Responded below. Sorry for the late reply
Thanks a lot for the modZetera wrote:
Hi there, you modded my map, so I'm modding yours. I am actually surprised that your map has made it so far, since I mapped Punk Nightmares and it turned out to be dreadfully unpopular. Might be me, but might also be the speed of the song. I digress. No clue tbh
¯\(°_o)/¯
[General]
I suggest that you turn the SV down to 1.40x. 1.60x generally makes a weird graphical impression, it simply looks like the circles had too much space inbewteen them and patterns therefore look sketchy. Ok
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|00:20:864 - This is where the following part starts becoming one with the highest density throughout the map, but is this well-structured? For me, there is a certain hierarchical order to be noticed especially for a song like this. The intro should really function like an introduction to the map, and therefore it should be arranged so that the intro defines the easier portion of the map, then gradually increasing the difficulty until the kiai. Now, this is hard to do with a song that features multiple possibilities of interpretation, especially with a part like this that features a multitude of noises to be potencially mapped, but I'd suggest you try to focus on what you have mapped before the marked timeline to ensure it doesn't become too dense yet. I would maintain this until 00:39:898 - , it's an unique section and deserves as much density as you chose to map it with. So if everything before that was lower in density, I would be completely consent. Lowered the density, but still retained some of the patterns from the 00:26:657 mark since there's more sounds so I think it warrants the use of a few more notes than the first section.
|00:43:209 (183,184,185,186,187,188,189,190,191,192,193,194) - I would rather maintain the previous 'ooooo ooooo ooo'-structure, at least for every second 4/4 beat. Just for consistency's sake. Also, I would maintain this longer than 00:46:519 - , maybe even until 00:53:140 - , since it is indeed audible. That would make a better, more fluent transition. Added d's to keep the rhythmic structure as suggested. With regards to extending it, at 00:46:519 with the addition of the sound that builds up to the mini-climax at 00:53:140 it's hard to pick out the "ooooo..." rhythm when playing at full speed, so I'll opt for the more prominent sound.
|01:12:795 - Delete that one for consistency's sake? Nice catch, deleted
|01:58:622 (647) - Normally, I wouldn't say anything, but right here I cannot here any sound to map a d and putting a d here also causes a fairly difficult pattern, more difficult than the others and easily breakable compared to those. Deleting it does the job. Done, I've also removed some of d's in this 1/6 section on that particular tick for consistency
|02:45:071 (959) - I'd shorten that by a tick because it might lead to point losses due to missed ticks or a miss at the D. Shortened, this occurs because you set SV to 1.4
|03:14:864 (1130) - This one is wrongly snapped and its tail should actually be snapped on the previous white tick. Also applies to 03:18:174 (1134) -. This occurs as a result of changing to SV 1.4, it's correctly snapped with SV 1.6, but fixed anyway.
|05:05:760 - The stream fades out in a weird manner. I made an alternative (spinner was delayed but kept the same length) that I don't harshly recommend, but I guess it's worth thinking about the issue. Was working with the beep/pulse thing that slowly gets faster, I changed the spinner tick to match your alternative and made the last note a k, left the rest as a monocolor d 1/6
Have you considered increasing the SV for the second part of the 1st kiai? I've tried messing around with SV and it looks terrible when I do it, I'll probably have to look at some maps with SV changes in the editor to figure out what I actually have to do
Good luck and sorry for the delay! Thanks and no worries at all, I was busy with uni anyway