TOKONEBAN'La Cataline wrote:
ты ненужен :O
лучше сала на овер 9000 часов :3EvilElvis wrote:
TOKONEBAN'La Cataline wrote:
ты ненужен :O
не именно, а точно-Bakari- wrote:
джампстайл вроде пишется слитно
Спасибо за звезду и за мод!Black_Cherry_Ita wrote:
рандом мод ок? Привет!
внезапно новая страница
[General][Easy]
- Подогнал.
- чтоэтозахерня. Удалил.
- in Koka's diff, inconsistency in uninherited (red) timing sections: this need to be 00:02:770 - don't forget to resnap all notes~ Исправлено, лолд.
не именно, а точно-Bakari- wrote:
джампстайл вроде пишется слитно[Bakari's Hard]
- 00:53:963 (1) - клап на конец? Ни в коем случае.
- 01:09:163 (2) - изгиб, имо, ни к селу ни к городу; http://puu.sh/C5pw <= нутыпонел Добавил изгиб на предыдущий слайдер, обратный этому.
- 01:29:163 (3) - ну, может, что-то еще вместо двух репитов? D: Да ну-у.
- 01:37:963 (3) - нк? твой паттерн иначе нарушен Нет.
- 01:45:563 (1) - слишком сложно для новичков + оверлап под ээ ну вот эту хрень с цифрой триста /D:\ - начни слайдер без репита на 01:45:963 - Просто передвинул слайдер так, чтобы 300 не мешала.
- 01:50:363 (1,2) - http://puu.sh/C5vW ? Нет.
- 02:21:963 (1) - same as 01:29:163 (3) - Нет.
- 02:23:563 (0) - http://puu.sh/C5xt ? ну если да, тогда желательно на всех диффах так Не стоит.
- 02:52:363 (1) - финиш в середину? Не нужно.
Нет.
- нази предложение - на таких моментах, как, например, 00:08:229 (3,4) - можно стакнуть и покрасивше, like this Не думаю.
- 00:30:363 (2,3,4) - финиш? хотя бы на начала или хотя бы только на (3) ну ээ в других диффах это звучит, имо У Бакари хитсаунды о-очень одинаковостандартноскучные, поэтому менять не стоит ничего. Тогда придётся менять везде, а это аповрпоапварполва.
- 00:33:963 (5) - ^
- 00:36:363 (1,2) - финиш, желательно на все, но хотя бы на начало (2) Если МАТ скажет менять хс, то поменяем.
- 00:40:363 (3) - финиш на начало
- если примешь это, то просмотри дифу еще раз и расставь все финиши сам, мне влом писать где еще ~w~
- 02:15:963 (2,4) - http://puu.sh/C5ID стакни лучше, без грид снапа Нет.
- 02:40:363 (3,3) - стакни их ровнее
[Insane]
Да, точно.
[hichman's CTB]
Всё там в порядке.
лови звезду \о/
Thank you so much for mod, NatsumeRin!NatsumeRin wrote:
[Easy]
01:20:763 - add a note? Sure!~
01:30:763 (1,2,3) - I think it's usually not the best way to do stacks in the Easy diff.... plus, even if you do, it's stacked poorly (check when playing.) Changed!
02:47:963 (2,3) - just prefer not to stack. Ok~
[Normal]
AR+1/+2? seems too slow now. Why not. AR +1
00:13:963 (1) - whistle on the first repeat. Oh, really!
01:40:363 (1,2,3,4) - something like this? (just mean, make it more clear in a Normal) http://puu.sh/CdlA heee ;w; My lovely moment in Normal :c !~ Okay.. changed!
03:11:563 (1,2,3) - don't really fit such kind of placement imo... Changed!
[Bakari's Hard]
00:47:029 (4) - add a repeat and change the spacing maybe? Done!
00:53:163 (1) - http://puu.sh/Cdo0 fits better imo, also don't forget new combo here (after a spinner) Sure!
01:40:363 (1) - strange for me when the lyric is "jump~jump~" you're moving such slowly = =||| Changed!
02:16:763 (4) - stack better if you mean to do so..? Changed.
02:34:896 - feels need one more note here (the sound is really obvious...) Done!
[Koka's Taiko]
a little worry about the big circles in a row... but well, it's not many and 1/3 in 150 is about 1/2 in 225 BPM, i think many taiko players is ok to handle this.
[Insane]
00:32:229 (4,5) - a bit strange. look like "not have enough space for some more spacing. if this i'd suggest to move the previous note a bit for this. If intentional just ignore me. It's ok. Sorry
01:04:763 (5,1) - this stack is kinda..meh (test it plz!) Changed!
01:33:962 (1) - jump~? ww No, sorry.
01:43:162 (6,1) - not easy to read here... This moment is ok for me and some players, sorry..
02:25:963 - ehh why sudden empty? Mappinf on vocal! (You can verify this by looking at the volume down)
02:38:763 (1,2) - move it different a bit (close a bit?) http://puu.sh/CdAL No, sorry.
02:45:163 (1,2) - ^ ^
02:59:963 (4,1) - = = hard to read... > No, sorry. I really like such moment in this map.
I guess i got half of my sliders 100ed when playing.... \:D/
[hichman's CTB]
02:17:429 (2) - unsnapped slider's end Yeah!
02:50:096 (2) - ^ Too yeah.
I don't really know ctb. So i prefer you could get some ctb pros to mod/test the diff while fixing other diffs, call me back to recheck when you get things done Oh, okay!
Starry wrote:
CTB mod as requested?
Overall the CTB map is very good. So I'll just give some suggestions. Feel free to ignore them if you do not like.
01:14:363 (4) - http://puu.sh/Cfon
01:33:962 (1,2,3,4,5) - Like Hyperdash JUMP here. It really follows the vocals.
01:43:562 (1) - Put a Jump here!!
If you don't put a jump in the above jump here 01:43:829 (2) - !
01:56:362 (1) - Jump here!
03:00:363 (1) - ^
03:01:163 (5) - ^
03:13:163 (1) - ^
03:14:363 - Consider adding a note here.
Its done.
Deif wrote:
Not so quick, guys!
[hichman's CTB]
Hitsounds: At the 0,5x BPM part, some of the notes aren't even audible (I've seen 5-15% volume in those). I don't recommend to silence those, though you wanted to do a decrecendo of the volume, it doesn't have to be so extreme. Can you raise a bit their volume?
Tick Rate 1 (-1): Those sliders look really odd with TR2, because this song is mapped at 1/3 rhythm (in fact, yours is the only diff with TR2 orz).
Circle Size 4 (-1): Due to the jumpy stuff this map has, it's highly recommended to increase the size of the notes. Otherwise, many of those jumps would be much harder to catch.
Overall Difficulty 8 (+1): We're trying to get in these kind of maps the same OD than AR.
00:10:763 (1,2,3,4) - It's a bit boring to see 3 sliders at the same place. If you want to keep that dashy sensation, you can move (2) 2 grids to the left, (3) 4, and (4) 6, for example.
00:17:163 (1,2,3) - Same as above, try to keep those sliders unstacked.
02:36:363 (1,2,3) - ^
02:42:763 (1,2,3) - ^
00:23:562 (1,2,3,4) - I'd put (2) HERE to make it more fun.
00:28:362 (1) - This slider looks odd at gameplay, because it is not spaced properly with the previous one (it's almost a stack). Try something like THIS, it looks much better when it's played. It can be a burai slider as well.
00:38:096 (2) - Put it a bit closer to (1,3) to make a smoother curve.
00:51:963 (6,7,8,9,1) - The music suggest to fill the timeline with 1/6 notes until the white line (1). You can try THIS, for example. I'd recommend that 00:52:363 (1) would be moved a few grids to the right to create an HDash, so the transition between (6,1) would be easier to do.
00:55:563 (1) - Ctrl-R.
01:10:763 (3) - ^
01:12:763 (5) - I'd place it HERE, to avoid the monotony of that movement.
01:19:829 (2,3) - If you follow the voice, those notes must be stacked (distance between them=0,00x), as it's a calm part it doesn't need any movement at all imo.
01:20:229 (4,5) - ^
01:23:562 (5,6) - Those distance 0 sliders look odd at gameplay... Ctrl-R would make a bad transition between (6,1), so I'd recommend to move (6) to the right, something like THIS.
01:32:362 (1,2,3,4) - Let's try to create something a bit different to avoid those stacks. THIS would create a 1/3 stream with some direction changes.
01:35:562 (1,2,3,4) - And here I'll suggest to swap the position of (2) and (3) in the timeline.
01:43:162 (6) - Fill the blank with repetitions, as suggested before. In this case, the consequential distance between (6,1) would be almost of 10,0x orz... so I've thought about THIS change to avoid such extreme jump.
02:50:096 (2) - Move it to the right until there's a distance of ~1,00x with the previous slider.
I think that's all, pretty fun diff ^^. Call me in-game after you've applied those changes to make a quick recheck, just in case.
@NatsumeRin: It'd be ready to go.