NM from modreqs I need modscore
Very painful indeed
00:07:490 (1,2) - Since this is such a low difficulty it may be better if it would be directed to newer players pretty much by every way. I'll say it now this is not 100% necessary since you do use this kind of patterning almost every time on the map so the newer players will get used to this. So my main concern aside the fact that they would get used to it is that this kind of pattern is kinda hard to read/play for anyone who exactly follows the slider from head to reverse point to tail instead of abusing slider leniency as the direction where the next note is not the same the reversepoint1|slidertail1 would suggest it to be. You could consider this but imo it should be fine even if you leave it like it is
Though another concern i have is that you have the second slider blanketed with the head of the first one instead of blanketing the second slider with the body of 1 which would look structurally much more pleasing
00:11:535 (1,2) - I know this is like super picky but some of the blankets with the sliderbodies may not be perfect
00:39:850 (1,2,3,4) - Here you could try to have similar style as you have done here 00:47:940 (1,2,3,4) - that (1 and 3) and (2 and 4) are similar instead of having (1 and 4) and (2 and 3) begin similar
00:54:007 (2,3) - I guess this has somewhat similar thingy as i talked earlier (you blanketing to the slidertail) but here the visual thing i'm concerned about is much more visible as you can see most of the 3 is distanced quite nicely from the slidertail but the slidertail of 3 comes really close to the body of 2 which kinda imo even ruins the aestheticality of the blanket. It'd better for the aesthetics if you could fix all/most of this kind of issues
01:13:556 (3) - This object is kinda overlapping with the hit accuracy meter but it's not too bad so i guess it should be just fine like so
03:20:445 (2,3) - When compared to the other slider transitions in the same pattern/combo/whatever this doesn't really connect the same way, why is that?
04:07:215 (4) - Small thingy but the tight/unbalanced curve formed by the second to last follow point and the tailpoint doesn't really look that nice, maybe you could move the second to last followpoint by a bit so it would look little bit better like http://puu.sh/uQ1Bl/c8800863bd.jpg ?
04:19:350 (5,1) - Maybe you could blanket the 5 with the head of 1 aswell?
04:35:866 (6,1) - The circumfrence of the sliders doesn't really connect here which imo kinda makes it look aesthetically awkward
05:51:372 (1) - Lowering the volume for the end spinner (or maybe even completely silencing it) would be a good idea since the hitsound isn't really directly connected to anything
I guess this is one way to map a song like this, Good luck fam
00:07:490 (1,2) - Since this is such a low difficulty it may be better if it would be directed to newer players pretty much by every way. I'll say it now this is not 100% necessary since you do use this kind of patterning almost every time on the map so the newer players will get used to this. So my main concern aside the fact that they would get used to it is that this kind of pattern is kinda hard to read/play for anyone who exactly follows the slider from head to reverse point to tail instead of abusing slider leniency as the direction where the next note is not the same the reversepoint1|slidertail1 would suggest it to be. You could consider this but imo it should be fine even if you leave it like it is
Though another concern i have is that you have the second slider blanketed with the head of the first one instead of blanketing the second slider with the body of 1 which would look structurally much more pleasing
00:11:535 (1,2) - I know this is like super picky but some of the blankets with the sliderbodies may not be perfect
00:39:850 (1,2,3,4) - Here you could try to have similar style as you have done here 00:47:940 (1,2,3,4) - that (1 and 3) and (2 and 4) are similar instead of having (1 and 4) and (2 and 3) begin similar
00:54:007 (2,3) - I guess this has somewhat similar thingy as i talked earlier (you blanketing to the slidertail) but here the visual thing i'm concerned about is much more visible as you can see most of the 3 is distanced quite nicely from the slidertail but the slidertail of 3 comes really close to the body of 2 which kinda imo even ruins the aestheticality of the blanket. It'd better for the aesthetics if you could fix all/most of this kind of issues
01:13:556 (3) - This object is kinda overlapping with the hit accuracy meter but it's not too bad so i guess it should be just fine like so
03:20:445 (2,3) - When compared to the other slider transitions in the same pattern/combo/whatever this doesn't really connect the same way, why is that?
04:07:215 (4) - Small thingy but the tight/unbalanced curve formed by the second to last follow point and the tailpoint doesn't really look that nice, maybe you could move the second to last followpoint by a bit so it would look little bit better like http://puu.sh/uQ1Bl/c8800863bd.jpg ?
04:19:350 (5,1) - Maybe you could blanket the 5 with the head of 1 aswell?
04:35:866 (6,1) - The circumfrence of the sliders doesn't really connect here which imo kinda makes it look aesthetically awkward
05:51:372 (1) - Lowering the volume for the end spinner (or maybe even completely silencing it) would be a good idea since the hitsound isn't really directly connected to anything