread of doing the red ticks
follow the hihats
00:57:696 - 00:57:915 - same thing here as in the last difficulty
same as HD
would completely avoid this on the easiest difficulty 01:14:119 (74119|0,74557|0) -
fixed
seems ok otherwise
GL with the map and hope this mod helped and again sorry for deley
thank you a lot!CrumpetFiddler wrote:
As requested in Crumpey's Mod Queue!GeneralChange offset to 950 (im pretty sure)
but i'm not sure.
since it will be too late when i try to hit the notes on time.
would you teach me how to find the offset in the right way?
i search it by playing it and feel if it's too late or too early
for a set to be considered rankable you need at atleast 3 mania difficulties
i read the criteria and it seems to be 2.
but it's still a good suggestion to make a EZ.HDall up until here 00:28:134 - the lns are copy pasted between diffs, they feel basically the exact same, i strongly suggest you change them to be different in probably the harder diff
that's not copy-paste, but i will make them the same on purpose everytime i change something.
the sv leading up to this note is incredibly deceptive, it'll need some tweaking 01:09:521 (69521|3,69521|2,69521|1) -
try to slow them down
01:09:740 (69740|2,70287|2) - avoid jacks like this
ok
01:14:119 (74119|0,74557|0) - dont do this
01:16:966 (76966|3,77185|3,77623|0,78061|0) - again same issue
01:16:966 (76966|3,77185|3,77623|0,78061|0,84630|3,85068|3,88134|3,88572|3,90980|0,91199|0,91637|3,92075|3) - rest of the jacks
ok, they're changed now
i spy copy pasted sections throughout the map, im sure you know where these are, i suggest probably changing them(both pics from HD, thats not all of them)
since the chorus(and the intro, too) just repeat the same synth part twice,
so i think it's reasonable(or necessary) to repeat the same LN pattern twice.NMNM as a whole isnt to bad... except for the fact every ln in NM is also in HD.
it's true since i do it on purpose, but i think i will change some of them.
at least make the whole map mirrored first
Fix the ln jacks as suggested in the other mod, but also move them around a bit, its okay to have lns, just dont make them the exact same, it feels like a watered down HD diff.
edit: now fixed
Bar the copy pasting and jacks the map seems pretty sound, keep at it and im sure youll get better in no time
先謝謝你我晚上才有辦法看,Time Series wrote:
Hi! NM from my queue. Sorry for the late mod
我這裡用中文寫應該可以吧?我mania玩得不如ctb多,所以可能mod得不好,不過還是希望能夠對你能有幫助
當然可以應該說非常歡迎
我英文是不怎麼好的![]()
我在寫完mod之後才發現你又更新了Easy,所以我會放在最後去寫
謝謝你因為昨天有Ranker說2張沒辦法Rank但後來他好像發現可以了
但我已經做到一半了www[Normal]
00:07:769 (7769|0) - 並不是說這裡不對,不過我覺得這一段的滑條有點太多節奏有點單調,所以也許你可以把這個滑條改為單點,比如這樣https://osu.ppy.sh/ss/9503499
00:21:783 (21783|3) - 這裡和上一條一樣
01:03:608 (63608|2) - 這裡我覺得也是滑條太多,所以可以改為單點緩和一下節奏
01:14:109 (74109|3) -這個滑條我覺得持續到紅線位置就可以了。現在它和下一個滑條間距這麼短,我不知道會不會對於NM來說太難了這個地方你已經改過了,我覺得現在這樣挺好的。不過我認為這裡的人聲部分僅僅持續到紅線的位置,所以縮短1/2拍也許更好一點
01:17:623 (77623|0) - ^
01:21:345 (81345|1) - 在前面的部分相同的位置都沒有這樣一個滑條出現,所以我覺得這個可以刪掉
01:21:564 (81564|0) - 這個滑條會不會按的時間有點太長?也許你可以在中間白線處換到左數第三條軌道上
01:24:630 (84630|3) - 我覺得這個滑條持續到紅線處就可以了
01:28:134 (88134|3) - ^
01:35:360 (95360|2) - 同樣的,我覺得這個滑條可以刪掉
01:35:579 (95579|3) - 可以和01:21:564 (81564|0) - 做相似的處理
hitsound方面我沒有聽出單個音的問題,不過我覺得00:01:199 - 這裡的hitsound音量應該比00:29:010 - 這裡大一些才對。現在我覺得00:01:199 - 的hitsound有點聽不到而00:29:010 - 的音量又有點太大了,所以也許你可以調整一下
[Hard]
01:02:284 (62284|0,63160|3) - 如果你仔細聽,這裡最後1/2拍其實並沒有人聲,所以我建議你把他們縮短,也可以讓滑條有一個間斷的時期。或者你也可以按照Normal裡面01:03:608 (63608|2) - 的mod改
01:10:715 - 這個位置加一個音會不會連貫一點?
01:24:620 (84620|3) - 這一段音樂全部都有滑條,所以這裡改成單鍵休息一下會不會好一點?
hitsound方面同我在Normal提到的一樣,另外為什麼01:07:540 - 到01:09:511 - 你只用了30%的音量呢?
[Easy]
前奏的音樂 - 對比兩個難一點的圖,我覺得你應該保留滑條而去掉單鍵才對,因為你的這一套圖主要的難點是在滑條上,這個Easy這一段有點和其他圖的風格有些不同
01:13:452 (73452|0) - 我覺得這個滑條應該拉長1/2拍而01:14:109 (74109|1) - 應該縮短1/2拍。這樣在樂句與樂句之間就可以斷開了
01:17:613 (77613|2) - 把這個滑條改成與01:21:116 (81116|0,81335|1) - 相似的組合可能會好一點
01:27:467 (87467|3,88124|2) - 同01:13:452 (73452|0) - 有相同的意見
hitsound方面和Normal一樣
GL!
把內文的部分回復完Time Series wrote:
Hi! NM from my queue. Sorry for the late mod
我這裡用中文寫應該可以吧?我mania玩得不如ctb多,所以可能mod得不好,不過還是希望能夠對你能有幫助
我在寫完mod之後才發現你又更新了Easy,所以我會放在最後去寫[Normal]
00:07:769 (7769|0) - 並不是說這裡不對,不過我覺得這一段的滑條有點太多節奏有點單調,所以也許你可以把這個滑條改為單點,比如這樣
我現在稍微把它隨機一點放,看起來應該沒有那麼重複單調了。
長條是因為合成器的聲音在這個段落相當一致,所以我會持續用長條來表達這個聲音。
https://osu.ppy.sh/ss/9503499
00:21:783 (21783|3) - 這裡和上一條一樣
01:03:608 (63608|2) - 這裡我覺得也是滑條太多,所以可以改為單點緩和一下節奏
01:14:109 (74109|3) -這個滑條我覺得持續到紅線位置就可以了。現在它和下一個滑條間距這麼短,我不知道會不會對於NM來說太難了這個地方你已經改過了,我覺得現在這樣挺好的。不過我認為這裡的人聲部分僅僅持續到紅線的位置,所以縮短1/2拍也許更好一點
01:17:623 (77623|0) - ^
01:21:345 (81345|1) - 在前面的部分相同的位置都沒有這樣一個滑條出現,所以我覺得這個可以刪掉
01:21:564 (81564|0) - 這個滑條會不會按的時間有點太長?也許你可以在中間白線處換到左數第三條軌道上
01:24:630 (84630|3) - 我覺得這個滑條持續到紅線處就可以了
01:28:134 (88134|3) - ^
01:35:360 (95360|2) - 同樣的,我覺得這個滑條可以刪掉
01:35:579 (95579|3) - 可以和01:21:564 (81564|0) - 做相似的處理
其他我想應該是聽到人聲了
hitsound方面我沒有聽出單個音的問題,不過我覺得00:01:199 - 這裡的hitsound音量應該比00:29:010 - 這裡大一些才對。現在我覺得00:01:199 - 的hitsound有點聽不到而00:29:010 - 的音量又有點太大了,所以也許你可以調整一下
沒錯前面確實聽起來要比較大聲,後面那個是因為要強調Hi-hat的聲音,
怕可能有人感覺不出我把鍵放在紅線上是在放什麼。
[Hard]
01:02:284 (62284|0,63160|3) - 如果你仔細聽,這裡最後1/2拍其實並沒有人聲,所以我建議你把他們縮短,也可以讓滑條有一個間斷的時期。或者你也可以按照Normal裡面01:03:608 (63608|2) - 的mod改
01:10:715 - 這個位置加一個音會不會連貫一點?
01:24:620 (84620|3) - 這一段音樂全部都有滑條,所以這裡改成單鍵休息一下會不會好一點?
這些應該是因為沒發現在對合成器跟鼓的關係
hitsound方面同我在Normal提到的一樣,另外為什麼01:07:540 - 到01:09:511 - 你只用了30%的音量呢?
音量的部份把前面放大了。30%是因為這邊有三顆同時按的hitsound,
如果每個難度都一樣的話Hard會非常大聲,不過確實我現在應該把它改成33%以突現這件事情。
[Easy]
前奏的音樂 - 對比兩個難一點的圖,我覺得你應該保留滑條而去掉單鍵才對,因為你的這一套圖主要的難點是在滑條上,這個Easy這一段有點和其他圖的風格有些不同
我就是發現了這件事情所以把長條拿掉讓他更簡單一點。後面也盡量避免短的長條。
01:13:452 (73452|0) - 我覺得這個滑條應該拉長1/2拍而01:14:109 (74109|1) - 應該縮短1/2拍。這樣在樂句與樂句之間就可以斷開了
01:17:613 (77613|2) - 把這個滑條改成與01:21:116 (81116|0,81335|1) - 相似的組合可能會好一點
01:27:467 (87467|3,88124|2) - 同01:13:452 (73452|0) - 有相同的意見
後面應該是人聲問題
hitsound方面和Normal一樣
這個改成100%了
GL!
but you not only found the offset=971 but tell how to move all of them together!Quick Draw wrote:
Nice map! The offset was an easy fix haha, no probs~
謝謝你,Murasame wrote:
hihi
NM request from my modding quene
摸
hard就这些了|1|2|3|4|
00:00:971 - 建议在column 3加一个note
確實不要放雙鍵跟後面的鼓聲(W)搞混比較好
00:13:233 - 建议在column 1加个note
00:13:890 (13890|1) - 建议挪到column 3 然后在 00:14:109 - column 1加一个note
00:28:124 - 建议在column 1加一个note
我大概猜的到是要說對那個重低音吧,你沒說我都沒聽到那個聲音耶,
不過我想我會用hitsound去對他,因為在這段裡面雙鍵是給那個鼓聲(W)的。
00:32:503 (32503|0,32503|1,32722|2,32941|3,32941|0,33160|1,33160|2,33160|0,33379|3,33379|2) - 这里感觉改成这样更舒服些
這個主要問題是我不太懂為什麼要雙鍵連打,其實主要是前面的mod非常強烈的一直建議不要放雙鍵連打。
但我覺得這個建議本身是適合的。
00:37:978 (37978|2) - 建议挪到column 1
同上
00:42:576 (42576|0) - 建议改成single note
原本放兩個長鍵是因為要跟normal不一樣,
不過不知道什麼時候我改過normal了所以現在這個確實應該改回來比較順。
图很不错
祝早日rank
第一張好像都要個一年半載QQ
fixing_Stan wrote:
Hey, from my queue
|1|2|3|4|Easy
- 00:13:233 - 00:14:109 - I suggest remove these, I know you wanna show the getting to transient climax gradually by beats, 00:14:766 - this note is really nice and I can understand why you ignore 00:14:876 - cuz it's Easy diff, but these two not necessary to add cuz no beat here.
- 00:27:248 - Same
- 00:46:080 - I dont know what does it mean, I know you catch bass sound here like 00:54:620 - 00:55:058 - , so bass at this part should be 00:45:861 (45861|2) - and 00:46:299 (46299|1) - ,so why you make this 00:46:080 (46080|0) - here
- 00:49:584 - same
- 01:07:102 (67102|3) - delete it, cuz hear it conscientiously, is not same with 01:07:321 (67321|1) - or 01:05:569 (65569|1) - , it's another sound
- 01:13:890 (73890|2) - I don'y think make note here to show rhythmic pause is good idea
- 01:16:956 (76956|2,77175|1) - if these two means human vocal sound, you'd better delete this 01:17:394 (77394|0) -
- 01:20:898 (80898|3,81335|2) - same reason
- 01:24:620 (84620|0) - I suggest make this LN stop at 01:24:839 - , cuz 01:25:058 - here is a new part of song, it cannot show rhythmic pause if you still hold col [1], when you both hand are free then ready to hit before next part of climax, player will feel good. So how about have a try?
- 01:27:905 (87905|0) - 01:31:408 (91408|3) - 01:34:912 (94912|2,95350|3) -
- 01:39:073 (99073|1) - What is the LN means? I think no matter cymbal or vocal or background soundtrack both not, especially vocal and cymbal, you can not sure where it stop really, so how about change to note?
-
This diff is really neat and all problems are so small, nice song and great diffNormal
- 00:14:985 (14985|3,14985|2) - no need make 2 hs [Finish] here,
- 00:36:007 - add a note here, why here only have 1 note? look at your 00:32:503 - and 00:39:511 - , if you add a note at col [2] will make a mini-jack here 00:36:226 - so I suggest
- 00:57:029 - add a note at col [3], it's normal diff, I think you can add the cymbal note
- 00:58:781 - add a note at col [4], ^
- 01:00:533 - add a note at col [1], ^
- 01:02:284 - add a note at col [1], ^
- 01:07:540 - 01:08:416 - you can delete 1 note respective, listen to it, here have no beats only bass
- 01:39:073 - same with Easy
-
This diff is ok, I think Normal also looks goodHard
- 01:39:073 - same
-
I can not find any problems of this diff, congratz
hope it can be ranked, good luck.
thank you so much,_Stan wrote:
Hey, from my queue
|1|2|3|4|Easy
- 00:13:233 - 00:14:109 - I suggest remove these, I know you wanna show the getting to transient climax gradually by beats,
fixed
00:14:766 - this note is really nice and I can understand why you ignore 00:14:876 - cuz it's Easy diff, but these two not necessary to add cuz no beat here.
i think it sounds the same as 00:13:671 (13671|3) -
but it's true that ignroe one for eazy diff.- 00:27:248 - Same
fixed- 00:46:080 - I dont know what does it mean, I know you catch bass sound here like 00:54:620 - 00:55:058 - , so bass at this part should be 00:45:861 (45861|2) - and 00:46:299 (46299|1) - ,so why you make this 00:46:080 (46080|0) - here
- 00:49:584 - same
these groups of notes are placed to follow the hihats every two thick white snaps.- 01:07:102 (67102|3) - delete it, cuz hear it conscientiously, is not same with 01:07:321 (67321|1) - or 01:05:569 (65569|1) - , it's another sound
- 01:13:890 (73890|2) - I don'y think make note here to show rhythmic pause is good idea
- 01:16:956 (76956|2,77175|1) - if these two means human vocal sound, you'd better delete this 01:17:394 (77394|0) -
- 01:20:898 (80898|3,81335|2) - same reason
- 01:27:905 (87905|0) - 01:31:408 (91408|3) - 01:34:912 (94912|2,95350|3) -
these are placed to follow the synth, namely the 1/2 LN in other diffs,
because i think 1/2 LN is too hard to easy diff.
- 01:24:620 (84620|0) - I suggest make this LN stop at 01:24:839 - , cuz 01:25:058 - here is a new part of song, it cannot show rhythmic pause if you still hold col [1], when you both hand are free then ready to hit before next part of climax, player will feel good. So how about have a try?
good suggestion!
i think single note is more reasonable since i can follow the snare(W) here.- 01:39:073 (99073|1) - What is the LN means? I think no matter cymbal or vocal or background soundtrack both not, especially vocal and cymbal, you can not sure where it stop really, so how about change to note?
fixed. other diffs are the same
This diff is really neat and all problems are so small, nice song and great diffNormal
- 00:14:985 (14985|3,14985|2) - no need make 2 hs [Finish] here,
wow- 00:36:007 - add a note here, why here only have 1 note? look at your 00:32:503 - and 00:39:511 - , if you add a note at col [2] will make a mini-jack here 00:36:226 - so I suggest
true- 00:57:029 - add a note at col [3], it's normal diff, I think you can add the cymbal note
- 00:58:781 - add a note at col [4], ^
- 01:00:533 - add a note at col [1], ^
- 01:02:284 - add a note at col [1], ^
ok- 01:07:540 - 01:08:416 - you can delete 1 note respective, listen to it, here have no beats only bass
but i think there are- 01:39:073 - same with Easy
-
This diff is ok, I think Normal also looks goodHard
- 01:39:073 - same
-
I can not find any problems of this diff, congratz
hope it can be ranked, good luck.
fixingerror_exe777 wrote:
am here
looks much better, nice jobGeneralDifficulties: all done
Spread: looking good
Hitsounds: a bit complex but are done
Metadata: good
AiMod: nothing
Other: nothingHard00:14:766 (14766|0,14876|1) - these are significantly stronger than other 1/4th sounds like 00:28:343 (28343|3,28452|2) - so i would prefer them as jumptrills (doubles) to give some variation. and it makes it different to normal
00:45:204 (45204|1,45204|0,45642|1,45642|2,46080|0,46080|1) - this isnt the most exciting pattern so i would move some
00:55:277 (55277|3,55277|0,55715|0,55715|3,56153|0,56153|3) - ^^
01:07:321 (67321|1,67430|0,67540|2,67540|1,67540|3) - same as before and make the triple a double because the notes above it (01:07:978 (67978|1,67978|0,67978|2,68416|1,68416|0,68416|3) - ) are stronger
01:07:540 - these SVs are not normalised. please average them. if you dont know how and want me to do it PM me on forum or ingame
01:10:825 (70825|1,70934|2,71043|0,71043|3) - same with the doubles
01:24:620 (84620|3) - i think you should delete this LN and focus on the drums for emphasis
01:38:854 (98854|2,98963|1,99073|0,99073|3) - same as before with doublesNormal00:28:343 (28343|3,28452|2,28562|1) - i think this roll is too quiet to be featured in a normal and you should only add the 1/4th sounds that are prominent
00:53:525 (53525|0,53525|3,53963|3,53963|0) - since these are for different sounds, i would make them different patterns
00:55:277 (55277|0,55277|3,55715|0,55715|3) - ^^
01:21:554 (81554|3) - this bit is very empty and i think you could add a few notes to make it different to easy. but make sure its consistent with the rest of the section
01:24:620 (84620|0) - like in hard i think you should delete this and emphasise the drum
01:35:569 (95569|0) - like beforeEasy00:00:971 - this whole section is too empty for my liking and i think it would be better if you added some LNs to make it more interesting
00:28:343 (28343|2) - i would delete this to emphasise the other sounds personally. up to you though
00:30:533 - i highly recommend making this a double to show that the snare sound is there. sounds very anti-climactic without it honestly
00:33:160 - ^^ etc etc wont mention anymore
00:51:773 (51773|2,51992|1,52211|3,52430|0,52868|2,53087|1,53306|3,53525|0) - these two are literally the same pattern maybe move some
01:39:073 - maybe add one for cymbal and emphasis since its the end of the song yknow
balancing between normal and easy feels off but its nothing serious, will be easily fixed when a BN comes along.
other than that, really solid map, nice job.
ps. if you want me to fix SVs contact me and ill do them for you.
i think it's
0.75 * (1/2) + 1.25 * (1/2) = 1
0.8 * (2/3) + 1.4 * (1/3) = 1
good luck o/
[TimingPoints]
971,437.956204379562,4,2,1,5,1,0
1189,-100,4,2,1,90,0,0
29109,-100,4,2,2,70,0,0
57029,-100,4,2,1,70,0,0
64036,-100,4,2,3,40,0,0
67321,-100,4,2,1,100,0,0
67540,-45.4545454545455,4,2,1,33,0,0
67649,-166.666666666667,4,2,1,33,0,0
67978,-45.4545454545455,4,2,1,33,0,0
68087,-166.666666666667,4,2,1,33,0,0
68416,-45.4545454545455,4,2,1,33,0,0
68525,-166.666666666667,4,2,1,33,0,0
68854,-66.6666666666667,4,2,1,33,0,0
68963,-200,4,2,1,33,0,0
69073,-100,4,2,1,33,0,0
69511,-55.5555555555556,4,2,1,33,0,0
69620,-500,4,2,1,33,0,0
69730,-45.4545454545455,4,2,1,33,0,0
69839,-166.666666666667,4,2,1,33,0,0
70168,-100,4,2,1,30,0,0
70606,-100,4,2,1,100,0,0
71043,-100,4,2,3,70,0,1
99073,-100,4,2,3,100,0,0
error_exe777 wrote:
new timing points[TimingPoints]
971,437.956204379562,4,2,1,5,1,0
1189,-100,4,2,1,90,0,0
29109,-100,4,2,2,70,0,0
57029,-100,4,2,1,70,0,0
64036,-100,4,2,3,40,0,0
67321,-100,4,2,1,100,0,0
67540,-45.4545454545455,4,2,1,33,0,0
67649,-166.666666666667,4,2,1,33,0,0
67978,-45.4545454545455,4,2,1,33,0,0
68087,-166.666666666667,4,2,1,33,0,0
68416,-45.4545454545455,4,2,1,33,0,0
68525,-166.666666666667,4,2,1,33,0,0
68854,-66.6666666666667,4,2,1,33,0,0
68963,-200,4,2,1,33,0,0
69073,-100,4,2,1,33,0,0
69511,-55.5555555555556,4,2,1,33,0,0
69620,-500,4,2,1,33,0,0
69730,-45.4545454545455,4,2,1,33,0,0
69839,-166.666666666667,4,2,1,33,0,0
70168,-100,4,2,1,30,0,0
70606,-100,4,2,1,100,0,0
71043,-100,4,2,3,70,0,1
99073,-100,4,2,3,100,0,0
thanks a lot,error_exe777 wrote:
am here
looks much better, nice jobGeneralDifficulties: all done
Spread: looking good
Hitsounds: a bit complex but are done
i'm not sure if you are talking about sth like this.
it's because i try to catch Every hihats and snare sounds in this song,
and there're always some hihats sounds appear in strange places like this.
Metadata: good
AiMod: nothing
Other: nothingHard00:14:766 (14766|0,14876|1) - these are significantly stronger than other 1/4th sounds like 00:28:343 (28343|3,28452|2) - so i would prefer them as jumptrills (doubles) to give some variation. and it makes it different to normal
01:07:321 (67321|1,67430|0,67540|2,67540|1,67540|3) - same as before and make the triple a double because the notes above it (01:07:978 (67978|1,67978|0,67978|2,68416|1,68416|0,68416|3) - ) are stronger
01:10:825 (70825|1,70934|2,71043|0,71043|3) - same with the doubles
01:38:854 (98854|2,98963|1,99073|0,99073|3) - same as before with doubles
they seem like the same problem i tried before,
it's ture that they should be doubles,
but patterns like this are even much blander(and ppfarming-like) than singles
while patterns like this are too hard to play and lacking of rhythm
finally i choose singles for this, because i think the cymbal after them needs more emphasis.
btw i'll definitely use doubles if i were making 7Ks.
00:45:204 (45204|1,45204|0,45642|1,45642|2,46080|0,46080|1) - this isnt the most exciting pattern so i would move some
fixed
00:55:277 (55277|3,55277|0,55715|0,55715|3,56153|0,56153|3) - ^^
try to fix, but there seems to be only two available patterns
01:07:540 - these SVs are not normalised. please average them. if you dont know how and want me to do it PM me on forum or ingame
fixed
01:24:620 (84620|3) - i think you should delete this LN and focus on the drums for emphasis
fixedNormal00:28:343 (28343|3,28452|2,28562|1) - i think this roll is too quiet to be featured in a normal
this is so ture
and you should only add the 1/4th sounds that are prominent
but i think you mean the 1/2 ones
00:53:525 (53525|0,53525|3,53963|3,53963|0) - since these are for different sounds, i would make them different patterns
00:55:277 (55277|0,55277|3,55715|0,55715|3) - ^^
ture, and fixed
01:21:554 (81554|3) - this bit is very empty and i think you could add a few notes to make it different to easy. but make sure its consistent with the rest of the section
01:35:569 (95569|0) - like before
i think it's ok to have some rest in the LN hell,
especially it's the only part allowed by the song
01:24:620 (84620|0) - like in hard i think you should delete this and emphasise the drum
fixedEasy00:00:971 - this whole section is too empty for my liking and i think it would be better if you added some LNs to make it more interesting
it's hard to add only some LN because of consistency,
and beginning of the song can be easier imo.
00:28:343 (28343|2) - i would delete this to emphasise the other sounds personally. up to you though
ok
00:30:533 - i highly recommend making this a double to show that the snare sound is there. sounds very anti-climactic without it honestly
00:33:160 - ^^ etc etc wont mention anymore
true but then it will end up a normal.
00:51:773 (51773|2,51992|1,52211|3,52430|0,52868|2,53087|1,53306|3,53525|0) - these two are literally the same pattern maybe move some
fixed
01:39:073 - maybe add one for cymbal and emphasis since its the end of the song yknow
ok
balancing between normal and easy feels off but its nothing serious, will be easily fixed when a BN comes along.
other than that, really solid map, nice job.
ps. if you want me to fix SVs contact me and ill do them for you.
good luck o/
thanks for your modAyachi Meme wrote:
hi
from mod q
1\2\3\4easy00:04:474 - this could be a double like the start?? same as other beats like this, (i hope you know what i mean)
i'm not sure if i can catch it.
but i think i should emphasize the snares here
01:02:284 (62284|2) - i think this should end when the ln on column 1 starts
longer ones are for cymbal
shorter ones are for synthhard00:13:452 (13452|0) - this should be a ln too should it not?
00:27:467 (27467|1) - here too
i've listened to this thousands of times,and i think they are different.
but it's true that they are so confusing.
00:35:788 (35788|2,35898|1) - these should both be doubles
it seems like the same problem i tried before,
it's ture that they should be doubles,
but patterns like this are even much blander(and ppfarming-like) than singles
while patterns like this are too hard to play and lacking of rhythm
so finally i choose singles for this
00:57:029 - here to 01:07:321 - looks like you copy pasted and did ctrl h, then moved a few things around, very mirrored
my gosh it seems like i try to move them around and end up the mirrored version of hard.
fixed nowleft is hard and right is normal
pretty inconsistent with the doubles and triples coming towards the end of the map, could use a look over by you
i'm not sure if i can catch this too, since i use triples only for snares.
not much wrong with the normal diff : )
good luck <3
fixingMage wrote:
Hi
[Hard]
00:00:971 - add here some F hitsound
00:29:000 - should be triple
00:57:029 - same
00:58:781 - 01:00:533 - 01:02:284 - 01:04:036 - same same same, bpm is pretty low, so it will not be so hard
01:07:540 - 01:08:416 - should be doubles, there are no crashes like 01:07:978 - 01:08:854
01:09:511 - better to make https://puu.sh/ypdcQ/504ede19f3.jpg - this
01:11:043 - make triple
01:25:058 - same
01:39:073 - same
don't be afraid of triples
[Normal]
Looks good!
[Easy]
Looks good, but 00:14:985 - 00:29:000 - 00:57:029 - 00:58:781 - 01:00:533 - 01:02:284 - 01:04:036 - 01:11:043 - 01:25:058 - make doubles, although it's "Easy" no needs to make it "Super easy", newbies aren't some 1 y.o kids that can't play doubles
Very clean map, good luck!
thank you for modding this!Mage wrote:
Hi
[Hard]
00:00:971 - add here some F hitsound
i agree that they are super loud even though i edited the song to make it not that scary,
so i use triple to interpret it, but they are still not cymbals.
00:29:000 - should be triple
the main problem is hitsounds,
since 2 F's,2 hit-normals or 2 C's are so loud that will overpower the other one.(and F is too loud itself)
but it's true that i should think of this carefully.
00:57:029 - same
00:58:781 - 01:00:533 - 01:02:284 - 01:04:036 - same same same, bpm is pretty low, so it will not be so hard
01:07:540 - 01:08:416 - should be doubles, there are no crashes like 01:07:978 - 01:08:854
seems like every mod has a different suggestion about this,
though i feel they are the same.
01:09:511 - better to make https://puu.sh/ypdcQ/504ede19f3.jpg - this
i think it makes the singles kind of nowhere-to-go
01:11:043 - make triple
01:25:058 - same
01:39:073 - same
don't be afraid of triples
[Normal]
Looks good!
[Easy]
Looks good, but 00:14:985 - 00:29:000 - 00:57:029 - 00:58:781 - 01:00:533 - 01:02:284 - 01:04:036 - 01:11:043 - 01:25:058 - make doubles, although it's "Easy" no needs to make it "Super easy", newbies aren't some 1 y.o kids that can't play doubles
this is true. add them after i come out with solution to the hitsounds because of the diff spread.
Very clean map, good luck!
thank you for your mod!FadillSan wrote:
NM req from myqueue~EasyFrom 00:00:971 (971|0) - here untill 00:29:000 (29000|0) - here, it seems too quiet, you can add more note for other sounds.
i think it follows the spread itself and also among the diffs.
And at the kiai, this is only advice from me, change the LN to following vocal sound, it'll be better (for me)
i don't like to follow the vocal parts.NormalNice song, good luck~00:43:890 - you can add single here for kick sound
00:45:642 -, 00:47:394 -, 00:49:146 -, 00:50:898 -, 00:52:649 -, 00:54:401 -, 00:56:153 -, here too
since i want to catch the hihats here
it would be kind of misleading and less rhythmic to do so.
00:57:905 - maybe add single here for vocal
00:59:657 -, 01:01:408 -, 01:04:912 -, here too
i don't like to follow the vocal parts.
01:23:306 (83306|0,83744|1,84182|2) - I don't know those LN for what, but I suggest you to make that following the vocal, so, 01:23:744 (83744|1) - this LN should start at 01:23:963 -, and add single at 01:23:744 - maybe in col 3.
for synth
fixing[B A D] wrote:
NM as requested in here
0|1|2|3NM00:13:233 (13233|2,13452|1,14109|0,14328|1) and 00:27:248 (27248|0) - I'd suggest changing these to LNs
00:27:467 (27467|3) - Shouldn't it be a LN like before
01:21:992 (81992|0,82868|2) and 01:36:007 (96007|3,96883|2) - Since it is kinda empty here, mapping these notes doubles aren't gonna change the difficulty that much
01:34:255 (94255|2) - Move to 0HDThere aren't many things to this map ^w^)b Hope this help and gl for ranking01:09:202 - The SV here is... unreadable. Players can't guess that the speed will change there in their first few play (including me(Im suck)) so consider changing this so it could be readable
00:14:766 (14766|0) and 00:35:788 (35788|2) and 01:10:825 (70825|1) and 01:38:854 (98854|2) - Since it is a hard diff, I'd suggest map these as doubles
00:38:197 (38197|0) - Change this to a double
thank you![B A D] wrote:
NM as requested in here
0|1|2|3NM00:13:233 (13233|2,13452|1,14109|0,14328|1) and 00:27:248 (27248|0) - I'd suggest changing these to LNs
00:27:467 (27467|3) - Shouldn't it be a LN like before
i think only this two 00:13:890 (13890|2,27905|0) are the same as those i use LN
01:21:992 (81992|0,82868|2) and 01:36:007 (96007|3,96883|2) - Since it is kinda empty here, mapping these notes doubles aren't gonna change the difficulty that much
i'll try this
01:34:255 (94255|2) - Move to 0
it will make it looks like it is a part of the LN stairs.HD01:09:202 - The SV here is... unreadable. Players can't guess that the speed will change there in their first few play (including me(Im suck)) so consider changing this so it could be readable
ok, i'll keep working on this
00:14:766 (14766|0) and 00:35:788 (35788|2) and 01:10:825 (70825|1) and 01:38:854 (98854|2) - Since it is a hard diff, I'd suggest map these as doubles
great, why i just tried to double them both.
00:38:197 (38197|0) - Change this to a double
fixed
There aren't many things to this map ^w^)b Hope this help and gl for ranking
> i spy copy pasted sections throughout the map, im sure you know where these are, i suggest probably changing themI did a quick skim through all your diffs and you map as a whole is starting to look pretty damn soilid. good to see <3
> NM as a whole isnt to bad... except for the fact every ln in NM is also in HD.
wow thank you for follow-upCrumpetFiddler wrote:
Not here for a mod, not now atleast
just a follow up from my previous map> i spy copy pasted sections throughout the map, im sure you know where these are, i suggest probably changing themI did a quick skim through all your diffs and you map as a whole is starting to look pretty damn soilid. good to see <3
> NM as a whole isnt to bad... except for the fact every ln in NM is also in HD.
thank you at least i can have a mod!Litharrale wrote:
hey
1|2|3|4
BG is poor quality, replace it
ok
Your hitsound vol use is odd... 100% to 33% to 5% to 70%? it shouldn't vary that much
5% is actually where i want to mute the hitsound,
but ture they can be replaced by muted hitsound or sth.
Don't do this
All these hitsounds and no bass drum?
i'm not sure what does bass drum mean, is that the kick i use C in 00:29:876 (29876|2)?
all W hitsounds are used to follow the snares but not the kicks
and it's also the most important part i want to catch.
Hard
00:28:124 (28124|1) - Almost 30% of the way into the map and we've had a grand total of 1 pattern. Very boring and repetitive
i agree with you about this, though i have no idea what can i do with the song now.
will think of it
and it's not even mapped to pitch. Try being more creative
if i map it according to pitch then it would more repetitive,
because the song is repeating itself eight times here
01:09:511 (69511|2) - The SV leading up to this hand is unpredictable and practically impossible to hit blind. This is because you used the same SV as the previous hands which have shorter gaps between them.
ok, i'm still trying this
This map feels like it was mapped in 25 minutes
so glad i cut the mp3 or it would be 75mins.
Normal
00:49:146 - Why are there just random gaps in this section?
i think they're not random, but the hats sound like they're two groups here.
i'll try to listen to this more carefully
Easy
.
Needs work: This map feels very generic and uninspired. Each difficulty is comprised of about 3-4 total patterns throughout the whole file. The song isn't that exciting but there's so much more room for creativity beyond basic drum mapping. I can see you've put a decent amount of work into this and I appreciate the RC check you have in your description but I don't think this is ready to be ranked. Despite the work you've put into it, it feels like you could've made this whole thing in an hour. In its current state it's not able to be improved without massively remapping a good portion of it, this is why the mods in the thread have generally been quite short.
thank you for suggestion!dudehacker wrote:
I can't edit my post for some reason...
I forgot to mention that my hitsound went too far (past kiai), and you didnt map that last part lol.
It wont be copied by the program if you didn't map that part. so you don't need to worry about that, you can also delete if you want.
As for what Lith said, it's true this song is quite boring in terms of structure, and there isn't much you can do with only 4 columns.
Maybe you can add some LN for vocal ?
what should i do if i want to apply two different hitsound on one note,dudehacker wrote:
General
you missing the sound here:
01:07:759 (67759|2,68197|2,68635|1,69073|1) -HitsoundYou got good patterns for your hitsounds, it is just the way you apply hitsound is bad.
Your way to hitsuond is really time consuming for you,hard to mod for others, and also increase map file size.
Your current way of making hitsound uses multiple audio file for the same sound
For example:
soft-hitclap.wav = soft-hitclap2.wav
soft-hitclap3.wav = soft-hitfinish2.wav
and so on.
You should only have 1 WAV file for each sound
Here is my hitsound difficulty, I will use different WAV files than you are, so don't worry about overwriting yours.
https://puu.sh/ywkpm/a1975236e7.rar
You can copy this to your map using my Magic Copy program from here:
https://osu.ppy.sh/forum/p/5392330
let me know if you have any question
The only way to use multiple (2 to 3) hitsounds on 1 note is to use Whistle Finish Clap stacked together.SyShawn wrote:
what should i do if i want to apply two different hitsound on one note,
is it necessary to use override hitsound?
i mean Custom Sample Overrides in wikidudehacker wrote:
The only way to use multiple (2 to 3) hitsounds on 1 note is to use Whistle Finish Clap stacked together.SyShawn wrote:
what should i do if i want to apply two different hitsound on one note,
is it necessary to use override hitsound?
If you want more hitsound on 1 note, you have to put rest of the sounds into Storyboard.
Im not sure what you mean by override hitsound, if you mean things like "hat.wav" then, no it is not mandatory.
The reason I like them is because I can easily tell what the sound is by looking at the name.
btw here is a basic guide for hitsound, might be helpful for you:
https://osu.ppy.sh/forum/t/573344