Lumin wrote:
NM From queue
[General]
Timing: I think I got it fixed but still pretty weird 00:05:617 - 00:11:134 use 174bpm here and on 00:11:134 put it back to 175, 00:12:505 use 176 bpm, 00:13:868 use 180bpm and 00:14:868 back to 175, I know it's pretty fucked up but it should fix your problem I think it does...? o:
01:33:374 (1) - I wouldn't use kiai here anymore, because this part isn't so intense anymore and it is using same sounds as the song uses at the beginning
03:01:146 (1) - ^
04:53:603 (1) - ^
06:21:374 (1) - ^
03:23:089 (1) - Unnecessary kiai for me
And the map overall uses kiai 1/3 of the time - The map had way too much kiai time, agree!
[Fallacious]Hope this helps! Amazing song and map, just some of those streams are way too hard imo.
- 00:23:446 (2,5) - stack to sliderend - It was intentional but this works too i think.
- 00:48:818 (1) - Normal hitsounds and 00:49:160 (5) - drum hitsounds starting on these notes? - Normal hitsounds added, oops
- 01:04:060 (4,1) - Better blanket - done~
- 01:08:860 (2,4,6,8) - Drum hitsounds? - Sounds weird, especially with the soft claps/snares
- 01:10:060 (1,5,6) - Normal hitsounds on these and drum hitsounds for the rest of the stream - Done~
- 01:10:317 (4,5) - too big space between these, breaks streams consistency - This is done throughout the whole song and is a little of the maps' backbone!
- 01:14:003 (1) - ugly slider for me - I tried ):
- 01:16:574 (6,7,8,9) - Rep slider would fit better imo - I want to keep those because a rep slider would break a little flow imo since you dont want to hold your position after jumpy patterns
- 01:18:289 (1,3) - Stack maybe? - All these kind of stacks are intentional and look very nice while playing and in the editor imo!
- 01:23:603 (6,2) - Better blanket? - Fixed~
- 01:32:003 (1,2,1,2) - Normal hitsounds on these and drum for the rest - ?
- 01:32:346 (1,2,3,4,1,2,3,4,1) - Pretty damn hard and confusing imo, some minor changes for better reading would be good - Im not sure how to fix this but i decreased the spacing a little.
- 01:38:517 (7,8,9,10) - Rep slider would fit better - *
- 01:52:746 (2,2,2,2) - Drum hitsounds? - They're already there? o:
- 01:53:946 (1) - Same here in sounding as earlier streams
- 02:00:460 (7,8,9,10) - rep slider as earlier - *
- 02:12:117 (2,3,4) - Combo break magnet imo, (suggest) 1/2 slider maybe? - Not really?
- 02:22:403 (7,8,9,10) - ^ rep slider - As for all these patterns, i want to keep them like this except if there was something like a stream before that. So this applies to all these that come after.
- 02:37:831 (1) - Same about hitsounding in stream
- 02:40:060 (1) - This is epic part for some reason
- 02:49:146 (3,5) - Disturbing overlap - Oops fixed
- 02:56:517 (5,1) - Stack better - Intentional
- 02:59:774 (1) - Stream sounding
- 03:06:289 (7,8,9,10) - Rep
- 03:08:860 (6,2) - Stack
- 03:20:517 (2,2,2,2) - Drum hitsounding?
- 03:21:717 (1) - Stream sounding
- 04:06:289 (1,2) - These normal and rest of the stream drum
- 04:24:289 (4,6,2,4,6,8,2,4,6,8) - Drum hitsound?
- 04:27:546 (1) - Stream sounding
- 04:52:231 (1) - Stream sounding
- 04:58:746 (7,8,9,10) - rep
- 05:12:974 (2,2,2,2) - drums?
- 05:14:174 (1) - Stream sounding
- 05:25:146 (1,4) - Copypaste and stack? - Copy pasted but not stacked :<
- 05:56:346 (8) - NC? - Uh yeah why not
- 05:58:060 (1) - Stream sounding and way too hard imo - When you look at spacing vs playing, it play pretty damn good imo but i guess the spacing was a little too much.
- 06:20:003 (1) - Stream sounding
- 06:26:517 (7,8,9,10) - Rep
- 06:40:746 (2,2,2,2) - drum hitsounding
- 06:41:946 (1) - Stream sounding
Strategas wrote:
hi, from queue
bg is irrelavent, unless you get away somehow by saying there's a city but ehh - (i actually found it by google searching anime something city !!)
00:32:524 (3,2,5) - so any reason you mapped those two sliders without repeat and the last one with repeat? No idea, changed~
00:38:353 (2) - I suggest you make the slider end clickable, because you use finish there and it's a strong beat http://i.imgur.com/h9meL6W.png - Done~
00:49:153 (5) - nc ? you change spacing - It's still connected to each other so i don't think that is needed
01:10:403 (5) - nc - Done~
01:16:917 (1,2) - slider doesn't flow into that other slider that well. try moving the 2 up - Done~
01:38:517 (7,8,9,10,1) - I love this pattern - Thanks!
01:58:403 (3,4,5,6,7,8) - the slider ends are overmapped so I recommend silencing them . there's more of them so make sure to recheck 03:11:431 (5,6) - 05:46:317 (3,4,5,6,7,8,1,2,3,4,5,6) - etc - some of em need silencing but not all, ill progressively try to find them and mute them
02:16:574 (5,6,7) - this should be spaced the most imo since it's stronger than the other sounds - Done~
03:45:031 - 03:56:003 - make this clickable - Done~
03:50:003 (3,1,3,1) - the blankets will looks better if you blanket at the same distance from each other - These blankets are so ugly w t f did i do
04:28:574 (1) - try improving shape? I don't really like it - Changed it a bit
05:32:603 (3) - overmapped and that patern is a pain to play - I tried making it easier to read i guess
overall I like this map, but I think it lacks some 1/1 sliders, many places seem overmapped and there might be some spacing consistency issues. Can also use better rhythm choice in various places as you make a lot of strong beats unclickable
Good luck!
2016-02-15 21:51 HighTec: ff over je wrong map
2016-02-15 21:51 HighTec: een paar kleine dingen
2016-02-15 21:51 HikaruR: ? o:
2016-02-15 21:51 HighTec: 00:46:753 (3,4) - slechte overlap
2016-02-15 21:51 HighTec: 00:36:810 (3) - NC?
2016-02-15 21:52 HighTec: 01:23:089 (3) - deze ietsjes dichterbij 2, hij staat ongemakkelijk
2016-02-15 21:52 HikaruR: 03:54:289 (3) -
2016-02-15 21:52 HikaruR: hier heb ik ook geen nc o:
2016-02-15 21:52 HighTec: verander dat dan gauw
2016-02-15 21:52 HighTec: 01:27:546 (6,1) - te groot voor 1/4 jump, consider making it smaller
2016-02-15 21:52 HighTec: ik vind je stream design mooi, maar het spelen
2016-02-15 21:53 HighTec: 01:32:003 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - van bijvoorbeeld deze
2016-02-15 21:53 HighTec: denk daar nog een keer goed over na
2016-02-15 21:53 HighTec: beetje richting priti gaan jou streams D:
2016-02-15 21:53 HikaruR: ik fcde ze allemaal 3 keer achter elkaar in 5 tries in test play xd
2016-02-15 21:53 HikaruR: ikk vind ze
2016-02-15 21:53 HikaruR: echt tering lekker
2016-02-15 21:53 HighTec: ik kan ze niet :(
2016-02-15 21:53 HikaruR: spelen
2016-02-15 21:53 HighTec: 01:44:689 (2) - deze ietsjes verder weg
2016-02-15 21:54 HighTec: verwart met de gedachte van double
2016-02-15 21:54 HikaruR: mfw precies 1 spacing en pattern
2016-02-15 21:54 HighTec: 02:00:460 (7,8,9,10) - deze ietsjes minder curven
2016-02-15 21:54 HighTec: 02:12:117 (2,3,4) - this is just nasty
2016-02-15 21:55 HighTec: sliderbreak heaven
2016-02-15 21:55 HikaruR: noo
2016-02-15 21:55 HikaruR: ik heb mn vriend er door laten spelen en hij zei dat het een pattern was die te sight readen valt o:
2016-02-15 21:56 HighTec: o
2016-02-15 21:56 HighTec: 02:49:831 (6,1) - deze staan ook net iets tever uit elkaar voor een 1/4 jump
2016-02-15 21:57 HikaruR: dam
2016-02-15 21:57 HighTec: hoe mooi het er ook uit ziet :(
2016-02-15 21:57 HighTec: 04:28:917 (1) - bij de break van deze nooit zou ik het blauwe vak en de break juist omdraaien, maar das personal
2016-02-15 21:58 HikaruR: ;w;
2016-02-15 21:58 HighTec: btw
2016-02-15 21:58 HighTec: meeste spacing dingen die ik heb gepoint
2016-02-15 21:58 HighTec: repeaten zichzelf in de map
2016-02-15 21:58 HikaruR: ikik
2016-02-15 21:58 HighTec: consider relooking it
2016-02-15 21:58 HighTec: ben te lui om alles aan te wijzen :^)
2016-02-15 21:59 HighTec: 06:04:574 (4) - hier had je bij het andere stuk wel NC???
2016-02-15 22:00 HighTec: 06:33:031 (5,7) - deze sluiten NET NIET perfect aan ;(
2016-02-15 22:00 HighTec: 06:43:317 (5) - NC op laatste noot omdat fancy
2016-02-15 22:01 HighTec: verander btw ar naar 9,3 of 9,4 en od naar 8,7
2016-02-15 22:01 HighTec: ok im out
2016-02-15 22:01 HighTec: ACTION flies away
2016-02-15 22:01 HikaruR: oh ya lmao
2016-02-15 22:01 HikaruR: ar 9,2 vind ik imo het beste
2016-02-15 22:01 HikaruR: maar veel mensen zeggen idd dat ar 9,3 beter is
2016-02-15 22:02 HikaruR: dus probs 9,3
2016-02-15 22:02 HighTec: past beter bij de star rating en jumps
2016-02-15 22:02 HikaruR: ;w;
2016-02-15 22:02 HighTec: :3
f i l t h y xd <3HighTec wrote:
Im a filthy kd farmer xdThe mod I did (is in dutch so be aware)2016-02-15 21:51 HighTec: ff over je wrong map
2016-02-15 21:51 HighTec: een paar kleine dingen
2016-02-15 21:51 HikaruR: ? o:
2016-02-15 21:51 HighTec: 00:46:753 (3,4) - slechte overlap
2016-02-15 21:51 HighTec: 00:36:810 (3) - NC?
2016-02-15 21:52 HighTec: 01:23:089 (3) - deze ietsjes dichterbij 2, hij staat ongemakkelijk
2016-02-15 21:52 HikaruR: 03:54:289 (3) -
2016-02-15 21:52 HikaruR: hier heb ik ook geen nc o:
2016-02-15 21:52 HighTec: verander dat dan gauw
2016-02-15 21:52 HighTec: 01:27:546 (6,1) - te groot voor 1/4 jump, consider making it smaller
2016-02-15 21:52 HighTec: ik vind je stream design mooi, maar het spelen
2016-02-15 21:53 HighTec: 01:32:003 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - van bijvoorbeeld deze
2016-02-15 21:53 HighTec: denk daar nog een keer goed over na
2016-02-15 21:53 HighTec: beetje richting priti gaan jou streams D:
2016-02-15 21:53 HikaruR: ik fcde ze allemaal 3 keer achter elkaar in 5 tries in test play xd
2016-02-15 21:53 HikaruR: ikk vind ze
2016-02-15 21:53 HikaruR: echt tering lekker
2016-02-15 21:53 HighTec: ik kan ze niet :(
2016-02-15 21:53 HikaruR: spelen
2016-02-15 21:53 HighTec: 01:44:689 (2) - deze ietsjes verder weg
2016-02-15 21:54 HighTec: verwart met de gedachte van double
2016-02-15 21:54 HikaruR: mfw precies 1 spacing en pattern
2016-02-15 21:54 HighTec: 02:00:460 (7,8,9,10) - deze ietsjes minder curven
2016-02-15 21:54 HighTec: 02:12:117 (2,3,4) - this is just nasty
2016-02-15 21:55 HighTec: sliderbreak heaven
2016-02-15 21:55 HikaruR: noo
2016-02-15 21:55 HikaruR: ik heb mn vriend er door laten spelen en hij zei dat het een pattern was die te sight readen valt o:
2016-02-15 21:56 HighTec: o
2016-02-15 21:56 HighTec: 02:49:831 (6,1) - deze staan ook net iets tever uit elkaar voor een 1/4 jump
2016-02-15 21:57 HikaruR: dam
2016-02-15 21:57 HighTec: hoe mooi het er ook uit ziet :(
2016-02-15 21:57 HighTec: 04:28:917 (1) - bij de break van deze nooit zou ik het blauwe vak en de break juist omdraaien, maar das personal
2016-02-15 21:58 HikaruR: ;w;
2016-02-15 21:58 HighTec: btw
2016-02-15 21:58 HighTec: meeste spacing dingen die ik heb gepoint
2016-02-15 21:58 HighTec: repeaten zichzelf in de map
2016-02-15 21:58 HikaruR: ikik
2016-02-15 21:58 HighTec: consider relooking it
2016-02-15 21:58 HighTec: ben te lui om alles aan te wijzen :^)
2016-02-15 21:59 HighTec: 06:04:574 (4) - hier had je bij het andere stuk wel NC???
2016-02-15 22:00 HighTec: 06:33:031 (5,7) - deze sluiten NET NIET perfect aan ;(
2016-02-15 22:00 HighTec: 06:43:317 (5) - NC op laatste noot omdat fancy
2016-02-15 22:01 HighTec: verander btw ar naar 9,3 of 9,4 en od naar 8,7
2016-02-15 22:01 HighTec: ok im out
2016-02-15 22:01 HighTec: ACTION flies away
2016-02-15 22:01 HikaruR: oh ya lmao
2016-02-15 22:01 HikaruR: ar 9,2 vind ik imo het beste
2016-02-15 22:01 HikaruR: maar veel mensen zeggen idd dat ar 9,3 beter is
2016-02-15 22:02 HikaruR: dus probs 9,3
2016-02-15 22:02 HighTec: past beter bij de star rating en jumps
2016-02-15 22:02 HikaruR: ;w;
2016-02-15 22:02 HighTec: :3
hika lazy fuck rank map nao!Mazziv wrote:
HOL Y FCK RANK THIS RN
Cerulean Veyron wrote:
Hello!
Nice choice of music! Really liked it! - Thanks !! <3
[- - Fallacious - -]
- 00:16:496 - The two timing sections here are okay, but they have different volumes. Adjust the red timing point to 50%. - Done !
- 00:35:782 (1) - This slider has a huge snare sound on it's end, it'd probably be better if that sliderend was clickable to follow a bit of the vocals. At least reducing the slider length and adding a circle sound better, very much. Since you don't seem to do that a lot, I prefer this kind of rhythm composition on any similar parts later on. So I wouldn't enlarge my mod post ;p - Done!
- 00:49:489 - The same thing for the volume, adjust 50% for the red point. - I wonder how I just miss out on these :s
- 01:16:660 (7,8,9) - These sliders' end are not snapped correctly, by 8ms on 1/8 snap. This should be fixed. - Fixed! I didn't even know this happened..
- 01:31:489 (4,5,1) - I'd suggest you keep the transition to the stream smooth because right now, you are making it some weird sharp back-and-forth flowing just before the stream. Which doesn't look comfortable, at least to me. - I changed it to a more back and forth -ish so I hope this plays better. (It plays the same for me so)
- 01:58:917 (6,7,8,1) - It could be cooler if you switch the distance spacing from (6)&(7) to (8)&(1) because between those two notes' track is pretty exceptional, which is suitable for bigger spacing. You also done it on 02:07:831 (2,3,4,5) - , so you should do the same thing here for consistency. - Yeah i did something o:
- 02:16:403 (4,5,6) - Same thing as above. - I wanted to stress this jump really bad and i think it plays very well accordingly to the song and it's intensity. It also takes part in a pattern that I'd otherwise ruin ):
- 02:49:831 (6,1) - Optional objective: There's a TINY overlap ob the slider borders, if only you could see it more closer. It's not that major, it's just a little odd so.. spilt out a bit? - Done!
- 03:01:146 (1,2,3,4,5,6,1,2,3) - Try something more phenomenal and angular that would fit better than the straight flow here. Just my personal opinion. I tried something..?
- 04:20:003 (4) - Would be cool if you'd Ctrl + G or something so that players can complete that circular motion before the triangle singletapping pattern. And after your consider this, fix a little spacing next to it ofc. - I like how it is now imo so ill leave it. I may consider it
- 05:26:174 (5) - Almost the same thing as above. For structural flowing for sure. ^
Sorry if my mod wouldn't help much of your map, it's quite great to play as well tbh. I just pointed out some stuffs that bothered me somehow, but I at least tried my best.
Best of luck! Heehee thanks~
Mods are all welcome!!C00L wrote:
Can i mod this ? :^)
22:29 Rapthorn: bg
22:29 Hikaru Rose: ok /:
22:30 Rapthorn: 00:10:272 (3) -
22:30 Rapthorn: 00:07:513 (3) -
22:30 Rapthorn: 00:08:892 (3) -
22:37 Rapthorn: 01:33:374 (1) -
22:39 Rapthorn: 01:50:174 (3) -
22:40 Rapthorn: 01:45:374 (7) -
22:40 Hikaru Rose: 01:49:831 (1) -
22:40 Hikaru Rose: 02:33:717 (1) -
22:42 Rapthorn: 01:57:889 (1) -
22:42 Rapthorn: 01:57:717 (6) -
22:42 Rapthorn: 01:57:889 (1) -
22:42 Rapthorn: 01:57:717 (6) -
22:42 Rapthorn: 01:57:889 (1) -
22:42 Hikaru Rose: 01:57:889 (1) -
22:42 Rapthorn: 01:57:717 (6) -
22:43 Rapthorn: ^slider on vocal
22:43 Hikaru Rose: 05:17:946 (6) -
22:44 Rapthorn: 02:04:574 (6) -
22:46 Rapthorn: 02:11:774 (1) -
22:47 Rapthorn: 02:12:117 (2) -
22:47 Hikaru Rose: 02:12:117 (2) -
22:48 Rapthorn: 02:14:517 (1) -
22:48 Rapthorn: yay
22:48 Rapthorn: 02:14:517 (1,3) -
22:52 Rapthorn: 04:06:974 (1) -
22:52 Rapthorn: 04:09:546 (1) -
22:54 Rapthorn: Halfway point
18:04 Rapthorn: 01:10:060 (1,2,3,4,1,2,3,4) -
18:04 Rapthorn: 01:53:946 (1,2,3,4,1,2,3,4,1,2,3,4) -
18:05 Rapthorn: 02:37:831 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) -
18:07 Rapthorn: 01:10:746 (1,2,3,4) -
18:07 Rapthorn: 01:54:631 (1,2,3,4) -
18:07 Rapthorn: 02:38:517 (1,2,3,4) -
18:09 Rapthorn: 02:59:774 (1,2,3,4,1,2,3,4,1,2,3,4) -
18:11 Rapthorn: 04:06:974 (1) -
18:12 Hikaru Rose: 04:28:231 (1,2,3,4,1) -
18:12 Rapthorn: 04:37:489 (2,4) -
18:13 Hikaru Rose: 04:37:146 (1,2,1) -
18:14 Rapthorn: 04:50:860 (1,2,3,4,5) -
18:16 Hikaru Rose: 01:30:631 (1,2) -
18:16 Hikaru Rose: 02:58:403 (1,2) -
18:20 Rapthorn: 05:29:089 (5) -
18:23 Rapthorn: 05:45:717 (1) -
18:23 Rapthorn: nice sliderend
18:26 Rapthorn: 06:43:317 (1) - 06:43:317 (1) -
18:26 Rapthorn: 06:43:317 (1) -
18:27 Rapthorn: rapGod guy
18:27 Rapthorn: strim consistency
18:27 Rapthorn: last bit of kiai too easy?
18:28 Rapthorn: 06:28:574 (3,4,5) -
18:28 Rapthorn: 06:29:946 (3,4,5) -
18:29 Rapthorn: 06:41:260 (1,2,1,2) -
18:30 Rapthorn: 06:40:574 (1,1,1,1) -
18:30 Rapthorn: 06:40:917 (1,2) -
18:31 Rapthorn: 06:40:917 (1,2,1,2) -
18:31 Rapthorn: 06:40:574 (1,1) -
18:31 Hikaru Rose: 06:41:260 (1,1) -
18:31 Rapthorn: 06:40:917 (1,1) -
18:31 Hikaru Rose: 06:41:260 (1,1) -
18:32 Rapthorn: 06:40:917 (1,1) -
18:32 Hikaru Rose: 06:40:917 (1,1) -
18:33 Rapthorn: https://osu.ppy.sh/ss/5893217
18:33 Hikaru Rose: https://imgur-archive.ppy.sh/YPM6n9q.jpg
C00L wrote:
[General]
- To Cheesecake - You have sb elements which aren't .png, your current files -
muzzybg.jpg
sb\layer.jpg
sb\pulse.jpg
Are all JPG, consider changing this up if it matters to you since space usage shoudn't be an issue here and sb's support png's better?? if i'm wrong scream at me STORYBOARD ELEMENTS THAT AREN'T TRANSPARENT ARE LEFT AS .JPG TO SAVE ON FILE SPACE WHILE IT ONLY SAVES A FEW MB WHEN YOU CONSIDER A BEATMAP BEING DOWNLOADED HUNDREDS OR THOUSANDS OF TIME IT ADDS UP. PNG IS ONLY USED FOR TRANSPARENT ELEMENTS AS .JPG DOES NOT SUPPORT ALPHA LAYERS. FOR STORYBOARDS THERES NO VISUAL DIFFERENCE BETWEEN PNG AND JPG ANYWAY
[]Akkelobster wrote:
00:35:782 (1) - Lengthen the slider/ slow it down so it ends on 00:36:124 and remove the circle - It was like that first, but i needed to emphasize this sound too :s
00:46:753 (3,4) - Are these supposed to not be perfect stacks? - what do you mean?
01:18:117 (6,1) - Sounds like the 6 supposed to be a slider and the 1 a circle? - I did this after every 4 measures to be consistent!
01:43:317 (3,4,5) - feels like it should be slightly more spaced - It's slightly more spaced
05:32:346 (2) - what is this repeat, what is it emphasizing? why is it here? why isn't there any others of it's kind? - fixed!
Cute beatmap, would mod again - aa
C00L wrote:
Right
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
[General][Timing]
- In your folder you will find - "Kings Of The City - Wrong (Muzzy Remix) (Hikaru Rose).osb" and Kings Of The City - Wrong (Muzzy Remix) (HikaruR).osb they are both the same ile size which is 7mb's and it's the same sb, this is just because you changed your name and you forgot to delete it xd (i did redowload to recheck if im correct and both come with download
- To Cheesecake - You have sb elements which aren't .png, your current files -
muzzybg.jpg
sb\layer.jpg
sb\pulse.jpg
Are all JPG, consider changing this up if it matters to you since space usage shoudn't be an issue here and sb's support png's better?? if i'm wrong scream at me[Hitsounds]
- Your timing is all incorrect in the beginning - http://puu.sh/qSHvV/d2ac0e4f3c.osu
this sounds a lot better, it's more accurate since some of your timings were really off in terms of following the music like some 175bpm parts didn't fit what so ever. (that file above only contains timings for your map, i have not changed anything else) - I know its really fucked, but if I'm going to change it the other things are going to be really weird and some of the circles are reaaally weird since the distance time thingy will be messed up, therefore messing with the playability. Unless a QAT member really wants me to change this I'll have to change this. For it looks like it plays consistently.
- Check!
[Best Song/Map 2k16]
- 00:36:810 (1) - this slider starts at 00:36:724 - like you have no idea how many times i missread this on hd, it sound and plays so much better at the blue tick, since there is a really faint sound there - I'm sorry but no one ever broke here, even with Hidden or Hidden Hardrock, so no changes.
- 00:40:753 (4,1) - fix blanket ecks dee, pixel movement right? i want to die - Fixed
- 00:44:010 (3) - W
- 00:47:782 (5) - see except of this note here, considering removing it and putting a spinner there instead, so like start the spinner at 00:47:696 - and that will follow that nice "fade out" sound till 00:48:724 - also this will lead into the next section really powerfully because of that spinner, since the current (5) note doesn't really follow any vocals i would suggest doing this since spinner = powa - I did something else
- 01:10:660 (4) - you could really make this overlap with 01:10:231 (3) - , since there isn't a lot of change involved to get it to look like that, just a little movement of 01:10:403 (1) - and then rest fits nicely - It does, but it actually plays a little different
- 01:11:089 (1) - O
- 01:49:317 (6,7) - every stream before that didn't get as big of a jump as this one so like this got 2.9 the one before got 01:47:946 (6) - 2.27, then one before that got 01:46:574 (6) - 2.7, they are really inconsistent but they do although follow the same sounds so i see no reason why the spacing should vary a lot here - Okay
- 01:54:546 (4) - you could again to improve visuals stack this with 01:54:117 (3) - unless this was your usage of your semi-stacks - This is indeed completely intentional and i want to keep it like this, since it plays a lot better aswell
- 01:58:746 (5) - please fix these volume changes, it plays so weird, it just feels as if you have missed or something, and idk why it's like this anyway the vocals are strong all the way here :/ - aa i'd really like to fix every inconsistency and kickslider and hitsound i placed, but i can't seem to recall what i used them for ):
- 02:05:603 (5,6) - except of these you could do this this will catch the vocals here much better and since you catch voals on 02:05:946 (7) - this would fit really nicely imo - I won't change anything as of now. The vocals are sometimes offbeat and i know that. Its just that following the drum was a better squeeze without going off track too much from the vocals. Might change this though
- 02:15:889 (1,2,3,4,5,6,7) - why use such high spacing in a decreasing in intensity section? this like cries out for lower spacing to emphasize that the song is somewhat calming down - The vocals don't decrease in intensity in my opinion. It stays the same. For the drums however it is another story o:
gonna finish this later since i have to go to some school meeting... Fuck knows if it's important lmao ¯\_(ツ)_/¯
- 02:55:317 (6) - you could slow sliders like this or similar to those down to emphasise the slowing down sounds - Yeah i guess kind of
- 03:22:403 (1,2,3,4,1,2,3,4,5) - hmm, for this you could actually decrease the spacing of these much more so instead of making it really spaced out use some smaller spacing instead since this section is sort of dying out, so for example this could work better imo since your spacing is really high compared to the intensity of the music imo it just doesn't fit - The drums intensity is what i reflected in the streams. The vocals also have the same intensity through my eyes.
- 03:45:546 (3,4) - fix blanket ecks dee Fixed i think
- 03:54:289 (1) - blue tick thing with the slider would be better here imo ^
- 04:52:831 (4,1) - this anti-flow stream jump doesn't fit here imo, maybe it's just me but it feels really horrible when playing it judging that a curve comes right after it comparing it to the other streams like this stream jump just seems bad - It actually plays well in my opinion. Maybe it's a little too much but I'm not sure
- 05:13:831 (1,2) - why decrease the spacing on this one? remainder section simlar to this kept the DS of the notes similar at all points this one doesn't, same sounds nothing is changing why is this - Oops yeah, fixed
- 05:26:174 (5) - this is a thing that i spotted and really caught my eye, ofc it follows the vocals really nicely here yea, but increase the SV to 1.6, that really works nicely the circle shape should stay since it fits perfectly, but why the SV change? Since the current SV of the slider doesn't emphasize the really strong vocals that are going on and the current SV of the slider just makes it feel off and weird. - It doesn't change anything really
- 06:36:803 (3,6) - fix blanket ecks dee - Fixed !
[Final Words] 10/10 map man i told you this once and this is still considered my favourite map to play, it's just fucking so much fun, honestly i will try my hardest to get this ranked, if i become BN when the next tests come through and this is still not ranked, be prepared for multiple rechecks (if any) to get this thing ranked, although i doubt it since people will see the beauty of this and rank it faster :^)
Good Luck From me!! +5
Hikaru Rose wrote:
[Timing]
- Your timing is all incorrect in the beginning - http://puu.sh/qSHvV/d2ac0e4f3c.osu
this sounds a lot better, it's more accurate since some of your timings were really off in terms of following the music like some 175bpm parts didn't fit what so ever. (that file above only contains timings for your map, i have not changed anything else) - I know its really fucked, but if I'm going to change it the other things are going to be really weird and some of the circles are reaaally weird since the distance time thingy will be messed up, therefore messing with the playability. Unless a QAT member really wants me to change this I'll have to change this. For it looks like it plays consistently.
Because of this i made up timings for you since im 100% sure that the current beginning timings are all wrong, they don't follow any sort of sequence they are just... there. Also i noticed that the beginning timings were made up by Lumin when he was somewhat a "beginner" in mapping which was a pretty bad move accepting those timings since now it kinda screwed over all of your future plansRanking Criteria wrote:
Uninherited (red) Timing Sections should be used to accurately map the song's timing. They should synchronize to the beats of the song as accurately as possible and use the correct time signature whenever possible. If an incorrect time signature would last for more than 2 bars, add another timing section to fix it.