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Italobrothers - Stamp On The Ground [Osu|CatchTheBeat|Taiko]

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tiper
Easy:
01:43:563 (1) - Абсолютно непонятный спиннер. Во-первых, его конец слишком близко к следующему слайдеру, во-вторых, длиннее нужного, ибо слова оканчиваются на белый тик раньше.
02:10:763 (1) - сюда или бит или начало слайдера оттяни сюда(не изменяя положение его конца). очень хреново играется
03:06:763 (1) - не ок хитсаунды на этом слайдере. или убери вистл на конце, или вообще убери его КЕМ
03:13:163 (1) - это что за *б твою мать?



Normal:
00:09:163 (1) - вистл на конце слайдера не ок
00:11:163 (2) - ^
00:14:763 (2) - звучит не ок. мой вариант ниже

00:22:763 (2) - клэп не ок
00:26:363 (2) - ^
00:27:563 (2) - очень чувствуется, что не хватает бита на 1\3 назад, ибо там есть удар в музыке
00:57:563 (1,2,3) - хитсаунды звуча не ок. мой вариант: на первый клэп, остальные сделать пустыми
01:05:963 (2) - опять хитсаунды
03:10:363 (1) - вистл на конец
03:13:163 (1) - постараюсь выразить свои претензии понятнее. нахрена такая мощная дифференциация? думаю, пяти-семи зеленых линий хватило бы
Topic Starter
Natsume

goddamn_tiper wrote:

Easy:
01:43:563 (1) - Абсолютно непонятный спиннер. Во-первых, его конец слишком близко к следующему слайдеру, во-вторых, длиннее нужного, ибо слова оканчиваются на белый тик раньше. :arrow: Причём тут слова? Спиннер устраивает, на высоком бите окончился. Всё норм.
02:10:763 (1) - сюда или бит или начало слайдера оттяни сюда(не изменяя положение его конца). очень хреново играется :arrow: 02:10:363 - сюда добавил ноту.
03:06:763 (1) - не ок хитсаунды на этом слайдере. или убери вистл на конце, или вообще убери его КЕМ :arrow: Мне кажется, что ок.
03:13:163 (1) - это что за *б твою мать?
:arrow: Постепенное затухание громкости спиннера, как в песне.


Normal:
00:09:163 (1) - вистл на конце слайдера не ок :arrow: Оно везде так там. Нарушать не буду.
00:11:163 (2) - ^
00:14:763 (2) - звучит не ок. мой вариант ниже
:arrow: Согласен, что лучше. Но сложновато для нормала. Оставлю так.
00:22:763 (2) - клэп не ок :arrow: Он и до этого в таких же местах идёт. Нарушать хсритм не буду.
00:26:363 (2) - ^
00:27:563 (2) - очень чувствуется, что не хватает бита на 1\3 назад, ибо там есть удар в музыке :arrow: Некуда тут лепить уже. )
00:57:563 (1,2,3) - хитсаунды звуча не ок. мой вариант: на первый клэп, остальные сделать пустыми :arrow: Удалил клап с начала длинного слайдера.
01:05:963 (2) - опять хитсаунды :arrow: Не знаю. Мне нравится.
03:10:363 (1) - вистл на конец :arrow: Ок!
03:13:163 (1) - постараюсь выразить свои претензии понятнее. нахрена такая мощная дифференциация? думаю, пяти-семи зеленых линий хватило бы :arrow: Хочется, чтобы эффект был более плавным. Это затрудняет что-то?
Спасибо за мод! :)
Kuma-san
[Генерал]
Э?подгони бг по пикселям.1024х768 не забывай
[insane]
Уменьши хп на 1
02:26:013 - заполни пустое место
[normal]
00:11:163 (2) - зачем нк?
01:06:763 (1) - удали
01:05:963 (2) - продли

That's all
-Nothing-To-Do-Here-
\O\
Insane :
00:30:763 (1,2) - имхо не очень , может что-то вроде : http://osu.ppy.sh/ss/345259 ?
00:37:962 (1,2,3,4) - http://osu.ppy.sh/ss/345264 ?
00:40:763 (6) - http://osu.ppy.sh/ss/345266 ?
01:08:363 (1) - http://puu.sh/BOM3 IMHO
01:36:763 (4) - я не знаю что с ним , но по моему он не звучит , хотя все вроде правильно , присмотрись к нему
02:25:162 (1) - после необоснованная пустота
03:08:363 (1) - свистки ненужны
03:08:763 (2) - ^
03:09:563 (4) - ^
Вроде все что увидел , знаю все слишком субъективно , но может где для себя что нибудь и найдешь.
P.S. звезда.
Topic Starter
Natsume

Kuma-san wrote:

[Генерал]
Э?подгони бг по пикселям.1024х768 не забывай :arrow: Прав!
[insane]
Уменьши хп на 1 :arrow: Это же инсейн. И так хп уменьшал уже.
02:26:013 - заполни пустое место :arrow: Место замапано под вокал. Там нечего добавить.
[normal]
00:11:163 (2) - зачем нк? :arrow: Его там нет! 0 0
01:06:763 (1) - удали :arrow: Пусть так. )
01:05:963 (2) - продли :arrow: Так задумано.

That's all
Большое спасибо! Держи кд. :)
crabovan
Hey mizu :3

Insane

1/8? Не думаю, что МАТам/БАТам это понравится :с

Джампы более 4х следует уменьшить до ~3х - 2.5х ОБЯЗАТЕЛЬНО!

00:13:963 (1,2,3,4) - как-то не очень мне это нравится, лучше переделай
00:20:229 (3) - удали (нету ни одной ноты для этого кружка в песне)
00:21:962 (1,2,3,4) - сделай это всё с симметрией
00:21:962 (1,1) - поставь РОВНО друг под другом
00:50:896 (2,3) - почему они заглушены?
00:53:963 (1,2,3) - сделай равносторонним треугольником
00:57:163 (1) - в середину добавь whistle и оборви на середине середины (omich mod on :D) - вот тут - 00:57:163 (1)
01:09:563 (4,5) - как-то не очень они вписываются в ритм, уберешь?
02:21:562 (7,1,2,3,4) - слишком большое время на 1 точке проводим, а это плохо, да и тем более в самом углу карты
02:25:563 - 02:26:763 - надо замапать эту часть

Koka's Taiko

00:15:820 - add don
00:15:970 (1) - change to kat
00:17:420 (2) - add don
00:17:570 (1) - change to kat
00:24:770 (2,3) - change to don
00:33:036 (1) - delete
00:33:170 (1,2) - change to big kat
Topic Starter
Natsume

EvilElvis wrote:

\O\
Insane :
00:30:763 (1,2) - имхо не очень , может что-то вроде : http://osu.ppy.sh/ss/345259 ? :arrow: Зеркальные слайдеры - то, что надо. :P
00:37:962 (1,2,3,4) - http://osu.ppy.sh/ss/345264 ? :arrow: О, НОРМ!
00:40:763 (6) - http://osu.ppy.sh/ss/345266 ? :arrow: Различие небольшое. И так норм.
01:08:363 (1) - http://puu.sh/BOM3 IMHO :arrow: не )
01:36:763 (4) - я не знаю что с ним , но по моему он не звучит , хотя все вроде правильно , присмотрись к нему :arrow: Всё в порядке.
02:25:162 (1) - после необоснованная пустота :arrow: Часть замаплена под вокал.
03:08:363 (1) - свистки ненужны :arrow: очень нужны . ВЕЗДЕ :P
03:08:763 (2) - ^
03:09:563 (4) - ^
Вроде все что увидел , знаю все слишком субъективно , но может где для себя что нибудь и найдешь.
P.S. звезда.
Спасибо, няша!
Добра и кудос тебе!
Topic Starter
Natsume

crabovan wrote:

Hey mizu :3

Insane

1/8? Не думаю, что МАТам/БАТам это понравится :с :arrow: Замаплено на 1/3.

Джампы более 4х следует уменьшить до ~3х - 2.5х ОБЯЗАТЕЛЬНО! :arrow: Конечно нет.

00:13:963 (1,2,3,4) - как-то не очень мне это нравится, лучше переделай :arrow: Путаница, инсейн же. :)
00:20:229 (3) - удали (нету ни одной ноты для этого кружка в песне) :arrow: Это моё, собственное. :D
00:21:962 (1,2,3,4) - сделай это всё с симметрией :arrow: И так вполне красиво. :P
00:21:962 (1,1) - поставь РОВНО друг под другом :arrow: Эм-м... Что? 0 0
00:50:896 (2,3) - почему они заглушены? :arrow: Надо так. 8-)
00:53:963 (1,2,3) - сделай равносторонним треугольником :arrow: Сделал поровнее. Да.
00:57:163 (1) - в середину добавь whistle и оборви на середине середины (omich mod on :D) - вот тут - 00:57:163 (1) :arrow: ХС устраивают. Тем более ЛК помогала. :)
01:09:563 (4,5) - как-то не очень они вписываются в ритм, уберешь? :arrow: Нет, думаю, что не стоит.
02:21:562 (7,1,2,3,4) - слишком большое время на 1 точке проводим, а это плохо, да и тем более в самом углу карты :arrow: Куда деваться. Я люблю такие места мапить. :D
02:25:563 - 02:26:763 - надо замапать эту часть :arrow: Нет. Замаплено под вокал.

Koka's Taiko

00:15:820 - add don
00:15:970 (1) - change to kat
00:17:420 (2) - add don
00:17:570 (1) - change to kat
00:24:770 (2,3) - change to don
00:33:036 (1) - delete
00:33:170 (1,2) - change to big kat
Спасип! :)
Kokatsu

crabovan wrote:

Koka's Taiko

00:15:820 - add don no
00:15:970 (1) - change to kat no, cause i didnt add the don
00:17:420 (2) - add don Intended, sorry
00:17:570 (1) - change to kat Same as above
00:24:770 (2,3) - change to don Okay
00:33:036 (1) - delete no? D:
00:33:170 (1,2) - change to big kat lol, no way D:
Update~
osu file format v9

[General]
AudioFilename: Italobrothers - Stamp On The Ground.mp3
AudioLeadIn: 0
PreviewTime: 104963
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 3
GridSize: 32

[Metadata]
Title:Stamp On The Ground
Artist:Italobrothers
Creator:Natsume
Version:Koka's Taiko
Source:Newgrounds
Tags:Kokatsu jump style techno beat dagobah dance dance revolution hichman

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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3,100,11,11,45

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La Cataline

EvilElvis wrote:

03:08:363 (1) - свистки ненужны
ты ненужен :O

алсо Мизу,

скопипасти эти секции в инсейн же (из .osu, офк)
Sh1ni
00:52:629 (2,3) - сделать джампики с возвращением обратно в 00:53:029 (4) -
01:20:229 (4,5) - тоже самое с возвратом в 01:20:763 (6,7) - (переставить 01:19:829 (2,3) к 01:20:763 (6,7) )
01:34:365 (2,3,4) - джампики-квадратики тут были бы уместны, на мой взгляд
01:43:829 (2,3) - опять же возвратные джампы. очень долгое время нужно просто держать мышку на месте, таймя клик.
02:22:364 (2,3,4) - снять кружки с одного места, довольно приятные джампы выйдут
02:37:963 (1,2,1,2) - поднять выше джампы, крайне неудобно поставлены
03:00:629 (2,3) - возвратные джампы~ ^^ ну или просто джампы Х)
03:13:163 (1,2,3,4) - джампы треугольничком~

а то в эти моменты песни мапа кажется чересчур не динамичной х.х
Nyan~
Topic Starter
Natsume

Sh1ni wrote:

00:52:629 (2,3) - сделать джампики с возвращением обратно в 00:53:029 (4) -
01:20:229 (4,5) - тоже самое с возвратом в 01:20:763 (6,7) - (переставить 01:19:829 (2,3) к 01:20:763 (6,7) )
01:34:365 (2,3,4) - джампики-квадратики тут были бы уместны, на мой взгляд
01:43:829 (2,3) - опять же возвратные джампы. очень долгое время нужно просто держать мышку на месте, таймя клик.
02:22:364 (2,3,4) - снять кружки с одного места, довольно приятные джампы выйдут
02:37:963 (1,2,1,2) - поднять выше джампы, крайне неудобно поставлены
03:00:629 (2,3) - возвратные джампы~ ^^ ну или просто джампы Х)
03:13:163 (1,2,3,4) - джампы треугольничком~

а то в эти моменты песни мапа кажется чересчур не динамичной х.х
Nyan~
В мапе и так много джампов... и так ругаться будут.
но всё равно спасибо! :)
-Nothing-To-Do-Here-

La Cataline wrote:

ты ненужен :O
TOKONEBAN'
riffy

EvilElvis wrote:

La Cataline wrote:

ты ненужен :O
TOKONEBAN'
лучше сала на овер 9000 часов :3

мизу, тэги

DDR там близко не в тему, если флэшки из описания нет на видео.
техно будет в жанре
джампстайл вроде пишется слитно
rave в тэги?
BCI
рандом мод ок?
внезапно новая страница

[General]
  1. in Koka's diff, inconsistency in uninherited (red) timing sections: this need to be 00:02:770 - don't forget to resnap all notes~
  2. -Bakari- wrote:

    джампстайл вроде пишется слитно
    не именно, а точно
[Easy]
  1. 00:53:963 (1) - клап на конец?
  2. 01:09:163 (2) - изгиб, имо, ни к селу ни к городу; http://puu.sh/C5pw <= нутыпонел
  3. 01:29:163 (3) - ну, может, что-то еще вместо двух репитов? D:
  4. 01:37:963 (3) - нк? твой паттерн иначе нарушен
  5. 01:45:563 (1) - слишком сложно для новичков + оверлап под ээ ну вот эту хрень с цифрой триста /D:\ - начни слайдер без репита на 01:45:963 -
  6. 01:50:363 (1,2) - http://puu.sh/C5vW ?
  7. 02:21:963 (1) - same as 01:29:163 (3) -
  8. 02:23:563 (0) - http://puu.sh/C5xt ? ну если да, тогда желательно на всех диффах так
  9. 02:52:363 (1) - финиш в середину?
[Bakari's Hard]
  1. нази предложение - на таких моментах, как, например, 00:08:229 (3,4) - можно стакнуть и покрасивше, like this
  2. 00:30:363 (2,3,4) - финиш? хотя бы на начала или хотя бы только на (3) ну ээ в других диффах это звучит, имо
  3. 00:33:963 (5) - ^
  4. 00:36:363 (1,2) - финиш, желательно на все, но хотя бы на начало (2)
  5. 00:40:363 (3) - финиш на начало
  6. если примешь это, то просмотри дифу еще раз и расставь все финиши сам, мне влом писать где еще ~w~
  7. 02:15:963 (2,4) - http://puu.sh/C5ID стакни лучше, без грид снапа
  8. 02:40:363 (3,3) - стакни их ровнее
[Insane]

[hichman's CTB]

лови звезду \о/
Topic Starter
Natsume

Black_Cherry_Ita wrote:

рандом мод ок? :arrow: Привет! :)
внезапно новая страница

[General]
  1. :arrow: Подогнал.
  2. :arrow: чтоэтозахерня. Удалил.
  3. in Koka's diff, inconsistency in uninherited (red) timing sections: this need to be 00:02:770 - don't forget to resnap all notes~ :arrow: Исправлено, лолд.
  4. -Bakari- wrote:

    джампстайл вроде пишется слитно
    не именно, а точно
[Easy]
  1. 00:53:963 (1) - клап на конец? :arrow: Ни в коем случае.
  2. 01:09:163 (2) - изгиб, имо, ни к селу ни к городу; http://puu.sh/C5pw <= нутыпонел :arrow: Добавил изгиб на предыдущий слайдер, обратный этому.
  3. 01:29:163 (3) - ну, может, что-то еще вместо двух репитов? D: :arrow: Да ну-у.
  4. 01:37:963 (3) - нк? твой паттерн иначе нарушен :arrow: :arrow: Нет.
  5. 01:45:563 (1) - слишком сложно для новичков + оверлап под ээ ну вот эту хрень с цифрой триста /D:\ - начни слайдер без репита на 01:45:963 - :arrow: Просто передвинул слайдер так, чтобы 300 не мешала.
  6. 01:50:363 (1,2) - http://puu.sh/C5vW ? :arrow: Нет.
  7. 02:21:963 (1) - same as 01:29:163 (3) - :arrow: Нет.
  8. 02:23:563 (0) - http://puu.sh/C5xt ? ну если да, тогда желательно на всех диффах так :arrow: Не стоит.
  9. 02:52:363 (1) - финиш в середину? :arrow: Не нужно.
[Bakari's Hard]
  1. нази предложение - на таких моментах, как, например, 00:08:229 (3,4) - можно стакнуть и покрасивше, like this :arrow: Не думаю.
  2. 00:30:363 (2,3,4) - финиш? хотя бы на начала или хотя бы только на (3) ну ээ в других диффах это звучит, имо :arrow: У Бакари хитсаунды о-очень одинаковостандартноскучные, поэтому менять не стоит ничего. Тогда придётся менять везде, а это аповрпоапварполва.
  3. 00:33:963 (5) - ^
  4. 00:36:363 (1,2) - финиш, желательно на все, но хотя бы на начало (2) :arrow: Если МАТ скажет менять хс, то поменяем.
  5. 00:40:363 (3) - финиш на начало
  6. если примешь это, то просмотри дифу еще раз и расставь все финиши сам, мне влом писать где еще ~w~
  7. 02:15:963 (2,4) - http://puu.sh/C5ID стакни лучше, без грид снапа :arrow: Нет.
  8. 02:40:363 (3,3) - стакни их ровнее
:arrow: Нет.

[Insane]
:arrow: Да, точно.

[hichman's CTB]
:arrow: Всё там в порядке.

лови звезду \о/
Спасибо за звезду и за мод! :)
Topic Starter
Natsume
Поработал с тегами, источником. + фулл сабмишн ~
давайтебабблуже
NatsumeRin
[Easy]
01:20:763 - add a note?
01:30:763 (1,2,3) - I think it's usually not the best way to do stacks in the Easy diff.... plus, even if you do, it's stacked poorly (check when playing.)
02:47:963 (2,3) - just prefer not to stack.

[Normal]
AR+1/+2? seems too slow now.
00:13:963 (1) - whistle on the first repeat.
01:40:363 (1,2,3,4) - something like this? (just mean, make it more clear in a Normal) http://puu.sh/CdlA
03:11:563 (1,2,3) - don't really fit such kind of placement imo...

[Bakari's Hard]
00:47:029 (4) - add a repeat and change the spacing maybe?
00:53:163 (1) - http://puu.sh/Cdo0 fits better imo, also don't forget new combo here (after a spinner)
01:40:363 (1) - strange for me when the lyric is "jump~jump~" you're moving such slowly = =|||
02:16:763 (4) - stack better if you mean to do so..?
02:34:896 - feels need one more note here (the sound is really obvious...)

[Koka's Taiko]
a little worry about the big circles in a row... but well, it's not many and 1/3 in 150 is about 1/2 in 225 BPM, i think many taiko players is ok to handle this.

[Insane]
00:32:229 (4,5) - a bit strange. look like "not have enough space for some more spacing. if this i'd suggest to move the previous note a bit for this. If intentional just ignore me.
01:04:763 (5,1) - this stack is kinda..meh (test it plz!)
01:33:962 (1) - jump~? ww
01:43:162 (6,1) - not easy to read here...
02:25:963 - ehh why sudden empty?
02:38:763 (1,2) - move it different a bit (close a bit?) http://puu.sh/CdAL
02:45:163 (1,2) - ^
02:59:963 (4,1) - = = hard to read...
I guess i got half of my sliders 100ed when playing....

[hichman's CTB]
02:17:429 (2) - unsnapped slider's end
02:50:096 (2) - ^
I don't really know ctb. So i prefer you could get some ctb pros to mod/test the diff while fixing other diffs, call me back to recheck when you get things done :P
Topic Starter
Natsume

NatsumeRin wrote:

[Easy]
01:20:763 - add a note? :arrow: Sure!~ :)
01:30:763 (1,2,3) - I think it's usually not the best way to do stacks in the Easy diff.... plus, even if you do, it's stacked poorly (check when playing.) :arrow: Changed!
02:47:963 (2,3) - just prefer not to stack. :arrow: Ok~

[Normal]
AR+1/+2? seems too slow now. :arrow: Why not. AR +1 ;)
00:13:963 (1) - whistle on the first repeat. :arrow: Oh, really! :lol:
01:40:363 (1,2,3,4) - something like this? (just mean, make it more clear in a Normal) http://puu.sh/CdlA :arrow: heee ;w; My lovely moment in Normal :c !~ Okay.. changed!
03:11:563 (1,2,3) - don't really fit such kind of placement imo... :arrow: Changed! :cry:

[Bakari's Hard]
00:47:029 (4) - add a repeat and change the spacing maybe? :arrow: Done!
00:53:163 (1) - http://puu.sh/Cdo0 fits better imo, also don't forget new combo here (after a spinner) :arrow: Sure!
01:40:363 (1) - strange for me when the lyric is "jump~jump~" you're moving such slowly = =||| :arrow: Changed!
02:16:763 (4) - stack better if you mean to do so..? :arrow: Changed.
02:34:896 - feels need one more note here (the sound is really obvious...) :arrow: Done!

[Koka's Taiko]
a little worry about the big circles in a row... but well, it's not many and 1/3 in 150 is about 1/2 in 225 BPM, i think many taiko players is ok to handle this.

[Insane]
00:32:229 (4,5) - a bit strange. look like "not have enough space for some more spacing. if this i'd suggest to move the previous note a bit for this. If intentional just ignore me. :arrow: It's ok. Sorry :(
01:04:763 (5,1) - this stack is kinda..meh (test it plz!) :arrow: Changed!
01:33:962 (1) - jump~? ww :arrow: No, sorry. :(
01:43:162 (6,1) - not easy to read here... :arrow: This moment is ok for me and some players, sorry..
02:25:963 - ehh why sudden empty? :arrow: Mappinf on vocal! (You can verify this by looking at the volume down) ;)
02:38:763 (1,2) - move it different a bit (close a bit?) http://puu.sh/CdAL :arrow: No, sorry. :(
02:45:163 (1,2) - ^ :arrow: ^ :cry:
02:59:963 (4,1) - = = hard to read... > No, sorry. I really like such moment in this map.
I guess i got half of my sliders 100ed when playing.... :arrow: \:D/

[hichman's CTB]
02:17:429 (2) - unsnapped slider's end :arrow: Yeah!
02:50:096 (2) - ^ :arrow: Too yeah. :D
I don't really know ctb. So i prefer you could get some ctb pros to mod/test the diff while fixing other diffs, call me back to recheck when you get things done :P :arrow: Oh, okay!
Thank you so much for mod, NatsumeRin! :D
riffy
i just love this CTB! :3
Norlan0
Good map, i hope it will be Ranked. This CTB is nice and really challenging.
ursa
Awesome CtB diff (> w <)b
j4yj4ys3z
The CTB was fun playing :3
IddaqJedd
ctb good and playable :DD
Jessica_Alexe
CtB diff is awesome
Starry_old
CTB mod as requested?

:o

Overall the CTB map is very good. So I'll just give some suggestions. Feel free to ignore them if you do not like.

01:14:363 (4) - http://puu.sh/Cfon
01:33:962 (1,2,3,4,5) - Like Hyperdash JUMP here. It really follows the vocals.
01:43:562 (1) - Put a Jump here!!
If you don't put a jump in the above jump here 01:43:829 (2) - !
01:56:362 (1) - Jump here!
03:00:363 (1) - ^
03:01:163 (5) - ^
03:13:163 (1) - ^
03:14:363 - Consider adding a note here.


Its done.
Ryu_old
Ctb diff so moeee >w</ nyuuu RANKED IT ~
My Angel Kitteh

Starry wrote:

CTB mod as requested?

:o

Overall the CTB map is very good. So I'll just give some suggestions. Feel free to ignore them if you do not like.

01:14:363 (4) - http://puu.sh/Cfon
01:33:962 (1,2,3,4,5) - Like Hyperdash JUMP here. It really follows the vocals.
01:43:562 (1) - Put a Jump here!!
If you don't put a jump in the above jump here 01:43:829 (2) - !
01:56:362 (1) - Jump here!
03:00:363 (1) - ^
03:01:163 (5) - ^
03:13:163 (1) - ^
03:14:363 - Consider adding a note here.


Its done.
Ty for mod, I'll fix it :3
S a o r i
ctb diff is good
Jekate
i love the ctb diff <3
ranked please XD
Lizellota
Awesome CTB :) хич я тебя убью XD
Rank it please ~~
XEPCOH

playing in the morning makes me sad >w<

nice CTB diff but some jumps are impossible to my tired brain :D
I also like your sliders

Star~
Plantifant
Awsome CTB diff :D
Has to be ranked~
Topic Starter
Natsume
Thanks a lot for test CTB diff, guys! :)
XEPCOH
hichman's CTB
CS = 4
Slider Tick = 1
Topic Starter
Natsume

OmAr97 wrote:

hichman's CTB
CS = 4
Slider Tick = 1
Надоело апдейтить! >:(
Deif
Not so quick, guys!

[hichman's CTB]

Hitsounds: At the 0,5x BPM part, some of the notes aren't even audible (I've seen 5-15% volume in those). I don't recommend to silence those, though you wanted to do a decrecendo of the volume, it doesn't have to be so extreme. Can you raise a bit their volume?
Tick Rate 1 (-1): Those sliders look really odd with TR2, because this song is mapped at 1/3 rhythm (in fact, yours is the only diff with TR2 orz).
Circle Size 4 (-1): Due to the jumpy stuff this map has, it's highly recommended to increase the size of the notes. Otherwise, many of those jumps would be much harder to catch.
Overall Difficulty 8 (+1): We're trying to get in these kind of maps the same OD than AR.

00:10:763 (1,2,3,4) - It's a bit boring to see 3 sliders at the same place. If you want to keep that dashy sensation, you can move (2) 2 grids to the left, (3) 4, and (4) 6, for example.
00:17:163 (1,2,3) - Same as above, try to keep those sliders unstacked.
02:36:363 (1,2,3) - ^
02:42:763 (1,2,3) - ^
00:23:562 (1,2,3,4) - I'd put (2) HERE to make it more fun.
00:28:362 (1) - This slider looks odd at gameplay, because it is not spaced properly with the previous one (it's almost a stack). Try something like THIS, it looks much better when it's played. It can be a burai slider as well.
00:38:096 (2) - Put it a bit closer to (1,3) to make a smoother curve.
00:51:963 (6,7,8,9,1) - The music suggest to fill the timeline with 1/6 notes until the white line (1). You can try THIS, for example. I'd recommend that 00:52:363 (1) would be moved a few grids to the right to create an HDash, so the transition between (6,1) would be easier to do.
00:55:563 (1) - Ctrl-R.
01:10:763 (3) - ^
01:12:763 (5) - I'd place it HERE, to avoid the monotony of that movement.
01:19:829 (2,3) - If you follow the voice, those notes must be stacked (distance between them=0,00x), as it's a calm part it doesn't need any movement at all imo.
01:20:229 (4,5) - ^
01:23:562 (5,6) - Those distance 0 sliders look odd at gameplay... Ctrl-R would make a bad transition between (6,1), so I'd recommend to move (6) to the right, something like THIS.
01:32:362 (1,2,3,4) - Let's try to create something a bit different to avoid those stacks. THIS would create a 1/3 stream with some direction changes.
01:35:562 (1,2,3,4) - And here I'll suggest to swap the position of (2) and (3) in the timeline.
01:43:162 (6) - Fill the blank with repetitions, as suggested before. In this case, the consequential distance between (6,1) would be almost of 10,0x orz... so I've thought about THIS change to avoid such extreme jump.
02:50:096 (2) - Move it to the right until there's a distance of ~1,00x with the previous slider.

I think that's all, pretty fun diff ^^. Call me in-game after you've applied those changes to make a quick recheck, just in case.

@NatsumeRin: It'd be ready to go.
J o J o
Hey! So cool CtB diff !
My Angel Kitteh

Deif wrote:

Not so quick, guys!

[hichman's CTB]

Hitsounds: At the 0,5x BPM part, some of the notes aren't even audible (I've seen 5-15% volume in those). I don't recommend to silence those, though you wanted to do a decrecendo of the volume, it doesn't have to be so extreme. Can you raise a bit their volume?
Tick Rate 1 (-1): Those sliders look really odd with TR2, because this song is mapped at 1/3 rhythm (in fact, yours is the only diff with TR2 orz).
Circle Size 4 (-1): Due to the jumpy stuff this map has, it's highly recommended to increase the size of the notes. Otherwise, many of those jumps would be much harder to catch.
Overall Difficulty 8 (+1): We're trying to get in these kind of maps the same OD than AR.

00:10:763 (1,2,3,4) - It's a bit boring to see 3 sliders at the same place. If you want to keep that dashy sensation, you can move (2) 2 grids to the left, (3) 4, and (4) 6, for example.
00:17:163 (1,2,3) - Same as above, try to keep those sliders unstacked.
02:36:363 (1,2,3) - ^
02:42:763 (1,2,3) - ^
00:23:562 (1,2,3,4) - I'd put (2) HERE to make it more fun.
00:28:362 (1) - This slider looks odd at gameplay, because it is not spaced properly with the previous one (it's almost a stack). Try something like THIS, it looks much better when it's played. It can be a burai slider as well.
00:38:096 (2) - Put it a bit closer to (1,3) to make a smoother curve.
00:51:963 (6,7,8,9,1) - The music suggest to fill the timeline with 1/6 notes until the white line (1). You can try THIS, for example. I'd recommend that 00:52:363 (1) would be moved a few grids to the right to create an HDash, so the transition between (6,1) would be easier to do.
00:55:563 (1) - Ctrl-R.
01:10:763 (3) - ^
01:12:763 (5) - I'd place it HERE, to avoid the monotony of that movement.
01:19:829 (2,3) - If you follow the voice, those notes must be stacked (distance between them=0,00x), as it's a calm part it doesn't need any movement at all imo.
01:20:229 (4,5) - ^
01:23:562 (5,6) - Those distance 0 sliders look odd at gameplay... Ctrl-R would make a bad transition between (6,1), so I'd recommend to move (6) to the right, something like THIS.
01:32:362 (1,2,3,4) - Let's try to create something a bit different to avoid those stacks. THIS would create a 1/3 stream with some direction changes.
01:35:562 (1,2,3,4) - And here I'll suggest to swap the position of (2) and (3) in the timeline.
01:43:162 (6) - Fill the blank with repetitions, as suggested before. In this case, the consequential distance between (6,1) would be almost of 10,0x orz... so I've thought about THIS change to avoid such extreme jump.
02:50:096 (2) - Move it to the right until there's a distance of ~1,00x with the previous slider.

I think that's all, pretty fun diff ^^. Call me in-game after you've applied those changes to make a quick recheck, just in case.

@NatsumeRin: It'd be ready to go.
Fixed all, ty Deif ~_~
ZHSteven
With Deif modded CTB diff, I think I can just give some suggestions.

Generally, a really nice diff, it reminds me something like Al-azif.

Great job~

Star +1
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