rip my relentless bg
Cerulean Veyron wrote:
Hello!
Nice choice of music! Really liked it! - Thanks !! <3
[- - Fallacious - -]
- 00:16:496 - The two timing sections here are okay, but they have different volumes. Adjust the red timing point to 50%. - Done !
- 00:35:782 (1) - This slider has a huge snare sound on it's end, it'd probably be better if that sliderend was clickable to follow a bit of the vocals. At least reducing the slider length and adding a circle sound better, very much. Since you don't seem to do that a lot, I prefer this kind of rhythm composition on any similar parts later on. So I wouldn't enlarge my mod post ;p - Done!
- 00:49:489 - The same thing for the volume, adjust 50% for the red point. - I wonder how I just miss out on these :s
- 01:16:660 (7,8,9) - These sliders' end are not snapped correctly, by 8ms on 1/8 snap. This should be fixed. - Fixed! I didn't even know this happened..
- 01:31:489 (4,5,1) - I'd suggest you keep the transition to the stream smooth because right now, you are making it some weird sharp back-and-forth flowing just before the stream. Which doesn't look comfortable, at least to me. - I changed it to a more back and forth -ish so I hope this plays better. (It plays the same for me so)
- 01:58:917 (6,7,8,1) - It could be cooler if you switch the distance spacing from (6)&(7) to (8)&(1) because between those two notes' track is pretty exceptional, which is suitable for bigger spacing. You also done it on 02:07:831 (2,3,4,5) - , so you should do the same thing here for consistency. - Yeah i did something o:
- 02:16:403 (4,5,6) - Same thing as above. - I wanted to stress this jump really bad and i think it plays very well accordingly to the song and it's intensity. It also takes part in a pattern that I'd otherwise ruin ):
- 02:49:831 (6,1) - Optional objective: There's a TINY overlap ob the slider borders, if only you could see it more closer. It's not that major, it's just a little odd so.. spilt out a bit? - Done!
- 03:01:146 (1,2,3,4,5,6,1,2,3) - Try something more phenomenal and angular that would fit better than the straight flow here. Just my personal opinion. I tried something..?
- 04:20:003 (4) - Would be cool if you'd Ctrl + G or something so that players can complete that circular motion before the triangle singletapping pattern. And after your consider this, fix a little spacing next to it ofc. - I like how it is now imo so ill leave it. I may consider it
- 05:26:174 (5) - Almost the same thing as above. For structural flowing for sure. ^
Sorry if my mod wouldn't help much of your map, it's quite great to play as well tbh. I just pointed out some stuffs that bothered me somehow, but I at least tried my best.
Best of luck! Heehee thanks~
Mods are all welcome!!C00L wrote:
Can i mod this ? :^)
22:29 Rapthorn: bg
22:29 Hikaru Rose: ok /:
22:30 Rapthorn: 00:10:272 (3) -
22:30 Rapthorn: 00:07:513 (3) -
22:30 Rapthorn: 00:08:892 (3) -
22:37 Rapthorn: 01:33:374 (1) -
22:39 Rapthorn: 01:50:174 (3) -
22:40 Rapthorn: 01:45:374 (7) -
22:40 Hikaru Rose: 01:49:831 (1) -
22:40 Hikaru Rose: 02:33:717 (1) -
22:42 Rapthorn: 01:57:889 (1) -
22:42 Rapthorn: 01:57:717 (6) -
22:42 Rapthorn: 01:57:889 (1) -
22:42 Rapthorn: 01:57:717 (6) -
22:42 Rapthorn: 01:57:889 (1) -
22:42 Hikaru Rose: 01:57:889 (1) -
22:42 Rapthorn: 01:57:717 (6) -
22:43 Rapthorn: ^slider on vocal
22:43 Hikaru Rose: 05:17:946 (6) -
22:44 Rapthorn: 02:04:574 (6) -
22:46 Rapthorn: 02:11:774 (1) -
22:47 Rapthorn: 02:12:117 (2) -
22:47 Hikaru Rose: 02:12:117 (2) -
22:48 Rapthorn: 02:14:517 (1) -
22:48 Rapthorn: yay
22:48 Rapthorn: 02:14:517 (1,3) -
22:52 Rapthorn: 04:06:974 (1) -
22:52 Rapthorn: 04:09:546 (1) -
22:54 Rapthorn: Halfway point
18:04 Rapthorn: 01:10:060 (1,2,3,4,1,2,3,4) -
18:04 Rapthorn: 01:53:946 (1,2,3,4,1,2,3,4,1,2,3,4) -
18:05 Rapthorn: 02:37:831 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) -
18:07 Rapthorn: 01:10:746 (1,2,3,4) -
18:07 Rapthorn: 01:54:631 (1,2,3,4) -
18:07 Rapthorn: 02:38:517 (1,2,3,4) -
18:09 Rapthorn: 02:59:774 (1,2,3,4,1,2,3,4,1,2,3,4) -
18:11 Rapthorn: 04:06:974 (1) -
18:12 Hikaru Rose: 04:28:231 (1,2,3,4,1) -
18:12 Rapthorn: 04:37:489 (2,4) -
18:13 Hikaru Rose: 04:37:146 (1,2,1) -
18:14 Rapthorn: 04:50:860 (1,2,3,4,5) -
18:16 Hikaru Rose: 01:30:631 (1,2) -
18:16 Hikaru Rose: 02:58:403 (1,2) -
18:20 Rapthorn: 05:29:089 (5) -
18:23 Rapthorn: 05:45:717 (1) -
18:23 Rapthorn: nice sliderend
18:26 Rapthorn: 06:43:317 (1) - 06:43:317 (1) -
18:26 Rapthorn: 06:43:317 (1) -
18:27 Rapthorn: rapGod guy
18:27 Rapthorn: strim consistency
18:27 Rapthorn: last bit of kiai too easy?
18:28 Rapthorn: 06:28:574 (3,4,5) -
18:28 Rapthorn: 06:29:946 (3,4,5) -
18:29 Rapthorn: 06:41:260 (1,2,1,2) -
18:30 Rapthorn: 06:40:574 (1,1,1,1) -
18:30 Rapthorn: 06:40:917 (1,2) -
18:31 Rapthorn: 06:40:917 (1,2,1,2) -
18:31 Rapthorn: 06:40:574 (1,1) -
18:31 Hikaru Rose: 06:41:260 (1,1) -
18:31 Rapthorn: 06:40:917 (1,1) -
18:31 Hikaru Rose: 06:41:260 (1,1) -
18:32 Rapthorn: 06:40:917 (1,1) -
18:32 Hikaru Rose: 06:40:917 (1,1) -
18:33 Rapthorn: https://osu.ppy.sh/ss/5893217
18:33 Hikaru Rose: https://imgur-archive.ppy.sh/YPM6n9q.jpg
C00L wrote:
[General]
- To Cheesecake - You have sb elements which aren't .png, your current files -
muzzybg.jpg
sb\layer.jpg
sb\pulse.jpg
Are all JPG, consider changing this up if it matters to you since space usage shoudn't be an issue here and sb's support png's better?? if i'm wrong scream at me STORYBOARD ELEMENTS THAT AREN'T TRANSPARENT ARE LEFT AS .JPG TO SAVE ON FILE SPACE WHILE IT ONLY SAVES A FEW MB WHEN YOU CONSIDER A BEATMAP BEING DOWNLOADED HUNDREDS OR THOUSANDS OF TIME IT ADDS UP. PNG IS ONLY USED FOR TRANSPARENT ELEMENTS AS .JPG DOES NOT SUPPORT ALPHA LAYERS. FOR STORYBOARDS THERES NO VISUAL DIFFERENCE BETWEEN PNG AND JPG ANYWAY
[]Akkelobster wrote:
00:35:782 (1) - Lengthen the slider/ slow it down so it ends on 00:36:124 and remove the circle - It was like that first, but i needed to emphasize this sound too :s
00:46:753 (3,4) - Are these supposed to not be perfect stacks? - what do you mean?
01:18:117 (6,1) - Sounds like the 6 supposed to be a slider and the 1 a circle? - I did this after every 4 measures to be consistent!
01:43:317 (3,4,5) - feels like it should be slightly more spaced - It's slightly more spaced
05:32:346 (2) - what is this repeat, what is it emphasizing? why is it here? why isn't there any others of it's kind? - fixed!
Cute beatmap, would mod again - aa
C00L wrote:
Right
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
[General][Timing]
- In your folder you will find - "Kings Of The City - Wrong (Muzzy Remix) (Hikaru Rose).osb" and Kings Of The City - Wrong (Muzzy Remix) (HikaruR).osb they are both the same ile size which is 7mb's and it's the same sb, this is just because you changed your name and you forgot to delete it xd (i did redowload to recheck if im correct and both come with download
- To Cheesecake - You have sb elements which aren't .png, your current files -
muzzybg.jpg
sb\layer.jpg
sb\pulse.jpg
Are all JPG, consider changing this up if it matters to you since space usage shoudn't be an issue here and sb's support png's better?? if i'm wrong scream at me[Hitsounds]
- Your timing is all incorrect in the beginning - http://puu.sh/qSHvV/d2ac0e4f3c.osu
this sounds a lot better, it's more accurate since some of your timings were really off in terms of following the music like some 175bpm parts didn't fit what so ever. (that file above only contains timings for your map, i have not changed anything else) - I know its really fucked, but if I'm going to change it the other things are going to be really weird and some of the circles are reaaally weird since the distance time thingy will be messed up, therefore messing with the playability. Unless a QAT member really wants me to change this I'll have to change this. For it looks like it plays consistently.
- Check!
[Best Song/Map 2k16]
- 00:36:810 (1) - this slider starts at 00:36:724 - like you have no idea how many times i missread this on hd, it sound and plays so much better at the blue tick, since there is a really faint sound there - I'm sorry but no one ever broke here, even with Hidden or Hidden Hardrock, so no changes.
- 00:40:753 (4,1) - fix blanket ecks dee, pixel movement right? i want to die - Fixed
- 00:44:010 (3) - W
- 00:47:782 (5) - see except of this note here, considering removing it and putting a spinner there instead, so like start the spinner at 00:47:696 - and that will follow that nice "fade out" sound till 00:48:724 - also this will lead into the next section really powerfully because of that spinner, since the current (5) note doesn't really follow any vocals i would suggest doing this since spinner = powa - I did something else
- 01:10:660 (4) - you could really make this overlap with 01:10:231 (3) - , since there isn't a lot of change involved to get it to look like that, just a little movement of 01:10:403 (1) - and then rest fits nicely - It does, but it actually plays a little different
- 01:11:089 (1) - O
- 01:49:317 (6,7) - every stream before that didn't get as big of a jump as this one so like this got 2.9 the one before got 01:47:946 (6) - 2.27, then one before that got 01:46:574 (6) - 2.7, they are really inconsistent but they do although follow the same sounds so i see no reason why the spacing should vary a lot here - Okay
- 01:54:546 (4) - you could again to improve visuals stack this with 01:54:117 (3) - unless this was your usage of your semi-stacks - This is indeed completely intentional and i want to keep it like this, since it plays a lot better aswell
- 01:58:746 (5) - please fix these volume changes, it plays so weird, it just feels as if you have missed or something, and idk why it's like this anyway the vocals are strong all the way here :/ - aa i'd really like to fix every inconsistency and kickslider and hitsound i placed, but i can't seem to recall what i used them for ):
- 02:05:603 (5,6) - except of these you could do this this will catch the vocals here much better and since you catch voals on 02:05:946 (7) - this would fit really nicely imo - I won't change anything as of now. The vocals are sometimes offbeat and i know that. Its just that following the drum was a better squeeze without going off track too much from the vocals. Might change this though
- 02:15:889 (1,2,3,4,5,6,7) - why use such high spacing in a decreasing in intensity section? this like cries out for lower spacing to emphasize that the song is somewhat calming down - The vocals don't decrease in intensity in my opinion. It stays the same. For the drums however it is another story o:
gonna finish this later since i have to go to some school meeting... Fuck knows if it's important lmao ¯\_(ツ)_/¯
- 02:55:317 (6) - you could slow sliders like this or similar to those down to emphasise the slowing down sounds - Yeah i guess kind of
- 03:22:403 (1,2,3,4,1,2,3,4,5) - hmm, for this you could actually decrease the spacing of these much more so instead of making it really spaced out use some smaller spacing instead since this section is sort of dying out, so for example this could work better imo since your spacing is really high compared to the intensity of the music imo it just doesn't fit - The drums intensity is what i reflected in the streams. The vocals also have the same intensity through my eyes.
- 03:45:546 (3,4) - fix blanket ecks dee Fixed i think
- 03:54:289 (1) - blue tick thing with the slider would be better here imo ^
- 04:52:831 (4,1) - this anti-flow stream jump doesn't fit here imo, maybe it's just me but it feels really horrible when playing it judging that a curve comes right after it comparing it to the other streams like this stream jump just seems bad - It actually plays well in my opinion. Maybe it's a little too much but I'm not sure
- 05:13:831 (1,2) - why decrease the spacing on this one? remainder section simlar to this kept the DS of the notes similar at all points this one doesn't, same sounds nothing is changing why is this - Oops yeah, fixed
- 05:26:174 (5) - this is a thing that i spotted and really caught my eye, ofc it follows the vocals really nicely here yea, but increase the SV to 1.6, that really works nicely the circle shape should stay since it fits perfectly, but why the SV change? Since the current SV of the slider doesn't emphasize the really strong vocals that are going on and the current SV of the slider just makes it feel off and weird. - It doesn't change anything really
- 06:36:803 (3,6) - fix blanket ecks dee - Fixed !
[Final Words] 10/10 map man i told you this once and this is still considered my favourite map to play, it's just fucking so much fun, honestly i will try my hardest to get this ranked, if i become BN when the next tests come through and this is still not ranked, be prepared for multiple rechecks (if any) to get this thing ranked, although i doubt it since people will see the beauty of this and rank it faster :^)
Good Luck From me!! +5
Hikaru Rose wrote:
[Timing]
- Your timing is all incorrect in the beginning - http://puu.sh/qSHvV/d2ac0e4f3c.osu
this sounds a lot better, it's more accurate since some of your timings were really off in terms of following the music like some 175bpm parts didn't fit what so ever. (that file above only contains timings for your map, i have not changed anything else) - I know its really fucked, but if I'm going to change it the other things are going to be really weird and some of the circles are reaaally weird since the distance time thingy will be messed up, therefore messing with the playability. Unless a QAT member really wants me to change this I'll have to change this. For it looks like it plays consistently.
Because of this i made up timings for you since im 100% sure that the current beginning timings are all wrong, they don't follow any sort of sequence they are just... there. Also i noticed that the beginning timings were made up by Lumin when he was somewhat a "beginner" in mapping which was a pretty bad move accepting those timings since now it kinda screwed over all of your future plansRanking Criteria wrote:
Uninherited (red) Timing Sections should be used to accurately map the song's timing. They should synchronize to the beats of the song as accurately as possible and use the correct time signature whenever possible. If an incorrect time signature would last for more than 2 bars, add another timing section to fix it.