hm.
00:42:174 (156,157,158,159,160) - I honestly don't like the transistion from kddkd to ddkdk. I'd stick to kddkd, it sounds hitsound-wise better.
00:56:036 (229,230,249,250) - The previous doubles (00:54:381 (219,220,239,240) - ) are pretty cool but on these ones I would rather see triplets, it makes it more interesting.
01:02:657 (272,273,274,275) - Just saying that you don't need to change this one, I like the double Doubles here.
01:19:002 (384,385,386,387) - You may want to move 01:19:209 (386) - to 01:19:416 - and changing as d since the "Double Sound" on 01:19:002 (384,385) - sounds more emphasizing without a note on 01:19:209 - . If you don't like to have two doubles just remove (386).
01:39:174 (508) - That plays really oddly. I see the intention but yet I don't really find it really contributing much into the map itself. I would remove it.
02:21:071 (791,792,793,794,795,796,797,798) - dunno how kddk/dkkd players will react since I heard they really dislike this kind of 1/6 usage. I don't mind them as ddkk player tho.
02:32:450 - 02:44:036 - You may want to add some sneaky SV increases to have more impact.
03:51:898 - 04:15:278 - dunno but I find you mapped this too dense, if you compare the music. If you ask me I'd remove the following notes:
03:52:519 (1219) -
03:55:209 (1231) -
03:56:243 (1236) -
03:57:071 (1240) -
03:58:519 (1246) -
03:58:519 (1246,1248) -
04:00:174 (1254) - (although you can move it to 04:00:381 - instead)
04:02:657 (1265) -
04:04:105 (1271) -
04:04:933 (1275) -
<and repeat that for the second half>
04:51:484 - 05:11:347 - Same case like 02:32:450 - 02:44:036, if you want I can add them for you if you need help for ideas, etc.
06:04:312 - 06:30:795 - I am honestly surprised about the low amount of notes here since the music is still quite strong here, imo I'd switch the dense you had in the last kiai with this section. Just a personal preference.
06:44:036 - end - Same cases like 03:51:898 - 04:15:278 -, I really wouldn't add too many notes here, because it's simply not necessary when the music is calmer (and the song almost done).
Overall, it's a okayish map. It just needs more impact on parts which makes the gameplay better and on parts where you need less notes to emphasize the important sounds in the song (speaking of the calmer parts of the song).
00:42:174 (156,157,158,159,160) - I honestly don't like the transistion from kddkd to ddkdk. I'd stick to kddkd, it sounds hitsound-wise better.
00:56:036 (229,230,249,250) - The previous doubles (00:54:381 (219,220,239,240) - ) are pretty cool but on these ones I would rather see triplets, it makes it more interesting.
01:02:657 (272,273,274,275) - Just saying that you don't need to change this one, I like the double Doubles here.
01:19:002 (384,385,386,387) - You may want to move 01:19:209 (386) - to 01:19:416 - and changing as d since the "Double Sound" on 01:19:002 (384,385) - sounds more emphasizing without a note on 01:19:209 - . If you don't like to have two doubles just remove (386).
01:39:174 (508) - That plays really oddly. I see the intention but yet I don't really find it really contributing much into the map itself. I would remove it.
02:21:071 (791,792,793,794,795,796,797,798) - dunno how kddk/dkkd players will react since I heard they really dislike this kind of 1/6 usage. I don't mind them as ddkk player tho.
02:32:450 - 02:44:036 - You may want to add some sneaky SV increases to have more impact.
03:51:898 - 04:15:278 - dunno but I find you mapped this too dense, if you compare the music. If you ask me I'd remove the following notes:
03:52:519 (1219) -
03:55:209 (1231) -
03:56:243 (1236) -
03:57:071 (1240) -
03:58:519 (1246) -
03:58:519 (1246,1248) -
04:00:174 (1254) - (although you can move it to 04:00:381 - instead)
04:02:657 (1265) -
04:04:105 (1271) -
04:04:933 (1275) -
<and repeat that for the second half>
04:51:484 - 05:11:347 - Same case like 02:32:450 - 02:44:036, if you want I can add them for you if you need help for ideas, etc.
06:04:312 - 06:30:795 - I am honestly surprised about the low amount of notes here since the music is still quite strong here, imo I'd switch the dense you had in the last kiai with this section. Just a personal preference.
06:44:036 - end - Same cases like 03:51:898 - 04:15:278 -, I really wouldn't add too many notes here, because it's simply not necessary when the music is calmer (and the song almost done).
Overall, it's a okayish map. It just needs more impact on parts which makes the gameplay better and on parts where you need less notes to emphasize the important sounds in the song (speaking of the calmer parts of the song).