not so professional mod coming through
normal
use ar4 you madboy
00:12:715 (4) - sir, try to snap the object thanks
00:20:211 (2) - would recommend rotating the red anchor as it looks quite bad currently
00:23:501 (2,3,4) - this is minor but followpoints on normals do actually matter http://i.imgur.com/8ZWRXgT.jpg
00:31:036 - combo way too long here, splitting 00:33:438 (3) - http://i.imgur.com/Kwp9QLb.jpg like that gives a break and accentuates the vocals a little bit better!!
00:39:435 (5,6,7) - yo i'm nazing the fuck out of you, so i'm deeply sorry for that but yeah... thing is, if you are curving (5) as that it'd be much better if (6) would look visually patterned by making it flow towards that object http://i.imgur.com/oEd9X7G.jpg . then you can drag (7) close to (6) and ta-da! you know when you are making these super-linear patterns, try to keep it clean, if you start curving sliders by this much but objects don't visually flow, then just make sliders fully stright, would be much btter
00:43:042 - hoooly, give 'em some breakzzz, this is a massive spike
ehh let me help you a bit with the kiai:
01:10:658 (5) - rotate tail by 28°
01:07:958 (4) - 01:12:768 (8) - 01:16:974 (6) - delete
01:19:074 (2,3) - 1/1 + circle on 01:19:977 -
great overall!!
hard
00:15:403 - ouch
00:22:615 (1,2) - rhythm again
i will try to be honest and not so harsh
this needs a remap
the visuals; the placements; the flow; hell even the rhythm just don't work at all. none work.
like yeah, sure, ds and stuf fmight ruin your map. that's why you can, sometimes, and if it /looks/ similar break with the distance snapping, but let me give you some examples of what is just completely wrong:
00:09:389 (4,5,1) -
00:12:987 (1,3) -
00:13:609 (2,4) -
00:23:501 (2,3,4,1) -
00:31:036 (2,3,4,1) -
00:54:465 (3,4,5,6,7,8,1) - this hurts
00:59:543 (3,2) - q
01:20:280 (1,4) -
you need to leave more breaks during patterns, you are just having the same mistakes across every difficulty. your patterning isn't good at all ,so you need to focus on small groups of objects before moving towards something more heavy.
a small advice would be to look at other people's maps and try to get different ideas on small groups before moving on - and also some self-modding after finishing the map would be a nice idea
the mapset has a lot of potential, but this difficulty will hold you back unless some bn thinks otherwise (which... has occurred)
anime
00:13:312 (1,2,3,4) - yes, consider mapping a good build-up please, something like http://i.imgur.com/eovlt60.jpg looks ezpz
00:16:016 (3,4) - these are supposed to be stressed, 00:09:999 (4,5,1) - here's a good example of what you should be doing. please follow the music properly
00:16:617 (1,2) - visually speaking this is real bad, here's a better-looking pattern for the lulz http://i.imgur.com/m38ZMkY.jpg
00:29:238 (4,1,2,3) - eee spacing
00:50:256 (3,4) - if anything try ctrl+g'ing the rhythm with 00:50:857 (5) - as there's nothing to emphasize on 00:50:557 -
00:56:268 (1) - why is this the only extended slider in the whole map come on
01:01:067 (3) - yes, excuse me?
01:04:058 (2,3,1) - vs 01:13:074 (1,2,3) - take care with that filler and the ncing!!
i'd say you need to take more care of the spacing during kiai times. it really isn't inconsistent, but the emphasis is just plain wrong. you should just use higher spacing when the vocals are more emphasized in the bgm and not during the whole kiai
also, please take care at your overall design. stuff such as 01:17:874 (1,2,3,4) - would look way, way better if the slider design of these were a bit more similar rather than just 4 different shapes
on a last note, please be conscious of the overall spacing on non-kiai sections, please... from 00:25:045 - to 00:46:649 - it seems like a clownfiesta, you should be more considered to actual emphasis and design. patterning might not be so important, but once you've learned a lot abotu mapping, these things actually hurt visually speaking
[]
i can go more in-depth into this, but basically... just read the above and work on it slightly, you'll see improvements!!
good luck
you can hit me up whenever you want for more help, you know i can assist you with that!!!
normal
use ar4 you madboy
00:12:715 (4) - sir, try to snap the object thanks
00:20:211 (2) - would recommend rotating the red anchor as it looks quite bad currently
00:23:501 (2,3,4) - this is minor but followpoints on normals do actually matter http://i.imgur.com/8ZWRXgT.jpg
00:31:036 - combo way too long here, splitting 00:33:438 (3) - http://i.imgur.com/Kwp9QLb.jpg like that gives a break and accentuates the vocals a little bit better!!
00:39:435 (5,6,7) - yo i'm nazing the fuck out of you, so i'm deeply sorry for that but yeah... thing is, if you are curving (5) as that it'd be much better if (6) would look visually patterned by making it flow towards that object http://i.imgur.com/oEd9X7G.jpg . then you can drag (7) close to (6) and ta-da! you know when you are making these super-linear patterns, try to keep it clean, if you start curving sliders by this much but objects don't visually flow, then just make sliders fully stright, would be much btter
00:43:042 - hoooly, give 'em some breakzzz, this is a massive spike
ehh let me help you a bit with the kiai:
01:10:658 (5) - rotate tail by 28°
01:07:958 (4) - 01:12:768 (8) - 01:16:974 (6) - delete
01:19:074 (2,3) - 1/1 + circle on 01:19:977 -
great overall!!
hard
00:15:403 - ouch
00:22:615 (1,2) - rhythm again
i will try to be honest and not so harsh
this needs a remap
the visuals; the placements; the flow; hell even the rhythm just don't work at all. none work.
like yeah, sure, ds and stuf fmight ruin your map. that's why you can, sometimes, and if it /looks/ similar break with the distance snapping, but let me give you some examples of what is just completely wrong:
00:09:389 (4,5,1) -
00:12:987 (1,3) -
00:13:609 (2,4) -
00:23:501 (2,3,4,1) -
00:31:036 (2,3,4,1) -
00:54:465 (3,4,5,6,7,8,1) - this hurts
00:59:543 (3,2) - q
01:20:280 (1,4) -
you need to leave more breaks during patterns, you are just having the same mistakes across every difficulty. your patterning isn't good at all ,so you need to focus on small groups of objects before moving towards something more heavy.
a small advice would be to look at other people's maps and try to get different ideas on small groups before moving on - and also some self-modding after finishing the map would be a nice idea
the mapset has a lot of potential, but this difficulty will hold you back unless some bn thinks otherwise (which... has occurred)
anime
00:13:312 (1,2,3,4) - yes, consider mapping a good build-up please, something like http://i.imgur.com/eovlt60.jpg looks ezpz
00:16:016 (3,4) - these are supposed to be stressed, 00:09:999 (4,5,1) - here's a good example of what you should be doing. please follow the music properly
00:16:617 (1,2) - visually speaking this is real bad, here's a better-looking pattern for the lulz http://i.imgur.com/m38ZMkY.jpg
00:29:238 (4,1,2,3) - eee spacing
00:50:256 (3,4) - if anything try ctrl+g'ing the rhythm with 00:50:857 (5) - as there's nothing to emphasize on 00:50:557 -
00:56:268 (1) - why is this the only extended slider in the whole map come on
01:01:067 (3) - yes, excuse me?
01:04:058 (2,3,1) - vs 01:13:074 (1,2,3) - take care with that filler and the ncing!!
i'd say you need to take more care of the spacing during kiai times. it really isn't inconsistent, but the emphasis is just plain wrong. you should just use higher spacing when the vocals are more emphasized in the bgm and not during the whole kiai
also, please take care at your overall design. stuff such as 01:17:874 (1,2,3,4) - would look way, way better if the slider design of these were a bit more similar rather than just 4 different shapes
on a last note, please be conscious of the overall spacing on non-kiai sections, please... from 00:25:045 - to 00:46:649 - it seems like a clownfiesta, you should be more considered to actual emphasis and design. patterning might not be so important, but once you've learned a lot abotu mapping, these things actually hurt visually speaking
[]
i can go more in-depth into this, but basically... just read the above and work on it slightly, you'll see improvements!!
good luck
you can hit me up whenever you want for more help, you know i can assist you with that!!!