[Legacy]
timing is off quite a bit on the first point and the second point is a bit late, and im not sure that 3rd point is right at all. the timing for this is rather complex so id recommend getting some help from someone very experienced to get the timing right
00:36:368 (1,2,3,4,5,6,7,1,2,3,4) - the buildup here really makes no sense, the music doesnt actually build up at all, its the same intensity as its been for the past 10 seconds, itd be better to have this be the normal intensity then spike at 00:38:368 (1) - where he actually raises his voice
00:41:435 (1,2) - theres vocal in between these notes that youre ignoring
00:47:302 (1,2,3,4,5) - not sure why the spacing increases when the vocals stay the same
00:50:235 (1,2,3) - im ok with having a buildup here but why is the spacing so low here when its the same intensity as 00:48:635 (1,2,3,4,5,6,7) - which has a lot higher spacing
00:56:368 (4,1,4,5,6,1) - visual spacing is really tight here for no real reason, open it up a bit
01:04:102 (1) - this should have a lot more emphasis than it does now, with it being a really loud crash
01:04:102 (1) - the important sound (the vocal) is on the tail of this, you should really make it an active note
01:04:502 (3) - theres no sound on the head of the slider here
01:04:502 (3,4,7) - visual spacing on this is really tight
01:04:902 (5,1,1) - overlap reeeeeeeeeeeeeeeeeee
ya a lot of the visual spacing is really tight in this section, doesnt look all that nice, itd be good to go through and make sure theres no ugly overlaps and make all of the spacing visually consistent. i really liked the hex grid style of the earlier section, id stick to that
01:21:835 (2) - theres no sound on this note so im not sure why this is here
01:17:968 (1,5) - reeeeeeeeee
01:23:302 (2) - theres 3 vocals here but youre only getting 2 of them yet you get all of them at 01:14:502 (1) -, try to keep it consistent
01:39:702 (5) - theres nothing on the head here, you really should go through the map and look at your rhythm choice, you put important sounds on the tails a lot and overmap without purpose
01:42:235 (5,1) - vocal in between here youre missing
01:42:368 (1) - the important sound here is on the tail, sliders should start with an important sound and end on an equally or less important sound
01:47:302 (3,4,1,2,3,4,5) - your visual spacing is really bad here, and theres a couple imperfect overlaps too like 01:47:302 (3,4) - and 01:47:568 (4,5) -
01:53:702 (1,2,3) - no reason to make the spacing so drastically different from 01:53:435 (1,2,1) - it makes it look like 1/12 rhythm
01:53:702 (1,2,3) - 01:54:502 (1,2,3) - 01:55:035 (1,2,3) - ^
01:57:435 - the vocals gradually get more intense in this section and the map should too but the spacing stays generally the same
01:58:368 (6,7) - inconsistent rhythm choice, theres important vocals on the tails of these, and 01:58:902 (8) - is just overmapped
02:01:168 (1,2,3,4,5) - this could be cleaned up
02:02:502 (1,2,4) - visual spacing is messed up here
02:03:168 (4) - another issue with rhythm here
02:05:435 (3,8) - wierd overlap
02:06:502 (1,2,1,2) - visual spacing here is inconsistent
02:07:302 (2,3) - your rhtyhms backwards here
02:07:835 (1,2,4) - really tight visual spacing here, open it up so its consistent with 02:08:102 (3,4) -
02:09:702 (3,5) - weird overlap here, doesnt look good
02:13:302 (7) - not sure why this is a reverse slider, the vocals are still on the purple ticks
02:15:702 (5,6,2) - even out the visual spacing here so its consistent with 02:15:835 (6,1) -
02:17:168 (4,3) - fix the stack here
02:17:968 (3) - not sure why this is a 3/12 slider when the vocal is no different from 02:17:435 (1,2) - , itd work a lot better if 02:18:235 (4) - was extended instead
02:21:302 (6) - theres nothing on the tail of this
02:21:035 (4,7) - really tight spacing here, open it up a bit
02:22:502 (4) - reverse here doesnt make sense, theres nothing on the reverse, you should just keep it consistent here and make another 1/6 slider at 02:22:502 (4) -
02:23:702 (3,5) - inconsistent spacing compared to 02:24:502 (1,4) -
02:31:702 (3) - theres nothing here
02:35:702 (7) - thisd be better as 2 circles to keep your rhythm choice consistent
02:39:302 (5,6) - ^
02:40:502 (3) - theres nothing here
02:44:768 (5) - important sounds on the tail
02:59:168 - good job on this part i really like the buildup here, couple visual things like 03:00:368 (1,2,4) - fixing the hexgrid here and avoiding overlaps like 03:00:102 (6,5) -
03:07:568 (1,2,3) - id change the rhythm here so its consistent with 03:05:968 (1,2,3,4,1,2,3,4) -
03:10:502 (4,2) - overlap reeee
03:44:368 (1,2) - having these on the offbeat feels really weird
03:44:902 (1) - id make this into a single note to emphasize the clap and stack it with 03:45:168 (2) -
03:52:368 (4,6) - inconsistent spacing compared to 03:52:102 (3,5) -
03:54:768 (4,1) - id do the thing you were doing back at 02:01:968 (6,1) - to really show that the music stops
03:56:235 (1,2,3,4,5) - this could be slightly cleaned into a full symmetrical star
03:56:235 (1,6) - overlap is weird
04:00:368 (6,3) - move this down so 3 is stacking with 03:59:835 (4) - , would look better
04:01:435 (6) - stack with 04:00:768 (2) - , would fix the blanket aswell
04:11:035 - the intesity drop is a bit too drastic here, his voice is basically the same volume as it was in the last section, but now the distance spacing went from 3.6 to 1.4, i think the last section should probably be nerfed
04:13:968 (1,2,3) - these should be moved back 1/6 beat, i think having the timing points wrong messed you up here
obligitory blanket mod00:26:502 (5,6) -
00:28:102 (3,4) -
01:02:902 (1,2) -
01:04:768 (4,7) -
01:06:768 (1,2) -
01:08:768 (2,4,1) -
01:22:502 (1,2) -
01:24:368 (2,1) -
01:25:702 (1,2) -
02:00:502 (2,4) -
02:08:102 (3,5) -
02:10:768 (5,3) -
02:17:168 (4,1) -
02:17:968 (3,4) -
02:32:902 (3,5) -
02:34:502 (1,3) -
02:45:168 (1,2) -
03:03:702 (1,2) -
03:04:502 (2,4) -
03:08:502 (2,3) -
03:10:235 (3,4) -
03:14:235 (5,7) -
03:36:102 (3,4) -
03:37:568 (3,4) -
03:38:235 (1,2) -
03:46:102 (2,3) -
03:53:435 (2,4) -
03:56:902 (6,7) -
04:01:968 (3,5) -
04:02:768 (2,4) -
04:28:902 (1,2) -
04:35:302 (1,2) -
04:38:465 (1,2) -
04:41:665 (1,2) -
The map was really fun to play, so youve already got that on point, but a lot of things like visual spacing, patterning, overlapping, rhythm choice, and spacing emphasis all need a lot of work before this is gonna be ready for rank
GL!