M3ATL0V3R wrote:
Yes it is subjective, as is music. However just like music you can classify it based on traits. When many traits agree with a decent list of criteria you can make very objective observations. For example you cant say that a jazz song is metal because music is subjective. Therefore farm and non farm maps can be objectively differentiated.
Yes, if comes to general criteria, farm and non-farm maps are different. If someone call a Camellia - Let's Jump a farm map, I would call this guy stupid without regret. Even easier maps in term of patterns - for example many of pishi rock maps are not considered farm maps due strain what they put to play them (amount of weird angled streams and bursts). In general many maps are farm maps but as I said, don't you think that if you take down variables into pieces, at some point map being a "farm maps" for one person, doesn't really need to be a farm map for another?
M3ATL0V3R wrote:
Yes it was called trash, I call it trash too but as a joke. I'm sorry to say this but If you actually hate the map you don't have a sense of humor, that map was hilarious. What is wrong with an occasionally ranked shitmap for fun? Maybe then more interesting meta breaking maps can enter ranked because people are not too tight about what gets ranked.
It is old case of maps having certain level of quality. There was already many topics about this in mapping community, this is one of reasons why Neil Watts doesn't make first april maps anymore due how last one (Bad Apple by Yuyuyuppe mixed with Justin Bieber) enraged community of being bad in term of mapping alongside with being a completely garbage concept.
Most of Harumachi, Cookie Monster, Bill Nye etc actually join this trend right now - maps being made just as a "meme". Before we had Miiro spam and honestly, I prefer spam of Miiro which despite being a copy paste all over the place, had some basic rhythm sense. Unfortunately latest Monstrata maps are made completely out of it, yet exploiting almost every possible hole in pp formula.
M3ATL0V3R wrote:
Game balance is hard, especially when a game is complex. However the perfectly balanced game is not necessarily a fun one. Games are platforms in which a player explores, they are not reward machines. If a reward system is not perfect it doesn't matter, what matters is the journey not the goal.
Well, maybe fact that I came from times where "big reward" was equal to "massive effort" is the case. I am old gamer, for me "going easy mode" is a disgusting way of fixing balance (?) or trying to help newbies, dunno really. I cannot find anything which could support this case. In my dictionary top places in the ranking (speaking even up to top 1k) are for people who doesn't have holes in skillsets, who are stable as fuck and can deal with everything what others cannot. Going further down, same rule applies.
But right now ranking doesn't mean shit, it is artificially boosted by maps created purely for gains with almost zero effort needed. Someone who have physical ability to get up to 230-240 bpm, not even stable and controllable one, can just spam 30s up to 1min maps and get ahead of people who actually have many skillsets developed. From my experience in visiting multi, I saw already people like that - put a semi-tech map into lobby and they either quit or cannot play this map for shit, put over 2k combo map - they cannot achieve more than 300-400 combo with high amount of misses, only thing what they can play is pure jumpy map which is max one and half min long. Someone who is low 4-digit/high 5-digit (about my rank) shouldn't have such big skillset gaps at this rank, yet there are people like that. In my dictionary, they don't belong to this rank and should never be there. By other games terminology, this guys got just boosted to this rank and actual "maps made for pure pp" are way to get self-boosted. Even daidai require effort in comparison to most Harumachi / ok dad / cookie monster / bill nye etc.
I know that I shouldn't speak about ranking when I am completely not interested in playing for it (and keeping my personal fun by staying forever at 20-25k which I never left for over a one and half year right now ^^), yet when day come where I somehow regain my motivation to again play actively and possibly go for 4-digit place, it just make me sad and adds to lack of motivation that -
there is really no point in ranking up. Right now only point in this is unlocking higher stage of tournaments capped by ranks.
In my opinion good fix for this issue right now could be creating a KYU/DAN System ranking - which could efficiently put "one trick ponies" at the bottom of it and let all-rounder players progress higher no matter what kind of mods they play - as HR/DT as a difficulty increasing mods, it is player choice to play them, yet ranking should base on player ability to play maps as they are supposed to be played. Maybe map chart for certain level could contain "choice for certain mod mapsets", dunno, osu!std is complex at this point in term of checking player skillset at certain point. PP ranking is not possible to fix right now, I would just waste it completely :/.
You get my point I think.