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Diao ye zong - Lost

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Topic Starter
Suissie

yaspo wrote:

Mod \o/
mostly suggestions and some experimental hitsound modding since this seems pretty good, and modding slow maps is hardsdfsfaf
why do I write so many words for simple suggestions LOL your mod is good tbh

In general, I feel like hitsound volume could use a bit of work. I feel like in some sections, starting here for example 01:38:669 - , the hitsounds are barely at 100% music and 100% effects volume. uhhm kinda not sure since I want the map to stay quiet. Lets see later.
It might also be a good idea to silence some of the slider ticks in slower sections of the map, this 03:32:241 (2) - is a bit unfitting for example. agre

00:43:383 (1) - The angle on this note seems a bit weird to me, somehow. It makes me feel uncertain about if the note is part of the pattern or not; it could go either way.
Personally I would have done something like this https://i.imgur.com/KCwmL2o.png öhh fine to me. Your angle is too short for me.

01:11:669 (8) - This slider feels like it was forced to fit the playfield, rather than to fit your visuals. This makes it stand out in a bad way, imo.
As a fix, you could try moving 01:11:455 (7) - up a bit, this might give you that extra space you need. (also the blanket isn't perfect !!11!) fixed I guess

01:17:026 - It's a bit weird to skip this sound, to me. The sound is important in the sense that it tells the listener that the piano scale starts going down in comparison to 01:16:812 (4) - . It's also fairly loud and noticeable. Skipping it makes the scale feel incomplete and unsatisfying, but that could just be me.
As a fix, I suggest making 01:16:812 (4) - a 1/2 slider. fixed

01:18:527 (2,3,4,5,6,7,8,9,10) - these 1/8th extensions :weary:
Though, I do suggest putting a whiste on the head of all even-numbered sliders, as the piano does play on 2,4 and 8, not only on 6 and 10. It would also help dividing this pattern into pairs rhythmically. good idea

01:24:527 (3) - I feel like a 1/2 slider + circle would fit better with these vocals.
To me, it feels very much like the vocals are split into 2 groups of 2 syllables : "To-mo" and "Ki-ku". The rhythm would represent this better if it would have a similar pairing, like this for example https://i.imgur.com/INupqPq.png .
Additionally, it is worth noting that having this repeat occur so quickly after 01:23:241 (1) - made me think that they are mapped to similar things, while they really aren't. well thought but I want to keep low rhythm density

01:30:955 (1,5) - I think whistles would fit on the head of these sliders as well, with how you're using them so far. I has a whistle lol

01:42:740 - The same thing I talked about with the piano scale applies here as well, it feels a bit weird to skip this sound. Personally I would put a 1/2 slider + circle or 1/2 repeat here. nah. I actually want that long slider for movement and emphasizing vocal.

01:45:740 - 01:46:169 - I feel like the cymbals here are pretty defining for this specific part of the music. In my opinion, the way they're separate from the melody builds very well into this downbeat 01:46:384 (1) - . It's also a repeated pattern, it occurs here 01:40:598 (5,1) - and here 01:50:884 (4,5) - for example.
As such, it would be cool if you found a suiting rhythm for these rather than skipping them entirely. A 1/2 reverse might work well. That problem gets mentioned every time but I never come to a better solution then what I did.

01:53:883 (9) - This is another place where it feels like you just forced something to be on screen. It could make sense if you meant to put less emphasis on the cymbal, but that seems inconsistent with 01:43:598 (8) - .
I suggest trying to find a way to keep this distance snapped. Idk how to fix

02:00:526 (1) - I would add a whistle here, for the start of the new measure and start of a new melodic scale.
02:01:597 (6) - And I would remove this one, as the next melodic scale starts on 02:01:812 (1) - . fixed

02:14:669 (1) - The volume increase is a bit sudden here, going from 40% hitsound volume to 60% feels pretty jarring.
I'm not sure if I'm a big fan of the normal finish on its head either, it sounds pretty obnoxious to be completely honest.
I think Drum sampleset + Soft finish would be a better replacement in pretty much the entire map. not sure about that. Ill note it

02:22:384 (1,2,3) - The vocals these are mapped to are very simlar to 02:19:812 (1,2,3,4) - , yet the rhythm is fairly different. Not necessarely for consistency, but I think the rhythm you have at 02:19:812 (1,2,3,4) - just works better. So, I suggest repeating it. nah, Im fine with it tbh

02:36:098 (4) - I feel like this sliderhead should have been the Drum sampleset, rather than the Normal one. I think normal is fine

02:50:669 (1) - Holy moly this hitsound fits perfectly. Good stuff credits to deramok :3

03:44:240 - I feel like a click here would be better. Together with 03:44:669 - , these bass drums feel like they structure the buildup in this section with them occuring every 4 measures.
So as a suggestion, I think it would be fitting to give the player the same sense of structure by making both of these bass drums clickable in all cases. So, same here 03:54:526 - and possibly here 03:39:098 - . I made it that simple on purpose tbh so I cannot agree sry even thought your idea is not bad :/

04:04:384 (2,3,4) - This completely linear arrange feels a bit weird to me, it seems out of place within the context of the map. It might just be me, but I personally would try something like this https://i.imgur.com/KrHwSvm.png uh sry but thats one of my favorite patterns in the whole map if not my favorite xd

04:15:312 (6) - It could be interesting to stack this note underneath 04:15:098 (5) - , so there is no extra movement while the vocals pause. It would also help add impact on the jump to 04:15:527 (1) - . actually good idea but it kinda feels unfitting in movement for me but I keep it in mind

04:15:526 (1) - Odd to start using an entirely different finish here, imo. Ill keep it in mind xd

04:51:955 - Another sound that feels a bit odd to skip. It's fairly noticeable, especially since it feels like it forms a pair with 04:52:383 - , where you put a click. I suggest shortening 04:51:527 (1) - to be a 1/1 slider instead. That way you could also more accurately represent the background vocals by putting a circle here 04:52:169 - . I rly like my idea there tbh sry. Since this part is the a rly strong transition with vocal I wanna give it a strong contrast by using extra long sliders

05:00:098 (4) - I think you accidentally gave the sliderbody and tail the Normal sampleset here, it sounds really out of place. whoops

05:12:098 (1) - I would silence the end of this slider, the hitsound playing on the blue tick seems a bit unfitting. fixed

05:01:812 (1,2) - 05:03:098 (1,2) - reeeeeeeeee something blanket mod something nah. blanket tilts me there and disturbs movement and spacing

05:27:527 (1,2) - cute <3
ye <3

Cool map, good luck!


Thx your mod is actually pretty good even though I haven't agreed much
Kibbleru
placeholder

jeesus i had no motivation sorry

00:47:240 - can u make the hitsounds in this section quieter? jeesus they sound loud
02:01:597 (6,1) - shudnt these be stacked lik 02:00:312 (6,1) -
02:02:884 (6,1) - ^
02:32:669 (1,2,3,4,5,6) - the spacing changes in this jump pattern don't really make sense to me.
02:55:383 (3) - y is this one so spaced out compared to the rest. at least do the same 02:52:812 (3) - if u wana do that
03:43:384 (4) - plz expose the tail more ;_;
Topic Starter
Suissie

Kibbleru wrote:

placeholder

jeesus i had no motivation sorry

00:47:240 - can u make the hitsounds in this section quieter? jeesus they sound loud
02:01:597 (6,1) - shudnt these be stacked lik 02:00:312 (6,1) - nah its not. Not my intention.
02:02:884 (6,1) - ^
02:32:669 (1,2,3,4,5,6) - the spacing changes in this jump pattern don't really make sense to me.
02:55:383 (3) - y is this one so spaced out compared to the rest. at least do the same 02:52:812 (3) - if u wana do that
03:43:384 (4) - plz expose the tail more ;_;
thx for mod ~ fixed everything else. I hope its fine now
Kibbleru
have metadata?

Unused hitsounds:
normal-hitfinish2.wav
soft-hitclap2.wav
soft-hitfinish2.wav
soft-hitnormal6.wav
soft-slidertick2.wav

Unused files:
kuraima.png

Wave hitsounds with possible delay > 5ms:
drum-hitfinish2.wav

01:03:098 - cud u add some more whistles for the piano parts, wherever u see fit?
Topic Starter
Suissie

Kibbleru wrote:

have metadata?

Unused hitsounds:
normal-hitfinish2.wav
soft-hitclap2.wav
soft-hitfinish2.wav
soft-hitnormal6.wav
soft-slidertick2.wav

Unused files:
kuraima.pngWTF

Wave hitsounds with possible delay > 5ms:
drum-hitfinish2.wav uhh seems fine to me. also checked in audacity.

01:03:098 - cud u add some more whistles for the piano parts, wherever u see fit? oh didn't realize. some whistles vanished
fixed
metadata: https://thwiki.cc/%E8%99%9A
Kibbleru
m ok, it seems like modding assistant bugged a bit for the delay hitsound,

seems good now
defiance
cute map, gl on rank
Okoratu
must not mute both slides and ticks must not mute both slides and ticks must not mute both slides and ticks must not mute both slides and ticks must not mute both slides and ticks must not mute both slides and ticks
Okoratu
rest was fixed in one of the sessions we had last cycle but i can't be bothered to post logs or search for them
Kibbleru
yeah fix that. then ill rebub

edit: didnt refresh when i posted this :S

i can qualify this in 24 hr
Topic Starter
Suissie

Kibbleru wrote:

yeah fix that. then ill rebub
It is
Cheri
Wow been 2 months since we did m4m

Early Congratz! Such a beautiful song & map and glad to see it getting rank :)
Topic Starter
Suissie

Hailie wrote:

Wow been 2 months since we did m4m

Early Congratz! Such a beautiful song & map and glad to see it getting rank :)
Thx~ I'm glad you like it :o
Kibbleru
hai
nextplay

Kibbleru wrote:

hai
tai

And Congrats~
Lama Poluna
nice
thank you for used circle name on artist
Topic Starter
Suissie

Lama Poluna wrote:

nice
thank you for used circle name on artist
haha np. I got tilted by people using meramipop as artist as well.
Shovan
eh? didnt you use meramipop as the artist in the beginning too? Thought you only changed it later on to diao ye zong?
Topic Starter
Suissie

Shovan wrote:

eh? didnt you use meramipop as the artist in the beginning too? Thought you only changed it later on to diao ye zong?
I used Diao ye zong first but then halfy gave me fake news mods that its unrankable then I found out it’s rankable and now Im super edgy with being the only with the right metadata for dyz song.
dqs01733
woo!! grats on first ranked. pr
Topic Starter
Suissie

dqs01733 wrote:

woo!! grats on first ranked. pr
thank you my former mentor :3 without you I probably wouldn't have come that far.
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