Ok then, i will use your map Itz Mr. Grim to explain the situation with the difficulty "gap" youre talking about. In your mapset, Stingy, the gap between Polka´s Normal and your hard is very high, going from 1,88 to 3,16. Dont you think thats BIZARRE?, also, the gap isnt problematic here, since there is a lot of mapsets that have that "bizzare" gap youre saying. Lets remember that the original Cute Little Luma was a 3,10* diff, which i nerfed because previous modders asked for it. Before talking, make your RESEARCHStingy wrote:
I don't have much of a mod, so here's something else.
I really think that there needs to be a difficulty in between these two. The difficulty gap between them is totally bizarre, and with the way it is now will never make it past the Ranking Process.
The jumps in the Cute Little Luma diff are huge compared to anything in the Normal difficulty, and not to mention how hard they are to read. The circle:slider ratio is insane, with most objects in the Normal being sliders and the top diff only having 3.
I can't really mod this map because I disagree greatly with the top difficulty's structure and the map's spread. I really believe that there needs to either be a Normal (Change Moody's to an Easy) or the top diff needs to be completely re-structured to be played like an Advanced or a Normal.
Thank you.
The circle/slider ratio isnt a problem either, since moody used some sounds to make the normal diff, while im using ALL OF THEM and using circles to emphasize those sounds.
Now, i appreciate your effort to give some "feedback" but just threw your opinion about it. Thats doesnt look cool at all.