put
needs more feedback but looks like a really cool map, get 2-3 more mods and call me back
and im not lettign you get away with only ranking Akikaze
la da
i cant put star icon on map (
• 00:05:863 - if you're mapping to the beeping noises shouldnt there be something here?
• 00:11:113 (3,4,5) - would look nicer if spacing was even
• 00:12:613 (4,5) - sounds better ctrl+g, sound is stronger on slider tail than head here
• 01:12:088 (1) - spinner feels awfully short, i would turn 01:11:713 (1) - into a circle and start it at the blue tick after that, the circle would better go with this pattern also: 01:11:113 (2,3,4,5) -
• 01:34:438 (6) - dont want to stop what youre following in the music here, but i'd maybe suggest adding a kickslider to 01:34:438 (6) - to account for that crazy bass sound here
• 01:35:263 (3,4,5,6,7) - this flow isnt fun to play, especially coming from the direction of 01:35:113 (2) - , i would at least adjust 3,4 to fix it but anything here that improves flow will work. easy change suggestion
• 01:36:313 (1,2,3) - since you attribute 1 to a kick and 3 to a snare, 2 feels pretty out of place, would suggest another triple before 3 instead. same as 01:55:513 (3,4,5) -
• 01:41:413 (2) - 19ms second window to hit this object is not enough, please just use 1/8 instead xp and also use nc here to continue 1/3 section from before and for downbeat also
• 01:52:363 (5,6,7) - the way that these overlaps only barely touch slider 5 combined with how every one of these overlap makes this pattern look a bit forced, try to space it out a little and commit more to your overlaps. same for 01:57:013 (4,5,6) - and your spacing is just rly low there also
• 02:18:463 - why is this ignored, unlike all other times you've mapped to this melody?
• 02:33:013 (4,5,6,1) - add some sharper angles here so this plays more comfortably.
• 02:34:513 (5,6) - since this bass is a different sound here than what you usually map this jump pattern to, I'd recommend adding variety and recognizing that bass somehow.
• 03:33:013 - not that often that I point things like this out, but I think you should buff this part until 03:46:813 -. When you compare it to 01:27:613 - your first section, the first one uses so many more deathstreams and higher-spaced jumps. comparing to spacing/stamina in the second part that makes them a little inconsistent in difficulty. You don't need to change that much about what you did in the second part, the different patterns you use are fine but try to make it just as challenging.
• 03:41:413 (5) - again with the 1/16 slider
• 04:04:363 (2,3,4,1,2,3,4) - with this 1/2 slider spam you merge the way you map drums and this bass noise because they both alternate. would like to see more variety here for this
• 04:06:763 (4,5,1) - minor, but the angle of 04:06:913 (5,1) - combined with the slider direction of 1 is uncomfortable to play, theres a lot of reangling here.
i cant put star icon on map (
• 00:05:863 - if you're mapping to the beeping noises shouldnt there be something here?
• 00:11:113 (3,4,5) - would look nicer if spacing was even
• 00:12:613 (4,5) - sounds better ctrl+g, sound is stronger on slider tail than head here
• 01:12:088 (1) - spinner feels awfully short, i would turn 01:11:713 (1) - into a circle and start it at the blue tick after that, the circle would better go with this pattern also: 01:11:113 (2,3,4,5) -
• 01:34:438 (6) - dont want to stop what youre following in the music here, but i'd maybe suggest adding a kickslider to 01:34:438 (6) - to account for that crazy bass sound here
• 01:35:263 (3,4,5,6,7) - this flow isnt fun to play, especially coming from the direction of 01:35:113 (2) - , i would at least adjust 3,4 to fix it but anything here that improves flow will work. easy change suggestion
• 01:36:313 (1,2,3) - since you attribute 1 to a kick and 3 to a snare, 2 feels pretty out of place, would suggest another triple before 3 instead. same as 01:55:513 (3,4,5) -
• 01:41:413 (2) - 19ms second window to hit this object is not enough, please just use 1/8 instead xp and also use nc here to continue 1/3 section from before and for downbeat also
• 01:52:363 (5,6,7) - the way that these overlaps only barely touch slider 5 combined with how every one of these overlap makes this pattern look a bit forced, try to space it out a little and commit more to your overlaps. same for 01:57:013 (4,5,6) - and your spacing is just rly low there also
• 02:18:463 - why is this ignored, unlike all other times you've mapped to this melody?
• 02:33:013 (4,5,6,1) - add some sharper angles here so this plays more comfortably.
• 02:34:513 (5,6) - since this bass is a different sound here than what you usually map this jump pattern to, I'd recommend adding variety and recognizing that bass somehow.
• 03:33:013 - not that often that I point things like this out, but I think you should buff this part until 03:46:813 -. When you compare it to 01:27:613 - your first section, the first one uses so many more deathstreams and higher-spaced jumps. comparing to spacing/stamina in the second part that makes them a little inconsistent in difficulty. You don't need to change that much about what you did in the second part, the different patterns you use are fine but try to make it just as challenging.
• 03:41:413 (5) - again with the 1/16 slider
• 04:04:363 (2,3,4,1,2,3,4) - with this 1/2 slider spam you merge the way you map drums and this bass noise because they both alternate. would like to see more variety here for this
• 04:06:763 (4,5,1) - minor, but the angle of 04:06:913 (5,1) - combined with the slider direction of 1 is uncomfortable to play, theres a lot of reangling here.
needs more feedback but looks like a really cool map, get 2-3 more mods and call me back