forum

Yokota Mahito - Maigo

posted
Total Posts
74
show more
Underforest
NM from #modreqs

[moody's normal]
00:00:770 (1,3) - moverlo al principio del slider 2 puede servir para un mejor flow
00:27:213 (5,2) - error de stack xD

[cute little luma]
la ar puede ser 7, 7.5 no encaja
00:10:234 (3,4) - entiendo que es una diff con jumps pero esto es demasiado en esta parte
00:28:327 (4,5,6) - la musica se esta "desvaneciendo" aqui, por lo que puedes hacer que el spacing se reduzca progresivamente en su lugar, no crees?

buena suerte~
Topic Starter
Joe Castle

Underforest wrote:

NM from #modreqs hola :)

[cute little luma]
la ar puede ser 7, 7.5 no encaja Ok :o
00:10:234 (3,4) - entiendo que es una diff con jumps pero esto es demasiado en esta parte Reduje el jump considerablemente. Espero que funcione.
00:28:327 (4,5,6) - la musica se esta "desvaneciendo" aqui, por lo que puedes hacer que el spacing se reduzca progresivamente en su lugar, no crees? Si, pero el volumen de la musica no baja de manera tan rapida, por lo tanto, no creo necesario bajarle tanto el spacing (por lo menos eso pienso yo). De todas maneras, reduje el spacing de 00:28:049 (3,4) - (hice lo mismo que con el primer problema que escribiste) y movi 00:28:884 (5,6) hacia la izquierda para que se viera "mejor" :S

Tambien acomode el jump en 00:18:863 (1,2,3) para que asi siga el mismo spacing que los otros 2 jumps que existian anteriormente :P

buena suerte~ Muchas gracias por el mod chamo! :D :D :D
MoodyRPG
Chewin
Hello Joe Castle! I am sorry for being late ;w; This is your mod from my Queue!

~General~

  1. I had issues with the timing tbh. I tried to set this manually and I got:
    BPM: 107,81 (this 0.03 difference looks nazi but it really affects on the elements because if you hear carefully with 25% playback rate some elements like 00:03:553 (2) - 00:09:677 (1,2) - seem to be offtimed)
    Offset: It's set too early right now (you can check with your whistles hitsounds). I have 778 (+8)ms. Try this and let me know!
  2. I will mod hitsounding here since both diffs are using the same: 00:03:553 (2) - being the higher pitch on the tail you should use whistle on it instead of using it on the head (two close whistles like that sound bad imo), 00:07:728 (2) - I would remove the whistle from the tail here so the one on the head is more emphasized as it should, 00:08:564 (3,4) - I would use whistle on both here because the pitches are higher on both elements and if you apply what I said about 00:07:728 (2) - these two whistles would fill in the best way imo, 00:10:234 (2) - I would use whistle on the tail too because of the stronger pitch, 00:13:017 (3) - here as well because it has the same intensity of 00:12:182 (2) - 's head and if you do so use whistle on 00:15:244 (3) - 's head as well, same for next parts that are similar. Well, it's a personal taste but I would set them like this xP
  3. Move your mapset to pending
~Moody's Normal

  1. 00:09:677 (1,2) - I felt this two sliders a bit unflowing honestly: the way you curved them just destroyed the flow you created on previous patterns. What about setting them like this instead? https://osu.ppy.sh/ss/9110683 If you adjust this don't forget to fix next 00:11:069 (3,4) - placement as well
  2. 00:27:492 (1) - Place this slider on the center because the next slider 00:28:327 (2) - is actually placed on top of its body and it looks messy imo. This would give a smoother pattern to play: https://osu.ppy.sh/ss/9110696
~Cute Little Luma~

  1. 00:00:770 (1,2,3,4,5) - This is the only pattern in which there is inconsistency in the spacing compared to the rest of the map. Make it consistent? It would be awesome and nice xP
I have #feelz in my #kokoro right now TwT Check the timing issues and hitsounding suggestions btw xP
Good luck for the rank!
Topic Starter
Joe Castle

Chewin wrote:

Hello Joe Castle! I am sorry for being late ;w; This is your mod from my Queue! Hi chewin!

~General~

  1. I had issues with the timing tbh. I tried to set this manually and I got:
    BPM: 107,81 (this 0.03 difference looks nazi but it really affects on the elements because if you hear carefully with 25% playback rate some elements like 00:03:553 (2) - 00:09:677 (1,2) - seem to be offtimed)
    Offset: It's set too early right now (you can check with your whistles hitsounds). I have 778 (+8)ms. Try this and let me know! Ok, ill adjust those things :)
  2. I will mod hitsounding here since both diffs are using the same:
    00:03:553 (2) - being the higher pitch on the tail you should use whistle on it instead of using it on the head (two close whistles like that sound bad imo) 00:07:728 (2) - I would remove the whistle from the tail here so the one on the head is more emphasized as it should
    00:08:564 (3,4) - I would use whistle on both here because the pitches are higher on both elements and if you apply what I said about 00:07:728 (2) - these two whistles would fill in the best way imo
    00:10:234 (2) - I would use whistle on the tail too because of the stronger pitch
    00:13:017 (3) - here as well because it has the same intensity of 00:12:182 (2) - 's head and if you do so use whistle on 00:15:244 (3) - 's head as well, same for next parts that are similar. Well, it's a personal taste but I would set them like this xP Well... ill stick with the current placement uwu sorry paisano (?)
  3. Move your mapset to pending Whoops, sorry xD
~Cute Little Luma~

  1. 00:00:770 (1,2,3,4,5) - This is the only pattern in which there is inconsistency in the spacing compared to the rest of the map. Make it consistent? It would be awesome and nice xP Reduced the spacing a bit more, but not too much, because it would make the pattern look kinda weird.
I have #feelz in my #kokoro right now TwT Check the timing issues and hitsounding suggestions btw xP Thats why i mapped this song,
because of the childhood uwuwuwuwuwu

Good luck for the rank! Thank you so much paisano :3
ZekeyHache
omaigod :v

[General]
  1. Mejor bg (+calidad +ligera)
  2. "soft-hitnormal2.mp3" es un mp3, pls usa un wav
[Moody's Normal]
  1. 00:05:508 (2) - 00:12:186 (2) - 00:14:412 (2) - 00:21:090 (2) - 00:23:316 (2) - 00:25:542 (2) - Que es lo que sigues al final de estos sliders? No puedo oir nada y aparte de eso ignoras un beat que si se escucha, el cual queda ignorado en el tick de enmedio :c
regreso despues del Gero
Topic Starter
Joe Castle

ezek wrote:

omaigod :v

[General]
  1. Mejor bg (+calidad +ligera) Cambiado uwu, gracias por el BG
  2. "soft-hitnormal2.mp3" es un mp3, pls usa un wav Cambiado uwu
regreso despues del Gero Vale :O
gracias por la ayuda ese uwu

Vamos a esperar al panita moody para que revise el mod de chewin y el tuyo uwu
MoodyRPG
Fixed all, thanks Chewin and ezek :)

http://puu.sh/xDOhK/70eef965db.osu
Topic Starter
Joe Castle
Updated Moody´s diff. Now waiting for el panita Gero

UWUWUWUWUWUWUWUWUWU
Chewin
bubble this pls
Topic Starter
Joe Castle

Chewin wrote:

bubble this pls
apparently Gero will make his mod on the weekend, since he is busy with university :o

after that, the map will be bubbled uwuwuwuwu

EDIT: GERO WHERE ARE YOU ITS BEEN 5 DAYS ;W;

EDIT 2: ALMOST TWO WEEKS GERO ;;;;w;;;;

EDIT 3:


EDIT 4: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

EDIT 5: okay, +20 now, hope this gets the attention of Gero ;w;

EDIT 6: G E R O F O R F U C K S A K E
Mithia
N I C E owo
ZekeyHache
Gero pls
Mithia
ezek Habla español :0, lol
Gero
Hola.

Moody's Normal

  1. 00:05:508 (2,3,4) - Considera aumentar el espacio entre 00:05:508 (2,3) - debido a que anteriormente y a lo largo de todo el mapa haz usado una distancia consistente, por lo tanto es un poco extraño el romperla ya que esto puede crear confusión a los jugadores que no son experimentados. Ademas de que no es muy recomendable hacer este tipo de antijumps en una Normal.
  2. 00:14:412 (2,3) - Lo mismo.
  3. 00:14:134 (1,2) - Aumentar el espacio en esta sección podría ser opcional, pero ya que es el mismo ritmo y anteriormente hiciste algo como esto 00:03:560 (2,1) - el cual respeta la distancia constante de 1.2x es mas recomendable mantener la coherencia.
  4. 00:18:029 (3,4,1,2) - No quisiera ser demasiado nazi, pero 00:18:029 (3,4) - estoy bastante seguro que posicionar estos en el centro de la cuadricula estaría mucho mejor y aumentaría la calidad de la simetría del patrón que haz intentado hacer. también si haces esto considera remover el apilado los dos círculos siguientes haciendo lo de la siguiente imagen.
  5. 00:21:925 (3,1,2) - La misma cuestión del espaciamiento, considera mover (1) y (2) a otro lado.
Cute Little Luma

  1. 00:00:778 (1,2,3,4,5) - Entiendo que estas enfatizando los sonidos que son fuertes al inicio del mapa, pero revisando con cuidado es el único jump de todo el mapa. a excepción de 00:02:725 (1,1) - Por lo tanto de alguna manera es extraño introducir saltos así al inicio del mapa.
  2. 00:02:725 (1) - En lo personal esto es spam para mi. No afecta en nada, lo unico en lo que ayuda es entender que hay un cambio de espacio entre (1) a (1) en 1/2.
  3. 00:16:916 (3,4,5) - Hay demasiada incoherencia en el espaciamiento usado a lo largo de toda la dificultad. Algo como esto es de muy baja calidad ya que va de 00:16:916 (3) - 1.35x a 00:17:473 (4) - 1.37x y derrepente a 00:18:029 (5) - 1.04x lo cual es extraño, teniendo en cuenta que se trata de un mismo tipo de ritmo en 1/1.
Honestamente, siento que podrías conseguir unos cuantos mods mas antes de considerar el conseguir un BN para nominarlo. En general el mapa esta decente, pero la falta de uso de sliders hace que el mapa parezca que no tenga una estructura, por lo cual da la impresión de que no hay algo solido detrás de el posicionamiento de las notas, debido a que de alguna manera la técnica no fue ejecutada correctamente, por lo tanto por ahora solo te dejo la estrella.
Topic Starter
Joe Castle

Gero wrote:

Hola. A L E L U Y A ! ! !

Cute Little Luma

  1. 00:00:778 (1,2,3,4,5) - Entiendo que estas enfatizando los sonidos que son fuertes al inicio del mapa, pero revisando con cuidado es el único jump de todo el mapa. a excepción de 00:02:725 (1,1) - Por lo tanto de alguna manera es extraño introducir saltos así al inicio del mapa. Comprendo,
    quite los jumps, pero deje la forma de estrella
  2. 00:02:725 (1) - En lo personal esto es spam para mi. No afecta en nada, lo unico en lo que ayuda es entender que hay un cambio de espacio entre (1) a (1) en 1/2. Esta bien?
  3. 00:16:916 (3,4,5) - Hay demasiada incoherencia en el espaciamiento usado a lo largo de toda la dificultad. Algo como esto es de muy baja calidad ya que va de 00:16:916 (3) - 1.35x a 00:17:473 (4) - 1.37x y derrepente a 00:18:029 (5) - 1.04x lo cual es extraño, teniendo en cuenta que se trata de un mismo tipo de ritmo en 1/1. Ajuste los que tu pusiste aqui de todas maneras, aunque necesitaria un poco de ayuda para ver si hay muchos otros errores :P, trate de arreglar alguno que otro que vi, pero si hay muchos que quedaron, es porque soy muy tonto xP
Honestamente, siento que podrías conseguir unos cuantos mods mas antes de considerar el conseguir un BN para nominarlo. En general el mapa esta decente, pero la falta de uso de sliders hace que el mapa parezca que no tenga una estructura, por lo cual da la impresión de que no hay algo solido detrás de el posicionamiento de las notas, debido a que de alguna manera la técnica no fue ejecutada correctamente, por lo tanto por ahora solo te dejo la estrella. Pues, con respecto al tema de los sliders, mi intención era representar cada sonido de la cancion con circulos, y sinceramente no encuentro otros lugares para poner sliders, disculpa. Buscare mas mods y muchas gracias por tu estrella y mod Gero, muchisimas gracias :)
Gordon123
hello as ur request about m4m :roll:
[general]
  1. maybe at the beginning u can use 65% volume then 70,because it sounds a little loud o .o
[Moody's Normal]

  • maybe CS=3.9? LOL for 1.6 stars
    really looks good,idk what i need to mod here ._.
    I just dont like how this place begins here 00:00:778 (1,2,3) - I think you can make it a bit prettier
    00:25:264 (1,2) - do it a little rounded
[Cute Little Luma]

  • 00:08:847 (5) - add for all slider whistle - sounds better
    00:26:655 (5) - ^ same too here
    00:29:716 (1) - maybe in сentre? LOL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This map really looks good,good luck with rank (:



Good Luck ;)
MoodyRPG
Topic Starter
Joe Castle

Gordon123 wrote:

hello as ur request about m4m :roll: Hi :)

[Cute Little Luma]

  • 00:08:847 (5) - add for all slider whistle - sounds better Ok :o
    00:26:655 (5) - ^ same too here ok :o x2
    00:29:716 (1) - maybe in сentre? LOL fixed!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This map really looks good,good luck with rank (: thank you so much buddy :)



Good Luck ;)
thank you for the mod, i really appreacite it!
meii18
random mod

general

combo colours are not setted

moody's normal

HP 5 isn't recommended for the easiest diff use HP 3 instead
OD 4
00:02:725 (4,1,2) - the current rhythm doesn't follow really well the piano, if you intended that for more accurate rhythm you can do something like this http://puu.sh/xXrDQ/99f699c462.jpg so it would follow the piano much better than before
00:05:508 (2) - this 1/2 slider can be extended to 1/2 tick (00:06:064 - ) as it still follows the piano or whatever so it would be an 2/2 slider
actually, speaking of 00:07:734 (2) - // 00:12:186 (2) - // 00:14:412 (2) - and so on there's too mch 1/2 spam for the easiest diff of the set tbh the newbie player won't get used so fast to these 1/2 spams you have to nerf a little bit the rhythm just for the sake of newbie players the only sollution for this issue is to replace the 1/2 spam by making 2/2 sliders instead it would be more easier for the target players to aim them properly
00:07:734 (2,3,4) - the flow is a bit broken as the cursor goes directly to the upside part after aiming 00:07:734 (2) - but suddenly you have to drag the cursor down to (3) - and (4) - which actually makes the flow a little bit weird and broken in order to fix that just move 00:08:569 (3,4) - to 489|19 so the flow would become more smoothlier // 00:12:186 (2,3) - same
00:15:247 (3) - ctrl+G for better flow but pay attention to not ruin the flow of 00:15:247 (3,1) -
using doublets like 00:11:073 (3,4) - in normals is fine but spamming them is not so i would avoid to spam them and nerf some of them imo

cute little luma

the diff itself is mostly fullfilled with circles only which makes the diff too monotonous, even if the song is kinda repetitive but replacing some notes with sliders and making creative patterns to form circular flow or angle flow for instance will make the diff to seem fun to play instead of making too monotonous :roll:
00:02:725 (1,1,2,3,4) - this one's flow is pretty bad because the cursor goes likely chaotically through these circles tbh https://puu.sh/xYd3U/48c7ce61e5.jpg in order to improve the flow the pattern can be re-arranged like this one https://puu.sh/xYdc9/79578196a2.jpg and 00:04:117 (4) - moved to 295|88
00:26:655 (5) - this slider feels pretty sloopy i'd like to rotate it at 15 degress and then re-arrange the slider a bit you'll get something like this https://puu.sh/xYdxv/96fc1499d9.jpg

there are many issues including flows issues and it's repeating and repeating...

solid map but i think you have to remap the hard diff :( you can call me back to mod it again
gl!
Topic Starter
Joe Castle

ByBy wrote:

random mod Oh :o

cute little luma

the diff itself is mostly fullfilled with circles only which makes the diff too monotonous, even if the song is kinda repetitive but replacing some notes with sliders and making creative patterns to form circular flow or angle flow for instance will make the diff to seem fun to play instead of making too monotonous :roll:
00:02:725 (1,1,2,3,4) - this one's flow is pretty bad because the cursor goes likely chaotically through these circles tbh https://puu.sh/xYd3U/48c7ce61e5.jpg in order to improve the flow the pattern can be re-arranged like this one https://puu.sh/xYdc9/79578196a2.jpg and 00:04:117 (4) - moved to 295|88 im going to apply this pattern
00:26:655 (5) - this slider feels pretty sloopy i'd like to rotate it at 15 degress and then re-arrange the slider a bit you'll get something like this https://puu.sh/xYdxv/96fc1499d9.jpg Im going to apply this too.

there are many issues including flows issues and it's repeating and repeating... but, the thing is, you cant really make a lot of patterns with just 3 circles each second... and flow... uhm... well, the song just goes high pitch to low pitch, the song doesnt let you be very creative imo...

solid map but i think you have to remap the hard diff :( you can call me back to mod it again i might change some stuff... but complete remap is not an option, sorry :(, but if you can help with more patterns, ideas, that would be cool!
gl!
meii18
alrighty i'm here to give you some examples of how to make patterns (sorry for not mentioning in my mod :( )

  1. 00:00:778 (1,2,3,4,5) - http://puu.sh/xZQbv/b5c279f5c3.jpg // https://puu.sh/xZQg3/4da41a683e.jpg the intro can be nerfed a little bit so the player won't be introduced by a crowd of hitcircles just from the first glance
  2. 00:02:725 (1,2,3,4) - https://puu.sh/xZQm9/aa63fa0422.jpg at 00:03:560 (3) - i placed an 1/1 stack so it will emphasize the 1/1 gap
  3. 00:08:847 (5,1,2,3,4) - https://puu.sh/xZQve/e4d2d93823.jpg
  4. 00:18:029 (5,6) - splitting this into 2 circles would be cool
remember that you can stack circles like 00:12:186 (2,3) - // 00:16:638 (2,3) - // 00:07:734 (2,3) - etc. they'll still give emphasis to the instruments

no kds for this

EDIT: seems like you've got a bug at the hardest diff you have to change the diffname in order to fix the bug :c
Topic Starter
Joe Castle

ByBy wrote:

EDIT: seems like you've got a bug at the hardest diff you have to change the diffname in order to fix the bug :c
RIP CUTE LITTLE LUMA ;w; changed the name
meii18
re-recheck o/

the lost little cute luma

  1. 00:00:778 (1,2,3,4,5) - as the diff contains mostly sliders (obviously), starting to play the diff with a chain of 5 hitcircles is no the best idea imo i wold nerf a bit this part like this https://puu.sh/y4xw7/b9082a34b7.jpg
  2. 00:02:725 (1) - you don't need to add NC here as i don't see any new stanza here tbh
  3. 00:03:004 (1) - i know that i suggested an angle slider here but it was just an example so you weren't obligated to put an angle slider here the flow is pretty crampy at this moment because of the angle slider which has got placed randomly i would replace that with a curved slider as it will improve the flow http://puu.sh/y4xO1/27fe3bd29a.jpg
  4. 00:07:456 (1) - move the red anchor to 164|374 in order to improve the slider's shape and also don't forget to move 00:08:012 (2) - to 271|163 for example so you won't destroy the flow
  5. 00:08:847 (4,1) - blanket is pretty off i think the only soluttion is to re-arrange 00:08:847 (4) - 's wave shape in order to fix the blanket and then move 00:09:682 (1) - to 253|282 http://puu.sh/y4y2A/34f35f6136.jpg
  6. 00:09:682 (1,2) - spacing error (kind of) as 00:10:517 (2) - needs more space and there's no enough space for using 1.40x distance snap better move it to 133|321 so it would have more space than before
  7. 00:18:029 (4) - this one feels pretty crampy because of its weird slider shape i will prefer to replace this one with a curved slider for instance
  8. 00:18:864 (1) - by making this slider curve it would improve the entire flow as it feels a bit weird imo
  9. 00:26:655 (4,1) - same as 00:08:847 (4,1) - the blanket is pretty off here as well you just have to re-arrange 00:26:655 (4) - a bit plus rotate it with 1 degress and then move 00:27:490 (1) - to 254|273 in order to improve the blanket http://puu.sh/y4yqY/41dcc41585.jpg
  10. 00:27:490 (1,2) - same as 00:09:682 (1,2) - but here you used another distance snap maybe that was accidentally but you can fix it quickly by spacing them with 1.40x distance snap as you did to the rest of the diff
this time i wrote a wall of text, auch (welp kind of)
hitsounding is pretty basic as it contains only whistles but i think it is because in the song there are no snares as i can see
gl and once again no kds
Topic Starter
Joe Castle

ByBy wrote:

re-recheck o/ re-re-re Hi there!

the lost little cute luma

  1. 00:00:778 (1,2,3,4,5) - as the diff contains mostly sliders (obviously), starting to play the diff with a chain of 5 hitcircles is no the best idea imo i wold nerf a bit this part like this https://puu.sh/y4xw7/b9082a34b7.jpg ill keep the star pattern like that...
  2. 00:02:725 (1) - you don't need to add NC here as i don't see any new stanza here tbh others modders previously said that, so i changed it
  3. 00:03:004 (1) - i know that i suggested an angle slider here but it was just an example so you weren't obligated to put an angle slider here the flow is pretty crampy at this moment because of the angle slider which has got placed randomly i would replace that with a curved slider as it will improve the flow http://puu.sh/y4xO1/27fe3bd29a.jpg changed
  4. 00:07:456 (1) - move the red anchor to 164|374 in order to improve the slider's shape and also don't forget to move 00:08:012 (2) - to 271|163 for example so you won't destroy the flow changed to a simple curved slider tho
  5. 00:08:847 (4,1) - blanket is pretty off i think the only soluttion is to re-arrange 00:08:847 (4) - 's wave shape in order to fix the blanket and then move 00:09:682 (1) - to 253|282 http://puu.sh/y4y2A/34f35f6136.jpg tried my best to fix this
  6. 00:09:682 (1,2) - spacing error (kind of) as 00:10:517 (2) - needs more space and there's no enough space for using 1.40x distance snap better move it to 133|321 so it would have more space than before also tried my best to fix this too
  7. 00:18:029 (4) - this one feels pretty crampy because of its weird slider shape i will prefer to replace this one with a curved slider for instance fixed
  8. 00:18:864 (1) - by making this slider curve it would improve the entire flow as it feels a bit weird imo fixed
  9. 00:26:655 (4,1) - same as 00:08:847 (4,1) - the blanket is pretty off here as well you just have to re-arrange 00:26:655 (4) - a bit plus rotate it with 1 degress and then move 00:27:490 (1) - to 254|273 in order to improve the blanket http://puu.sh/y4yqY/41dcc41585.jpg tried to fix this :S
  10. 00:27:490 (1,2) - same as 00:09:682 (1,2) - but here you used another distance snap maybe that was accidentally but you can fix it quickly by spacing them with 1.40x distance snap as you did to the rest of the diffmade something like you told me on 00:09:682 (1,2)
this time i wrote a wall of text, auch (welp kind of) nah, youre fine xP
hitsounding is pretty basic as it contains only whistles but i think it is because in the song there are no snares as i can see
gl and once again no kds
Thank you so much for the multiple mods you made byby, you really deserve those kudos! :D
-Zeraora
Heya! Sorry I'm late.
I suck at modding but here you go ;A;

those things from super mario galaxy or something like that
  1. 00:05:230 (1,2) - Maybe it's just me, but how 00:05:230 (1) - curves looks... off. Try making it more similar to how 00:03:004 (2) - curves toward 00:03:560 (3) - by adjusting some angles and/or curvature.
  2. 00:08:012 (2,3,4) - I have a bit of suggestion on this one. Maybe try to stack 00:08:569 (3,4) - . I kinda noticed 00:06:343 (3,4) - were stacked and then mapped onto the same instruments as in 00:08:569 (3,4) - ... I think. With that done, the 00:11:073 (3,4) - variants would be left unstacked, which are mapped onto a different sound. Stacking would help giving more meaning as to why the stack was broken in 00:08:569 (3,4) - .
  3. 00:08:847 (4,1) - Having a blanket here will save the world. Make the second half of 00:08:847 (4) - blanket the slider-end of 00:09:682 (1) - :3
  4. 00:18:029 (4) - Curious as to why this is a slider :c
  5. 00:26:655 (4) - It would look better if the shape was even imo. While still being able to blanket the one next, of course xd

Dunno how to mod the other one, sorry!
Anyway, that's all from me. Good luck! :D
MoodyRPG

ByBy wrote:

random mod

general

combo colours are not setted

moody's normal

HP 5 isn't recommended for the easiest diff use HP 3 instead
OD 4
00:02:725 (4,1,2) - the current rhythm doesn't follow really well the piano, if you intended that for more accurate rhythm you can do something like this http://puu.sh/xXrDQ/99f699c462.jpg so it would follow the piano much better than before Fixed a bit
00:05:508 (2) - this 1/2 slider can be extended to 1/2 tick (00:06:064 - ) as it still follows the piano or whatever so it would be an 2/2 slider
actually, speaking of 00:07:734 (2) - // 00:12:186 (2) - // 00:14:412 (2) - and so on there's too mch 1/2 spam for the easiest diff of the set tbh the newbie player won't get used so fast to these 1/2 spams you have to nerf a little bit the rhythm just for the sake of newbie players the only sollution for this issue is to replace the 1/2 spam by making 2/2 sliders instead it would be more easier for the target players to aim them properly I don't see the problem here
00:07:734 (2,3,4) - the flow is a bit broken as the cursor goes directly to the upside part after aiming 00:07:734 (2) - but suddenly you have to drag the cursor down to (3) - and (4) - which actually makes the flow a little bit weird and broken in order to fix that just move 00:08:569 (3,4) - to 489|19 so the flow would become more smoothlier // 00:12:186 (2,3) - same Fixed
00:15:247 (3) - ctrl+G for better flow but pay attention to not ruin the flow of 00:15:247 (3,1) -
using doublets like 00:11:073 (3,4) - in normals is fine but spamming them is not so i would avoid to spam them and nerf some of them imo WHAT? BETTER FLOW?

cute little luma

the diff itself is mostly fullfilled with circles only which makes the diff too monotonous, even if the song is kinda repetitive but replacing some notes with sliders and making creative patterns to form circular flow or angle flow for instance will make the diff to seem fun to play instead of making too monotonous :roll:
00:02:725 (1,1,2,3,4) - this one's flow is pretty bad because the cursor goes likely chaotically through these circles tbh https://puu.sh/xYd3U/48c7ce61e5.jpg in order to improve the flow the pattern can be re-arranged like this one https://puu.sh/xYdc9/79578196a2.jpg and 00:04:117 (4) - moved to 295|88
00:26:655 (5) - this slider feels pretty sloopy i'd like to rotate it at 15 degress and then re-arrange the slider a bit you'll get something like this https://puu.sh/xYdxv/96fc1499d9.jpg

there are many issues including flows issues and it's repeating and repeating...

solid map but i think you have to remap the hard diff :( you can call me back to mod it again
gl!
Thanks :)

http://puu.sh/y5EQH/e7774971e7.osu
Topic Starter
Joe Castle

-Harpuia- wrote:

Heya! Sorry I'm late. Dont worry :)
I suck at modding but here you go ;A;

those things from super mario galaxy or something like that
  1. 00:05:230 (1,2) - Maybe it's just me, but how 00:05:230 (1) - curves looks... off. Try making it more similar to how 00:03:004 (2) - curves toward 00:03:560 (3) - by adjusting some angles and/or curvature. they all are the same (because its the same slider, just copypasted and rotated around 90-180 degrees...
  2. 00:08:012 (2,3,4) - I have a bit of suggestion on this one. Maybe try to stack 00:08:569 (3,4) - . I kinda noticed 00:06:343 (3,4) - were stacked and then mapped onto the same instruments as in 00:08:569 (3,4) - ... I think. With that done, the 00:11:073 (3,4) - variants would be left unstacked, which are mapped onto a different sound. Stacking would help giving more meaning as to why the stack was broken in 00:08:569 (3,4) - i didnt stack that part because the pitch of the song goes slower pretty quickly on that part, stacking it wouldnt make it look cool imo. ill leave it like that for now.
  3. 00:08:847 (4,1) - Having a blanket here will save the world. Make the second half of 00:08:847 (4) - blanket the slider-end of 00:09:682 (1) - :3 There is a blanket now, using ByBy´s mod above yours uwu
  4. 00:18:029 (4) - Curious as to why this is a slider :c i disliked that slider, thank god you remembed me that. C H A N G E D !
  5. 00:26:655 (4) - It would look better if the shape was even imo. While still being able to blanket the one next, of course xd gonna fix this a bit.

Dunno how to mod the other one, sorry!
Anyway, that's all from me. Good luck! :D
Thank you very much for your help harpu!
Chanyah
Haha not only is this 30s - its a Normal set and is star by a bn...

Useless mod incoming!


  • The Lost Cute Little Luma
  1. 00:03:004 (1,2) - I feel this would flow just a bit better if you rotate this about 10 degree (adjustment will be needed)
  • Moody's Normal
  1. 00:16:360 (1) - it probably just better to have the slider end not in the opposite direction to 00:16:916 (2) - (pretty minor but it is the only slider like that)
  2. 00:16:360 (1,2) - (Minor) although I think it find - I find it weird and would assume it to go down instead of up like the previous slider and find it better if you just do it like this in the pic down below
    (by doing will require to do minor adjustments to previous slider but not interfering much in terms of flow much -also you may want to do something different than why I gave as an example)
Sorry for poor mod and I understand if ya decline everything lol :(

GL
Topic Starter
Joe Castle

Hailie wrote:

Haha not only is this 30s - its a Normal set and is star by a bn...

Useless mod incoming!


  • The Lost Cute Little Luma
  1. 00:03:004 (1,2) - I feel this would flow just a bit better if you rotate this about 10 degree (adjustment will be needed) sure!
Sorry for poor mod and I understand if ya decline everything lol :(

GL
Thank you for the mod hailie :3

EDIT: I asked more people for mods, and they said the map is good, no need to ask for more mods I guess. Let's wait another 3 weeks for Gero (?)

EDIT 2: Also waiting for Moody's decision of using Hailie's mod or not :P
MoodyRPG
Fixed, thanks

[HitObjects]
408,80,778,5,0,0:0:0:0:
451,137,1056,2,0,P|463:162|465:200,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
408,80,1891,1,2,0:0:0:0:
192,35,2725,1,2,0:0:0:0:
122,15,3004,5,0,0:0:0:0:
76,70,3282,2,0,P|65:101|67:143,1,60,2|2,0:0|0:0,0:0:0:0:
38,269,4117,1,0,0:0:0:0:
290,350,5230,5,0,0:0:0:0:
244,296,5508,2,0,P|215:278|175:272,1,60,2|2,0:0|0:0,0:0:0:0:
72,192,6343,1,0,0:0:0:0:
72,192,6621,1,2,0:0:0:0:
237,53,7456,5,0,0:0:0:0:
305,75,7734,2,0,P|336:76|367:86,1,60,2|2,0:0|0:0,0:0:0:0:
462,189,8569,1,0,0:0:0:0:
462,189,8847,1,2,0:0:0:0:
408,325,9403,1,2,0:0:0:0:
342,294,9682,6,0,P|311:284|282:283,1,60,0|2,0:0|0:0,0:0:0:0:
222,320,10238,2,0,P|192:318|163:308,1,60,2|0,0:0|0:0,0:0:0:0:
106,176,11073,1,2,0:0:0:0:
106,176,11351,1,0,0:0:0:0:
210,77,11908,5,0,0:0:0:0:
266,121,12186,2,0,P|299:127|341:116,1,60,2|2,0:0|0:0,0:0:0:0:
451,192,13021,1,0,0:0:0:0:
341,338,14134,5,0,0:0:0:0:
288,288,14412,2,0,P|278:258|277:229,1,60,2|2,0:0|0:0,0:0:0:0:
187,115,15247,2,0,P|186:87|177:57,1,60,0|2,0:0|0:0,0:0:0:0:
17,202,16360,6,0,P|7:170|6:143,1,60,0|2,0:0|0:0,0:0:0:0:
23,73,16916,2,0,P|71:40|138:42,1,120,2|0,0:0|0:0,0:0:0:0:
256,111,18029,1,2,0:0:0:0:
256,111,18308,1,2,0:0:0:0:
366,18,18864,5,0,0:0:0:0:
434,41,19143,1,2,0:0:0:0:
478,97,19421,2,0,P|490:155|483:220,1,120,0|2,0:0|0:0,0:0:0:0:
427,259,20256,1,0,0:0:0:0:
305,192,20812,5,0,0:0:0:0:
256,245,21090,2,0,L|185:253,1,60,2|2,0:0|0:0,0:0:0:0:
84,342,21925,1,0,0:0:0:0:
75,54,23038,5,0,0:0:0:0:
15,94,23316,2,0,P|10:125|21:172,1,60,2|2,0:0|0:0,0:0:0:0:
83,279,24151,1,0,0:0:0:0:
83,279,24429,1,2,0:0:0:0:
294,235,25264,5,0,0:0:0:0:
354,273,25542,2,0,P|384:274|418:263,1,60,2|2,0:0|0:0,0:0:0:0:
456,128,26377,1,0,0:0:0:0:
456,128,26655,1,2,0:0:0:0:
312,114,27212,1,2,0:0:0:0:
268,171,27490,6,0,L|203:174,2,60,0|2|2,0:0|0:0|0:0,0:0:0:0:
312,114,28325,2,0,P|337:65|315:-5,1,120,0|2,0:0|0:0,0:0:0:0:
250,1,29160,1,0,0:0:0:0:
256,192,29716,12,0,34169,0:0:0:0:
ZekeyHache
twinkle, twinkle, little star
How I wonder what you are
Up above the world so high
Like a bubble in the sky
Topic Starter
Joe Castle

ezek wrote:

twinkle, twinkle, little star
How I wonder what you are
Up above the world so high
Like a bubble in the sky
what :shock:
Chanyah
Nani :shock:
Gero
I'll be here later~
Gordon123
omae wa mou shindeiru :^)
Topic Starter
Joe Castle
woah, things went pretty fast x.x i cant even handle the fact this map got bubbled, im so happy :) :) :)

EDIT: i dont know if i will be online when it gets qualified (if it does)... so, can someone take a screenshot of banchobot announcing it please?
Gero

Congratulations!
~ Qualified ~
Aurele
yes!
Topic Starter
Joe Castle
W H A T T H E F U C K H O L Y S H I T I M S H O O K

im very happy our map got qualified, im really happy about the fact that many people helped me with this map, and especially MoodyRPG for doing the normal.

I want to thank all of you guys :) Thank you

shout-outs to Surigo235, since one of his first maps played was Maigo :)
Pachiru
GG Joe Castle
squirrelpascals
I know how badly you wanted this. Congrats! :) :)
_handholding
I can tell my friends I witnessed Joe Castle lose his Virginity
Kyouren
Congratulations for your first ranked map :D
Gordon123

Kisses wrote:

I can tell my friends I witnessed Joe Castle lose his Virginity
lmao :^)

gratz bro~
Hpocks
laziest map of 2017
Topic Starter
Joe Castle

Hpocks wrote:

laziest map of 2017
Apparently it's also a strong option for the least voted map in the "best of 2017" contest :^)
Uta
Congrats on first rank >,<!

the real question is. did you get the screenshot of banchobot announcing it :^
Topic Starter
Joe Castle

Uta wrote:

Congrats on first rank >,<!

the real question is. did you get the screenshot of banchobot announcing it :^
Thanks~

Sadly, I couldn't get it, no one actually took a screenshot of it :(
Uta
feelsbadman
Topic Starter
Joe Castle
WE GOT RANKED BOYS HAHAHA
Please sign in to reply.

New reply