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Dark PHOENiX - Taketori Hishou [OsuMania]

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Amiichii
Hello o/

From O!M 4K Newbie Queue

4K=1~4

mod
  • [Lunatic]
  1. 00:33:019 - add for drum?
  2. 00:44:503 (44503|3,44503|0,44816|0,44816|3) - make this different since there have different pitch
  3. 00:47:003 - add note for kick drum?
  4. 00:48:566 - add note for guitar?
  5. 00:52:160 (52160|0) - change to LN 1/2s for guitar?
  6. 00:53:097 (53097|1) - change to LN 1/2s for guitar
  7. 00:54:816 - add note for kick
  8. 00:54:972 (54972|1,56222|3,56378|2,56535|0) - not jack?
  9. 01:02:316 - add note for synth and kick
  10. 01:02:628 - add note/LN for synth
  11. 01:02:941 - add note for synth and kick
  12. 01:07:316 - ~ 01:07:941 - same as above
  13. 01:20:910 (80910|2) - cut here 01:21:066 - same as 01:18:410 (78410|3) -
  14. 01:23:410 (83410|3) - 01:25:910 (85910|0) - ^
  15. 02:46:691 (166691|2,166847|3,167003|2) - swap column?
  16. 02:59:816 (179816|0,179972|1,180128|0) - swap column? avoid this 03:00:128 (180128|0,180285|0) -
  17. 03:06:378 - 03:11:378 - add for piano?
  18. 03:38:566 - add note. as you did in before

    [Hard]
  19. 00:14:660 - add note for loud piano layering?
  20. 00:15:910 - ^
  21. 00:42:316 (42316|3) - delete? focus to piano
  22. 02:46:222 (166222|0) - actually here 02:46:378 - have same picth which can be jack
  23. 02:48:410 (168410|3) - 02:51:222 (171222|1) - 02:53:722 (173722|1) - 02:54:035 (174035|2) - 02:56:222 (176222|2) - etc ^

Goodluck. Have a nice day :)
Topic Starter
Madoka2574

Amiichii wrote:

Hello o/

From O!M 4K Newbie Queue

4K=1~4

mod
  • [Lunatic]
  1. 00:33:019 - add for drum? ?But there's no drum sound
  2. 00:44:503 (44503|3,44503|0,44816|0,44816|3) - make this different since there have different pitch Fixed
  3. 00:47:003 - add note for kick drum? Fixed
  4. 00:48:566 - add note for guitar? It is shown by the LN's end
  5. 00:52:160 (52160|0) - change to LN 1/2s for guitar? Fixed
  6. 00:53:097 (53097|1) - change to LN 1/2s for guitar Fixed
  7. 00:54:816 - add note for kick It is shown by the note in column 1 and I'm not so care about the main melody(synth) unless there's sound but no note
  8. 00:54:972 (54972|1,56222|3,56378|2,56535|0) - not jack? That's for guitar of which the sounds are the same pitch
  9. 01:02:316 - add note for synth and kick Fixed
  10. 01:02:628 - add note/LN for synth I can't hear that??
  11. 01:02:941 - add note for synth and kick No synth so just one for kick
  12. 01:07:316 - ~ 01:07:941 - same as above
  13. 01:20:910 (80910|2) - cut here 01:21:066 - same as 01:18:410 (78410|3) - Fixed
  14. 01:23:410 (83410|3) - 01:25:910 (85910|0) - ^ Fixed
  15. 02:46:691 (166691|2,166847|3,167003|2) - swap column? Fine
  16. 02:59:816 (179816|0,179972|1,180128|0) - swap column? avoid this 03:00:128 (180128|0,180285|0) - OK,done
  17. 03:06:378 - 03:11:378 - add for piano? Its volume is low and I even didn't hear it before you point it out so I'm not to add a note
  18. 03:38:566 - add note. as you did in before 2 notes are for synth and drum but here's only synth so 1 note

    [Hard]
  19. 00:14:660 - add note for loud piano layering? That's shown by the LN
  20. 00:15:910 - ^ Fixed
  21. 00:42:316 (42316|3) - delete? focus to piano Both piano and drum are focused on
  22. 02:46:222 (166222|0) - actually here 02:46:378 - have same picth which can be jack Thanks,but it is not so clear to me,so I'll keep it at the moment
  23. 02:48:410 (168410|3) - 02:51:222 (171222|1) - 02:53:722 (173722|1) - 02:54:035 (174035|2) - 02:56:222 (176222|2) - etc ^

Goodluck. Have a nice day :)
Thank you for the mod,it really helps ;)
Crumpey
As requested in Crumpey's Mod Queue!


General, Hard
General

Only one use of kiai time is considered fine, but i feel in a song like this there are so many oppurtunities to use kiai time more effectivly, considering using it more to emphasise the chorus
Set a preview point


Hard(Mod)

00:04:660 - put a note here as you did the same thing a few seconds later
00:55:128 - missed a beat
01:02:941 (62941|2) - delete this as your not consistant with it (the ln before had the same sound but you didnt map it)
01:09:191 (69191|0,69269|1,69347|0,69347|3,69425|2,69503|1,69581|2,69660|0,69660|3,69816|2,69894|3,69972|1,69972|0,70128|3,70206|2,70285|1,70285|0,70441|3,70519|2,70597|0,70597|3,70675|1,70753|2,70831|1,70910|3,70910|0,70988|2,71066|1,71144|0,71222|3,71222|2,71300|1,71378|0,71456|1,71535|3,71535|2,71613|0,71691|1,71769|2,71847|3,71847|1,71925|0,72003|2,72081|1,72160|3,72160|0,72238|1,72316|2,72394|3,72472|0,72472|2,72550|1,72628|2,72706|1,72785|3,72785|0,72863|2,72941|0,73019|1,73097|2,73097|3,73175|0,73253|1,73331|2,73410|1,73410|0,73410|3) - whats the point of this, why switch your established pattern into something that doesnt make any sense? imo this is horrible to play, go back and relisten the sounds in that section, the vast majority dont even need to be there
02:36:691 - same as above, im not sure why youve made it so intense, albeit it makes sense this part being harder it just feels really wrong to play

The majority of the map seems pretty sound, just a few sections in question here

sorry for the wait
Topic Starter
Madoka2574

CrumpetFiddler wrote:

As requested in Crumpey's Mod Queue!


General, Hard
General

Only one use of kiai time is considered fine, but i feel in a song like this there are so many oppurtunities to use kiai time more effectivly, considering using it more to emphasise the chorus done
Set a preview point done


Hard(Mod)

00:04:660 - put a note here as you did the same thing a few seconds later No,only low pitch sound here of the piano.But the later one has both low and high pitch sounds
00:55:128 - missed a beat I just focus on the synth and the drum so ingored the guitar
01:02:941 (62941|2) - delete this as your not consistant with it (the ln before had the same sound but you didnt map it) LNs are for the synth and this note is for drum.In this part there's no note for guitar
01:09:191 (69191|0,69269|1,69347|0,69347|3,69425|2,69503|1,69581|2,69660|0,69660|3,69816|2,69894|3,69972|1,69972|0,70128|3,70206|2,70285|1,70285|0,70441|3,70519|2,70597|0,70597|3,70675|1,70753|2,70831|1,70910|3,70910|0,70988|2,71066|1,71144|0,71222|3,71222|2,71300|1,71378|0,71456|1,71535|3,71535|2,71613|0,71691|1,71769|2,71847|3,71847|1,71925|0,72003|2,72081|1,72160|3,72160|0,72238|1,72316|2,72394|3,72472|0,72472|2,72550|1,72628|2,72706|1,72785|3,72785|0,72863|2,72941|0,73019|1,73097|2,73097|3,73175|0,73253|1,73331|2,73410|1,73410|0,73410|3) - whats the point of this, why switch your established pattern into something that doesnt make any sense? imo this is horrible to play, go back and relisten the sounds in that section, the vast majority dont even need to be there Uh...to show the different stage of the song that's needed and the sound acutually exist.Instead I raised the difficulty of the previous part so that the difference of the difficulty wouldn't be so large
02:36:691 - same as above, im not sure why youve made it so intense, albeit it makes sense this part being harder it just feels really wrong to play same as above

The majority of the map seems pretty sound, just a few sections in question here

sorry for the wait
Thanks for the mod :D
Envory
Oh hi Madoka!


I suggest this again cause i didn't full modding yesterday.. sorry for that :(

Lunatic
03:45:753 - until 03:45:910 - Better like this > http://osu.ppy.sh/ss/8531018 (you must hear that drum)

And do all of them for that ending for All GD..


-NO KUDOS-


GL..
Topic Starter
Madoka2574

Envory wrote:

Oh hi Madoka!


I suggest this again cause i didn't full modding yesterday.. sorry for that :(

Lunatic
03:45:753 - until 03:45:910 - Better like this > http://osu.ppy.sh/ss/8531018 (you must hear that drum)

And do all of them for that ending for All GD..


-NO KUDOS-


GL..
Useful design...But I just don't know if it's OK with a SV change which I want to keep

Updated
Umo-
NM req from imtdb1's modding queue
1|2|3|4
if you want you can disable widescreen support in all difficulties.
Normal
00:03:410 (3410|1) - move to 4 so its not in the same column as the previous note
00:03:410 (3410|1) - add a note
00:23:097 (23097|1) - why not extend that LN to 00:23:410 - ? There is a sound there
00:25:597 (25597|1) - same here
00:36:378 - missing note
00:37:628 (37628|1) - move to another column, its a diffrend sound from 00:37:316 (37316|1) -
00:40:910 - double
01:02:316 - add a LN, no idea why there is empty space at that part because there is a sound
01:08:410 - why did you suddenly started to use LNs here but at 01:03:410 - you didnt
01:19:347 (79347|2) - make this a LN and remove this 01:19:503 (79503|2) - this LN
02:22:472 (142472|0,142628|1) - why not turn those 2 notes into a LN
Hard
00:04:660 - add a note here because there is a piano sound there, you also added the note at 00:05:285 -
00:05:910 - double
00:07:160 - double
00:08:410 - double, because you added them at 00:12:160 -
00:09:660 - missing note
00:22:160 - missing triple?
00:23:410 - why did you stop using triples at this part?
00:25:910 - why did you use jackhammers here but not on the places like 00:23:410 -
00:28:097 - add double thrills here
00:40:910 - double
00:43:410 - double
Good Luck! '3')/
[Printemps]


column:|0|1|2|3|

Easy
00:30:910 - 00:35:910 - 这两个地方去掉一个note
00:42:003 - 00:42:316 - 这两个地方加一个note 00:41:847 (41847|1,42160|3) - 这两个个去掉
01:18:253 - 加一个 02:45:753 - 同
03:05:753 - 加一个 03:10:753 - 同
03:07:003 - 这个音为什么要用双键

Normal
00:48:253 (48253|2,48410|2) - 这里面条加叠感觉有点难了
00:58:722 (58722|2) - 移到3 然后后面的两个小节也参考这小节里的8个note摆放(这么解释应该懂吧
01:02:316 - 01:02:628 - 01:02:941 - 01:03:253 - 加一个(面条尾不能算音 01:12:160 - 02:29:660 - 02:34:660 - 02:39:660 - 同 02:45:910 - 这段开始也是
01:19:347 (79347|2) - 删掉(只有一个鼓音 01:24:347 (84347|0) - 01:29:347 (89347|2) - 01:34:347 (94347|2) - 同
01:49:816 (109816|2) - 这个音可以省略
03:05:910 (185910|1,186222|3) - 换一下位置
03:45:753 - 虽然很有创意 可是面条尾不能算音啊(我觉得lunatic的结尾算正常的

Hard
01:37:238 - 这里有音吧 03:04:738 - 同
02:20:128 (140128|3) - 这里面条音可以省略 因为抓的是鼓

Lunatic
00:00:910 - 开头感觉不是同一个音放成一个轨道的话给人造成一种强行叠的错觉(
01:03:253 - 感觉这里其实是有一个低音的
01:18:331 (78331|0) - 可以放在2

难图不太会看 抱歉
给个小建议 你要是一段里想抓鼓或钢琴或吉他的话 放进几个其他的杂音会显得比较混乱 所以还不如不放(当然也可以鼓音和钢琴音一起抓 不过要抓整段才能体现出来
祝早日rank
Topic Starter
Madoka2574
Sorry for late reply.I was busy for the last 2 weeks :oops:

imtdb1 wrote:

NM req from imtdb1's modding queue
1|2|3|4
if you want you can disable widescreen support in all difficulties.
Normal
00:03:410 (3410|1) - move to 4 so its not in the same column as the previous note done
00:03:410 (3410|1) - add a note Why?
00:23:097 (23097|1) - why not extend that LN to 00:23:410 - ? There is a sound there Listen carefully.I think it stops at the red line
00:25:597 (25597|1) - same here
00:36:378 - missing note No,no drum here
00:37:628 (37628|1) - move to another column, its a diffrend sound from 00:37:316 (37316|1) - OK done
00:40:910 - double No,8 beats between a double
01:02:316 - add a LN, no idea why there is empty space at that part because there is a sound Because this sound shouldn't be a LN but a normal note,so I use the end of the LN 01:02:003 (62003|3) - to express
01:08:410 - why did you suddenly started to use LNs here but at 01:03:410 - you didnt Yes,just to make difference
01:19:347 (79347|2) - make this a LN and remove this 01:19:503 (79503|2) - this LN No no no,how can you use one note to express 2 sounds?
02:22:472 (142472|0,142628|1) - why not turn those 2 notes into a LN OK,fixed
Hard
00:04:660 - add a note here because there is a piano sound there, you also added the note at 00:05:285 - So what do you think of the LN here? ;)
00:05:910 - double No.The reason↓
00:07:160 - double
00:08:410 - double, because you added them at 00:12:160 -
00:09:660 - missing note The same reason with 00:04:660 -
00:22:160 - missing triple? No
00:23:410 - why did you stop using triples at this part? I also did it on purpose,sorry
00:25:910 - why did you use jackhammers here but not on the places like 00:23:410 - Bcs the sound is being clear
00:28:097 - add double thrills here Both OK I think
00:40:910 - double 4 beats a double
00:43:410 - double ^
Um...from the previous mod I think you are a bit lack of sense of level...No offence,maybe we have different opinions about this,but I just prefer to make differece if possible to show different stages of the song and it is more playable
Good Luck! '3')/
Thanks for your mod :D

[Printemps] wrote:



column:|0|1|2|3|

Easy
00:30:910 - 00:35:910 - 这两个地方去掉一个note 可以
00:42:003 - 00:42:316 - 这两个地方加一个note 00:41:847 (41847|1,42160|3) - 这两个个去掉 2333看了你的mod我感觉咱们的设计思路不太一样
01:18:253 - 加一个 02:45:753 - 同 感觉这里刚进入一段的时候把开头的1/4抓成1/2不太好,不如直接舍去从白线开始
03:05:753 - 加一个 03:10:753 - 同 这里感觉就比较怪了
03:07:003 - 这个音为什么要用双键 这个就是靠感觉咯

Normal
00:48:253 (48253|2,48410|2) - 这里面条加叠感觉有点难了 删了一个
00:58:722 (58722|2) - 移到3 然后后面的两个小节也参考这小节里的8个note摆放(这么解释应该懂吧 我又自己改了一通qaq
01:02:316 - 01:02:628 - 01:02:941 - 01:03:253 - 加一个(面条尾不能算音 01:12:160 - 02:29:660 - 02:34:660 - 02:39:660 - 同 02:45:910 - 这段开始也是 我拒绝,面条尾就是可以算音(其实这里也没有抓鼓音啊)
01:19:347 (79347|2) - 删掉(只有一个鼓音 01:24:347 (84347|0) - 01:29:347 (89347|2) - 01:34:347 (94347|2) - 同 不是很懂你的意思,这里就是鼓,同时也充当主旋律在这里跟LN形成叠
01:49:816 (109816|2) - 这个音可以省略 保留,跟后面的还有对比呢
03:05:910 (185910|1,186222|3) - 换一下位置 可以
03:45:753 - 虽然很有创意 可是面条尾不能算音啊(我觉得lunatic的结尾算正常的 keep,我是觉得松手也是有打击感的,因为有尾判

Hard
01:37:238 - 这里有音吧 03:04:738 - 同 有音,但是我忽略了,你可以看lunatic我是抓了音的
02:20:128 (140128|3) - 这里面条音可以省略 因为抓的是鼓 先保留吧,删了也是可以的

Lunatic
00:00:910 - 开头感觉不是同一个音放成一个轨道的话给人造成一种强行叠的错觉( 嗯这个是设计,感觉还行吧(
01:03:253 - 感觉这里其实是有一个低音的 如果你说的是吉他音的话,这里我是没抓这个音的
01:18:331 (78331|0) - 可以放在2 噗你这个。。。本来我就是放在2,但是很多人提出来这么摆玩起来并不爽后来改成这个的

难图不太会看 抱歉
给个小建议 你要是一段里想抓鼓或钢琴或吉他的话 放进几个其他的杂音会显得比较混乱 所以还不如不放(当然也可以鼓音和钢琴音一起抓 不过要抓整段才能体现出来
我通常会混在一起抓,哪个明显或者说手感更好就抓哪个了,有时候确实会比较混乱,这个尽量

祝早日rank
谢谢 :)
error_exe777
hellooooo from my queue

will mod two diffs as it's quite long. i'm not a fan of long maps tbh

1|2|3|4

Normal
00:03:410 (3410|2,3566|1,3722|2,3878|1) - bit odd, should maybe move some around

00:09:972 (9972|2) - column 1

00:10:597 (10597|1) - column 4

00:11:066 (11066|2,11222|1) - CTRL+H

00:48:253 (48253|2,48410|2,48410|1) - i bloody hate patterns like this. they are okay, but for a NM i recommend toning it down.

01:03:410 (63410|0) - column 2

01:03:410 (63410|0) to 01:03:410 (63410|0) - why is it kiai? it's not different from the section before it. i recommend wiping both of these little kiai times from all diffs

01:37:785 (97785|0,98019|3,98253|1,98410|2) - i don't understand this bit. they seem odd, and doesn't fit the music well imo. up to you whether you want to change it

03:05:753 (185753|2,185910|3) - another odd pattern. can't see what the second slider is representing

Hard
00:28:097 (28097|0,28097|2,28175|1,28253|3,28253|0,28331|1,28410|2,28410|0,28410|3) - balance this out, it's to the left too much

03:33:097 (213097|1,213097|3,213175|2,213253|0,213253|3,213331|2,213410|1,213410|3,213410|0) - ^^ but it's to the right this time

good diff

best of luck! :)
Topic Starter
Madoka2574

OwenF04 wrote:

hellooooo from my queue

will mod two diffs as it's quite long. i'm not a fan of long maps tbh

1|2|3|4

Normal
00:03:410 (3410|2,3566|1,3722|2,3878|1) - bit odd, should maybe move some around Fixed

00:09:972 (9972|2) - column 1

00:10:597 (10597|1) - column 4

00:11:066 (11066|2,11222|1) - CTRL+H Well I rearranged this part

00:48:253 (48253|2,48410|2,48410|1) - i bloody hate patterns like this. they are okay, but for a NM i recommend toning it down. Um...keep,it is Ok with a 1/2 gap

01:03:410 (63410|0) - column 2 Just trying to keep the notes at column 1 and 4

01:03:410 (63410|0) to 01:03:410 (63410|0) - why is it kiai? it's not different from the section before it. i recommend wiping both of these little kiai times from all diffs Do you mean 01:08:410 - to 01:13:410 - ?That's probably my style XD 'cause the latter part seems to be more...exciting?

01:37:785 (97785|0,98019|3,98253|1,98410|2) - i don't understand this bit. they seem odd, and doesn't fit the music well imo. up to you whether you want to change it

03:05:753 (185753|2,185910|3) - another odd pattern. can't see what the second slider is representing Listen carefully and you will hear it.They are of the same pitch.I made the 2 parts consistent.
Hard
00:28:097 (28097|0,28097|2,28175|1,28253|3,28253|0,28331|1,28410|2,28410|0,28410|3) - balance this out, it's to the left too much

03:33:097 (213097|1,213097|3,213175|2,213253|0,213253|3,213331|2,213410|1,213410|3,213410|0) - ^^ but it's to the right this time

good diff

OK I changed it back to the previous version :D

best of luck! :)
Sorry for late reply.I will be a bit busy in the next few days or so...
Thanks for your mod! :)
Div
Hello!
Req from my queue

1|2|3|4

Lunatic
00:19:972 - kick here
00:22:472 - ^
00:24:972 -
00:20:285 - snare here
00:22:785 - ^
00:25:285 - ^

00:23:878 (23878|1) - 00:24:503 (24503|3) - why are these suddenly lns? They weren't just before :s
00:26:222 (26222|2,26847|1) - ghost notes like this throughout this section. Also confused as to why it gets most dense for the same sounds as just a moment ago
00:28:566 (28566|0) - ghost
00:37:941 (37941|0,37941|1) - this should probably be a single because I assume you've mapped 00:38:097 (38097|1,38097|2,38253|2,38253|0,38410|2,38410|3) - as doubles for the piano, but there's no piano on that first note :o
00:51:378 (51378|2) - there's no bass here so this note is ghost
00:57:316 (57316|3,57316|1,57394|2,57394|0,57472|1,57472|3) - this should actually be a 1/6 note trill
00:57:785 (57785|0,57785|3,57863|1,57863|2,57941|3,57941|0) - ^
00:58:566 (58566|1,58566|2,58878|1,58878|2) - on the doubles like this in this section there's no bass, only snyth so I don't think they should be doubles
01:15:910 (75910|0,75910|2,75910|1,75910|3,76066|3,76066|0,76066|1,76066|2) - don't think these needs to be quads, hands should be fine imo
01:18:410 - triple here?
01:33:410 - seems strange that these lns aren't as dense as the other set you had earlier here 00:38:410 -
01:44:191 - this should be a double
01:54:503 - I feel like there should be an ln here, maybe something like https://osu.ppy.sh/ss/9200753 could work?
01:55:285 - this synth here is definately mappable and I think should be mapped
02:03:722 (123722|2,123722|0,123722|1,123722|3,124347|3,124347|0,124347|2,124347|1) - again not sure why these are quads, hands are fine
02:05:910 (125910|3,125910|2,125910|0,125910|1) - weird quad again. I actually think having an ln at 02:05:753 - on 3 going into a hand could be nice
02:07:264 (127264|0,127368|2) - are these notes snapping errors or something? I'm not hearing anything to suggest they should be here
02:12:785 - there's a piano run here that would be nice to map
02:13:566 (133566|1,133566|2,133644|0,133644|3,133722|2,133722|1,133800|0,133800|3,133878|2,133878|1,134035|0,134035|3,134113|2,134113|1,134191|0,134191|3,134347|1,134347|3,134347|0,134347|2) - this is overmapped, no reason for there to be trills here, and again the quad should just be a hand :s
02:26:378 (146378|3,146378|2) - same thing as at 00:58:566 -
02:45:910 - triple here?
02:56:066 - sound here
02:58:253 - ^
03:00:910 - another less dense ln section. I guess I'd recommend just nerfing the ln at 00:38:410 - then in that case
03:22:003 - ln here?
03:22:785 - more synth that you should probably map :D
03:42:785 (222785|0,222863|3,222941|2,223019|1,223097|0,223175|3,223253|2,223331|1) - this should probably just be a jumptrill tbh, but up to you
03:42:238 (222238|1,222394|3) - i don't think these are loud enough to map for the drum here? I'd just map the guitar you before until the next white tick

Pretty nice map overall
Goodluck!
Topic Starter
Madoka2574
Wow your mod is so quick! :o

Div wrote:

Hello!
Req from my queue

1|2|3|4

Lunatic
00:19:972 - kick here
00:22:472 - ^
00:24:972 -
00:20:285 - snare here
00:22:785 - ^
00:25:285 - ^ Um but I did it deliberately.To emphasize the main melody I ignored the drum

00:23:878 (23878|1) - 00:24:503 (24503|3) - why are these suddenly lns? They weren't just before :s Huh,because there's a bit diffrent from the former part.Can't you feel it? :D
00:26:222 (26222|2,26847|1) - ghost notes like this throughout this section. Also confused as to why it gets most dense for the same sounds as just a moment ago
00:28:566 (28566|0) - ghost No no no there ARE sounds.I wonder why u didn't notice the diffrence :?
00:37:941 (37941|0,37941|1) - this should probably be a single because I assume you've mapped 00:38:097 (38097|1,38097|2,38253|2,38253|0,38410|2,38410|3) - as doubles for the piano, but there's no piano on that first note :o Yes I had mapped it for the piano but later I changed it for the drum.Well I don't know which is better so I will keep it for a moment
00:51:378 (51378|2) - there's no bass here so this note is ghost OK
00:57:316 (57316|3,57316|1,57394|2,57394|0,57472|1,57472|3) - this should actually be a 1/6 note trill Wow that's big mistake.thank u!!! :)
00:57:785 (57785|0,57785|3,57863|1,57863|2,57941|3,57941|0) - ^
00:58:566 (58566|1,58566|2,58878|1,58878|2) - on the doubles like this in this section there's no bass, only snyth so I don't think they should be doubles Single note is so boring~~doubles for snyth and triples for snare.Ignore the kick,is that ok? :D
01:15:910 (75910|0,75910|2,75910|1,75910|3,76066|3,76066|0,76066|1,76066|2) - don't think these needs to be quads, hands should be fine imo Many people had mentioned this but I still kept it since the pitch is high enough to be quads imo
01:18:410 - triple here? No snare so no
01:33:410 - seems strange that these lns aren't as dense as the other set you had earlier here 00:38:410 - I am hesitating about it but fixed
01:44:191 - this should be a double Fixed
01:54:503 - I feel like there should be an ln here, maybe something like https://osu.ppy.sh/ss/9200753 could work? I am not feeling good but it seems to be interesting so accepted
01:55:285 - this synth here is definately mappable and I think should be mapped I've set some SVs here :D
02:03:722 (123722|2,123722|0,123722|1,123722|3,124347|3,124347|0,124347|2,124347|1) - again not sure why these are quads, hands are fine triples in other parts.But here is the climax of the song so quads
02:05:910 (125910|3,125910|2,125910|0,125910|1) - weird quad again. I actually think having an ln at 02:05:753 - on 3 going into a hand could be nice Synth ends at 02:05:831 - ,so no LN
02:07:264 (127264|0,127368|2) - are these notes snapping errors or something? I'm not hearing anything to suggest they should be here Listen carefully :D
02:12:785 - there's a piano run here that would be nice to map Sorry but I can't quite understand
02:13:566 (133566|1,133566|2,133644|0,133644|3,133722|2,133722|1,133800|0,133800|3,133878|2,133878|1,134035|0,134035|3,134113|2,134113|1,134191|0,134191|3,134347|1,134347|3,134347|0,134347|2) - this is overmapped, no reason for there to be trills here, and again the quad should just be a hand :s OK well though I did it on purpose but fixed
02:26:378 (146378|3,146378|2) - same thing as at 00:58:566 -
02:45:910 - triple here?
02:56:066 - sound here Um,no.It's just the end of bass sound
02:58:253 - ^
03:00:910 - another less dense ln section. I guess I'd recommend just nerfing the ln at 00:38:410 - then in that case
03:22:003 - ln here?
03:22:785 - more synth that you should probably map :D
03:42:785 (222785|0,222863|3,222941|2,223019|1,223097|0,223175|3,223253|2,223331|1) - this should probably just be a jumptrill tbh, but up to you Keep.Because it is at the end of the song.
03:42:238 (222238|1,222394|3) - i don't think these are loud enough to map for the drum here? I'd just map the guitar you before until the next white tick But have u thought it should be consistant with 00:37:160 - ?

Pretty nice map overall
Goodluck!
You've modded it so carefully!Thank u so much! :)
Kim_GodSSI

I make the SV
I hope you like it. :D

Modding
[Lunatic]

Also you can Download
https://drive.google.com/file/d/0B2DtwA ... sp=sharing

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222979,-76.9230769230769,4,2,1,20,0,0
223018,-142.857142857143,4,2,1,20,0,0
223057,-76.9230769230769,4,2,1,20,0,0
223096,-142.857142857143,4,2,1,20,0,0
223135,-76.9230769230769,4,2,1,20,0,0
223174,-142.857142857143,4,2,1,20,0,0
223213,-76.9230769230769,4,2,1,20,0,0
223252,-142.857142857143,4,2,1,20,0,0
223291,-76.9230769230769,4,2,1,20,0,0
223330,-142.857142857143,4,2,1,20,0,0
223370,-76.9230769230769,4,2,1,20,0,0
223410,-100,4,2,1,20,0,0
Good luck !
Topic Starter
Madoka2574

Kim_GodSSI wrote:


I make the SV
I hope you like it. :D

Modding
[Lunatic]

Also you can Download
https://drive.google.com/file/d/0B2DtwA ... sp=sharing

[TimingPoints]
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222901,-76.9230769230769,4,2,1,20,0,0
222940,-142.857142857143,4,2,1,20,0,0
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223018,-142.857142857143,4,2,1,20,0,0
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223135,-76.9230769230769,4,2,1,20,0,0
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223291,-76.9230769230769,4,2,1,20,0,0
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223370,-76.9230769230769,4,2,1,20,0,0
223410,-100,4,2,1,20,0,0
Good luck !
Um I prefer mine :( I am not saying your SV design is bad,but not the effect that I want.You should have tried to understand my design.But that'll be difficult.So still thanks.Having tried for several hours finally decided to keep what it was,sorry Hey boy I tried applying some of it again.So late kudos~ :D
Ayachi Meme
hi

from my mod q

1\2\3\4

easy
00:34:347 (34347|0) - move to 2
00:34:972 (34972|1) - move to 1
00:35:597 (35597|1) - move to 3
00:39:816 (39816|1,39972|2) - move to 1 and 2
00:44:816 (44816|2,44972|1) - move to 3 and 4
00:54:035 (54035|2) - ghost note
00:54:191 (54191|1) - move to 3
01:05:285 (65285|1,65597|0) - ctrl + g
01:06:691 (66691|1,66847|2) - ctrl + g or ctrl + h
01:06:691 (66691|1,66847|2) - ctrl _ g
01:19:191 (79191|2) - move to 2
01:24:191 (84191|0) - move to 2
01:29:191 (89191|3) - move to 3
01:33:410 (93410|3,94660|2,95910|0) - why do you all of a sudden map the guitar? doesnt make sense
02:01:847 (121847|1) - move to 4
02:04:347 (124347|1) - move to 1
02:04:660 (124660|0) - move to 2
02:04:972 (124972|2,124972|1) - move to 3 and 4
02:06:847 (126847|3) - move to 2
02:07:160 (127160|1) - move to 4
02:07:785 (127785|3) - move to 2
02:08:097 (128097|2) - move to 4
02:09:347 (129347|2) - move to 2
02:09:660 (129660|2) - move to 3
02:09:972 (129972|3) - move to 1
02:10:597 (130597|1) - move to 4
02:11:222 (131222|0,131535|1) - ctrl + g
02:11:847 (131847|0,132160|2) - ctrl + g
02:12:785 (132785|0) - move to 3
02:13:097 (133097|1) - move to 1
02:14:347 (134347|1,134660|2) - ctrl + g
02:14:972 (134972|1) - move to 3
02:17:160 (137160|3) - move to 1 (column 1 seems pretty empty or is it just me?)
02:45:910 - double?
02:56:535 (176535|1,176691|2) - move to 1 and 2
03:00:910 (180910|0,182160|2,183410|3) - same thing here with the guitar???

aa that took me while lol

honestly i cba doing the either diffs xd

if theres any confusion please feel free to message me : )

goodluck with the map
Topic Starter
Madoka2574

Ayachi Meme wrote:

hi

from my mod q

1\2\3\4

easy
00:34:347 (34347|0) - move to 2
00:34:972 (34972|1) - move to 1
00:35:597 (35597|1) - move to 3
00:39:816 (39816|1,39972|2) - move to 1 and 2
00:44:816 (44816|2,44972|1) - move to 3 and 4
00:54:035 (54035|2) - ghost note No
00:54:191 (54191|1) - move to 3
01:05:285 (65285|1,65597|0) - ctrl + g
01:06:691 (66691|1,66847|2) - ctrl + g or ctrl + h
01:06:691 (66691|1,66847|2) - ctrl _ g
01:19:191 (79191|2) - move to 2 3 notes are same pitch,so no
01:24:191 (84191|0) - move to 2 ^
01:29:191 (89191|3) - move to 3 ^
01:33:410 (93410|3,94660|2,95910|0) - why do you all of a sudden map the guitar? doesnt make sense
02:01:847 (121847|1) - move to 4
02:04:347 (124347|1) - move to 1
02:04:660 (124660|0) - move to 2
02:04:972 (124972|2,124972|1) - move to 3 and 4
02:06:847 (126847|3) - move to 2
02:07:160 (127160|1) - move to 4
02:07:785 (127785|3) - move to 2
02:08:097 (128097|2) - move to 4
02:09:347 (129347|2) - move to 2
02:09:660 (129660|2) - move to 3
02:09:972 (129972|3) - move to 1
02:10:597 (130597|1) - move to 4
02:11:222 (131222|0,131535|1) - ctrl + g
02:11:847 (131847|0,132160|2) - ctrl + g
02:12:785 (132785|0) - move to 3
02:13:097 (133097|1) - move to 1
02:14:347 (134347|1,134660|2) - ctrl + g
02:14:972 (134972|1) - move to 3
02:17:160 (137160|3) - move to 1 (column 1 seems pretty empty or is it just me?) If I do this column 4 seems empty XD
02:45:910 - double?
02:56:535 (176535|1,176691|2) - move to 1 and 2 ^^
03:00:910 (180910|0,182160|2,183410|3) - same thing here with the guitar???

aa that took me while lol

honestly i cba doing the either diffs xd

if theres any confusion please feel free to message me : )

goodluck with the map
No reply = Fixed,but it caused some anchor so I made some changes :)
Good mod,thanks
FadillSan
Hello~

M4M req from my queue~

Easy
00:28:097 (28097|2) - make it LN till next note
03:33:097 (213097|1) - ^
01:39:347 - add note
01:40:597 - ^
01:41:847 - ^
01:44:347 - ^
01:45:597 - ^
01:46:847 - ^
Suggestion :
01:56:066 - add note
01:58:566 - ^
02:01:066 - ^
02:03:566 - ^
02:06:066 - ^
02:08:566 - ^
02:11:066 - ^
02:13:566 - ^
Normal
01:38:019 (98019|0) - move this to 01:37:941 -
01:38:097 - add note
01:38:253 - ^
01:39:347 - here too
01:40:597 - ^
01:41:847 - ^
01:44:347 - ^
01:45:597 - ^
01:46:847 - ^
02:05:441 (125441|2) - move to 4
Sorry just can mod Easy & Normal :(
Good luck~ :3
Topic Starter
Madoka2574

FadillSan wrote:

Hello~

M4M req from my queue~

Easy
00:28:097 (28097|2) - make it LN till next note Accepted
03:33:097 (213097|1) - ^ Accepted
01:39:347 - add note
01:40:597 - ^
01:41:847 - ^
01:44:347 - ^
01:45:597 - ^
01:46:847 - ^ No, I just focused on the synth,not the drum for the whole part
Suggestion :
01:56:066 - add note
01:58:566 - ^
02:01:066 - ^
02:03:566 - ^
02:06:066 - ^
02:08:566 - ^
02:11:066 - ^
02:13:566 - ^ If I do this the map will be above 1.5* so I can't
Normal
01:38:019 (98019|0) - move this to 01:37:941 - You may misunderstand this note.It's for the synth
01:38:097 - add note
01:38:253 - ^
01:39:347 - here too
01:40:597 - ^
01:41:847 - ^
01:44:347 - ^
01:45:597 - ^
01:46:847 - ^ I think you had misunderstood the whole part.No note for drum.They are just for synth.But you remind me to remove the notes for drum.Thanks~
02:05:441 (125441|2) - move to 4 Accepted
Sorry just can mod Easy & Normal :(
Good luck~ :3
Thanks for your mod :)
Yukari_Sama
marked owo)b
Fahrie6775
owo M4M from my queue
sorry for the wait :'3

i'll mod easy and normal diff only

easy
02:42:003 - missing note? if no then ignore it
02:43:253 - ^

normal
02:14:660 (134660|0,134816|1) - ctrl - G
02:15:910 (135910|0) - i think this should end at 02:16:691 - and this 02:16:535 (136535|3) - will be ghost note
03:10:910 (190910|3) - i think this should start at 03:10:753 -
03:42:785 - u should fill this, or maybe no

yet i can't find much, sorry for the wait once again, GL ranked
Topic Starter
Madoka2574

Fahrie6775 wrote:

owo M4M from my queue
sorry for the wait :'3

i'll mod easy and normal diff only

easy
02:42:003 - missing note? if no then ignore it
02:43:253 - ^ When you mod Normal diff you should have been aware that I ignored it on purpose since it would be too difficult for a Easy diff.But I made some changes

normal
02:14:660 (134660|0,134816|1) - ctrl - G OK fixed
02:15:910 (135910|0) - i think this should end at 02:16:691 - and this 02:16:535 (136535|3) - will be ghost note No,though they are of the same pitch,there really exist a sound,listen again
03:10:910 (190910|3) - i think this should start at 03:10:753 - The same reason ^
03:42:785 - u should fill this, or maybe no Don't quite understand what you mean.No sound here.

yet i can't find much, sorry for the wait once again, GL ranked
Well,anyway thank you for the mod and the star! :)
Feerum
Oh, randomly found this.
I remember when i played this song a lot in osu! years ago.

Cool map by the way. SV's feel a bit weird here and there and could get a bit more polished.
But overall a very interesting Map! Keep up!
Topic Starter
Madoka2574

Feerum wrote:

Oh, randomly found this.
I remember when i played this song a lot in osu! years ago.

Cool map by the way. SV's feel a bit weird here and there and could get a bit more polished.
But overall a very interesting Map! Keep up!
Thanks for supporting :) I am also just browsing my posts.I resurrented this map a few days ago and am working on it.Currently finding modders,especially SV modders.Then I will ask for check for a first attempt :D
Shima Rin
你被QAT盯上了
你要飞图owob
Topic Starter
Madoka2574

Tofu1222 wrote:

你被QAT盯上了
你要飞图owob
进度缓慢。。。能飞这一张我就很满足了;w;
Yukari_Sama

hii Madoka2574 M4M via Illusionary Border Mania


huuaa Hopefully many people to map a lot of touhou songs !!
aaah kaguya-sama


free reject
1|2|3|4


easy
OD : 6.5 / 6.8
HP : 6.5 / 6.8
  1. 01:17:472 (77472|3) - should be change into LN for drum roll to 01:18:410 - and 01:18:410 (78410|3) - col 2
  2. 02:44:972 - same as case 1
  3. 01:14:191 - 01:15:441 - 02:41:691 - 02:42:941 - you can add note
Normal
OD : 7 / 7.2
HP : 7 / 7.3
  1. 00:48:097 (48097|1,48253|2,48410|2,48410|1) - hmmm this hard for normal diff https://osu.ppy.sh/ss/9277096
Hard
seems good for me,take my star
Lunatic
seems good for me,take my star again

SV if you need


you can replace all old timing
Lunatic
910,312.5,4,2,1,20,1,0
18410,-100,4,2,1,40,0,0
18566,-125,4,2,1,40,0,0
18800,-76.9230769230769,4,2,1,40,0,0
18878,-100,4,2,1,40,0,0
19191,-125,4,2,1,40,0,0
19425,-76.9230769230769,4,2,1,40,0,0
19503,-100,4,2,1,40,0,0
19816,-125,4,2,1,40,0,0
20050,-76.9230769230769,4,2,1,40,0,0
20128,-100,4,2,1,40,0,0
21066,-125,4,2,1,40,0,0
21300,-76.9230769230769,4,2,1,40,0,0
21378,-100,4,2,1,40,0,0
21691,-125,4,2,1,40,0,0
21925,-76.9230769230769,4,2,1,40,0,0
22003,-100,4,2,1,40,0,0
22316,-125,4,2,1,40,0,0
22550,-76.9230769230769,4,2,1,40,0,0
22628,-100,4,2,1,40,0,0
23566,-125,4,2,1,40,0,0
23800,-76.9230769230769,4,2,1,40,0,0
23878,-100,4,2,1,40,0,0
24191,-125,4,2,1,40,0,0
24425,-76.9230769230769,4,2,1,40,0,0
24503,-100,4,2,1,40,0,0
24816,-125,4,2,1,40,0,0
25050,-76.9230769230769,4,2,1,40,0,0
25128,-100,4,2,1,40,0,0
28410,-100,4,2,1,50,0,1
38410,-100,4,2,1,40,0,0
68410,-100,4,2,1,40,0,1
73410,-100,4,2,1,40,0,0
75910,-200,4,2,1,40,0,0
75988,-66.6666666666667,4,2,1,40,0,0
76066,-200,4,2,1,40,0,0
76300,-66.6666666666667,4,2,1,40,0,0
76378,-200,4,2,1,40,0,0
76613,-66.6666666666667,4,2,1,40,0,0
76691,-200,4,2,1,40,0,0
76925,-66.6666666666667,4,2,1,40,0,0
77003,-200,4,2,1,40,0,0
77238,-66.6666666666667,4,2,1,40,0,0
77316,-200,4,2,1,40,0,0
77394,-66.6666666666667,4,2,1,40,0,0
77472,-100,4,2,1,40,0,0
114503,-200,4,2,1,40,0,0
114738,-66.6666666666667,4,2,1,40,0,0
114816,-200,4,2,1,40,0,0
114894,-66.6666666666667,4,2,1,40,0,0
114972,-333.333333333333,4,2,1,40,0,0
115441,-250,4,2,1,40,0,0
115519,-200,4,2,1,40,0,0
115597,-166.666666666667,4,2,1,40,0,0
115675,-142.857142857143,4,2,1,40,0,0
115753,-125,4,2,1,40,0,0
115831,-111.111111111111,4,2,1,40,0,0
115910,-100,4,2,1,50,0,1
145597,-100,4,2,1,40,0,0
155910,-100,4,2,1,40,0,1
160910,-100,4,2,1,40,0,0
163410,-200,4,2,1,40,0,0
163488,-66.6666666666667,4,2,1,40,0,0
163566,-200,4,2,1,40,0,0
163800,-66.6666666666667,4,2,1,40,0,0
163878,-200,4,2,1,40,0,0
164113,-66.6666666666667,4,2,1,40,0,0
164191,-200,4,2,1,40,0,0
164425,-66.6666666666667,4,2,1,40,0,0
164503,-200,4,2,1,40,0,0
164738,-66.6666666666667,4,2,1,40,0,0
164816,-200,4,2,1,40,0,0
164894,-66.6666666666667,4,2,1,40,0,0
164972,-100,4,2,1,40,0,0
202003,-200,4,2,1,40,0,0
202238,-66.6666666666667,4,2,1,40,0,0
202316,-200,4,2,1,40,0,0
202394,-66.6666666666667,4,2,1,40,0,0
202472,-333.333333333333,4,2,1,40,0,0
202941,-250,4,2,1,40,0,0
203019,-200,4,2,1,40,0,0
203097,-166.666666666667,4,2,1,40,0,0
203175,-142.857142857143,4,2,1,40,0,0
203253,-125,4,2,1,40,0,0
203331,-111.111111111111,4,2,1,40,0,0
203410,-100,4,2,1,40,0,0
203566,-125,4,2,1,40,0,0
203800,-76.9230769230769,4,2,1,40,0,0
203878,-100,4,2,1,40,0,0
204191,-125,4,2,1,40,0,0
204425,-76.9230769230769,4,2,1,40,0,0
204503,-100,4,2,1,40,0,0
204816,-125,4,2,1,40,0,0
205050,-76.9230769230769,4,2,1,40,0,0
205128,-100,4,2,1,40,0,0
206066,-125,4,2,1,40,0,0
206300,-76.9230769230769,4,2,1,40,0,0
206378,-100,4,2,1,40,0,0
206691,-125,4,2,1,40,0,0
206925,-76.9230769230769,4,2,1,40,0,0
207003,-100,4,2,1,40,0,0
207316,-125,4,2,1,40,0,0
207550,-76.9230769230769,4,2,1,40,0,0
207628,-100,4,2,1,40,0,0
208566,-125,4,2,1,40,0,0
208800,-76.9230769230769,4,2,1,40,0,0
208878,-100,4,2,1,40,0,0
209191,-125,4,2,1,40,0,0
209425,-76.9230769230769,4,2,1,40,0,0
209503,-100,4,2,1,40,0,0
209816,-125,4,2,1,40,0,0
210050,-76.9230769230769,4,2,1,40,0,0
210128,-100,4,2,1,40,0,0
213410,-100,4,2,1,50,0,1
223410,-200,4,2,1,40,0,0
225597,-100,4,2,1,40,0,0

Hard
910,312.5,4,2,1,20,1,0
18410,-100,4,2,1,40,0,0
28410,-100,4,2,1,50,0,1
38410,-100,4,2,1,40,0,0
68410,-100,4,2,1,40,0,1
73410,-100,4,2,1,40,0,0
75910,-200,4,2,1,40,0,0
75988,-66.6666666666667,4,2,1,40,0,0
76066,-200,4,2,1,40,0,0
76300,-66.6666666666667,4,2,1,40,0,0
76378,-200,4,2,1,40,0,0
76613,-66.6666666666667,4,2,1,40,0,0
76691,-200,4,2,1,40,0,0
76925,-66.6666666666667,4,2,1,40,0,0
77003,-200,4,2,1,40,0,0
77238,-66.6666666666667,4,2,1,40,0,0
77316,-200,4,2,1,40,0,0
77394,-66.6666666666667,4,2,1,40,0,0
77472,-100,4,2,1,40,0,0
114503,-200,4,2,1,40,0,0
114738,-66.6666666666667,4,2,1,40,0,0
114816,-200,4,2,1,40,0,0
114894,-66.6666666666667,4,2,1,40,0,0
114972,-333.333333333333,4,2,1,40,0,0
115441,-250,4,2,1,40,0,0
115519,-200,4,2,1,40,0,0
115597,-166.666666666667,4,2,1,40,0,0
115675,-142.857142857143,4,2,1,40,0,0
115753,-125,4,2,1,40,0,0
115831,-111.111111111111,4,2,1,40,0,0
115910,-100,4,2,1,50,0,1
145597,-100,4,2,1,40,0,0
155910,-100,4,2,1,40,0,1
160910,-100,4,2,1,40,0,0
163410,-200,4,2,1,40,0,0
163488,-66.6666666666667,4,2,1,40,0,0
163566,-200,4,2,1,40,0,0
163800,-66.6666666666667,4,2,1,40,0,0
163878,-200,4,2,1,40,0,0
164113,-66.6666666666667,4,2,1,40,0,0
164191,-200,4,2,1,40,0,0
164425,-66.6666666666667,4,2,1,40,0,0
164503,-200,4,2,1,40,0,0
164738,-66.6666666666667,4,2,1,40,0,0
164816,-200,4,2,1,40,0,0
164894,-66.6666666666667,4,2,1,40,0,0
164972,-100,4,2,1,40,0,0
202003,-200,4,2,1,40,0,0
202238,-66.6666666666667,4,2,1,40,0,0
202316,-200,4,2,1,40,0,0
202394,-66.6666666666667,4,2,1,40,0,0
202472,-333.333333333333,4,2,1,40,0,0
202941,-250,4,2,1,40,0,0
203019,-200,4,2,1,40,0,0
203097,-166.666666666667,4,2,1,40,0,0
203175,-142.857142857143,4,2,1,40,0,0
203253,-125,4,2,1,40,0,0
203331,-111.111111111111,4,2,1,40,0,0
203410,-100,4,2,1,40,0,0
213410,-100,4,2,1,50,0,1
223410,-100,4,2,1,40,0,0

sorry short mod,this map is gud for me =w=
i hope this helpful,good luck
Topic Starter
Madoka2574

atian540 wrote:


hii Madoka2574 M4M via Illusionary Border Mania


huuaa Hopefully many people to map a lot of touhou songs !!
aaah kaguya-sama
You fool!Yukari will get angry!

free reject
1|2|3|4


easy
OD : 6.5 / 6.8
HP : 6.5 / 6.8

You may think the current setting values are a bit high.I checked some ranked maps.They seem suitable.So I will keep it unless someone mention it again
  1. 01:17:472 (77472|3) - should be change into LN for drum roll to 01:18:410 - and 01:18:410 (78410|3) - col 2
  2. 02:44:972 - same as case 1 No,since the drum starts at 01:17:628 - and it is 1/4 stream.So the LN should never start at 01:17:472 - But adding a LN doen't feel good so I ignored the drum.
  3. 01:14:191 - 01:15:441 - 02:41:691 - 02:42:941 - you can add note Seems fine.Applied.
Normal
OD : 7 / 7.2
HP : 7 / 7.3
  1. 00:48:097 (48097|1,48253|2,48410|2,48410|1) - hmmm this hard for normal diff https://osu.ppy.sh/ss/9277096 OK good,changed the pattern
Hard
seems good for me,take my star
Lunatic
seems good for me,take my star again

SV if you need


you can replace all old timing
Lunatic
910,312.5,4,2,1,20,1,0
18410,-100,4,2,1,40,0,0
18566,-125,4,2,1,40,0,0
18800,-76.9230769230769,4,2,1,40,0,0
18878,-100,4,2,1,40,0,0
19191,-125,4,2,1,40,0,0
19425,-76.9230769230769,4,2,1,40,0,0
19503,-100,4,2,1,40,0,0
19816,-125,4,2,1,40,0,0
20050,-76.9230769230769,4,2,1,40,0,0
20128,-100,4,2,1,40,0,0
21066,-125,4,2,1,40,0,0
21300,-76.9230769230769,4,2,1,40,0,0
21378,-100,4,2,1,40,0,0
21691,-125,4,2,1,40,0,0
21925,-76.9230769230769,4,2,1,40,0,0
22003,-100,4,2,1,40,0,0
22316,-125,4,2,1,40,0,0
22550,-76.9230769230769,4,2,1,40,0,0
22628,-100,4,2,1,40,0,0
23566,-125,4,2,1,40,0,0
23800,-76.9230769230769,4,2,1,40,0,0
23878,-100,4,2,1,40,0,0
24191,-125,4,2,1,40,0,0
24425,-76.9230769230769,4,2,1,40,0,0
24503,-100,4,2,1,40,0,0
24816,-125,4,2,1,40,0,0
25050,-76.9230769230769,4,2,1,40,0,0
25128,-100,4,2,1,40,0,0
28410,-100,4,2,1,50,0,1
38410,-100,4,2,1,40,0,0
68410,-100,4,2,1,40,0,1
73410,-100,4,2,1,40,0,0
75910,-200,4,2,1,40,0,0
75988,-66.6666666666667,4,2,1,40,0,0
76066,-200,4,2,1,40,0,0
76300,-66.6666666666667,4,2,1,40,0,0
76378,-200,4,2,1,40,0,0
76613,-66.6666666666667,4,2,1,40,0,0
76691,-200,4,2,1,40,0,0
76925,-66.6666666666667,4,2,1,40,0,0
77003,-200,4,2,1,40,0,0
77238,-66.6666666666667,4,2,1,40,0,0
77316,-200,4,2,1,40,0,0
77394,-66.6666666666667,4,2,1,40,0,0
77472,-100,4,2,1,40,0,0
114503,-200,4,2,1,40,0,0
114738,-66.6666666666667,4,2,1,40,0,0
114816,-200,4,2,1,40,0,0
114894,-66.6666666666667,4,2,1,40,0,0
114972,-333.333333333333,4,2,1,40,0,0
115441,-250,4,2,1,40,0,0
115519,-200,4,2,1,40,0,0
115597,-166.666666666667,4,2,1,40,0,0
115675,-142.857142857143,4,2,1,40,0,0
115753,-125,4,2,1,40,0,0
115831,-111.111111111111,4,2,1,40,0,0
115910,-100,4,2,1,50,0,1
145597,-100,4,2,1,40,0,0
155910,-100,4,2,1,40,0,1
160910,-100,4,2,1,40,0,0
163410,-200,4,2,1,40,0,0
163488,-66.6666666666667,4,2,1,40,0,0
163566,-200,4,2,1,40,0,0
163800,-66.6666666666667,4,2,1,40,0,0
163878,-200,4,2,1,40,0,0
164113,-66.6666666666667,4,2,1,40,0,0
164191,-200,4,2,1,40,0,0
164425,-66.6666666666667,4,2,1,40,0,0
164503,-200,4,2,1,40,0,0
164738,-66.6666666666667,4,2,1,40,0,0
164816,-200,4,2,1,40,0,0
164894,-66.6666666666667,4,2,1,40,0,0
164972,-100,4,2,1,40,0,0
202003,-200,4,2,1,40,0,0
202238,-66.6666666666667,4,2,1,40,0,0
202316,-200,4,2,1,40,0,0
202394,-66.6666666666667,4,2,1,40,0,0
202472,-333.333333333333,4,2,1,40,0,0
202941,-250,4,2,1,40,0,0
203019,-200,4,2,1,40,0,0
203097,-166.666666666667,4,2,1,40,0,0
203175,-142.857142857143,4,2,1,40,0,0
203253,-125,4,2,1,40,0,0
203331,-111.111111111111,4,2,1,40,0,0
203410,-100,4,2,1,40,0,0
203566,-125,4,2,1,40,0,0
203800,-76.9230769230769,4,2,1,40,0,0
203878,-100,4,2,1,40,0,0
204191,-125,4,2,1,40,0,0
204425,-76.9230769230769,4,2,1,40,0,0
204503,-100,4,2,1,40,0,0
204816,-125,4,2,1,40,0,0
205050,-76.9230769230769,4,2,1,40,0,0
205128,-100,4,2,1,40,0,0
206066,-125,4,2,1,40,0,0
206300,-76.9230769230769,4,2,1,40,0,0
206378,-100,4,2,1,40,0,0
206691,-125,4,2,1,40,0,0
206925,-76.9230769230769,4,2,1,40,0,0
207003,-100,4,2,1,40,0,0
207316,-125,4,2,1,40,0,0
207550,-76.9230769230769,4,2,1,40,0,0
207628,-100,4,2,1,40,0,0
208566,-125,4,2,1,40,0,0
208800,-76.9230769230769,4,2,1,40,0,0
208878,-100,4,2,1,40,0,0
209191,-125,4,2,1,40,0,0
209425,-76.9230769230769,4,2,1,40,0,0
209503,-100,4,2,1,40,0,0
209816,-125,4,2,1,40,0,0
210050,-76.9230769230769,4,2,1,40,0,0
210128,-100,4,2,1,40,0,0
213410,-100,4,2,1,50,0,1
223410,-200,4,2,1,40,0,0
225597,-100,4,2,1,40,0,0

Hard
910,312.5,4,2,1,20,1,0
18410,-100,4,2,1,40,0,0
28410,-100,4,2,1,50,0,1
38410,-100,4,2,1,40,0,0
68410,-100,4,2,1,40,0,1
73410,-100,4,2,1,40,0,0
75910,-200,4,2,1,40,0,0
75988,-66.6666666666667,4,2,1,40,0,0
76066,-200,4,2,1,40,0,0
76300,-66.6666666666667,4,2,1,40,0,0
76378,-200,4,2,1,40,0,0
76613,-66.6666666666667,4,2,1,40,0,0
76691,-200,4,2,1,40,0,0
76925,-66.6666666666667,4,2,1,40,0,0
77003,-200,4,2,1,40,0,0
77238,-66.6666666666667,4,2,1,40,0,0
77316,-200,4,2,1,40,0,0
77394,-66.6666666666667,4,2,1,40,0,0
77472,-100,4,2,1,40,0,0
114503,-200,4,2,1,40,0,0
114738,-66.6666666666667,4,2,1,40,0,0
114816,-200,4,2,1,40,0,0
114894,-66.6666666666667,4,2,1,40,0,0
114972,-333.333333333333,4,2,1,40,0,0
115441,-250,4,2,1,40,0,0
115519,-200,4,2,1,40,0,0
115597,-166.666666666667,4,2,1,40,0,0
115675,-142.857142857143,4,2,1,40,0,0
115753,-125,4,2,1,40,0,0
115831,-111.111111111111,4,2,1,40,0,0
115910,-100,4,2,1,50,0,1
145597,-100,4,2,1,40,0,0
155910,-100,4,2,1,40,0,1
160910,-100,4,2,1,40,0,0
163410,-200,4,2,1,40,0,0
163488,-66.6666666666667,4,2,1,40,0,0
163566,-200,4,2,1,40,0,0
163800,-66.6666666666667,4,2,1,40,0,0
163878,-200,4,2,1,40,0,0
164113,-66.6666666666667,4,2,1,40,0,0
164191,-200,4,2,1,40,0,0
164425,-66.6666666666667,4,2,1,40,0,0
164503,-200,4,2,1,40,0,0
164738,-66.6666666666667,4,2,1,40,0,0
164816,-200,4,2,1,40,0,0
164894,-66.6666666666667,4,2,1,40,0,0
164972,-100,4,2,1,40,0,0
202003,-200,4,2,1,40,0,0
202238,-66.6666666666667,4,2,1,40,0,0
202316,-200,4,2,1,40,0,0
202394,-66.6666666666667,4,2,1,40,0,0
202472,-333.333333333333,4,2,1,40,0,0
202941,-250,4,2,1,40,0,0
203019,-200,4,2,1,40,0,0
203097,-166.666666666667,4,2,1,40,0,0
203175,-142.857142857143,4,2,1,40,0,0
203253,-125,4,2,1,40,0,0
203331,-111.111111111111,4,2,1,40,0,0
203410,-100,4,2,1,40,0,0
213410,-100,4,2,1,50,0,1
223410,-100,4,2,1,40,0,0

sorry short mod,this map is gud for me =w=
i hope this helpful,good luck
Will check the SV later.Applied some of it.(SV's really difficult ;w; hours of consideration again)
Thanks for the mod and the star! :)
Yukari_Sama

Madoka2574 wrote:

aaah kaguya-sama You fool!Yukari will get angry!
huaa
i'am forget aaaaaaaaaaaaa
now yukari come to me with yandere face,good bye cruel world
Couil
ello, NM mod from my q

Sorry for the late mod : (

SV check:
Insane
I don't know if you still need a SV mod since the last one had one, but i might as well give it a shot since i think some of the SVs are awkward to hit.

00:18:566 - This SV isn't 1x. Though it's generally not a problem to not use 1x I'd advice to do so since they are the most comfortable SVs to hit. To make these 1x just change either the .8x to .9x or the 1.3x to 1.6x.

Apply the above to all similar SVs up till 00:25:910.

03:23:566 - ^

03:45:597 - why? This is just mean and super awkward. I'd remove it or at least add some sort of hint that it's coming. Example

225285,-166.666666666667,4,2,1,40,0,0
225363,-142.857142857143,4,2,1,40,0,0
225441,-125,4,2,1,40,0,0
225519,-111.111111111111,4,2,1,40,0,0

Hard
01:54:972 - Should move this timing point to 01:54:816. Makes it easier to read.

03:22:472 - ^

The SVs seems fine tbh, all but that last one in the insane diff, please change it, it's so unintuitive.

No need to give kudosu since the mod was super short. GL ranking this!
Topic Starter
Madoka2574

Couil wrote:

ello, NM mod from my q

Sorry for the late mod : (

SV check:
Insane
I don't know if you still need a SV mod since the last one had one, but i might as well give it a shot since i think some of the SVs are awkward to hit.

00:18:566 - This SV isn't 1x. Though it's generally not a problem to not use 1x I'd advice to do so since they are the most comfortable SVs to hit. To make these 1x just change either the .8x to .9x or the 1.3x to 1.6x. OK.0.8x to 0.9x

Apply the above to all similar SVs up till 00:25:910.

03:23:566 - ^ done

03:45:597 - why? This is just mean and super awkward. I'd remove it or at least add some sort of hint that it's coming. Example Add one hint in the end.What is important,I want an effect that has a sudden drop.This is my design,to emphasize the song's ending.

225285,-166.666666666667,4,2,1,40,0,0
225363,-142.857142857143,4,2,1,40,0,0
225441,-125,4,2,1,40,0,0
225519,-111.111111111111,4,2,1,40,0,0

Hard
01:54:972 - Should move this timing point to 01:54:816. Makes it easier to read. Well the reason why I don't want to change it is that this change will lead to a speed-down here 01:54:816 - That's pretty uncomfortable I think

03:22:472 - ^

The SVs seems fine tbh, all but that last one in the insane diff, please change it, it's so unintuitive.

No need to give kudosu since the mod was super short. GL ranking this!
Thanks for the SV mod!
Kuro Izaya
有空了来摸个图√
1|2|3|4
Easy
01:23:722 (83722|0,84191|0,84503|0) 和 01:28:722 (88722|3,89191|3,89503|3)、01:33:722 (93722|1,94191|1,94503|1) 三个部分都压在一个col上,虽然符合了原曲但是这样排列未免过于单调且这是easy,手法并不适合新手
02:17:160 (137160|3) - 移到col1,理由和上面相似,右手部分太多
02:46:222 (166222|1,166691|1,167003|1) 和 02:51:222 (171222|2,171691|2,172003|2) - 都和第一条一样
Normal
01:17:316 (77316|1,77316|3,77472|2,77472|0) - 可以尝试改成01:17:316 (77316|2,77316|3,77472|1,77472|0)
01:27:472 (87472|2) - move to 2,01:28:097 (88097|1) - move to 3
01:55:910 到 02:14:660 里的叠键太多,这首歌BPM也不低,这样做不像normal
02:44:816 (164816|2,164816|0,164972|1,164972|3) - 和第一条一样,改成同侧双押
Hard
00:15:441 (15441|1,15597|0) - 这里未必太难了点
00:48:097 (48097|0) - move to 2
总体来说感觉不像Hard了
Insane
01:15:910 (75910|1,75910|3,75910|0,75910|2,76066|2,76066|1,76066|0,76066|3) - 这里和后面的强度一样,建议改成三押
02:43:410 (163410|1,163410|3,163410|0,163410|2,163566|2,163566|3,163566|0,163566|1) - 同上
总体来说因为曲子的BPM很高所以做起来可能太密集了,加油 :P
Topic Starter
Madoka2574

Kuro Izaya wrote:

有空了来摸个图√
1|2|3|4
Easy
01:23:722 (83722|0,84191|0,84503|0) 和 01:28:722 (88722|3,89191|3,89503|3)、01:33:722 (93722|1,94191|1,94503|1) 三个部分都压在一个col上,虽然符合了原曲但是这样排列未免过于单调且这是easy,手法并不适合新手 即使是Easy难度也要有一定的趣味性吧
02:17:160 (137160|3) - 移到col1,理由和上面相似,右手部分太多 ???你确定你没标错地方?
02:46:222 (166222|1,166691|1,167003|1) 和 02:51:222 (171222|2,171691|2,172003|2) - 都和第一条一样
Normal
01:17:316 (77316|1,77316|3,77472|2,77472|0) - 可以尝试改成01:17:316 (77316|2,77316|3,77472|1,77472|0) emmm可以改
01:27:472 (87472|2) - move to 2,01:28:097 (88097|1) - move to 3 想了一下还是改了,emmm
01:55:910 到 02:14:660 里的叠键太多,这首歌BPM也不低,这样做不像normal 保留意见,毕竟是有意设计的,如果check的时候还是认为太难的话再说吧
02:44:816 (164816|2,164816|0,164972|1,164972|3) - 和第一条一样,改成同侧双押
Hard
00:15:441 (15441|1,15597|0) - 这里未必太难了点 哇不是吧,1/2的single不算难吧
00:48:097 (48097|0) - move to 2 这个可以考虑,我是知道有这个问题不过一直迟迟没有改,看看其他人怎么说
总体来说感觉不像Hard了
Insane
01:15:910 (75910|1,75910|3,75910|0,75910|2,76066|2,76066|1,76066|0,76066|3) - 这里和后面的强度一样,建议改成三押
02:43:410 (163410|1,163410|3,163410|0,163410|2,163566|2,163566|3,163566|0,163566|1) - 同上 我觉得这里强度比后面高呢,其实是为了突出一下高音
总体来说因为曲子的BPM很高所以做起来可能太密集了,加油 :P

感谢摸图,低难度的谱子有些地方可能有些难,我是希望谱子做的有趣一些,如果是在打图者的能力范围内的话我还是尽可能保持原设计的,虽然大多数意见都拒了,但你所说的问题我会酌情考虑以及看其他人的意见
恭喜你抢到2个kds(
晚些时候再来看
Thanks for modding!
_Hikari
M4M Request(第一次摸图,请多指教哈)

1|2|3|4

Lunatic
00:15:910 - 00:16:378 这段钢琴音还是存在的,建议和前面几段一样double
00:19:660 - 不triple好吗?前面几段都有triple,这段没有显得很怪异
00:20:441 - 建议可以这样(不喜可忽略) https://osu.ppy.sh/ss/9459888
00:22:160 - 参照 00:19:660 -
00:24:660 - ^
00:27:160 - ^
00:39:816 (39816|2,39816|3,39972|2,39972|1) - Ctrl+J(尽量遵循音调)
00:47:785 - 其实这里是可以加个ln的,有个摇滚音比较明显(不喜可忽略)
00:48:878 (48878|1) - column 2 的note最好不要,我好像没听出鼓点。(把ln移到column 2)
00:49:191 (49191|3) - 00:54:191 (54191|0) - ???这两个ln似乎不一样?(建议就像后者这样放ln,主旋律的音确实拉得很长,而且triple换成double 00:49:347 (49347|2,49347|0,49347|1,54347|2,54347|1,54347|3) - )
00:50:597 - 00:53:410 - 这一段我建议可以参照下这种排列 https://osu.ppy.sh/ss/9477062 https://osu.ppy.sh/ss/9477081 https://osu.ppy.sh/ss/9477091(因为你这段的ln应该是遵循主旋律的乐器,所以有些地方缺失了ln,然后遵循旋律重新排列了ln,鼓点的单键随意排放,顺手就行)
00:53:722 - 同00:49:347
00:53:722 - 00:57:160 - 可考虑ln的排列和添加
00:54:347 - 同00:49:347
00:58:410 - 建议后面的键位这样,一些1/2处没道理double(按鼓点来,鼓点+主旋律double,重鼓点+主旋律triple)。 https://osu.ppy.sh/ss/9477242
01:14:347 (74347|0,74503|1) - Ctrl+J(不喜可忽略)
01:15:910 (75910|0,76066|0) - 去掉最好,前面4 notes后面triple不科学,鼓点都一样,只是主旋律调子变了。
01:17:003 (77003|3) - 可以移位(column 1 2均可,遵循音调)参照 02:44:503 -
01:17:628 - 01:18:175 - 可以对拍(不喜可忽略)
01:19:503 (79503|1) - 移到column 3
01:22:785 - 这段可以换成jumpstream https://osu.ppy.sh/ss/9477297(不喜可忽略)
01:32:785 - 同^
01:38:722 (98722|1) - 这个位置最好是ln延长到01:38:878
01:49:816 (109816|0) - 去掉。。。似乎没听出什么需要ln的音
01:57:472 - 同样的道理。。。要么都像前面四押,要么前面和这个一样triple
02:10:128 - emmmm。。。jumpstream可以不用中断,持续到02:15:597 - (不喜可忽略)
02:25:910 - 参照 00:58:410 -
02:35:753 (155753|1) - 这个ln去掉
02:43:410 - 参照 01:15:910 (75910|0,76066|0) -
02:45:128 - 02:45:675 - 可以对拍(不喜可忽略)
02:50:285 - 参照 01:22:785 -
03:00:285 - ^
03:24:660 - 参照 00:19:660 -
03:27:160 - ^
03:29:660 - ^
03:32:160 - ^
03:42:160 - 03:43:331 - 这段参照 00:37:160 - 00:38:410 - (键型最好一致,尽量不要虎头蛇尾)
03:45:675 - 建议这样 https://osu.ppy.sh/ss/9477448(似乎是不能Ctrl+J了 hhh)

主要就这么多了,有问题的话qq私聊。基本上没什么大问题,个人建议仅供参考哈,非东方厨表示挺希望谱子rank的,有时间来collab或者gd吧。 :)
摸图确实耗时间。。。不过还好2333
Topic Starter
Madoka2574

Das-[Hikari]- wrote:

M4M Request(第一次摸图,请多指教哈)

1|2|3|4

Lunatic
00:15:910 - 00:16:378 这段钢琴音还是存在的,建议和前面几段一样double 是这样的,我这里一方面是提醒玩家准备进入下一个阶段,另一方面是强调00:17:160 (17160|0,17472|0,17785|0,18097|0) - 这一部分,如果音全抓的话显得有点乱
00:19:660 - 不triple好吗?前面几段都有triple,这段没有显得很怪异 你应该仔细听一下这里的音,前面的三押是因为有snare,而这里只有kick
00:20:441 - 建议可以这样(不喜可忽略) https://osu.ppy.sh/ss/9459888 暂时保留原设计,你这个我觉得也可以
00:22:160 - 参照 00:19:660 -
00:24:660 - ^
00:27:160 - ^
00:39:816 (39816|2,39816|3,39972|2,39972|1) - Ctrl+J(尽量遵循音调) 这个我觉得影响不大,这里的音排列向内收敛比较好,我用了另一个排列,具体可以看update之后的谱子
00:47:785 - 其实这里是可以加个ln的,有个摇滚音比较明显(不喜可忽略) 这个是因为排列放不下了。。。加LN的话,其他的note排列太密集了,而且不利于00:48:410 - 进行三押
00:48:878 (48878|1) - column 2 的note最好不要,我好像没听出鼓点。(把ln移到column 2) 这段可能你看起来会比较乱因为鼓点贝斯主旋律全都有加,这里的话你可以把LN当成主旋律也可以当成贝斯(因此才会两个LN放在一列里面),因此多放了一个note在这
00:49:191 (49191|3) - 00:54:191 (54191|0) - ???这两个ln似乎不一样?(建议就像后者这样放ln,主旋律的音确实拉得很长,而且triple换成double 00:49:347 (49347|2,49347|0,49347|1,54347|2,54347|1,54347|3) - ) 这个。。。你可以注意一下贝斯的音,因为最初这一段是抓的贝斯的LN,主旋律的LN是觉得太单调后来加上去的,与贝斯的音会有重叠交替的情况
00:50:597 - 00:53:410 - 这一段我建议可以参照下这种排列 https://osu.ppy.sh/ss/9477062 https://osu.ppy.sh/ss/9477081 https://osu.ppy.sh/ss/9477091(因为你这段的ln应该是遵循主旋律的乐器,所以有些地方缺失了ln,然后遵循旋律重新排列了ln,鼓点的单键随意排放,顺手就行) 这一段贝斯主旋律都有抓,优先考虑贝斯的LN的,再议
00:53:722 - 同00:49:347
00:53:722 - 00:57:160 - 可考虑ln的排列和添加
00:54:347 - 同00:49:347
00:58:410 - 建议后面的键位这样,一些1/2处没道理double(按鼓点来,鼓点+主旋律double,重鼓点+主旋律triple)。 https://osu.ppy.sh/ss/9477242 这里强调了主旋律,不是很想改。。。只用double的话强度有点低没感觉
01:14:347 (74347|0,74503|1) - Ctrl+J(不喜可忽略) 影响不大,是为了跟后面的同样位置有点区别
01:15:910 (75910|0,76066|0) - 去掉最好,前面4 notes后面triple不科学,鼓点都一样,只是主旋律调子变了。因为这里的音调比较高
01:17:003 (77003|3) - 可以移位(column 1 2均可,遵循音调)参照 02:44:503 - 这个是跟后面那个对称的呀
01:17:628 - 01:18:175 - 可以对拍(不喜可忽略) 这里声音不够重,跟结尾比较类似
01:19:503 (79503|1) - 移到column 3 影响不大。。不过还是采用了
01:22:785 - 这段可以换成jumpstream https://osu.ppy.sh/ss/9477297(不喜可忽略) 暂时不改了,因为这里有一个LN的pattern
01:32:785 - 同^
01:38:722 (98722|1) - 这个位置最好是ln延长到01:38:878 中间留个1/1的gap比较好吧,我是希望击打鼓点的同时松手,比较有感觉
01:49:816 (109816|0) - 去掉。。。似乎没听出什么需要ln的音 主旋律呀(虽然承认这个音只持续了1/4的样子但是那样不好玩)
01:57:472 - 同样的道理。。。要么都像前面四押,要么前面和这个一样triple 这个地方你可能没理解哦,我是为了前后一致才这么做的。首先,4押不能少,但是全是4押的话,在01:59:972 - 02:00:597 - 这样的位置放不了4押就不合适。所以我采用了4、4、3、3的循环排列,每4个一组。前两个来的猛一些,后面松2次,再来一轮,这么来的
02:10:128 - emmmm。。。jumpstream可以不用中断,持续到02:15:597 - (不喜可忽略) 我也不想中断,可是这里没有1/4的音啊qaq
02:25:910 - 参照 00:58:410 -
02:35:753 (155753|1) - 这个ln去掉 No no no这个LN是给bass的,这一段LN都是bass,有主旋律的地方是2根LN
02:43:410 - 参照 01:15:910 (75910|0,76066|0) -
02:45:128 - 02:45:675 - 可以对拍(不喜可忽略)
02:50:285 - 参照 01:22:785 -
03:00:285 - ^
03:24:660 - 参照 00:19:660 -
03:27:160 - ^
03:29:660 - ^
03:32:160 - ^ 相同的地方其实可以不用指出来,顶多交代一声就行,因为为了一致性如果我前面改的话后面肯定会一起改的,除非有不同之处可以单独指出
03:42:160 - 03:43:331 - 这段参照 00:37:160 - 00:38:410 - (键型最好一致,尽量不要虎头蛇尾) 不是的,这里的音比较轻,进入曲子的尾声时我希望能够渐渐有一个收尾的样子了,放对拍感觉音莫名的太重
03:45:675 - 建议这样 https://osu.ppy.sh/ss/9477448(似乎是不能Ctrl+J了 hhh) 这个其实无所谓了啦,左边那个我加的hitsound是clap,右边两个是whistle。你可能是考虑到音高的问题

主要就这么多了,有问题的话qq私聊。基本上没什么大问题,个人建议仅供参考哈,非东方厨表示挺希望谱子rank的,有时间来collab或者gd吧。 :) 可以可以,有需要欢迎找我(但最好还是for rank的)
摸图确实耗时间。。。不过还好2333
感谢摸图,摸的很仔细了,质量也还不错,
你指出的很多地方我都会有自己的理由,你可以参照着看一下2333这种涉及到设计风格的取舍对于我来说是一个非常需要反复斟酌的过程,一时决定不下来的,多数情况下我会遵循自己的设计qaq
infilect
1|2|3|4
LuNatic
00:28:097 (28097|0,28097|3,28175|2,28175|1,28253|0,28253|3,28331|2,28331|1,28410|3,28410|0) - 这一段的sv删了,细化对到1/4进行的sv没多大意义
00:52:472 (52472|3) - 去col2,然后00:52:003 (52003|3) - 后移1/2拍,要不然感觉你这段ln真的不跟歌,只是为了ln而ln
01:00:910 (60910|3) - col3,避免不必要的三连
01:03:253 (63253|2) - 删了,然后01:03:097 (63097|1,63097|0) - 延长1/2拍,01:03:410 (63410|1,63410|0) - 删一个,移一个到col3
01:05:910 (65910|3,66378|1,66691|2) - 你在抓什么的音?
01:17:628 (77628|0,77706|1,77785|2,77863|3,77941|0,78019|1,78097|2,78175|3) - 做成单note交互更有感觉
01:22:785 (82785|3,82863|2,82941|1,83019|0,83097|3,83175|2,83253|1,83331|0) - 改成切吧,ln总觉得不适合
01:35:285 (95285|3,95441|3,95597|3) - 一根手指按着ln的情况下另一根手指不好发力,所以尽量避免这种同手的ln+三连,把01:35:441 (95441|3) - 移到col2好点
01:53:878 (113878|1) - 删了吧,没必要
01:55:285 (115285|0,115441|1,115597|2,115753|3) - miss
02:05:441 (125441|0,125441|3,125519|2,125519|1) - 改成note
02:06:066 (126066|2) - 这之后这一整段切有点丑……re一下吧
02:20:441 (140441|0,140597|1,140753|2) - 没有新的长音就不要用ln了,你这段ln十分过度
后面有许多地方是重复的问题,我就不一一点出了
Topic Starter
Madoka2574

infilect wrote:

1|2|3|4
LuNatic
00:28:097 (28097|0,28097|3,28175|2,28175|1,28253|0,28253|3,28331|2,28331|1,28410|3,28410|0) - 这一段的sv删了,细化对到1/4进行的sv没多大意义 其实是跟前面的SV呼应,可以改柔和一点
00:52:472 (52472|3) - 去col2,然后00:52:003 (52003|3) - 后移1/2拍,要不然感觉你这段ln真的不跟歌,只是为了ln而ln 这段我再考虑一下
01:00:910 (60910|3) - col3,避免不必要的三连 remap
01:03:253 (63253|2) - 删了,然后01:03:097 (63097|1,63097|0) - 延长1/2拍,01:03:410 (63410|1,63410|0) - 删一个,移一个到col3 贝斯音,不删
01:05:910 (65910|3,66378|1,66691|2) - 你在抓什么的音? 贝斯
01:17:628 (77628|0,77706|1,77785|2,77863|3,77941|0,78019|1,78097|2,78175|3) - 做成单note交互更有感觉 emmm这个我觉得目前就可以了,另一方面这个衔接段节奏并不强,这里作为一个短暂的休息
01:22:785 (82785|3,82863|2,82941|1,83019|0,83097|3,83175|2,83253|1,83331|0) - 改成切吧,ln总觉得不适合 个人觉得还好
01:35:285 (95285|3,95441|3,95597|3) - 一根手指按着ln的情况下另一根手指不好发力,所以尽量避免这种同手的ln+三连,把01:35:441 (95441|3) - 移到col2好点 这个应该影响不大,不是难点,可能会改
01:53:878 (113878|1) - 删了吧,没必要 这个也是贝斯音,先保留
01:55:285 (115285|0,115441|1,115597|2,115753|3) - miss emmm这个SV我在看看
02:05:441 (125441|0,125441|3,125519|2,125519|1) - 改成note 改了(虽然我觉得其实也无所谓)
02:06:066 (126066|2) - 这之后这一整段切有点丑……re一下吧 OK
02:20:441 (140441|0,140597|1,140753|2) - 没有新的长音就不要用ln了,你这段ln十分过度 贝斯。。。
后面有许多地方是重复的问题,我就不一一点出了
感谢摸图 :)
Litharrale
hello it is my nm

1|2|3|4

bit of a long hitnormal.wav

Lunatic

00:18:410 (18410|0) - the SVs in this section feel janky and unfun. When I playtested this map I went very quickly from "oh this is cool!" to "oh this is not cool at all" because of these SVs. I don't have a suggestion for what you could change them because tbh I dont think they even need to exist.

01:08:644 (68644|2) - There are so many ghost notes in this section. Fix them all. There are 1/4 rhythms here but it's not constant

01:17:628 (77628|0,77706|1,77785|2,77863|3,77941|0,78019|1,78097|2,78175|3) - Rolls dont feel right for this drum sound, maybe a 1-2-4-3 pattern instead?

01:54:972 (114972|2) - not mapping the synth sounds in the gap after this is a weird choice as you have them all mapped in the previous section

01:08:644 (68644|2,127264|0,127368|2) - another ghost note section

02:45:128 (165128|3) - same comment before about the drums

get rid of the SV at the end as well


solid diff. Feels *very* copy pasted though

hard

00:02:160 (2160|2) - Having these strong chords be doubles would make this section feel a lot more diverse. Since the diff above has constant doubles, I don't think it'll be too much of a difficulty jump to add them. I understand you add them in the next section for the bass keys but it should be present here too. Maybe further the concept for the bass key section

00:42:160 (42160|2,42472|2) - definitely double these for the stronger piano, this part feels weird using continuous single patterns for both the drums and piano

00:48:253 (48253|0,48331|1,48410|0) - This trill feels very out of place in this map. Putting the single before the trill in col 2 might help relieve the awkwardness

01:10:519 (70519|2) - Ghost notes in this diff as well

02:39:035 (159035|3) - blah blah :ghost:

solid diff, also very copy pasted

Normal

00:01:222 (1222|2) - PR this whole section PR this whole map

pretty serious diff spike between this diff and hard https://osu.ppy.sh/ss/9544101

01:49:816 (109816|2) - skipping most of the drums and then including this one is weird

meh

easy

fine

Acceptable: Lunatic starts off fantastic and is good enough for me to want to bubble this set but it falls victim to the same problem that every diff has which is that they feel very copy pasted. I didn't check if they actually were but the second half feels close enough to the start that it's noticeable. Lunatic is by far the strongest diff because it has unique concepts executed well. As the diffs get easier they lose that uniqueness and strong execution and slowly become fairly samey. Call me back when you've looked over this and I'll do another check for hitsounds and the like
Topic Starter
Madoka2574

Litharrale wrote:

hello it is my nm

1|2|3|4

bit of a long hitnormal.wav cut out half of the file.should be OK now

Lunatic

00:18:410 (18410|0) - the SVs in this section feel janky and unfun. When I playtested this map I went very quickly from "oh this is cool!" to "oh this is not cool at all" because of these SVs. I don't have a suggestion for what you could change them because tbh I dont think they even need to exist. well since I failed to make them go smoothly I will have to delete them.Really disappointed ;_;

01:08:644 (68644|2) - There are so many ghost notes in this section. Fix them all. There are 1/4 rhythms here but it's not constant Fixed

01:17:628 (77628|0,77706|1,77785|2,77863|3,77941|0,78019|1,78097|2,78175|3) - Rolls dont feel right for this drum sound, maybe a 1-2-4-3 pattern instead? Current pattern is OK I think.Just 4 notes a group and rolls can serve as good transition imo.

01:54:972 (114972|2) - not mapping the synth sounds in the gap after this is a weird choice as you have them all mapped in the previous section that's my design,since I didn't feel it good when I mapped these 4 notes.You can have a try.Here I wanna show a clear ending of the previous part (with 3 finish sounds),and tell players to prepare for the kiai.If I mapped them,players will have only 1/2 gap for rest (the 4 sounds seem more suitable to be included in the former part).And in Lunatic diff,3/1 gap will give more room for SVs.

01:08:644 (68644|2,127264|0,127368|2) - another ghost note section ^

02:45:128 (165128|3) - same comment before about the drums ^

get rid of the SV at the end as well done


solid diff. Feels *very* copy pasted though

hard

00:02:160 (2160|2) - Having these strong chords be doubles would make this section feel a lot more diverse. Since the diff above has constant doubles, I don't think it'll be too much of a difficulty jump to add them. I understand you add them in the next section for the bass keys but it should be present here too. Maybe further the concept for the bass key section Well,added some doubles but just a few.Because it is the beginning of the music.I think it is enough for a 3.4* diff.

00:42:160 (42160|2,42472|2) - definitely double these for the stronger piano, this part feels weird using continuous single patterns for both the drums and piano I use doubles only when there're snare sounds.It is weird to add doubles for piano so no...Changed the pattern of the next section.Please have a look.

00:48:253 (48253|0,48331|1,48410|0) - This trill feels very out of place in this map. Putting the single before the trill in col 2 might help relieve the awkwardness Yeah many people have mentioned this.I tried to keep it but it is also OK to change it.

01:10:519 (70519|2) - Ghost notes in this diff as well ^

02:39:035 (159035|3) - blah blah :ghost: ^

solid diff, also very copy pasted

Normal

00:01:222 (1222|2) - PR this whole section PR this whole map Made some PR changes.dunno if it is good enough

pretty serious diff spike between this diff and hard https://osu.ppy.sh/ss/9544101 I think it is OK.The stream in Hard diff is not so difficult,and the LN pattern in Normal diff is difficult enough for newbies so I don't think it is serious spike

01:49:816 (109816|2) - skipping most of the drums and then including this one is weird not quite understand.All notes are for synth but not drum in this section

meh

easy

fine

Acceptable: Lunatic starts off fantastic and is good enough for me to want to bubble this set but it falls victim to the same problem that every diff has which is that they feel very copy pasted. I didn't check if they actually were but the second half feels close enough to the start that it's noticeable. Lunatic is by far the strongest diff because it has unique concepts executed well. As the diffs get easier they lose that uniqueness and strong execution and slowly become fairly samey. Call me back when you've looked over this and I'll do another check for hitsounds and the like
Changed samey patterns.Some are approximately mirrored since it seems neater...
Thank you very much :)

Another thing to ask:I just have added a new BG but the file will be over 10M.Does it matter?
Drum-Hitnormal
You finish hitsound sound is not really fitting imo
I can add more cymbals and hats for drum.
Maybe i can find some piano hitsound for the main melody, whats the original touhou song name?

map seems to be missing some important drum beat in the intro and near end.
00:19:972 (19972|0) - add
00:22:472 (22472|0) - add
00:22:785 (22785|1) - add
00:24:972 (24972|0) - add
00:25:285 (25285|0) - add
03:24:972 (204972|0) - add
03:25:285 (205285|1) - add
03:27:472 (207472|0) - add
03:29:972 (209972|0) - add

I wont have time to make hitsound until sometime during xmas/new year vacation.
What hell have i gotten myself into, at least 10h to make hitsound for this map if i find midi for piano...
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