Josh123uaJ wrote:
Ayy from my q.
Easy:
00:56:752 (3) - Don't let this touch the hit meter. Happens again at 02:39:470 (1) Actually there's nothing in the Ranking Criteria that forbids it hehe, it should be very much fine as long as the object doesn't get off-screen~
01:37:187 (1,2,3) - Make these straight. (3) looks a little off. Fixed
01:58:383 (1) - I'm not a big fan of such a sharp angle right before a reverse arrow in this slider. Straighten it out a little. Yeah, after some consideration I do think that this slider's shape would be familiar for beginners so I made this into a simpler shape instead :3
03:31:644 (1) - Make this slider end to the last white tick just like your other difficulties. Nice catch, fixed!
Normal:
01:05:557 (1,2,3,4,5) - I think it's better if you make it a perfect pentagon. Not quite sure but I hope the pentagon's better now~
Hard:
01:34:905 (1,2,3,4,5) - Move (5) just a little bit to the left so that the slider heads form a perfect pentagon. Okay
02:08:328 (1,2,3,4) - The slider head of (4) could be made closer to (3) so a better diamond shape could form. Yep, fixed
Insane:
Looks clear
I enjoyed this map. All I can suggest is small aesthetic changes. GL
Thank you very much for your mods, and thank you as well to Net0 for the star (*^-^)Cherry Blossom wrote:
Modding Niva's map, **Achievement unlocked**
still awesome hitsounding and an unique style ;w; Thank you!Easy
- 00:12:731 (1,2) - i'm not that fan of this kind of flow in easy, because i consider that everything should be smooth and simple to play in easy diffs. This motion is not that smooth because 00:12:731 (1) - 's curve and direction is the opposite of 00:13:709 (2) - which makes the player plays a reversed "W" motion with a circle. Using that kind of motion with sliders is fine as long as everything is built around it as you did. It's better to keep doing this like this 00:04:905 (1,2,3) - . You're free to keep it because it is still playable by beginners, but i would not do that in my maps. Mirrored this slider's direction, should be fine now
- 01:40:774 (1,2,3,4) - this motion might be a little difficult to handle for beginners especially with circles, the transition between 01:39:796 (3,1) - looks a little harsh, and it would be better if you move 01:40:774 (1,2,3,4) - a little on the right to make this motion smoother. i could say the same thing with 02:37:513 (1,2,3,4) - Both are intentional, actually (I'm aiming more for the aesthetics here). I tweaked the first one's path a bit, though~
- 01:51:861 (3) - it's just an impression, but this tick 01:52:513 - should be clicked because the note on it is really strong and introduces the most strong part of this section and it doesn't really give the best impression when it is just followed by a sliderend. Ah, yes, I've given a lot of thought about this while mapping this actually. I want to put an object there but to do this means that I have to end this slider 1/2 earlier, which doesn't fit the rest of the map at all (since the rest of the map doesn't even have a 1/2 anywhere) and above that there are no other feasible rhythm that I can snap this slider's end into so I thought snapping the slider end there would be the best option here o.o
- 02:43:383 (1) - i'd reverse its curve for a smoother motion, but the current one is fine. Decided to lessen the curve's intensity instead (:
- 03:04:905 (1,2,3,4,1) - i don't really know what you wanted to do here, but visually this could be improved, i mean the curve can be better if you move 03:06:861 (1) - upward It's intentional, it's not meant to be a curve but rather a linear v-shape :3
Normal
- 00:58:709 (3,4,1) - for visual, it would be nice if they are aligned because there is currently and angle between them that make this pattern not that polished, compared to what you did earlier with straight objects like 00:53:818 (1,2,3) - or 00:48:600 (2,3,4) - I want to make them arranged in a straight line but I'm running out of playspace here unfortunately ._.
- 02:23:165 (3,1,2,3) - this is the kind of flow or pattern i haven't seen in the map and it looks a little weird because compared to structured patterns you did earlier, this current on looks a little ou of place. The player will be attracted by this circle 02:23:818 (1) - and he wont play the whole slider 02:23:165 (3) - , so it would be better if you move 02:23:818 (1,2,3) - a little on the left to make this flow smoother. Fixed
Hard
- 00:27:731 (4,5,1) - i see that you increase progressively the distance between each objects but when playing, it feel like 00:28:057 (5,1) - is an antijump because of the angle. You make the player plays the whole sliders here 00:27:405 (3,4,5) -, but the player doesn't have to play the whole slider (5) to hit 00:28:383 (1) -. And this appears like an antijump when the distance is supposed to be higher if you see what i mean. Consider making 00:28:057 (5,1) - played with a straight flow like you did for 00:27:405 (3,4) - , if you intention is to show that the distance between objects is increasing progressively. That's not the intention, but I see your point here - I've put (1) a bit further though so that the anti-jump would be less obvious~
- 01:39:144 (2) - it would be nice if you keep the same distance, so 2.5x (the distance after it is 2.27) Ah, I've never thought of it while mapping it (I simply went for the aesthetics here) but I've moved (2) more to the left here, hopefully the distance here would be more even
- 02:39:144 (5,1,2) - this current flow between these objects is a little unnaturally to play and much aiming skills is required to handle 02:39:470 (1,2) - . You play a shape with 02:38:491 (3,4,5) - and then 02:39:470 (1,2) - and the transition between them is a straight line but an irregular distance, which is in my opinion a little difficult to handle. A solution to make this pattern more comfortable to play is to make an angle between them like this : (it reduces the stress) I decided to CTRL + G (2) instead (which has the same effect to build the angle, more or less) and tweaked something around here
- 03:00:991 (1,2,3) - the difference concerning spacing is noticeable, it would be nice to fix it. Eh, the spacing's correct already actually :
Insane
- 00:24:144 (7,8,1) - this staight flow which is not straight triggers me a little, the gameplay is not really affected but it would be nice to make things perfectly straight for visuals :3 Hmm, although I see your point the idea here from the very beginning is very much to let (1) be in contact with (4,5,6) o.o
- 01:24:959 (7,2) - Avoiding this overlap would make the pattern better for visuals. Changed the direction of the stream here, I hope it works well with the next accelerated spacing pattern as well (:
- 01:43:709 (6,7,8,9,1) - I'd rather see 3 1/2 sliders here because there are 3 same notes (which would be on each sliderstart) in a row with the same intensity. 3 sliders would give a better contrast according to what you put before (a jump pattern with circles). The current pattern works well because the circle 01:44:198 (7) - makes this 01:44:361 (8,9,1) - played strongly, but imo the song suggests more 3 sliders than the current pattern. You did the same thing with sliders here 01:50:557 (1,2,3,4) - for example. Indeed, changed these into 3 1/2 sliders
I spent more time than expected when modding, maybe because i like this map ;w;
Good luck ~
P.S : You should map Käfig /me runs Interesting song, although I personally still liked Atropos more :3