MariahCarey wrote:
Hey peppy, I guess this is a good opportunity to ask you about this:
What are your thoughts on moving the osu! pp system towards a multi-category kind of system that allows for different objectives (such as aim, control, speed) like the guys at http://osuskills.tk/ did, rather than a single leaderboard?
Perhaps you've considered something like this already but I'm just curious on your thoughts. Personally I enjoy trying to improve my scores on that website from time to time, even if it's far from finalized. Thanks for looking to improve the pp algorithm!
pp already works like this under the hood, but aim/acc/speed are accumulated together for each score and presented as "pp". If they can't be separated for the current system, I don't know if we can expect them to be for the new system. If they can be separated, that should be done before implementing a new system to check which pp system actually performs the best in optimal conditions.
nibs wrote:
Touchscreen players can only exploit a small selection of maps as far as I know (ones that are almost entirely jumps/no streams, like yuima-ru world and granat), so maybe just have a thing in the ranking criteria that prevents maps that are:
very short and have very high star ratings (yuima-ru world is 43 seconds and it's 6 stars)
maps that are easy until the last 10 or 15 seconds and then it's just jumps (use something like this to see https://rarelyupset.com/oppai/)
from being ranked? Sorry if this isn't helpful, just my thoughts on this entire situation.
These criteria aren't set in stone. Touchscreen players can do longer maps, it's just easier to do the shorter ones. The only things really required are huge jumps and a low amount of short streams. It's also unfair on mappers to disqualify their maps just because a subset of people want to use a peripheral that isn't suited the the performance system.