why not eksdeePonoyoshi wrote:
wait ... What the f*ck ???! lol
===
Thanks for mod!DTM9 Nowa wrote:
NM from modreqs I need modscoreVery painful indeed
00:07:490 (1,2) - Since this is such a low difficulty it may be better if it would be directed to newer players pretty much by every way. I'll say it now this is not 100% necessary since you do use this kind of patterning almost every time on the map so the newer players will get used to this. So my main concern aside the fact that they would get used to it is that this kind of pattern is kinda hard to read/play for anyone who exactly follows the slider from head to reverse point to tail instead of abusing slider leniency as the direction where the next note is not the same the reversepoint1|slidertail1 would suggest it to be. You could consider this but imo it should be fine even if you leave it like it is okay, at first, it's not so low diff, i think it should be higher that 1.77* but idk how i can to make difficult maps with small SR, at second, this pattern is one of standard patterns in normal diffs (insert a lot of examples here) and it used in every 2nd map (don't sure); at third, hmm... approved diffs is don't have any restrictions in patterns - i like it so i can make it; at fourth, half of map use flow instead patterns, as pishifat says, flow and aesthetics are equal
Though another concern i have is that you have the second slider blanketed with the head of the first one instead of blanketing the second slider with the body of 1 which would look structurally much more pleasing flow flow flow, pls don't think that at lower diffs objects should be put like "train".
00:11:535 (1,2) - I know this is like super picky but some of the blankets with the sliderbodies may not be perfect fixed
00:39:850 (1,2,3,4) - Here you could try to have similar style as you have done here 00:47:940 (1,2,3,4) - that (1 and 3) and (2 and 4) are similar instead of having (1 and 4) and (2 and 3) begin similar 2 and 4 sliders have piano sounds and mapped by other method, patterns that you highlight are different by music (x2)
00:54:007 (2,3) - I guess this has somewhat similar thingy as i talked earlier (you blanketing to the slidertail) but here the visual thing i'm concerned about is much more visible as you can see most of the 3 is distanced quite nicely from the slidertail but the slidertail of 3 comes really close to the body of 2 which kinda imo even ruins the aestheticality of the blanket. It'd better for the aesthetics if you could fix all/most of this kind of issues this is one pattern with strange aesthetics that i see and it caused by lower slider velosity, other patterns like 02:31:758 (1,2) - don't looks so awful because it's bigger ds than pattern that you highlight
01:13:556 (3) - This object is kinda overlapping with the hit accuracy meter but it's not too bad so i guess it should be just fine like so nah it's offable option and rankable thing
03:20:445 (2,3) - When compared to the other slider transitions in the same pattern/combo/whatever this doesn't really connect the same way, why is that? i just wanted to make blanket but fixed by another method
04:07:215 (4) - Small thingy but the tight/unbalanced curve formed by the second to last follow point and the tailpoint doesn't really look that nice, maybe you could move the second to last followpoint by a bit so it would look little bit better like http://puu.sh/uQ1Bl/c8800863bd.jpg ? fixed i think
04:19:350 (5,1) - Maybe you could blanket the 5 with the head of 1 aswell? yup
04:35:866 (6,1) - The circumfrence of the sliders doesn't really connect here which imo kinda makes it look aesthetically awkward remaked flow a bit
05:51:372 (1) - Lowering the volume for the end spinner (or maybe even completely silencing it) would be a good idea since the hitsound isn't really directly connected to anything i still don't set hitsounds but fixedI guess this is one way to map a song like this, Good luck fam