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Nostrap - [[=Please Intro=]]

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-BlueSun-
m4m (from modreq)

General
00:30:740 - 00:46:100 - why have the kiai here when the song gets louder after the kiai ends? i would put the kiai here 01:01:460 - 01:16:820 as this is the loudest part of the song, i realize you've mapped the song to compliment it but to me the kiai shouldn't be there.

Begginer
00:48:980 (1,2) - Change these so it looks like this for better flow?

Easy
00:23:060 (1,1) - make like this for better flow

01:08:180 - 01:08:660 - slider here?

01:15:860 - 01:16:340 - slider here?

map a lot more in between the gaps here because of the new kiai time i suggested, and perhaps remove some objects from the older kiai as it is a slower part of the song. do this for the other difficulties as well.

Orange's Normal
Nothing to say here, great job!

i'm obviously a really bad modder, but i hope this helped anyway.
Topic Starter
Aniviuh

-BlueSun- wrote:

m4m (from modreq)

General
00:30:740 - 00:46:100 - why have the kiai here when the song gets louder after the kiai ends? i would put the kiai here 01:01:460 - 01:16:820 as this is the loudest part of the song, i realize you've mapped the song to compliment it but to me the kiai shouldn't be there.

Begginer
00:48:980 (1,2) - Change these so it looks like this for better flow?

Easy
00:23:060 (1,1) - make like this for better flow I like it the way it is, to make it feel less organic (you know?) although if another person brings that up I will fix it.

01:08:180 - 01:08:660 - slider here?

01:15:860 - 01:16:340 - slider here?

map a lot more in between the gaps here because of the new kiai time i suggested, and perhaps remove some objects from the older kiai as it is a slower part of the song. do this for the other difficulties as well.

Orange's Normal
Nothing to say here, great job! Oh I guess he's SOO COOL.

i'm obviously a really bad modder, but i hope this helped anyway.
Nononono! This is really helpful! and I really appreciate it so much! Thank you! No reply means fix!
_orange
Hi just some things i found on the map

[beginner]
  1. 00:00:020 (1) - try this maybe? looks a lot better imo, and copy it to the next slider too
  2. a lot of things like 00:48:980 (1,2,1,1,2) - 01:04:340 (1,2) - 01:12:020 (1,2) - all end on stronger beats than they sound on, i suggest moving sliderheads to downbeats
  3. 01:08:180 (1,2) - fix spacing
[easy]

  • 01:01:460 (1) - again try something like this? (this picture is actually abit uneven I realised but you get the point)
thats all, no need for kds because its just some minor points
Topic Starter
Aniviuh

_orange wrote:

Hi just some things i found on the map

[beginner]
  1. 00:00:020 (1) - try this maybe? looks a lot better imo, and copy it to the next slider too
  2. a lot of things like 00:48:980 (1,2,1,1,2) - 01:04:340 (1,2) - 01:12:020 (1,2) - all end on stronger beats than they sound on, i suggest moving sliderheads to downbeats
  3. 01:08:180 (1,2) - fix spacing
[easy]

  • 01:01:460 (1) - again try something like this? (this picture is actually abit uneven I realised but you get the point)
thats all, no need for kds because its just some minor points
I've seen people giving kds for a lot less. You deserve it. You deserve iiieet.
Kotori-Chan
pew pew~

Beginner
00:26:900 (1,2,1) - check ds 2 is kinda overlapping with 1

Easy
00:03:860 (1) - slider pointing in different direction than where the next note is isnt really good for an easy + it kinda kills flow especially on something like ez/normal just ctrl+g

00:13:460 (2,3,1) - check ds between 3 and 1 seems a bit weird

00:34:580 (1,2) - this looks tbh just ugly :( could be blanket alot better

00:52:340 - why that little break here if you never did a break on the parts before

01:07:220 (3,4) - check ds

Normal
seems all fine with me~

adorable little map,good luck with it :3
Topic Starter
Aniviuh

Kotori-Chan wrote:

pew pew~

Beginner
00:26:900 (1,2,1) - check ds 2 is kinda overlapping with 1

Easy
00:03:860 (1) - slider pointing in different direction than where the next note is isnt really good for an easy + it kinda kills flow especially on something like ez/normal just ctrl+g

00:13:460 (2,3,1) - check ds between 3 and 1 seems a bit weird

00:34:580 (1,2) - this looks tbh just ugly :( could be blanket alot better

00:52:340 - why that little break here if you never did a break on the parts before The music sounds different here and if you compre this part with the next (01:01:460 (1)) This part is more intense. So it goes Notes, small break, notes, to notes, two sliders, notes.

01:07:220 (3,4) - check ds

Normal
seems all fine with me~

adorable little map,good luck with it :3
Thank you so much!
-BlueSun-
Hey, going to do a quick recheck

Begginer
00:56:660 - add a note here
01:04:340 ^
01:12:020 ^

Easy
00:36:500 (3,4) - 3 overlaps with 4 the tiniest bit.
00:52:820 add a slider here and make it like this?

01:07:220 (3,4) - make this into one reverse slider and then add a circle on the next white tick so it's easier for beginners to follow.

_orange's Normal
00:14:180 (2) - you shouldn't have slider's overlapping themselves in normals because its hard for newer players to follow.
01:10:340 (4,1) - pretty sure these aren't exactly the same, copy paste one of them and then ctrl g

You should get a BN to check this now, i believe it is close to being rankable. just ask in mod 'BN check please'
GL bois. i'll throw a star too i guess lel
Topic Starter
Aniviuh

-BlueSun- wrote:

Hey, going to do a quick recheck

Begginer
00:56:660 - add a note here
01:04:340 ^
01:12:020 ^

Easy
00:36:500 (3,4) - 3 overlaps with 4 the tiniest bit. How did I not see that?
00:52:820 add a slider here and make it like this? I like it the way it is.

01:07:220 (3,4) - make this into one reverse slider and then add a circle on the next white tick so it's easier for beginners to follow.It's fine the way it is, in both cenarios you have to click twice and both ways they're going one path.

_orange's Normal
00:14:180 (2) - you shouldn't have slider's overlapping themselves in normals because its hard for newer players to follow.On easy it isn't tolerable on normal it is.
01:10:340 (4,1) - pretty sure these aren't exactly the same, copy paste one of them and then ctrl g

You should get a BN to check this now, i believe it is close to being rankable. just ask in mod 'BN check please'
GL bois. i'll throw a star too i guess lel

THANKS AGAIN Hun, no reply means fix!
Wuab
Small mod i'm absolute garbage at modding normal and easy.

_orange's Normal

01:00:740 (3) - space that further away from 01:01:460 (1) - to keep consistant spacing

I can't find anything on the easier diff :>

i guess thats it

Nice map!
_orange

Wuab wrote:

Small mod i'm absolute garbage at modding normal and easy.

_orange's Normal

01:00:740 (3) - space that further away from 01:01:460 (1) - to keep consistant spacing sliderend of 3 to sliderhead of 1 is 1.4x spacing which is correct, but I'll change it because it is bad flow :P

I can't find anything on the easier diff :>

i guess thats it

Nice map!
ty :)

new code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:[[=Please Intro=]]
TitleUnicode:[[=Please Intro=]]
Artist:AuntyJamima
ArtistUnicode:AuntyJamima
Creator:ViolentBoo
Version:_orange's Normal
Source:SCGMD2
Tags:
BeatmapID:1166142
BeatmapSetID:549125

[Difficulty]
HPDrainRate:4
CircleSize:3.6
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.10000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"FkIGmx.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
20,480,4,2,1,100,1,0
20,-100,4,2,1,30,0,0
15380,-100,4,2,1,40,0,0
30740,-100,4,2,1,50,0,0
46100,-100,4,2,1,60,0,0
61460,-100,4,2,1,60,0,1
76820,-100,4,2,1,5,0,0


[Colours]
Combo1 : 162,176,249
Combo2 : 207,215,241
Combo3 : 162,208,234

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Reazen
M4M
Orange's normal have different artist name.
I have feeling that something is wrong with timing, but idk what exactly lol. I think up to this point timing is bad 00:15:380 -
Beginner
  • 00:35:540 - pause like this is not good, since you have more sound to emphasize. It also doesn't make no sense when you consider there is the same pause here 00:02:900 - . You know what i mean right? These moments are not the same so don't put the same pause.
    00:48:980 (1) - this nc is wrong, i know you wanted to emphasize sound by this but it's not good, add nc 00:49:940 (2) - instead.
Easy
  • 00:00:980 (2,4,2,4) - this makes no sense at all, i know it's repetitive so it's like a pattern or something but it's not intuitive at all. there is no sounds here
    Overall i think more important sounds are on red ticks, also you should ask someone knowledgeable in timing to check it.
I think you should consider remapping at least easy diff after checking timing :P
If it was me i would change offset to 260, and push all notes forward up to this point 00:15:380 - and add new bpm point
http://puu.sh/tiE9O/b5be99b066.osu something like this.
Topic Starter
Aniviuh

Reazen wrote:

M4M
Orange's normal have different artist name.
I have feeling that something is wrong with timing, but idk what exactly lol. I think up to this point timing is bad 00:15:380 -
Beginner
  • 00:35:540 - pause like this is not good, since you have more sound to emphasize. It also doesn't make no sense when you consider there is the same pause here 00:02:900 - . You know what i mean right? These moments are not the same so don't put the same pause.
    00:48:980 (1) - this nc is wrong, i know you wanted to emphasize sound by this but it's not good, add nc 00:49:940 (2) - instead.
Easy
  • 00:00:980 (2,4,2,4) - this makes no sense at all, i know it's repetitive so it's like a pattern or something but it's not intuitive at all. there is no sounds here
    Overall i think more important sounds are on red ticks, also you should ask someone knowledgeable in timing to check it.
I think you should consider remapping at least easy diff after checking timing :P
If it was me i would change offset to 260, and push all notes forward up to this point 00:15:380 - and add new bpm point
http://puu.sh/tiE9O/b5be99b066.osu something like this.
Reazen thank you for the mod, I've done everything except the bpm and offset, it turns out it was a lot more complex than we thought, (it might be one of those songs that changes the bpm consistantly through out the song like the song Obstacles) I'm going to continue to look over it and get back with you about it.

Thank you again!
Gus
hi! I owe you a mod.
I'm bad at this kind of map, but I'll give it my best shot since I don't map easy diffs or anything. there arent any rhythm choices to be made in this kind of map so this is just going to be aesthetic stuff

[Beginner]
00:00:020 (1) - would consider dragging slider points out to make a more visually appealing slider



doesn't have to be like that, I think it should be a lil flatter tho

00:07:700 (1) - instead of random placement could blanket with 00:07:700 (1) - slidderstart here

and then 00:11:540 (1) - blanket with the sliderend

and if you dont do that, you should at least blanket 00:15:380 (1) - here 00:07:700 (1) -

00:43:220 (2,4) - ok I know I said no rhythm choices but these notes are soo not on beat. even tho its an easy you can't just trust the white ticks, your red tick sounds are consistently stronger in this section

00:57:620 (1,2) - just sayin but the sliderends would play soo much better if they were mapped to the stronger red ticks

01:05:300 (1,2) - ^.. you map to white throughout thhe map but u gotta check out those red ones. refer to orange's diff, he covers the beat pretty well.

i know its a beginner.. but some red ticks here are stronger than whites (by a longshot) so i'd remap it to make sure ur consistent with strongest beats.

[easy]
00:01:460 (2,3) - fix blankets (just drag sliderend closer to circle)

00:42:260 (1) - again with the red ticks.. but you understand by now hopefully youll apply it to this difficulty too

00:50:900 (2,3,1) - whats with the decreasing object density (spatial increase is great though).. the song only gets more intense and adds more instruments as it goes; should be increasing here.. same with the kiai

[orange's]
00:47:300 (3) - ctrl g for aesthetics then resnap

00:59:540 (1) - ^

rhythm here is perfect. I recommend looking at how orange emphasized the song and trying to apply it to your difficulties; it would be so much better. if you want further help with that, pm me ingame and i'd be happy to help you since sometimes my mods are hard to understand. good luck!
_orange

Gus wrote:

[orange's]
00:47:300 (3) - ctrl g for aesthetics then resnap but... why? It seems fine now

00:59:540 (1) - ^ uhh I don't get how ctrl g would make it better, it seems fine to me

rhythm here is perfect ty :3. I recommend looking at how orange emphasized the song and trying to apply it to your difficulties; it would be so much better. if you want further help with that, pm me ingame and i'd be happy to help you since sometimes my mods are hard to understand. good luck!
No change for now, not sure if I'm missing something but I don't know why that would look better
Topic Starter
Aniviuh

Gus wrote:

hi! I owe you a mod.
I'm bad at this kind of map, but I'll give it my best shot since I don't map easy diffs or anything. there arent any rhythm choices to be made in this kind of map so this is just going to be aesthetic stuff

[Beginner]
00:00:020 (1) - would consider dragging slider points out to make a more visually appealing slider



doesn't have to be like that, I think it should be a lil flatter tho

00:07:700 (1) - instead of random placement could blanket with 00:07:700 (1) - slidderstart here

and then 00:11:540 (1) - blanket with the sliderend

and if you dont do that, you should at least blanket 00:15:380 (1) - here 00:07:700 (1) - Neither of these could be done with the DS restraints.

00:43:220 (2,4) - ok I know I said no rhythm choices but these notes are soo not on beat. even tho its an easy you can't just trust the white ticks, your red tick sounds are consistently stronger in this section Removed both.

00:57:620 (1,2) - just sayin but the sliderends would play soo much better if they were mapped to the stronger red ticks Read Blue

01:05:300 (1,2) - ^.. you map to white throughout thhe map but u gotta check out those red ones. refer to orange's diff, he covers the beat pretty well. Read Blue

i know its a beginner.. but some red ticks here are stronger than whites (by a longshot) so i'd remap it to make sure ur consistent with strongest beats.

[easy]
00:01:460 (2,3) - fix blankets (just drag sliderend closer to circle)

00:42:260 (1) - again with the red ticks.. but you understand by now hopefully youll apply it to this difficulty too

00:50:900 (2,3,1) - whats with the decreasing object density (spatial increase is great though).. the song only gets more intense and adds more instruments as it goes; should be increasing here.. same with the kiai

[orange's]
00:47:300 (3) - ctrl g for aesthetics then resnap

00:59:540 (1) - ^

rhythm here is perfect. I recommend looking at how orange emphasized the song and trying to apply it to your difficulties; it would be so much better. if you want further help with that, pm me ingame and i'd be happy to help you since sometimes my mods are hard to understand. good luck!
Alright FINALLY I get to reply to this, (i haven't been on the computer as much as I was.)
As for the red tick suggestion, I applied it to easy but not to begginer and the reason for that is because I didn't want anything REMOTELY difficult. Even if it's on more passive slider ends.

THANK YOU <3
riffy
yo, randomly picked from #modreqs

[General]
  1. 00:00:020 - volume levels conflict on all difficulties. Please set the same volume level on both lines or remove the green one if it is unnecessary.
  2. I'd prefer to have the full name of the game in the source and move the short one to the tags. It makes more sense since most of us have no idea what this game.
[Beginner]
  1. 00:28:340 - this beat has a clear cut of the instruments and having the slider continue ignoring it does not feel quite reasonable. The best way to handle this is to use a 1/1 gap, which contradicts the rhythm idea you've chosen. example
  2. 01:04:340 (2) - sounds like the circle is 1/2 late, yet, you can't snap it on the red tick since this would go against your core idea and patterning.

    I am not entirely sure of the idea of this diffuclty, as it follows very simplistic rhythm it does filter a lot of instruments and strong beats, requiring beginners to actually focus and listen to a certain instrument or loud drum to follow. This kind of ruins the purpose of Beginner/Easy difficulty as instead of very basic yet easy to catch rhythm you require players to listen in and wait for specific loud hits to play and even then they are not always snapped accurately. So I'd really love to hear your ideas and grounds ou based the difficulty on.
[Easy]
  1. Why don't we try to stick to certain patterns/flow for 3/2 sliders and different shapes/patterns for 1/1 snapped ones? This way you will be able to keep things readable and quite simple. Just to give you a more detailed description, you can use sliders like these with 3/2 snapping
  2. 00:17:300 (2,1) - players might accidentally hit (2)'s tail just because it is placed so close to (1)'s tail. Perhaps, we could come with a more obvious pattern? example
  3. 00:26:420 - the guitar sort of peaks here, hence, I'd highly recommend to add a circle to give the beat proper emphasis.
  4. 00:48:020 (2) - sound like this should be a 3/2 slider as there is a beat on 00:48:740 - probably something of that kind?
    Note: it happens in a few more patterns and the whole 3/2 thing kind of confuses me as I fail to understand your intentions. For instnace, 01:06:020 - this one is mapped and follows drum/synth 01:11:780 - yet this one is ignored. Could you comment on that or try to keep the 3/2 beats consistent, so beginners could see a simple pattern?

    I feel like it would be a good difficulty if only 3/2s were a bit more obvious and consistent.
[_orange's Normal]
  1. 00:11:540 (1,2) - unlike the other patterns this one doesn't flow since the 1-2 transition is pretty sharp. Try something softer? example
    Note: same here 00:15:380 (1,2) - I assume.

    Overall, it is a pretty solid difficulty. I think it could use some minor flow improements herre and there, but it's cool anyway.


The set itself is a bit inconsistent in terms of difficulty settings, for insntance it could be fixed if Easy used Approach Rate 2,5 or normal had higher approach rate, so that the increase in difficulty settings was consistent. Along with that I would love to hear comments on your intentions with the beginner difficulty since I really fail to grasp the ideas in it.

~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
_orange

Bakari wrote:

yo, randomly picked from #modreqs

[General]
  1. 00:00:020 - volume levels conflict on all difficulties. Please set the same volume level on both lines or remove the green one if it is unnecessary. ViolentBoo if you want to fix this for me you can, I'll just copy whatever you decide on

    [_orange's Normal]
    1. 00:11:540 (1,2) - unlike the other patterns this one doesn't flow since the 1-2 transition is pretty sharp. Try something softer? example
      Note: same here 00:15:380 (1,2) - I assume. Fixed both

      Overall, it is a pretty solid difficulty. I think it could use some minor flow improements herre and there, but it's cool anyway.


The set itself is a bit inconsistent in terms of difficulty settings, for insntance it could be fixed if Easy used Approach Rate 2,5 or normal had higher approach rate, so that the increase in difficulty settings was consistent. Along with that I would love to hear comments on your intentions with the beginner difficulty since I really fail to grasp the ideas in it.

~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you for the mod! I'll try to look in to the flow

Also congrats on BN :)

here
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:[[=Please Intro=]]
TitleUnicode:[[=Please Intro=]]
Artist:Nostrap
ArtistUnicode:Nostrap
Creator:ViolentBoo
Version:_orange's Normal
Source:SCGMD2
Tags:supercrazyguitarmaniacdeluxe2 newgrounds metal rock indie
BeatmapID:1166142
BeatmapSetID:549125

[Difficulty]
HPDrainRate:4
CircleSize:3.6
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.10000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"FkIGmx.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
20,480,4,2,1,100,1,0
20,-100,4,2,1,30,0,0
15380,-100,4,2,1,40,0,0
30740,-100,4,2,1,50,0,0
46100,-100,4,2,1,60,0,0
61460,-100,4,2,1,60,0,1
76820,-100,4,2,1,5,0,0


[Colours]
Combo1 : 162,176,249
Combo2 : 207,215,241
Combo3 : 162,208,234

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Topic Starter
Aniviuh

Bakari wrote:

yo, randomly picked from #modreqs

[General]
  1. 00:00:020 - volume levels conflict on all difficulties. Please set the same volume level on both lines or remove the green one if it is unnecessary.
  2. I'd prefer to have the full name of the game in the source and move the short one to the tags. It makes more sense since most of us have no idea what this game.
[Beginner]
  1. 00:28:340 - this beat has a clear cut of the instruments and having the slider continue ignoring it does not feel quite reasonable. The best way to handle this is to use a 1/1 gap, which contradicts the rhythm idea you've chosen. example
  2. 01:04:340 (2) - sounds like the circle is 1/2 late, yet, you can't snap it on the red tick since this would go against your core idea and patterning.

    I am not entirely sure of the idea of this diffuclty, as it follows very simplistic rhythm it does filter a lot of instruments and strong beats, requiring beginners to actually focus and listen to a certain instrument or loud drum to follow. This kind of ruins the purpose of Beginner/Easy difficulty as instead of very basic yet easy to catch rhythm you require players to listen in and wait for specific loud hits to play and even then they are not always snapped accurately. So I'd really love to hear your ideas and grounds ou based the difficulty on.
[Easy]
  1. Why don't we try to stick to certain patterns/flow for 3/2 sliders and different shapes/patterns for 1/1 snapped ones? This way you will be able to keep things readable and quite simple. Just to give you a more detailed description, you can use sliders like these with 3/2 snapping
  2. 00:17:300 (2,1) - players might accidentally hit (2)'s tail just because it is placed so close to (1)'s tail. Perhaps, we could come with a more obvious pattern? example
  3. 00:26:420 - the guitar sort of peaks here, hence, I'd highly recommend to add a circle to give the beat proper emphasis.
  4. 00:48:020 (2) - sound like this should be a 3/2 slider as there is a beat on 00:48:740 - probably something of that kind?
    Note: it happens in a few more patterns and the whole 3/2 thing kind of confuses me as I fail to understand your intentions. For instnace, 01:06:020 - this one is mapped and follows drum/synth 01:11:780 - yet this one is ignored. Could you comment on that or try to keep the 3/2 beats consistent, so beginners could see a simple pattern?

    I feel like it would be a good difficulty if only 3/2s were a bit more obvious and consistent.
[_orange's Normal]
  1. 00:11:540 (1,2) - unlike the other patterns this one doesn't flow since the 1-2 transition is pretty sharp. Try something softer? example
    Note: same here 00:15:380 (1,2) - I assume.

    Overall, it is a pretty solid difficulty. I think it could use some minor flow improements herre and there, but it's cool anyway.


The set itself is a bit inconsistent in terms of difficulty settings, for insntance it could be fixed if Easy used Approach Rate 2,5 or normal had higher approach rate, so that the increase in difficulty settings was consistent. Along with that I would love to hear comments on your intentions with the beginner difficulty since I really fail to grasp the ideas in it.

~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
THANK YOU FOR MOD. There are a lot of changes I made to easy so I sort of lost track of what you suggested to do after suggesting that I should add more 8th notes. The reason for begginner being the way it is because I don't want anything to be remotly difficult. Your suggestion was fine about changing the rythm but it doesn't belong on beginner, also over lapping would occur and it wouldn't feel comfortable on an easy.

Begginner= ONLY 4ths
Easy= 4ths AND 8ths.
_orange
ViolentBoo you need to add me to the tags :p
Topic Starter
Aniviuh

_orange wrote:

ViolentBoo you need to add me to the tags :p
Is that a thing?

Oh shit it is. I'll do that soon.
BitCritterSpyro
Hey, I just got your mod request from the #modreqs channel.

....I got nothing. It's great.
-BlueSun-
Hi again, i noticed something that seems to conflict on all diffs

01:16:820 (1) - this spinner at the end should probably land two ticks ahead, as that's where the sound ends. no kd for this
Topic Starter
Aniviuh
@BitCritterSpyro: Thanks! I apreciate it!
@-BlueSun-: Ok I'll fix that.
Yoshimaro
ahaa... saaaaaaaaaaaaaaaaaaaaaah dude
hi im modder c:

i hope my lower diff modding isn't offensive hahaha
[Beginner]
  1. 00:00:020 (1,1) - i think the wave slider would be done a bit cleaner, no? the curves look cramped, try something like this (idk it feels more, gentle? idk if thats right word)?
  2. 00:19:220 (1) - considering the cursor movement speed, i feel like the blanket comes at too sharp of an angle, maybe it would be best not to blanket the slider at all and instead just have it stick out to the side? idk like this:
  3. 00:46:100 (1) - over here on this slider 00:38:420 (1) - , the direction changed with the guitar, it just so happens that it also lined up nicely at 1/1. for this slider, however, it doesn't line up on 1/1 but rather 00:46:820 - here on 1/2 (and not 00:47:060 - here). if you want the sliders to change direction with guitar, i suggest making this one consistent with the rest
  4. 01:16:820 (1) - best spinner 2017


[Easy]Eek i think intro of this might have to be remapped...

  1. 00:00:020 - 00:15:380 - i think this part should be remapped to easier rhythms. in easy diffs, the more sliders the merrier (due to hit lenience ALTHOUGH WE'LL HAVE TO SEE UNTIL SCOREV2 HUH MR PEPPER GUY :c). due to this, there is more emphasis on reading circles especially when there are more than 1 objects on the screen at a time. getting to the point.....



    00:01:460 (2,3) - these types of combos follow a rhythm of 1 1/2 slider, 1 1/2 gap until circle, and then 1/1 gap between slider. the issue here is in the last part, 1/1 gap between slider. in the editor, its obvious, like no shit this is the rhythm retard just follow it Xd but for noobs, having to read varying rhythms live is rough. luckily, its hella easy to fix the rhythm issue in a way that uses sliders instead of circles



    easy af my dude, just use reverse sliders to remove the extra object
  2. 00:22:580 (4,1) - crazy how only .03 can make it look so much more cramped, just make sure the distance here goes back to 1.00
  3. 00:30:740 - awww... fff... damn i really suggest fixing the rhythms here lol...
i think most of this should be remapped so ill drop this diffs mod here. make sure to prioritize slider usage in lower diffs to simplify rhythms. if you dont remap it then i guess i have nothing else to say tbh but if you do want to remap it, then feel free to hmu again when its done c:


[_orange's Normal]
  1. 00:06:500 (2) - o sht son nice use of that red DOT THO, (rejected opinion inc) i know its a ton of extra work but i think it would be dope if all of the sliders in this section had red dots to emulate musical impact. ok gimme the phat reject on this one thanks
  2. 00:16:100 (2) - why use this rhythm? you skipped over the 00:16:340 - note, you are following the guitar, right? i might be lost idk :c
  3. 00:23:780 (2) - yeah same tbh
  4. 00:26:900 (1,2,3) - woah rhythm switch up, idk if anyone would have an issue with this just keep in mind that someone may complain about it (tbh im alright with it lo)
  5. 00:44:180 (1,2,1) - hey that was pretty, nice

again, i really feel like the easy diff should be remapped and im okay with remodding all diffs i you want to hmu again. also i just wanted to mention on the spinner, its kinda long, no? i feel like all of the diffs could have ended the map on some variation of slider usage, but instead they all ended with a 10.56 second long spinner lmao, idk its probably fine c:

ok gl
_orange

- Yoshimaro - wrote:

[_orange's Normal]
  1. 00:06:500 (2) - o sht son nice use of that red DOT THO, (rejected opinion inc) i know its a ton of extra work but i think it would be dope if all of the sliders in this section had red dots to emulate musical impact. ok gimme the phat reject on this one thanks good idea but i don't think i can change all of them D:
  2. 00:16:100 (2) - why use this rhythm? you skipped over the 00:16:340 - note, you are following the guitar, right? i might be lost idk :c idk, i think i skipped out on a lot of guitar notes, I might change this later though
  3. 00:23:780 (2) - yeah same tbh yeah same tbh
  4. 00:26:900 (1,2,3) - woah rhythm switch up, idk if anyone would have an issue with this just keep in mind that someone may complain about it (tbh im alright with it lo) yeah theres a small music difference from the last pattern
  5. 00:44:180 (1,2,1) - hey that was pretty, nice wOW THANKS i know my maps are pretty... but seriously i wish i could make pretty patterns like you >.<

again, i really feel like the easy diff should be remapped and im okay with remodding all diffs i you want to hmu again. also i just wanted to mention on the spinner, its kinda long, no? i feel like all of the diffs could have ended the map on some variation of slider usage, but instead they all ended with a 10.56 second long spinner lmao, idk its probably fine c: gonna let violentboo decide on the spinner, i copied it from his diffs

ok gl
tyty
srry but no change for now :((( but thanks for focusing more on the rythm as most people modding easier diffs only point out things on flow and aesthetics

EDIT:
Topic Starter
Aniviuh

- Yoshimaro - wrote:

ahaa... saaaaaaaaaaaaaaaaaaaaaah dude
hi im modder c:

i hope my lower diff modding isn't offensive hahaha
[Beginner]
  1. 00:00:020 (1,1) - i think the wave slider would be done a bit cleaner, no? the curves look cramped, try something like this (idk it feels more, gentle? idk if thats right word)? Litterally so many people requested to change these sliders and they each suggested a different way. I'm just going to keep it the way it is because they ALL LOOK THE SAME. ITS A SIDEWAYS S.
  2. 00:19:220 (1) - considering the cursor movement speed, i feel like the blanket comes at too sharp of an angle, maybe it would be best not to blanket the slider at all and instead just have it stick out to the side? idk like this:
  3. 00:46:100 (1) - over here on this slider 00:38:420 (1) - , the direction changed with the guitar, it just so happens that it also lined up nicely at 1/1. for this slider, however, it doesn't line up on 1/1 but rather 00:46:820 - here on 1/2 (and not 00:47:060 - here). if you want the sliders to change direction with guitar, i suggest making this one consistent with the rest Made that slider a regular one.
  4. 01:16:820 (1) - best spinner 2017
Thanks


[Easy]Eek i think intro of this might have to be remapped...

  1. 00:00:020 - 00:15:380 - i think this part should be remapped to easier rhythms. in easy diffs, the more sliders the merrier (due to hit lenience ALTHOUGH WE'LL HAVE TO SEE UNTIL SCOREV2 HUH MR PEPPER GUY :c). due to this, there is more emphasis on reading circles especially when there are more than 1 objects on the screen at a time. getting to the point.....



    00:01:460 (2,3) - these types of combos follow a rhythm of 1 1/2 slider, 1 1/2 gap until circle, and then 1/1 gap between slider. the issue here is in the last part, 1/1 gap between slider. in the editor, its obvious, like no shit this is the rhythm retard just follow it Xd but for noobs, having to read varying rhythms live is rough. luckily, its hella easy to fix the rhythm issue in a way that uses sliders instead of circles



    easy af my dude, just use reverse sliders to remove the extra object
  2. 00:22:580 (4,1) - crazy how only .03 can make it look so much more cramped, just make sure the distance here goes back to 1.00 Fixed
  3. 00:30:740 - awww... fff... damn i really suggest fixing the rhythms here lol...
i think most of this should be remapped so ill drop this diffs mod here. make sure to prioritize slider usage in lower diffs to simplify rhythms. if you dont remap it then i guess i have nothing else to say tbh but if you do want to remap it, then feel free to hmu again when its done c:

I'm going to make a new easy and see if people like the new one or the old one. I'll make a poll or something, because tbh the rythm seems fine to me on this diff.
Log Off Now
m4m memehelp request

scgmd games are so good :d

[General]

Add SCGMD2 to tags

[Beginner]

why does this difficulty exist xd

00:30:740 (1) - why not turn this into 2 3/1 sliders? would get much better feeling of rhythm on the drums whilst still being as easy as previous patterns
00:38:420 (1) - same
00:49:940 (2) - blanket (only picking up on this because if you're gonna make a diff like this i think aesthetics is extremely important)
01:07:220 (2) - why not have these at the same angle like you did 00:57:620 (1,2) - here for visual consistency
01:16:820 (1) - this spinner is the hardest thing in the map because of how much effort it takes to spin for this long (remember noobs spin around the screen, not the center), consider reducing it by at least 2 measures

[Easy]

00:05:780 (2) - this slider ends looks a bit cramped, consider widening the curve a little?
00:15:380 (1) - slider end finish hitsound? i think this is unintentional as you don't use another one at any point in this section a second time
00:46:100 (1,2) - ds error
00:51:860 (2,1) - ds error
00:57:140 (4,1) - this angle on the slider is a bit strange considering its a straight flow coming off of 00:57:140 (4) - maybe ctrl + j and readjust?
01:05:300 (1) - maybe a red anchor point in this slider to create a fake blanket around 01:03:380 (3) - for better aesthetics? atm its very close to overlapping
01:16:820 (1) - same comment as beginner, this spinner for this length of time might be a bit long for noobs, consider reducing

[Normal]

hi again orange xd

00:16:100 (2) - try get a perfect stack on the slider end of 00:14:180 (2) - , it looks a little strange atm
00:40:340 (1,2) - fix parallels
01:10:340 (4) - this is potentially confusing as players might try and click the slider tail instead of the slider head because its much closer visually to them, i would ctrl + g this for better readability

gl!
Topic Starter
Aniviuh

Log Off Now wrote:

m4m memehelp request

scgmd games are so good :d

[General]

Add SCGMD2 to tags

[Beginner]

why does this difficulty exist xd

00:30:740 (1) - why not turn this into 2 3/1 sliders? would get much better feeling of rhythm on the drums whilst still being as easy as previous patterns I like it the way it is.
00:38:420 (1) - same
00:49:940 (2) - blanket (only picking up on this because if you're gonna make a diff like this i think aesthetics is extremely important)
01:07:220 (2) - why not have these at the same angle like you did 00:57:620 (1,2) - here for visual consistency
01:16:820 (1) - this spinner is the hardest thing in the map because of how much effort it takes to spin for this long (remember noobs spin around the screen, not the center), consider reducing it by at least 2 measures

[Easy]

00:05:780 (2) - this slider ends looks a bit cramped, consider widening the curve a little?
00:15:380 (1) - slider end finish hitsound? i think this is unintentional as you don't use another one at any point in this section a second time
00:46:100 (1,2) - ds error
00:51:860 (2,1) - ds error
00:57:140 (4,1) - this angle on the slider is a bit strange considering its a straight flow coming off of 00:57:140 (4) - maybe ctrl + j and readjust? I don't know what you mean. It looks fine? Am I missing something?
01:05:300 (1) - maybe a red anchor point in this slider to creat
e a fake blanket around 01:03:380 (3) - for better aesthetics? atm its very close to overlapping Added a white anchor.
01:16:820 (1) - same comment as beginner, this spinner for this length of time might be a bit long for noobs, consider reducing


gl!
No reply means fix!

Now which map did you want me to do?
_orange

Log Off Now wrote:

[Normal]

hi again orange xd this is the 3rd mod from you lol

00:16:100 (2) - try get a perfect stack on the slider end of 00:14:180 (2) - , it looks a little strange atm fixed
00:40:340 (1,2) - fix parallels done
01:10:340 (4) - this is potentially confusing as players might try and click the slider tail instead of the slider head because its much closer visually to them, i would ctrl + g this for better readability yep, fixed

gl!
Sorry for late response :( Should've got notifications but didnt for some reason

code
osu file format v14

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AudioLeadIn: 0
PreviewTime: 20
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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BeatDivisor: 2
GridSize: 4
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Title:[[=Please Intro=]]
TitleUnicode:[[=Please Intro=]]
Artist:Nostrap
ArtistUnicode:Nostrap
Creator:ViolentBoo
Version:_orange's Normal
Source:Super Crazy Guitar Maniac Deluxe 2
Tags:SuperCrazyGuitarManiacDeluxe2 Newgrounds Metal Rock Indie _orange
BeatmapID:1166142
BeatmapSetID:549125

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CircleSize:3.6
OverallDifficulty:4
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256,192,76820,12,0,80660,0:0:0:0:
mantasu
o/ NM from #modreqs

Easy
00:15:380 (1) - take off finish sound from the slider tale
00:15:380 (1) - add finish sound to slider head
00:17:300 (3) - end slider on a red tic
00:15:380 (1) - ^
00:23:060 (1) - ^
00:24:980 (3) - ^
00:21:140 (3) - make this place same as this 00:19:220 (1,2) - (I mean shorten slider; add a note)
00:28:820 (3) - ^
After that:
00:19:220 (1) - make this reverse slider longer (it should end there 00:20:660 - ), so remove this note 00:20:660 (2) -
00:26:900 (1,2) - ^
01:03:380 (3,1) - blanket those. Mb sth similar to this https://osu.ppy.sh/ss/7835611
01:14:900 (3) - This slider is out of place. I mean you didn't use such sliders earlier, it kinda misses a beat. Shorten it and make it a reverse slider


Beginner
00:15:380 (1) - there's no sound here 00:16:340 - so you should end this slider here 00:16:820 -
00:17:300 (2) - ^
00:23:060 (1) - ^
00:24:980 (2) - ^
00:49:940 (2) - ^
00:51:860 (3) - ^
00:57:620 (1) - ^
00:59:540 (2) - ^
00:22:100 (2) - move this note here 00:22:580 -
00:29:780 (2) - ^
00:48:980 (1) - ^
00:56:660 (2) - ^
Kiai part also ^ :D

GL! :)
Topic Starter
Aniviuh

seselis1 wrote:

o/ NM from #modreqs

Easy
00:15:380 (1) - take off finish sound from the slider tale (No, i feel like should follow the hitsounds from before and after, although it was supposed to be a whistle, and I didn't notice it so thanks for noticing!)
00:15:380 (1) - add finish sound to slider head (No, for reason above.)
00:17:300 (3) - end slider on a red tic (YAS OOOH~) Doing this made 00:21:140 (3) - sound so much better.
00:15:380 (1) - ^ (NO! I'll explain later) Didn't feel right.
00:23:060 (1) - ^
00:24:980 (3) - ^
00:21:140 (3) - make this place same as this 00:19:220 (1,2) - (I mean shorten slider; add a note) (The same reason, two bullets down.)
00:28:820 (3) - ^
After that:
00:19:220 (1) - make this reverse slider longer (it should end there 00:20:660 - ), so remove this note 00:20:660 (2) - (I tried doing this but I like it the way it is, the slider is representing a short solo from the guitar and the slider is supposed to be *a bunch of 1/2's* but I didn't want to make the slider shorter because the reverse arrow would be at an awkward time.)
00:26:900 (1,2) - ^
01:03:380 (3,1) - blanket those. Mb sth similar to this https://osu.ppy.sh/ss/7835611
01:14:900 (3) - This slider is out of place. I mean you didn't use such sliders earlier, it kinda misses a beat. Shorten it and make it a reverse slider


Beginner
00:15:380 (1) - there's no sound here 00:16:340 - so you should end this slider here 00:16:820 - DENYING BEGINNER MOD Reason for that is mostly because it's just extending sliders. Which is fine, because i wanted to do that in the first place but when doing so, everything overlapped and it seemed a bit to difficult to read, for a begginner at least so I decided to make the sliders shorter, I still feel like it represents the song nicely though."
00:17:300 (2) - ^
00:23:060 (1) - ^
00:24:980 (2) - ^
00:49:940 (2) - ^
00:51:860 (3) - ^
00:57:620 (1) - ^
00:59:540 (2) - ^
00:22:100 (2) - move this note here 00:22:580 - I want to keep the map extremely simple, doing this will add some degree of difficulty to timing, all in all i just want the player to mostly follow the tempo.
00:29:780 (2) - ^
00:48:980 (1) - ^
00:56:660 (2) - ^
Kiai part also ^ :D

GL! :)
THANK YOU SO MUCH FOR MODDING, no one has been here in a long time -u-
polka
Wanna m4m.
polka


[General:]
  • Disappointed with the lack of hitsounds.
[Beginner:]
  • 00:03:860 (1) - No need for combos of 1. At least make combos of 2.
    00:30:740 (1) - this is landing on a beat I'd like to see clickable. Cut this slider length in half.
    [list:1337]00:38:420 (1) - ^
00:48:980 (1) - Remove NC and add it to 00:49:940 (2) -
00:56:660 (2,1) - You could move (1) to the right for better flow from (2).
01:01:460 (1) - No finish sample?
01:07:220 (2,1) - Your blanket is a teeeny bit off.
01:16:820 (1) - Silence slider end and/or make it fade out with the music.[Beginner:]
  • Goes into the hp bar. Not a rankablitiy issue, but it does lower the map's quality.
    00:59:540 (2,1) - Kind of unattractive. Move (1) up and to the right more.
    Same thing for spinner as stated in beginner.
[Normal:]
  • 00:30:740 (1,2) - This pattern after this time gets waaaay over used. I encourage you to try something different somewhere in there.
[Afteword:]
  • I really encourage the use of normal-hitnormal and soft-hitfinish because these would really add some dimension to your map.
Topic Starter
Aniviuh

PolkaMocha wrote:



[General:]
  • Disappointed with the lack of hitsounds.
[Beginner:]
  • 00:03:860 (1) - No need for combos of 1. At least make combos of 2.
    00:30:740 (1) - this is landing on a beat I'd like to see clickable. Cut this slider length in half. (I'm debating on how to do this part, I will fix it later but as for right now, I'm still thinking on what to do.)
    [list:1337]00:38:420 (1) - ^
00:48:980 (1) - Remove NC and add it to 00:49:940 (2) -
00:56:660 (2,1) - You could move (1) to the right for better flow from (2).
01:01:460 (1) - No finish sample?
01:07:220 (2,1) - Your blanket is a teeeny bit off.
01:16:820 (1) - Silence slider end and/or make it fade out with the music.[Beginner:]
  • Goes into the hp bar. Not a rankablitiy issue, but it does lower the map's quality.
    00:59:540 (2,1) - Kind of unattractive. Move (1) up and to the right more. (I like it the way it is, it introduces the Kai mode and so I want to put a harsh rotation there. Although it's not really that difficult in the first place.)
    Same thing for spinner as stated in beginner.
[Normal:]
  • I really encourage the use of normal-hitnormal and soft-hitfinish because these would really add some dimension to your map. _orange needs to fix this
No reply means fix!
THANKS!
_orange

PolkaMocha wrote:

[Normal:]
  • 00:30:740 (1,2) - This pattern after this time gets waaaay over used. I encourage you to try something different somewhere in there.hmm idk,
    the song is really the same thing repeated and I want to keep this map simple in terms of rythm because of that, no change for now
[Afteword:]
  • I really encourage the use of normal-hitnormal and soft-hitfinish because these would really add some dimension to your map. yeah this I copied the hitsounds from ViolentBoo's diffs
Thanks!
Faputa
It is a little suggestion:

[Easy]

00:05:780 (2) - Observing that the sliders throughout the song don't overlap but for this one. Maybe you can make it so that the slider doesn't overlap itself.
00:13:460 (2) - Also here.


m4m if you are free. Keep up!! :)
Topic Starter
Aniviuh

jack1817 wrote:

It is a little suggestion:

[Easy]

00:05:780 (2) - Observing that the sliders throughout the song don't overlap but for this one. Maybe you can make it so that the slider doesn't overlap itself.
00:13:460 (2) - Also here.


m4m if you are free. Keep up!! :)
It doesn't really overlap when playing, so it won't really matter, but thanks for the help. Sure I'll M4M.
Penguiness
Idk what I'm doing, so don't judge me.

_orange's Normal:
00:42:260 (1,2) - Please try to make this blanket better.
00:59:540 (1,2) - ^
01:11:060 (1,2,3) - Try to make it look like a triangle like this

Ok. That's all I could find. Good luck!
_orange

Penguiness wrote:

Idk what I'm doing, so don't judge me.

_orange's Normal:
00:42:260 (1,2) - Please try to make this blanket better. I tried
00:59:540 (1,2) - ^ kk
01:11:060 (1,2,3) - Try to make it look like a triangle like this yep

Ok. That's all I could find. Good luck!
ty
a
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:[[=Please Intro=]]
TitleUnicode:[[=Please Intro=]]
Artist:Nostrap
ArtistUnicode:Nostrap
Creator:ViolentBoo
Version:_orange's Normal
Source:Super Crazy Guitar Maniac Deluxe 2
Tags:SuperCrazyGuitarManiacDeluxe2 Newgrounds Metal Rock Indie _orange
BeatmapID:1166142
BeatmapSetID:549125

[Difficulty]
HPDrainRate:4
CircleSize:3.6
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.10000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"FkIGmx.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
20,480,4,2,1,100,1,0
20,-100,4,2,1,60,0,0
61460,-100,4,2,1,70,0,1
76820,-100,4,2,1,30,0,0
77780,-100,4,2,1,22,0,0
78740,-100,4,2,1,15,0,0
79700,-100,4,2,1,7,0,0


[Colours]
Combo1 : 162,176,249
Combo2 : 207,215,241
Combo3 : 162,208,234

[HitObjects]
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256,192,76820,12,0,80660,0:0:0:0:
- titan
ok this is my first try at modding so sorry if its super bad lol

[Beginner]
00:25:940 (2,1) - really picky but blanket looks slightly off. if you change the slider shape a bit it looks better.

[Easy]
01:01:460 (2,1) - another minor blanket thing lol. it looks better if its done like 01:04:100 (3,1)
also personally i would use hp3 but that's just me

didn't have anything for normal diff sorry.

that's all i could find. i tried lol. gl with the map.
Topic Starter
Aniviuh

GDTitan wrote:

ok this is my first try at modding so sorry if its super bad lol

[Beginner]
00:25:940 (2,1) - really picky but blanket looks slightly off. if you change the slider shape a bit it looks better. I think i fixed it.

[Easy]
01:01:460 (2,1) - another minor blanket thing lol. it looks better if its done like 01:04:100 (3,1) I changed it completely. Now looking at it because the DS was 1.1x for what ever reason.
also personally i would use hp3 but that's just me

didn't have anything for normal diff sorry.

that's all i could find. i tried lol. gl with the map.
THANK YOU!
Joe Castle
HI! came here from #modreqs to see if i can help you with your map :)
i see this map got a lot of mods, and im afraid my mod doesnt work at all, but i hope it can :S

Beginner:

1. 00:15:380 (1,2,1) - this objects doesnt really have the same spacing, since first slider is closer to the second slider that the other slider "1", so move the first slider a Little tiny bit up
2. 01:09:140 (1) - move the last gray dot to X:191-Y:290, so the curve can look better
3. 01:12:020 (2,1,2) - the second slider is a Little bit further from the first slider that the circle, fix their spacing


Easy:

1. 00:18:740 (4,1) - make this https://osu.ppy.sh/ss/8215324 , it will make it look better uwu
2. 00:26:900 (1,2,3) - fix the spacing between the circle and the sliders
3. 01:11:060 (2,1) - separate this sliders a bit more


_orange Normal:

1. 01:00:260 (2) - move this circle to X:279-Y259, so it flows with the sliders curve


thats all :S i hope it helps
Topic Starter
Aniviuh

Joe Castle wrote:

HI! came here from #modreqs to see if i can help you with your map :)
i see this map got a lot of mods, and im afraid my mod doesnt work at all, but i hope it can :S

Beginner:

1. 00:15:380 (1,2,1) - this objects doesnt really have the same spacing, since first slider is closer to the second slider that the other slider "1", so move the first slider a Little tiny bit up
2. 01:09:140 (1) - move the last gray dot to X:191-Y:290, so the curve can look better
3. 01:12:020 (2,1,2) - the second slider is a Little bit further from the first slider that the circle, fix their spacing


Easy:

1. 00:18:740 (4,1) - make this https://osu.ppy.sh/ss/8215324 , it will make it look better uwu
2. 00:26:900 (1,2,3) - fix the spacing between the circle and the sliders
3. 01:11:060 (2,1) - separate this sliders a bit more




thats all :S i hope it helps
Waiting for _orange's edit but other than that THANK YOU <3
_orange

Joe Castle wrote:

_orange Normal:

1. 01:00:260 (2) - move this circle to X:279-Y259, so it flows with the sliders curve ehm, okay, looks right
Sorry for the late reply
a
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-BlueSun-
Beginner: 00:00:020 (1,2,1,2,1,1,1,1,1,1,1,1) - I am really not a fan of all these sliders ending on the downbeat, I would definitely move some of them 2 ticks earlier and then adding another slider, or perhaps give some of them a reverse arrow.

Easy:
00:17:300 (3) - make this the same length as (1.) the sounds are the same so keep it consistent.
00:24:980 (3) - ^ (00:53:780 (1,2,3) - you keep it the same here, for example.)

orange_'s Normal:
not so sure about the 1.10 sv, seems too fast. if you made it 1.00 I think it would be perfect ;)
00:05:780 (1) - this won't be off the grid if you move the 2 objects before it down a bit.
01:11:540 (2,3) - make it like this so it is consistent with 01:13:460 (2,3)
_orange

-BlueSun- wrote:

orange_'s Normal:
not so sure about the 1.10 sv, seems too fast. if you made it 1.00 I think it would be perfect ;) well changing it now would mess everything up
00:05:780 (1) - this won't be off the grid if you move the 2 objects before it down a bit. being off the grid iss fine, it's not even touching the hp bar in any resolution, so I think it's fine
01:11:540 (2,3) - make it like this so it is consistent with 01:13:460 (2,3) made it more similar
Thanks!
a
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Topic Starter
Aniviuh

-BlueSun- wrote:

Beginner: 00:00:020 (1,2,1,2,1,1,1,1,1,1,1,1) - I am really not a fan of all these sliders ending on the downbeat, I would definitely move some of them 2 ticks earlier and then adding another slider, or perhaps give some of them a reverse arrow. Honestly I'm just going to remove this difficulty it's causing too many problems for it being too easy and not allowing me to use enough notes. I have it saved on my computer if I decide to put it back but I doubt it.

Easy:
00:17:300 (3) - make this the same length as (1.) the sounds are the same so keep it consistent.
00:24:980 (3) - ^ (00:53:780 (1,2,3) - you keep it the same here, for example.) Done, had to fix some of the object spacing thought on the objects earlier and later from that but it looks pretty much the same.

orange_'s Normal:
not so sure about the 1.10 sv, seems too fast. if you made it 1.00 I think it would be perfect ;)
00:05:780 (1) - this won't be off the grid if you move the 2 objects before it down a bit.
01:11:540 (2,3) - make it like this so it is consistent with 01:13:460 (2,3)
Shmiklak
random quick mod from #modreqs, though you called BN, but I don't mind :D
[Easy]
  1. 00:00:020 - red line and green line have got different volume levels, which is unrankable, you should make them the same. Quote from RC:
    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
  2. 00:11:540 (1) - overlap with HP bar, it isn't recommended and better to avoid it as we know from guidelines:
    Avoid overlapping hitobjects with other elements of the default and beatmap-specific skins. This refers to all elements that are part of the interface and can be skinned.
[Normal]
  1. 00:00:020 - red line and green line have got different volume levels, which is unrankable, you should make them the same. Quote from RC:
    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
yeah, nice set. good luck with this set!
Hectic
hi, m4m from #modreqs here

easy:
  1. 00:19:220 (1,2) - these look kinda random to each other, how about a blanket?
  2. 00:34:100 (3,1) - 00:49:460 (4,1) - align properly?
  3. 01:03:380 (3,1) - you should probably have x1.00 ds from (1)'s head to (3)'s tail in order to keep consistent visual distance between objects
  4. 01:11:060 (2,1) - these are too close
normal:
  1. 00:04:580 (2) - how about a bit lower, to create solid arc with (1)'s body and (2)'s head?
  2. 00:19:220 (1,2,3) - i think this pattern could be better cause atm the only appelling thing in it is a triangle of circles
  3. 00:44:180 (1,1) - this overlap is noticable and it doesn't look nice
Hope I helped, good luck!
_orange

h4d0uk3n1 wrote:

normal:
  1. 00:04:580 (2) - how about a bit lower, to create solid arc with (1)'s body and (2)'s head? okay
  2. 00:19:220 (1,2,3) - i think this pattern could be better cause atm the only appelling thing in it is a triangle of circles i changed a slider shape?
    idk be more specific about what you want me to do :/
  3. 00:44:180 (1,1) - this overlap is noticable and it doesn't look nice it looks fine
Hope I helped, good luck!
Thanks :)

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:[[=Please Intro=]]
TitleUnicode:[[=Please Intro=]]
Artist:Nostrap
ArtistUnicode:Nostrap
Creator:ViolentBoo
Version:_orange's Normal
Source:Super Crazy Guitar Maniac Deluxe 2
Tags:SuperCrazyGuitarManiacDeluxe2 Newgrounds Metal Rock Indie _orange
BeatmapID:1166142
BeatmapSetID:549125

[Difficulty]
HPDrainRate:4
CircleSize:3.6
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.10000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"FkIGmx.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
20,480,4,2,1,60,1,0
20,-100,4,2,1,60,0,0
61460,-100,4,2,1,70,0,1
76820,-100,4,2,1,30,0,0
77780,-100,4,2,1,22,0,0
78740,-100,4,2,1,15,0,0
79700,-100,4,2,1,7,0,0


[Colours]
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Combo2 : 207,215,241
Combo3 : 162,208,234

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246,327,59540,6,0,P|272:335|300:334,2,55.000000298023,4|0|0,0:0|0:0|0:0,0:0:0:0:
281,258,60260,1,2,0:0:0:0:
432,219,60740,2,0,P|421:187|406:168,1,55.000000298023,0|2,0:0|0:0,0:0:0:0:
267,109,61460,6,0,L|207:96,1,55.000000298023,4|0,0:0|0:0,0:0:0:0:
137,85,61940,1,0,0:0:0:0:
63,106,62180,1,2,0:0:0:0:
1,247,62660,2,0,P|29:262|63:265,1,55.000000298023,0|2,0:0|0:0,0:0:0:0:
201,229,63380,5,4,0:0:0:0:
268,266,63620,2,0,P|327:265|348:257,1,55.000000298023
393,237,64100,1,2,0:0:0:0:
449,93,64580,2,0,L|437:20,1,55.000000298023,0|2,0:0|0:0,0:0:0:0:
292,84,65300,6,0,P|251:89|221:83,1,55.000000298023,4|0,0:0|0:0,0:0:0:0:
163,66,65780,1,0,0:0:0:0:
88,86,66020,1,2,0:0:0:0:
190,200,66500,2,0,L|263:205,1,55.000000298023,0|2,0:0|0:0,0:0:0:0:
397,222,67220,5,4,0:0:0:0:
382,297,67460,2,0,P|337:299|312:294,1,55.000000298023
251,308,67940,1,2,0:0:0:0:
97,306,68420,2,0,P|91:271|100:230,1,55.000000298023,0|2,0:0|0:0,0:0:0:0:
114,99,69140,6,0,L|173:107,1,55.000000298023,4|0,0:0|0:0,0:0:0:0:
243,126,69620,1,0,0:0:0:0:
310,89,69860,1,2,0:0:0:0:
437,3,70340,2,0,P|454:24|465:49,1,55.000000298023,0|2,0:0|0:0,0:0:0:0:
397,186,71060,6,0,P|392:220|398:254,1,55.000000298023,4|0,0:0|0:0,0:0:0:0:
432,308,71540,1,0,0:0:0:0:
355,308,71780,1,2,0:0:0:0:
201,297,72260,2,0,L|139:286,1,55.000000298023,0|2,0:0|0:0,0:0:0:0:
74,152,72980,6,0,L|71:79,1,55.000000298023,4|0,0:0|0:0,0:0:0:0:
109,29,73460,1,0,0:0:0:0:
184,42,73700,1,2,0:0:0:0:
289,154,74180,2,0,P|331:157|357:154,1,55.000000298023,0|2,0:0|0:0,0:0:0:0:
490,108,74900,5,4,0:0:0:0:
474,183,75140,2,0,P|471:219|475:246,1,55.000000298023
480,314,75620,1,2,0:0:0:0:
328,287,76100,2,0,P|296:281|268:284,1,55.000000298023,0|2,0:0|0:0,0:0:0:0:
256,192,76820,12,0,80660,0:0:0:0:
Topic Starter
Aniviuh

h4d0uk3n1 wrote:

hi, m4m from #modreqs here

easy:
  1. 00:19:220 (1,2) - these look kinda random to each other, how about a blanket? Fixed
  2. 00:34:100 (3,1) - 00:49:460 (4,1) - align properly? Fixed
  3. 01:03:380 (3,1) - you should probably have x1.00 ds from (1)'s head to (3)'s tail in order to keep consistent visual distance between objects Fixed?
  4. 01:11:060 (2,1) - these are too close Fixed
THANK YOU! Needed this :ss
BanchoBot
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