This beatmap was submitted using in-game submission on 2017年11月23日 at 下午 06:21:33
Artist: DECO*27 feat. Hatsune Miku
Title: Ai Kotoba
Tags: vocaloid vocaloid2 Project DIVA 2nd Future Tone dx Arcade f 2 psp psvita ps4 Sou Ai Sei Ri Ron love words
BPM: 137
Filesize: 3892kb
Play Time: 01:39
Difficulties Available:
Information: Scores/Beatmap Listing
---------------
i'll keep working on this, and do self mod everyday!
Artist: DECO*27 feat. Hatsune Miku
Title: Ai Kotoba
Tags: vocaloid vocaloid2 Project DIVA 2nd Future Tone dx Arcade f 2 psp psvita ps4 Sou Ai Sei Ri Ron love words
BPM: 137
Filesize: 3892kb
Play Time: 01:39
Difficulties Available:
- Easy - 4Key (1.17 stars, 234 notes)
- Hard - 4Key (2.45 stars, 687 notes)
- Normal - 4Key (1.64 stars, 413 notes)
Information: Scores/Beatmap Listing
---------------
Self Check for Criteria
General
O No two hitobjects on the same tick (osu!mania game mode is an exception).
V Do not overuse kiai time.
V Do not manually edit anything in an .osu file that cannot be changed through the Editor.
V There must not be any obscene imagery in the background/storyboard/video content.
V You must have a background image on every difficulty of your map.
1920*1080!
O Approved Category is only for Marathon maps.
V There must not be any unused files in the map's folder
Mapset
V Mapsets must have at least two difficulties of the same game mode, one of which must be an Easy/Normal level.
V The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty.
V The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it.
V A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set.
V Each difficulty must be able to be played by a single player.
V A mapset cannot have just one osu!taiko or osu!mania difficulty.
O Having just one osu!catch specific difficulty is allowed within an osu! standard mapset, if it is not an Extra level difficulty.
V No guest mapper should have more difficulties in the mapset than the creator, all modes together.
Metadata
V Metadata must be consistent across all difficulties.
O Eastern artists must be written in the proper 'surname firstname' format
V Songs with Japanese titles must use the Modified Hepburn method of romanisation in the
O Songs with Chinese titles must be romanised in this method: each character must be romanised into a single, capitalised, separated word.
V Vocaloids can be featured within the artist section if the producer/composer includes it via official sources.
V Do not alter the song's title.
? Only use the Source field if the song comes from or was made famous by a video game, movie, or series.
i'm not sure if project DIVA counts. since this is a song famous(and originated from) by niconico douga.
O Tracks created by composers belonging to doujin circles should list the circle's name as the main composer.
O The information of multiple mapset contributors must be provided in the mapset, if there is any guest mapper.
Timing
V Uninherited timing points must be used to accurately map the song's time signatures.
V Maps with Single-BPM and Multi-BPM timing must be perfectly timed.
V Uninherited timing points must be the same in every difficulty of a mapset.
V There must not be extra uninherited timing points in any difficulty.
V No two uninherited or two inherited timing points can be placed at the same point.
V An inherited timing point cannot be placed before the first uninherited timing point.
V A map’s first uninherited point cannot be used to toggle kiai.
V If objects cannot be snapped using the editor’s supported beat snap divisors, a change in BPM must be used to accommodate for it.
V An object which is wrongly snapped due to passing through a new uninherited timing point must have its end snapped within the new timing section.
V An object which is wrongly snapped due to ending slightly before a new uninherited timing point must have its end snapped to the new timing point.
Audio
V A beatmap set may only contain one music file used by all difficulties.
V The song's audio file must be of reasonable quality.
192kbps
V The minimum draining (play) time for a map is 30 seconds
V You must cut your .mp3 if you're using less than 80% of it.
V You must use hitsounds.
V Hitsounds must be in .wav.
V Hitsounds from notes and sliders must be audible.
O Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat.
V Songs/Maps with mature lyrics/themes must be marked with a label such as 18+ in the map's thread.
V Each difficulty of the mapset must have a preview point set
V Every .wav file must be at least 100ms long
V Hitsounds must have an acceptable range of delay under 5ms.
they are 0!
Video
V A beatmap set may not contain multiple background video files.
Skinning
X
Storyboarding
X
O No two hitobjects on the same tick (osu!mania game mode is an exception).
V Do not overuse kiai time.
V Do not manually edit anything in an .osu file that cannot be changed through the Editor.
V There must not be any obscene imagery in the background/storyboard/video content.
V You must have a background image on every difficulty of your map.
1920*1080!
O Approved Category is only for Marathon maps.
V There must not be any unused files in the map's folder
Mapset
V Mapsets must have at least two difficulties of the same game mode, one of which must be an Easy/Normal level.
V The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty.
V The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it.
V A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set.
V Each difficulty must be able to be played by a single player.
V A mapset cannot have just one osu!taiko or osu!mania difficulty.
O Having just one osu!catch specific difficulty is allowed within an osu! standard mapset, if it is not an Extra level difficulty.
V No guest mapper should have more difficulties in the mapset than the creator, all modes together.
Metadata
V Metadata must be consistent across all difficulties.
O Eastern artists must be written in the proper 'surname firstname' format
V Songs with Japanese titles must use the Modified Hepburn method of romanisation in the
O Songs with Chinese titles must be romanised in this method: each character must be romanised into a single, capitalised, separated word.
V Vocaloids can be featured within the artist section if the producer/composer includes it via official sources.
V Do not alter the song's title.
? Only use the Source field if the song comes from or was made famous by a video game, movie, or series.
i'm not sure if project DIVA counts. since this is a song famous(and originated from) by niconico douga.
O Tracks created by composers belonging to doujin circles should list the circle's name as the main composer.
O The information of multiple mapset contributors must be provided in the mapset, if there is any guest mapper.
Timing
V Uninherited timing points must be used to accurately map the song's time signatures.
V Maps with Single-BPM and Multi-BPM timing must be perfectly timed.
V Uninherited timing points must be the same in every difficulty of a mapset.
V There must not be extra uninherited timing points in any difficulty.
V No two uninherited or two inherited timing points can be placed at the same point.
V An inherited timing point cannot be placed before the first uninherited timing point.
V A map’s first uninherited point cannot be used to toggle kiai.
V If objects cannot be snapped using the editor’s supported beat snap divisors, a change in BPM must be used to accommodate for it.
V An object which is wrongly snapped due to passing through a new uninherited timing point must have its end snapped within the new timing section.
V An object which is wrongly snapped due to ending slightly before a new uninherited timing point must have its end snapped to the new timing point.
Audio
V A beatmap set may only contain one music file used by all difficulties.
V The song's audio file must be of reasonable quality.
192kbps
V The minimum draining (play) time for a map is 30 seconds
V You must cut your .mp3 if you're using less than 80% of it.
V You must use hitsounds.
V Hitsounds must be in .wav.
V Hitsounds from notes and sliders must be audible.
O Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat.
V Songs/Maps with mature lyrics/themes must be marked with a label such as 18+ in the map's thread.
V Each difficulty of the mapset must have a preview point set
V Every .wav file must be at least 100ms long
V Hitsounds must have an acceptable range of delay under 5ms.
they are 0!
Video
V A beatmap set may not contain multiple background video files.
Skinning
X
Storyboarding
X
Self Check for Mania Criteria
General
V osu!topus (AutoPlay) must be able to achieve the full score (1,000,000) in all diffifculties.
V You are not allowed to leave any column empty.
V You are not allowed to put more than 6 notes simultaneously.
V You can't have two notes in the same column that overlap each other, and there must always be a space between two notes in the same column.
V You must turn off the letterbox option.
Difficulty Spread
V Each beatmap must have at least 2 difficulties and one of them must be Easy/Normal. Marathon is an exemption
V Different key amounts within a mapset must be treated as different gamemodes and require a respective independent difficulty spread.
Timing
V You can't use uninherited timing sections when there is no actual BPM changes.
V osu!topus (AutoPlay) must be able to achieve the full score (1,000,000) in all diffifculties.
V You are not allowed to leave any column empty.
V You are not allowed to put more than 6 notes simultaneously.
V You can't have two notes in the same column that overlap each other, and there must always be a space between two notes in the same column.
V You must turn off the letterbox option.
Difficulty Spread
V Each beatmap must have at least 2 difficulties and one of them must be Easy/Normal. Marathon is an exemption
V Different key amounts within a mapset must be treated as different gamemodes and require a respective independent difficulty spread.
Timing
V You can't use uninherited timing sections when there is no actual BPM changes.
Kudos to Modders!
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愛が10=ありがとう
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FadillSan
[B A D]
Thank You for Star!
Colors: fixed explained nojosh1024
i'll keep working on this, and do self mod everyday!