FA queue
General:
- the most fitting BG here is the one on the Easy. The others feel too innocent considered the lyrics. I'm not saying to use nsfw material, but something a bit less innocent would do the song justice (or just use the Easy's BG)
Aki:
Nice, but Normal and Hard can be improved (and some details on the other diffs would add a nice touch too if you want)
General:
- the most fitting BG here is the one on the Easy. The others feel too innocent considered the lyrics. I'm not saying to use nsfw material, but something a bit less innocent would do the song justice (or just use the Easy's BG)
Aki:
- 00:16:453 (3) - this note would feel way better if emphasized differently, for how strange that sound stands out in the song. x336 y0 ?
- 00:23:996 (1) - with default hitsounds the tail is not audible, but I can ensure you it gives me goose bumps when trying to play this stuff with ping pong sounds. If they are not used as a beat, why not silencing them?
- 00:46:282 (2,3) - 00:46:967 (5,6) - these stacks kinda break the movement created through 00:44:567 (1,2,3,4) - . Since the song doesn't seem to warrant them in any specific way, it would probably fit better if they were unstacked
- 00:48:339 (5,6,1,2,3,4) - kinda similar here, but I might be taking it too specific and you might not care that much (and I don't either, but heh... for the sake of song expression)
- 00:49:710 (6) - personal, but higher SV and extended to 3/4 to catch better that unusual sound would feel nice
- 01:01:024 (1,2) - Unlike 01:00:339 (6,7) - 00:58:967 (3,4) - , these guys don't have a strong vocal on them both. Stacking 2 under 1 might be good, but you might have other options too, just don't make them similar. Contrast helps define what you follow, so make sure to use different patterns for different rhythms
- 01:06:510 (1) - again, the spacing on this note feels so similar to everything else even tho it stands out... what about increasing spacing on it?
- is it just me or the kiai feels kinda bland in comparison to the rest?
I mean, take 01:28:453 (1,2,3,4,5,6) - and compare it with 01:03:767 (1,2,3,4,5) - which feels kinda similar (probably because of the patterns being similar, idk), or like 01:29:824 (1,2,3,4,5) - compared with 01:13:367 (1,2,3,4,5) - (this one is clearer I guess, since spacing is identical. And it shouldn't, since the kiai is more intense)
Ok, the first comparison might just be my impression, since spacing is definitely larger. Streams are similar tho, so maybe try spacing them a tad bit more - 01:38:053 (1,2,3,4,5) - an even slower SV would fit greatly here. The current pattern is again too similar to the rest in regards of how fast the cursor moves on the field.
- 02:12:339 (1,2,3,4) - kinda same here, less rhythm or less SV would fit better with the total lack of accompanying instruments on vocals
- 02:37:024 (1,2) - needless to mention consistency with the other pattern I pointed out above // 02:39:767 (1,2,3,4) - same
- 02:54:853 - ending kiai here seems a better idea, since the song changes already from here. On same note, 02:54:853 - 02:57:596 - less spacing/rhythm/SV would work better
- 03:03:767 (3,4,5,1,2,3,4,5,1) - I honestly lost track of what you did here. Seeing 03:03:082 (1,2) - you can guess what the player would expect, I think, so you should stick to that instrument imo
- 03:19:196 (6,7) - seeing the song is calming a bit, smaller spacing would work. This is more for the effect on 03:19:539 (1) - , since it is really slow, yet the jump right before it feels kinda lul
- 00:17:824 (4,5) - umh.. seeing stuff like 00:17:139 (1,2) - being visually the same, I would rather avoid using same distance on it too. Maybe reduce the jump? It's also the only 1/4 jump after a slider like that so I wonder a bit about its necessity
- 00:22:624 (1) - this is not really a suggestion, but more of a note: it's cool how you used this slow slider on that sound. Same goes for the following ones,
but it feels kinda strange when that thing become a bit ambiguous.
This first slider is denoted by a NC, but the others are not and the overall shapes of these slow sliders change overtime, so it's kinda meh structure-wise.
That being said tho, I don't really mind it, I am all for a bit of strange stuff which works on map. Just keep it in mind for the future - 00:34:967 - 00:44:567 - it would have been cool if you managed to express the volume increase used in the song with an increasing spacing in your map.
Right now it's kinda plain in that regard, so there is no much distinction on that aspect - 01:06:339 (1,2) - the second object here has a really strong emphasis which the stack is missing right now. It would fit better to put a jump imo.
Try with 01:06:510 (2) - x429 y265 ? // 01:39:253 (1,2) - same - 01:22:796 - the switch you do here from vocals to the buzz sound in background feels kinda random. I would either stick to vocals and increase spacing overtime or managing a better switch over the stream. The actual issue is just 01:22:796 (5,6,7,8,1,2) - since later on you go back on vocals, so I wonder why, since the buzz sound doesn't end there for sure. Again, sticking to vocals would be better.
- 02:01:110 (4) - this felt kinda unwarranted in gameplay. The combo is focused on 02:00:167 (1,2,3) - that strange sound. Adding something else into the combo makes it a mess imo. I personally find no advantage in adding that inhalation from the singer tbh (that's not even a beat...)
- 02:12:339 (1,2,3,4,5) - fast SV with the vocals only part feels totally off tbh. You should keep a slow SV due to lack of instruments and pacing in the song.
At least for the first slider, the rest can be slightly more spaced/intense I guess - 02:24:682 - mentioned once already, but the gradual volume increase would be better expressed through gradual spacing increase too
- 02:54:853 - kiai would better end here imo
- 02:54:853 - 02:57:596 - changing a bit how patterns and rhythms work in this section would better fit with the different and more calm feeling in this part of the song too
- 03:05:824 (1,2,3,4,1,2) - unused slider ends would sound better silenced. All of them, not just these, since I'm pretty sure I skipped some before these
- 02:47:567 (1,2) - ye.... too hard for this diff. Use just a note or a 1/4 slider, but I suggest just a note. I won't point the others: playing a triplet is hard because of the fast movement, but a double is even harder because it requires more finger control than a triplet.
Keep clickable doubles for Insane+ diffs... - spacing in some sections looks kinda small, like 00:55:539 - and so on. You are using the same spacing as from the intro there.
In this cases, you should increase slightly spacing and reduce the rhythm were possible (I saw a bunch of 1/2 which are not so great on a Hard. Add some more 1/1 please). Too cramped and fast rhythms are hell. Too cramped but moderate rhythms work well.
With the current density, I would suggest increasing AR to 8, but you should keep AR as is and actually make some rhythms less intense (00:55:539 - 01:17:139 - hardly saw any 1/1 gaps to take a breather in there and it's not the only part) - in kiai times I noticed some rather spaced patterns, like 01:31:881 (3,4,5) - , and I've been wondering what's up with them... I personally can't distinguish those in any particular way, or at least not so much as to create a difference between 01:30:167 (6,7,8) - 01:31:881 (3,4,5) -
Also, rhythm in kiai times feels the same as outside kiai times, which is kinda meh overall imo. Compare 01:31:881 (3,4,5) - 01:49:024 - with 00:55:539 - 01:17:139 -
- As for the Hard, the Normal presents kinda similar, if not identical, rhythms across the map.
The intro has literally the same amount of beats, one more one less, while parts like 00:55:539 - are exactly identical to the kiai time. Considering nothing else varies (spacing, SV, etc..) at least rhythm should express the song's pace and increase/reduce based on how the song's intensity changes.
My suggestion would be to focus on 00:22:624 (2) - this sound in the intro. By that I mean that you should be mapping ONLY that instrument and nothing else, that way you create contrast with the other parts which are more intense overall
- 00:32:224 (6) - it would be cool to remove a repeat and add a circle to create contrast with the rest. This is technically the last part after entering a break so it would feel nice imo
- 01:05:482 (5,6) - since this part is calmer than the rest, what do you think of just a circle on 01:05:824 - ? (delete the rest, basically)
- 01:16:453 (2,3) - same ^
- 03:27:767 (1) - considering how short this is, a slider might be better
Nice, but Normal and Hard can be improved (and some details on the other diffs would add a nice touch too if you want)