One might argue that the objectivity of a given concept is highly subjective. "Common" sense isn't very common after all - if it exists at all. :^)N0thingSpecial wrote:
subjectivity and objectivity without a problem
One might argue that the objectivity of a given concept is highly subjective. "Common" sense isn't very common after all - if it exists at all. :^)N0thingSpecial wrote:
subjectivity and objectivity without a problem
We could actually just agree to what Momiji said, everyone HAVE his own "pp farm" threshold. It depends on your ability to aim, read, snap... and right now ESPECIALLY speed. I could say - having speed makes you a better farmer since it opens you to way wider amount of maps which can be farmed.M3ATL0V3R wrote:
No, there are many many many maps with slider speed variation, hard to read patterns, weird AR/bpm combos, mapping that accentuates the less prominent instruments etc.
Over half of my maps I play are not farm maps and I'm not going to run out ever.
When you get a combination of predictable, high OD, easy, repetitive patterns its a farm map. Also there is diminishing pp returns for maps beyond 2k combo approx so no most marathon maps are not farm maps.
99% percent of farm map haters are either
1) mappers who want their content to be preferred
2) people who don't understand mapping
3) elitists who are bad at playing and want to be seen as actually better than their rank because they don't play dirty farm maps
People who are neutral or just don't prefer farm maps are not "haters" I'm talking about people who say farm maps are cancer and are not joking.
That's a useless rabbit hole you don't want to go in, it has no useful implications if you consider everything subjective.chainpullz wrote:
One might argue that the objectivity of a given concept is highly subjective. "Common" sense isn't very common after all - if it exists at all. :^)
I don't think speed is about physical ability. It's a cognitive ability. Like, how fast your brain can churn out complex instructions for every circle you see on the screen. Angelsim has insane speed with both his mouse and his tablet, and that's not because he practiced his hand for speed in both of the playstyles, but because his brain already had the skill.[Taiga] wrote:
SPOILERWe could actually just agree to what Momiji said, everyone HAVE his own "pp farm" threshold. It depends on your ability to aim, read, snap... and right now ESPECIALLY speed. I could say - having speed makes you a better farmer since it opens you to way wider amount of maps which can be farmed.M3ATL0V3R wrote:
No, there are many many many maps with slider speed variation, hard to read patterns, weird AR/bpm combos, mapping that accentuates the less prominent instruments etc.
Over half of my maps I play are not farm maps and I'm not going to run out ever.
When you get a combination of predictable, high OD, easy, repetitive patterns its a farm map. Also there is diminishing pp returns for maps beyond 2k combo approx so no most marathon maps are not farm maps.
99% percent of farm map haters are either
1) mappers who want their content to be preferred
2) people who don't understand mapping
3) elitists who are bad at playing and want to be seen as actually better than their rank because they don't play dirty farm maps
People who are neutral or just don't prefer farm maps are not "haters" I'm talking about people who say farm maps are cancer and are not joking.
For many people this map:
https://osu.ppy.sh/s/352714
Is a nice pp farm map - simple readable patterns, not too high AR (I think its AR10 with DT on last diff), few bursts, just sit and farm till you get enough pp from it. But what it require?
Stable 210 bpm - trust me, there are people even in 4/3-digit groups who cannot play anything above 200 bpm. It looks like some kind of magical barrier because it holds down many players to the point where even maps like Kakushigoto are painfull and almost impossible to FC.
On side note - it is not matter of work out your speed in my case, long time ago I spend numerous amount of time playing only 200+ with mindset that having speed will just benefit my strongest skill which is consistency and only thing what it gave me is burn out of this game to the point where I just randomly run it and play just for sake to not forget how to click circles and hope one day I will get my motivation back.
So - at this point - people who don't have speed are limited and many maps what for one person was "ez pp", for them most like was cost of hard work to get this pp - do you call it at this point "pp farm"? For you it is, for them, it doesn't since they worked their ass and got FC either after 30-40-50+ retry as a lucky run.
Consistency - comes to the point where for one people long maps and marathons might be a farm maps due they doesn't really feel any nerves, they learned how to deal with them etc. For majority however, long maps are not a farm maps and will never be. Consistency is hardest, right after streaming skillset to maintain since it include dealing with nerves as they grow while you go to the end of map. Also, from my own experience, dealing with annoying songs is also hard, focusing for 5-6-7+ min while song is not in your taste just adds difficulty.
As you can see - map being a farm map is subjective at many points.
Now from mapping point of view:
Right now we have era of making a 30 second pure jump maps for sake of giving out gigantic amount of pp for just a one particular skillset - jump aim. How benefit from it? Everyone, like literally everyone. You must agree that jumping is a basic skillset which is in high tendency to be developed first. Considering how maps are builded and calculated, right now it is just a race between mappers who will squeeze more pp from shortest possible song. Again - it benefits all people, short song, even people without speed might just go through the pain and somehow get a score there, it is not a big deal to play for this 18-20sec.
I couldn't call out "people who doesn't know anything about mapping" so easily - In my opinion better judgment about playability and general map quality have players who can FC map with ease, even with mods - speaking about high tier players. Mappers know map from technical point but lets be honest - someone like Monstrata who cannot play his own maps for shit, cannot tell how players will feel about it (example of cookie monster being widely called out as garbage trash, yet Monstrata thinks its better than 98% of maps created this days). Yet - players have nothing to say about maps... that's why we have - what we have, playerbase split apart for this who hate pure pp maps and this who support them because they give extremely easy ranking points.
As I stated in one of posts in this forum - I tend to go for them but as much as it is in my power, I try to keep map being at least 2 min drain time after DT. So far it works, I feel less trashy but again, I don't hide that I am in group who support balanced maps over pure pp farm. Yet, my "pp farming" threshold is low, as I am speed capped + not motivated to play either for ranks or for progression (reason why I cba to even try to improve my remote control score and my overall acc drop over time).
"Haters" as you call it, yes, we are haters of pure pp farm maps, myself, I had moments of peace and just "don't give a single fuck" which created this mess in my top ranks but I wasn't able to hold down for long, probably after harumachi spam, I wasn't able to hold on and again started to hate whole idea of mapping for pure pp. I could just say to myself "pp farmers benefit from speed but others can just learn HDHR and farm this kind of maps". Yet:
- HDHR is way harder to learn than HDDT at range where people actually benefit from pure pp farm maps (due HDDT giving out AR9.6 and often OD9 while HDHR puts everything at 10 + higher CS which makes aiming harder)
- HDHR gives significant lower amount of pp from this maps which again puts speed players at heavy advantage in term of gaining ranks
- HDHR is generally not recommended for 5-digits (this statement comes from my own questions towards top ranked players who also stream, everyone said same thing, get your first 300pp nomod or HD then try to learn HR)
So what we have left? Right now practically nothing, people blessed with physical ability to work out their speed will benefit greatly from actual meta while slower players will just slowly go up or stay at their own rank (speaking about this not talented who most of the time work out for each score). Talented people will not have problem at all and they are mainly in group "I don't care".
For you I might have many "pp farm maps" in top ranks, for me some of them were actually a workout to get an actual score. You should get the point from now on, I look forward for nice discussion.
On the contrary, philosophy is all about exploring useless rabbit holes. If you want something more practical/concrete go with mathematics. :^)N0thingSpecial wrote:
That's a useless rabbit hole you don't want to go in, it has no useful implications if you consider everything subjective.chainpullz wrote:
One might argue that the objectivity of a given concept is highly subjective. "Common" sense isn't very common after all - if it exists at all. :^)
Yes sure language is completely made up thus our choice of word are inheritly subjective but that's just not helpful on a practical level
I am offended. Certain kinds of philosophy is about the most important thing you could learn about, even for most plausible values you could have. Other kinds of philosophy are about as useless as the most arcane forms of pure mathematics, but you don't know which kinds of philosophy are important before you've figured them out.chainpullz wrote:
On the contrary, philosophy is all about exploring useless rabbit holes. If you want something more practical/concrete go with mathematics. :^)
option 1: speed of tappingMio Winter wrote:
Angelsim has insane speed with both his mouse and his tablet, and that's not because he practiced his hand for speed in both of the playstyles, but because his brain already had the skill.
Science finds how, but philosophy finds why. Science without philosophy is like speeding in a car at night with the lights off. When the end result is running off the road into a tree, did going fast really help? Do you really want to be responsible for something like the atomic bomb without thoroughly considering the ethical implications?chainpullz wrote:
On the contrary, philosophy is all about exploring useless rabbit holes. If you want something more practical/concrete go with mathematics. :^)chainpullz wrote:
One might argue that the objectivity of a given concept is highly subjective. "Common" sense isn't very common after all - if it exists at all. :^)
And yes, the idea of "common sense", ironically for what you're trying to call me out for, is just shorthard for "observations about the world I've made that I assume to be universal". Go to any foreign country, live there for a while, and see just how far your common sense goes.B1rd wrote:
Your claim that you "won" is based on nothing but your own assumption. I think I see a conflict of interest there. You didn't convince any one. It takes some serious effort to think yourself away from common sense that is apparent to most people, like happiness is good or the quality of art isn't completely subjective.
First, the point of my post is to show that the idea of reducing good and bad to such incredibly oversimplified terms is absurd. It is so much more complex than that.B1rd wrote:
And then you complain that I didn't rebut your comic when you're the one who made an assertion without providing an argument in the first place. No, linking to some third-party material is not an acceptable substitute for an argument. And if I recall correctly, you still haven't responded to my last post about the topic.
Yes it is subjective, as is music. However just like music you can classify it based on traits. When many traits agree with a decent list of criteria you can make very objective observations. For example you cant say that a jazz song is metal because music is subjective. Therefore farm and non farm maps can be objectively differentiated.[Taiga] wrote:
As you can see - map being a farm map is subjective at many points.
I agree with this[Taiga] wrote:
You must agree that jumping is a basic skillset which is in high tendency to be developed first.
Yes it was called trash, I call it trash too but as a joke. I'm sorry to say this but If you actually hate the map you don't have a sense of humor, that map was hilarious. What is wrong with an occasionally ranked shitmap for fun? Maybe then more interesting meta breaking maps can enter ranked because people are not too tight about what gets ranked.[Taiga] wrote:
cookie monster being widely called out as garbage trash
Game balance is hard, especially when a game is complex. However the perfectly balanced game is not necessarily a fun one. Games are platforms in which a player explores, they are not reward machines. If a reward system is not perfect it doesn't matter, what matters is the journey not the goal.[Taiga] wrote:
I had moments of peace and just "don't give a single fuck" which created this mess in my top ranks but I wasn't able to hold down for long, probably after harumachi spam, I wasn't able to hold on and again started to hate whole idea of mapping for pure pp.
It may not be a correct representation of reality but it does show the authors bias which detracts from the values which are presented[B1rd] wrote:
Rand's books are largely formulaic. I wouldn't criticise them in that respect any more than I'd criticise 1984 for not being a perfect representation of totalitarian governments. It's not a literal interpretation of reality.
He didn't know what he wanted because he was two different people with two different desires. If his self interest was power he would of chosen Dominique and if his self interest was a real relationship he would of chosen Catherine. If his interest was others he could also choose either Dominique or Catherine because he had two different personalities. His fault was not the lack of egoism, it was a lack of spine.[B1rd] wrote:
So you are correct in your analysis but not in the conclusion that his fault was not a lack of egoism, if he were an egoist he would have look after his own self interest, and chosen what he wanted (Catherine) rather than chasing after societies idea of success and choosing Dominique.
No, he wasn't two different people. He was merely creating a persona and manifesting traits that society expected of him, because he was to cowardly to confront his own inner desires and seek his own path for his own sake. Allowing your actions to be shaped by society is not the actions of an egoist. This is reinforced many times throughout the book:M3ATL0V3R wrote:
Game balance is hard, especially when a game is complex. However the perfectly balanced game is not necessarily a fun one. Games are platforms in which a player explores, they are not reward machines. If a reward system is not perfect it doesn't matter, what matters is the journey not the goal.It may not be a correct representation of reality but it does show the authors bias which detracts from the values which are presented[B1rd] wrote:
Rand's books are largely formulaic. I wouldn't criticise them in that respect any more than I'd criticise 1984 for not being a perfect representation of totalitarian governments. It's not a literal interpretation of reality.He didn't know what he wanted because he was two different people with two different desires. If his self interest was power he would of chosen Dominique and if his self interest was a real relationship he would of chosen Catherine. If his interest was others he could also choose either Dominique or Catherine because he had two different personalities. His fault was not the lack of egoism, it was a lack of spine.[B1rd] wrote:
So you are correct in your analysis but not in the conclusion that his fault was not a lack of egoism, if he were an egoist he would have look after his own self interest, and chosen what he wanted (Catherine) rather than chasing after societies idea of success and choosing Dominique.
I usually don't like talking about egoism because people often try to prove that giving to others is always in the givers self interest. However the reverse is also true, you can consider any "selfish" action and show how it can benefit others.
Yes, if comes to general criteria, farm and non-farm maps are different. If someone call a Camellia - Let's Jump a farm map, I would call this guy stupid without regret. Even easier maps in term of patterns - for example many of pishi rock maps are not considered farm maps due strain what they put to play them (amount of weird angled streams and bursts). In general many maps are farm maps but as I said, don't you think that if you take down variables into pieces, at some point map being a "farm maps" for one person, doesn't really need to be a farm map for another?M3ATL0V3R wrote:
Yes it is subjective, as is music. However just like music you can classify it based on traits. When many traits agree with a decent list of criteria you can make very objective observations. For example you cant say that a jazz song is metal because music is subjective. Therefore farm and non farm maps can be objectively differentiated.
It is old case of maps having certain level of quality. There was already many topics about this in mapping community, this is one of reasons why Neil Watts doesn't make first april maps anymore due how last one (Bad Apple by Yuyuyuppe mixed with Justin Bieber) enraged community of being bad in term of mapping alongside with being a completely garbage concept.M3ATL0V3R wrote:
Yes it was called trash, I call it trash too but as a joke. I'm sorry to say this but If you actually hate the map you don't have a sense of humor, that map was hilarious. What is wrong with an occasionally ranked shitmap for fun? Maybe then more interesting meta breaking maps can enter ranked because people are not too tight about what gets ranked.
Well, maybe fact that I came from times where "big reward" was equal to "massive effort" is the case. I am old gamer, for me "going easy mode" is a disgusting way of fixing balance (?) or trying to help newbies, dunno really. I cannot find anything which could support this case. In my dictionary top places in the ranking (speaking even up to top 1k) are for people who doesn't have holes in skillsets, who are stable as fuck and can deal with everything what others cannot. Going further down, same rule applies.M3ATL0V3R wrote:
Game balance is hard, especially when a game is complex. However the perfectly balanced game is not necessarily a fun one. Games are platforms in which a player explores, they are not reward machines. If a reward system is not perfect it doesn't matter, what matters is the journey not the goal.
This is the best idea ever![Taiga] wrote:
In my opinion good fix for this issue right now could be creating a KYU/DAN System ranking [...]
Each KYU/DAN have dedicated mapset which contain several lower type of maps. For STD this could be few maps in one mapset. You have requirement for example - "FC, min 98% acc" to pass and be placed in certain category. If you don't meet this requirement, you cannot progress. Basically, KYU/DAN system force you to develop all skillsets if you want to progress.Mio Winter wrote:
This is the best idea ever![Taiga] wrote:
In my opinion good fix for this issue right now could be creating a KYU/DAN System ranking [...]
How does that work, though? I just know the words from Go.
Oh! That's a fun idea. Would disproportionately favour the maps that are used as ranking criteria, though. I suppose it's already true that certain maps are disproportionately favoured in the PP system, because they are easier to gain PP on. But with the KYU/DAN system, you could choose to favour maps which require more varied skills, as you say.[Taiga] wrote:
Each KYU/DAN have dedicated mapset which contain several lower type of maps. For STD this could be few maps in one mapset. You have requirement for example - "FC, min 98% acc" to pass and be placed in certain category. If you don't meet this requirement, you cannot progress. Basically, KYU/DAN system force you to develop all skillsets if you want to progress.Mio Winter wrote:
This is the best idea ever!
How does that work, though? I just know the words from Go.
Maps for them could start from basic jumpy short maps at KYU level (lowest one) and progress to semi-tech reading + control + streaming at low DAN, reading + streaming + consistency (marathon type maps) at mid DAN up to pure tech + slider art + deathstream/stamina maps at high DAN level.
Then by that definition there is no egoist in this world and there never will be. All people are shaped by society whether they want to be or not. Social conditioning remains even if you are alone and choose your own path. If you want to escape the effect of society you have to lead an antisocial life. The book hides any social conditioning of Roark (parents or relatives etc) because the author is oblivious of social conditioning and believes they are separate from the world they live in. They want to believe their being can be solely of their own creation because they reject society.B1rd wrote:
Allowing your actions to be shaped by society is not the actions of an egoist.
Allowing your actions to be shaped by society isn't a bad thing. It can sometimes lead to bad situations but so can following your own desires. The book has been set up in a way that those who follow their own desires have desires that lead to positive outcomes and those who follow the desires of others are lead astray by bad influences. If Peter had good influences or he could see the intent of his bad influences he would of had a better life. The problem with egoism is that self interest is all that matters so if the interests of the person is bad then the outcome will be bad e.g prisoners dilemma. The book makes a gross assumption that all self interest is good and all desires of others are bad. In reality you should consider both the desires of others and yourself.B1rd wrote:
No, he wasn't two different people. He was merely creating a persona and manifesting traits that society expected of him, because he was to cowardly to confront his own inner desires and seek his own path for his own sake.
Being an all-rounder for the very top of DAN ranking is main reason why it exist. People cannot complain then that someone who is not skilled at X is placed high in the ranking. Very top of it is designed for people who really put effort into everything in this game - reading, streaming, consistency, jumps, etc. Someone who miss some skills should never be allowed to sit in one place with people who are efficient in everything.Mio Winter wrote:
Oh! That's a fun idea. Would disproportionately favour the maps that are used as ranking criteria, though. I suppose it's already true that certain maps are disproportionately favoured in the PP system, because they are easier to gain PP on. But with the KYU/DAN system, you could choose to favour maps which require more varied skills, as you say.
Sounds like more fun than PP system to me, but I'm weird, and others will probably prefer the PP system.
Well, I'm not sure I like the idea of requiring all the skills (e.g. speed, reading, aim, acc) to advance a rank. I think -GN should be ranked among the top simply because he's one of the best at one thing: reading/technical maps. I'd prefer if a system let you advance in rank either by becoming much better at one skill, or a little better at many different skills. So the ranking would reflect the average of your skills, instead of favouring any specific skill (PP system) and instead of requiring you to be good at all skills (as your suggested ranking would require).
I was thinking already about developing such system as 3rd party site but any moves in this direction... not really, at least not for now till I stabilize new work and get used to new working hours.Naotoshi wrote:
Dan ranking is, overall, the best approach. I agree with taiga. Hopefully they push something like it in the future.
Bs.... stage mappools can be made from what we have now. With exceptions that scores needs to be actually done within 24 hours to be fair with everyone.N0thingSpecial wrote:
idk Dan system implies forcing mappers to map in a certain way which only a few proficient mappers can do, and let's just say it will barricade a lot of aspiring mappers from even getting started.
Within 24 hours of a map being released? Why? I don't see how this system can test your ability to sightread anyway, unless you trust people to accurately report whether they have played a map before.[Taiga] wrote:
Bs.... stage mappools can be made from what we have now. With exceptions that scores needs to be actually done within 24 hours to be fair with everyone.N0thingSpecial wrote:
idk Dan system implies forcing mappers to map in a certain way which only a few proficient mappers can do, and let's just say it will barricade a lot of aspiring mappers from even getting started.
Comparing our skills is really fun. Even if I'm on the losing end. New ways of doing that just seems like a bonus. Just like with the PP system, it's optional to participate.N0thingSpecial wrote:
But still find the idea of a single player game needing a complex system to compare our e-penis seems redundant
I said nowhere "after being released". Score, to be accepted as valid for dan ranking, needs to have max 24 hours which means your old score is out of any discussion.Mio Winter wrote:
Within 24 hours of a map being released? Why? I don't see how this system can test your ability to sightread anyway, unless you trust people to accurately report whether they have played a map before.
Ah, I see.[Taiga] wrote:
I said nowhere "after being released". Score, to be accepted as valid for dan ranking, needs to have max 24 hours which means your old score is out of any discussion.Mio Winter wrote:
Within 24 hours of a map being released? Why? I don't see how this system can test your ability to sightread anyway, unless you trust people to accurately report whether they have played a map before.
In more stupid way for kids:
You cannot submit score older than 24 hours.
Now you get it?
It doesn't matter how many times you retry to get the score.
It just doesn't accept your old scores.
This is what happens when you stay at G&R for too longMio Winter wrote:
edit: You do have your own gentle carefwl-not-to-offend way of expressing yourself, don't you? : P (Is fine. I was amused.)
Would all maps that are currently ranked be included in this KYU/DAN system? How are the requirements e.g 98% worked out?[Taiga] wrote:
Each KYU/DAN have dedicated mapset which contain several lower type of maps. For STD this could be few maps in one mapset. You have requirement for example - "FC, min 98% acc" to pass and be placed in certain category. If you don't meet this requirement, you cannot progress. Basically, KYU/DAN system force you to develop all skillsets if you want to progress.
Maps for them could start from basic jumpy short maps at KYU level (lowest one) and progress to semi-tech reading + control + streaming at low DAN, reading + streaming + consistency (marathon type maps) at mid DAN up to pure tech + slider art + deathstream/stamina maps at high DAN level.
For mods it could be just - adding as a choice at first maps for HR/DT/HD up to "required to pass" at high stage which means, for example to be placed high in DAN ranking, you are required to pass additional mapsets with HR and DT (HD as a choice).
This is what my main objection was (although I didn't mention it), but I still like the idea. Wouldn't advocate for the idea to replace the current system unless I see it worked out more clearly.M3ATL0V3R wrote:
This system sound like it will limit what maps will be played to gain rank thus giving players less freedom to play what they want to rank up.
Same thing like in Mania, you play maps to progress your skills but only certain once, widely considered as balanced maps are included to stage test.M3ATL0V3R wrote:
Would all maps that are currently ranked be included in this KYU/DAN system? How are the requirements e.g 98% worked out?[Taiga] wrote:
Each KYU/DAN have dedicated mapset which contain several lower type of maps. For STD this could be few maps in one mapset. You have requirement for example - "FC, min 98% acc" to pass and be placed in certain category. If you don't meet this requirement, you cannot progress. Basically, KYU/DAN system force you to develop all skillsets if you want to progress.
Maps for them could start from basic jumpy short maps at KYU level (lowest one) and progress to semi-tech reading + control + streaming at low DAN, reading + streaming + consistency (marathon type maps) at mid DAN up to pure tech + slider art + deathstream/stamina maps at high DAN level.
For mods it could be just - adding as a choice at first maps for HR/DT/HD up to "required to pass" at high stage which means, for example to be placed high in DAN ranking, you are required to pass additional mapsets with HR and DT (HD as a choice).
This system sound like it will limit what maps will be played to gain rank thus giving players less freedom to play what they want to rank up.
If the requirements are worked out manually this adds a lot more work to the ranking system. The current system is convenient because its purely mathematical and automated.
1st DAN:
Required FC, 98% acc minimum:
- map 1
- map 2
- map 3
Choice difficulty mode (required one pack, maximum 1 x miss, minimum 98% acc): - here you need to pick either DT or HR and meet requirements for stage to be cleared
DT:
- map 1
- map 2
HR:
- map 1
- map 2
It was already defined, you just need to learn to read with understanding.d4m0 wrote:
this thread is filled with a bunch of 'philosophers' arguing about ayn rand and no one's even thought to define what pp maps are yet...
We have 2k post counts on our accounts I think we defined it somewhere along the lined4m0 wrote:
this thread is filled with a bunch of 'philosophers' arguing about ayn rand and no one's even thought to define what pp maps are yet...
This. It works in hip-hop culture, why not here...B1rd wrote:
Best way to fix the PP system = get rid of it and let people decide which scores and players are the best.
The Gambler wrote:
This. It works in hip-hop culture, why not here...B1rd wrote:
Best way to fix the PP system = get rid of it and let people decide which scores and players are the best.
That's just a minor convenience at best.Mio Winter wrote:
It works here as well... but only for the best players. -GN, Riviclia and Epiphany are known as one of the best at what they are good at (even if those skills aren't the most PP-efficient skills) because of YouTube and map leaderboards. Tournaments are also a good way for the best to be recognised.
I don't want the PP system to go away. It's a good measure of how good a player is (with many exceptions), and I like having such a measure available to me. It's usefwl for example when playing multi and trying to quickly find players you can fairly compete against. Don't get rid of PP!
What I see are players who compete over PP maps and other maps. Leaderboards play a big role in inspiring competition aside from PP. I don't buy that PP has made interesting competitions rarer. At least it inspires more interesting competition than the previous rankings which were based on total score from all your plays.B1rd wrote:
That's just a minor convenience at best.Mio Winter wrote:
It works here as well... but only for the best players. -GN, Riviclia and Epiphany are known as one of the best at what they are good at (even if those skills aren't the most PP-efficient skills) because of YouTube and map leaderboards. Tournaments are also a good way for the best to be recognised.
I don't want the PP system to go away. It's a good measure of how good a player is (with many exceptions), and I like having such a measure available to me. It's usefwl for example when playing multi and trying to quickly find players you can fairly compete against. Don't get rid of PP!
Yes you have a few players who are recognised for their skill a part from the PP system. That's not a convincing argument. The vast majority of players are influenced by the PP system, thus the vast majority of maps are. Without it, we can have a system akin to the music industry, where everyone can be free to listen the the genre they like. That is in contrast to the current system, where there is one meta, and the further maps deviate from the meta the rarer they become. Before PPv2, top players competed over interesting maps, Red Goose, Blue Dragon maps, etc. Now it's just all farm maps.
You can still do so this by, say, uploading YT videos to your profile page or just make a statement about your achievements, but I'd also like better website support for this. : )B1rd wrote:
Rather than top ranks and a pp system, you should just be able to pick your favourite scores and display them in your profile.
You have to be blind not to see the massive impact PPv2 has had on mapping and what people play. Go to 90% of anyone's top ranks any you will see farm maps. That means that for 90% of people, what they play has been based on the PP system and not on the skills that they personally feel are most valuable or worthwhile. Previously, score did have a big influence similar to PPv2, however it was less relevant to highly skilled players like Cookiezi and rrtyui thus you would see more interesting competition.Mio Winter wrote:
What I see are players who compete over PP maps and other maps. Leaderboards play a big role in inspiring competition aside from PP. I don't buy that PP has made interesting competitions rarer. At least it inspires more interesting competition than the previous rankings which were based on total score from all your plays.You can still do so this by, say, uploading YT videos to your profile page or just make a statement about your achievements, but I'd also like better website support for this. : )B1rd wrote:
Rather than top ranks and a pp system, you should just be able to pick your favourite scores and display them in your profile.
People's top ranks are PP maps because it's much easier to get PP maps into your top ranks than other maps. ~99 % of the maps I play aren't PP maps, but my all my top ranks will display the 1 % of maps that are easier to get PP from. So it can't be used as evidence to find out which maps most people play.B1rd wrote:
You have to be blind not to see the massive impact PPv2 has had on mapping and what people play. Go to 90% of anyone's top ranks any you will see farm maps. That means that for 90% of people, what they play has been based on the PP system and not on the skills that they personally feel are most valuable or worthwhile. Previously, score did have a big influence similar to PPv2, however it was less relevant to highly skilled players like Cookiezi and rrtyui thus you would see more interesting competition.
Having scores displayed in one's profile is my suggestion for the go to method of determining someone skill. No one actually watches your Youtube videos if you're not in the top 10.