why.
why notTime Capsule wrote:
why.
JeirYagtama wrote:
aight since u asked reeeeeePlatterthis is hard btw lo
00:17:675 (5) - eee a sUbJeCtiVe sugGesTiOn owo what's this
00:21:934 (3) - dat red node a
00:23:786 (5,1) - a fuk fix thy blanket thx
00:25:638 (5,6,7,8) - this is perfect time to use ctrl shift s and tweak out the spacing more as vocals intensifies here I'd rather keep it consistent
01:01:934 (7,8) - even tho its a hard diff i think its suited to give more spacing here since hmm a mini intense section here xd
01:02:490 (1) - kinda weird why you didnt map this when you mapped this section with vocals 01:02:675 (2,3,4,5,6,7) - just stack a cirkol with the slider then we A OK
02:12:119 - ^ I want to be edgy ^^^^^^
01:24:897 (1,2) - kinda looks awkward to look and play at when u didnt stacc dis
02:06:934 (7) - hmm NC cos vocal sound? NC every 2 measures!
02:13:601 - wat why didnt you map this like you usually do in 00:27:119 (1,2,3,4) -
02:07:119 (1) - ee NC cos vocal sound also? same
02:44:897 (1) - I know that the slider is more wavy than usual cos its a rlly loud vocal sounndd buutt it looks a bit. ugly imo.
idk if this is any better to to u but e yours is worse LMAO
03:05:082 (3) - personally think this should be 3 circles than a reverse slider since imo its emphasizes the real real looouuddd vocals more with 3 circles yeah but then it'd be weird to have snare drum with repeat slider while weak vocal has clickable objects
03:27:767 - why not add a spinner here for a grand finale for the diff anndd end it here 03:33:415 - there is no good strong beat to snap to so I dont like it www
hmmmm yea its just more a little spacing inconsistencies and this diff is gud to go for ranku desuuuuuuuuuuuuuu ayy lmaoRaingl bud thanks for modding friendo no texts = fixxu get it by now xd
00:49:156 (4) - eee NC? for introduction of the vocals ur mappin here xd
01:02:490 - kind of the same thing i mentioned in hard about not mappin this stuff when ur mapping the vocalzzz
02:12:119 - ^ same ^^^^^^^^
01:20:453 (1) - mmmmmmmmmmmmmmmmmmmmm just the right curve :ok_hand:
01:32:860 (2,3) - spacing is a bit weird here cos 01:32:119 (2,1) - has sum distance but the other cirkols i mentioned has so little spacing but it has louder vocals than the last slider and cirkol i mentioned
01:33:786 (1,2,3,4,1) - kind of undermapped imo cos u mapped 1234 with vocals but the next cirkol after it is that snare like sound. kinda suggest to keep mapping the vocals here more seems pretty mapped to me, it is no kiai
01:38:230 (1) - a bit more fitting toooooooo. ctrl g cos loud sound but what it is now is sort of awkward to pley the gap is 1/4. can't do much about it
01:41:193 (1) - same as above but i forgot to put another reason kinda flows better this way imo
hmmm 2nd kiai is real nice xd ayy
777th post count thoSulfur wrote:
Man I LOVE Anime
NormalHard
- From 00:03:416 - to 00:27:119 -
remap kds plsbut like actually can you rearrange rhythm is this part with less 1/2 elements, i honstly think that this slow intro mapped a bit too dense, its pretty much same sensity as verse. For example you can use something like this instead of 00:03:416 (1,2,3,4,5,6,1,2,3,4,1,2) - . Stuff like 00:23:786 (5,1,2,3,4,5,6,7,1) - is not really acceptable too, especially considering that this normal is lowest diff in the set I'd nerf this later- 00:33:045 (1,2) - I think something with rhythm like this would
capture vocal better I prefer holding a slider for a held vocal- 01:01:378 (5,6) - maybe 1/1 slider into a 1/2 slider to make that thing on 01:01:934 - clickable
- 00:34:527 (3) - this feels kinda out of place too since theres pretty much nothing on this reverse, i think just a 2/1 slider would work a lot better In my view they are the same thing that's why I opted for 1/1 with a reverse. it usually appears to capture held vocal voice during the map
- 02:55:267 (1,2,3,1,2,3,4,5,6,7) - Once a again, here u have 10 consecutive 1/2 objects wich, I think, is not really a good decision for a lowest diff in a set. I think it would be better to replace some of those 1/2 sliders with circles, like here, for example.
Diff looks fine to me
- 02:37:490 (1) - NC this one maybe
InsaneGood luck! Thank you so much for modding no texts = fixed
- 00:25:823 (6) - ctrl+g this one emphasize vocal on red tick a bit more?
- 00:25:823 (6) - and maybe this one too but this time to make guitar on 00:26:378 (7) - stand out a bit more ^ and this, I think they are fine atm
- 00:29:712 (8,1) - im pretty sure hidden reverse arrows are not rankable
- 00:54:527 (3,4) - can u like make those actually parallel thankss
Thank you for modding no texts = fixed. Sorry for late replySaltssaumure wrote:
Hi from my modqueue. You don't seem to be a new mapper... here's a mod anyway.
[Insane]
00:11:934 (5,1) - it'd look better if the start of 1 was parallel with 5.
00:49:897 (6,7,8,9) - kind of strange jump angle going to and from 7. I think if 8 was placed a little closer to 6, the angles would be more consistent.
00:53:230 (7,8,9) - this linear jump pattern isn't used anywhere else in the map, it stands out too much.
02:44:156 (1,2,3,4,1,2,3,4) - stream is pretty loud with lots of clap hitsound. consider reducing volume for claps, bc it overpowers the song. I think it's intended cuz there's not much going on
03:27:675 - end spinner maybe? no clear beat to end to so I dont like it (for all diffs)
[Hard]
00:25:453 (4,5,6) - looks untidy as spacing is different.
00:49:897 (6,7,8) - ^ nah spacing emphasis
00:30:082 (1) - rotate by -5 degs. looks fine
00:55:360 (5,6) - looks too similar to 1/2 stack. not really
00:59:341 (8,9,1) - angle change in 9 through 1 is strange. also the spacing is different. spacing emphasis
01:34:341 (5,6) - stack makes 3/2 beat hard to read
02:18:786 (2,3) - 2 isn't perfectly centred on 3 DS
03:16:378 (2,3,4) - not quite perfect triangle close enough
[Normal]
00:07:675 (3,4) - 3 flows smoother at x:341 y:53 (and move 4 accordingly) I think its fine
00:15:267 (1,4) - kind of overlap here, it'd be best to remove it bc looks untidy the overlap is slight so I will leave it there
01:08:601 (1,2) - not quite perfect blanket
03:21:934 (4,5) - ^ this one looks close enough
02:56:378 (3,1) - blanket
03:05:545 (1) - needs at least 2 beats spinner recovery at normal true, but I position the next object so close to the centre, will see how other ppl think about it
Good luck with your map, this is a cute song and pretty fun to play!
Time Capsule wrote:
When two different time map the same song
N
00:04:156 (2) - simply bllanket it? since the 2nd slider curve not as sharp as this tho too high xd
00:19:897 (4,1) - 00:53:786 (1,2) - 01:29:341 (1,2) - 02:18:971 (2,3) - 02:38:971 (1,2) - 02:50:823 (1,2) - 03:21:934 (4,5) - some blanket stuff lol
00:23:045 - this gap feel really empty since you manage to emph the last section with slider tail, recc to do the same here Im trying to nerf the intro lol
00:29:712 (6,1) - the instrument does deserve an impact, but as normal player itself half overlap already more than enough for it wot u mean o.o
00:37:490 (3) - i dont really see what flow this supposed to but somehow feel a bit odd, this maybe? https://puu.sh/xyeVQ/f560c5c4a9.png ehhh it looks fine enough
00:50:267 (6,1) - make the overlap at least same with 00:47:490 (7,1) - coz they essentially repeating rhytm Im stacking it to emphasis the cymbal
01:01:934 (6) - it does flow fine, but from emphasis side it feel a bit downbeated as you use downwrd one for weak beat at 01:01:008 (4) - so this one supposed to be the opposite, just ctrl+g and rearange the ds for next (1) imo owo I didn't think too much about this kind of stuff tbh, I just put them there and it seems fine
01:11:564 (1) - since it reverse 2/1 feel a bit awkward to not anchoring to something right? 01:10:823 (4,1) - mhm
01:21:934 (1) - use curve for this one just to make the angle slider of (2) slightly feel stronger the other part also uses red anchor, just for consistency :p
02:03:230 (4,1) - 02:14:156 (4,2) - can you make it properly stacked?
02:46:934 (5,6) - move this a bit to down left, where you can see the 02:45:638 (2,3,4,5,6) - the overlap become triangle
02:52:304 (1) - ouch angle danke
02:53:601 (3) - the impact of gap a bit decreased imo since it it change direcrion instead of mirroring, actually just add right curve for (3) will work
03:15:082 (2) - decrease the angle slightly a bit eh looks cool to me
03:15:823 (3) - add downcurve to emph guitar vibrate
03:24:897 (1,2) - switch whistle and clap on (1) slider tail and (2) slider head
03:27:490 (1) - close with upward flow please
H
I can just enjoy it as it is on hddt
I
00:19:897 (5) - the linear kind of miss some point of emphasis, maybe try to copy and mirroring 00:21:193 (1) - dunno tho vocal!
00:29:897 (9,1) - it does deserve a jump, but not neccesarily make the stack become odd, if it was me https://puu.sh/xyfDY/029b0641ce.png that will hide the arrow D:
00:31:749 (2,4) - i feel you really waste this potential blanket, not only from flow side, but also ds one. just blanket em I prefer visual spacing D:
00:34:341 - since you try to emph the "thing" with trips, why suddenly unemph it 00:35:082 - that one is less loud
00:49:897 - try this https://puu.sh/xyfPi/37d57a0939.png mine is pretty ok
01:06:193 (2,3) - i get triggerd lol rip
01:16:749 (5) - actually prefer straight slider more some shape variety w
01:33:786 - this one https://puu.sh/xyfWC/d4e1ee65bb.png
01:40:823 (8) - um just make the angle slight on the middle
01:50:082 (1) - polish this, you know what i mean
01:55:082 (6) - ctrl+g
02:11:934 - just add not stackd on current (1) maybe? the gap just extraordinary too long lol I love to start like this
02:16:749 (1) - add 1 more reverse, just to emph the lost instrumental I simplify it for 1/1 gap
02:20:823 (7,8) - if it was me i would ctrl+g that'd be confusing to read 1/1 gap
03:05:082 - you can actually use NC for each of circle I NC to indicate the spinner
i like the hold on this diff
Thank you for modding! I will get to your map soon no texts = fixed
Monstrata wrote:
Insane
00:04:712 (4,5,1) - The spacing is a bit confusing. Make the spacing from 4>5 look more like its a 1/1 spacing instead of a 1/2 jump. Madei t consistent
00:16:934 (5,6) - ^Same idea same
00:26:378 (7,8) - Opportunity to use a SV change here if you want sure
00:52:860 (6,7) - Could probably stack 7 with 00:51:564 (3) - 's slider end and make the pattern more aesthetic done
00:57:490 (3,5) - What about blanketting the bump isntead? Looks a bit nicer imo yeee
01:06:934 (4,5) - Kinda odd to stack if you make 2>3 a jump. I changed it a bit
01:07:119 (5) - Make this a circle then a 1/2 slider instead? 01:07:304 - is pretty strong. yea
01:47:119 (1,2,3) - Spacing is inconsistent with the rest of your spacing in this combo so it stands out in a bad way imo kk
02:14:156 (2,4) - Quite hard to sightread xP Can you do something else? This is barely rankable anyways lol. unstacked them
Hard
00:16:564 (4,5) - Can you space it out more? Still looks a bit like a jump cuz of the closeness. Doesn't help that theres a note on 00:17:490 - that you skip. spaced out moar
01:15:267 (3,4,5,1,2,3,4) - Tbh this is quite hard to decipher imo... You use too many stacks in a row and alternate between stacking two circles in the same location and not, so its confusing to players. I remapped this part
01:17:860 (2,3,4,5,6,1,2,3,4,5,6) - Same... Its really confusing for a Hard player imo since you ahve to consider that theres going to be a hitburst covering the slider-end and you have to slider-end circle patterns back to back. I remapped this part, should be easier to read now!
01:56:008 (1,2,3,4) - Something like this might look nicer: oooo
02:58:230 (1,2,4,5) - Pattern looked a bit messy especially with the overlap between 2 and 5. no more overlap!
Normal
00:23:415 (4,5,1,2,3,4,5,6,7) - This just feels too dense for the intro. Try using more 1/1 rhythms and spacings. Make the intro feel easier than the rest of the difficulty and less dense. Tbh I could say the same for other parts of the intro... nerfed it a bit, but you gotta follow da music to some degree so im kinda stuck here
01:24:897 (1,2,3,1) - This pattern is just all cramped up. Space it out better and use more of the screen did like you suggested
01:30:082 (2,5) - Not good to use overlaps like this on a Normal imo. it makes it unnecessarily difficult to read. Just a tip but don't point repeat sliders towards the center when they are so close to the edge. it really traps you as a mapper cuz there are very few options to choose from to get out of that position. In general, don't map slider-ends near the edge of the screen, slider-heads are okay, but slider-tails force you to place the next object in potentially awkward places due to lack of screen space. remapped this by changing the direction of the reverse, no moar overlap
02:06:193 (3,4,5) - Going back on your movement isn't a good idea in normal either. it's hard to read and kinda confusing tbh xP. remapped
[]
Okay good luck! Thank you, Monstrata for modding
Thank you for modding Karen, I will try to find a few more mods (and SP)Karen wrote:
ahh the bg
Insane
00:03:416 - you may add some hitsounds like whistles in this part, 20 seconds without hitsounds is no good added S:C2
00:26:564 (8) - nc? yeee
01:10:082 (3,4) - spacing should be a bit larger as it might be confusing with 01:10:823 (4,5,1) - this yes
01:31:934 (1) - the new combo isn't necessary the jumps are not hard to read kk
01:52:860 (9,1) - this is the only place you don't stack it with the slider tail qq fixx
03:15:638 (3,1) - if you want to do such a big jump could you make the flow more linear maybe? the current flow is kinda not good to play I really don't quite get it but I nerfed the spacing
Hard
01:02:119 (8,1) - stack them or make the spacing larger moved a bit but the AR should give enough information because the gap is 3/2
01:34:897 (1,2) - swap new combo? ye
02:13:045 (3,4) - i don't get the spacing change, you can try a jump on 02:13:601 (4,5) - this tho oooo
Normal
i kinda agree with monstrata that the rhythm choice in the intro is too dense, you may ignore these vocals and follow the pianos only, but it's not a big issue imo I'd love to follow the vocal, but if you really want it I can just remap the whole section to a tamer rhythm choice.
03:05:545 (1,1) - it need at least 2 beats of recovery time after a spinner in this diff at this bpm I removed the spinner but wanted to put a sliderart there but I just sucked so much. so I kinda put a break there instead lol
get 12 sp and
call
me
back
edit:
also your metadata link are not official, from what i got it should be とくP feat. Narae - SPiCa (romaji: Toku-P feat. Narae - SPiCa) http://pliom.com/works/
but i'm also not sure, need confirmation I will try to find metadata ppl (Kwan is on break )
Blizs wrote:
lemme do a mod at least :3Normal
- 00:46:564 (5,6,7,1) - It looks so crowd around this corner which is not really good for the visualization. I understand it's caused by the low mapping area around there, but instead of forcing to place notes around this narrow area, how about giving a wider mapping area on it ? You can do it by rearranging the notes from 00:44:897 (1) - . I think the cluster comes from the reverse arrow at 00:46:934 (6) - no matter what I do I either loop back on where I just came from (pretty bad) or I either try to make the arrow points backward which results in this. Even if I did your suggestion I'd still have the cluster just somewhere else :p
- Give spinner for the song closing please ... I feel bad for the strumming guitar . also applies for all diffs. There is just no clear beat to end to tbh I don't really like it
Hard
- 00:14:897 (1) - remove NC ? for the 8 beats combo consistency. want to get rid of the follow point
- 00:34:527 (4,5,6) - They have a similar spacing but snapped differently. A spacing consistency would be good if possible. Instead of increasing its spacing, I would prefer to replace 00:35:267 (5) - with a 1 beat slider. So we can give a general 1/2 spacing between them. I want a less density,
and I think the 3/2 gap is big enough that while the spacing is not consistent, the AR will be obvious to the playerInsane
- I think ar8 is enough for this Insane diff. ar9 feels a bit too fast. It's designed as AR9 from the ground up so ye rip
- 00:37:119 (8) - The drum sounds crumpled here but I'm sure this point should be 1/3. Interesting, not that it's 1/3. That's definitely not 1/3 but it sounds faster than 1/4 ....... could be 1/6. I need another pair of ears
- 03:02:675 (1) - I see you followed the vocal for this 1 beat slider, but I think it's not really a good idea to ignore the kickdrum on 03:02:860 - . ctrl+g on 03:02:675 (1,2) - with a bit rearrange will do the job and it wont break the long vocal indication. the song is kind of slowing down so less density is nice
okay that's a simple mod from me
mostly about suggestions since the map looks ready for ranking xd
GL!~ Thank you for modding no texts = fixed
still in 1/3 multiples loltimemon wrote:
Blizs wrote:
Insane
- 00:37:119 (8) - The drum sounds crumpled here but I'm sure this point should be 1/3. Interesting, not that it's 1/3. That's definitely not 1/3 but it sounds faster than 1/4 ....... could be 1/6. I need another pair of ears
Botan wrote:
Hard 01:19:341 (2,3,4,5,6) - I don't want to be that guy but uh... this pentagon shape is not perfect. :3 (Look at the base) close enough
01:33:786 (4) - I would nudge it down slighty (x:160 y:48) so it's in line with the circular curve. it fine
02:50:823 (1) - Ehhhhhhhhhhh I am not sure if I would use this slidershape for this difficulty... >.< To compare I think 00:12:304 (1) and 00:50:823 (1) are fine because they're shorter at the start. its fineInsane 00:53:786 (1) - CTRL + J this for better/consistent flow within this pattern? its fine
01:01:934 (7) - Would like to see this circle spaced a bit further away from slider as the snare deserves it's own space I believe. x:264 y:164 ? nope I'd want 8 to be further away
01:06:193 (2,3) - Is the two supposed to be directly stacked over slidertail? IF not, I think it should to match what you've done so far into the map. :3 hard to read
01:10:823 (4,5,1) - I think this pattern would be a lot better if CTRL+G slider-5 and CTRL+G slider-1. emphasis
02:45:638 (4) - Inconsistent with 1st kiai, I mentioned that in a mod ^ If anything I think this should have a slightly higher DS than whatever you used in the 1st kiai since the pitch of the song is higher. the difference is not that great to warrant such a change v
02:48:601 (4) - Inconsistent with 1st kiai. Would increase DS for same reason as ^
02:55:823 (4) - Even though I did say a slight increase in DS in 2nd kiai would fit nicely with the change in the music, I still think this jump is too spooky. not much
03:05:082 (1,2,3) - I don't think the sound is soft enough for us to overlap like this. Maybe a small triangle (DS 1.50x) fits better? I like it this way
03:26:378 (4,5,6) - Yeah... same as ^ I really think these should be some small jump pattern. I like it this way
Thank you for modding! no texts = fixed
Thanks for the help BakariBakari wrote:
Metadata
this is info directly from the artist
Artist: 나래
Romanised Artist: Narae
Title: SPiCa
This is taken directly from the artist's page, so it should be the safest option we can work with. As for the tags, whatever you deem necessary should work.
Hopefully that helps, good luck!
thanks for the mod mir!Mir wrote:
Insane
- 00:03:416 (1) - Should really be a circle only since 00:03:971 (2,3,4,5) - all follow vocals and 1 looks like it should too. Apply this for all diffs as well if you agree. I agree with you, but the second object 00:03:971 (2) - is also a circle. If I make the first one circle too it would make it two and would be really weird to play.
- 00:18:786 (2,3) - Probably should be stacked considering your other patterns? yeee
- 01:23:601 (1,2) - Would rather ctrl g this rhythm since red has a weaker kick on it and white has a snare which lands on a slider end. Fixed this but I simply just stacked the circles, I hope it's not too hard to read for Insane!
Hard
- 01:19:341 (2,3,4,5,6,1,2) - -> https://i.imgur.com/Pvp3ZMQ.png = yeeee
Normal
- 03:21:934 (4,1) - Avoid overlap? yeeee
You can call me back to qualify.