So much for doing it in the morning >.> - M4M from #modreq (i'll post link to shinitai-chan if the mod isn't too short)
i'lll edit this post later so...
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EDIT: K most of this is really minor
Here the link to the map (you don't have to mod much since my mod is probably useless): https://osu.ppy.sh/s/519318
GL - Cool map
i'lll edit this post later so...
Placeholder
EDIT: K most of this is really minor
Here the link to the map (you don't have to mod much since my mod is probably useless): https://osu.ppy.sh/s/519318
- General
- Insane od seems a bit low (maybe just me) I suggest at least 8
- I don't believe Widescreen support should be on all difficulties
- Insane
- 00:15:013 (2) - imo this would flow a bit better if it was rotate -11 (selection centre) and move it back (some slight adjustments if you do this)
- 00:31:318 (3) - for this note - being that it is a bit stronger and have a larger impact with the finish - I felt that it should had more spacing (oh course it would need adjustment to notes after this if you move it)\
- 01:31:318 (2,3,4,5) - can't speak much of this - not affecting much gameplay wise but this did felt a bit cramp compare to everything else in this kiai (probably just me but I figure it was worth mentioning at least)
- 01:45:339 - don't see the why you ignore this note - thought it was a bit strange when you could do something like this which still fits with the kiai imo
I understand if you don't do it though
- Hard
- 01:26:752 (6) - This is offscreen by Aimod
Didn't actually find anything else
- Normal
- 00:17:296 (2) - move this a little like maybe X:441 Y:321 to flow just a bit better
- 01:06:535 (4,5,6) - imo this is a little complex for an Normal - a new player could easily end up pressing (6) instead of (5) which will trip them up and miss a combo the way it is arrange and this is more of something I would see in an advanced difficulty - ya did it differently here 02:44:361 (4,5,6,1) - which is much easier to read for an new player imo
GL - Cool map