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Kings Of The City - Wrong (Muzzy Remix)

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Topic Starter
Hikaru Rose

HighTec wrote:

Im a filthy kd farmer xd

The mod I did (is in dutch so be aware)
2016-02-15 21:51 HighTec: ff over je wrong map
2016-02-15 21:51 HighTec: een paar kleine dingen
2016-02-15 21:51 HikaruR: ? o:
2016-02-15 21:51 HighTec: 00:46:753 (3,4) - slechte overlap
2016-02-15 21:51 HighTec: 00:36:810 (3) - NC?
2016-02-15 21:52 HighTec: 01:23:089 (3) - deze ietsjes dichterbij 2, hij staat ongemakkelijk
2016-02-15 21:52 HikaruR: 03:54:289 (3) -
2016-02-15 21:52 HikaruR: hier heb ik ook geen nc o:
2016-02-15 21:52 HighTec: verander dat dan gauw
2016-02-15 21:52 HighTec: 01:27:546 (6,1) - te groot voor 1/4 jump, consider making it smaller
2016-02-15 21:52 HighTec: ik vind je stream design mooi, maar het spelen
2016-02-15 21:53 HighTec: 01:32:003 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - van bijvoorbeeld deze
2016-02-15 21:53 HighTec: denk daar nog een keer goed over na
2016-02-15 21:53 HighTec: beetje richting priti gaan jou streams D:
2016-02-15 21:53 HikaruR: ik fcde ze allemaal 3 keer achter elkaar in 5 tries in test play xd
2016-02-15 21:53 HikaruR: ikk vind ze
2016-02-15 21:53 HikaruR: echt tering lekker
2016-02-15 21:53 HighTec: ik kan ze niet :(
2016-02-15 21:53 HikaruR: spelen
2016-02-15 21:53 HighTec: 01:44:689 (2) - deze ietsjes verder weg
2016-02-15 21:54 HighTec: verwart met de gedachte van double
2016-02-15 21:54 HikaruR: mfw precies 1 spacing en pattern
2016-02-15 21:54 HighTec: 02:00:460 (7,8,9,10) - deze ietsjes minder curven
2016-02-15 21:54 HighTec: 02:12:117 (2,3,4) - this is just nasty
2016-02-15 21:55 HighTec: sliderbreak heaven
2016-02-15 21:55 HikaruR: noo
2016-02-15 21:55 HikaruR: ik heb mn vriend er door laten spelen en hij zei dat het een pattern was die te sight readen valt o:
2016-02-15 21:56 HighTec: o
2016-02-15 21:56 HighTec: 02:49:831 (6,1) - deze staan ook net iets tever uit elkaar voor een 1/4 jump
2016-02-15 21:57 HikaruR: dam
2016-02-15 21:57 HighTec: hoe mooi het er ook uit ziet :(
2016-02-15 21:57 HighTec: 04:28:917 (1) - bij de break van deze nooit zou ik het blauwe vak en de break juist omdraaien, maar das personal
2016-02-15 21:58 HikaruR: ;w;
2016-02-15 21:58 HighTec: btw
2016-02-15 21:58 HighTec: meeste spacing dingen die ik heb gepoint
2016-02-15 21:58 HighTec: repeaten zichzelf in de map
2016-02-15 21:58 HikaruR: ikik
2016-02-15 21:58 HighTec: consider relooking it
2016-02-15 21:58 HighTec: ben te lui om alles aan te wijzen :^)
2016-02-15 21:59 HighTec: 06:04:574 (4) - hier had je bij het andere stuk wel NC???
2016-02-15 22:00 HighTec: 06:33:031 (5,7) - deze sluiten NET NIET perfect aan ;(
2016-02-15 22:00 HighTec: 06:43:317 (5) - NC op laatste noot omdat fancy
2016-02-15 22:01 HighTec: verander btw ar naar 9,3 of 9,4 en od naar 8,7
2016-02-15 22:01 HighTec: ok im out
2016-02-15 22:01 HighTec: ACTION flies away
2016-02-15 22:01 HikaruR: oh ya lmao
2016-02-15 22:01 HikaruR: ar 9,2 vind ik imo het beste
2016-02-15 22:01 HikaruR: maar veel mensen zeggen idd dat ar 9,3 beter is
2016-02-15 22:02 HikaruR: dus probs 9,3
2016-02-15 22:02 HighTec: past beter bij de star rating en jumps
2016-02-15 22:02 HikaruR: ;w;
2016-02-15 22:02 HighTec: :3
f i l t h y xd <3
Cheesecake
http://puu.sh/ne2TK/95202ec09d.zip

im going to go rest for a while now


here's the code if you want it

remember to enable epilepsy and widescreen support
Secretpipe
more like dnb it's nont neurofunky xd
Spork Lover
Random IRC that happened out of nowhere lol x)

We talked about:
Quite a few inconsistent NC placements on certain slider patterns and streams.
AiMod.
Combo colors.
2-3 hard-to-play patterns.

Our irc yo
18:15 HikaruR: aaa
18:15 Spork Lover: 05:47:260 (2,3,4,5,6) - There are only very things (Like this), that have more linear flow than other sections
18:15 Spork Lover: Which can feel a little harder to play consistently
18:15 Spork Lover: BUt it's really cool x)
18:15 Spork Lover: As a whole
18:15 HikaruR: especially this 05:47:260 (2,3,4) - huh
18:15 Spork Lover: Yeah
18:16 HikaruR: yeah i was already afraid of that awkward pattern qq
18:16 Spork Lover: You could do this...
18:16 Spork Lover: 1 sec
18:16 HikaruR: http://puu.sh/oWvzb/f051e8dd5e.jpg
18:16 HikaruR: holyyyllyl
18:16 HikaruR: wtf is this
18:16 Spork Lover: LOL
18:16 Spork Lover: Nice "almost" sharp
18:16 Spork Lover: x)
18:16 HikaruR: there we go !!
18:16 Spork Lover: Happens to me all the time too lel
18:17 Spork Lover: You did it on 5 as well
18:17 Spork Lover: lol
18:17 HikaruR: aa ;w;
18:17 Spork Lover: Think you copy-pasted
18:17 Spork Lover: xD
18:17 Spork Lover: 05:47:774 (5) -
18:17 HikaruR: yeah i might have lool
18:17 HikaruR: brb checking every slider now
18:18 Spork Lover: xD aight
18:18 Spork Lover: Lemme give an idea for a pattern at 5:47
18:18 Spork Lover: :3
18:19 HikaruR: http://puu.sh/oWvIz/d50c640707.jpg
18:19 HikaruR: hows this o:
18:19 Spork Lover: That's a lot better than the last pattern for sure
18:20 Spork Lover: http://osu.ppy.sh/ss/5183991
18:20 Spork Lover: I was about to do something circular
18:20 Spork Lover: lol
18:20 Spork Lover: Donno if that fits your style, didn't check the whole map
18:20 Spork Lover: x)
18:21 Spork Lover: 00:09:754 (1,2,3) - I love when people use overlaps like this
18:22 Spork Lover: :>
18:22 HikaruR: uhh
18:22 HikaruR: thanks !!
18:22 Spork Lover: Is it okay if I do a random small irc?
18:22 Spork Lover: :p
18:23 HikaruR: sure o:
18:23 Spork Lover: Donno what to do hehe, so might as well x)
18:23 Spork Lover: 00:15:725 (4,6) - Perfect overlap?
18:23 HikaruR: alright
18:26 Spork Lover: 01:27:546 (6) - I'd advice you to NC for the SV change
18:27 HikaruR: alright
18:28 Spork Lover: 01:43:660 (5) - You could NC here or 01:44:003 (7) - to indicate a new section start + SV change
18:29 Spork Lover: 01:09:031 (3,5,7) - Btw, for consistency with 01:52:917 (1,1,1) - , NC the 1:09 notes
18:29 HikaruR: its still all 1/2 sliders so i don't think its necessary
18:29 Spork Lover: It's the same type of pattern, but not the same NC's
18:29 HikaruR: o
18:29 HikaruR: yea woops
18:30 Spork Lover: :3
18:30 Spork Lover: Yeah the 1:43 isn't necessary at all, just a random thought lol
18:31 HikaruR: a
18:31 Spork Lover: 02:05:260 (3) - Not a necessity either, but since you're NC'ing back-n-forth's, you COULD in theory get away with NC'ing this
18:31 Spork Lover: lel
18:32 HikaruR: a
18:32 HikaruR: i don't think im gonna nc every back n forth, just the ones before the kiai's/ streams
18:32 Spork Lover: Aighty
18:33 Spork Lover: 02:39:203 (5) - Idk if I should mention this NC, but I'm doing it anyway :p
18:34 Spork Lover: 02:41:774 (1,2) - I donno what future mods will say about these future overlaps
18:34 Spork Lover: these perfect overlaps*
18:34 HikaruR: uhhh
18:34 HikaruR: is that wrong? o:
18:34 Spork Lover: Like
18:35 Spork Lover: Perfect slider overlaps are hard to sightread due to you not knowing if the next note is a singletap or a slider
18:35 Spork Lover: And it sometimes results in breaks
18:36 HikaruR: a
18:37 Spork Lover: 02:59:774 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I'm so happy
18:38 HikaruR: uh
18:38 Spork Lover: xD
18:38 HikaruR: haha
18:38 HikaruR: <3
18:39 Spork Lover: 01:27:546 (6) - Btw the SV change on sliders aren't really present after this one
18:39 Spork Lover: Why not add a few more near the end of your kiai's like you did with this one?
18:39 Spork Lover: 01:27:546 (1) - *
18:40 HikaruR: i guess i missed it at
18:40 HikaruR: 04:47:774 (6) -
18:40 HikaruR: uhh
18:40 Spork Lover: 02:59:431 (5) - It's doable at spots like here too
18:40 HikaruR: ill try if it doesn't mess up the structure o:
18:40 Spork Lover: 02:58:403 (1,2) - Or here
18:41 HikaruR: maybe..
18:41 Spork Lover: Completely up to you, just throwin' a bone
18:41 HikaruR: bone.. i see
18:42 Spork Lover: 03:49:146 (1,2,3) - I find it very odd why 1 isn't a perfect overlap :o
18:42 Spork Lover: With 2 and 3
18:42 HikaruR: i think it had to do with stacking
18:42 HikaruR: yeah its the stacking haha
18:43 Spork Lover: Haha alright x)
18:43 Spork Lover: 04:09:031 (1,1) - Why are both NC'd
18:43 Spork Lover: :o
18:43 HikaruR: i don't know LOL
18:43 Spork Lover: 04:26:517 (3,5,7) - Hi progressive back-n-forth jumps >:D
18:44 Spork Lover: Aka. NC's x)
18:44 HikaruR: aaa
18:44 Spork Lover: 04:47:774 (6) - If you NC'd that slider back at like 1 minute, you could NC this too
18:45 HikaruR: alright
18:46 Spork Lover: 05:26:174 (5) - This is a new type :o It'd place it a bit differently, 'cause it feels like it's way too close to the next buzz
18:46 Spork Lover: http://osu.ppy.sh/ss/5184179
18:46 Spork Lover: (The slider start overlaps buzz slider 2)
18:46 Spork Lover: 05:26:860 (2) - Aka this
18:47 HikaruR: ooo
18:47 HikaruR: alright
18:47 Spork Lover: 05:58:060 (1,2,3,4,1,2,3,4) - Those are mean xD
18:48 HikaruR: how about http://puu.sh/oWxvQ/66b6660ce3.jpg
18:48 HikaruR: haha
18:48 Spork Lover: 05:59:431 (5) - On half of the long streams, you NC this last note
18:48 Spork Lover: But not here
18:48 Spork Lover: :o
18:48 Spork Lover: You can do that x)
18:48 HikaruR: i also didn't do it here 02:39:203 (5) - o:
18:48 Spork Lover: 06:02:003 (1,2) - Overlap thingy again, up to you what ya wanna do
18:48 Spork Lover: :o
18:49 Spork Lover: 03:23:089 (1) -
18:49 Spork Lover: You did here
18:49 Spork Lover: :3
18:49 HikaruR: o
18:49 HikaruR: i did haha
18:49 HikaruR: ill just remove that one i think
18:49 HikaruR: aa idk
18:50 Spork Lover: 05:45:031 (5,6,7) - The spacing here is a little confusing
18:50 Spork Lover: It LOOKS good, but doesn't play as well
18:50 HikaruR: o
18:51 Spork Lover: 06:10:060 (6,1,2) - That's really cool, holy shit
18:51 Spork Lover: I need to steal that pattern ;_;
18:51 HikaruR: does it change a lot if i ctrl g 6
18:51 Spork Lover: For my own maps lel
18:51 HikaruR: o haha thanks
18:51 Spork Lover: Ctrl+G would work really well I think
18:51 HikaruR: it is really neat haha
18:51 HikaruR: alright ctrl g it is
18:52 Spork Lover: 05:47:431 (3) - Perfect overlap makes it less messy
18:52 HikaruR: it doesnt overlap at all :s
18:53 Spork Lover: Nah but I mean
18:53 Spork Lover: If you made it overlap the sliderend of the previous slider
18:53 Spork Lover: It would be easier to read
18:53 HikaruR: uhh
18:53 HikaruR: http://puu.sh/oWxPl/05482de368.jpg
18:53 HikaruR: ? ? ?? ;w;
18:54 Spork Lover: Erm
18:54 Spork Lover: http://osu.ppy.sh/ss/5184248 looks like this for me on the editor
18:54 Spork Lover: :o
18:54 Spork Lover: Oh wait
18:54 HikaruR: id say
18:54 HikaruR: update it
18:54 HikaruR: !!
18:54 HikaruR: idk ;w;
18:55 Spork Lover: That's the pattern I talked about waaaay earlier
18:55 Spork Lover: And I did some random replacing
18:55 HikaruR: o haha
18:55 Spork Lover: Yeah ignore that shit lmfao
18:55 Spork Lover: My bad ;_;
18:55 HikaruR: its ok ;w;
18:55 Spork Lover: For song setup: Isn't combo color 1 and 2 too closely related?
18:56 Spork Lover: For them to be right after each other?
18:56 HikaruR: i needed two greys so i guess
18:56 HikaruR: idk what do i change qq
18:57 Spork Lover: Hmm
18:57 Spork Lover: Good question
18:58 Spork Lover: I'd be thinking that it'd be good to have like 1 color between them
18:58 Spork Lover: But since you have 6 colors, that's a little hard to do
18:58 HikaruR: how about give them a really small adjustment to their hue
18:58 HikaruR: http://puu.sh/oWyal/6ec751fba4.png
18:58 HikaruR: like this
18:58 HikaruR: idk ;w;
18:58 Spork Lover: Yeah that looks good
18:59 HikaruR: alright yay
18:59 Spork Lover: And lastly
18:59 Spork Lover: https://gyazo.com/fcfc25a77532724836d272046bc35e7b
18:59 Spork Lover: AiMod
18:59 Spork Lover: Kiai time doesn't matter
18:59 Spork Lover: But the timing points do
18:59 Spork Lover: And same with the mapset stuff, doesn't matter
18:59 HikaruR: o welp
19:00 Spork Lover: There are 3 timing point sections + 10MB filesize w/o video
19:00 Spork Lover: Is song 192 kbps?
19:00 Spork Lover: And BG 16:9 res?
19:00 HikaruR: song is 192 i think
19:00 Spork Lover: Aight
19:00 HikaruR: bg is 1366x768 i think
19:00 Spork Lover: Ah that's fine then
19:00 HikaruR: so it should be ok
19:00 HikaruR: o:
19:01 Spork Lover: But yeah that's pretty much it I think
19:01 Spork Lover: :o
19:01 HikaruR: alright
19:01 HikaruR: thanks for modding uwu
19:01 Spork Lover: Any time x)
19:01 Spork Lover: Okay if I savelog :3?
19:01 HikaruR: ima eat now, have a nice day ^w^/
19:01 HikaruR: sure
Cheesecake
SB update http://puu.sh/oZ5RP/15ad5bc6b4.zip

SGF source http://puu.sh/oZ5VD/94421227e7.sgf

Changelog:

Added credits during break
Added spectra (https://osu.ppy.sh/forum/t/399437)
Fixed dot positions at 01:16:574 -
Fixed missing pulses at 06:40:574 -
Cheesecake
Fixed missing pulses I just noticed at 03:20:346 - http://puu.sh/oZJoE/3326b0425f.osb
Mazziv
HOL Y FCK RANK THIS RN
Vivyanne

Mazziv wrote:

HOL Y FCK RANK THIS RN
hika lazy fuck rank map nao!

no dont care about pp it has too many square streams for that
Spaghetti
rip my relentless bg
HappyHorse191
I'm just a random person

Add 'Monstercat' to tags *u*
Cheesecake
But its not a monstercat release
Topic Starter
Hikaru Rose
fuck
Cerulean Veyron
Hello!

Nice choice of music! Really liked it!
[- - Fallacious - -]
  1. 00:16:496 - The two timing sections here are okay, but they have different volumes. Adjust the red timing point to 50%.
  2. 00:35:782 (1) - This slider has a huge snare sound on it's end, it'd probably be better if that sliderend was clickable to follow a bit of the vocals. At least reducing the slider length and adding a circle sound better, very much. Since you don't seem to do that a lot, I prefer this kind of rhythm composition on any similar parts later on. So I wouldn't enlarge my mod post ;p
  3. 00:49:489 - The same thing for the volume, adjust 50% for the red point.
  4. 01:16:660 (7,8,9) - These sliders' end are not snapped correctly, by 8ms on 1/8 snap. This should be fixed.
  5. 01:31:489 (4,5,1) - I'd suggest you keep the transition to the stream smooth because right now, you are making it some weird sharp back-and-forth flowing just before the stream. Which doesn't look comfortable, at least to me.
  6. 01:58:917 (6,7,8,1) - It could be cooler if you switch the distance spacing from (6)&(7) to (8)&(1) because between those two notes' track is pretty exceptional, which is suitable for bigger spacing. You also done it on 02:07:831 (2,3,4,5) - , so you should do the same thing here for consistency.
  7. 02:16:403 (4,5,6) - Same thing as above.
  8. 02:49:831 (6,1) - Optional objective: There's a TINY overlap ob the slider borders, if only you could see it more closer. It's not that major, it's just a little odd so.. spilt out a bit?
  9. 03:01:146 (1,2,3,4,5,6,1,2,3) - Try something more phenomenal and angular that would fit better than the straight flow here. Just my personal opinion.
  10. 04:20:003 (4) - Would be cool if you'd Ctrl + G or something so that players can complete that circular motion before the triangle singletapping pattern. And after your consider this, fix a little spacing next to it ofc.
  11. 05:26:174 (5) - Almost the same thing as above. For structural flowing for sure.

Sorry if my mod wouldn't help much of your map, it's quite great to play as well tbh. I just pointed out some stuffs that bothered me somehow, but I at least tried my best.
Best of luck!
Topic Starter
Hikaru Rose

Cerulean Veyron wrote:

Hello!

Nice choice of music! Really liked it! - Thanks !! <3
[- - Fallacious - -]
  1. 00:16:496 - The two timing sections here are okay, but they have different volumes. Adjust the red timing point to 50%. - Done !
  2. 00:35:782 (1) - This slider has a huge snare sound on it's end, it'd probably be better if that sliderend was clickable to follow a bit of the vocals. At least reducing the slider length and adding a circle sound better, very much. Since you don't seem to do that a lot, I prefer this kind of rhythm composition on any similar parts later on. So I wouldn't enlarge my mod post ;p - Done!
  3. 00:49:489 - The same thing for the volume, adjust 50% for the red point. - I wonder how I just miss out on these :s
  4. 01:16:660 (7,8,9) - These sliders' end are not snapped correctly, by 8ms on 1/8 snap. This should be fixed. - Fixed! I didn't even know this happened..
  5. 01:31:489 (4,5,1) - I'd suggest you keep the transition to the stream smooth because right now, you are making it some weird sharp back-and-forth flowing just before the stream. Which doesn't look comfortable, at least to me. - I changed it to a more back and forth -ish so I hope this plays better. (It plays the same for me so)
  6. 01:58:917 (6,7,8,1) - It could be cooler if you switch the distance spacing from (6)&(7) to (8)&(1) because between those two notes' track is pretty exceptional, which is suitable for bigger spacing. You also done it on 02:07:831 (2,3,4,5) - , so you should do the same thing here for consistency. - Yeah i did something o:
  7. 02:16:403 (4,5,6) - Same thing as above. - I wanted to stress this jump really bad and i think it plays very well accordingly to the song and it's intensity. It also takes part in a pattern that I'd otherwise ruin ):
  8. 02:49:831 (6,1) - Optional objective: There's a TINY overlap ob the slider borders, if only you could see it more closer. It's not that major, it's just a little odd so.. spilt out a bit? - Done!
  9. 03:01:146 (1,2,3,4,5,6,1,2,3) - Try something more phenomenal and angular that would fit better than the straight flow here. Just my personal opinion. I tried something..?
  10. 04:20:003 (4) - Would be cool if you'd Ctrl + G or something so that players can complete that circular motion before the triangle singletapping pattern. And after your consider this, fix a little spacing next to it ofc. - I like how it is now imo so ill leave it. I may consider it
  11. 05:26:174 (5) - Almost the same thing as above. For structural flowing for sure. ^

Sorry if my mod wouldn't help much of your map, it's quite great to play as well tbh. I just pointed out some stuffs that bothered me somehow, but I at least tried my best.
Best of luck! Heehee thanks~
C00L
Can i mod this ? :^)
Topic Starter
Hikaru Rose

C00L wrote:

Can i mod this ? :^)
Mods are all welcome!!
Vivyanne
04:08:689 (1,3) - not perfect stack fix pls okthank <3
Secretpipe
In despite of the huge diff spike , I really like it now!

gl
Rapthorn
Voice chat mod, posted the timestamps for irc proof

SPOILER
22:29 Rapthorn: bg
22:29 Hikaru Rose: ok /:
22:30 Rapthorn: 00:10:272 (3) -
22:30 Rapthorn: 00:07:513 (3) -
22:30 Rapthorn: 00:08:892 (3) -
22:37 Rapthorn: 01:33:374 (1) -
22:39 Rapthorn: 01:50:174 (3) -
22:40 Rapthorn: 01:45:374 (7) -
22:40 Hikaru Rose: 01:49:831 (1) -
22:40 Hikaru Rose: 02:33:717 (1) -
22:42 Rapthorn: 01:57:889 (1) -
22:42 Rapthorn: 01:57:717 (6) -
22:42 Rapthorn: 01:57:889 (1) -
22:42 Rapthorn: 01:57:717 (6) -
22:42 Rapthorn: 01:57:889 (1) -
22:42 Hikaru Rose: 01:57:889 (1) -
22:42 Rapthorn: 01:57:717 (6) -
22:43 Rapthorn: ^slider on vocal
22:43 Hikaru Rose: 05:17:946 (6) -
22:44 Rapthorn: 02:04:574 (6) -
22:46 Rapthorn: 02:11:774 (1) -
22:47 Rapthorn: 02:12:117 (2) -
22:47 Hikaru Rose: 02:12:117 (2) -
22:48 Rapthorn: 02:14:517 (1) -
22:48 Rapthorn: yay
22:48 Rapthorn: 02:14:517 (1,3) -
22:52 Rapthorn: 04:06:974 (1) -
22:52 Rapthorn: 04:09:546 (1) -
22:54 Rapthorn: Halfway point
18:04 Rapthorn: 01:10:060 (1,2,3,4,1,2,3,4) -
18:04 Rapthorn: 01:53:946 (1,2,3,4,1,2,3,4,1,2,3,4) -
18:05 Rapthorn: 02:37:831 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) -
18:07 Rapthorn: 01:10:746 (1,2,3,4) -
18:07 Rapthorn: 01:54:631 (1,2,3,4) -
18:07 Rapthorn: 02:38:517 (1,2,3,4) -
18:09 Rapthorn: 02:59:774 (1,2,3,4,1,2,3,4,1,2,3,4) -
18:11 Rapthorn: 04:06:974 (1) -
18:12 Hikaru Rose: 04:28:231 (1,2,3,4,1) -
18:12 Rapthorn: 04:37:489 (2,4) -
18:13 Hikaru Rose: 04:37:146 (1,2,1) -
18:14 Rapthorn: 04:50:860 (1,2,3,4,5) -
18:16 Hikaru Rose: 01:30:631 (1,2) -
18:16 Hikaru Rose: 02:58:403 (1,2) -
18:20 Rapthorn: 05:29:089 (5) -
18:23 Rapthorn: 05:45:717 (1) -
18:23 Rapthorn: nice sliderend
18:26 Rapthorn: 06:43:317 (1) - 06:43:317 (1) -
18:26 Rapthorn: 06:43:317 (1) -
18:27 Rapthorn: rapGod guy
18:27 Rapthorn: strim consistency
18:27 Rapthorn: last bit of kiai too easy?
18:28 Rapthorn: 06:28:574 (3,4,5) -
18:28 Rapthorn: 06:29:946 (3,4,5) -
18:29 Rapthorn: 06:41:260 (1,2,1,2) -
18:30 Rapthorn: 06:40:574 (1,1,1,1) -
18:30 Rapthorn: 06:40:917 (1,2) -
18:31 Rapthorn: 06:40:917 (1,2,1,2) -
18:31 Rapthorn: 06:40:574 (1,1) -
18:31 Hikaru Rose: 06:41:260 (1,1) -
18:31 Rapthorn: 06:40:917 (1,1) -
18:31 Hikaru Rose: 06:41:260 (1,1) -
18:32 Rapthorn: 06:40:917 (1,1) -
18:32 Hikaru Rose: 06:40:917 (1,1) -
18:33 Rapthorn: https://osu.ppy.sh/ss/5893217
18:33 Hikaru Rose: https://imgur-archive.ppy.sh/YPM6n9q.jpg

Get a new background for real no reason to have madoka shit in this map
C00L
keep BG since it's "wrong' xdxdxdxdxdxd
Akkelobster
00:35:782 (1) - Lengthen the slider/ slow it down so it ends on 00:36:124 and remove the circle
00:46:753 (3,4) - Are these supposed to not be perfect stacks?
01:18:117 (6,1) - Sounds like the 6 supposed to be a slider and the 1 a circle?
01:43:317 (3,4,5) - feels like it should be slightly more spaced
05:32:346 (2) - what is this repeat, what is it emphasizing? why is it here? why isn't there any others of it's kind?

Cute beatmap, would mod again
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer

[General]
  1. In your folder you will find - "Kings Of The City - Wrong (Muzzy Remix) (Hikaru Rose).osb" and Kings Of The City - Wrong (Muzzy Remix) (HikaruR).osb they are both the same ile size which is 7mb's and it's the same sb, this is just because you changed your name and you forgot to delete it xd (i did redowload to recheck if im correct and both come with download
  2. To Cheesecake - You have sb elements which aren't .png, your current files -
    muzzybg.jpg
    sb\layer.jpg
    sb\pulse.jpg

    Are all JPG, consider changing this up if it matters to you since space usage shoudn't be an issue here and sb's support png's better?? if i'm wrong scream at me
    - What is this? i didnt write this lol :^)
[Timing]
  1. Your timing is all incorrect in the beginning - http://puu.sh/qSHvV/d2ac0e4f3c.osu
    this sounds a lot better, it's more accurate since some of your timings were really off in terms of following the music like some 175bpm parts didn't fit what so ever. (that file above only contains timings for your map, i have not changed anything else)
[Hitsounds]
  1. Check!

[Best Song/Map 2k16]
  1. 00:36:810 (1) - this slider starts at 00:36:724 - like you have no idea how many times i missread this on hd, it sound and plays so much better at the blue tick, since there is a really faint sound there
  2. 00:40:753 (4,1) - fix blanket ecks dee, pixel movement right? i want to die
  3. 00:44:010 (3) - W
  4. 00:47:782 (5) - see except of this note here, considering removing it and putting a spinner there instead, so like start the spinner at 00:47:696 - and that will follow that nice "fade out" sound till 00:48:724 - also this will lead into the next section really powerfully because of that spinner, since the current (5) note doesn't really follow any vocals i would suggest doing this since spinner = powa
  5. 01:10:660 (4) - you could really make this overlap with 01:10:231 (3) - , since there isn't a lot of change involved to get it to look like that, just a little movement of 01:10:403 (1) - and then rest fits nicely :D
  6. 01:11:089 (1) - O
  7. 01:49:317 (6,7) - every stream before that didn't get as big of a jump as this one so like this got 2.9 the one before got 01:47:946 (6) - 2.27, then one before that got 01:46:574 (6) - 2.7, they are really inconsistent but they do although follow the same sounds so i see no reason why the spacing should vary a lot here
  8. 01:54:546 (4) - you could again to improve visuals stack this with 01:54:117 (3) - unless this was your usage of your semi-stacks
  9. 01:58:746 (5) - please fix these volume changes, it plays so weird, it just feels as if you have missed or something, and idk why it's like this anyway the vocals are strong all the way here :/
  10. 02:05:603 (5,6) - except of these you could do this this will catch the vocals here much better and since you catch voals on 02:05:946 (7) - this would fit really nicely imo
  11. 02:15:889 (1,2,3,4,5,6,7) - why use such high spacing in a decreasing in intensity section? this like cries out for lower spacing to emphasize that the song is somewhat calming down
  12. 02:55:317 (6) - you could slow sliders like this or similar to those down to emphasise the slowing down sounds
  13. 03:22:403 (1,2,3,4,1,2,3,4,5) - hmm, for this you could actually decrease the spacing of these much more so instead of making it really spaced out use some smaller spacing instead since this section is sort of dying out, so for example this could work better imo since your spacing is really high compared to the intensity of the music imo it just doesn't fit
  14. 03:45:546 (3,4) - fix blanket ecks dee
  15. 03:54:289 (1) - blue tick thing with the slider would be better here imo ^
  16. 04:52:831 (4,1) - this anti-flow stream jump doesn't fit here imo, maybe it's just me but it feels really horrible when playing it judging that a curve comes right after it comparing it to the other streams like this stream jump just seems bad
  17. 05:13:831 (1,2) - why decrease the spacing on this one? remainder section simlar to this kept the DS of the notes similar at all points this one doesn't, same sounds nothing is changing why is this
  18. 05:26:174 (5) - this is a thing that i spotted and really caught my eye, ofc it follows the vocals really nicely here yea, but increase the SV to 1.6, that really works nicely the circle shape should stay since it fits perfectly, but why the SV change? Since the current SV of the slider doesn't emphasize the really strong vocals that are going on and the current SV of the slider just makes it feel off and weird.
  19. 06:36:803 (3,6) - fix blanket ecks dee

[Final Words]

10/10 map man i told you this once and this is still considered my favourite map to play, it's just fucking so much fun, honestly i will try my hardest to get this ranked, if i become BN when the next tests come through and this is still not ranked, be prepared for multiple rechecks (if any) to get this thing ranked, although i doubt it since people will see the beauty of this and rank it faster :^)
Good Luck From me!! +5
Cheesecake

C00L wrote:

[General]
  1. To Cheesecake - You have sb elements which aren't .png, your current files -
    muzzybg.jpg
    sb\layer.jpg
    sb\pulse.jpg

    Are all JPG, consider changing this up if it matters to you since space usage shoudn't be an issue here and sb's support png's better?? if i'm wrong scream at me STORYBOARD ELEMENTS THAT AREN'T TRANSPARENT ARE LEFT AS .JPG TO SAVE ON FILE SPACE WHILE IT ONLY SAVES A FEW MB WHEN YOU CONSIDER A BEATMAP BEING DOWNLOADED HUNDREDS OR THOUSANDS OF TIME IT ADDS UP. PNG IS ONLY USED FOR TRANSPARENT ELEMENTS AS .JPG DOES NOT SUPPORT ALPHA LAYERS. FOR STORYBOARDS THERES NO VISUAL DIFFERENCE BETWEEN PNG AND JPG ANYWAY
C00L
:^)
Topic Starter
Hikaru Rose

Akkelobster wrote:

00:35:782 (1) - Lengthen the slider/ slow it down so it ends on 00:36:124 and remove the circle - It was like that first, but i needed to emphasize this sound too :s
00:46:753 (3,4) - Are these supposed to not be perfect stacks? - what do you mean?
01:18:117 (6,1) - Sounds like the 6 supposed to be a slider and the 1 a circle? - I did this after every 4 measures to be consistent!
01:43:317 (3,4,5) - feels like it should be slightly more spaced - It's slightly more spaced
05:32:346 (2) - what is this repeat, what is it emphasizing? why is it here? why isn't there any others of it's kind? - fixed!

Cute beatmap, would mod again - aa
[]

C00L wrote:

Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer

[General]
  1. In your folder you will find - "Kings Of The City - Wrong (Muzzy Remix) (Hikaru Rose).osb" and Kings Of The City - Wrong (Muzzy Remix) (HikaruR).osb they are both the same ile size which is 7mb's and it's the same sb, this is just because you changed your name and you forgot to delete it xd (i did redowload to recheck if im correct and both come with download
  2. To Cheesecake - You have sb elements which aren't .png, your current files -
    muzzybg.jpg
    sb\layer.jpg
    sb\pulse.jpg

    Are all JPG, consider changing this up if it matters to you since space usage shoudn't be an issue here and sb's support png's better?? if i'm wrong scream at me
[Timing]
  1. Your timing is all incorrect in the beginning - http://puu.sh/qSHvV/d2ac0e4f3c.osu
    this sounds a lot better, it's more accurate since some of your timings were really off in terms of following the music like some 175bpm parts didn't fit what so ever. (that file above only contains timings for your map, i have not changed anything else) - I know its really fucked, but if I'm going to change it the other things are going to be really weird and some of the circles are reaaally weird since the distance time thingy will be messed up, therefore messing with the playability. Unless a QAT member really wants me to change this I'll have to change this. For it looks like it plays consistently.
[Hitsounds]
  1. Check!

[Best Song/Map 2k16]
  1. 00:36:810 (1) - this slider starts at 00:36:724 - like you have no idea how many times i missread this on hd, it sound and plays so much better at the blue tick, since there is a really faint sound there - I'm sorry but no one ever broke here, even with Hidden or Hidden Hardrock, so no changes.
  2. 00:40:753 (4,1) - fix blanket ecks dee, pixel movement right? i want to die - Fixed
  3. 00:44:010 (3) - W
  4. 00:47:782 (5) - see except of this note here, considering removing it and putting a spinner there instead, so like start the spinner at 00:47:696 - and that will follow that nice "fade out" sound till 00:48:724 - also this will lead into the next section really powerfully because of that spinner, since the current (5) note doesn't really follow any vocals i would suggest doing this since spinner = powa - I did something else
  5. 01:10:660 (4) - you could really make this overlap with 01:10:231 (3) - , since there isn't a lot of change involved to get it to look like that, just a little movement of 01:10:403 (1) - and then rest fits nicely :D - It does, but it actually plays a little different
  6. 01:11:089 (1) - O
  7. 01:49:317 (6,7) - every stream before that didn't get as big of a jump as this one so like this got 2.9 the one before got 01:47:946 (6) - 2.27, then one before that got 01:46:574 (6) - 2.7, they are really inconsistent but they do although follow the same sounds so i see no reason why the spacing should vary a lot here - Okay
  8. 01:54:546 (4) - you could again to improve visuals stack this with 01:54:117 (3) - unless this was your usage of your semi-stacks - This is indeed completely intentional and i want to keep it like this, since it plays a lot better aswell
  9. 01:58:746 (5) - please fix these volume changes, it plays so weird, it just feels as if you have missed or something, and idk why it's like this anyway the vocals are strong all the way here :/ - aa i'd really like to fix every inconsistency and kickslider and hitsound i placed, but i can't seem to recall what i used them for ):
  10. 02:05:603 (5,6) - except of these you could do this this will catch the vocals here much better and since you catch voals on 02:05:946 (7) - this would fit really nicely imo - I won't change anything as of now. The vocals are sometimes offbeat and i know that. Its just that following the drum was a better squeeze without going off track too much from the vocals. Might change this though
  11. 02:15:889 (1,2,3,4,5,6,7) - why use such high spacing in a decreasing in intensity section? this like cries out for lower spacing to emphasize that the song is somewhat calming down - The vocals don't decrease in intensity in my opinion. It stays the same. For the drums however it is another story o:
gonna finish this later since i have to go to some school meeting... Fuck knows if it's important lmao ¯\_(ツ)_/¯


  1. 02:55:317 (6) - you could slow sliders like this or similar to those down to emphasise the slowing down sounds - Yeah i guess kind of
  2. 03:22:403 (1,2,3,4,1,2,3,4,5) - hmm, for this you could actually decrease the spacing of these much more so instead of making it really spaced out use some smaller spacing instead since this section is sort of dying out, so for example this could work better imo since your spacing is really high compared to the intensity of the music imo it just doesn't fit - The drums intensity is what i reflected in the streams. The vocals also have the same intensity through my eyes.
  3. 03:45:546 (3,4) - fix blanket ecks dee Fixed i think
  4. 03:54:289 (1) - blue tick thing with the slider would be better here imo ^
  5. 04:52:831 (4,1) - this anti-flow stream jump doesn't fit here imo, maybe it's just me but it feels really horrible when playing it judging that a curve comes right after it comparing it to the other streams like this stream jump just seems bad - It actually plays well in my opinion. Maybe it's a little too much but I'm not sure
  6. 05:13:831 (1,2) - why decrease the spacing on this one? remainder section simlar to this kept the DS of the notes similar at all points this one doesn't, same sounds nothing is changing why is this - Oops yeah, fixed
  7. 05:26:174 (5) - this is a thing that i spotted and really caught my eye, ofc it follows the vocals really nicely here yea, but increase the SV to 1.6, that really works nicely the circle shape should stay since it fits perfectly, but why the SV change? Since the current SV of the slider doesn't emphasize the really strong vocals that are going on and the current SV of the slider just makes it feel off and weird. - It doesn't change anything really
  8. 06:36:803 (3,6) - fix blanket ecks dee - Fixed !

[Final Words]

10/10 map man i told you this once and this is still considered my favourite map to play, it's just fucking so much fun, honestly i will try my hardest to get this ranked, if i become BN when the next tests come through and this is still not ranked, be prepared for multiple rechecks (if any) to get this thing ranked, although i doubt it since people will see the beauty of this and rank it faster :^)
Good Luck From me!! +5
C00L

Hikaru Rose wrote:

[Timing]
  1. Your timing is all incorrect in the beginning - http://puu.sh/qSHvV/d2ac0e4f3c.osu
    this sounds a lot better, it's more accurate since some of your timings were really off in terms of following the music like some 175bpm parts didn't fit what so ever. (that file above only contains timings for your map, i have not changed anything else) - I know its really fucked, but if I'm going to change it the other things are going to be really weird and some of the circles are reaaally weird since the distance time thingy will be messed up, therefore messing with the playability. Unless a QAT member really wants me to change this I'll have to change this. For it looks like it plays consistently.

Right so ofc i understand that it will look weird since BPM is being changed ever so slightly but you mentioned that you will change it after a QAT member says so... Well they will, because incorrect timing is unrankable according to:

Ranking Criteria wrote:

Uninherited (red) Timing Sections should be used to accurately map the song's timing. They should synchronize to the beats of the song as accurately as possible and use the correct time signature whenever possible. If an incorrect time signature would last for more than 2 bars, add another timing section to fix it.
Because of this i made up timings for you since im 100% sure that the current beginning timings are all wrong, they don't follow any sort of sequence they are just... there. Also i noticed that the beginning timings were made up by Lumin when he was somewhat a "beginner" in mapping which was a pretty bad move accepting those timings since now it kinda screwed over all of your future plans :P

Ofc keep it if you wish, it's your call yeno. I'm just trying to save you some unwanted hassle that will be with this later on since i'm really certain that either a experienced BN or a QAT member will see this issue.

I've triple checked my timing on this map and here use this if you want - http://puu.sh/r1jUP/6e9ca48560.txt
It's actually not that complicated as i thought it was just the initial timing put me off i guess
Cheesecake
d
Llewellyn
This beatmap is awesome as hell!!! I love it! :D
Karliah
dont give up on it ;____; this is too good of a map to give up on ;w;
Pachiru
There is an issue in the begining with timing from here: 00:05:617 (1) - some notes are unsnapped.
BanchoBot
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