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Eminem - Kings Never Die ft. Gwen Stefani

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Total Posts
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Topic Starter
Nokie-
This beatmap was submitted using in-game submission on Dienstag, 30. Januar 2024 at 19:20:53

Artist: Eminem
Title: Kings Never Die ft. Gwen Stefani
Source: Southpaw
Tags: Southpaw Slim Shady Rap Hip Hop
BPM: 75
Filesize: 8703kb
Play Time: 04:48
Difficulties Available:
  1. Easy (1,17 stars, 169 notes)
  2. Hard (3,34 stars, 602 notes)
  3. Insane (4,76 stars, 921 notes)
  4. Legacy (5,47 stars, 1011 notes)
  5. Normal (2,28 stars, 367 notes)
Download: Eminem - Kings Never Die ft. Gwen Stefani
Information: Scores/Beatmap Listing
---------------
Bringing more rap to osu!

I remembered this map exists and fixed the weird sv issue on the top diff, timing is still a bit wonky though

Thanks to all modders!
Valentino
Hallo,

Wollte nur sagen das bei Easy und Normal auch ein Vorschaupunkt sein muss.

Dann http://prntscr.com/gop818 solltest du das fixen bei easy und normal.

Vllt mehr Tags?

Ich glaube du solltest bei Easy und normal den ton bei den timing points bisschen leiser machen.. bei Legacy ist es okay.

Bei Easy und Normal 1/1.
Topic Starter
Nokie-

xIchBinVale wrote:

Translation

Hallo,
Hello


Wollte nur sagen das bei Easy und Normal auch ein Vorschaupunkt sein muss.
Just wanted to say that easy and normal need to have a preview-point. Well ... duh


Dann http://prntscr.com/gop818 solltest du das fixen bei easy und normal.
You should fix this in your easy and normal intentional and will be changed as soon as all the diffs are completed

Vllt mehr Tags?
More tags? Can't think of any I haven't tagged already, tbh


Ich glaube du solltest bei Easy und normal den ton bei den timing points bisschen leiser machen.. bei Legacy ist es okay.
You should decrease the volume on easy and normal. I'ts fine on 'Legacy' fixed


Bei Easy und Normal 1/1.
Rhythm should be 1/1 for Easy and Normal No Idea what you meant, the easy has nothing faster than 1/1 and normals may use 1/2
Thanks for the mod! :)
Nekoraw
m4m :)
my map: https://osu.ppy.sh/s/679698


Legacy
- you can increase this slider 00:09:707 (3) - length till this red tick https://puu.sh/y7I9S/fdc2e726aa.png it feels nicer on the song same with this 04:25:707 (3) -
- it will nicer if you change this slider 00:36:373 (1) - to two circles
- I think it would be nice if you decrease the hitsound volume on 00:50:240 (1,2,3,4,5,6,7,8) - first circle and increasing a bit after each other circle, it will be nice to play
- 01:09:707 (2,3) - ctrl+g this
- insert a circle with clap here 01:29:573 on the same position of 4
- I don't think the clap on this slider tail is proposal 01:42:373 (1) -
- you can decrease the volume of this slider tail 01:45:973 (3) - to combine with the silence of the song
- now this is unpredictable 01:53:707 (1,2) - since it would be misread as a stream, you did the same thing circles later, so if you find a way to prepare the player to do this pattern, it would be fine
- it would nice to put a circle here 02:13:573 with an NC and undo the NC from here 02:13:707 (2) -
- increase this green tick volume to 75% https://puu.sh/y7IRy/4b2d10c4ed.png
- you could increase a little bit the slider velocity in kiai time
- silence this slider tail too 03:54:773 (4) -
- you can move the last spinner 1 tick to the right and put a circle with NC in the middle of the screen 04:44:850 (1) - https://puu.sh/y7Jjt/89ca742834.png
- I haven't understood this timing points since its the same bpm https://puu.sh/y7Jnf/9612b09f19.png
- you can end the 2nd kiai on 03:37:707

this map is really fun to play :)
Topic Starter
Nokie-

Nekoraw wrote:

m4m :)
my map: https://osu.ppy.sh/s/679698

Box so the post isn't huge
Legacy
- you can increase this slider 00:09:707 (3) - length till this red tick https://puu.sh/y7I9S/fdc2e726aa.png it feels nicer on the song same with this 04:25:707 (3) - why not

- it will nicer if you change this slider 00:36:373 (1) - to two circles I don't see why, the followed vocal only has one syllable, and suddenly following the beat would be weird. Additionally, these sliders work as an indicator to represent the rising intensity.

- I think it would be nice if you decrease the hitsound volume on 00:50:240 (1,2,3,4,5,6,7,8) - first circle and increasing a bit after each other circle, it will be nice to play done

- 01:09:707 (2,3) - ctrl+g this generally a good idea flow-wise, but the section consists mainly of this type of a back and forth snapping, so it doesn't really work in the context of the map

- insert a circle with clap here 01:29:573 on the same position of 4 There is no sound there though

- I don't think the clap on this slider tail is proposal 01:42:373 (1) - I don't see anything wrong with it. It's on purpose though

- you can decrease the volume of this slider tail 01:45:973 (3) - to combine with the silence of the song I didn't do that because 1. It is an abrupt silence after, not a fading out during the slider and 2. because I prioritize vocals, which are still clearly audible

- now this is unpredictable 01:53:707 (1,2) - since it would be misread as a stream, you did the same thing circles later, so if you find a way to prepare the player to do this pattern, it would be fine This hasn't come up with any play testers yet, so I haven't thought about it. I definitely see your point though, but I just can't see a way to naturally introduce this kind of a pattern when this flow-pattern in the vocals is also unique. I'll have to think more about this, and/or hope for someone more experienced to propose a solution :D

- it would nice to put a circle here 02:13:573 with an NC and undo the NC from here 02:13:707 (2) - I don't think a circle appropriately expresses the sound on there, since it is part of the vocal expressed by the slider. It is only the very last part of the word, not even a complete syllable, which is why I have decided against mapping it altogether

- increase this green tick volume to 75% https://puu.sh/y7IRy/4b2d10c4ed.png I made a big mistake there with the volume, good ears :) , have made some more changes too.

- you could increase a little bit the slider velocity in kiai time
well that is my subjective interpretation of relative intensity, so I won't change that, unless it's somehow unrankable.Also, increasing within a reasonable amount i.e. 1.75x to 2x doesn't really make a huge difference during the play imo.

- silence this slider tail too 03:54:773 (4) -
I'm not sure what to do on this one, since the gap after is so short leaving the hitsounds on will not express the silence nicely, however it would mean breaking consistency by silencing this one, since I really don't wanna silence the other slider. For now I'll follow your suggestion though

- you can move the last spinner 1 tick to the right and put a circle with NC in the middle of the screen 04:44:850 (1) - https://puu.sh/y7Jjt/89ca742834.png
The sound you suggest to play with a circle is the very same that the spinner expresses, so I'd rather keep it as one object.

- I haven't understood this timing points since its the same bpm https://puu.sh/y7Jnf/9612b09f19.png
The first one should be clear. The second one has to do with the lower difficulties and the fact that aimod wants you to use the same timing points for every diff. Nr. 3 and 4 are used for offset, since the beat suddenly starts coming in earlier after the kiai.

- you can end the 2nd kiai on 03:37:707 I see your point, however I feel that afterwards it is especially the beat and the intensity that have me keep the kiai until later. I would love to use a different form of emphasis after 03:37:707, but since there's only kiai, it'll have to do.

this map is really fun to play :) Thanks a lot!

Thanks a lot for taking the time to mod my map <3
OG_Dwarf
osu! needs more rap, well done
Kibbleru
01:16:907 - why leave this empty
01:21:707 - ^
02:08:907 - ^
idk why u skip alot of drum beats
01:47:840 (1,2) - spacing just too big for me

flow isnt really a problem for me, but what would be rather hard to play are these kinds of long linear circle patterns 00:47:307 (1,2,3,4,5,1) - and stuff 00:48:640 (1,2,3,4,5,6,7,1) -

and especially this when it accelerates 00:50:240 (1,2,3,4,5,6,7,8) -
Topic Starter
Nokie-

DwarfSpykerr wrote:

osu! needs more rap, well done
Thanks for the kind words :) Keeps me motivated to finish this thing!

Kibbleru wrote:

01:16:907 - why leave this empty
01:21:707 - ^
02:08:907 - ^
I left them empty, because there are no vocals, plus I didn't like the feel of having them mapped. I'll add them for now

idk why u skip alot of drum beats same reason ( didn't find where though so not fixed)

01:47:840 (1,2) - spacing just too big for me I know it's technically a 1/12 gap, but it plays like 1/6, fixed anyways

flow isnt really a problem for me, but what would be rather hard to play are these kinds of long linear circle patterns 00:47:307 (1,2,3,4,5,1) - and stuff 00:48:640 (1,2,3,4,5,6,7,1) - I'll change these two, and I believe that should also make the accelerator easier to hit, since you don't get used to a certain spacing

and especially this when it accelerates 00:50:240 (1,2,3,4,5,6,7,8) - I'd like to keep this if possible, I guess further playtesting will tell
Thanks a lot for taking the time to not only look at the map, but even give some constructive criticism as well!
Daycore
Hello! ~ From my queue

Legacy
00:28:640 (5,3,4) - overlap
00:31:040 (1,2) - overlap
00:33:307 (7,3,4) - overlap
00:47:307 (1,2,3,4,5) - this pattern is so bad (can you increase the spacing?)
00:48:640 (1,2,3,4,5,6,7) - this pattern can get player confused (^)
00:50:240 (1,2,3,4,5,6,7,8) - there's no sound for increasing the spacing
00:51:707 (2,6,2) - overlap (so i won't write about overlaps because this map is filled with overlaps)
01:39:173 (1) - why the hell is this note here?
01:41:440 (1,2,3) - rip spacing?
02:52:640 (1) - there's no sound for this note)
03:37:707 - you forgot to turn off this kiai.

This map is mega-overlapped.

Good luck! :)
Topic Starter
Nokie-

Rus_Brony_osu wrote:

Hello! ~ From my queue

Legacy
00:28:640 (5,3,4) - overlap 5 has faded by the time 3 and 4 show up.
00:31:040 (1,2) - overlap They don't even overlap??
00:33:307 (7,3,4) - overlap 7 has faded when 3 and 4 show up.
00:47:307 (1,2,3,4,5) - this pattern is so bad (can you increase the spacing?) Spacing this pattern out won't make it any better. I think it's fine as it is though.
00:48:640 (1,2,3,4,5,6,7) - this pattern can get player confused (^)Well, if you think so, you'd wanna include the reason why you think it will confuse players. Otherwise, I'll have to guess, and my guess is, this is fine.
00:50:240 (1,2,3,4,5,6,7,8) - there's no sound for increasing the spacing Well, yes there is?
00:51:707 (2,6,2) - overlap (so i won't write about overlaps because this map is filled with overlaps) You saved both of us a lot of time
01:39:173 (1) - why the hell is this note here? Why the hell is this word here?
01:41:440 (1,2,3) - rip spacing? correlating to the buildup in the music
02:52:640 (1) - there's no sound for this note) It's mapped to whatever the vocalist is doing there. Rhythmically more interesting, and prepares for these 02:55:573 (1,2) -
03:37:707 - you forgot to turn off this kiai.

Nekoraw/WasserIstGut wrote:

- you can end the 2nd kiai on 03:37:707 I see your point, however I feel that afterwards it is especially the beat and the intensity that have me keep the kiai until later. I would love to use a different form of emphasis after 03:37:707, but since there's only kiai, it'll have to do.
Since you're the second person to say this, I'll consider removing kiai after 03:37:707. I'll wait for a few more people's opinion on this though.


This map is mega-overlapped. You haven't played it, have you? The overlaps you pointed out are non-issues while playing.

Good luck! :) Thanks!

Thanks for your mod!
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats
[Easy]
Nothing Detected!
[Hard]
Object at 00:28:107 - should be placed at: [99, 223] currently at: [100, 222] to move in line with slider at time 00:28:373 -
Object at 00:57:973 - should be placed at: [261, 321] currently at: [262, 322] to move in line with slider at time 00:57:440 -
Object at 00:58:773 - should be placed at: [293, 234] currently at: [294, 235] to move in line with slider at time 00:58:240 -
Object at 01:15:573 - should be placed at: [118, 211] currently at: [114, 211] to blanket slider body at time 01:14:773 -
Object at 01:28:773 - should be placed at: [335, 170] currently at: [336, 171] to move in line with slider at time 01:28:907 -
Object at 02:24:640 - should be placed at: [340, 156] currently at: [341, 157] to move in line with slider at time 02:24:907 -
Object at 03:08:907 - should be placed at: [182, 71] currently at: [181, 72] to move in line with slider at time 03:08:373 -
[Legacy]
Object at 00:40:240 - should be placed at: [314, 200] currently at: [315, 201] to move in line with slider at time 00:40:373 -
Object at 00:47:574 - should be placed at: [208, 132] currently at: [214, 140] to blanket slider body at time 00:47:973 -
Object at 01:12:373 - should be placed at: [374, 124] currently at: [379, 124] to blanket slider body at time 01:11:973 -
Object at 01:12:640 - should be placed at: [337, 218] currently at: [343, 208] to blanket slider body at time 01:12:373 -
Object at 01:13:973 - should be placed at: [133, 230] currently at: [131, 236] to blanket slider body at time 01:13:573 -
Object at 01:27:707 - should be placed at: [245, 284] currently at: [244, 280] to blanket slider body at time 01:27:973 -
Object at 01:51:173 - should be placed at: [240, 123] currently at: [237, 114] to blanket slider body at time 01:50:773 -
Object at 01:51:573 - should be placed at: [160, 145] currently at: [160, 156] to blanket slider body at time 01:51:973 -
Object at 01:52:373 - should be placed at: [160, 145] currently at: [162, 136] to blanket slider body at time 01:51:973 -
Object at 02:00:507 - should be placed at: [146, 153] currently at: [148, 148] to blanket slider body at time 02:00:107 -
Object at 02:09:707 - should be placed at: [223, 107] currently at: [220, 104] to blanket slider body at time 02:09:973 -
Object at 02:11:173 - should be placed at: [272, 141] currently at: [272, 132] to blanket slider body at time 02:10:773 -
Object at 02:12:507 - should be placed at: [143, 176] currently at: [148, 172] to blanket slider body at time 02:12:107 -
Object at 02:20:773 - should be placed at: [150, 164] currently at: [144, 163] to blanket slider body at time 02:20:373 -
Object at 02:21:173 - should be placed at: [262, 153] currently at: [263, 154] to move in line with slider at time 02:21:307 -
Object at 02:37:040 - should be placed at: [422, 157] currently at: [427, 158] to blanket slider body at time 02:36:640 -
Object at 03:10:907 - should be placed at: [163, 214] currently at: [176, 216] to blanket slider body at time 03:11:040 -
Object at 03:11:440 - should be placed at: [163, 214] currently at: [176, 216] to blanket slider body at time 03:11:040 -
Object at 03:12:640 - should be placed at: [437, 222] currently at: [440, 224] to blanket slider body at time 03:12:907 -
Object at 03:13:440 - should be placed at: [212, 231] currently at: [216, 236] to blanket slider body at time 03:13:707 -
Object at 03:30:773 - should be placed at: [82, 216] currently at: [72, 221] to blanket slider body at time 03:31:040 -
Object at 03:31:573 - should be placed at: [388, 322] currently at: [390, 326] to blanket slider body at time 03:31:840 -
Object at 03:32:373 - should be placed at: [118, 324] currently at: [117, 328] to blanket slider body at time 03:32:640 -
Object at 03:34:907 - should be placed at: [153, 220] currently at: [143, 223] to blanket slider body at time 03:35:040 -
Object at 03:39:040 - should be placed at: [318, 231] currently at: [320, 223] to blanket slider body at time 03:39:440 -
Object at 03:40:907 - should be placed at: [315, 310] currently at: [326, 305] to blanket slider body at time 03:41:173 -
Object at 03:43:173 - should be placed at: [477, 60] currently at: [485, 62] to blanket slider body at time 03:42:773 -
Object at 03:46:907 - should be placed at: [139, 274] currently at: [142, 279] to blanket slider body at time 03:47:307 -
Object at 03:58:907 - should be placed at: [211, 105] currently at: [198, 104] to blanket slider body at time 03:58:507 -
Object at 04:00:773 - should be placed at: [432, 271] currently at: [424, 274] to blanket slider body at time 04:01:040 -
[Normal]
Object at 00:41:173 - should be placed at: [307, 142] currently at: [308, 143] to move in line with slider at time 00:41:440 -
Object at 00:47:573 - should be placed at: [286, 311] currently at: [287, 310] to move in line with slider at time 00:47:840 -
Object at 01:03:307 - should be placed at: [234, 232] currently at: [237, 232] to blanket slider body at time 01:04:107 -
Object at 01:21:973 - should be placed at: [190, 184] currently at: [191, 185] to move in line with slider at time 01:23:040 -
Object at 01:22:773 - should be placed at: [269, 176] currently at: [270, 177] to move in line with slider at time 01:21:973 -
Object at 01:22:773 - should be placed at: [269, 176] currently at: [270, 177] to move in line with slider at time 01:23:040 -
Object at 01:23:040 - should be placed at: [348, 168] currently at: [349, 169] to move in line with slider at time 01:21:973 -
Object at 01:23:840 - should be placed at: [269, 176] currently at: [270, 177] to move in line with slider at time 01:23:040 -
Object at 01:47:840 - should be placed at: [462, 247] currently at: [463, 248] to move in line with slider at time 01:48:373 -
Stacked objects won't work correctly often, so take those with salt.

wow uh that's a lot of blankets
Topic Starter
Nokie-

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats
[Easy]
Nothing Detected!
[Hard]
Object at 00:28:107 - should be placed at: [99, 223] currently at: [100, 222] to move in line with slider at time 00:28:373 -
Object at 00:57:973 - should be placed at: [261, 321] currently at: [262, 322] to move in line with slider at time 00:57:440 -
Object at 00:58:773 - should be placed at: [293, 234] currently at: [294, 235] to move in line with slider at time 00:58:240 -
Object at 01:15:573 - should be placed at: [118, 211] currently at: [114, 211] to blanket slider body at time 01:14:773 -
Object at 01:28:773 - should be placed at: [335, 170] currently at: [336, 171] to move in line with slider at time 01:28:907 -
Object at 02:24:640 - should be placed at: [340, 156] currently at: [341, 157] to move in line with slider at time 02:24:907 -
Object at 03:08:907 - should be placed at: [182, 71] currently at: [181, 72] to move in line with slider at time 03:08:373 -
[Legacy]
Object at 00:40:240 - should be placed at: [314, 200] currently at: [315, 201] to move in line with slider at time 00:40:373 -
Object at 00:47:574 - should be placed at: [208, 132] currently at: [214, 140] to blanket slider body at time 00:47:973 -
Object at 01:12:373 - should be placed at: [374, 124] currently at: [379, 124] to blanket slider body at time 01:11:973 -
Object at 01:12:640 - should be placed at: [337, 218] currently at: [343, 208] to blanket slider body at time 01:12:373 -
Object at 01:13:973 - should be placed at: [133, 230] currently at: [131, 236] to blanket slider body at time 01:13:573 -
Object at 01:27:707 - should be placed at: [245, 284] currently at: [244, 280] to blanket slider body at time 01:27:973 -
Object at 01:51:173 - should be placed at: [240, 123] currently at: [237, 114] to blanket slider body at time 01:50:773 -
Object at 01:51:573 - should be placed at: [160, 145] currently at: [160, 156] to blanket slider body at time 01:51:973 -
Object at 01:52:373 - should be placed at: [160, 145] currently at: [162, 136] to blanket slider body at time 01:51:973 -
Object at 02:00:507 - should be placed at: [146, 153] currently at: [148, 148] to blanket slider body at time 02:00:107 -
Object at 02:09:707 - should be placed at: [223, 107] currently at: [220, 104] to blanket slider body at time 02:09:973 -
Object at 02:11:173 - should be placed at: [272, 141] currently at: [272, 132] to blanket slider body at time 02:10:773 -
Object at 02:12:507 - should be placed at: [143, 176] currently at: [148, 172] to blanket slider body at time 02:12:107 -
Object at 02:20:773 - should be placed at: [150, 164] currently at: [144, 163] to blanket slider body at time 02:20:373 -
Object at 02:21:173 - should be placed at: [262, 153] currently at: [263, 154] to move in line with slider at time 02:21:307 -
Object at 02:37:040 - should be placed at: [422, 157] currently at: [427, 158] to blanket slider body at time 02:36:640 -
Object at 03:10:907 - should be placed at: [163, 214] currently at: [176, 216] to blanket slider body at time 03:11:040 -
Object at 03:11:440 - should be placed at: [163, 214] currently at: [176, 216] to blanket slider body at time 03:11:040 -
Object at 03:12:640 - should be placed at: [437, 222] currently at: [440, 224] to blanket slider body at time 03:12:907 -
Object at 03:13:440 - should be placed at: [212, 231] currently at: [216, 236] to blanket slider body at time 03:13:707 -
Object at 03:30:773 - should be placed at: [82, 216] currently at: [72, 221] to blanket slider body at time 03:31:040 -
Object at 03:31:573 - should be placed at: [388, 322] currently at: [390, 326] to blanket slider body at time 03:31:840 -
Object at 03:32:373 - should be placed at: [118, 324] currently at: [117, 328] to blanket slider body at time 03:32:640 -
Object at 03:34:907 - should be placed at: [153, 220] currently at: [143, 223] to blanket slider body at time 03:35:040 -
Object at 03:39:040 - should be placed at: [318, 231] currently at: [320, 223] to blanket slider body at time 03:39:440 -
Object at 03:40:907 - should be placed at: [315, 310] currently at: [326, 305] to blanket slider body at time 03:41:173 -
Object at 03:43:173 - should be placed at: [477, 60] currently at: [485, 62] to blanket slider body at time 03:42:773 -
Object at 03:46:907 - should be placed at: [139, 274] currently at: [142, 279] to blanket slider body at time 03:47:307 -
Object at 03:58:907 - should be placed at: [211, 105] currently at: [198, 104] to blanket slider body at time 03:58:507 -
Object at 04:00:773 - should be placed at: [432, 271] currently at: [424, 274] to blanket slider body at time 04:01:040 -
[Normal]
Object at 00:41:173 - should be placed at: [307, 142] currently at: [308, 143] to move in line with slider at time 00:41:440 -
Object at 00:47:573 - should be placed at: [286, 311] currently at: [287, 310] to move in line with slider at time 00:47:840 -
Object at 01:03:307 - should be placed at: [234, 232] currently at: [237, 232] to blanket slider body at time 01:04:107 -
Object at 01:21:973 - should be placed at: [190, 184] currently at: [191, 185] to move in line with slider at time 01:23:040 -
Object at 01:22:773 - should be placed at: [269, 176] currently at: [270, 177] to move in line with slider at time 01:21:973 -
Object at 01:22:773 - should be placed at: [269, 176] currently at: [270, 177] to move in line with slider at time 01:23:040 -
Object at 01:23:040 - should be placed at: [348, 168] currently at: [349, 169] to move in line with slider at time 01:21:973 -
Object at 01:23:840 - should be placed at: [269, 176] currently at: [270, 177] to move in line with slider at time 01:23:040 -
Object at 01:47:840 - should be placed at: [462, 247] currently at: [463, 248] to move in line with slider at time 01:48:373 -
Stacked objects won't work correctly often, so take those with salt.

wow uh that's a lot of blankets
Holy shit thanks. Fixed everything
DeletedUser_10209520
Hello!

From my M4M queue, sorry for the late mod, been busy recently ;-;

Highest is out of my range so I'll do Hard+Normal

Hard
00:31:040 (1,2) - Not quite a straight line - move 1 to the right a bit.
00:36:373 (1,2,3,4) - Spread these a bit more to remove overlap.
01:07:040 (1,2,3,4) - This set of notes looks strange - make sure all the angles in the shape are equal for a good aesthetic!
01:14:507 (2,3) - Maybe point 2 directly at 3?
01:25:440 (10,1) - Why is this note stacked when all other gaps in music have had small jumps? Maybe make this a small jump to fit with the rest of the gaps in music.
01:39:173 (1) - :!: Spinner starts 1/6 beat too early.
02:01:173 (6,7,8) - Looks... off? I think the angles are a little off, maybe rotate 6 counter-clockwise a tiny bit, just a few degrees.
02:01:973 (8,1,2,3) - For these silent sections, stacking the notes represents the music really nicely compared to spacing the notes. Try that here, too!
02:36:107 (7,8,9,10,11,1) - Flow slider onwards from stream for a better a e s t h e t i c
03:17:707 (4,4) - Rotate the straight slider counter-clockwise a bit so it runs under the curved slider, making this look more intentional than some weird accidental overlap.
03:17:707 (4,3,3) - Make these parallel?
03:41:707 (1,2,3) - :!: wtf happened here, looks like if i tried to stack these notes on a monday morning
04:03:307 (6,1) - Silence here, maybe stack these?

Normal
00:06:507 (1) - :!: Offscreen slider head.
00:12:907 (1) - :!: Was this section scaled up at some point? More offscreen sliders.
00:16:107 (1) - :!: ^
01:04:107 (1) - This slider doesn't emphasize the rhythm here very well, but for a Normal diff I don't know if there's much you can do about it ;-;
01:52:373 (3,4,1) - These sliders look kinda awkward together.
02:08:107 (1,1,2) - :!: This might confuse beginners, move 2 out of the way more to make it more obvious that it isn't the next note to hit.
02:17:973 (4) - :!: more rebellious sliders
04:10:640 (1) - Should probably end at 04:16:240

Really solid mapset, clearly a lot of effort went into it, I hope this gets ranked in future!

GL, HF!
Topic Starter
Nokie-

SuperCSGO wrote:

Hello!

From my M4M queue, sorry for the late mod, been busy recently ;-; No problem. Thanks for taking the time.

Highest is out of my range so I'll do Hard+Normal

Hard
00:31:040 (1,2) - Not quite a straight line - move 1 to the right a bit.done

00:36:373 (1,2,3,4) - Spread these a bit more to remove overlap.Will keep. Spacing this much further isn't really an option, plus the overlap that slowly fades away does well in showcasing the rising intensity imo

01:07:040 (1,2,3,4) - This set of notes looks strange - make sure all the angles in the shape are equal for a good aesthetic! I don't really see a problem with that pattern

01:14:507 (2,3) - Maybe point 2 directly at 3? Subjective thing I guess. I don't like how it looks if you do that, and both options play the same essentially.

01:25:440 (10,1) - Why is this note stacked when all other gaps in music have had small jumps? Maybe make this a small jump to fit with the rest of the gaps in music. err why not

01:39:173 (1) - :!: Spinner starts 1/6 beat too early. y

02:01:173 (6,7,8) - Looks... off? I think the angles are a little off, maybe rotate 6 counter-clockwise a tiny bit, just a few degrees.fixed differently

02:01:973 (8,1,2,3) - For these silent sections, stacking the notes represents the music really nicely compared to spacing the notes. Try that here, too!
actually fixed that by fixing the suggestion above lul

02:36:107 (7,8,9,10,11,1) - Flow slider onwards from stream for a better a e s t h e t i c will probably fix later

03:17:707 (4,4) - Rotate the straight slider counter-clockwise a bit so it runs under the curved slider, making this look more intentional than some weird accidental overlap.did

03:17:707 (4,3,3) - Make these parallel? Don't think it matters, really. I prefer the look of these angled ones

03:41:707 (1,2,3) - :!: wtf happened here, looks like if i tried to stack these notes on a monday morning lmao

04:03:307 (6,1) - Silence here, maybe stack these? Not really the same thing as the other times I stacked. Will keep

Normal
00:06:507 (1) - :!: Offscreen slider head. No Idea how this happend lol
00:12:907 (1) - :!: Was this section scaled up at some point? More offscreen sliders.
00:16:107 (1) - :!: ^ All fixed

01:04:107 (1) - This slider doesn't emphasize the rhythm here very well, but for a Normal diff I don't know if there's much you can do about it ;-; I see your point, but as you said, I can't really think of a fitting object combination, that doesn't go further than what normals allow.

01:52:373 (3,4,1) - These sliders look kinda awkward together. agreed, fixed.

02:08:107 (1,1,2) - :!: This might confuse beginners, move 2 out of the way more to make it more obvious that it isn't the next note to hit.fixed

02:17:973 (4) - :!: more rebellious sliders This one is fine, just looks off in the editor

04:10:640 (1) - Should probably end at 04:16:240 agreed and fixed


Really solid mapset, clearly a lot of effort went into it, I hope this gets ranked in future!

GL, HF!

Thanks a lot for the mod and the kind words. Also thanks for shooting 5 stars (holy shit) on this map! I appreciate it!
Also glad someone finally modded the lower diffs
:)
Regou
placeholder, i'll come to mod this map soon
Pozy
Awesome map and song, i might mod this but for now ill shoot you 3 stars so you get that 14 priority so its now able to get bubbled :D

Edit: Turn the hitsounds way lower, experiment with like around 30%+ on normal and around 50%+ on the kiai's
Topic Starter
Nokie-

Pozy wrote:

Awesome map and song, i might mod this but for now ill shoot you 3 stars so you get that 14 priority so its now able to get bubbled :D

Edit: Turn the hitsounds way lower, experiment with like around 30%+ on normal and around 50%+ on the kiai's
Thanks a lot for shooting 3 stars! ( hoyl :oops: , really wasn't necessary though, this probably won't get bubbled anytime soon anyways.)

Also thanks a lot for your kind words, really motivates me :D

For the hitsounds, well I've kinda been procrastinating since it's just really dull, repetitive work, but I've recently picked out some nice samples and will begin to hitsound all of the diffs with new sounds, after I'm done with the Insane diff. I don't know just yet how loud these samples are compared to the music, so the experimenting will have to wait, until I complete my Insane, and thus the set (finally).

Self-reminder to double check the offset on all maps.
2zz
4m4

gnr

as i see you change timing, but it still wrong
take this
50,800,4,2,0,70,1,0
12887,800,4,2,0,70,1,0
277650,800,4,2,0,70,1,0
just remove all your redpoints and paste this under [TimingPoints] in notepad
why so? because music should change on big white ticks. same for second section. also you have point on 04:32:084. it unrelevant because here appear pre-sound right before beat, not beat shift.
note: timing musst be same in all diffs

01:16:973 - 01:26:373 - isnt kiai should be here if it enabled on 03:37:706 - 04:10:507? in both cases bgm is same
also i'm not sure kiai really need here. But if you want keep it, cut kiai on 04:09:973

Lgc

00:09:600 (1,3) - try blanket
00:36:373 (1,2,3,4,5) - why so closely?
00:50:240 (1,2,3,4,5,6,7,8) - song dont support it i guess
01:11:973 (2,3) and 01:13:573 (2,3) - just overspaced for no reason
03:32:373 (1,2) - too fast space reducing. Try move 03:31:707 (2) close to 03:31:839 (3) for start reducing smoothly
maybe extend spinner to 04:48:850 (1)? same for other diffs
all that cornered sliders look messy

hrd

00:19:307 (1) - only 1 straight slider in whole section, curve him?
02:48:107 (1) - here corner fit better
03:05:973 (1,2,3,4) - lol where sounds? How to click it? and strong beat at slider end 03:08:907. it may be unacceptable
Topic Starter
Nokie-

2zz wrote:

4m4

gnr

as i see you change timing, but it still wrong
take this
50,800,4,2,0,70,1,0
12887,800,4,2,0,70,1,0
277650,800,4,2,0,70,1,0


just remove all your redpoints and paste this under [TimingPoints] in notepad
Thanks!
why so? because music should change on big white ticks. same for second section. also you have point on 04:32:084. it unrelevant because here appear pre-sound right before beat, not beat shift.
note: timing musst be same in all diffs

01:16:973 - 01:26:373 - isnt kiai should be here if it enabled on 03:37:706 - 04:10:507? in both cases bgm is same
also i'm not sure kiai really need here. But if you want keep it, cut kiai on 04:09:973 Alright, 3 people is enough, will change

Lgc

00:09:600 (1,3) - try blanket fixed

00:36:373 (1,2,3,4,5) - why so closely? because this conveys the point of rising intensity just fine, anything further is just difficulty inflation

00:50:240 (1,2,3,4,5,6,7,8) - song dont support it i guess well, yes it does. Listen to the vocals, not the beat.

01:11:973 (2,3) and 01:13:573 (2,3) - just overspaced for no reason I don't get what's overspaced about these two examples?

03:32:373 (1,2) - too fast space reducing. Try move 03:31:707 (2) close to 03:31:839 (3) for start reducing smoothly I don't think the songs reduces the intensity smoothly either

maybe extend spinner to 04:48:850 (1)? same for other diffs nah
all that cornered sliders look messy I'm guessing you mean those with red anchors? they'll stay; they serve an distinct purpose


hrd


00:19:307 (1) - only 1 straight slider in whole section, curve him? it is curved tho?

02:48:107 (1) - here corner fit better not really

03:05:973 (1,2,3,4) - lol where sounds? How to click it? and strong beat at slider end 03:08:907. it may be unacceptable what do you mean 'where sounds?' the vocals are clearly audible. There isn't even a slider end at 03:08:907
mantasu
o/ from q
[Legacy]
Hitsounds at the beginning are too loud
There are 2 almost same color combos used. Consider making different contrast
00:56:087 (3,4) - spacing is confusing and looks like 1/2
01:53:420 (1,2,1,2) - spacing is also confusing
01:59:820 (1,2,3) - seems too wide angle as you don't use it often
In your kiai there are some more emphasized vocals like 02:23:020 (6) - this one. These stronger sounds should be the beginning of the new pattern instead of being somewhere in it. It is in order to give some more emphasis bc now it just kind of blurs and doesn't represent sound properly
And like 02:37:153 (3) - these should be NCed. NCs just look a bit random to me bc they are neither on stronger vocals neither on stronger sounds, where they should be mostly at
03:13:953 (4,7) - overlap
03:14:487 (7,8) - make these same curved
Overall you could make some pattern sections in kiai bc it looks a bit messy
Like this one 02:37:153 (3,4,5,6) - is ok (02:37:153 (3,6) - blanket) but it'd also look cleaner if for this section you used same sliders to make it visually appealing. For example
Hope it helps a bit; GL~
Topic Starter
Nokie-
Sorry for leaving some things unfixed and for the late response, I was in hospital the last few days (nothing serious though)

seselis1 wrote:

o/ from q
[Legacy]
Hitsounds at the beginning are too loud Will deal with that and adjust as soon as I actually start hit-sounding

There are 2 almost same color combos used. Consider making different contrast I find them too be clearly distinguishable, still made slight changes just in case

00:56:087 (3,4) - spacing is confusing and looks like 1/2 I don't see how this looks like 1/2?

01:53:420 (1,2,1,2) - spacing is also confusing It was already mentioned before, however I am still hesitant about changing it, since I really like it, and none of the play-testers had an issue with it thus far. Also, this map doesn't use a single set of 1/12 circles, however it does use 1/6 with similar spacing beforehand. Will therefore keep, at least for now.

01:59:820 (1,2,3) - seems too wide angle as you don't use it oftenwill think of something

In your kiai there are some more emphasized vocals like 02:23:020 (6) - this one. These stronger sounds should be the beginning of the new pattern instead of being somewhere in it. It is in order to give some more emphasis bc now it just kind of blurs and doesn't represent sound properly
While they are emphasized, keep in mind that these are vocals, not just regular instruments. Using new patterns mid-sentence for emphasis, especially since the map employs completely different ways of emphasis altogether, seems out of place.

And like 02:37:153 (3) - these should be NCed. NCs just look a bit random to me bc they are neither on stronger vocals neither on stronger sounds, where they should be mostly at NCs landing on the strong sounds is all fine in theory, however sometimes you have to compromise, to keep a map logically consistent. Ncs in this map are used to mark new sentences, or new parts of sentences. Patterns are used in the same way, being supported by the Ncs. New combo for new sentence works better in this map imo, because that is the way the artists structured the song. Feel free to point out any inconsistencies to this rule though.


03:13:953 (4,7) - overlap Alright fixed

03:14:487 (7,8) - make these same curved did

Overall you could make some pattern sections in kiai bc it looks a bit messy
Like this one 02:37:153 (3,4,5,6) - is ok (02:37:153 (3,6) - blanket) but it'd also look cleaner if for this section you used same sliders to make it visually appealing. For example

I will absolutely not compromise on slider shapes for the sake of aesthetics

Hope it helps a bit; GL~
Thanks a lot for your mod!
Concerning the future of this set, I will try to get the last diff finished on sunday, and then hitsound all of the diffs ( gonna be a lot of fun sigh)
Then finally this whole thing will be moved to pending!

A big thanks to all the people who have modded, and in general supported this set so far! You're seriously the coolest!
Crypthesis
From my queue owo

General
turn off widescreen support for all diffs

Legacy
01:53:435 (1,2,1,2) - these are about the same intensity, so i'm not really sure why the first two have much larger spacing than the second two.
02:45:168 (1,2) - could blanket.
02:47:302 - i'd say map with sliders since the slow sliders are like a break
04:14:902 (2,3,4) - 2 and 3 have higher intensity

cant find much D:

insane
01:19:307 (3) - maybe emphasize the drum sound some way?
02:20:107 (1,2,4) - fix blanket
02:22:907 (5) - not really sure why this has to be stacked differently
02:39:707 (3,4,5) - equal spacing?

sry i can't find anything D:
Topic Starter
Nokie-

Crypthesis wrote:

From my queue owo

[General]
turn off widescreen support for all diffs will do

[Legacy]
01:53:435 (1,2,1,2) - these are about the same intensity, so i'm not really sure why the first two have much larger spacing than the second two. so, some people have mentioned this pattern already, and I really don't wanna change it. They are spaced according to the rhyme here ( track with me/ actually/ had to be/) plus the way he pronounces them makes me feel as if 'trackwithme' and 'hadtobe' were just one word, if you get what I mean. I really don't wanna change this, but since pretty much everyone who modded this mentioned it, I'll probably have to think of something

02:45:168 (1,2) - could blanket. did blanket.

02:47:302 - i'd say map with sliders since the slow sliders are like a break why have something like a break, if you can have the real thing ;) For real though, I used to have it mapped, but I just wanted to give at least a little bit of an actual pause. Fits with the music too, so why not?

04:14:902 (2,3,4) - 2 and 3 have higher intensity While that is true, I don't want to use spacing emphasis for individual notes, since that 1. doesn't give off the feel I intended while playing that section, and 2. because I never do throughout the map ( if I do call me out pls)

cant find much D:

[insane]
01:19:307 (3) - maybe emphasize the drum sound some way?I never do that anywhere else in the map. Doing it there would be weird.

02:20:107 (1,2,4) - fix blanket did

02:22:907 (5) - not really sure why this has to be stacked differently Differently from what? It's stacked that way to represent a rhythmic pattern in the vocal in addition to a rhyme

02:39:707 (3,4,5) - equal spacing? They are equally spaced. It's just visually different.


sry i can't find anything D: Not a problem :)
Thanks for taking the time to mod!
R1ku
Hello there! I'm from my queue for NM: t/666488&start=0

Insane


00:16:107 (3) - Add a shape to it ? https://puu.sh/ysMyH/6c10ed5d30.jpg
00:21:707 (1) - In the middle of the spinner is a beat that is ignored 00:22:507 - ,i think you need there a slider and not the whole spinner.
02:17:973 (3,4) - The is a overlap between 3 and 4 maybe do the 4 a bit curved so it will not touch each other: https://puu.sh/ysMLN/658e19c5e0.jpg
04:43:250 (3,4,5,6,7,8) - You need to put there sliders because,on the backgroung music there is not just 1/3 notes,there are 1/6 on every beat every time a bit louder.


Hard



00:36:373 (1,2,3,4) - overlaps,change them. For expample: https://puu.sh/ysNes/f6e3933241.jpg
https://puu.sh/ysNes/f6e3933241.jpg
01:14:507 (2,3) - put 3 to x:10 y:197 or 2 to x:20 y:272
02:20:640 (4,5,6,7,8,9,10) - Streams more then 5 notes are not allowed.
02:39:040 (2,3,4,5,6,7,8) - Streams more then 5 notes are not allowed.
03:46:640 (1,2,3,4,5,6) - Streams more then 5 notes are not allowed.
04:02:640 (1,2,3,4,5,6) - Streams more then 5 notes are not allowed.
04:12:907 (4,5) - Overlap
04:37:650 (6,1) - Overlap
04:44:850 (1) - Spinner should end on 04:49:250 -



Normal


02:40:373 (3) - Reverve sliders in 1/4, in your moment 1/6 are not allowed in normals.
03:05:973 (1,2,3) - They are 1/1 but they look like 1/3, and afterwards comes the 1/3 notes on 03:05:973 (1,2,3) - , so its confusing for the player,you have to distance snap them properly.


Easy


03:05:702 (1,2,1) - Distance snaped wrong.
Topic Starter
Nokie-

R1ku wrote:

Hello there! I'm from my queue for NM: t/666488&start=0

Insane


00:16:107 (3) - Add a shape to it ? https://puu.sh/ysMyH/6c10ed5d30.jpg I agree this thing isn't exactly the most beautiful shape out there, however putting in a red anchor would not work with my map

00:21:707 (1) - In the middle of the spinner is a beat that is ignored 00:22:507 - ,i think you need there a slider and not the whole spinner.
why not


02:17:973 (3,4) - The is a overlap between 3 and 4 maybe do the 4 a bit curved so it will not touch each other: https://puu.sh/ysMLN/658e19c5e0.jpg

You really don't like overlaps at all, do you ;) fine, I'll fix this one, however I can't just curve sliders like this

04:43:250 (3,4,5,6,7,8) - You need to put there sliders because,on the backgroung music there is not just 1/3 notes,there are 1/6 on every beat every time a bit louder. What you mention isn't really something I'd wanna map with a slider, especially at this stage of the song. Yes, it's a held sound from the 1/6 beforehand, but I'm trying to keep it very simple. Also I feel like this kind of rhythm is unfitting for this section.


Hard



00:36:373 (1,2,3,4) - overlaps,change them. For expample: https://puu.sh/ysNes/f6e3933241.jpg
https://puu.sh/ysNes/f6e3933241.jpg Since this is purely a suggestion for the sake of visuals, I'll have to decline, since I personally prefer this arrangement

01:14:507 (2,3) - put 3 to x:10 y:197 or 2 to x:20 y:272 Again, since it's purely visual, I decline

02:20:640 (4,5,6,7,8,9,10) - Streams more then 5 notes are not allowed.
02:39:040 (2,3,4,5,6,7,8) - Streams more then 5 notes are not allowed.
03:46:640 (1,2,3,4,5,6) - Streams more then 5 notes are not allowed.
04:02:640 (1,2,3,4,5,6) - Streams more then 5 notes are not allowed. I prepared something, will however risk a clash with the ranking criteria for now

04:12:907 (4,5) - Overlap Pretty common way of arranging sliders and not even an issue on Hards

04:37:650 (6,1) - Overlap Pretty common way of arranging sliders and not even an issue on Hards

04:44:850 (1) - Spinner should end on 04:49:250 - why though? I find finishing with the last vocal impact more fitting.



Normal


02:40:373 (3) - Reverve sliders in 1/4, in your moment 1/6 are not allowed in normals. This isn't 1/6, it's 4/6 or rather 2/3. That's slower than 1/2 and therefore perfectly fine.

03:05:973 (1,2,3) - They are 1/1 but they look like 1/3, and afterwards comes the 1/3 notes on 03:05:973 (1,2,3) - , so its confusing for the player,you have to distance snap them properly. already changed, forgot to update lul


Easy


03:05:702 (1,2,1) - Distance snaped wrong. fixed
Thanks a lot for your mod!

Will update once I finished hitsounds on normal
[Mad]
[Legacy]

timing is off quite a bit on the first point and the second point is a bit late, and im not sure that 3rd point is right at all. the timing for this is rather complex so id recommend getting some help from someone very experienced to get the timing right
00:36:368 (1,2,3,4,5,6,7,1,2,3,4) - the buildup here really makes no sense, the music doesnt actually build up at all, its the same intensity as its been for the past 10 seconds, itd be better to have this be the normal intensity then spike at 00:38:368 (1) - where he actually raises his voice
00:41:435 (1,2) - theres vocal in between these notes that youre ignoring
00:47:302 (1,2,3,4,5) - not sure why the spacing increases when the vocals stay the same
00:50:235 (1,2,3) - im ok with having a buildup here but why is the spacing so low here when its the same intensity as 00:48:635 (1,2,3,4,5,6,7) - which has a lot higher spacing
00:56:368 (4,1,4,5,6,1) - visual spacing is really tight here for no real reason, open it up a bit
01:04:102 (1) - this should have a lot more emphasis than it does now, with it being a really loud crash
01:04:102 (1) - the important sound (the vocal) is on the tail of this, you should really make it an active note
01:04:502 (3) - theres no sound on the head of the slider here
01:04:502 (3,4,7) - visual spacing on this is really tight
01:04:902 (5,1,1) - overlap reeeeeeeeeeeeeeeeeee
ya a lot of the visual spacing is really tight in this section, doesnt look all that nice, itd be good to go through and make sure theres no ugly overlaps and make all of the spacing visually consistent. i really liked the hex grid style of the earlier section, id stick to that
01:21:835 (2) - theres no sound on this note so im not sure why this is here
01:17:968 (1,5) - reeeeeeeeee
01:23:302 (2) - theres 3 vocals here but youre only getting 2 of them yet you get all of them at 01:14:502 (1) -, try to keep it consistent
01:39:702 (5) - theres nothing on the head here, you really should go through the map and look at your rhythm choice, you put important sounds on the tails a lot and overmap without purpose
01:42:235 (5,1) - vocal in between here youre missing
01:42:368 (1) - the important sound here is on the tail, sliders should start with an important sound and end on an equally or less important sound
01:47:302 (3,4,1,2,3,4,5) - your visual spacing is really bad here, and theres a couple imperfect overlaps too like 01:47:302 (3,4) - and 01:47:568 (4,5) -
01:53:702 (1,2,3) - no reason to make the spacing so drastically different from 01:53:435 (1,2,1) - it makes it look like 1/12 rhythm
01:53:702 (1,2,3) - 01:54:502 (1,2,3) - 01:55:035 (1,2,3) - ^
01:57:435 - the vocals gradually get more intense in this section and the map should too but the spacing stays generally the same
01:58:368 (6,7) - inconsistent rhythm choice, theres important vocals on the tails of these, and 01:58:902 (8) - is just overmapped
02:01:168 (1,2,3,4,5) - this could be cleaned up
02:02:502 (1,2,4) - visual spacing is messed up here
02:03:168 (4) - another issue with rhythm here
02:05:435 (3,8) - wierd overlap
02:06:502 (1,2,1,2) - visual spacing here is inconsistent
02:07:302 (2,3) - your rhtyhms backwards here
02:07:835 (1,2,4) - really tight visual spacing here, open it up so its consistent with 02:08:102 (3,4) -
02:09:702 (3,5) - weird overlap here, doesnt look good
02:13:302 (7) - not sure why this is a reverse slider, the vocals are still on the purple ticks
02:15:702 (5,6,2) - even out the visual spacing here so its consistent with 02:15:835 (6,1) -
02:17:168 (4,3) - fix the stack here
02:17:968 (3) - not sure why this is a 3/12 slider when the vocal is no different from 02:17:435 (1,2) - , itd work a lot better if 02:18:235 (4) - was extended instead
02:21:302 (6) - theres nothing on the tail of this
02:21:035 (4,7) - really tight spacing here, open it up a bit
02:22:502 (4) - reverse here doesnt make sense, theres nothing on the reverse, you should just keep it consistent here and make another 1/6 slider at 02:22:502 (4) -
02:23:702 (3,5) - inconsistent spacing compared to 02:24:502 (1,4) -
02:31:702 (3) - theres nothing here
02:35:702 (7) - thisd be better as 2 circles to keep your rhythm choice consistent
02:39:302 (5,6) - ^
02:40:502 (3) - theres nothing here
02:44:768 (5) - important sounds on the tail
02:59:168 - good job on this part i really like the buildup here, couple visual things like 03:00:368 (1,2,4) - fixing the hexgrid here and avoiding overlaps like 03:00:102 (6,5) -
03:07:568 (1,2,3) - id change the rhythm here so its consistent with 03:05:968 (1,2,3,4,1,2,3,4) -
03:10:502 (4,2) - overlap reeee
03:44:368 (1,2) - having these on the offbeat feels really weird
03:44:902 (1) - id make this into a single note to emphasize the clap and stack it with 03:45:168 (2) -
03:52:368 (4,6) - inconsistent spacing compared to 03:52:102 (3,5) -
03:54:768 (4,1) - id do the thing you were doing back at 02:01:968 (6,1) - to really show that the music stops
03:56:235 (1,2,3,4,5) - this could be slightly cleaned into a full symmetrical star
03:56:235 (1,6) - overlap is weird
04:00:368 (6,3) - move this down so 3 is stacking with 03:59:835 (4) - , would look better
04:01:435 (6) - stack with 04:00:768 (2) - , would fix the blanket aswell
04:11:035 - the intesity drop is a bit too drastic here, his voice is basically the same volume as it was in the last section, but now the distance spacing went from 3.6 to 1.4, i think the last section should probably be nerfed
04:13:968 (1,2,3) - these should be moved back 1/6 beat, i think having the timing points wrong messed you up here

obligitory blanket mod
00:26:502 (5,6) -
00:28:102 (3,4) -
01:02:902 (1,2) -
01:04:768 (4,7) -
01:06:768 (1,2) -
01:08:768 (2,4,1) -
01:22:502 (1,2) -
01:24:368 (2,1) -
01:25:702 (1,2) -
02:00:502 (2,4) -
02:08:102 (3,5) -
02:10:768 (5,3) -
02:17:168 (4,1) -
02:17:968 (3,4) -
02:32:902 (3,5) -
02:34:502 (1,3) -
02:45:168 (1,2) -
03:03:702 (1,2) -
03:04:502 (2,4) -
03:08:502 (2,3) -
03:10:235 (3,4) -
03:14:235 (5,7) -
03:36:102 (3,4) -
03:37:568 (3,4) -
03:38:235 (1,2) -
03:46:102 (2,3) -
03:53:435 (2,4) -
03:56:902 (6,7) -
04:01:968 (3,5) -
04:02:768 (2,4) -
04:28:902 (1,2) -
04:35:302 (1,2) -
04:38:465 (1,2) -
04:41:665 (1,2) -

The map was really fun to play, so youve already got that on point, but a lot of things like visual spacing, patterning, overlapping, rhythm choice, and spacing emphasis all need a lot of work before this is gonna be ready for rank

GL!
Topic Starter
Nokie-
thread shortener

Shogud wrote:

[Legacy]

Your mod is exactly what I needed. I wish I could give you 2 kudos

timing is off quite a bit on the first point and the second point is a bit late, and im not sure that 3rd point is right at all. the timing for this is rather complex so id recommend getting some help from someone very experienced to get the timing right fixed, I guess. Not really a complex map to time, I was just unsure of the offset.



00:36:368 (1,2,3,4,5,6,7,1,2,3,4) - the buildup here really makes no sense, the music doesnt actually build up at all, its the same intensity as its been for the past 10 seconds, itd be better to have this be the normal intensity then spike at 00:38:368 (1) - where he actually raises his voice
You have a point there, however I do feel that there is a rising in intensity, due to the new layer of instruments in the beat, which is getting exponentially louder. I will therefore slightly decrease the difference in spacing when comparing start to finish


00:41:435 (1,2) - theres vocal in between these notes that youre ignoring Undermapped because I found it unfitting for the section.
I will try mapping it in some ways


00:47:302 (1,2,3,4,5) - not sure why the spacing increases when the vocals stay the same I wanted to prelude the build-up at
00:50:235, plus I didn't like any other patterns I could come up with


00:50:235 (1,2,3) - im ok with having a buildup here but why is the spacing so low here when its the same intensity as 00:48:635 (1,2,3,4,5,6,7) - which has a lot higher spacing I originally intended for this to clearly showcase the build-up by having a drastic difference in spacing

00:56:368 (4,1,4,5,6,1) - visual spacing is really tight here for no real reason, open it up a bit This shall stay

01:04:102 (1) - this should have a lot more emphasis than it does now, with it being a really loud crashThat wouldn't convey the type of feeling I wanted to give with the transition of one section to another. I wanted it to be a fluid motion to the next part of the song, otherwise I would have used two circles instead of the slider, for the sake of the vocals alone

01:04:102 (1) - the important sound (the vocal) is on the tail of this, you should really make it an active note Also covered by what I said above

01:04:502 (3) - theres no sound on the head of the slider here I did this for the sake of keeping up the them of representing rhymes in a certain way. I know it's a lousy way to represent a held sound, but imo still better than breaking the consistent theme of the map.

01:04:502 (3,4,7) - visual spacing on this is really tight agreed, I did this on purpose however, with the intention to clearly distinct from the next rhyme, which is the dominant for the rest of the section. I will think about something else

01:04:902 (5,1,1) - overlap reeeeeeeeeeeeeeeeeee fixed reeeeeeeeeeeeee
ya a lot of the visual spacing is really tight in this section, doesnt look all that nice, itd be good to go through and make sure theres no ugly overlaps and make all of the spacing visually consistent. i really liked the hex grid style of the earlier section, id stick to that

I actually didn't find any overlaps in that section other than the one you pointed out lol. I don't find it too tight either, I guess that's subjective tho. I really don't wanna keep up the same style for two sections


01:21:835 (2) - theres no sound on this note so im not sure why this is here I found it to play better when mapping, plus there is actually that sssssssssssssss sound

01:17:968 (1,5) - reeeeeeeeee reeeeeeeeee? 1 has long faded when 5 shows up

01:23:302 (2) - theres 3 vocals here but youre only getting 2 of them yet you get all of them at 01:14:502 (1) -, try to keep it consistent

wouldn't work with the theme even if there were 3 clear vocal impacts, but it's barely even audible without 25% in the editor. That's why I think undermapping for the sake of consistency is okay here

01:39:702 (5) - theres nothing on the head here, you really should go through the map and look at your rhythm choice, you put important sounds on the tails a lot and overmap without purpose sure doesn't sound like nothing to me. Vocals aren't like any other instrument though. Like you can't just say 'this is intense - active, this is less intense- passive' in the same way you can't just randomly mix the syllables and expect them to still make sense, since they are naturally connected to one-another.

01:42:235 (5,1) - vocal in between here youre missing Undermapped for the sake of having the build-up here be the thing of interest, plus it really doesn't fit the section

01:42:368 (1) - the important sound here is on the tail, sliders should start with an important sound and end on an equally or less important soundSame as before. You can't treat vocals the same as drums. The syllables of a word are not interchangeable.


01:47:302 (3,4,1,2,3,4,5) - your visual spacing is really bad here, and theres a couple imperfect overlaps too like 01:47:302 (3,4) - and 01:47:568 (4,5) -care to explain what's so bad about it? fixed the overlaps

01:53:702 (1,2,3) - no reason to make the spacing so drastically different from 01:53:435 (1,2,1) - it makes it look like 1/12 rhythm I already explained this before, and I will explain it again, just once more. They are spaced according to the rhyme here ( track with me/ actually/ had to be/) plus the way he pronounces them makes me feel as if 'trackwithme' and 'hadtobe' were just one word, if you get what I mean. Also, why would anyone assume that those are 1/12? there is not a single set of 1/12 circles in this entire map, while there are 1/6 that look just like this beforehand. I do however see the point, and as much as it hurts me, I will probably have to change

01:53:702 (1,2,3) - 01:54:502 (1,2,3) - 01:55:035 (1,2,3) - ^ ^

01:57:435 - the vocals gradually get more intense in this section and the map should too but the spacing stays generally the same did something

01:58:368 (6,7) - inconsistent rhythm choice, theres important vocals on the tails of these, and 01:58:902 (8) - is just overmapped How exactly is the rhythm choice here inconsistent? Like, I really don't get what you're trying to point out. Don't exactly think 01:58:902 (8) - is overmapped either.

02:01:168 (1,2,3,4,5) - this could be cleaned up might have fixed this by following your previous suggestion about intesity

02:02:502 (1,2,4) - visual spacing is messed up here did something... kinda

02:03:168 (4) - another issue with rhythm here has been explained

02:05:435 (3,8) - wierd overlap Uhh whatever fixed

02:06:502 (1,2,1,2) - visual spacing here is inconsistent This will stay

02:07:302 (2,3) - your rhtyhms backwards here whoops how did that happen?!

02:07:835 (1,2,4) - really tight visual spacing here, open it up so its consistent with 02:08:102 (3,4) - I really don't see the problem with tight visual spacing between objects that aren't even consecutive

02:09:702 (3,5) - weird overlap here, doesnt look good fixed

02:13:302 (7) - not sure why this is a reverse slider, the vocals are still on the purple ticks did something

02:15:702 (5,6,2) - even out the visual spacing here so its consistent with 02:15:835 (6,1) - nah

02:17:168 (4,3) - fix the stack here (y)

02:17:968 (3) - not sure why this is a 3/12 slider when the vocal is no different from 02:17:435 (1,2) - , itd work a lot better if 02:18:235 (4) - was extended instead it's not even 3/12, but 2/12, or rather1/6. I'm not using extended sliders in the whole map, starting now would be weird

02:21:302 (6) - theres nothing on the tail of this Well... I can hear something

02:21:035 (4,7) - really tight spacing here, open it up a bit 4 has almost faded by the time you play 7.. I really don't think any opening up is necessary

02:22:502 (4) - reverse here doesnt make sense, theres nothing on the reverse, you should just keep it consistent here and make another 1/6 slider at 02:22:502 (4) - This is a simplified rhythm that I used, because my map doesn't support the kind of awkward rhythm here

02:23:702 (3,5) - inconsistent spacing compared to 02:24:502 (1,4) - have your way this once

02:31:702 (3) - theres nothing here and I tell you there is. Played it without btw, and it feels weird to me.

02:35:702 (7) - thisd be better as 2 circles to keep your rhythm choice consistent
02:39:302 (5,6) - ^ I get what you mean but this doesn't work with my map

02:40:502 (3) - theres nothing here plish ≠ nothing

02:44:768 (5) - important sounds on the tail talked about this

02:59:168 - good job on this part i really like the buildup here thanks, couple visual things like 03:00:368 (1,2,4) - fixing the hexgrid here and avoiding overlaps like 03:00:102 (6,5) - did

03:07:568 (1,2,3) - id change the rhythm here so its consistent with 03:05:968 (1,2,3,4,1,2,3,4) - I want these to be different

03:10:502 (4,2) - overlap reeee fixed reeee

03:44:368 (1,2) - having these on the offbeat feels really weird I know it's kinda weird, but that's how the artist did it

03:44:902 (1) - id make this into a single note to emphasize the clap and stack it with 03:45:168 (2) - I am surprised by how much I love this

03:52:368 (4,6) - inconsistent spacing compared to 03:52:102 (3,5) - changed

03:54:768 (4,1) - id do the thing you were doing back at 02:01:968 (6,1) - to really show that the music stops why did I not?

03:56:235 (1,2,3,4,5) - this could be slightly cleaned into a full symmetrical star not sure what you meant, I guess it's good now though

03:56:235 (1,6) - overlap is weird fixed

04:00:368 (6,3) - move this down so 3 is stacking with 03:59:835 (4) - , would look better guess so

04:01:435 (6) - stack with 04:00:768 (2) - , would fix the blanket aswell indeed

04:11:035 - the intesity drop is a bit too drastic here, his voice is basically the same volume as it was in the last section, but now the distance spacing went from 3.6 to 1.4, i think the last section should probably be nerfed did some nerfing, might buff the ending, though I really don't want to
04:13:968 (1,2,3) - these should be moved back 1/6 beat, i think having the timing points wrong messed you up here no, it's actually the artist's inability (or unwillingness) to be on 1/6 here (he's right on just after, how would timing points be the source of this ??). I wanted to refrain from snapping to 1/12, but I guess there's no choice

obligitory blanket mod
00:26:502 (5,6) -
00:28:102 (3,4) -
01:02:902 (1,2) -
01:04:768 (4,7) -
01:06:768 (1,2) -
01:08:768 (2,4,1) -
01:22:502 (1,2) -
01:24:368 (2,1) -
01:25:702 (1,2) -
02:00:502 (2,4) -
02:08:102 (3,5) -
02:10:768 (5,3) -
02:17:168 (4,1) -
02:17:968 (3,4) -
02:32:902 (3,5) -
02:34:502 (1,3) -
02:45:168 (1,2) -
03:03:702 (1,2) -
03:04:502 (2,4) -
03:08:502 (2,3) -
03:10:235 (3,4) -
03:14:235 (5,7) -
03:36:102 (3,4) -
03:37:568 (3,4) -
03:38:235 (1,2) -
03:46:102 (2,3) -
03:53:435 (2,4) -
03:56:902 (6,7) -
04:01:968 (3,5) -
04:02:768 (2,4) -
04:28:902 (1,2) -
04:35:302 (1,2) -
04:38:465 (1,2) -
04:41:665 (1,2) -
fixed all that made sense

The map was really fun to play, so youve already got that on point, but a lot of things like visual spacing, patterning, overlapping, rhythm choice, and spacing emphasis all need a lot of work before this is gonna be ready for rank

GL!
thanks!
Regou
omgomgomg i almost forgot this sorry for being super late ;w;;;

Legacy
  1. 00:12:885 (1) - stopping this slider at 00:17:685 - is rather questionable as it lands on nothing
  2. 00:21:685 (1) - Start this spinner at 00:22:485 - ?
  3. 00:25:973 - BPM of this should be 112.5 instead? Setting it as 75 makes the downbeat lands on the wrong place.
  4. 00:25:685 (4) - Use finish instead of clap?
  5. 00:33:973 (2,3,4,5,6,7) - Inconsistent spacing
  6. 00:28:106 (3) - 00:28:639 (5) - 00:29:973 (6) - these hitsounds sounds rather random since there isn't any strong beat to support normal sample set in the music. Check other spots as well this problem seems to repeat itself afterwards
  7. usage of soft hitclap in the section between 00:25:685 - 00:51:306 can be improved as well since it doesn't appeared to be applied systematically
  8. 00:41:506 - Add a note to follow the vocal?
  9. 00:50:239 (1,2,3,4,5,6,7,8) - Current pattern doesn't shows the pause of vocal at 00:50:773 - I'd suggest redoing this pattern with skipping a note at 00:50:906 -
  10. 01:29:706 (1,1) - I guess you can do something else rather than copying the direct slider pattern from previous part ;w; also 01:29:706 (1) - has the same problem I mentioned at 00:12:885 (1) -

    to prevent wall mods I guess I'd leave some general comments
  11. The map in general is comfortable to play with smooth flows
    yet
  12. Starting from 00:51:306 - where there's more jumps you should be more careful about visual spacing. currently they are uneven at most spots, which hinders the visual presentation of the map.(e.g. 00:56:639 (1,2,3) - notes appeared to be spacy here yet looks very crowded suddenly at 00:57:173 (4,5,6) - while there isn't any substantial change in the music) you may try to make improvement on the map in general by making the visual spacing more consistent.
  13. You can split some patterns imo. This map is mainly constructed with 1/2 notes yet there is a lack of rhythm variety since there's not much 1/1 sliders triplets etc making the map rather dull. (at some spot this problem is pretty prominent e.g at 01:56:773 (1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,5,6) - where the music doesn't seemed to support this intensity of notes.) You can do changes like not to make every single spot where the vocal appears to be clickable imo (since they are not really equally strong) for example changing 01:56:106 (6,1,2,1) - into 2 1/1 sliders.
  14. Shape and the angle of sliders (in terms of where are they pointing at) can be more consistent to improve the visual of the map
Good luck!
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