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you - Hold Angel

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Topic Starter
Deppyforce
hi sorry for late reply

eeezzzeee wrote:

hi
so late sry

http://puu.sh/vB8xc/5d309841ea.osz

u should probably mention to use custom hs cuz this sounds pretty terrible without them lol cool

short mod too just some minor stuff i noticed while doing the hs

[My Angel Deppyforce]
  1. 00:32:027 (1,2,3,4) - why not use 1/8 idk fixed
  2. 00:36:327 (2,7) - maybe just stack would look better its already stacked
  3. 00:50:027 (4) - i would suggest dividing this into two and then add a circle at the end like this http://puu.sh/vB91k/69fa8a361b.jpg cuz it sounds like another one at the white tick 00:50:227 - and there should be clickable for the strong sound at 00:50:427 - i guess the circle at the end is optional but definitely try splitting that into 2 did dat and add circle
  4. 01:12:227 (8) - missing NC im bad
  5. 01:14:127 (1) - and unnecessary NC here thought it helps with reading direction changing square thing but ok removed
  6. 01:18:627 (1,1) - wat lol this probably isnt a good idea, maybe http://puu.sh/vB8PW/70507359a0.jpg or http://puu.sh/vB8QD/c5d348a26b.jpg no its different from the next 3/4s so i want to use different rhythm and try listen with 25 playback theres sound only on blue and not on red so cant use 2nd suggestion
  7. 01:35:427 (1) - 01:36:827 (4) - check stacking yes
  8. 01:48:627 (1) - you can delete this cuz theres no sound at the white yes
thanks
eeezzzeee
how to play with custom hs

when u didnt add them to the folder xd
Topic Starter
Deppyforce
LOLOLOOLOLOL

i forgot
fixed
- Frontier -
should be graved i think

[Beginner]
  1. 00:22:627 (3,1) - don't really sure that beginners can play it. maybe avoid stacking them.
  2. 01:02:827 - can you extend the break to start at 01:04:227 ?
[Easy]
  1. can you increase the circle size if you can
  2. 00:37:027 (3,1) - not perfectly stack
  3. 01:02:827 - can you extend the break to start at 01:04:227 ?
[Normal]
  1. widescreen
lazy to mod
now gimme stars
Topic Starter
Deppyforce

- Frontier - wrote:

should be graved i think no

[Beginner]
  1. 00:22:627 (3,1) - don't really sure that beginners can play it. maybe avoid stacking them. potassium
  2. 01:02:827 - can you extend the break to start at 01:04:227 ?potassium i tot i already did that
[Easy]
  1. can you increase the circle size if you can no thisisi fine
  2. 00:37:027 (3,1) - not perfectly stack fix
  3. 01:02:827 - can you extend the break to start at 01:04:227 ? i thought i alraedy did these wtf
[Normal]
  1. widescreen
potassium

lazy to mod
now gimme stars
yes
_handholding

F1r3tar wrote:

are you actually trying to rank that top diff, lol
Topic Starter
Deppyforce
yes
Zel
M4M :D
My Angel Deppyforce
00:17:227 (2,2,5) - this overlap structure is odd
00:20:927 (6,2,4) - ^
00:31:127 (6) - this could be placed better, maybe overlap with 00:30:527 (7) -
00:31:027 (5,7,1,2) - this line isnt straight
01:34:027 (2,7) - overlap could be better
01:35:427 (1) - this slider is really gross in a bad way
01:48:227 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - holy shit wtf LOL

nice map

Ren's Ex
00:17:827 (1,2,3,4) - these overlaps are so ugly pls fix
01:37:227 (2,2) - this overlap is gross too

wow this map is rly fkn good gj

NiNo's Extra

01:24:627 (3,4,5,6,7,8,9,10,1) - why is the stream placed here? the overlap is :c
01:30:327 (2,3,4,5,6,7,8,9,10,1) - ^same
01:50:227 (3,4,5,6,1) - lock 3 onto 01:49:427 (3) -

figures that ninos map is pretty much perfect lmao

Another
00:27:427 (1,2) - These could be blanketed better
00:29:627 (5,6,1) - this flows so weirdly, I would change it
00:37:827 (1) - rotate this circle some so it doesn't overlap with 00:38:627 (1) -
01:31:427 (1,2) - these are very ugly, but since you made it parallel with 01:31:027 (4) - i guess its justifiable
01:31:727 (2,4,1) - ok no tho

nice map

Insane
01:09:827 (1) - not straight (ends are not parallel)

very well done

Nice set, I hope to see it ranked!!!
DeRandom Otaku

Zel wrote:

M4M :D
Ren's Ex
00:17:827 (1,2,3,4) - these overlaps are so ugly pls fix this ones actually iintentional
01:37:227 (2,2) - this overlap is gross too its not noticeable in game

wow this map is rly fkn good gj Thank you


Nice set, I hope to see it ranked!!!
Nothing changed for now ..
Topic Starter
Deppyforce

Zel wrote:

My Angel Deppyforce
00:17:227 (2,2,5) - this overlap structure is odd it looks clean enough imo, its hard to do something like this on cs 2.5 anyways especially at this bpm
00:20:927 (6,2,4) - ^
00:31:127 (6) - this could be placed better, maybe overlap with 00:30:527 (7) - its a square! http://puu.sh/wErxL/7aea16fffa.jpg
00:31:027 (5,7,1,2) - this line isnt straight fix
01:34:027 (2,7) - overlap could be better fixed i think
01:35:427 (1) - this slider is really gross in a bad way na its fine
01:48:227 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - holy shit wtf LOL yes

nice map

Another
00:27:427 (1,2) - These could be blanketed better dats not even supposed to be a blanket
00:29:627 (5,6,1) - this flows so weirdly, I would change it its just a triangle d00d
00:37:827 (1) - rotate this circle some so it doesn't overlap with 00:38:627 (1) - it looks clean enough like this already
01:31:427 (1,2) - these are very ugly, but since you made it parallel with 01:31:027 (4) - i guess its justifiable ofc it is fine and its not ugly :cry:
01:31:727 (2,4,1) - ok no tho y not

nice map

Insane
01:09:827 (1) - not straight (ends are not parallel) fix

very well done

Nice set, I hope to see it ranked!!! same!!
thank
Feb
hi there.

cereal thing

nermal
00:50:727 (1) - the spinner is to short for a lowtier player to react it shud be at least 2 more full 4/1 beats long to comprehend.

will only talk about your diffs.

first diff

00:19:427 (1) - hey this could look like an actual wave! https://feb.s-ul.eu/Oj9Yt77S
00:22:627 (3,1) - you don't have these overlaps in any other part of the map and just looks a bit cramped here, so would make sense to have 1 not overlapping 3 like this.
01:42:627 (1) - the end of the slider which means everything after the last red anchor is a bit to short and might be a bit confusing. Consider making it a bit longer!

next diff
3,5 ar is more than enough for this difficulty. The diff is not dense in any place with 3.5 so 4 is not really needed.

00:20:627 (2) - look how t his unstack major issue!!
00:29:027 (1,2) - 00:30:627 - the song is very similar in these both parts yet they are differently mapped with different emphasize I think you should map them similar. You could extend 00:30:627 (3) - this slider to 00:31:427 - and add a circle on 00:31:827 - to have the same emphasize. The slider you chose on 00:31:427 - is abit misleading imo, also doesn't follow the song as well as 00:25:027 (4) - this slider.
00:41:827 (1,2) - flow from this implies that 00:43:427 (3) - this has the same movement and therfore downwards. Since both share the same shape this could be a bit irritating.
00:38:627 (1) - this should be mapped the same as 00:32:227 (1) - this part as they are teh same thing, but are differently emphasized. Well actually not to sure about the first 2/1 beats, but 00:33:827 - this one is the exact same thing.
00:43:427 (3) - ^adding to this I tho about something like this. The flow can be expected better here.
00:57:827 (1) - hey major stack issue!!
01:01:027 (1) - ^this when fixed as well lol
01:23:427 (1,2) - imo this a bit unconventional rhythm here for so many beats to choose from. I know you follow that red tick thing which is strong, but imo the white before that shares almost the same sound and plays much easier. The red tick thing is abit to confusing. Also Ending the slider on a strong beat is a bit awkward in easy. Should be alright tho, but yeah mamamamama
01:29:427 - i think these beats here are not interesting enough for bad players to extend press this slider fully. I suppose they will just let it go there earlier. I know you wanted to distinct these sounds from the other before, but still.

next diff

Can you do a bit of sv changes on the first part of the song meaning everything from 00:13:027 - to 00:25:827 - and 01:10:627 - 01:22:627 - and 01:49:027 - to the end. Since they just felt the same as the kiai and the parts before that also. Makes it a bit less emphasized in comparison to the kiai. I think this would help to make the map more enjoyable.
00:24:227 (1,2,3) - this part is unreadable speaking in terms of spacing but also density. Currently you need ar5.5 just for this, but without this ar5 is enough here as well.
00:31:827 - maybe choose a different rhythm here, the only stacks you use which are similar to this are the single stacks. This might be a bit difficult to distinct from the other stackings.
01:13:127 (2) - can you make this slider more wavey questionmark
01:29:627 (3) - as on the other diff i think this part is just not interesting for bad players since theres just no snare or drum that can be directly followed. Deleting it makes the rhythm easier to identify and you don't skip any important beats either.
01:48:227 (5) - i think a 2/1 slider would fit here more because 01:48:427 - this sound is not really strong to deserve a emphasize even tho a reverse slider does this a bit, but yeah its still implemented with objects right...

next diff
ok my main problem with the diff are the stack especially those ending on reverses, but also 01:34:227 (2,3,4,5) - these stacks since they are sometimes emphasiyed as sliders and sometimes like this. I think you should do these only on the ending of a combo or as emphasize. These just play a bit random.

00:26:427 (4,5,6) - idk why but these stacks play super weird. Maybe use the same rhythm like 00:28:027 - here. That played quite alright to me. And its almost the same as well. Or do it the other way around so this part is introduced first and the harder one with the circles later.

I would just say this over and over again, but the diff is good and prolly the best one so far, but ya these stacks man.

next diff
ok this was super dense lol. I couldnt read anything properly besides the slower parts they were actually quite fine. I think raising the ar by at least 0.1 is a good thing already. If it were me I prolly set it to 9.4. Since u know its 300 bpm and has quite some hard readings.

00:26:027 (2) - another major problem. stack this or u ded.
00:31:027 (3,4,5,1) - this should flow similar to
00:45:627 (4,5,6) - these triplets with no movement do not play good. I think they play better if you give them a bit of distance or use a reverse here.
01:11:527 (1,2,3,4,5,6,7) - to much singletapping :(. Overemphasize you mapped them accordingly, but for the pace of the song its to much emphasize.
01:33:027 (1) - that combo is a bit long. Consider shorting it.
01:54:627 (1) - this slider is so troll and unexpected.

Imo the spike between another and insane is to high. Mainly due to that much singletapping in another lol. If you reduce some of them I think it suits more into the spread.
The rest of the diffs are not judgeable by me as I cant play any of them.

Good Luck! You will probably need it lol
Kawashiro
01:48:227 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - FANTASTIC
LowAccuracySS
hold angle
Topic Starter
Deppyforce
will reply to feb after top diff is done
Kawashiro
9.74?? wut happned
- Frontier -

Kawashiro wrote:

9.74?? wut happned
7ambda
is v2 supposed to be a mess around diff or smth?
Topic Starter
Deppyforce
who knows
_handholding
00:25:027 (1,1) - this timing window, wtf
Topic Starter
Deppyforce
never mind about 10* diff

Feb wrote:

hi there.

cereal thing

nermal
00:50:727 (1) - the spinner is to short for a lowtier player to react it shud be at least 2 more full 4/1 beats long to comprehend.

will only talk about your diffs.

first diff

00:19:427 (1) - hey this could look like an actual wave! https://feb.s-ul.eu/Oj9Yt77S ye
00:22:627 (3,1) - you don't have these overlaps in any other part of the map and just looks a bit cramped here, so would make sense to have 1 not overlapping 3 like this. 3 bad i have limited space also lets just think of it as emphasize the start of the strong part lOl
01:42:627 (1) - the end of the slider which means everything after the last red anchor is a bit to short and might be a bit confusing. Consider making it a bit longer! k

next diff
3,5 ar is more than enough for this difficulty. The diff is not dense in any place with 3.5 so 4 is not really needed. k

00:20:627 (2) - look how t his unstack major issue!! k
00:29:027 (1,2) - 00:30:627 - the song is very similar in these both parts yet they are differently mapped with different emphasize I think you should map them similar. You could extend 00:30:627 (3) - this slider to 00:31:427 - and add a circle on 00:31:827 - to have the same emphasize. The slider you chose on 00:31:427 - is abit misleading imo, also doesn't follow the song as well as 00:25:027 (4) - this slider. na the fact dat this thing lands on 1/8 is kinda good enough for me
00:41:827 (1,2) - flow from this implies that 00:43:427 (3) - this has the same movement and therfore downwards. Since both share the same shape this could be a bit irritating. its fine lmfao
00:38:627 (1) - this should be mapped the same as 00:32:227 (1) - this part as they are teh same thing, but are differently emphasized. Well actually not to sure about the first 2/1 beats, but 00:33:827 - this one is the exact same thing. dik wat ur talkin about but did something
00:43:427 (3) - ^adding to this I tho about something like this. The flow can be expected better here.
00:57:827 (1) - hey major stack issue!! kool
01:01:027 (1) - ^this when fixed as well lol
01:23:427 (1,2) - imo this a bit unconventional rhythm here for so many beats to choose from. I know you follow that red tick thing which is strong, but imo the white before that shares almost the same sound and plays much easier. The red tick thing is abit to confusing. Also Ending the slider on a strong beat is a bit awkward in easy. Should be alright tho, but yeah mamamamama should be alright tho idk if only mapping 1/1 on song like this i think it will be rly boring cuz it repeats the same thing over and over again with buncha noisy thing dat can bleed beginners ears to death
01:29:427 - i think these beats here are not interesting enough for bad players to extend press this slider fully. I suppose they will just let it go there earlier. I know you wanted to distinct these sounds from the other before, but still. yes i want to make it different so 2nd half of kiai becomes more noticeable

next diff

Can you do a bit of sv changes on the first part of the song meaning everything from 00:13:027 - to 00:25:827 - and 01:10:627 - 01:22:627 - and 01:49:027 - to the end. Since they just felt the same as the kiai and the parts before that also. Makes it a bit less emphasized in comparison to the kiai. I think this would help to make the map more enjoyable. no
00:24:227 (1,2,3) - this part is unreadable speaking in terms of spacing but also density. Currently you need ar5.5 just for this, but without this ar5 is enough here as well. changed it hopefully its readable now!!
00:31:827 - maybe choose a different rhythm here, the only stacks you use which are similar to this are the single stacks. This might be a bit difficult to distinct from the other stackings. lol i just moved 1 out of the stacks
01:13:127 (2) - can you make this slider more wavey questionmark no exclamationmark
01:29:627 (3) - as on the other diff i think this part is just not interesting for bad players since theres just no snare or drum that can be directly followed. Deleting it makes the rhythm easier to identify and you don't skip any important beats either. bad players r bad
01:48:227 (5) - i think a 2/1 slider would fit here more because 01:48:427 - this sound is not really strong to deserve a emphasize even tho a reverse slider does this a bit, but yeah its still implemented with objects right... k i did but now it has gay flow instead

next diff
ok my main problem with the diff are the stack especially those ending on reverses, but also 01:34:227 (2,3,4,5) - these stacks since they are sometimes emphasiyed as sliders and sometimes like this. I think you should do these only on the ending of a combo or as emphasize. These just play a bit random. but the more diverse the more interesting the map feels amirite and idc if im wrong will keep anyways at least it doesnt happen only 1 time in the whole map

00:26:427 (4,5,6) - idk why but these stacks play super weird. Maybe use the same rhythm like 00:28:027 - here. That played quite alright to me. And its almost the same as well. Or do it the other way around so this part is introduced first and the harder one with the circles later. no its fine

I would just say this over and over again, but the diff is good and prolly the best one so far, but ya these stacks man.

next diff
ok this was super dense lol. I couldnt read anything properly besides the slower parts they were actually quite fine. I think raising the ar by at least 0.1 is a good thing already. If it were me I prolly set it to 9.4. Since u know its 300 bpm and has quite some hard readings. ye ok

00:26:027 (2) - another major problem. stack this or u ded. i die
00:31:027 (3,4,5,1) - this should flow similar to no
00:45:627 (4,5,6) - these triplets with no movement do not play good. I think they play better if you give them a bit of distance or use a reverse here. sure
01:11:527 (1,2,3,4,5,6,7) - to much singletapping :(. Overemphasize you mapped them accordingly, but for the pace of the song its to much emphasize. agree
01:33:027 (1) - that combo is a bit long. Consider shorting it. agree
01:54:627 (1) - this slider is so troll and unexpected. cool

Imo the spike between another and insane is to high. Mainly due to that much singletapping in another lol. If you reduce some of them I think it suits more into the spread. maybe but i think its godo enough after i reduce singletap in the slow part
The rest of the diffs are not judgeable by me as I cant play any of them. nice

Good Luck! You will probably need it lol
thank

Kisses wrote:

00:25:027 (1,1) - this timing window, wtf col i change
thank
SilverCatalyst
shove this into the ranked section please
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