From my Queue,
My mod focus on the appropriacy of the notes, so for designed ones, I try to respect them. So it maybe short for you, but I promise I will point out things I think that it is not good enough.
[General]
⏩In terms of maps itself, all diffs are well polished so at this point I don’t have many thing to say. But my concern lies in the spread. Spread difference is appropriate certainly. However, now it feels like oni is nerfed to a point where it “sacrifices” the potential of what the music offers, here’s what I think, maybe you map another diff of inner oni, or you boost the spread difference. I am sure keeping like that would end up not a good set on player’s view.
[JuDa's Kantan]
Awsome Kantan.
[JuDa's Futsuu]
Good map.
[Muzukashii]
⏩01:07:129 - I think adding a don here should be better in terms of spread.
Nothing else to point out actually.
[Oni]
As said in general, another comment I want to point out is that, it is not healthy for a ‘hardest difficulty’ when there are so many rhythms that the music provides aren’t used.
⏩00:49:682 - For some reason I think you should not miss out the gap of this one. Maybe try ddd triple here or duplet start from 00:49:789 - .
⏩00:43:087 (35,36,37) - The beat sound at 00:43:406 (36) - quite stands up when 00:41:704 (29) -, 00:40:002 (22) -, 00:38:299 (15) - don’t have that. I think having 00:43:087 (35,36,37) - different from the previous three would be way better. In the end, colour scheme cannot completely rule over better ways of representing the music.
⏩01:19:470 (130,131,132) - Feel like this should be ddkkd, filling those gaps with k to recap the pattern at 01:07:768 (71,72,73,74,75) -, and to be better stating the intensity of the music.
That’s all! Thanks for requesting
Good luck with the mapset
My mod focus on the appropriacy of the notes, so for designed ones, I try to respect them. So it maybe short for you, but I promise I will point out things I think that it is not good enough.
[General]
⏩In terms of maps itself, all diffs are well polished so at this point I don’t have many thing to say. But my concern lies in the spread. Spread difference is appropriate certainly. However, now it feels like oni is nerfed to a point where it “sacrifices” the potential of what the music offers, here’s what I think, maybe you map another diff of inner oni, or you boost the spread difference. I am sure keeping like that would end up not a good set on player’s view.
[JuDa's Kantan]
Awsome Kantan.
[JuDa's Futsuu]
Good map.
[Muzukashii]
⏩01:07:129 - I think adding a don here should be better in terms of spread.
Nothing else to point out actually.
[Oni]
As said in general, another comment I want to point out is that, it is not healthy for a ‘hardest difficulty’ when there are so many rhythms that the music provides aren’t used.
⏩00:49:682 - For some reason I think you should not miss out the gap of this one. Maybe try ddd triple here or duplet start from 00:49:789 - .
⏩00:43:087 (35,36,37) - The beat sound at 00:43:406 (36) - quite stands up when 00:41:704 (29) -, 00:40:002 (22) -, 00:38:299 (15) - don’t have that. I think having 00:43:087 (35,36,37) - different from the previous three would be way better. In the end, colour scheme cannot completely rule over better ways of representing the music.
⏩01:19:470 (130,131,132) - Feel like this should be ddkkd, filling those gaps with k to recap the pattern at 01:07:768 (71,72,73,74,75) -, and to be better stating the intensity of the music.
That’s all! Thanks for requesting
Good luck with the mapset