hi there.
cereal thing
nermal
00:50:727 (1) - the spinner is to short for a lowtier player to react it shud be at least 2 more full 4/1 beats long to comprehend.
will only talk about your diffs.
first diff
00:19:427 (1) - hey this could look like an actual wave!
https://feb.s-ul.eu/Oj9Yt77S00:22:627 (3,1) - you don't have these overlaps in any other part of the map and just looks a bit cramped here, so would make sense to have 1 not overlapping 3 like this.
01:42:627 (1) - the end of the slider which means everything after the last red anchor is a bit to short and might be a bit confusing. Consider making it a bit longer!
next diff
3,5 ar is more than enough for this difficulty. The diff is not dense in any place with 3.5 so 4 is not really needed.
00:20:627 (2) - look how t his unstack major issue!!
00:29:027 (1,2) - 00:30:627 - the song is very similar in these both parts yet they are differently mapped with different emphasize I think you should map them similar. You could extend 00:30:627 (3) - this slider to 00:31:427 - and add a circle on 00:31:827 - to have the same emphasize. The slider you chose on 00:31:427 - is abit misleading imo, also doesn't follow the song as well as 00:25:027 (4) - this slider.
00:41:827 (1,2) - flow from this implies that 00:43:427 (3) - this has the same movement and therfore downwards. Since both share the same shape this could be a bit irritating.
00:38:627 (1) - this should be mapped the same as 00:32:227 (1) - this part as they are teh same thing, but are differently emphasized. Well actually not to sure about the first 2/1 beats, but 00:33:827 - this one is the exact same thing.
00:43:427 (3) - ^adding to this I tho about something like this. The flow can be expected better here.
00:57:827 (1) - hey major stack issue!!
01:01:027 (1) - ^this when fixed as well lol
01:23:427 (1,2) - imo this a bit unconventional rhythm here for so many beats to choose from. I know you follow that red tick thing which is strong, but imo the white before that shares almost the same sound and plays much easier. The red tick thing is abit to confusing. Also Ending the slider on a strong beat is a bit awkward in easy. Should be alright tho, but yeah mamamamama
01:29:427 - i think these beats here are not interesting enough for bad players to extend press this slider fully. I suppose they will just let it go there earlier. I know you wanted to distinct these sounds from the other before, but still.
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Can you do a bit of sv changes on the first part of the song meaning everything from 00:13:027 - to 00:25:827 - and 01:10:627 - 01:22:627 - and 01:49:027 - to the end. Since they just felt the same as the kiai and the parts before that also. Makes it a bit less emphasized in comparison to the kiai. I think this would help to make the map more enjoyable.
00:24:227 (1,2,3) - this part is unreadable speaking in terms of spacing but also density. Currently you need ar5.5 just for this, but without this ar5 is enough here as well.
00:31:827 - maybe choose a different rhythm here, the only stacks you use which are similar to this are the single stacks. This might be a bit difficult to distinct from the other stackings.
01:13:127 (2) - can you make this slider more wavey questionmark
01:29:627 (3) - as on the other diff i think this part is just not interesting for bad players since theres just no snare or drum that can be directly followed. Deleting it makes the rhythm easier to identify and you don't skip any important beats either.
01:48:227 (5) - i think a 2/1 slider would fit here more because 01:48:427 - this sound is not really strong to deserve a emphasize even tho a reverse slider does this a bit, but yeah its still implemented with objects right...
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ok my main problem with the diff are the stack especially those ending on reverses, but also 01:34:227 (2,3,4,5) - these stacks since they are sometimes emphasiyed as sliders and sometimes like this. I think you should do these only on the ending of a combo or as emphasize. These just play a bit random.
00:26:427 (4,5,6) - idk why but these stacks play super weird. Maybe use the same rhythm like 00:28:027 - here. That played quite alright to me. And its almost the same as well. Or do it the other way around so this part is introduced first and the harder one with the circles later.
I would just say this over and over again, but the diff is good and prolly the best one so far, but ya these stacks man.
next diff
ok this was super dense lol. I couldnt read anything properly besides the slower parts they were actually quite fine. I think raising the ar by at least 0.1 is a good thing already. If it were me I prolly set it to 9.4. Since u know its 300 bpm and has quite some hard readings.
00:26:027 (2) - another major problem. stack this or u ded.
00:31:027 (3,4,5,1) - this should flow similar to
00:45:627 (4,5,6) - these triplets with no movement do not play good. I think they play better if you give them a bit of distance or use a reverse here.
01:11:527 (1,2,3,4,5,6,7) - to much singletapping
. Overemphasize you mapped them accordingly, but for the pace of the song its to much emphasize.
01:33:027 (1) - that combo is a bit long. Consider shorting it.
01:54:627 (1) - this slider is so troll and unexpected.
Imo the spike between another and insane is to high. Mainly due to that much singletapping in another lol. If you reduce some of them I think it suits more into the spread.
The rest of the diffs are not judgeable by me as I cant play any of them.
Good Luck! You will probably need it lol