/me here.
Mir wrote:
Ghost Girl in the Netherworld Tower
- 00:16:330 (5) - I think you could make this two circles since there's a vocal on the end and you were following drums anyways (which are on both notes). Changed to circles. Flow was changed too. (a bit).
- 00:29:219 (2,3) - These as we spoke about last time, play a liiiiiiiiiittle bit weirdly with how you make the player stop at the end when the song is still going quite strong. I think spacing things like this out would be pretty nice. Pattern changed.
- 02:57:997 (3,4) - I think this played a little bit weird, considering the flow out of 02:57:664 (2) - makes you sort of flow with the same way you'd already ignore the slider end if.. that makes sense. I think if you moved 3,4 downwards more it would play out slightly more intuitively but it's really minor. Same for 04:15:886 (2,3,4) - All patterns changed, I hope the new looks better.
- 03:26:775 (1,2,3,4,1,2,3) - As we already spoke earlier these patterns aren't rankable atm due to the perfect slider overlaps Changed a bit, i think it might be rankable now.
- 03:38:886 - Drum here would normally be mapped wouldn't it? I think circle + slider might work? Changed to slider + circle
- 04:50:552 (3,1) - Manually stacking this would be nice to avoid 3 raising up like that. Enable stack view! https://osu.ppy.sh/ss/9357855 I can't do a perfect stack, changed a bit differently
- 05:04:775 (6) - Could also be two circles cuz drums are still at high intensity? Changed to circles. But idk about new spacing, what do you think?
- 05:15:663 (1,2,3,4) - This part felt really underwhelming to me, the drums are at a really high intensity and before you'd map them with really large jumps and stuff but here it's just 4 1/4 sliders and feels under-representative. I think making these jumps would be a bit more consistent. Uh, that was a bit hard for me, but i changed this part. Hope now it looks and plays better.
Call me back when you fixed the unrankable patterns.
Plaudible wrote:
Ghost Girl in the Netherworld Towersuper duper cool map i love it call me bak asap
- 00:03:441 (2,3) - This spacing kinda jumps out at you at the beginning really suddenly after an intro of mostly smaller spacing. I'd suggest nerfing the spacing from 3 to 4 a bit. Nerfed a bit
- 00:16:219 (4,3) - Stack? fixed
- A lot of your rhythms at the end of the map like 05:04:330 (2,3,4,5,6,7) - use a lot of dense circle rhythms to represent the drum rolls, though I feel you could do this more throughout. 00:44:219 (2,3,4,5,6) - is another great spot for something like this. Introducing more circle heavy rhythms would make them feel less infrequent and give emphasis to transitions between sections like here. Yea, i see. I changed this 00:44:108 (1,2,3,4,5,6,7)
- 03:41:886 (1,2,3,4) - I like how you focused on vocals here like at 01:19:664 (1,2,3,4) - , the small slider spacing makes the buildup stronger. I missunderstand what i must do xd. Changed 01:19:664 (1,2,3,4) - with smaller spacing between sliders
- 04:42:219 (3,1) - Wat happen to stack fixed
- Just my opinion but the huge jumps at the end just feel a bit too much, easily the hardest part of the map. It's cool to end on an intense note though nerfing it a bit would be more reasonable. All jumps in map have a pretty similiar spacing which supported by strong drums. End of song contains more parts with drums + last part of this song a really intensive. I think it's good that jumps are increasing where music is more powerful than them. After all, jumps increase gradually towards the end of the song.
also dont forget net0
Net0 wrote:
Before you get second BN I think there's a point that could be improved, even tho is entirelly optional, and also serves as a nice tribute to Patchouli's version.[Ghost Girl in the Netherworld Tower]
- Your current combo colors are really flat and doesn't add much to the map;
Since they're just appear in the order default by the editor.
In Patchouli there's a constrast between sections that are strong with based pink colors in comparision to not strong sections with blue oriented colors. So I think that with your current colors (in case you don't want to add any others to the map)- You could use color 1 and 4 to all the non-emphasized parts;
00:44:997 - ~ 01:27:552 -
01:41:886 - ~ 02:52:886 -
03:07:219 - ~ 03:49:775 -
04:18:330 - ~ 04:50:552 -
And use combo colors 2 and 3 for the emphasized parts
00:02:330 - ~ 00:44:886 -
01:27:664 - ~ 01:41:775 -
02:52:997 - ~ 03:07:108 -
03:49:886 - ~ 04:18:219 -- I also think you should consider adding at least two more colors;
And make the split with the current combo colors 1,3,4 for the non-emphasized parts and 2,5,6 (two new ones) for the emphasized sections. But you need to check if the blending level is acceptable or not in this third suggestion- Mute the sliderend on the 3/4 sliders? In those cases there's a sound on the red tick not being mapped, so having a hitnormal on the sliderend is a bit off, even tho it's not something that makes the map unrankable, you could improve it ^^
01:01:164 -
01:06:275 -
01:09:830 -
01:11:164 -
02:22:941 -
02:29:386 -
02:31:608 -
etc.
Pretty safe map, but I think it still adds a different experienced compared to the other version, so I'm already waiting for this to get ranked
The source was not accurate and right.Plaudible wrote:
curious, what spurred meta changes?
Doubleposting, lyl.Plaudible wrote:
curious, what spurred meta changes?
thanks ☆⌒ヽ(*'、^*)chuappleeaterx wrote:
gratz!!