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Camellia - put' l'da

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squirrelpascals
I agree that the hitnormal is too quiet. I had hold of on bubbling another map too because of the same issue that came with this hitsound specifically



you should be able to hear it if both effecta nd music volume are at %100 :)

btw fix the double timing point at 04:01:063 -
all other changes looks fine
Topic Starter
Zer0-
Fixed hitsound, and also fixed timing point :p
squirrelpascals
I'm not letting you get away with only ranking Akikaze no Answer ;)
Lasse
pop things:
01:57:763 (1) - offscreen https://i.imgur.com/qA8jkSW.jpg
00:01:213 - inconsistent red/green line settings, red should be 25% volume



other things:
00:49:213 - I think your hihat hitnormals should only start from here, they don't seem to fitting before
you could just use a copy of the sampleset for the earlier parts, but without a custom hitnormal
04:10:813 - could do the same starting from here too, also lower volume for this part, same as intense parts is way too loud, check your intro volume settings, it should be similar
volume starts sounding fine from 04:38:413 - onwards

00:46:363 (3) - 00:47:563 (6) - shouldnt one of these be ctrlg'd? seems weird to represent the same thing rather differently spacing wise, even more if music builds up but your first is harder
01:27:163 (1,2) - would lower sv on these to give 01:27:613 - more impact, like https://i.imgur.com/JFIHIaP.jpg
03:31:963 (1,2) - ^

01:42:613 (1,2,3,1,2,3,1,2,3,1,2,3) - spacing the triples more and more is nice, but you should make itg more obvious, it's so minor you don't really notice it ingame. something like https://i.imgur.com/nmlD8tV.jpg would be nice imo (mainly made first and second less spaced)
03:47:413 (1,2,3,1,2,3,1,2,3,1,2,3) - ^

01:44:413 (1,2,3,4,5,6) - 1-2 combos would fit your patterning and the overall buildup/repeating sounds better
03:49:213 (1,2,3,4,5,6) - ^

01:45:313 (1,2,3,4,5) - should really be more spaced, it feels so lacking after the buildup stuff before :(
03:50:113 (1,2,3,4,5) - ^

02:42:913 (6,3) - https://i.imgur.com/QZTmJuZ.jpg
03:09:838 (4,5) - don't really get this, there is nothing on 5 that justifies making it stand out that much from the 1/4s before imo consistent spacing would be better

03:41:863 - this sounds pretty off to me (like 1/8 early), how about doing https://i.imgur.com/sADRDLz.jpg ?
04:01:213 (1,1) - same sv for both is pretty underwhelming,04:01:213 (1) - could be 1.8 or 2.2

04:53:788 - still not allowed to mute tick+slide, which 5% effectively does. just use a new sampleset here, that only has a muted soft-slidertick.wav @ 10% volume. should be fine to rank while still sounding nice


fix the bold stuff and I can rebubble
Topic Starter
Zer0-

Lasse wrote:

pop things:
01:57:763 (1) - offscreen https://i.imgur.com/qA8jkSW.jpg fixed
00:01:213 - inconsistent red/green line settings, red should be 25% volume also fixed



other things:
00:49:213 - I think your hihat hitnormals should only start from here, they don't seem to fitting before sound nice, so did
you could just use a copy of the sampleset for the earlier parts, but without a custom hitnormal
04:10:813 - could do the same starting from here too, also lower volume for this part, same as intense parts is way too loud, check your intro volume settings, it should be similar aight lowered and made SC3
volume starts sounding fine from 04:38:413 - onwards

00:46:363 (3) - 00:47:563 (6) - shouldnt one of these be ctrlg'd? seems weird to represent the same thing rather differently spacing wise, even more if music builds up but your first is harder good point, ctrl+g'd
01:27:163 (1,2) - would lower sv on these to give 01:27:613 - more impact, like https://i.imgur.com/JFIHIaP.jpg cool idea
03:31:963 (1,2) - ^

01:42:613 (1,2,3,1,2,3,1,2,3,1,2,3) - spacing the triples more and more is nice, but you should make itg more obvious, it's so minor you don't really notice it ingame. something like https://i.imgur.com/nmlD8tV.jpg would be nice imo (mainly made first and second less spaced) lowered first n second a bit
03:47:413 (1,2,3,1,2,3,1,2,3,1,2,3) - ^

01:44:413 (1,2,3,4,5,6) - 1-2 combos would fit your patterning and the overall buildup/repeating sounds better i think i did it
03:49:213 (1,2,3,4,5,6) - ^

01:45:313 (1,2,3,4,5) - should really be more spaced, it feels so lacking after the buildup stuff before :( slightly more spaced, it's pretty difficult either way :o
03:50:113 (1,2,3,4,5) - ^

02:42:913 (6,3) - https://i.imgur.com/QZTmJuZ.jpg a
03:09:838 (4,5) - don't really get this, there is nothing on 5 that justifies making it stand out that much from the 1/4s before imo consistent spacing would be better alrite

03:41:863 - this sounds pretty off to me (like 1/8 early), how about doing https://i.imgur.com/sADRDLz.jpg ? is actually 1/3, fixed
04:01:213 (1,1) - same sv for both is pretty underwhelming,04:01:213 (1) - could be 1.8 or 2.2 made it 1.8

04:53:788 - still not allowed to mute tick+slide, which 5% effectively does. just use a new sampleset here, that only has a muted soft-slidertick.wav @ 10% volume. should be fine to rank while still sounding nice did this


fix the bold stuff and I can rebubble
'Thank lasse
Lasse
Untitled-1.jpg
eyes
o nice title
you might want to add tag "nanomortis", he is creator of this picture I guess.
good luck
defiance
nice
Topic Starter
Zer0-
Fixed snapping 03:41:713 - here again after talking with squirrel, also shortened end slider slightly. (rip bubble)
squirrelpascals
rebubbling for the 50 quadrillionth time becuz of issues noted above

:eyes:

edit to actually bubble the map first
Lasse
noticed some really minor things while going over it again
01:41:713 (2) - reverse is a bit hard to see, would be nice if tail was a bit left like https://i.imgur.com/PoId3tk.jpg
03:47:113 - kick
03:51:913 - clap

I can qualify once bubble is old enough
Topic Starter
Zer0-
Yeah i fixed all, also found another place where my hitsound was off so I fixed that too
Lasse
👀
RevenKz
Since the map just got qualified, i'll use this opportunity to point this thing now before it gets on the deep stage of the qualified section.

This seems like some kind of an inconsistency for me, so you tell me if it really is, 01:11:788 (1) - this. You used a spin here, ignoring this 01:12:013 - sound, unlike you did here 01:16:513 (6) - , where you used a slider instead of a circle+spin.
It isn't that critical so it's fine if you don't want to change it, but take in mind that it's just the first day so if you do that you could requalify really fast fixing it (only if it's a mistake).
Other thing that came up to my mind, 04:44:413 (1) - What was you trying to follow when you mapped this slider? it doesn't really fit well with the background sounds and the rhythm of 04:44:113 (1,1) - is really weird and unexpected to play, some HDHR players or HD and HR players could have real problems with it like breaking the acc or something like that.
04:49:213 (1) - Same here

NOTE: I didn't see any post from above so if you already clarified this inconsistency please ignore this post.
Topic Starter
Zer0-

RevengeZ wrote:

Since the map just got qualified, i'll use this opportunity to point this thing now before it gets on the deep stage of the qualified section.

This seems like some kind of an inconsistency for me, so you tell me if it really is, 01:11:788 (1) - this. You used a spin here, ignoring this 01:12:013 - sound, unlike you did here 01:16:513 (6) - , where you used a slider instead of a circle+spin.
It isn't that critical so it's fine if you don't want to change it, but take in mind that it's just the first day so if you do that you could requalify really fast fixing it (only if it's a mistake).
Other thing that came up to my mind, 04:44:413 (1) - What was you trying to follow when you mapped this slider? it doesn't really fit well with the background sounds and the rhythm of 04:44:113 (1,1) - is really weird and unexpected to play, some HDHR players or HD and HR players could have real problems with it like breaking the acc or something like that.
04:49:213 (1) - Same here

NOTE: I didn't see any post from above so if you already clarified this inconsistency please ignore this post.
Hi! Thanks for your concerns!, first of all the spinners just mostly cover up the sounds that I chose not to map as they fit better as spinners imo, and the 'inconsistency' is from the fact that it's not the same smound for both the spinners :/. In terms of the sliders near the end, I chose to put them there to clarify that it's an irregularity in the rhythm, it's no longer a 5/4 gap but a 1/1 gap, which would be even worse on your accuracy, so I tried to fix it by adding a slider for these points!

I don't really feel that I need to change these things as i don't think they'd really do anything significant to improve the map, but thanks anyway ♥
RevenKz

Zer0- wrote:

Hi! Thanks for your concerns!, first of all the spinners just mostly cover up the sounds that I chose not to map as they fit better as spinners imo, and the 'inconsistency' is from the fact that it's not the same smound for both the spinners :/. In terms of the sliders near the end, I chose to put them there to clarify that it's an irregularity in the rhythm, it's no longer a 5/4 gap but a 1/1 gap, which would be even worse on your accuracy, so I tried to fix it by adding a slider for these points!

I don't really feel that I need to change these things as i don't think they'd really do anything significant to improve the map, but thanks anyway ♥
I understand, nice map dude, good luck on the qualifying process :)
DJMax
Congratulations!!!!!
neonat
"put' l'da" is the romanisation of "путь льда", wouldn't it be more appropriate to remove it out of the unicode field? Since it was in the brackets, like how he similarly split things when he wrote his E.P too as such (かめりあ)Camellia - TF40K E.P.
Topic Starter
Zer0-
Okay, requesting dq so I'll fix it
Naxess
metadata
Topic Starter
Zer0-
fixed metadata
Naxess
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