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Diao ye zong - Lost

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Topic Starter
Suissie
This beatmap was submitted using in-game submission on Sonntag, 22. Oktober 2017 at 23:03:10

Artist: Diao ye zong
Title: Lost
Source: 東方地霊殿 ~ Subterranean Animism.
Tags: meramipop touhou chireiden c91 comiket91 koishi komeiji 古明地 こいし 凋叶棕 diao ye zong rd-sounds th11 ハルトマンの妖怪少女 harutoman no youkai shoujo hartmann's youkai girl lost void utsuro 虚
BPM: 140
Filesize: 11300kb
Play Time: 06:01
Difficulties Available:
  1. Smile (3.83 stars, 763 notes)
Download: Diao ye zong - Lost
Information: Scores/Beatmap Listing
---------------
Me and Deramok started to map this at the same time. His map: https://osu.ppy.sh/s/653691

Information about the song and translations by eiki ロスト・■ // 凋叶棕 lyrics

Explanation of the Diffname
In the original lyrics is a hidden word replaced by a black box. It's also in the title. If I got the information right it should mean smile.

<3 Special Thanks Box <3
Thanks dqs01733 and okorin for being my former Mentors :3
Thanks Deramok and Xenok for helping me Hitsounding this
Thanks for Bubbles Kibbleru and Okorin <3

Thanks for Mods
Halfslashed, Mirash, Gottagof4st, Swell, Mir, _83 (bor), Deramok, Hailie, Yaspo, Okorin


thx for helping me hitsounding xenok and deramok
Halfslashed
[General]
I tried to find a good metadata source, but for some reason this isn't on the rd-sounds website. The best source I could find was http://vgmdb.net/album/68436, but maybe when this gets closer to ranked a BN can search for this (or maybe rd-sounds will update their website by then lol).
Source: 東方地霊殿 ~ Subterranean Animism.
Artist: めらみぽっぷ
Romanized Artist: Meramipop
Romanized Title: Rosuto
Tags: touhou chireiden c91 comiket91 koishi komeiji 古明地 こいし 凋叶棕 diao ye zong rd-sounds th11 ハルトマンの妖怪少女 harutoman no youkai shoujo hartmann's youkai girl lost void utsuro 虚
Double check the title since i'm not sure if "Rosuto" is a loan word or not. As far as your diffname is concerned, "Sealed Third Eye" is the best I could come up with, but you could probably figure something better at. Here's the lyrics page.
[Idk]
I suggest ending the map at 05:37:812 - and starting the map at 00:22:812 - to reduce the amount of the 4/1 the player has to go through before they actually reach the song. As is you have almost a minute of nothing gameplay-wise, which is quite boring to play through and not even necessary for drain time requirements.
00:56:241 (1,2,3,4,5) - These 1/4 sliders don't fit in with the rest of the map very well since they have a way higher density than anything before and after this, despite the slider end stacking and muted tails. You could try a 1/2 double reverse here, which fits the concept of some of the things you do later much better.
01:03:098 (2,3,4) - I suggest using a 1/2 reverse here to fit the vocal grouping better and prevent a density spike.
01:06:527 (3,4) - Since you skip the piano with this 1/1 gap, I recommend increasing the spacing to prevent the drop in pacing you have here.
01:07:384 (6,7) - Try a 1/2 slider here instead to fit the vocal better and match what you did at 01:04:812 (9) -
01:16:812 (1,2,3,4,5,6,7) - This is completely different in concept than 01:06:527 (3,4,5,6,7) - and I thought your previous pattern worked a lot better to reflect the piano/vocals. I recommend making these consistent in terms of cursor motion and rhythm.
01:18:527 (1,2,3,4,5,6,7,1,2,3) - I recommend increasing the spacing difference between every two sliders (for the first 8) and then changing the motion concept for 01:20:027 (1,2,3) -. This will provide more emphasis to the grouping of three and make the spacing increase concept more noticeable in gameplay. One idea for changing the motion concept for the grouping of three is by changing it into a triangle.
01:23:241 (1,2,3) - 01:24:527 (1,2,3) - Similar to before, I think 1/2 reverses fit the intensity of this section better than circles do.
01:24:098 (4) - You could try a 3/4 slider, or at least a 1/2 slider here to fit the vocal better, since I don't think a circle shows how held this vocal is compared to the one right before.
02:03:098 (1) - According to your previous patterns 02:00:098 (5,1) - 02:01:384 (5,1) - , this should be stacked with 02:02:669 (5) -
02:04:812 (3,4,5,6) - These 1/2 stacks feel out of place since the rest of this map used overlapping 1/2 circles. Not only that, the lack of motion also doesn't really work since the vocals just decrease in pitch rather than come to a sharp stop. I suggest overlapping these like you usually do in this map.
02:16:598 (6,7,8) - This 1/4 spacing is inappropriate since you used such low 1/2 spacing overall and this is the first time you introduced 1/4 spacing. Even if it's for a buildup, I think a stack would work better.
02:53:884 (2,3) - I think this worked much better as a 1/2 slider like you did at 02:51:312 (3) - .
02:52:384 (2) - 02:57:527 (5) - I suggest ctrl+g on these to have a motion contrast between the vocals in this grouping and stuff like 02:50:669 (2,3,4) -. The holds on these vocals are much more pronounced, so it makes more sense to follow each slider all the way. You'll likely need to adjust some spacing though.
02:55:384 (7) - Try a spacing increase of some sort instead of a direction change to represent the drum hit, since it can work in conjunction with the above suggestion.
03:04:812 (1,2,3) - Movement wise this works better if it's similar to 03:02:241 (1,2,3) - due to the similarity between the vocals.
03:31:812 (1) - The SV is so low here that players likely won't follow this slider, so I suggest ctrl+g on this slider to make sure that players follow it and feel the direction change on 03:32:241 (2) -.
04:04:384 (2,3,4) - I mean, I don't mind, but I don't think this fits the concept of your previous jump patterns very well - this is the first linear motion you've used in the map. I suggest lowering the spacing between 2,3 if you're going to introduce this motion here, or just use a sharp angle jump.

Good luck!
Topic Starter
Suissie

Halfslashed wrote:

[General]
I tried to find a good metadata source, but for some reason this isn't on the rd-sounds website. The best source I could find was http://vgmdb.net/album/68436, but maybe when this gets closer to ranked a BN can search for this (or maybe rd-sounds will update their website by then lol).
Source: 東方地霊殿 ~ Subterranean Animism.
Artist: めらみぽっぷ
Romanized Artist: Meramipop
Romanized Title: Rosuto
Tags: touhou chireiden c91 comiket91 koishi komeiji 古明地 こいし 凋叶棕 diao ye zong rd-sounds th11 ハルトマンの妖怪少女 harutoman no youkai shoujo hartmann's youkai girl lost void utsuro 虚
Double check the title since i'm not sure if "Rosuto" is a loan word or not. As far as your diffname is concerned, "Sealed Third Eye" is the best I could come up with, but you could probably figure something better at. Here's the lyrics page.
[Idk] fixed
I suggest ending the map at 05:37:812 - and starting the map at 00:22:812 - to reduce the amount of the 4/1 the player has to go through before they actually reach the song. As is you have almost a minute of nothing gameplay-wise, which is quite boring to play through and not even necessary for drain time requirements. idk yet what to do with it. I kinda want it to be played and kinda not. Ill see later again.
00:56:241 (1,2,3,4,5) - These 1/4 sliders don't fit in with the rest of the map very well since they have a way higher density than anything before and after this, despite the slider end stacking and muted tails. You could try a 1/2 double reverse here, which fits the concept of some of the things you do later much better. agreed
01:03:098 (2,3,4) - I suggest using a 1/2 reverse here to fit the vocal grouping better and prevent a density spike. agreed
01:06:527 (3,4) - Since you skip the piano with this 1/1 gap, I recommend increasing the spacing to prevent the drop in pacing you have here. agreed
01:07:384 (6,7) - Try a 1/2 slider here instead to fit the vocal better and match what you did at 01:04:812 (9) - agreed
01:16:812 (1,2,3,4,5,6,7) - This is completely different in concept than 01:06:527 (3,4,5,6,7) - and I thought your previous pattern worked a lot better to reflect the piano/vocals. I recommend making these consistent in terms of cursor motion and rhythm. agreed
01:18:527 (1,2,3,4,5,6,7,1,2,3) - I recommend increasing the spacing difference between every two sliders (for the first 8) and then changing the motion concept for 01:20:027 (1,2,3) -. This will provide more emphasis to the grouping of three and make the spacing increase concept more noticeable in gameplay. One idea for changing the motion concept for the grouping of three is by changing it into a triangle. agreed
01:23:241 (1,2,3) - 01:24:527 (1,2,3) - Similar to before, I think 1/2 reverses fit the intensity of this section better than circles do. agreed
01:24:098 (4) - You could try a 3/4 slider, or at least a 1/2 slider here to fit the vocal better, since I don't think a circle shows how held this vocal is compared to the one right before. agreed
02:03:098 (1) - According to your previous patterns 02:00:098 (5,1) - 02:01:384 (5,1) - , this should be stacked with 02:02:669 (5) - well I dont care about those stacks so is fine to me. the circle patterns was just to show that it kinda sounds different
02:04:812 (3,4,5,6) - These 1/2 stacks feel out of place since the rest of this map used overlapping 1/2 circles. Not only that, the lack of motion also doesn't really work since the vocals just decrease in pitch rather than come to a sharp stop. I suggest overlapping these like you usually do in this map. agreed
02:16:598 (6,7,8) - This 1/4 spacing is inappropriate since you used such low 1/2 spacing overall and this is the first time you introduced 1/4 spacing. Even if it's for a buildup, I think a stack would work better. agreed
02:53:884 (2,3) - I think this worked much better as a 1/2 slider like you did at 02:51:312 (3) - . idk I tried to emphasize those bells because they got stronger, at least to me.
02:52:384 (2) - 02:57:527 (5) - I suggest ctrl+g on these to have a motion contrast between the vocals in this grouping and stuff like 02:50:669 (2,3,4) -. The holds on these vocals are much more pronounced, so it makes more sense to follow each slider all the way. You'll likely need to adjust some spacing though. did something
02:55:384 (7) - Try a spacing increase of some sort instead of a direction change to represent the drum hit, since it can work in conjunction with the above suggestion.
03:04:812 (1,2,3) - Movement wise this works better if it's similar to 03:02:241 (1,2,3) - due to the similarity between the vocals. agreed
03:31:812 (1) - The SV is so low here that players likely won't follow this slider, so I suggest ctrl+g on this slider to make sure that players follow it and feel the direction change on 03:32:241 (2) -. agreed
04:04:384 (2,3,4) - I mean, I don't mind, but I don't think this fits the concept of your previous jump patterns very well - this is the first linear motion you've used in the map. I suggest lowering the spacing between 2,3 if you're going to introduce this motion here, or just use a sharp angle jump. idk I find it pretty cool and fitting

Good luck!
Thx for mod <333333333
Mirash
00:08:616 as i'm pretty sure it has sound on yellow tick i can suggest you to use a slider instead maybe?
00:18:955 (1) - same goes here
00:22:812 (1,2) - you could soft whistle their heads, and probably soft whistle every piano hit in this section, so they doesn't have the same sound like unimportant beats have in further sections
01:10:384 (5,6) 01:10:169 (4,5) - people usually blame mappers for such similarity in spacing but no in beat snap, so better avoid it if you are not doing it on purpose, maybe something like this will work http://i.imgur.com/jtoN8pb.png but you can keep yours if it looks out of context for you, what you have plays fine even in dt
01:20:669 (1,2,3,4) - why not mute their tails too o.o?
01:38:669 (1,3) - drum sampleset and soft additions?
01:42:312 (4) - missed drum sampleset
01:43:812 (1,5) - ^
hmm try listening closely, you missed much of drums
04:17:241 (2) - curve it a bit more, idk http://i.imgur.com/zo2TjFy.png
https://puu.sh/xeD9y/17d496d17a.wav try using this as finish 04:29:669 (1,2) - at such places
04:31:384 (2) - tails of 04:32:241 (5) - 04:34:812 (4) - 04:37:384 (1) - etc. try covering this sound with https://puu.sh/xeDfL/ebf77b9b34.wav be carefull it doesn't sound after every downbeat !
04:47:241 (2) - http://i.imgur.com/gz9DfMO.png hmm it seems strange when its straight
https://puu.sh/xeDo9/8bae9619ec.wav try this on 05:18:527 (1) - 05:19:812 (1) -
05:27:527 (1,2) - little overlap at the bottom looks kinda not cool, maybe place it like this http://i.imgur.com/zgDvTO7.png
05:37:812 (1) - 1/8 slider will work better for this sound i guess
05:42:955 (1) - its the same as in the beggining
05:53:241 (1) - ^
aaa wake up

yeah check aimod too
Topic Starter
Suissie

Mirash wrote:

00:08:616 as i'm pretty sure it has sound on yellow tick i can suggest you to use a slider instead maybe? yup
00:18:955 (1) - same goes here yup
00:22:812 (1,2) - you could soft whistle their heads, and probably soft whistle every piano hit in this section, so they doesn't have the same sound like unimportant beats have in further sections actually muted the sliderends since oko said I can do this. But Im gonna use a softer hitnormal for the piano part.
01:10:384 (5,6) 01:10:169 (4,5) - people usually blame mappers for such similarity in spacing but no in beat snap, so better avoid it if you are not doing it on purpose, maybe something like this will work http://i.imgur.com/jtoN8pb.png but you can keep yours if it looks out of context for you, what you have plays fine even in dt fixed
01:20:669 (1,2,3,4) - why not mute their tails too o.o? whoops forgot
01:38:669 (1,3) - drum sampleset and soft additions? fixed
01:42:312 (4) - missed drum sampleset fixed
01:43:812 (1,5) - ^ fixed
hmm try listening closely, you missed much of drums fixed
04:17:241 (2) - curve it a bit more, idk http://i.imgur.com/zo2TjFy.png fixed
https://puu.sh/xeD9y/17d496d17a.wav try using this as finish 04:29:669 (1,2) - at such places
04:31:384 (2) - tails of 04:32:241 (5) - 04:34:812 (4) - 04:37:384 (1) - etc. try covering this sound with https://puu.sh/xeDfL/ebf77b9b34.wav be carefull it doesn't sound after every downbeat ! done
04:47:241 (2) - http://i.imgur.com/gz9DfMO.png hmm it seems strange when its straight fixed
https://puu.sh/xeDo9/8bae9619ec.wav try this on 05:18:527 (1) - 05:19:812 (1) - nah. I like my previous one tbh
05:27:527 (1,2) - little overlap at the bottom looks kinda not cool, maybe place it like this http://i.imgur.com/zgDvTO7.png fixed
05:37:812 (1) - 1/8 slider will work better for this sound i guess
05:42:955 (1) - its the same as in the beggining sounds to me not like the others.
05:53:241 (1) - ^ fixed
aaa wake up

yeah check aimod too
fixed lol. my map is buggy
Stack
Smile (bad template as I'm not on my own pc atm)
mod may be a bit too nitpicky at times as I havent modded decent maps in a couple of weeks

00:51:098 (4,1) - Did I mess up or is this the same combo color twice in a row?

00:54:527 (4,1) - This transition between intruments here feels off as you were completely ignoring the same instrument during 00:52:384 (1,2,3,4) -, maybe you could do some adjustements to the rhythm in the part I just linked to also follow the other instrument a bit instead of completely ignoring it

01:20:669 (1,2) - Even if it is a loud sound I would avoid letting the player make a jump here as it can be quite weird having a 1/8 with spacing

01:39:955 (3) - You could replace this with a circle to place more emphasis on 01:40:384 (4,5) - as (3) does not have anything on the tail atm

01:46:812 (2,3,4) - Dont see the reason for the jump being at 23, while imo the vocal on 4 has way more impact

01:47:455 (5,2) - This overlap just makes it harder to read and I cant really find a justification in the song to make the pattern go back on itself

01:51:527 (1,2) - If you are making the jump for 01:52:169 (3,4) - and 01:52:598 (5,6) - then it also seems good to do that for 12

01:52:812 (6,7) - Could be misread easily as its spaced the same as those 1/2 gaps used quite often like 01:56:241 (6,7) - , also the undermap makes it even more tempting to click
You could try something like reversing 01:52:812 (6) -

02:08:027 (6,1) - all other downbeats get double the spacing so would apply that here too

02:13:384 (3,4,1) - the increase in spacing feels a bit too sudden as its not like the song started going really loud, so reduce it a bit

02:33:955 (1,2) - there is not really a problem with this but it looks real weird

02:33:955 (1,2) - could swap nc on these 2, 02:37:812 (7) - seems alot more impactful, not only in the song but also in spacing and flow changes

02:44:241 (1,3,4,5) - put these in straight line? for aesthetics

03:02:669 (2,3) - these 2 are nearly identical soundwise but 2 gets alot of emphasis and 3 gets like 0

03:47:241 (1,2) - feels more consistent to use a 3/2 slider and then that 1/2 pattern from 03:39:527 (1,2,3) - and 03:37:812 (5,6,7) -

03:50:669 (4,7) - looks way too curved, and I dont remember any of these sliders apearing before so it kinda clashes with the aesthetic

04:04:384 (2,3,4) - I kinda understand the need of wanting to use linear flow here but the spacing from 04:03:955 (1,2) - could be lowered quite a bit as thats the largest spacing I have seen so far into the map and 2 is not really a heavy beat compared to stuff like 04:04:812 (4) -

Following your spacing emphasis 04:39:312 (3) - should have some more spacing and 04:39:741 (5) - less as that is just a vocal and nothing added on top

04:47:241 (2,1) - Why huge spacing when a very similar part in the song was only spaced like 04:43:384 (4,1) - with 0 extra emphasis

05:34:812 (2) - still dont like the shape but opinions I guess

06:01:169 (1) - auto must be able to get 1000 bonus on spinner stuff, fits the song well though

Map is pretty cool but on some places you go way too hard with the linear flow making it uncomfortable to play (I know this can be the intention but still)
Those overlaps catch me offguard everytime too

gl with the map
Swell
A bit early with the mod but w/e

Smile


some clickable object stuff - 01:00:955 (5,6) - 01:25:169 (4,5) - 01:26:455 (2,3) -

in the intro you mostly used these short 1/2 sliders to cover a short held vocal. However in the links here they cover 2 syllables and it seems everywhere else that thing shows up you end up using each syllable as a clickable object. While I think you're just doing that to cover the piano, I think it would be best to make these clickable as well.

pattern stuff - 02:04:384 -

now I actually really like these patterns. I just bring it up cause I think it was cuter with music box pattern compared to the vocal pattern. So I'm just wondering if it would be cool to do something with the closer spacing like with the music box, but when the vocals come up you can make the pattern more jagged. Idk if that makes sense but i can show you some stuff later if interested. just a random suggestion.

drum emphasis stuff - 02:23:455 (3,1) - 02:29:455 (3,4,5,1) -

just bringing this up cause the spacing here is kinda wonky I think. Trying to match patterns with sounds of the same intensity is usually a good idea I think. cause like, 02:20:884 (4,5) - here is p big. But then 02:23:455 (3,1) - is not that big by comparison. just seems kind of out place to me at least since it sounds like the 2 vocals are the same intensity-wise.

end spinners

now I think this has already been covered some in previous mods but I'd like to talk a bit further about some minor stuff. The first spinner should start on 05:59:241 - cause that's where the alarm actually starts being audible. Then as mentioned before, automod should be able to get 1000 on the 2nd spinner which it currently doesn't. You can fix by having that 2nd spinner start on the yellow tick on 06:01:116 - instead of the following red tick.

anyway that's about all I can find. hope I was helpful!
Topic Starter
Suissie

Gottagof4st wrote:

Smile (bad template as I'm not on my own pc atm)
mod may be a bit too nitpicky at times as I havent modded decent maps in a couple of weeks

00:51:098 (4,1) - Did I mess up or is this the same combo color twice in a row? nah lol. my map is weird

00:54:527 (4,1) - This transition between intruments here feels off as you were completely ignoring the same instrument during 00:52:384 (1,2,3,4) -, maybe you could do some adjustements to the rhythm in the part I just linked to also follow the other instrument a bit instead of completely ignoring it The reason was to not have a high rhythm density. I also dont completely ignore it since 00:53:669 (3) - is on the strong violin sound. Its just simplified and mapped to the piano at the same time.

01:20:669 (1,2) - Even if it is a loud sound I would avoid letting the player make a jump here as it can be quite weird having a 1/8 with spacing yeah its a bit to big.

01:39:955 (3) - You could replace this with a circle to place more emphasis on 01:40:384 (4,5) - as (3) does not have anything on the tail atm There is a slider to make a contrast between 2 and 3 the downbeat which is more important imo. It also emphasizes the long held vocal

01:46:812 (2,3,4) - Dont see the reason for the jump being at 23, while imo the vocal on 4 has way more impact because I map the drum sound on 3 and it feels like a vocal group. Dont know how I should describe this. Just my feeling.

01:47:455 (5,2) - This overlap just makes it harder to read and I cant really find a justification in the song to make the pattern go back on itself Lol actually not hard at all for me at least. But you actually remind me of that there is a downbeat and flow should be a little different

01:51:527 (1,2) - If you are making the jump for 01:52:169 (3,4) - and 01:52:598 (5,6) - then it also seems good to do that for 12 You know its maybe hard to understand for you but thats just my feeling and 01:52:384 (4,5,6) - just feel like they are like a group and and need to be seperated from the previous group + it needs that movement.

01:52:812 (6,7) - Could be misread easily as its spaced the same as those 1/2 gaps used quite often like 01:56:241 (6,7) - , also the undermap makes it even more tempting to click
You could try something like reversing 01:52:812 (6) - actually yes this is shit but not not easily to missread imo. But flows weird. Ill do something.

02:08:027 (6,1) - all other downbeats get double the spacing so would apply that here too the others feel stronger to me so I felt like only angle change is emphasize enough.

02:13:384 (3,4,1) - the increase in spacing feels a bit too sudden as its not like the song started going really loud, so reduce it a bit yup,
made it a bit shorter


02:33:955 (1,2) - there is not really a problem with this but it looks real weird but it flows good imo

02:33:955 (1,2) - could swap nc on these 2, 02:37:812 (7) - seems alot more impactful, not only in the song but also in spacing and flow changes applied nc on 02:37:812 (7). The idea is to nc the strong downbeats

02:44:241 (1,3,4,5) - put these in straight line? for aesthetics oh yeah whoops

03:02:669 (2,3) - these 2 are nearly identical soundwise but 2 gets alot of emphasis and 3 gets like 0 That is because I dont want to emphasize 3 anymore but put more contrast for 03:03:527 (1) -

03:47:241 (1,2) - feels more consistent to use a 3/2 slider and then that 1/2 pattern from 03:39:527 (1,2,3) - and 03:37:812 (5,6,7) - I dont get what you mean.

03:50:669 (4,7) - looks way too curved, and I dont remember any of these sliders apearing before so it kinda clashes with the aesthetic yeah its kinda weird. The idea was to emphasize that higher voice pitch with different movement and to spice up aesthetics a bit. Gonna curve it a bit less.

04:04:384 (2,3,4) - I kinda understand the need of wanting to use linear flow here but the spacing from 04:03:955 (1,2) - could be lowered quite a bit as thats the largest spacing I have seen so far into the map and 2 is not really a heavy beat compared to stuff like 04:04:812 (4) - 04:04:384 (2) -
used to build up intensity and is the first important beat. That linear flow and pattern overall feels like porn to me tbh. To emphasize finish on 04:04:812 (4) -
I used a slider and its less important then the next beat so I dont want to emphasize it too much.


Following your spacing emphasis 04:39:312 (3) - should have some more spacing and 04:39:741 (5) - less as that is just a vocal and nothing added on top Its emphasize concept I use all the time. Its just feelings tbh. It works together with flow and building up something and angles.

04:47:241 (2,1) - Why huge spacing when a very similar part in the song was only spaced like 04:43:384 (4,1) - with 0 extra emphasis 04:47:669 (1) - because they actually aren't similar. 04:46:384 (1,2) - cause a drop of intensity or rhythm density, so I need to put some strength again on the next beat. 04:42:527 (1,2,3,4) - while there is intensity on going and a build up pattern is enough for me emphasize this vocal group.


05:34:812 (2) - still dont like the shape but opinions I guess yeah as before. Its also to add some charm by not copy pasting sliders all the time which looks for me too stiff.

06:01:169 (1) - auto must be able to get 1000 bonus on spinner stuff, fits the song well though yes

Map is pretty cool but on some places you go way too hard with the linear flow making it uncomfortable to play (I know this can be the intention but still)
Those overlaps catch me offguard everytime too

gl with the map
Sry for disagreeing so often but yeah the map mostly based on how I like to play a song. I don't rly care how it plays to ppl who doesn't like that.

IT'S MY STYLE !

But thx for the mod <3
Topic Starter
Suissie

Swell wrote:

A bit early with the mod but w/e

Smile


some clickable object stuff - 01:00:955 (5,6) - 01:25:169 (4,5) - 01:26:455 (2,3) -

in the intro you mostly used these short 1/2 sliders to cover a short held vocal. However in the links here they cover 2 syllables and it seems everywhere else that thing shows up you end up using each syllable as a clickable object. While I think you're just doing that to cover the piano, I think it would be best to make these clickable as well. Its actually there to keep a low rhythm density.

pattern stuff - 02:04:384 -

now I actually really like these patterns. I just bring it up cause I think it was cuter with music box pattern compared to the vocal pattern. So I'm just wondering if it would be cool to do something with the closer spacing like with the music box, but when the vocals come up you can make the pattern more jagged. Idk if that makes sense but i can show you some stuff later if interested. just a random suggestion. dont rly understand. Explain me later.

drum emphasis stuff - 02:23:455 (3,1) - 02:29:455 (3,4,5,1) -

just bringing this up cause the spacing here is kinda wonky I think. Trying to match patterns with sounds of the same intensity is usually a good idea I think. cause like, 02:20:884 (4,5) - here is p big. But then 02:23:455 (3,1) - is not that big by comparison. just seems kind of out place to me at least since it sounds like the 2 vocals are the same intensity-wise. yeah you're kinda right but I mostly do everything by feeling so I have to think again why I did this. Its actually to indicate in which direction this part goes and also the first downbeat feels most important to me. And also the difference is not too noticeable while playing I think.

end spinners

now I think this has already been covered some in previous mods but I'd like to talk a bit further about some minor stuff. The first spinner should start on 05:59:241 - cause that's where the alarm actually starts being audible. Then as mentioned before, automod should be able to get 1000 on the 2nd spinner which it currently doesn't. You can fix by having that 2nd spinner start on the yellow tick on 06:01:116 - instead of the following red tick. yes thx for telling me.

anyway that's about all I can find. hope I was helpful!
Thx for mod <3
Mir
too cute to deny at least giving a small check :3c

SPOILER
21:16 Suissie: yo o/ this is my first attempt trying to rank something so its kinda weird. would you be interested in modding/bubbling it ? I dont have 12sp ready but just asking.
21:17 *Suissie is editing [https://osu.ppy.sh/b/1370110 Meramipop - Lost [Smile]]
21:17 Mir: bg is lit
21:17 Suissie: ye
21:17 Suissie: indeed
21:17 Suissie: very fitting
21:17 Mir: 00:08:669 - timing is off 00:08:633 - :(
21:18 Mir: 00:11:241 - 00:11:211 - etc
21:18 Mir: check that
21:18 Mir: seems like 30 ms consistently
21:18 Mir: 00:13:812 (1) - and this is late lol
21:18 Suissie: ye
21:18 Mir: 00:18:955 (1) - yeah so on so forth
21:20 Mir: 01:18:527 (1,2,3,4,5,6,7,1,2,3) - this kinda looks... a bit messy
21:20 Mir: don't you think?
21:20 Suissie: do I have to do this with reds or can I place it on yellow ticks. does that matter ?
21:20 Mir: use bpm changes
21:20 Suissie: kinda
21:20 Mir: since it's not on yellow ticks
21:20 Mir: 01:20:027 (1,2,3) - this is probably the culprit since it's vastly different from the increasing spacing back and forth thing
21:20 Mir: i'd just continue doing the back and forths
21:21 Suissie: oh was halfy suggestion
21:21 Mir: mh, i get the idea but it's like, super different and kinda clashes with the back and forth stuff
21:21 Mir: and the difference between the violins isn't really that big either
21:21 Suissie: yeah true
21:21 Mir: maybe doing something a bit less drastically different would be better
21:21 Mir: also im on strim so free mod for u
21:22 Mir: :D
21:22 Suissie: o:
21:22 Mir: 01:45:741 - ignoring 01:46:169 - these is a bit strange when you covered them pretty consistently beforehand
21:22 Mir: 01:43:169 (6,7,8,1) - etc
21:22 Mir: 01:37:384 (1,2,3,4) - you even started out with them
21:25 Mir: 02:33:955 (1,2) - this overlap seems kinda out of place
21:25 Mir: wasn't a concept introduced earlier afaik so probably blanketing it would be better or doing [http://i.imgur.com/SYPxYHo.png something like this]
21:25 Suissie: makes sense
21:26 Mir: 03:08:669 (1,2) - o nvm
21:26 Mir: lu
21:26 Mir: would be cooler if you used it earlier tho
21:26 Mir: introducing super simple stuff like that in the first kiai is kinda ?? cuz there's plenty of places to use it before yknow
21:27 Mir: i am posting this log for kds so >:
21:29 Mir: 04:15:527 (7) - nc ncncnc
21:29 Mir: 04:20:669 (7) - NCNCNC
21:30 Mir: 04:41:241 (6) - NCNCNCNCNCNCNCNCNC
21:30 Suissie: I suck at nc
21:30 Mir: NCNCNCNCNCNCNCNNCCNNCC
21:31 Mir: 04:54:955 (5) - reverse maybe nicer to capture more vocals
21:31 Mir: 04:59:884 - also held vocal here gets put on a slider end 05:00:098 (3) - and same here
21:31 Mir: implies you follow drums but starting 04:59:241 (1) - on the vocal as a slider is a bit misleading in that regard
21:32 Mir: 04:57:955 (1,2,3,4) - and these
21:32 Mir: too
21:32 Mir: 05:01:812 (1,2,3) - these kinda also put vocals on slider ends so might wanna see if you can adjust that cuz afaik you're focusing on the vocals mainly
21:33 Mir: 06:01:116 (1) - y r u ninja spin
21:34 Mir: end it on the red at least cuz the sound ends ther

good luck!!!
Topic Starter
Suissie

Mir wrote:

too cute to deny at least giving a small check :3c

SPOILER
21:16 Suissie: yo o/ this is my first attempt trying to rank something so its kinda weird. would you be interested in modding/bubbling it ? I dont have 12sp ready but just asking.
21:17 *Suissie is editing [https://osu.ppy.sh/b/1370110 Meramipop - Lost [Smile]]
21:17 Mir: bg is lit
21:17 Suissie: ye
21:17 Suissie: indeed
21:17 Suissie: very fitting
21:17 Mir: 00:08:669 - timing is off 00:08:633 - :(
21:18 Mir: 00:11:241 - 00:11:211 - etc
21:18 Mir: check that
21:18 Mir: seems like 30 ms consistently
21:18 Mir: 00:13:812 (1) - and this is late lol
21:18 Suissie: ye
21:18 Mir: 00:18:955 (1) - yeah so on so forth
21:20 Mir: 01:18:527 (1,2,3,4,5,6,7,1,2,3) - this kinda looks... a bit messy
21:20 Mir: don't you think?
21:20 Suissie: do I have to do this with reds or can I place it on yellow ticks. does that matter ?
21:20 Mir: use bpm changes
21:20 Suissie: kinda
21:20 Mir: since it's not on yellow ticks
21:20 Mir: 01:20:027 (1,2,3) - this is probably the culprit since it's vastly different from the increasing spacing back and forth thing
21:20 Mir: i'd just continue doing the back and forths
21:21 Suissie: oh was halfy suggestion
21:21 Mir: mh, i get the idea but it's like, super different and kinda clashes with the back and forth stuff
21:21 Mir: and the difference between the violins isn't really that big either
21:21 Suissie: yeah true
21:21 Mir: maybe doing something a bit less drastically different would be better
21:21 Mir: also im on strim so free mod for u
21:22 Mir: :D
21:22 Suissie: o:
21:22 Mir: 01:45:741 - ignoring 01:46:169 - these is a bit strange when you covered them pretty consistently beforehand
21:22 Mir: 01:43:169 (6,7,8,1) - etc
21:22 Mir: 01:37:384 (1,2,3,4) - you even started out with them
21:25 Mir: 02:33:955 (1,2) - this overlap seems kinda out of place
21:25 Mir: wasn't a concept introduced earlier afaik so probably blanketing it would be better or doing [http://i.imgur.com/SYPxYHo.png something like this]
21:25 Suissie: makes sense
21:26 Mir: 03:08:669 (1,2) - o nvm
21:26 Mir: lu
21:26 Mir: would be cooler if you used it earlier tho
21:26 Mir: introducing super simple stuff like that in the first kiai is kinda ?? cuz there's plenty of places to use it before yknow
21:27 Mir: i am posting this log for kds so >:
21:29 Mir: 04:15:527 (7) - nc ncncnc
21:29 Mir: 04:20:669 (7) - NCNCNC
21:30 Mir: 04:41:241 (6) - NCNCNCNCNCNCNCNCNC
21:30 Suissie: I suck at nc
21:30 Mir: NCNCNCNCNCNCNCNNCCNNCC
21:31 Mir: 04:54:955 (5) - reverse maybe nicer to capture more vocals
21:31 Mir: 04:59:884 - also held vocal here gets put on a slider end 05:00:098 (3) - and same here
21:31 Mir: implies you follow drums but starting 04:59:241 (1) - on the vocal as a slider is a bit misleading in that regard
21:32 Mir: 04:57:955 (1,2,3,4) - and these
21:32 Mir: too
21:32 Mir: 05:01:812 (1,2,3) - these kinda also put vocals on slider ends so might wanna see if you can adjust that cuz afaik you're focusing on the vocals mainly
21:33 Mir: 06:01:116 (1) - y r u ninja spin
21:34 Mir: end it on the red at least cuz the sound ends ther

good luck!!!
all change. thx a lot <3
anna apple
sp

cute song

00:22:813 (1,2) - switching to sliders doesn't make sense here to me since the length of these notes is really similar to those of previous piano notes.
00:26:670 (1) - 00:11:195 (1) - also pretty sure this is unrankable (the same color occuring twice in a row)
00:43:383 (4) - I think this should be nc'd because you nc 00:22:813 (1) - and musically I think they have the same significance.
00:47:241 (7) - spacing seems large here, but also I think nc should be on this note instead of 00:47:669 (1) - since the measure starts here.
00:49:812 (3) - also think you can nc this to match the nc pacing of 00:52:383 - this combo
01:11:669 (8) - this blanket is xd (anime)
01:18:098 (8) - I think you should nc this because its the start of the measure. which would allow you to move back 01:20:027 (1) - this nc, because this one doesn't make sense. (to me)
01:42:098 (3,4) - how come spacing is low here compared to 01:41:241 (1,2) -
01:46:812 (2,3,4) - same why does the spacing here change (the reason you might have doesn't make sense with spacing changes before this if I recall)
01:47:669 (1) - you should remove the nc here to match the previous ncing for 01:38:669 - section starting here.
01:48:312 (4) - but this should have nc to match the nc reason 01:37:384 (1) - here.
02:04:383 - psuedo stacking here doesn't make sense to me, unless its for pauses in vocals, in which case 02:08:455 (2,3,4) - these should all be in the same psuedo stack
02:17:133 - there is support for a circle here
02:19:812 - big kiai time !!
02:19:812 (1,2,3,4,5) - spacing is nice and helps distiguish from non kiai time
02:21:740 - (and onward mostly)^ spacing here does not really distinguish from non kiai time.
02:50:669 (2) - nc cuz no more kiai and because matches 1 measure nc
02:50:669 - nc past here for a little should be consistent, right now its not.
02:51:955 (1,2,3) - like this is a 1 measure combo but 02:53:241 (1,2,3,4,5,6,7,1,2,3,4,5,6) - these two are 2 measure nc then back to 02:58:384 (1,2,3,4) - one measure.
03:21:312 (4) - for this I would recommend nc since it ends on the strong beat
just going to stop here and say you should go through and do more consistent work on nc's so its more clear what you are going for with them. (per section)
Deramok
  1. 00:03:527 (1,1,1,1) - not sure if you care but the spacing between these is different as visible if you just mark them
  2. 00:42:098 (1) - you know what i think of unnecessary stakkato sliders
  3. 00:52:384 (1,2,3,4) - it's weird how you switch from the violin melody which skips a lot fo the piano into a two meassure segment of piano mapping jsut to return to the violin again after it. appears out of place to me. i'd just use 1/2 sliders and maybe singles probably since as you already assessed yourself 1/4 ones are a bad idea
  4. 01:06:527 (3,4,5,6) - also here it's the mixture of skipping the piano between 3 and 4 which while they're part of teh same sequence of notes that ends up being jarring. so i'd advice to either using another slider on 3 or removing the one on 6. furthermore disturbing is how 3 is on a held vocal while 6 is on a short one. if the slider was on 3 but not on 6 i probably wouldn't even complain because the stopping vocal can sort of justify a missing slider (like in 01:16:812 (4,5,6,7) - )
  5. 01:22:812 (5) - might be nice to remove the whistle from this as it is the weakest in the series of anti-escalating notes
  6. 01:47:027 (3) - 01:47:669 (1) - there's a kick here too which you use the drum samples on usually (sae rhythm as 01:52:169 (3,5,6) - )
  7. 01:58:812 (4) - would make this an upward pointing 1/2 slider since the vocal is held and it works as a lead in for the following note sequence. don't really see the reason to break motion anyway
  8. 02:00:527 (1,2,3,4,5,6) - that curve isn't very clean just because of the stacked 2 which isn't in line with the rest of the curve. just unstack it, it doesn't gain anything from being stacked since the rest deviates from that anyway. alternatively you could change the angle of the other ones too but that's probably the worse idea. would probably also mean slightly unstacking 02:01:812 (1) - for consistency but that doesn't seem an issue to me, especially since 02:03:098 (1) - isn't stacked anywhere either. on that note something else is irritating too btw, it shares the same direction as the previous notes leading into it while hte other three downbeats all have a direction change into rather than from them
  9. 02:03:955 (4) - i'd like to see this one being different from 02:03:527 (3) - as it shares two in focus notes rather than just one. low spacing notes would do the trick
  10. 02:07:169 (2,3,2) - a bit questionable since you established movement only occuring on distinct vocals with 02:07:169 (2,3,2) - . would mean to use low spacing on those as well. maybe the first two can move with the intensity of the held vocal but it would really be captured just as well with a low spacing segment that's longer than the others
  11. 02:16:598 (6,7) - always bothered me how you only map this triple while there's an eleven note burst in the song. but i guess it's not inherently wrong. however what seems more like something that's just on my personal level is that you didn't put a note between 02:16:812 (8,1) - which is in a very similar position of the drum roll and would help 1 standing out more as currently 8 steals attention from it. the sv change alleviates it a bit and it's probably still ok i wanted to have mentioned it.
  12. 02:28:812 (1) - sounds like the syllable on the tail would be more deserving of focus than the one on the head. simply swapping 1 and 2 on the timeline presents a pretty fitting fix already imo
  13. 03:11:669 (3,4) - the distance between these is underwhelminc conciering it's a split between two sets of three. the latter three a bit like http://puu.sh/xhyqh/b9e84db101.jpg would help the situation a lot already
  14. 03:26:241 (3) - 03:30:955 (5,6) - 03:31:812 (1) - 03:40:384 (4) - 03:42:098 (1) - i think these could profit from being extended sliders due to not being intersected by other notes and setting them apart from ones that do. but then you haven't really used extended ones since 01:18:526 (1,2,3,4,5,6,7,1,2,3) - so i don't know if you want anything of the likes
  15. 04:01:384 (3) - just sort of feels like one direction change too much at this point, breaks the fluidity the map has going for it. ctrl g on 3 and 4 works pretty well to prevent that as wel as to put some more spacing on 5 which goes along with the concept of 03:59:241 (6) -
  16. 04:19:384 (1,2,3,4,5,6) - nice pattern but it's a odd to have an equal distance between 4 and 5 with the established concepts and especially with the snare on it. not too pressing a matter since it can kind of be argued with the xylophony thing being constant
  17. 05:05:241 (5) - following the example of 04:43:812 (1,2,3,4,5,6) - that slider should also be singles. works better for emphasis anyway
  18. 05:08:241 (1,2,3,4,5,6) - this rhythm is one of 4-2 rather than 3-3 (heavier to lighter vocals), so that large space that splits it atm is pretty jarring. falls in line with the snare as well
  19. 05:11:241 (4,5,6,7) - don't like the spacing on those at all. not sure what you're even trying to go for with it but all it does is taking away emphasis of the vocals with 5 being low spacing and 1 lacking contrast. the drums are a low grumbling rather than intense hits, perfect for contrast patterns like something of that nature http://puu.sh/xhzNy/e3ce01815e.jpg
  20. 01:39:955 (3) - 02:14:669 (1,2) - 02:17:669 (2) - 04:02:669 (1) - 04:03:741 (4) - 04:04:812 (4) - 04:05:241 (1) - 04:18:098 (1) - 04:27:741 (4) - 04:30:741 (3) - 04:51:098 (6) - (possibly 05:11:241 (4,5,6,7) - 05:21:098 (1,2,3) - )drum sample
  21. 05:02:669 (3) - normal sample
  22. 04:54:098 (1) - and possibly 05:37:812 (1) - whistle
Topic Starter
Suissie

_83 wrote:

sp

cute song

00:22:813 (1,2) - switching to sliders doesn't make sense here to me since the length of these notes is really similar to those of previous piano notes. I kinda hoped someone would complain about. Was unsure about that one.
00:26:670 (1) - 00:11:195 (1) - also pretty sure this is unrankable (the same color occuring twice in a row) ye. happens sometimes in this map
00:43:383 (4) - I think this should be nc'd because you nc 00:22:813 (1) - and musically I think they have the same significance. yep
00:47:241 (7) - spacing seems large here, but also I think nc should be on this note instead of 00:47:669 (1) - since the measure starts here. did something
00:49:812 (3) - also think you can nc this to match the nc pacing of 00:52:383 - this combo I wanna keep violin part separated.
01:11:669 (8) - this blanket is xd (anime) xd
01:18:098 (8) - I think you should nc this because its the start of the measure. which would allow you to move back 01:20:027 (1) - this nc, because this one doesn't make sense. (to me) yep
01:42:098 (3,4) - how come spacing is low here compared to 01:41:241 (1,2) - fixed
01:46:812 (2,3,4) - same why does the spacing here change (the reason you might have doesn't make sense with spacing changes before this if I recall) fixed
01:47:669 (1) - you should remove the nc here to match the previous ncing for 01:38:669 - section starting here. fixed
01:48:312 (4) - but this should have nc to match the nc reason 01:37:384 (1) - here. I dont understand but I have no idea about nc so I apply it I guess
02:04:383 - psuedo stacking here doesn't make sense to me, unless its for pauses in vocals, in which case 02:08:455 (2,3,4) - these should all be in the same psuedo stack fixed
02:17:133 - there is support for a circle here fixed
02:19:812 - big kiai time !! ye
02:19:812 (1,2,3,4,5) - spacing is nice and helps distiguish from non kiai time
02:21:740 - (and onward mostly)^ spacing here does not really distinguish from non kiai time. Ok Ill look to increase it a bit
02:50:669 (2) - nc cuz no more kiai and because matches 1 measure nc fixed
02:50:669 - nc past here for a little should be consistent, right now its not. fixed
02:51:955 (1,2,3) - like this is a 1 measure combo but 02:53:241 (1,2,3,4,5,6,7,1,2,3,4,5,6) - these two are 2 measure nc then back to 02:58:384 (1,2,3,4) - one measure.
03:21:312 (4) - for this I would recommend nc since it ends on the strong beat fixed
just going to stop here and say you should go through and do more consistent work on nc's so its more clear what you are going for with them. (per section)
thx for mod <3
Topic Starter
Suissie

Deramok wrote:

  1. 00:03:527 (1,1,1,1) - not sure if you care but the spacing between these is different as visible if you just mark them fixed
  2. 00:42:098 (1) - you know what i think of unnecessary stakkato sliders fixed
  3. 00:52:384 (1,2,3,4) - it's weird how you switch from the violin melody which skips a lot fo the piano into a two meassure segment of piano mapping jsut to return to the violin again after it. appears out of place to me. i'd just use 1/2 sliders and maybe singles probably since as you already assessed yourself 1/4 ones are a bad idea gonna fix that since so many ppl complain about it <.<
  4. 01:06:527 (3,4,5,6) - also here it's the mixture of skipping the piano between 3 and 4 which while they're part of teh same sequence of notes that ends up being jarring. so i'd advice to either using another slider on 3 or removing the one on 6. furthermore disturbing is how 3 is on a held vocal while 6 is on a short one. if the slider was on 3 but not on 6 i probably wouldn't even complain because the stopping vocal can sort of justify a missing slider (like in 01:16:812 (4,5,6,7) - ) fixed
  5. 01:22:812 (5) - might be nice to remove the whistle from this as it is the weakest in the series of anti-escalating notes
  6. 01:47:027 (3) - 01:47:669 (1) - there's a kick here too which you use the drum samples on usually (sae rhythm as 01:52:169 (3,5,6) - ) fixed
  7. 01:58:812 (4) - would make this an upward pointing 1/2 slider since the vocal is held and it works as a lead in for the following note sequence. don't really see the reason to break motion anyway fixed
  8. 02:00:527 (1,2,3,4,5,6) - that curve isn't very clean just because of the stacked 2 which isn't in line with the rest of the curve. just unstack it, it doesn't gain anything from being stacked since the rest deviates from that anyway. alternatively you could change the angle of the other ones too but that's probably the worse idea. would probably also mean slightly unstacking 02:01:812 (1) - for consistency but that doesn't seem an issue to me, especially since 02:03:098 (1) - isn't stacked anywhere either. on that note something else is irritating too btw, it shares the same direction as the previous notes leading into it while hte other three downbeats all have a direction change into rather than from them fixed but dont know what you mean with the direction change.
    looks fine to me
  9. 02:03:955 (4) - i'd like to see this one being different from 02:03:527 (3) - as it shares two in focus notes rather than just one. low spacing notes would do the trick fixed
  10. 02:07:169 (2,3,2) - a bit questionable since you established movement only occuring on distinct vocals with 02:07:169 (2,3,2) - . would mean to use low spacing on those as well. maybe the first two can move with the intensity of the held vocal but it would really be captured just as well with a low spacing segment that's longer than the others fixed
  11. 02:16:598 (6,7) - always bothered me how you only map this triple while there's an eleven note burst in the song. but i guess it's not inherently wrong. however what seems more like something that's just on my personal level is that you didn't put a note between 02:16:812 (8,1) - which is in a very similar position of the drum roll and would help 1 standing out more as currently 8 steals attention from it. the sv change alleviates it a bit and it's probably still ok i wanted to have mentioned it. fixed
  12. 02:28:812 (1) - sounds like the syllable on the tail would be more deserving of focus than the one on the head. simply swapping 1 and 2 on the timeline presents a pretty fitting fix already imo fixed
  13. 03:11:669 (3,4) - the distance between these is underwhelminc conciering it's a split between two sets of three. the latter three a bit like http://puu.sh/xhyqh/b9e84db101.jpg would help the situation a lot already fixed
  14. 03:26:241 (3) - 03:30:955 (5,6) - 03:31:812 (1) - 03:40:384 (4) - 03:42:098 (1) - i think these could profit from being extended sliders due to not being intersected by other notes and setting them apart from ones that do. but then you haven't really used extended ones since 01:18:526 (1,2,3,4,5,6,7,1,2,3) - so i don't know if you want anything of the likes good idea. Ill think later about it
  15. 04:01:384 (3) - just sort of feels like one direction change too much at this point, breaks the fluidity the map has going for it. ctrl g on 3 and 4 works pretty well to prevent that as wel as to put some more spacing on 5 which goes along with the concept of 03:59:241 (6) - I dont think so tbh
  16. 04:19:384 (1,2,3,4,5,6) - nice pattern but it's a odd to have an equal distance between 4 and 5 with the established concepts and especially with the snare on it. not too pressing a matter since it can kind of be argued with the xylophony thing being constant did something
  17. 05:05:241 (5) - following the example of 04:43:812 (1,2,3,4,5,6) - that slider should also be singles. works better for emphasis anyway fixed
  18. 05:08:241 (1,2,3,4,5,6) - this rhythm is one of 4-2 rather than 3-3 (heavier to lighter vocals), so that large space that splits it atm is pretty jarring. falls in line with the snare as well fixed
  19. 05:11:241 (4,5,6,7) - don't like the spacing on those at all. not sure what you're even trying to go for with it but all it does is taking away emphasis of the vocals with 5 being low spacing and 1 lacking contrast. the drums are a low grumbling rather than intense hits, perfect for contrast patterns like something of that nature http://puu.sh/xhzNy/e3ce01815e.jpg fixed
  20. 01:39:955 (3) - 02:14:669 (1,2) - 02:17:669 (2) - 04:02:669 (1) - 04:03:741 (4) - 04:04:812 (4) - 04:05:241 (1) - 04:18:098 (1) - 04:27:741 (4) - 04:30:741 (3) - 04:51:098 (6) - (possibly 05:11:241 (4,5,6,7) - 05:21:098 (1,2,3) - )drum sample fixed
  21. 05:02:669 (3) - normal sample fixed
  22. 04:54:098 (1) - and possibly 05:37:812 (1) - whistle fixed


thx for mod <3
Chanyah
M4M from queue - this is small mod so you can just do small mod on whichever map available to mod in thread


Smile



  • Can't really find anything by just looking at it so just giving out suggestions (like spacing,etc) that is free to be ignore if you so choose to do so
  1. 01:48:312 (1) - this is a strong note and I feel it should have more distance away from the previous note 01:48:098 (8) -
  2. 01:53:455 - 01:53:883 - Can you explain why these to beats not mapped? It seems empty and it doesn't have a true reason since you add a note here 01:53:669 - so it doesn't seems you were going for exactly a pause
  3. 02:55:384 (3) - this note was stronger than previous notes so it should have more distance than them
  4. 04:17:669 (3) - same as before ^
Sorry for this short mod - I like meramipop too much so here is a star!
Topic Starter
Suissie

DJ Lucky wrote:

M4M from queue - this is small mod so you can just do small mod on whichever map available to mod in thread


Smile



  • Can't really find anything by just looking at it so just giving out suggestions (like spacing,etc) that is free to be ignore if you so choose to do so
  1. 01:48:312 (1) - this is a strong note and I feel it should have more distance away from the previous note 01:48:098 (8) - fixed
  2. 01:53:455 - 01:53:883 - Can you explain why these to beats not mapped? It seems empty and it doesn't have a true reason since you add a note here 01:53:669 - so it doesn't seems you were going for exactly a pause because my ears are broken. thx man
  3. 02:55:384 (3) - this note was stronger than previous notes so it should have more distance than them fixed
  4. 04:17:669 (3) - same as before ^
fixed
Sorry for this short mod - I like meramipop too much so here is a star!
thx for mod and star <3
yaspo
Mod \o/
mostly suggestions and some experimental hitsound modding since this seems pretty good, and modding slow maps is hardsdfsfaf
why do I write so many words for simple suggestions

In general, I feel like hitsound volume could use a bit of work. I feel like in some sections, starting here for example 01:38:669 - , the hitsounds are barely at 100% music and 100% effects volume.
It might also be a good idea to silence some of the slider ticks in slower sections of the map, this 03:32:241 (2) - is a bit unfitting for example.

00:43:383 (1) - The angle on this note seems a bit weird to me, somehow. It makes me feel uncertain about if the note is part of the pattern or not; it could go either way.
Personally I would have done something like this https://i.imgur.com/KCwmL2o.png

01:11:669 (8) - This slider feels like it was forced to fit the playfield, rather than to fit your visuals. This makes it stand out in a bad way, imo.
As a fix, you could try moving 01:11:455 (7) - up a bit, this might give you that extra space you need. (also the blanket isn't perfect !!11!)

01:17:026 - It's a bit weird to skip this sound, to me. The sound is important in the sense that it tells the listener that the piano scale starts going down in comparison to 01:16:812 (4) - . It's also fairly loud and noticeable. Skipping it makes the scale feel incomplete and unsatisfying, but that could just be me.
As a fix, I suggest making 01:16:812 (4) - a 1/2 slider.

01:18:527 (2,3,4,5,6,7,8,9,10) - these 1/8th extensions :weary:
Though, I do suggest putting a whiste on the head of all even-numbered sliders, as the piano does play on 2,4 and 8, not only on 6 and 10. It would also help dividing this pattern into pairs rhythmically.

01:24:527 (3) - I feel like a 1/2 slider + circle would fit better with these vocals.
To me, it feels very much like the vocals are split into 2 groups of 2 syllables : "To-mo" and "Ki-ku". The rhythm would represent this better if it would have a similar pairing, like this for example https://i.imgur.com/INupqPq.png .
Additionally, it is worth noting that having this repeat occur so quickly after 01:23:241 (1) - made me think that they are mapped to similar things, while they really aren't.

01:30:955 (1,5) - I think whistles would fit on the head of these sliders as well, with how you're using them so far.

01:42:740 - The same thing I talked about with the piano scale applies here as well, it feels a bit weird to skip this sound. Personally I would put a 1/2 slider + circle or 1/2 repeat here.

01:45:740 - 01:46:169 - I feel like the cymbals here are pretty defining for this specific part of the music. In my opinion, the way they're separate from the melody builds very well into this downbeat 01:46:384 (1) - . It's also a repeated pattern, it occurs here 01:40:598 (5,1) - and here 01:50:884 (4,5) - for example.
As such, it would be cool if you found a suiting rhythm for these rather than skipping them entirely. A 1/2 reverse might work well.

01:53:883 (9) - This is another place where it feels like you just forced something to be on screen. It could make sense if you meant to put less emphasis on the cymbal, but that seems inconsistent with 01:43:598 (8) - .
I suggest trying to find a way to keep this distance snapped.

02:00:526 (1) - I would add a whistle here, for the start of the new measure and start of a new melodic scale.
02:01:597 (6) - And I would remove this one, as the next melodic scale starts on 02:01:812 (1) - .

02:14:669 (1) - The volume increase is a bit sudden here, going from 40% hitsound volume to 60% feels pretty jarring.
I'm not sure if I'm a big fan of the normal finish on its head either, it sounds pretty obnoxious to be completely honest.
I think Drum sampleset + Soft finish would be a better replacement in pretty much the entire map.

02:22:384 (1,2,3) - The vocals these are mapped to are very simlar to 02:19:812 (1,2,3,4) - , yet the rhythm is fairly different. Not necessarely for consistency, but I think the rhythm you have at 02:19:812 (1,2,3,4) - just works better. So, I suggest repeating it.

02:36:098 (4) - I feel like this sliderhead should have been the Drum sampleset, rather than the Normal one.

02:50:669 (1) - Holy moly this hitsound fits perfectly. Good stuff

03:44:240 - I feel like a click here would be better. Together with 03:44:669 - , these bass drums feel like they structure the buildup in this section with them occuring every 4 measures.
So as a suggestion, I think it would be fitting to give the player the same sense of structure by making both of these bass drums clickable in all cases. So, same here 03:54:526 - and possibly here 03:39:098 - .

04:04:384 (2,3,4) - This completely linear arrange feels a bit weird to me, it seems out of place within the context of the map. It might just be me, but I personally would try something like this https://i.imgur.com/KrHwSvm.png

04:15:312 (6) - It could be interesting to stack this note underneath 04:15:098 (5) - , so there is no extra movement while the vocals pause. It would also help add impact on the jump to 04:15:527 (1) - .

04:15:526 (1) - Odd to start using an entirely different finish here, imo.

04:51:955 - Another sound that feels a bit odd to skip. It's fairly noticeable, especially since it feels like it forms a pair with 04:52:383 - , where you put a click. I suggest shortening 04:51:527 (1) - to be a 1/1 slider instead. That way you could also more accurately represent the background vocals by putting a circle here 04:52:169 - .

05:00:098 (4) - I think you accidentally gave the sliderbody and tail the Normal sampleset here, it sounds really out of place.

05:12:098 (1) - I would silence the end of this slider, the hitsound playing on the blue tick seems a bit unfitting.

05:01:812 (1,2) - 05:03:098 (1,2) - reeeeeeeeee something blanket mod something

05:27:527 (1,2) - cute <3

Cool map, good luck!
Topic Starter
Suissie

yaspo wrote:

Mod \o/
mostly suggestions and some experimental hitsound modding since this seems pretty good, and modding slow maps is hardsdfsfaf
why do I write so many words for simple suggestions LOL your mod is good tbh

In general, I feel like hitsound volume could use a bit of work. I feel like in some sections, starting here for example 01:38:669 - , the hitsounds are barely at 100% music and 100% effects volume. uhhm kinda not sure since I want the map to stay quiet. Lets see later.
It might also be a good idea to silence some of the slider ticks in slower sections of the map, this 03:32:241 (2) - is a bit unfitting for example. agre

00:43:383 (1) - The angle on this note seems a bit weird to me, somehow. It makes me feel uncertain about if the note is part of the pattern or not; it could go either way.
Personally I would have done something like this https://i.imgur.com/KCwmL2o.png öhh fine to me. Your angle is too short for me.

01:11:669 (8) - This slider feels like it was forced to fit the playfield, rather than to fit your visuals. This makes it stand out in a bad way, imo.
As a fix, you could try moving 01:11:455 (7) - up a bit, this might give you that extra space you need. (also the blanket isn't perfect !!11!) fixed I guess

01:17:026 - It's a bit weird to skip this sound, to me. The sound is important in the sense that it tells the listener that the piano scale starts going down in comparison to 01:16:812 (4) - . It's also fairly loud and noticeable. Skipping it makes the scale feel incomplete and unsatisfying, but that could just be me.
As a fix, I suggest making 01:16:812 (4) - a 1/2 slider. fixed

01:18:527 (2,3,4,5,6,7,8,9,10) - these 1/8th extensions :weary:
Though, I do suggest putting a whiste on the head of all even-numbered sliders, as the piano does play on 2,4 and 8, not only on 6 and 10. It would also help dividing this pattern into pairs rhythmically. good idea

01:24:527 (3) - I feel like a 1/2 slider + circle would fit better with these vocals.
To me, it feels very much like the vocals are split into 2 groups of 2 syllables : "To-mo" and "Ki-ku". The rhythm would represent this better if it would have a similar pairing, like this for example https://i.imgur.com/INupqPq.png .
Additionally, it is worth noting that having this repeat occur so quickly after 01:23:241 (1) - made me think that they are mapped to similar things, while they really aren't. well thought but I want to keep low rhythm density

01:30:955 (1,5) - I think whistles would fit on the head of these sliders as well, with how you're using them so far. I has a whistle lol

01:42:740 - The same thing I talked about with the piano scale applies here as well, it feels a bit weird to skip this sound. Personally I would put a 1/2 slider + circle or 1/2 repeat here. nah. I actually want that long slider for movement and emphasizing vocal.

01:45:740 - 01:46:169 - I feel like the cymbals here are pretty defining for this specific part of the music. In my opinion, the way they're separate from the melody builds very well into this downbeat 01:46:384 (1) - . It's also a repeated pattern, it occurs here 01:40:598 (5,1) - and here 01:50:884 (4,5) - for example.
As such, it would be cool if you found a suiting rhythm for these rather than skipping them entirely. A 1/2 reverse might work well. That problem gets mentioned every time but I never come to a better solution then what I did.

01:53:883 (9) - This is another place where it feels like you just forced something to be on screen. It could make sense if you meant to put less emphasis on the cymbal, but that seems inconsistent with 01:43:598 (8) - .
I suggest trying to find a way to keep this distance snapped. Idk how to fix

02:00:526 (1) - I would add a whistle here, for the start of the new measure and start of a new melodic scale.
02:01:597 (6) - And I would remove this one, as the next melodic scale starts on 02:01:812 (1) - . fixed

02:14:669 (1) - The volume increase is a bit sudden here, going from 40% hitsound volume to 60% feels pretty jarring.
I'm not sure if I'm a big fan of the normal finish on its head either, it sounds pretty obnoxious to be completely honest.
I think Drum sampleset + Soft finish would be a better replacement in pretty much the entire map. not sure about that. Ill note it

02:22:384 (1,2,3) - The vocals these are mapped to are very simlar to 02:19:812 (1,2,3,4) - , yet the rhythm is fairly different. Not necessarely for consistency, but I think the rhythm you have at 02:19:812 (1,2,3,4) - just works better. So, I suggest repeating it. nah, Im fine with it tbh

02:36:098 (4) - I feel like this sliderhead should have been the Drum sampleset, rather than the Normal one. I think normal is fine

02:50:669 (1) - Holy moly this hitsound fits perfectly. Good stuff credits to deramok :3

03:44:240 - I feel like a click here would be better. Together with 03:44:669 - , these bass drums feel like they structure the buildup in this section with them occuring every 4 measures.
So as a suggestion, I think it would be fitting to give the player the same sense of structure by making both of these bass drums clickable in all cases. So, same here 03:54:526 - and possibly here 03:39:098 - . I made it that simple on purpose tbh so I cannot agree sry even thought your idea is not bad :/

04:04:384 (2,3,4) - This completely linear arrange feels a bit weird to me, it seems out of place within the context of the map. It might just be me, but I personally would try something like this https://i.imgur.com/KrHwSvm.png uh sry but thats one of my favorite patterns in the whole map if not my favorite xd

04:15:312 (6) - It could be interesting to stack this note underneath 04:15:098 (5) - , so there is no extra movement while the vocals pause. It would also help add impact on the jump to 04:15:527 (1) - . actually good idea but it kinda feels unfitting in movement for me but I keep it in mind

04:15:526 (1) - Odd to start using an entirely different finish here, imo. Ill keep it in mind xd

04:51:955 - Another sound that feels a bit odd to skip. It's fairly noticeable, especially since it feels like it forms a pair with 04:52:383 - , where you put a click. I suggest shortening 04:51:527 (1) - to be a 1/1 slider instead. That way you could also more accurately represent the background vocals by putting a circle here 04:52:169 - . I rly like my idea there tbh sry. Since this part is the a rly strong transition with vocal I wanna give it a strong contrast by using extra long sliders

05:00:098 (4) - I think you accidentally gave the sliderbody and tail the Normal sampleset here, it sounds really out of place. whoops

05:12:098 (1) - I would silence the end of this slider, the hitsound playing on the blue tick seems a bit unfitting. fixed

05:01:812 (1,2) - 05:03:098 (1,2) - reeeeeeeeee something blanket mod something nah. blanket tilts me there and disturbs movement and spacing

05:27:527 (1,2) - cute <3
ye <3

Cool map, good luck!


Thx your mod is actually pretty good even though I haven't agreed much
Kibbleru
placeholder

jeesus i had no motivation sorry

00:47:240 - can u make the hitsounds in this section quieter? jeesus they sound loud
02:01:597 (6,1) - shudnt these be stacked lik 02:00:312 (6,1) -
02:02:884 (6,1) - ^
02:32:669 (1,2,3,4,5,6) - the spacing changes in this jump pattern don't really make sense to me.
02:55:383 (3) - y is this one so spaced out compared to the rest. at least do the same 02:52:812 (3) - if u wana do that
03:43:384 (4) - plz expose the tail more ;_;
Topic Starter
Suissie

Kibbleru wrote:

placeholder

jeesus i had no motivation sorry

00:47:240 - can u make the hitsounds in this section quieter? jeesus they sound loud
02:01:597 (6,1) - shudnt these be stacked lik 02:00:312 (6,1) - nah its not. Not my intention.
02:02:884 (6,1) - ^
02:32:669 (1,2,3,4,5,6) - the spacing changes in this jump pattern don't really make sense to me.
02:55:383 (3) - y is this one so spaced out compared to the rest. at least do the same 02:52:812 (3) - if u wana do that
03:43:384 (4) - plz expose the tail more ;_;
thx for mod ~ fixed everything else. I hope its fine now
Kibbleru
have metadata?

Unused hitsounds:
normal-hitfinish2.wav
soft-hitclap2.wav
soft-hitfinish2.wav
soft-hitnormal6.wav
soft-slidertick2.wav

Unused files:
kuraima.png

Wave hitsounds with possible delay > 5ms:
drum-hitfinish2.wav

01:03:098 - cud u add some more whistles for the piano parts, wherever u see fit?
Topic Starter
Suissie

Kibbleru wrote:

have metadata?

Unused hitsounds:
normal-hitfinish2.wav
soft-hitclap2.wav
soft-hitfinish2.wav
soft-hitnormal6.wav
soft-slidertick2.wav

Unused files:
kuraima.pngWTF

Wave hitsounds with possible delay > 5ms:
drum-hitfinish2.wav uhh seems fine to me. also checked in audacity.

01:03:098 - cud u add some more whistles for the piano parts, wherever u see fit? oh didn't realize. some whistles vanished
fixed
metadata: https://thwiki.cc/%E8%99%9A
Kibbleru
m ok, it seems like modding assistant bugged a bit for the delay hitsound,

seems good now
defiance
cute map, gl on rank
Okoayu
must not mute both slides and ticks must not mute both slides and ticks must not mute both slides and ticks must not mute both slides and ticks must not mute both slides and ticks must not mute both slides and ticks
Okoayu
rest was fixed in one of the sessions we had last cycle but i can't be bothered to post logs or search for them
Kibbleru
yeah fix that. then ill rebub

edit: didnt refresh when i posted this :S

i can qualify this in 24 hr
Topic Starter
Suissie

Kibbleru wrote:

yeah fix that. then ill rebub
It is
Chanyah
Wow been 2 months since we did m4m

Early Congratz! Such a beautiful song & map and glad to see it getting rank :)
Topic Starter
Suissie

Hailie wrote:

Wow been 2 months since we did m4m

Early Congratz! Such a beautiful song & map and glad to see it getting rank :)
Thx~ I'm glad you like it :o
Kibbleru
hai
nextplay

Kibbleru wrote:

hai
tai

And Congrats~
Ayana Hana
nice
thank you for used circle name on artist
Topic Starter
Suissie

Lama Poluna wrote:

nice
thank you for used circle name on artist
haha np. I got tilted by people using meramipop as artist as well.
Shovan
eh? didnt you use meramipop as the artist in the beginning too? Thought you only changed it later on to diao ye zong?
Topic Starter
Suissie

Shovan wrote:

eh? didnt you use meramipop as the artist in the beginning too? Thought you only changed it later on to diao ye zong?
I used Diao ye zong first but then halfy gave me fake news mods that its unrankable then I found out it’s rankable and now Im super edgy with being the only with the right metadata for dyz song.
dqs01733
woo!! grats on first ranked. pr
Topic Starter
Suissie

dqs01733 wrote:

woo!! grats on first ranked. pr
thank you my former mentor :3 without you I probably wouldn't have come that far.
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