Insane
00:04:712 (4,5,1) - The spacing is a bit confusing. Make the spacing from 4>5 look more like its a 1/1 spacing instead of a 1/2 jump.
00:16:934 (5,6) - ^Same idea
00:26:378 (7,8) - Opportunity to use a SV change here if you want
00:52:860 (6,7) - Could probably stack 7 with 00:51:564 (3) - 's slider end and make the pattern more aesthetic
00:57:490 (3,5) - What about blanketting the bump isntead? Looks a bit nicer imo
01:06:934 (4,5) - Kinda odd to stack if you make 2>3 a jump.
01:07:119 (5) - Make this a circle then a 1/2 slider instead? 01:07:304 - is pretty strong.
01:47:119 (1,2,3) - Spacing is inconsistent with the rest of your spacing in this combo so it stands out in a bad way imo
02:14:156 (2,4) - Quite hard to sightread xP Can you do something else? This is barely rankable anyways lol.
Hard
00:16:564 (4,5) - Can you space it out more? Still looks a bit like a jump cuz of the closeness. Doesn't help that theres a note on 00:17:490 - that you skip.
01:15:267 (3,4,5,1,2,3,4) - Tbh this is quite hard to decipher imo... You use too many stacks in a row and alternate between stacking two circles in the same location and not, so its confusing to players.
01:17:860 (2,3,4,5,6,1,2,3,4,5,6) - Same... Its really confusing for a Hard player imo since you ahve to consider that theres going to be a hitburst covering the slider-end and you have to slider-end circle patterns back to back.
01:56:008 (1,2,3,4) - Something like this might look nicer:
02:58:230 (1,2,4,5) - Pattern looked a bit messy especially with the overlap between 2 and 5.
Normal
00:23:415 (4,5,1,2,3,4,5,6,7) - This just feels too dense for the intro. Try using more 1/1 rhythms and spacings. Make the intro feel easier than the rest of the difficulty and less dense. Tbh I could say the same for other parts of the intro...
01:24:897 (1,2,3,1) - This pattern is just all cramped up. Space it out better and use more of the screen
01:30:082 (2,5) - Not good to use overlaps like this on a Normal imo. it makes it unnecessarily difficult to read. Just a tip but don't point repeat sliders towards the center when they are so close to the edge. it really traps you as a mapper cuz there are very few options to choose from to get out of that position. In general, don't map slider-ends near the edge of the screen, slider-heads are okay, but slider-tails force you to place the next object in potentially awkward places due to lack of screen space.
02:06:193 (3,4,5) - Going back on your movement isn't a good idea in normal either. it's hard to read and kinda confusing tbh xP.
[]
Okay good luck!
00:04:712 (4,5,1) - The spacing is a bit confusing. Make the spacing from 4>5 look more like its a 1/1 spacing instead of a 1/2 jump.
00:16:934 (5,6) - ^Same idea
00:26:378 (7,8) - Opportunity to use a SV change here if you want
00:52:860 (6,7) - Could probably stack 7 with 00:51:564 (3) - 's slider end and make the pattern more aesthetic
00:57:490 (3,5) - What about blanketting the bump isntead? Looks a bit nicer imo
01:06:934 (4,5) - Kinda odd to stack if you make 2>3 a jump.
01:07:119 (5) - Make this a circle then a 1/2 slider instead? 01:07:304 - is pretty strong.
01:47:119 (1,2,3) - Spacing is inconsistent with the rest of your spacing in this combo so it stands out in a bad way imo
02:14:156 (2,4) - Quite hard to sightread xP Can you do something else? This is barely rankable anyways lol.
Hard
00:16:564 (4,5) - Can you space it out more? Still looks a bit like a jump cuz of the closeness. Doesn't help that theres a note on 00:17:490 - that you skip.
01:15:267 (3,4,5,1,2,3,4) - Tbh this is quite hard to decipher imo... You use too many stacks in a row and alternate between stacking two circles in the same location and not, so its confusing to players.
01:17:860 (2,3,4,5,6,1,2,3,4,5,6) - Same... Its really confusing for a Hard player imo since you ahve to consider that theres going to be a hitburst covering the slider-end and you have to slider-end circle patterns back to back.
01:56:008 (1,2,3,4) - Something like this might look nicer:
02:58:230 (1,2,4,5) - Pattern looked a bit messy especially with the overlap between 2 and 5.
Normal
00:23:415 (4,5,1,2,3,4,5,6,7) - This just feels too dense for the intro. Try using more 1/1 rhythms and spacings. Make the intro feel easier than the rest of the difficulty and less dense. Tbh I could say the same for other parts of the intro...
01:24:897 (1,2,3,1) - This pattern is just all cramped up. Space it out better and use more of the screen
01:30:082 (2,5) - Not good to use overlaps like this on a Normal imo. it makes it unnecessarily difficult to read. Just a tip but don't point repeat sliders towards the center when they are so close to the edge. it really traps you as a mapper cuz there are very few options to choose from to get out of that position. In general, don't map slider-ends near the edge of the screen, slider-heads are okay, but slider-tails force you to place the next object in potentially awkward places due to lack of screen space.
02:06:193 (3,4,5) - Going back on your movement isn't a good idea in normal either. it's hard to read and kinda confusing tbh xP.
[]
Okay good luck!